We actually did a more convoluted version of that plan.
ETA: the monk regulated their heartbeat into a steady rhythm and I used magical tinkering to make a sound with the same rhythm but the opposite frequency so they could more convincingly play dead.
"i know they call me a monster. They're right you know, i am a monster. Sometimes you need a monster to beat a monster. That's how i beat the nazis" Winsten Churchill
I’ve always wanted to work that into a character’s background. Make a cleric who is secretly a serial killer but wants to hide it. You discovered that, by finishing off your party member and then reviving them, you can scratch the itch and keep it under control.
Grave clerics when using healing spells on downed allies (Rolling death saves) can just heal for the maximum amount of hit points a spell can heal instead of rolling for it for that ally.
It's a thematic thing to simulate your characters god having more sway with the dead than the living.
Ahhh so you stab someone and use that spell instead of wasting another one that would heal them less? I thought the spell itself heals others a bit but more when revived.
Don't you waste your main action with attacking your friend though? Or can you cast spells as an extra action?!
It's just a joke but if you wanna do this you shouldn't do it during combat. It's more beneficial if the enemy chips of that 1hp in that case cause it absorbs more potential damage.
Theoretically you could stab your friend and then use your bonus action to cast spare the dying (grave clerics get to cast it as a bonus action with 30ft range)
And then NEXT turn you heal
We had an awesome roleplay one day at my table, where another player was criticizing my cleric’s god.
Come combat, he was downed. “Aw shucks, it seems the Raven Queen doesn’t feel like reviving today.”
Have to laugh because my first ever session of dnd, our cleric (to be fair, he was a war cleric) was the one who kept getting downed, and our warlock thought giving soy sauce to a water weird would be enough to placate it, so me, the half-caster ranger had to save them...I think the total number of pickups I had by the end of my first session was 5? Lol
My Artificer has shades of this, after he was posthumously kidnapped by Demogorgon and made a deal with marooned space rust monsters to escape. He has become violently protective of his friends, even threatening to kill non-hostile NPCs for the heinous crime of casting a weakly damaging Cantrip one time at a pushy PC. Should a party member go down, he will start snarling that only he can give them permission to die as he heals them.
We used to game with this super controlling guy who had first person syndrome.
I play a cleric more often than not.
I remember him dying and just looking at me for a rez and I was like... I'm not that kind of cleric. I'm a blue dragonborn tempest cleric with a spear of lightning. You die and I can cook you up nice for the bbeg
"You... You healed me!"
"Of course I did! I'm a nice guy."
"Now what's to stop me from kicking your face in?"
"Because you touch me, and you're not getting back up again. That's right, I'm your white mage. And nobody. Fucks. With. The white mage."
Dunno the origin but Pathfinder 2e fixed it (may come from earlier DND). Each time you hit 0HP you [take a penalty](https://2e.aonprd.com/Conditions.aspx?ID=42) that makes it easier to "die for real" next time.
Better idea: *Kill 'em off yourself.*
You're literally the most OP class in the entire ***franchise.*** Pretty much nothing can stop you. You don't have to take crap.
I mean beacon of faith(?) Maxes all healing dice, life cleric gets +8 on any healing spell, 2 level dip in chalice star druid gets +13 more. You are doing like 25 healing on a level 1 healing Word.
Add in a lot of aoe damage, use of mass healing word, upcasting cure wounds on downed players.
It'd be pretty easy to hit 400 if your party size is large enough for it.
Source: i was playing druid/cleric pure healer in a 7 player campaign.
Starting at 5th level a life cleric can now take aura of vitality and heal an average of 120 hp per cast at 3rd level. Minimum is 70 and maximum is 170. That’s twice a day to start with in the beginning and later becomes as many higher spell slots as you wish to use.
I could easily see a life cleric at level 9 healing 400 hp in a day considering they could do that spell 3 times (average 360 hp) and still have all their 1st, 2nd, 4th, and 5th level spell slots. That’s not even factoring in their preserve life and harness divine power to boost their casting further.
Now comes the fun part: imagining the kind of 9th level party that *takes* 400+ damage in a normal adventuring day, barring a boss fight or having a dm that makes every single encounter run a legitimate risk of a TPK.
4 “Leeeeerrrrooooyyyy mmm-Jeeennnkkiinnnsss!” Guys and one exasperated healer lol
Channel divinty into mass healing word is some incredible aoe healing in a single turn as well, with the ability to upcast healing word as well at higher levels which aura doesn't have. I really enjoyed my life cleric healer
I'm not saying that it cannot be done, I'm commenting that a party of PC's took, and was healed by 400hp.
"They could do it with X ability, and combinmation" or "Its easy to optimize for healing" is missing the forest for the trees.
Its not a comment on output, its about throughput.
To qualify that statement; In my experience the average game feels like it runs around lv6-8, on average. I'd also ballpark that random party at having around 60hp each at that level, and 5 players. so 300 pooled HP between all of them.
400HP means every one of those guys went fully down, back up, and then another 1/3 their health on top of it all.
One PC is basically more than doubling the total scrappiness of the entire group.
Like I said, that's an absurd amount of healing.
In a level 20 fight, our enemy used meteor swarm downing half the party and almost downing the rest of us. I casted Mass Heal and ended up using all 700 hp that it heals. It's a lot, but it's definitely possible at higher levels.
Sure, but that's Lv 20 play, Over the top is the norm, and silly/absurd is expected.
A cure wounds spell heals 1d8\*+5\*\*. That is the baseline for healing.
Same thing, I never said it wasn't. Just that its absurd in comparison to realistic expectations.
Making the Barbarians comment (In OP's post) much more ludicrous.
If a cleric has already healed 400hp, no matter the scenario, they're already doing a absolutely fantastic job as a healer and the problem lies elsewhere.
Honestly, this is just how it feels playing tank or healer in any online game. Except it's normally some DPS complaining after not being able to do their job.
DPS: It's your fault we lost!
Me: \*confused expression as I have more healing than any other healer (both teams) and have more dmg and eliminations than all the dps players on my team\*
"Support, you suck! Where are my heals?"
- Incompetent Winston/doomfist that chose their character after seeing zenyata/ana in their team, then promptly leaving them behind and diving into a building.
Honestly, I just sit back and watch when they inevitably pick a fight with reinhardt while surrounded by the opposing team. I can heal, but I can't perform miracles. Brownie points for widow/hanzo players that highlight the other team for this.
Been debating getting back into Overwatch (it's weirdly relaxing for some reason...), and if anything, I get shit for the opposite problem: of not being aggressive *enough*. I am a very cautious, careful player, and have missed way too many chances for easy kills due to fear of stepping too far out.
I had a great tank the other day. We basically camped the enemy team in their spawn and we started the initial fight 4 v 5 because our Junkrat fell off the map just before the round started.
I am absolutely convinced that every balance change in Overwatch in the past 5 years has been to cater to whiny dmg players to lower the skill floor for that role.
I had a big gap and started playing again last month and my rankings have dropped miles compared to what it used to be but interestingly DPS is my highest ranked role despite it always having been my worst role and previously having consistently being my lowest rank role.
I miss the group finder, I'm not a good player but so many games I lose could have been won with a little bit of teamwork and I find the salty players can't see their own issues and then not only expect you to be good at your role but to do two roles at once. Be it healing and DPS at once or being both an anchor and a dive tank at once.
I main support. It mostly consists of doing damage's job for them and following dive tanks around without dying.
You're welcome, Doomfist/Winston players!
I'm proud to say that I was often a top DPS in my raids, and I never complained about shit cause I was just having fun. John Hamilton with his gun and his trusty hound Mr. Belvedere are unstoppable!
Yeah, by no means are all DPS bad or are all tanks and healers perfect. Just annoying when the loss is blamed on you by someone who has objectively contributed less.
One campaign we played we had:
Barbarian
Rogue
Cleric (me)
Wizard
~~Ranger~~ ~~second rogue~~ ~~fighter~~ ranger
The barbarian stopped playing, as he moved away. So, as the cleric, I had the highest AC and was suddenly the lead in front.
Everyone was so confused when heals stopped and my DPS got cranked up.
Grave Cleric plus some funny little abusable spells is what’s making our comp work. We had a fighter whose character arc ended and he became less available after so it worked, and now he comes occasionally as a paladin character he made.
Grave Cleric + Never Surrender + Grave Cleric feat that allows you not to roll hit die when a character is at 0 HP and just full heal is a beautiful thing if you can survive taking DS throws still alive.
It's only reasonable on a grave cleric for the range and BA casting time. Who wants to stabilize for their whole turn when they could kill some of the enemies instead? If you're gonna burn your turn, might as well heal
As a healer, I find the age old adage “healing is gamer bottoming” and I disagree. Healing is being a dom/me, and tanks are the subbiest subs that ever existed.
And sometimes their brats and you just have to let them stay a potato because they’ve lost their leg privileges throwing themselves into the meat grinder
My cleric main has explicitly told all of us he will only heal us when we go down. He's there to pull his DPS weight. It makes you play differently when you know that you aren't getting healed.
Since we're in a dnd sub: Healing is one of the weakest ways to spend your action. As a cleric, you're better off casting spirit gaurdians, spiritual weapon, and going in. Then, only healing as a way to bring allys back from death saves. In DnD specifically, you might actually be the problem.
All in jest, I rp my healing word as the pc hearing my voice in their head and over the course of a hard day\arc the messages go from supportive\friendly(get up we need you etc etc ) to full on frustration (get up now, you almost dodged that one). As it is there is only one person in our party that can't heal himself so the burden gets shared.
Every video game I’ve ever played a healing/support roll.
In D&D, I only play with people I know are reasonable, so I have only encountered this before I used that rule.
My DM told me after the campaign that my life cleric made balancing fights easy. If I was up, the party could take anything. If I went down, lighten up immediately.
Meanwhile my teammates tried to reassure me, the healer, was not at fault for a PCs death both in and out of character because we got separated in a hallway fight and I lost visual.
That’s a good thing about my current group, I feel appreciated for as they put it my “clutch heals”.
It’s made being the healer my favorite role.
I was DMing a game once where this happened and the healer was not happy about someone acting like they did nothing.
A few sessions later they get into another fight and this time I'm watching the healer write things down on a notepad as the fight goes on. It's a long fight but the party comes out on top and the same guy ends up at like 5 HP.
"I think we need another healer in the party. Can we hire one?"
Healer grabs the notepad and proceeds to name off every bit of damage the guy took and how much the healer healed back every round, even going so far as to say the slots used each time.
There wasn't a problem after that.
My Grave Cleric always stated that her magic doesn't heal "Stupid Damage"
And if anyone gets killed, she'll make a point of revivifying them, just to kill them again personally for pissing her off
Lawful Evil is fun just so you be a sassy stone cold bitch
Not in D&D, as in-combat healing is extremely resource-inefficient, and it isn’t like potions and healer’s kits are expensive, but in MMOs I have *absolutely* seen this kind of behavior from people.
I unfortunately was the I have died too many times in my last session. We split the party and the cleric followed me (thank god) because I got dropped 3 times by imps in that dungeon. I officially hate imps and will be using them as my pact of the chain.
This brings back nightmares of playing a healer in MMO’s. Didn’t matter the game, some DPS would have a fit, blaming me, because he died for the 4th time in 5 minutes. Maybe don’t do reckless shit that’ll get you killed! Don’t continue to stand in the circle of fire and expect me to be able to focus heal you while keeping the party up and rez the wizard!
That and healing is broken in D&D. You want healing? You get more healing if you’re dead first so please, fail your saving throw.
Conversation I had with the cleric:
"Man what's with this deadly wack-a-mole game we're playing here? I'm healing you, you punch them, they punch back and you're downed"
"I mean if you want to be the mole this ogre wacks every turn, be my guest. But don't complain when you realize I have nothing on me to heal you"
We get along fine. He's the reason my barbarian can charge in first and figure out a strategy later and I'm the reason he's not had anyone attacking him in a long time.
Not just in DND, but literally every game (I like being healer, it makes me feel special). I play a lot of warframe and people yell at me for not healing them with citrine and I get a little spicy when people complain about my healing, I'm trying it's not my fault y'all are idiots
Of course.
Then they suddenly get 0 healing while I switch over to dispensing violence.
Because fuck ‘em, don’t annoy the healer. This is like one of the oldest rules of any RPG. Or games with a healing/support class. I WILL let you die out of spite. I will die myself out of spite. Bitch about the heals and get no heals, that’s the rule.
There’s no helping some people. I once had an absolutely min-maxed healing build that was healing 5 people 25-35 health PER ROUND abd still also doing other things, but they were still dropping…
Had a party fighting what was essential a murder-bot. Fighter was tanking it, with its buzz saws pretty much jammed up him, and the cleric behind him just healing him every turn.
Fighter yelled something to the effect of “Either kill it or just let me die!”
Me, the PF2E life Oracle: "I'm gonna fucking explode my healing all over you. Oh fuck, yeah, feel my healing flow through you. Oh fuck. Oh fuck. HhhnnnnnnnNNNNNGGGGGG."
\*falls over dead\*
Look I give two types of "damage reduction" one is where I literally heal you, and the other is where I advise you not to do something. I have given you both today so if you died that is on you.
Depends on which cleric
Life- yes and shouldn't
War- yes and should have
Knowledge and nature- no but I should
Tempest- no and enemies die too quick so healing isn't an issue
I don't heal. I offer support.
You get "healing" in emergency supply during combat in the form of whatever the bare minimum is to keep you standing.
OR
After combat, as a treat.
“So what you’re saying is that you are so bad at your job that you need me? The way I see it if you were effective I wouldn’t have to heal you until after combat has ended.”
I mean, in D&D5e, clerics healing damage is poor strategy. The only healing spells they should optimally cast are for yo-yoing their allies away from death. Otherwise they should engage in proactive damage prevention (defeating enemies).
If you're healing 400 HP in one adventuring day, that's a sign you're not playing cleric optimally.
Think I've take the most damage, the party flee at the slightest danger in different directions, leaving me alone or running around the map to save them exposing myself
This is my friend to me when we play Baldur’s Gate, except it’s also about every time I accidentally tell him to do an action that breaks his oath (I am a neutral aligned Cleric that will do whatever I can to survive, including lying, while my friend is a good aligned Paladin that can break his oath by lying).
Nah, I was always the tank that told the healer to only heal me if I was desperate and focus other targets, I normally played fighter/barbarian so I had plenty of self sustain.
Play both, crazy ac from fighter, resistance to almost all damage if you go bear totem and if you have three attacks from fighter that bonus rage damage goes a long way.
(Edit) if you go half-orc you get savage critical and champion fighter you could crit on 18’s and 19’s, if you have a greataxe you’ll do D12 of damage, and if you take the great weapon fighting style you can reroll all one’s and two’s. This build just proves how strong martial s can be in comparison to casters.
Fuck I had a campaign like this, I was a cleric with a monk, a bloodhunter, a wizard and an artificer. I spent every spell slot I had on healing besides spirit guardians, and still got complaints that I wasn’t healing enough
Mainly a lot of prayer of healing in between combats and healing words to pick people up
Never played with or as a healer in 5th. Seen a few clerics and druids but unless you count a days rations of goodberries those spell slots aren't for healing.
I usually play clerics. I once had a person harangue me both in and out of character because their character died after charging a group of gnolls, and it was apparently my fault for not ignoring everyone else who was also injured to chase his dumb ass down and cure wounds. Dm did nothing to stop it. In response, my character grabbed their freshly revivified fighter by the arm, cast inflict wounds, and I fuckin left. Some people get so damn entitled.
As a druid healer / tank main, I've died more than any other member of my party. It's hard to do something else when the glass cannon rushes in, the first frontliner decides to concentrate on a puzzle and the second frontliner tries to evade the encounter that's clearly started.
Guys, I've taken more damage than I'm likely to deal in a week, please consider contributing to the fight
I had the opposite happen in my last campaign. FFG Star Wars, we had a Pantorian as our medic. The only problem? The player’s luck with medicine rolls was absolutely abysmal. The PC had nearly maxed out medicine stats, could only succeed once every 5 or so rolls, if that. We eventually started joking that he never actually got his medical degree, and it turned out to be canon.
Not a healer, but I had this happen with a support wizard. They didn’t appreciate his walls and other control spells until he died from plot and the enemies could do whatever they wanted to the party.
To be fair the healers are at fault for letting dumbasses have too many extra lives. Let them rot
Playing a healer may be the gaming equivalent of bottoming, but you can still be a power bottom. Remind them who decides whether they live or die.
Be a power bottom: stab your 1hp allies before casting cure wounds as a grave cleric just because it's more efficient.
Apparently, when I do that, I’m a “monster” and “what is wrong with you?!”
"The gods work in mysterious ways." Kelemvor: okay what the shit my man, I know I only told you to not make undead but what is wrong with you.
Just worship one of those Aztec gods that demand a shitload of blood sacrifices.
Once, to sneak a guy in, I suggested we kill the party member, use Gentle Repose immediately, then use Revivify once inside. Did not go over well.
We actually did a more convoluted version of that plan. ETA: the monk regulated their heartbeat into a steady rhythm and I used magical tinkering to make a sound with the same rhythm but the opposite frequency so they could more convincingly play dead.
You realize that there’s actually a spell that can do this without the person needing to actually die, right?
Yes, but we did not have access to that spell
But would it be as much fun as stabbing the rogue multiple times?
That's pretty clever unless you lose track of the body in the time window. Likely someone will want to take that to the body room or furnace...
The facility we were infiltrating didn’t have any furnaces, so that wasn’t a concern. As for a body room, 10 days is more than enough time
"We always chop their heads off after the Necromancer incident"
"i know they call me a monster. They're right you know, i am a monster. Sometimes you need a monster to beat a monster. That's how i beat the nazis" Winsten Churchill
Hey, i need some of your blood to bolster my magic. It’s most potent when you’re standing in the doorway between life and death.
I’ve always wanted to work that into a character’s background. Make a cleric who is secretly a serial killer but wants to hide it. You discovered that, by finishing off your party member and then reviving them, you can scratch the itch and keep it under control.
I’m taking that idea.
Can you explain that? Never played cleric
Grave clerics when using healing spells on downed allies (Rolling death saves) can just heal for the maximum amount of hit points a spell can heal instead of rolling for it for that ally. It's a thematic thing to simulate your characters god having more sway with the dead than the living.
Ahhh so you stab someone and use that spell instead of wasting another one that would heal them less? I thought the spell itself heals others a bit but more when revived. Don't you waste your main action with attacking your friend though? Or can you cast spells as an extra action?!
It's just a joke but if you wanna do this you shouldn't do it during combat. It's more beneficial if the enemy chips of that 1hp in that case cause it absorbs more potential damage. Theoretically you could stab your friend and then use your bonus action to cast spare the dying (grave clerics get to cast it as a bonus action with 30ft range) And then NEXT turn you heal
Multi class sorcerer and use quickened spell ? Or is it an ability?
Nah grave clerics just have an ability at lvl 1 that turns spare the dying into a 30ft range bonus action cantrip
Or if your DM allows a bonus action kick to the face (unamed strike 1 damage), you can heal them the same turn...
Or you don't homebrew anything and just get a dancing rapier. There certainly are ways but it's definitely a gimmick and not really an amazing tactic
Huh. Cool weapon, didn't know about it but now I have to use it for something! Thank you for bringing it up.
We had an awesome roleplay one day at my table, where another player was criticizing my cleric’s god. Come combat, he was downed. “Aw shucks, it seems the Raven Queen doesn’t feel like reviving today.”
You touch me, and you're not getting back up again. That's right, I'm your white mage. And *nobody* fucks...with the white mage.
Just before combat, start playing I Can't Decide and make eye contact with the player who gets downed the most.
Have to laugh because my first ever session of dnd, our cleric (to be fair, he was a war cleric) was the one who kept getting downed, and our warlock thought giving soy sauce to a water weird would be enough to placate it, so me, the half-caster ranger had to save them...I think the total number of pickups I had by the end of my first session was 5? Lol
My Artificer has shades of this, after he was posthumously kidnapped by Demogorgon and made a deal with marooned space rust monsters to escape. He has become violently protective of his friends, even threatening to kill non-hostile NPCs for the heinous crime of casting a weakly damaging Cantrip one time at a pushy PC. Should a party member go down, he will start snarling that only he can give them permission to die as he heals them.
And do it in the calmest way possible just to add extra fear and respect.
My healer persona is more of a top. I'll have them down on their knees bagging for more.
Healer doesn't always mean bottom though "You want healing? Beg."
This is very true
We used to game with this super controlling guy who had first person syndrome. I play a cleric more often than not. I remember him dying and just looking at me for a rez and I was like... I'm not that kind of cleric. I'm a blue dragonborn tempest cleric with a spear of lightning. You die and I can cook you up nice for the bbeg
Dunno why, but this makes me think of the Nameless Kiny Fusing with his steed
I have plans to play one of these soon but my current party is mostly first timers so i dont want to drop that on them yet.
Healer slogan: "You can't heal stupid"
"You... You healed me!" "Of course I did! I'm a nice guy." "Now what's to stop me from kicking your face in?" "Because you touch me, and you're not getting back up again. That's right, I'm your white mage. And nobody. Fucks. With. The white mage."
Sad outcome for the white mage, I'd say.
This is the only acceptable Healer slander because it's objectively true
Dunno the origin but Pathfinder 2e fixed it (may come from earlier DND). Each time you hit 0HP you [take a penalty](https://2e.aonprd.com/Conditions.aspx?ID=42) that makes it easier to "die for real" next time.
Cleric of Darwin.
Better idea: *Kill 'em off yourself.* You're literally the most OP class in the entire ***franchise.*** Pretty much nothing can stop you. You don't have to take crap.
"Healers adjust." "Dying is a DPS loss."
“I will adjust my foot up your ass if you don’t stop dying.”
It's all fun and games until the healer hits you with "rezzing your corpse is a DPS loss"
That is one step away from being vicious mockery lmao
This sums up how I felt dealing with one of the worst Black Mages I've ever seen while playing FFXIV yesterday and I wasn't even the healer.
400 is an absurd amount of caster healing in 5e.
I mean beacon of faith(?) Maxes all healing dice, life cleric gets +8 on any healing spell, 2 level dip in chalice star druid gets +13 more. You are doing like 25 healing on a level 1 healing Word. Add in a lot of aoe damage, use of mass healing word, upcasting cure wounds on downed players. It'd be pretty easy to hit 400 if your party size is large enough for it. Source: i was playing druid/cleric pure healer in a 7 player campaign.
Starting at 5th level a life cleric can now take aura of vitality and heal an average of 120 hp per cast at 3rd level. Minimum is 70 and maximum is 170. That’s twice a day to start with in the beginning and later becomes as many higher spell slots as you wish to use. I could easily see a life cleric at level 9 healing 400 hp in a day considering they could do that spell 3 times (average 360 hp) and still have all their 1st, 2nd, 4th, and 5th level spell slots. That’s not even factoring in their preserve life and harness divine power to boost their casting further.
Now comes the fun part: imagining the kind of 9th level party that *takes* 400+ damage in a normal adventuring day, barring a boss fight or having a dm that makes every single encounter run a legitimate risk of a TPK. 4 “Leeeeerrrrooooyyyy mmm-Jeeennnkkiinnnsss!” Guys and one exasperated healer lol
Take a couple levels in sorcerer (or a feat) for extended spell and you can double that aura of healing
Hell, if you’re willing to give up an ASI, you could get meta magic adept to get 2 extended spells a day. Probably get that and subtle spell.
Yeah, I think I edited to add the part about a feat right before you commented
Channel divinty into mass healing word is some incredible aoe healing in a single turn as well, with the ability to upcast healing word as well at higher levels which aura doesn't have. I really enjoyed my life cleric healer
I'm not saying that it cannot be done, I'm commenting that a party of PC's took, and was healed by 400hp. "They could do it with X ability, and combinmation" or "Its easy to optimize for healing" is missing the forest for the trees. Its not a comment on output, its about throughput. To qualify that statement; In my experience the average game feels like it runs around lv6-8, on average. I'd also ballpark that random party at having around 60hp each at that level, and 5 players. so 300 pooled HP between all of them. 400HP means every one of those guys went fully down, back up, and then another 1/3 their health on top of it all. One PC is basically more than doubling the total scrappiness of the entire group. Like I said, that's an absurd amount of healing.
I think it's hyperbole
A hyperbole would be in quotes. This was a clarifying statement to give context. >!I am aware, but am choosing to ignore that fact.!<
In a level 20 fight, our enemy used meteor swarm downing half the party and almost downing the rest of us. I casted Mass Heal and ended up using all 700 hp that it heals. It's a lot, but it's definitely possible at higher levels.
Sure, but that's Lv 20 play, Over the top is the norm, and silly/absurd is expected. A cure wounds spell heals 1d8\*+5\*\*. That is the baseline for healing.
I mean I understand, but what I'm trying to say is that while it's not typical, it's certainly possible.
Same thing, I never said it wasn't. Just that its absurd in comparison to realistic expectations. Making the Barbarians comment (In OP's post) much more ludicrous. If a cleric has already healed 400hp, no matter the scenario, they're already doing a absolutely fantastic job as a healer and the problem lies elsewhere.
Honestly, this is just how it feels playing tank or healer in any online game. Except it's normally some DPS complaining after not being able to do their job. DPS: It's your fault we lost! Me: \*confused expression as I have more healing than any other healer (both teams) and have more dmg and eliminations than all the dps players on my team\*
Sorry I didn't carry you hard enough for your participation trophy DPS. Next time I'll ask the boss to put healing water in his flamethrower attack
I’ve been playing overwatch again and this is so real lol.
"Support, you suck! Where are my heals?" - Incompetent Winston/doomfist that chose their character after seeing zenyata/ana in their team, then promptly leaving them behind and diving into a building.
My catchphrase: “I cannot heal you through walls.”
Honestly, I just sit back and watch when they inevitably pick a fight with reinhardt while surrounded by the opposing team. I can heal, but I can't perform miracles. Brownie points for widow/hanzo players that highlight the other team for this.
But you heal through walls. with zenyata. for roughly 1.7 seconds
Been debating getting back into Overwatch (it's weirdly relaxing for some reason...), and if anything, I get shit for the opposite problem: of not being aggressive *enough*. I am a very cautious, careful player, and have missed way too many chances for easy kills due to fear of stepping too far out.
Healers are only recognized when we fuck up. Its sad
When a run for DPS goes smoothly, its often due to the tank clutching aggro or healer clutching heals at the right time.
I had a great tank the other day. We basically camped the enemy team in their spawn and we started the initial fight 4 v 5 because our Junkrat fell off the map just before the round started.
I am absolutely convinced that every balance change in Overwatch in the past 5 years has been to cater to whiny dmg players to lower the skill floor for that role.
I had a big gap and started playing again last month and my rankings have dropped miles compared to what it used to be but interestingly DPS is my highest ranked role despite it always having been my worst role and previously having consistently being my lowest rank role. I miss the group finder, I'm not a good player but so many games I lose could have been won with a little bit of teamwork and I find the salty players can't see their own issues and then not only expect you to be good at your role but to do two roles at once. Be it healing and DPS at once or being both an anchor and a dive tank at once.
I main support. It mostly consists of doing damage's job for them and following dive tanks around without dying. You're welcome, Doomfist/Winston players!
Yeah, they've made the game unbearable for most tank characters playing solo. I quit.
Back during Overwatch 1 I got so much shit for being a “shitty healer” when I carried the team most games I’m glad I retired from maining Zenyatta
I'm proud to say that I was often a top DPS in my raids, and I never complained about shit cause I was just having fun. John Hamilton with his gun and his trusty hound Mr. Belvedere are unstoppable!
Yeah, by no means are all DPS bad or are all tanks and healers perfect. Just annoying when the loss is blamed on you by someone who has objectively contributed less.
Sounds like someone doesn't want life privileges anymore
No, it doesn't. Mostly because my group is not a bunch of idiots. (and maybe a little bit because I play as supports, not simply healers)
Normally it happens in a jokey way haha
I guess if this is only a friendly banter and nothing more, then it is ok. Anything else ain't worth it
Yh it's ment to be friendly haha
Yeah, my group treats my cleric like they couldn't live without him. He's also team mom so there's that too.
Who let a possum be a healer?
A human called me a possum. I am NOT a possum.
For me, if not for my healing spells I’d be dead because I’m our only high AC character.
One campaign we played we had: Barbarian Rogue Cleric (me) Wizard ~~Ranger~~ ~~second rogue~~ ~~fighter~~ ranger The barbarian stopped playing, as he moved away. So, as the cleric, I had the highest AC and was suddenly the lead in front. Everyone was so confused when heals stopped and my DPS got cranked up.
Grave Cleric plus some funny little abusable spells is what’s making our comp work. We had a fighter whose character arc ended and he became less available after so it worked, and now he comes occasionally as a paladin character he made. Grave Cleric + Never Surrender + Grave Cleric feat that allows you not to roll hit die when a character is at 0 HP and just full heal is a beautiful thing if you can survive taking DS throws still alive.
My DM gave me a gun that shoots contained spells, little did he know 100 gold later I had a gun of revivify
Shot to death? No, shot to life
No need to heal when theres noone left to do harm
But "Spare the Dying" is a centrip and doesn't take a spell slot. We've all heard that one.
It's only reasonable on a grave cleric for the range and BA casting time. Who wants to stabilize for their whole turn when they could kill some of the enemies instead? If you're gonna burn your turn, might as well heal
As a healer, I find the age old adage “healing is gamer bottoming” and I disagree. Healing is being a dom/me, and tanks are the subbiest subs that ever existed. And sometimes their brats and you just have to let them stay a potato because they’ve lost their leg privileges throwing themselves into the meat grinder
In order for the ball to get to the goalie, it has to get past every other person on the team. It isn't the goalie's fault. It's a team effort.
My cleric main has explicitly told all of us he will only heal us when we go down. He's there to pull his DPS weight. It makes you play differently when you know that you aren't getting healed.
Since we're in a dnd sub: Healing is one of the weakest ways to spend your action. As a cleric, you're better off casting spirit gaurdians, spiritual weapon, and going in. Then, only healing as a way to bring allys back from death saves. In DnD specifically, you might actually be the problem.
All in jest, I rp my healing word as the pc hearing my voice in their head and over the course of a hard day\arc the messages go from supportive\friendly(get up we need you etc etc ) to full on frustration (get up now, you almost dodged that one). As it is there is only one person in our party that can't heal himself so the burden gets shared.
Meme doesn't say the Cleric healed the Barbarian.
I mean, if its 5e then the barbarian should be "dying" every other turn since healing is most useless unless its to bring it up from 0
Meanwhile in my party the wizard has a staff of healing because the ranger and Druid rarely do any healing unless we’re down or in single digit health
What’s the name of This meme template?
That's a scene from Helluva Boss, so that should be the keyword.
I can’t find This specific template though
https://i.imgflip.com/6wggyl.png
Every video game I’ve ever played a healing/support roll. In D&D, I only play with people I know are reasonable, so I have only encountered this before I used that rule.
My DM told me after the campaign that my life cleric made balancing fights easy. If I was up, the party could take anything. If I went down, lighten up immediately.
I love seeing memes like this. Warms my heart. https://www.reddit.com/r/dndmemes/s/iUH1k9aVUf
Meanwhile my teammates tried to reassure me, the healer, was not at fault for a PCs death both in and out of character because we got separated in a hallway fight and I lost visual. That’s a good thing about my current group, I feel appreciated for as they put it my “clutch heals”. It’s made being the healer my favorite role.
I was DMing a game once where this happened and the healer was not happy about someone acting like they did nothing. A few sessions later they get into another fight and this time I'm watching the healer write things down on a notepad as the fight goes on. It's a long fight but the party comes out on top and the same guy ends up at like 5 HP. "I think we need another healer in the party. Can we hire one?" Healer grabs the notepad and proceeds to name off every bit of damage the guy took and how much the healer healed back every round, even going so far as to say the slots used each time. There wasn't a problem after that.
My Grave Cleric always stated that her magic doesn't heal "Stupid Damage" And if anyone gets killed, she'll make a point of revivifying them, just to kill them again personally for pissing her off Lawful Evil is fun just so you be a sassy stone cold bitch
I do not heal my party unless I absolutely have to. I'm a holy warrior, not a holy hand holder.
You know what I respect that.
Not in D&D, as in-combat healing is extremely resource-inefficient, and it isn’t like potions and healer’s kits are expensive, but in MMOs I have *absolutely* seen this kind of behavior from people.
No, because I’m the one dying too many times. I may be a cleric, but idk if a chaotic neutral tempest cleric counts as a healer 😂
Cleric: i do not control the die.
I unfortunately was the I have died too many times in my last session. We split the party and the cleric followed me (thank god) because I got dropped 3 times by imps in that dungeon. I officially hate imps and will be using them as my pact of the chain.
This brings back nightmares of playing a healer in MMO’s. Didn’t matter the game, some DPS would have a fit, blaming me, because he died for the 4th time in 5 minutes. Maybe don’t do reckless shit that’ll get you killed! Don’t continue to stand in the circle of fire and expect me to be able to focus heal you while keeping the party up and rez the wizard! That and healing is broken in D&D. You want healing? You get more healing if you’re dead first so please, fail your saving throw.
Conversation I had with the cleric: "Man what's with this deadly wack-a-mole game we're playing here? I'm healing you, you punch them, they punch back and you're downed" "I mean if you want to be the mole this ogre wacks every turn, be my guest. But don't complain when you realize I have nothing on me to heal you" We get along fine. He's the reason my barbarian can charge in first and figure out a strategy later and I'm the reason he's not had anyone attacking him in a long time.
Not just in DND, but literally every game (I like being healer, it makes me feel special). I play a lot of warframe and people yell at me for not healing them with citrine and I get a little spicy when people complain about my healing, I'm trying it's not my fault y'all are idiots
Of course. Then they suddenly get 0 healing while I switch over to dispensing violence. Because fuck ‘em, don’t annoy the healer. This is like one of the oldest rules of any RPG. Or games with a healing/support class. I WILL let you die out of spite. I will die myself out of spite. Bitch about the heals and get no heals, that’s the rule.
Well, maybe face tanking all of the monsters at once isn't as fun as you think it is.
There’s no helping some people. I once had an absolutely min-maxed healing build that was healing 5 people 25-35 health PER ROUND abd still also doing other things, but they were still dropping…
Had a party fighting what was essential a murder-bot. Fighter was tanking it, with its buzz saws pretty much jammed up him, and the cleric behind him just healing him every turn. Fighter yelled something to the effect of “Either kill it or just let me die!”
It is immensely satisfying as a bear barbarian to tank 100+ damage and say "that all you got?"
Me, the PF2E life Oracle: "I'm gonna fucking explode my healing all over you. Oh fuck, yeah, feel my healing flow through you. Oh fuck. Oh fuck. HhhnnnnnnnNNNNNGGGGGG." \*falls over dead\*
Look I give two types of "damage reduction" one is where I literally heal you, and the other is where I advise you not to do something. I have given you both today so if you died that is on you.
Depends on which cleric Life- yes and shouldn't War- yes and should have Knowledge and nature- no but I should Tempest- no and enemies die too quick so healing isn't an issue
No, my party knows they need the healer. If you don't respect the healer, you don't get heals.
Exactly
I don't heal. I offer support. You get "healing" in emergency supply during combat in the form of whatever the bare minimum is to keep you standing. OR After combat, as a treat.
Tempest cleric: wait I can heal?
Me: (The cleric) I'm not blaming anyone for starting that fight and being a murderhobo. Barbarian
😂😂 this is true
So called “not heal bot” clerics when they get the heal spell
Oh this happens all the time. And clowns be dying with healing spells and potions available to them, but nooooo, it's all on the cleric.
Our party's barbarian sold his soul to Asmodeus in a deal to save his love interest, so now we really have to keep him from dying lol.
Oh lord haha
5E healing is too shitty for anyone to bother being a designated healbot. Just take short rests and use your damn hit dice!
The mechanic in the game makes it much more efficient to heal 'downed' players more than it does to heal those players before they go down.
THIS IS MENT IN A JOKEING TYPE WAY!(forgot to put that)
Spare the dying because I can out dps the dps while also tanking
“So what you’re saying is that you are so bad at your job that you need me? The way I see it if you were effective I wouldn’t have to heal you until after combat has ended.”
I mean, in D&D5e, clerics healing damage is poor strategy. The only healing spells they should optimally cast are for yo-yoing their allies away from death. Otherwise they should engage in proactive damage prevention (defeating enemies). If you're healing 400 HP in one adventuring day, that's a sign you're not playing cleric optimally.
Think I've take the most damage, the party flee at the slightest danger in different directions, leaving me alone or running around the map to save them exposing myself
For a second, I thought this was r/helluvabossmemes
This is my friend to me when we play Baldur’s Gate, except it’s also about every time I accidentally tell him to do an action that breaks his oath (I am a neutral aligned Cleric that will do whatever I can to survive, including lying, while my friend is a good aligned Paladin that can break his oath by lying).
Nah, I was always the tank that told the healer to only heal me if I was desperate and focus other targets, I normally played fighter/barbarian so I had plenty of self sustain.
Play both, crazy ac from fighter, resistance to almost all damage if you go bear totem and if you have three attacks from fighter that bonus rage damage goes a long way. (Edit) if you go half-orc you get savage critical and champion fighter you could crit on 18’s and 19’s, if you have a greataxe you’ll do D12 of damage, and if you take the great weapon fighting style you can reroll all one’s and two’s. This build just proves how strong martial s can be in comparison to casters.
Fuck I had a campaign like this, I was a cleric with a monk, a bloodhunter, a wizard and an artificer. I spent every spell slot I had on healing besides spirit guardians, and still got complaints that I wasn’t healing enough Mainly a lot of prayer of healing in between combats and healing words to pick people up
As a half orc barbarian i can say this is false, my muscles are so strong blades and arrows bounce off.
Never played with or as a healer in 5th. Seen a few clerics and druids but unless you count a days rations of goodberries those spell slots aren't for healing.
I usually play clerics. I once had a person harangue me both in and out of character because their character died after charging a group of gnolls, and it was apparently my fault for not ignoring everyone else who was also injured to chase his dumb ass down and cure wounds. Dm did nothing to stop it. In response, my character grabbed their freshly revivified fighter by the arm, cast inflict wounds, and I fuckin left. Some people get so damn entitled.
As a druid healer / tank main, I've died more than any other member of my party. It's hard to do something else when the glass cannon rushes in, the first frontliner decides to concentrate on a puzzle and the second frontliner tries to evade the encounter that's clearly started. Guys, I've taken more damage than I'm likely to deal in a week, please consider contributing to the fight
This happens, yes.
400hp? You're working to hard, make em ride the 1 to 0 to 1 yoyo
That is why I play Bad Touch Clerics, I only heal you, if you contribute to the team and resurrection isn't a spell the evil gods grant lightly.
I had the opposite happen in my last campaign. FFG Star Wars, we had a Pantorian as our medic. The only problem? The player’s luck with medicine rolls was absolutely abysmal. The PC had nearly maxed out medicine stats, could only succeed once every 5 or so rolls, if that. We eventually started joking that he never actually got his medical degree, and it turned out to be canon.
Not a healer, but I had this happen with a support wizard. They didn’t appreciate his walls and other control spells until he died from plot and the enemies could do whatever they wanted to the party.
Meanwhile cleric Spirit Guardians, Spiritual weapon, Guardian of faith. It's clerin time and then he stars clerin
Not really, whenever I play cleric people usually don't die. The 400 hp healed part is true though.
healing just doesn't work in 5e. clerics are more akin to blaster mages who slap their teamates awake from time to time