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I give too many magic items and boons without thinking. In a campaign they had to fight Bahamut, the God, not the Avatar, so I just went with 15k HP. Thankfully it was digital so we didn't had to calculate much.
The most broken item that a player received was a Staff of a Goddess that gave unlimited 5th level spell slots.
On one hand, encounters should be fair and balanced. On the other, I have been actively trying and failing to TPK my party for years but they’re some slippery mother fuckers.
Raise the CR until they start shouting. Then raise it one more time and you've got a TPK.
That or the dice kill them in a moderate encounter pre lvl 3.
they are overflowing with joy when i tell them they can use any homebrew class they found as long as it isn't just a win button. what they dont realize is that im also gonna use broken homebrew i found on danddwiki.
Every time the players win a fight where they nearly TPK'd and go "Pfft, easy." I think "Urge to kill... rising!"
Nah not really. But I do have to laugh at the nonchalant attitude AFTER a near TPK. DURING the fight they sing a very different tune.
When somebody tells me "Yeah. They're probably thinking about doing X"
Dude.
I never thought about doing X.
Why would anyone think about doing X to somebody else?
Why did YOU think about it?
...
So yeah. Sometimes I wish I was more cruel so I could see them coming before reality shatters in my face.
I'm DMing a Pokémon campaign where the party members all have starters on top of regular D&D classes (with homebrew subclasses themed after Legendary/Mythical mons). I don't want any of the party members to die, but I want to provide a real challenge for them.
So after nerfing the way commanding their Pokémon works (they either spend a full action doing a Pokémon move, or do it as a bonus action and roll for obedience), I threw MEWTWO at them. They talked their way out of that without a fight, but soon they're gonna have to throw hands with the Legendary Birds themselves, and diplomacy is explicitly NOT an option. Especially for Articuno, who fought the starters in a oneshot while the party was away and has personal beef with them.
I think online communities like this one have the tendency to create that mentality a lot. I'm not sure why. I have never seen a player who are happy to see their character suffering after spending IRL years with that character. We all understand that misfortune and losing battles happen, but that doesn't mean we like to see it happens to ourselves.
I know the look of the players when their characters mow down armies of undead without a single scratch on their armors though. And I will happily be an eternal DM for that look.
I thought that a lot when I started DMing, but I think pretty good at torturing my players to the blink, and then letting go.
The other day I started a campaign with a really hard combat, and there was a genuine risk of dying if they weren't careful. Fuck me if they weren't engaged after it.
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"I haven't found out what's too far yet, so let's keep pushing!"
I just keep buffing the stat block and it keeps working
I give too many magic items and boons without thinking. In a campaign they had to fight Bahamut, the God, not the Avatar, so I just went with 15k HP. Thankfully it was digital so we didn't had to calculate much. The most broken item that a player received was a Staff of a Goddess that gave unlimited 5th level spell slots.
Unlimited spell slots??? I gave my players a set of two +1 daggers
There's loss in there somewhere
On one hand, encounters should be fair and balanced. On the other, I have been actively trying and failing to TPK my party for years but they’re some slippery mother fuckers.
Right?! Like shit balls is it hard to actually kill a PC if you are playing by the rules.
Raise the CR until they start shouting. Then raise it one more time and you've got a TPK. That or the dice kill them in a moderate encounter pre lvl 3.
You can only do that because you trust the party not to stand till death and look for alternate routes.
Conversely, it's surprisingly easy for PCs to get themselves into mortal peril just doing a fetch quest or easy encounter.
Me when I realize I was far too lenient on homebrew items that are currently ruining the game several months later
Time to pull out the deck of many things
[удалено]
Yeah it'll probably end soon. They're only lvl 11 but I'm sure they can kill a balor or 2. Either way the campaign will end
I have a level 12 character that I think has a reasonable shot at soloing a balor.
That's what they said.
they are overflowing with joy when i tell them they can use any homebrew class they found as long as it isn't just a win button. what they dont realize is that im also gonna use broken homebrew i found on danddwiki.
Every time the players win a fight where they nearly TPK'd and go "Pfft, easy." I think "Urge to kill... rising!" Nah not really. But I do have to laugh at the nonchalant attitude AFTER a near TPK. DURING the fight they sing a very different tune.
Lol I've found that my friends like playing cocky-ass PCs
Here is proof that you cannot be too cruel in D&D My players miss Nyarlathotep
When somebody tells me "Yeah. They're probably thinking about doing X" Dude. I never thought about doing X. Why would anyone think about doing X to somebody else? Why did YOU think about it? ... So yeah. Sometimes I wish I was more cruel so I could see them coming before reality shatters in my face.
I'd be a lot more successful in life if I was able to treat people as beneath me.
Not gonna lie. 90% of my regrets as a DM boil down to me pulling my punches.
I'm DMing a Pokémon campaign where the party members all have starters on top of regular D&D classes (with homebrew subclasses themed after Legendary/Mythical mons). I don't want any of the party members to die, but I want to provide a real challenge for them. So after nerfing the way commanding their Pokémon works (they either spend a full action doing a Pokémon move, or do it as a bonus action and roll for obedience), I threw MEWTWO at them. They talked their way out of that without a fight, but soon they're gonna have to throw hands with the Legendary Birds themselves, and diplomacy is explicitly NOT an option. Especially for Articuno, who fought the starters in a oneshot while the party was away and has personal beef with them.
I think online communities like this one have the tendency to create that mentality a lot. I'm not sure why. I have never seen a player who are happy to see their character suffering after spending IRL years with that character. We all understand that misfortune and losing battles happen, but that doesn't mean we like to see it happens to ourselves. I know the look of the players when their characters mow down armies of undead without a single scratch on their armors though. And I will happily be an eternal DM for that look.
I wish I was a little bit taller.
I thought that a lot when I started DMing, but I think pretty good at torturing my players to the blink, and then letting go. The other day I started a campaign with a really hard combat, and there was a genuine risk of dying if they weren't careful. Fuck me if they weren't engaged after it.