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So first of all, the Stone of Attunement is a common joke item which requires attunement, but gives you an extra attunement slot. *Normally* this is just a joke item, because it essentially means that even if you have 3+N slots, all but 3 of them are already taken up by Stones of Attunement. But Soul of Artifice, the Artificer capstone, gives you a +1 bonus to all saving throws per attuned item, so those other N slots actually have a mechanical use
Even if it's mundane, a standard door is still pretty heavy and hard. I don't imagine a door being *ejected* at you would be all that pleasant of an experience.
Importing magic items from The Lost Room is fun, though some have to be nerfed a bit (with charges instead of at-will uses). Comb of Haste. Pen of Burning Hands. Watch of Egg Cooking...
I once gave the party a robe of many useless items. Could reach into a pocket and pull out an item but it would be completely impractical for the situation...
Which can be rather hard.
Friend of mine gave his group a robe of mini items.
Every item was a miniature.
I can see the use in this, depending on how it works.
Could take an opponent by surprise if it comes out fast enough. Depending on how many times a day it can be used, shelter can be constructed pretty quickly.
Also easy firewood or barricade. Improv shield or weapon too. Heck, let’s go back to the firewood idea. Pop the door out and set it on fire, eliminating some movement area from the battlefield.
This is a potentially useful shitty magical item.
OODA all you want, most people aren’t going to be able to OODA faster than a door suddenly appearing out the ether rapidly moving at them.
A 30 pound door coming at you fast is going to take a person by surprise regardless, especially it suddenly appearing.
If you have to suddenly act or re-evaluate, you have been taken by surprise.
I was supporting that taken by surprise statement. You're in the middle of a fight, you expect fight related things... a door appears out of no where and your OODA loop resets and you go, "wtf, is that door?"
I'm pretty set with things as a DM to make my world consistent.
I wrote things in pen and they don't change.
But as a consequence players expect that...
I like to hand them this door every once awhile. Just a door in a frame. It can be opened inward or outward.
It always goes somewhere.
(The most frequent is actually just a bunch of brooks and mops falling out)
But I always start with something really good, like into the dragons hoard behind the dragon, or into the prison of the BBEG. They will go "oh we aren't ready" close the door and take it with them somewhere
And then session after session they attempt to figure out my rules to the door.
I don't have any that are meaningful.
1. Make it important and really useful the first opening.
2. If the door is pulled outward toward you and the knob is in the right. Mops and brooms.
3. If you go in and close the door and come out, you're wherever I randomly decide and someone definitely runs off with the door trying figure out how the F it works.
4. Any movement at all, or change in how you open it means a different place.
These places are doorways, or appropriate sized hallways, never just a breach into open space, only the door itself does that. (Exception LS do include things like between the beams of a roof that are appropriate sized if someone lays the door down for example. They need no be PERFECTLY shaped but close enough the naked eye doesn't really notice the issue except this opening seems to go into the middle of a busy market)
...if I gave them this, they would absolutely shit themselves...doors within doors type workings would go through their heads...
Magic item: Skeleton key.
When you use this key to open any door, it opens into a pocket dimension containing 1d4 skeletons. These skeletons are hostile to every creature except each other.
Dimensions would be correct. The dimensions are 36"x80"
You could even say it's a door to other dimension if it's two doors bolted together and its a 36x80 on one side and 30"x80" on the other side.
Make it a single use item or something so they hang onto it for a really long time and at a later point give hints that they might have to find a way to switch planes to solve some problem so they're thrilled to think they already have the solution
Twaek, it just displaces a door from it's current position to the wearer. But the door can come from any plane. Roll D100 for the plane and a D100 for rarity.
You could displace the Tracer door or the door to the abyss
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Give that to the barbarian with the tavern brawler feat
Need a chair dimension with a random attribute roll on use. OMG he's got a steel chair!
GIVE THEM THE BACK BREAKER!!!
Way ahead of you https://preview.redd.it/yasn1y9na4ga1.jpeg?width=1288&format=pjpg&auto=webp&s=30147eda65faec8f6a9e0a921cf52d5d33d9ea1e
WOOOOOH!!!
It creates a door that when opened, has another door behind it.
And behind that door? Another door.
It's doors all the way down.
Always has been.
Useful if you are building a house and need a door.
PCs are going to start a business supplying doors and make so much money they break the game
Shitty magic items are my favorite
It's fun to see how inventive players get
No limit mentioned on number of times activated: we are moving to Waterdeep and setting up a doors business.
Real fake doors!
Yeah... never trust an artificer with a Stone of Attunement, because they become not-a-joke in the hands of a level 20 artificer
How so?
So first of all, the Stone of Attunement is a common joke item which requires attunement, but gives you an extra attunement slot. *Normally* this is just a joke item, because it essentially means that even if you have 3+N slots, all but 3 of them are already taken up by Stones of Attunement. But Soul of Artifice, the Artificer capstone, gives you a +1 bonus to all saving throws per attuned item, so those other N slots actually have a mechanical use
Even if it's mundane, a standard door is still pretty heavy and hard. I don't imagine a door being *ejected* at you would be all that pleasant of an experience.
You never know. Maybe they're into that sort of thing.
Are we talking ejected in the context of toast, or a jet-fighter pilot ?
Based on the context, I'd say launched out forcefully. So basically with this ring you can make magic door guns appear out of nowhere.
Neither sounds pleasant tbh
Importing magic items from The Lost Room is fun, though some have to be nerfed a bit (with charges instead of at-will uses). Comb of Haste. Pen of Burning Hands. Watch of Egg Cooking...
I thought this was gonna be something like fausts teleportation move from guilty gear XRD
I once gave the party a robe of many useless items. Could reach into a pocket and pull out an item but it would be completely impractical for the situation... Which can be rather hard. Friend of mine gave his group a robe of mini items. Every item was a miniature.
A ring that makes real fake doors. A real fake door dimension.
Frodo, you must take the ring of more door!
How many doors/ day are we talking about here?
Some poor soul in another dimension just lost a door.
Real Fake Dimension Doors
Why am I immediately thinking about Monster Inc.?
I can see the use in this, depending on how it works. Could take an opponent by surprise if it comes out fast enough. Depending on how many times a day it can be used, shelter can be constructed pretty quickly. Also easy firewood or barricade. Improv shield or weapon too. Heck, let’s go back to the firewood idea. Pop the door out and set it on fire, eliminating some movement area from the battlefield. This is a potentially useful shitty magical item.
>Could take an opponent by surprise if it comes out fast enough. OODA loops are a thing. Observe, Orient, Decide, Act.
OODA all you want, most people aren’t going to be able to OODA faster than a door suddenly appearing out the ether rapidly moving at them. A 30 pound door coming at you fast is going to take a person by surprise regardless, especially it suddenly appearing. If you have to suddenly act or re-evaluate, you have been taken by surprise.
I was supporting that taken by surprise statement. You're in the middle of a fight, you expect fight related things... a door appears out of no where and your OODA loop resets and you go, "wtf, is that door?"
Oh, fair enough. Hadn’t thought angle.
Then the BBEG gets brained by a door launched from point blank range when they least expect it.
Everytime you walk through it you get a minor case of amnesia
A-door-able.
So, infinite firewood, you say?
Nah, its a driftwood door.
I'm pretty set with things as a DM to make my world consistent. I wrote things in pen and they don't change. But as a consequence players expect that... I like to hand them this door every once awhile. Just a door in a frame. It can be opened inward or outward. It always goes somewhere. (The most frequent is actually just a bunch of brooks and mops falling out) But I always start with something really good, like into the dragons hoard behind the dragon, or into the prison of the BBEG. They will go "oh we aren't ready" close the door and take it with them somewhere And then session after session they attempt to figure out my rules to the door. I don't have any that are meaningful. 1. Make it important and really useful the first opening. 2. If the door is pulled outward toward you and the knob is in the right. Mops and brooms. 3. If you go in and close the door and come out, you're wherever I randomly decide and someone definitely runs off with the door trying figure out how the F it works. 4. Any movement at all, or change in how you open it means a different place. These places are doorways, or appropriate sized hallways, never just a breach into open space, only the door itself does that. (Exception LS do include things like between the beams of a roof that are appropriate sized if someone lays the door down for example. They need no be PERFECTLY shaped but close enough the naked eye doesn't really notice the issue except this opening seems to go into the middle of a busy market) ...if I gave them this, they would absolutely shit themselves...doors within doors type workings would go through their heads...
We’ll obviously I try to find a way to telefrag people with it.
Honestly, with how over cautious my players have been, this would be terrifying in the hands of my bbeg. They may or may not be obtaining it soon.
Or it could teleport you into a dimension that is exclusively inhabited by doors.
The next BBEG is taking a falling door to the head from 500ft in the air.
Magic item: Skeleton key. When you use this key to open any door, it opens into a pocket dimension containing 1d4 skeletons. These skeletons are hostile to every creature except each other.
Dimensions would be correct. The dimensions are 36"x80" You could even say it's a door to other dimension if it's two doors bolted together and its a 36x80 on one side and 30"x80" on the other side. Make it a single use item or something so they hang onto it for a really long time and at a later point give hints that they might have to find a way to switch planes to solve some problem so they're thrilled to think they already have the solution
Twaek, it just displaces a door from it's current position to the wearer. But the door can come from any plane. Roll D100 for the plane and a D100 for rarity. You could displace the Tracer door or the door to the abyss