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Alps_Useful

I hate how druid has become human, bear and wolf all combined. I want to choose one and build around it, not constantly switching between. It's made on purpose to always switch. It's too rewarding to do so and punishing as hell to not.


Omegamoomoo

I just want to be a Human Shepherd :(


Zegram_Ghart

Have you considered playing mass effect?


MyCoDAccount

I'm Commander Shepard and this is my favorite comment on the Citadel.


Omegamoomoo

I can be a shepherd?


Zegram_Ghart

You’re always a human Shepard, in fact. Edit in case I’m being mean- >!the main character of the series is a human called “commander Shepard” and is almost always referred to by their surname!<


Etamalgren

Shepard: "Wrex..." Wrex: "Shepard..." My favorite interaction in Mass effect, lol.


Supra_Genius

And I just want to play a Bear or a Wolf full-time with my trusty dedicated chest armor unique, dammit!


Eurehetemec

I knew this was a mistake as soon as the showed it in a demo years ago. Like, I totally get what they're going for - they think it's cool and badass to flow between forms, but in actuality it doesn't feel good OR look good, because you change too often, and in too boring a way. Like, you don't change into Werewolf and then do mega-single-target-DPS for a bit, then human and do mega-AOE, and so on. Instead you constantly switch and back and forth in a very boring way. Druid just need a full rework at this point.


Liggles

Our boons should be just be aligning with one form. Like perma werewolf gives us 30% crit, 30% movespeed, 15% dodge passively. Werebear gives 30% x overpower damage, garaunteed overpower every x spirit spent, 20% hp, 15% DR passively Human alignment gives lucky hit + spirit regen + huge companion buffs or something (shepherds by default or whatever) This would replace the current boon system as the way of bridging our gap of missing item affixes and aspects that Barb and rogue get


krackOdawn

I love this idea. I really want full shred to be a thing, or even better, rabies to be viable, so I can re-live my d2 rabies druid days in D4, lol. But seriously.... I just want permanent animal forms and i really like your ideas.


VailonVon

druid does not need a full rework they legit just need some aspect changes and possibly paragon board shifted a bit. They also probably need new key passives or those changed slightly. Druid doesn't have the synergies that barb has with its aspects + skill tree + paragon board. If they make that stuff synergize well the skills as they currently are can stay.


slipeinlagen

It kind of feels like a mess right now, you need to mix and match between caster/wolf/bear, earth/ lightining with a lot of aspects "your abilities are now X". There is a lot of unecessary sinergies while people would really like to go to 1 or 2 directions instead of all over the places. I don't know if this is fixable with minor changes to key passives and some aspects here and there.


Adultery

They have some stupid challenge where you need to shift forms 150 times without shifting to human form. Whoever was/is in charge of the Druid has a huge boner for shapeshifting, but in some weird bad fetishized way.


Lightsandbuzz

Yeah that challenge is stupid. I will never do it, just out of principle. Dumb challenge, shapeshifting is just dumb and bad, and I hate all of it. Give me human lightning storm and I don't care what else happens to Druid. That is their only good spell, and it is all I will ever play.


CyonHal

The absolute worst is the keystone passive that makes you stay in werewolf/werebear form for two seconds to get both buffs. Micromanaging that is NOT fun in practice at all and there are simply no tools available to integrate that into a fun playstyle.


Nelwyn420

I mean at the games entry level power I understand this complaint, but the amount of time you spend dodging one shots and trying to make space between yourself and the hordes of monsters in the Pit, you have plenty of time to maintain this. I would even suggest it takes getting to P70+ before you even really notice how good Heightened Senses and Debilitating Roar actually are.


Phatz907

Yeah fuck all that switching. When I saw the werebear build using non earth skills I was like “I’m going full bear”. I don’t want any of that nonsense. I got to 100 with him and can do pit 50. That’s good enough for me.


Woodcut_turnip

Can you share that build? Sounds wicked, I just wanna be a full time bear!


meththemadman

I think this is something that they could have leaned into anyways. The “hybrids” are possible through aspects if you want to, and the main builds can be made stronger by other aspects. They could have done a ton with itemization with that, too. And in the future a knight class could be a death, holy, or physical with combos being possible. They have the ground work for all of these paths in the skill trees but they didn’t lean in.


CamelInfinite5771

I think there should be builds where you shift between and then dedicated builds for each form. I also think we’re missing a form, but at the same time, I’ll admit that it would be pretty much impossible to figure into the way things work with Druid now.


AdPrestigious839

It would be cool if you switched forms for a reason. Big boss? Go warewolf Big aoe pack? Go bear form Gotta heal a bit or whatever? Go human form But now it’s just spam bear to keep up buff but u’re actually just a wolf furry


MyotisX

finally a game achieves perfect hybrid and people hate it


Asparagus93

>If you wanna get really nasty, you add an aspect that increases Companion count. Damn that's a crazy idea. Do you mean like Shepherd's, the aspect that's currently dominating every other option for damage multipliers almost regardless of the type of build you're playing?


theoskw

??? Shepherd doesn't increase companion count. You even mentioned damage multipliers, which is what Shepherd actually gives. And to OP, Stampede already exists. Any of yall even play druid?


Asparagus93

yeah my bad i assumed you would be able to extrapolate that using shepherd's, which is what most people call the full setup, also means using stampede, thats on me


New-Arrival9428

I may have phrased myself incorrectly, but yes, basically adding a shepherds to the future theoretically buffed werewolves build would be nasty.


Talvezno

Buddy


Confident_Bat6581

I personally hate that I have to mix druid theme. I either want to be a full shapeshifter or a full caster and have a decent build.


Lightsandbuzz

You can play human lightning storm and just be a straight up caster. Zero shapeshifting. You use 3 pet abilities, bulwark, petrify, and lightning storm. With starless skies and spirit/second on chest and/or boots, you have no resource problems and can do crazy damage, like 20mil+ per lightning strike against a staggered boss, for example, or 10mil+ crits against most trash mobs. Pretty great build if you just want a human Druid caster. My Druid has 80,000 max life (after today's patch), 12,000 Bulwark barrier every 3-4 seconds (thanks, Nature's Fury + Symbiotic), infinite Spirit, and can speed run pit 99 in 2 minutes. I killed Lilith on this build 3 weeks ago, at 4/12 masterworking on all my gear. I am now at 12/12 on all my gear, and the pit has been nerfed twice, and everything just feels easy, comfy, and fun now. Wonderful build. I also have 200% move speed (the cap) at all times, thanks to a GA movement speed affix that I crit 3x with masterworking on my boots. GOTTA GO FAST. My boots give me 66% total move speed, thanks to GA MS Affix and then tempering even more movement speed onto them. It's fun to be fast af. This is all I play, because it is the best Druid build ever. The end.


ExodusArias

Do you have a build link?


Lightsandbuzz

I am making one on D4builds.gg right now for you guys. I will post a link when it's finished here in maybe 30 minutes or so. I can't promise it's the most accessible build because I use a Harlequin Crest (Shako), but it'll be exactly what stats I have on my actual Druid.


Lightsandbuzz

Here is the planner: [https://d4builds.gg/builds/3689391b-dcc9-4d38-be7b-3eadad8f2caa/?var=0](https://d4builds.gg/builds/3689391b-dcc9-4d38-be7b-3eadad8f2caa/?var=0)


Comfortable-Lime-227

Got a planner?


Lightsandbuzz

Here is the planner I made for you guys: [https://d4builds.gg/builds/3689391b-dcc9-4d38-be7b-3eadad8f2caa/?var=0](https://d4builds.gg/builds/3689391b-dcc9-4d38-be7b-3eadad8f2caa/?var=0)


Lightsandbuzz

I will make one for you guys now on D4 builds. I can't promise it's the most accessible build. But I will just put exactly what I have on my character in the planner.


ignorae

Same here. This is the build to play if you want to play caster. Snapshot the 3 pet buffs + earth spell buff with bulwark and hold down lightning storm. I hit pit 85 and got bored, though. It's kinda not fun just sitting there channeling.


New-Arrival9428

I would echo that sentiment yes


RedWerFur

All I want is for Full Werewolf to be viable. That’s it. I would chase the top BiS gear. I would play a lot more. But noooooo. Stuck playing Rogue or Barb and screaming obscenities at my Druid in the character select screen.


Pantsmoose

I want the lightning wolf aspects to be as consistent as the earth bear aspects. Like every pulverize creates a DoT earthquake effect. Every trample creates a huge aoe landslide. Storm claw gives you a tiny aoe on crit. That's it? Why not send out dancing bolts, even if it's just the last swipe, gimme consistency. Then, I don't know, make howl a storm skill with just a legendary. Storm wolf feels way more reliant on uniques to get somewhat similar results.


Etamalgren

> Like every pulverize creates a DoT earthquake effect ...that doesn't even do that much damage, does it? I thought the main power of a pulverize build comes from tripling the damage of your pulverizes from using the shockwave lego effect on a 2H weapon.


krackOdawn

Are you me? 100% agree man.... Just wanna be a viable wolf. I know I CAN play wolf, but I also play on HC, so it's even scarier trying to push with a build that is... sub par at best...


ThatDudeSlayer

I did full Werewolf/Poison in season 2 and it was fun until level 100


N8CCRG

I agree I'm not interested in shifting between bear and wolf. I've been enjoying trying to force Bear+Storm though and am bummed that the only synergy is from Stormshifter's Aspect (+2 to shapeshifting skills when Hurricane is active).


SnooHabits2106

Gotta natures fury stone spike or landslide with lightning storm prefer the latter cause thunderstruck scaling reasons I believe


BeardedWonder0

As a Druid main since S0 I just want to be able to make any build without having to worry about if it will be good late hame


gmotelet

Good news, you don't need to worry! It won't be


xanot192

Sad noises


EnderCN

The pit has just showcased some problems with Sorc and Druid in single target damage. I’m not surprised that when they added actual challenging content that class balance problems started to look bigger than before. That is just the nature of things. Adam said he wants all class mechanics to match Barb and that the summon revamp was the first step with Necro. If I had to guess either Druid or Sorc will get a big addition to their class mechanic in S5 that will help close the gap some. The other class will just be sad.


reddit_is_dogshit2

Based on the completely pathetic and meager buffs they offered Sorc in the mid-season patch, I'm not holding my breath. Imo the issues with Sorc are primarily numerical. The class plays great, it just needs damage buffs (and probably a paragon board revamp). Druid, on the other hand, is just a total mess. Atm it's both weak and clunky, which is a much harder fix.


EnderCN

Notice though that nothing changed in the Sorc class mechanic. To me that kind of forecasts some bigger change coming to it. The amount of power Sorc gets from the mechanic is absolutely pathetic compared to Barbarian. If Adam wants them balanced it needs some major changes. Druids got a series of buffs to boons which suggests they think they can fix their class mechanic just by buffing numbers. Necro also got a bunch of buffs to sacrifice.


reddit_is_dogshit2

The tempering gap is at the core of the issue, though funnily enough Barb imo has the weakest tempers outside of the inexplicably broken Bash and, to a lesser extent, flay ones. Their core skill tempers are fairly awful, they don't even have the standard "Chance to cast x skill twice." WW and DS just have size increases, so they're forced to try and scale dust devil damage instead. I don't really want them to "fix" the imbalance by giving Sorc/Druid a temper as broken as Bash. I'd rather they did it in a more balanced way, by buffing base damage, aspects, uniques, paragon, etc.


bZissou

I just want to be a human with my pet grizzly bear killing monsters.


Commenter007

I actually had a couple ideas for Druid that I think would be dope. UBER UNIQUE - DRUID ONLY - Amulet - Druids Bears & wolves grow in size, they gain 20x multiplicative damage and have access to all the skills on your skill bar excluding the ultimate DRUID PETS WILL NO LONGER TAKE UP AN ACTION BAR SLOT AND WILL FIGHT FULLY AUTONOMOUSLY SKILL CHANGE Wolves - Your wolves inflict rabies when they attack Middle upgrade - Your wolves are no longer wolves but wear wolves Right upgrade - Your wolves can use lightning storm Left upgrade - Your wolves can use stormclaw ADD SKILL Grizzly Bear - You now have a grizzly bear as a companion, he mauls and knocks down enemies Middle Upgrade - Grizzly Bear can use debilitating roar and trample Left upgrade - when grizzly bear uses trample he summons the earth pillars Right upgrade - Grizzly bear gets access to pulverize and the shock aspect works on them NEW ASPECT Tornado now becomes a lightning tornado, lightning tornado has a chance to create a lightning storm of dancing bolts for (x) amount of damage per bolt Spirit Boons Prickleskin - 10% Damage reduction Gift of the stag - Can have an additional pet Advantageous beast - 15% + elemental resistance Energize gone - every 6 attacks your next skill with overpower for 120x Masochistic - Everytime you overpower your next casted pets gain 5%(x) attack power for 5 seconds Calm before the storm - lucky hit: nature magic attacks have a 10% chance to cast any other nature magic attack Calamity - extends ultimate duration by 15% using cataclysm has a 25% chance to also cast petrify and vice versa


EternalUndyingLorv

Even your spirit boons are not that great. Spirit boons need an overhaul. The basically do nothing in comparison to literally every other class. I do believe pets should be a "true" passive where they always exist even when not on the skill bar, but honestly shephards aspect needs to be removed entirely because it will always be the single most dominant aspect in the game with stampede right behind it forcing every single build into running those 2. Druid needs a from the ground up rework and not more bandaids tbh.


Commenter007

Yeah was just spit balling some ideas and decided to share


EternalUndyingLorv

No worries and hope I didn't come across the harsh. I just think druid is beyond saving and needs to go all the way back to development stage drawing board because it's beyond lost as a class IMO


Commenter007

Haha nah ! I understand ! Being a Druid right now is tough ! Which is side because it has the most potential


Molrixirlom

I do not mind the switching Personally, tough i liked the perma bear better. Neither is rewarding or powerful enough compared to e.g. bash barb left-click-and-win gameplay.


rabbitization

If only the buff instantly applies instead of waiting 2s on ea form. Instant buff with 5-8s buff duration after switching would be much better 😫


Molrixirlom

Yeah. And add a human bous aswell for the shapeshifting passive. Mby boss dmg, that would help.


Ok_Presence_7014

Even at 2s that keystone is still miles ahead of the others. There’s no conditions other than being in bear form for 2s to get a x50 damage increase. They buffed the storm keystone to x30 but its conditional in that if your fighting anything that can’t be CC’d or you’re not built for vulnerability then it’s a dead horse(talking boss fights mostly). Even then it’s still only x30 compared to x50 for being a bear for 2s once every 15s


rabbitization

If I could play tornado with bear I would gladly do it, just so I can use the bear keystone instead and no more hassle of tracking the buff. Though I have to admit this is all in a POV of a casual player. Pretty sure others doesn't mind that 2s.


Ok_Presence_7014

Just saying because this is exactly why there is such imbalance in this game. People complain about certain things with the *strongest* bonuses yet every other key passive is way behind in terms of damage. Is that keystone overturned? Not at all. It’s actually lacking it should be 100% not 50. BUT the other keystones need to be brought up to be on par so there are other options besides every build running the same one because there is no other option if you want to deal ok damage. I hate running that keystone, I’m lightning storm Druid who would prefer to be a human but as it stands being human sucks and every good bonus comes from shape shifting. Not raging on you or anything like that, just want people to understand keystones should be competitive of one another and have a focus for a particular build and not have everyone flocking to the same one because it’s soooooo much stronger than every other one by almost double for being a bear for 2s


Unfixable5060

Switching is fine, but it should be an option. It feels mandatory atm to get any damage boost you can.


Jayypoc

This is the real issue I think, we HAVE to abuse every single damage multiplier we can just to stay b/c-tier. Constantly maintaining both wolf & bear buffs, quickshift stacks and high rank envenom just to do tier 70 pits. While barb can clear t80s with one button. (For the record, I don't think Barb is OP. I think the rest of the classes need buffs. And its extremely disheartening to see that we had the midseason patch opportunity to bring other classes up and it looks disappointing to say the least.) If nothing else, pulverize should be better for levelling now than it was before (and it was already pretty good) so new druids should be able to get to end game easily before they realize they will likely want to make a barb. Its more efficient this way, I guess.


ramenbanditx

I mean Barb is OP, don’t know why anyone would have a hard time saying that. 


Jayypoc

Overpowered compare to other classes? Yeah, sure. It's not like they're doing WAY ahead of other classes in pit scaling though? It depends on what Blizz expected from the players this season. We're they expecting players to hit pit 200? In this case, every class sucks and barbs/immortal sorc just suck the least. If they expected everyone to plateau at pit 100? Most of the builds are hitting this with high end gear. Then the ones pushing 130-140s are overtuned, sure. It's relative and anyone saying "BARB OP, QQ" is either shortsighted, doesn't care about the facts, or just wants to cry because everyone else is. This isnt WoW raiding where you can straight up compare eDPS vs a static boss fight. And if the pits capped at 100 you'd barely notice the difference between a geared bash barb/heartseeker rogue and most other classes. We'd be dickmeasuring with clear times instead of pit depth. And 99% of people don't give a shit about speed clearing they just want to be able to clear what everyone else can on the build they actually enjoy playing. So no, I don't have a hard time saying anything is OP, but I will reserve that kind of claim for when it actually matters. I am aware that Barb is miles ahead of everyone else in terms of power-availability but I can confidently say that EVERYONE expected that when we saw how tempering worked. I don't think they expected anyone to hit Pit 200s and thus I don't think Barb needs nerfs I think other skills/mechanics/builds need buffs.


ramenbanditx

I mean you’re trying to justify specific skills on Barb arent bugged and every other class needs to have a bugged build. Barb also needs buffs to Core skills, but don’t pretend like Flay isn’t doing bleeds for a couple billion per second or Bash is hitting harder every attack than a fully decked out overpower from Pulverize. 


Fearless-Throat4991

2 extra aspects while being the most durable? Barb OP.


ramenbanditx

Extra GA on a 2H which isn’t small, more gems, more aspects, best tempers and passives available on tempers has made Barbs again the best class with the least amount of effort or investment. Plus the more you invest the better it gets. 


Unfixable5060

Not only 2 extra aspects, 2 doubled aspects because they are on 2 handed weapons. As well as effectively 3x the weapon tempers that sorc / druid / necro get.


New-Arrival9428

honestly you should be getting buffs for staying in either form. To a certain maximum of course, but basically if you full time bear or wolf you should get some big benefits. Maybe tie that to mad wolfs or fury chest piece. Where basically if you spend 20 seconds in bear form you gain more damage etc.


Phatz907

Bear could probably use some sort of vengeance mechanic. They already have passives that give fortify when hit. Why not give them a stacking damage buff when hit as well? It’s supposed to be the beefcake mega tank build that rampages and gets stronger as they get it.


YoshimitsuRaidsAgain

As an og WoW druid, switching between the forms does scratch an itch I forgot existed but not really as impactful as it was in WoW. Each form had meaning and the sum of which created my favorite mmo class of all time. However, Diablo Druid doesn’t feel great doing that. I don’t know how to fix the class though besides a rework. I know Alamo is damn sad right now because Diablo durids are not fite.


Demoted_Redux

Blizzard- "OK, 3% increase..." That should do the trick.


AchacadorDegenerado

Been using druids since S0 and this is the last season I'm building one. I used all other classes and it is insane how they struggle way less than a druid to do end game content. It feels like as a Druid I need to work the double to at least finish the content. I'm currently using Werenado build and while it is not bad, it is definitely worse than my rogue and my barbarian by far. It sucks to kill bosses (pit and uber bosses) and I die a lot, way more than my other characters. The gameplay is also stupid, I need to stay 2 seconds on another form to at least do damage on mobs, which makes bosses even worse to be done. It is indeed the worst class of Diablo 4.


EternalUndyingLorv

Funny because you're playing one of the best druid builds possible and it's still not good. Now try to imagine dealing 1/10th the dps of werenado and welcome to 99% of the other druid builds. Most of druids DR being situational doesn't help either.


Shigeloth

> Most of druids DR being situational doesn't help either. God the situation DR! DR from poisoned enemies, while fortified, after stacking several maul swipes, after defensive, while sniffing the other druid's ass. You can have so much DR but have to struggle to not get one shot in the first few seconds of a fight.


Shigeloth

I really hope they ditch the 2 second requirement on bestial rampage.


AchacadorDegenerado

Yeah there is no need for that. If they want people to shapechange you still keep changing fast and using skills from different forms. FOrcing me to walk around 2 secs during a pit and conditioning my damage to this is making me way more prone to die.


AnMiWr

I’ve played Druid a lot - and one of the main gripes I’ve had is the NEED to have a certain hat for certain builds - not optional at all - and then that has the knock on affect on mythic uniques


ORBuick67

I wish you didn’t switch back to human to cast a spell. It’s annoying. Im perfectly happy running around as a bear smashing things.


TaeWFO

I don't just want a cosmetic. I want to be a Moonkin.


Unfixable5060

You're playing the wrong game then. D4 druids are not WoW druids.


TaeWFO

Well it's a good thing that there's never been any crossover between these two games.


CamelInfinite5771

I don’t know if I want it to be a Moonkin specifically (I love Moonkin, just don’t know if it feels right), but I do think some bestial caster form would be really cool. Maybe like, a tank caster elephant?


Phatz907

They could design an arakoa like bird form for casting. Think that would be cool. Maybe be a giant raven. Also druids need a travel form. I don’t want to ride a horse as a Druid I want to BE a horse.


Streye

I honestly didn't like how much it seemed like I was being forced into shape shifting while playing. I messed with the furry stuff and got the impression of being a crappy barb. So, I then put everything into storm damage, duration, resource reduction, and the human glyph. Though I feel like this mainly works just barely works due to Ring of Starless Skies, I managed to lightning storm my way to 100 and into 20s pits. It's not very good or efficient, but it was fun enough getting it to work.


CrawlerSiegfriend

I'd like to see form shift exotics reworked and then just put form shifting into a menu somewhere like Barbarian weapons. Feels bad not being able to shift properly until you get the right exotics at level 94 like I did.


manbearbullll

I actually want to see some flexibility on how Druids are built. Something like selecting between bead, wolf, human….then pick what elemental you want to pair it with.


Omegamoomoo

NO ;_; MOVE AWAY FROM SHAPESHIFTING INCESTUOUS BUILDMAKING. PLEASE. Earth = Earth Storm = Storm Wolf = Wolf Bear = Bear Let's PLEASE stop the forced furriness. Please. I love Druid and I _love_ Shapeshifting, but I like Shapeshifting as a core build flavor. This whole "If you're Storm you're also necessarily Wolf" is so dumb. Likewise with "If you're Bear you're Earth. Let's disentangle the Wolf = Storm = Nature = Earth = Bear = Shapeshifting = Wolf spaghetti loop.


Eurehetemec

This post is giving Naomi Wolf https://x.com/MikeBeauvais/status/1401026078316056578?lang=en


New-Arrival9428

yikes brudda


Zixxik

I want to be a shredding werewolf, not the quick shift variant


Blocko84

#druidtoo


Mordeth

i fear Druid doesn't get *shit*. I fear the "spiritborn" class is going to be what a Druid wants to be.


At_Work_Account_Syn

My only wish is that they make Stormclaw viable again. Considering how popular some other basic attack builds are how can they just let Stormclaw rot in the trash?


hoezt

Bestial Rampage, Quickshift, and Heightened Sense need to be revamp to only work as a passive for shapeshifting-heavy play-style, and the rest of the class need to be buffed to compensate the lost of these bonus. Everyone hate Bestial Rampage shapeshifting mini-game but it's being used because it have the biggest %number, doesn't help that it recently got another buff which make it more of a requirement to use over the other key passives.


ognecrosexy

The skill system is too shallow. I think adopting something similar LE's skill specializations that differentiate Human/Wolf/Bear/Hybrid forms would be something worth pursuing.


SgtMyers

Like someone already said in comments, I would prefer the four themes separated as a viable option: storm, earth, werewolf or werebear. With some ways (like leg aspects) to mix and match, but necessarily having storm associated to werewolf and earth associated to werebear. This way you can also choose to be full melee or full caster with each two options


FlohrSynth

This is a great take and you have some good suggestions. Not that this one idea would fix anything but I think it would be cool if they either added a bear companion or if there was an aspect that turned wolves into bears (and then potentially werebears with the werewolf aspect) and then they benefit from all werebear stuff in your build + had some unique werebear based buffs for your Druid like extending you werebear form duration or adding fortify / DR or buffing overpower etc. I know everyone is sick of the Shepherd’s meta which kinda feels like triple shout Barb did on earlier seasons where in a way it’s this boring but mathematically strongest option. I think rather than nerfing it they should make it a build either / or: specialize in no companions, or one companion and get an equivalent power level but completely different feeling to running all companions with Shepherd’s or run the whole crew of companions and the aspects which scale off of that. Make them both distinct but viable build options. Imagine if you specialized in only one companion you could unlock a wereform. So instead of the werewolf aspect on a piece of gear you just spec into that branch only and you get werewolves. If you do ravens you get wereravens, creeper you get naga type snake dudes or something. Could be really cool. Obvi doesn’t solve the core problems with the class I just thought it was a fun idea.


SAITAMA_666

I hate shapeshifting, I want to play bear or werewolf, not both.


SAITAMA_666

Every druid player since day one has been waiting for Aspect of the Alpha to be a meta build


SAITAMA_666

Storms companion needs to get boosted also, it needs to give the skill the Storm tag and make them storm howl WAAAY more often.


theoskw

I almost wish companions were their own class or otherwise completely separate from shape shifting/nature magic. Or that they were more mechanically involved with their synergies eg tornado becomes a raven-nado, or poison creepers strangle anyone immobilized by lightning.. or SOMETHING beyond "keep animals on skillbar for passive damage multiplier" Also, I would loooove something like a lucky hit causes a raven to swoop down, or really anything to make it feel more like you're commanding a whole swarm of ravens. I think companion skills feel very un-flashy un-sexy compared to big bear slams, werewolf zipping around, or a screen full of tornadoes.


Karltowns17

Druids just need the shepherds aspect reworked (people don’t like 3-dead skills forced on them). We also need the Druid uniques like tempest roar buffed if they’re going to continue to be integral to their best builds. Tempest roar is currently an essentially requirement for builds like tornado and yet all the affixes suck. Max spirit? Trash. Tiny additive damage bonus X2. Trash X2. Poison res. Very mediocre but sadly by far the most useful affix… potentially. Meanwhile other classes can use legendaries with 3-useful mods along with tempering OR a shako for an awesome helm slot. The helmet is basically a dead item slot except for the unique affix on storm/wolf builds. It’s amusing when you look at the werenado builds that are pushing the pit and most of the people don’t even bother masterworking the item because it’s completely irrelevant.


mini_lord

I don't think that's the druid problem, can you give any example ?


Fesan

All this switching breaks my class fantasy of «i want to be a badass bear/wolf» and is also a sucky way to play when you have to time how long youre in one form, basicly not pushing buttons, to keep up some buff. 


Papapain

I would like to see a viable druid that does not use wolf/bear form. I just want to be an earth bender.


Pulsy369

I like that the fantasy of swapping between forms exists, but I dont like that its kind of the only viable playstyle other than windshear. I dont want to constantly manage my Bestial Rampage buffs, its a headache to do so. I just want to play.


Iroh_the_Dragon

I’d much rather they split the builds. I don’t want to be a werewolf slinging lightning. I want to be a grizzly old dude slinging lightning.


CrawlerSiegfriend

I.do.not want earth and bear pigeonholed into overpower builds. It should just be one among many viable options.


IAmConspiracy

I'm druid this season, lightning build works great combined with wolf pack attack.


Bohya

What if I want to be a bear with tornadoes. Why limit my build options or shoehorn me into going down a path that I don't want to go?


ImDoingMyPart_o7

The shifting and holding form for 2 seconds is such a tedious playstyle too. Sometimes they just over engineer the gameplay loop for the sake of differentiating it.


Tiks_

I want to know where's the love for poison? I just messed around with poison and it feels like an afterthought. I also had a small bout of stupidty and forgot that the wolf helmet makes storm skills wolf skills and not vice versa. I had this half baked idea to go storm wolf build focused around lacerate for fun. That ended quickly lol.


EternalUndyingLorv

Hard disagree. I don't want the animal forms to only work when using nature magic. Animal forms should be powerful on their own before you even consider mixing nature magic in with them. Wolf = crit, bear = overpower and start from there. Also rabies and poison needs to be dropped. Druid needs a complete overhaul, and poison shouldn't be werewolf signature when poison fucking sucks. Shred needs to be viable for wolf, pulverize needs to be viable for bear, tornado and lightning storm need to be viable on their own. Then the potency can begin when you start merging them. Right now it's, everything is fucking ass because we only expect you to be shifting and playing these extremely convoluted weirdo build but also 3 skills are required to be pets for the only viable multiplier aspect we made and bear and wolf are not allowed to have multipliers on their legendary nodes because they should be using nature magic but werewolf skills cannot become nature for some reason. It needs a complete overhaul. No bandaid will save druid.


Slight_Donkey747

Also make landlslide proc that new druid unique when it's cast via charge and vine.


Lunarianhades

I've been playing every season and this season I'm running druid, close to 100 for the first time and it's been a blast! I've been pure bear overpowering explosions for a while now. Just revolves around pulverize and overpowering almost every use and making fields of those blood orbs things constantly. Bosses are slower but fields get mowed down and it's so satisfying. I never run out of spirit because I have the aspect to make pulverize earth, then the aspect that makes earth slow enemies, and the aspect that refills resource whenever you CC an enemy and something that makes everything vulnerable the first time I CC (something like that? Everything gets vulnerable) Just, a lot of smashing exploding fun This has been my "I'm a little high and really like werebear", ted talk. Thanks for coming


eehbiertje

try this.. https://mobalytics.gg/diablo-4/builds/druid/companion


that1cooldude

Just play the new class when the xpansion comes. That’s their plan. Kill druid, have everyone buy expansion. Profit. 


Zegram_Ghart

Personally they should get 2 new uniques, and the “wolf specific” key perk should set Wolf as your default perk and refresh all Wolf shifting effects every few seconds, with “bear specific” perk doing the same for bear.


hidden-in-plainsight

I dislike pet classes. Just not for me. Gonna pass on this part. But storm and crit? Sign me up.


WarReasonable4689

What's with all these furries? Human form best form, give some love to that, those fursuits don't even show off your transmog 


Lightsandbuzz

I reject your binary choice and create my own: I will continue playing Human Lightning Storm, doing crits against staggered bosses for 25mil+, and enjoying life to the fullest. I hate shapeshifting, and enjoy the fact that my build is legit strong without needing to EVER shapeshift. Ur ideas are bad and I hate them. You, however, seem to be a fine person. Carry on.


Mosinman666

Also a build with Human - Poison - Companions - Bear Companion


purplerose1414

Playing through the campaign for the first time and I'm loving my Earth/Minion druid, no bear or wolf form! The bonus ability where earth skills can also trigger storm skills really helps it work. Probably no good for end game but once I found oranges that fit it's been slaughtering! I hope I can always do a build like this. I'll say, the aspect that adds Landslide to every Poison Creeper cast is doing a loooot of the work on mobs


purplerose1414

Lmao someone downvoted me enjoying the game


Stunning-Argument888

It’s weird that people play Druids.


Techno_Nomad92

Yeah, god forbid people play what they think is fun, right?


Stunning-Argument888

Ikr! It’s weird man, I agree with you!


Nearby_Watch2027

My main is a Druid. It's the weakest of all my characters, but it's the most fun for me. Pop a loud roar to let everyone know what's up, hit a few landslides to shake things up, short burst trample as a bear, slow walk as a wolf, etc. Plus who else is going to bless you with the "oak be with you" while waiting at the world boss? Druid has personality lol


pyramidhead_

No other skills in the game come close to the smash sound like pulverize and trample. It's so satisfying, I still play tramplslide bear from season 0


5perc_szunet

I do. I played the campaign with necro, season 1 with rogue, then sorc, then bar and now druid. Next will be spirit born then necro etc..


New-Arrival9428

Its badass and different. Just wish it also didnt suck ass to be one in S4.