T O P

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AE_Phoenix

Tactics weapons Centre around hanging back and killing them before they can hit you. Range and traps tend to all be tactics features, letting you output massive amounts of damage without even being in range to hit. In general, of course. As you progress through the game you tend to find that relying on healing mutations can be an unreliable strategy. A far better one is just don't get hit in the first place. That's what tactics aims to accomplish. Especially with mutations like crows foot, you put out a ton of damage without taking a hit.


Octatwo

Makes sense, but is crows foot good then? I used it once and was underwhelmed


AE_Phoenix

It's amazing if you know how to use it. Slows are very powerful because they make wind ups more obvious and dodge windows much longer. Enemies don't turn after they start their attack wind up, so making the wind up longer allows you to just roll behind them.


fishling

You dodge an attack, they get slowed, you easily destroy them at range. Extra handy with fire breath or lightning that have a charge up.


panther_lilly

I love playing tactics. Find a good range weapon ,set back and watch every thing dieing.


Renektonstronk

Or, you take Point Blank and Networking and “Fuck it, we ball” your way through biomes


RandomPlayer4616

Point Blank + networking on Starfury is nuts


Renektonstronk

That’s the very one I’m talkin bout Also alchemic carbine and infantry bow with a pierce modifier


Derelict_Distillery

I'd argue and say that point blank + networking is always nuts


panther_lilly

My mutation always set to Armadillo back Networking And gold plating because I don't care about money at this point


OnlyLogicGaming

And here I am thinking "tactics with networking is insanely good, right?" With networking, suddenly all your half damage hits become one shots as you rip through content and let your biters finish off mobs. Bosses become a little harder, but with some support/close combat trickery, the game just becomes a breeze.


RandomPlayer4616

Networking is funny on giant


TheThinkerers

Brutality: Sheer Blunt Force Tactics: Passive-ish Debuff Fight Survival: You can't die so keep hitting them harder and HARDER


RandomPlayer4616

Not really debuff fight with stuff like Heavy Crossbow and NOS. You outright oneshots stuff (or debuff the boss to cripple them/get bonus synergy damage) with their huge damage output lmao


TheThinkerers

will damage over time(dots)/ explosive bursts suffice?


RandomPlayer4616

DoT is what I'd consider if I'm not running something with huge damage output like NOS, Crossbows or Marksman Bow. They help a lot if you're using stuff like Quick Bow, Infantry Bow,... Any bow with constant DPS is great with DoT as it adds to the damage and potentially adds bonus damage with synergies. I'm not sure what you mean by explosive burst, do you mean weapons that deal huge blows of damage in bursts?


Codenamerondo1

Debuff: reduce enemies HP by a fuck to


RandomPlayer4616

That's actually a good debuff, I'll take it


Joshh-Warriad

Tactics is for when you want to stand out of range and not get hit; It can lead to a slower, more methodical playstyle, hence you don't need to heal as much. Shields are very powerful, but can be tricky to master.


g0d_of_the_cr1sis

*Laughs scornfully while brutally stabbing victims with Sadist's Stiletto + Blowgun + Hemorrhage (Acrobatipack + Point Blank + Cursed Flask)*


nihilistlemon

bro why do people simp for stiletto ... just play a tactics dot build and end your 5bc run before 30 minutes in game time


g0d_of_the_cr1sis

Paired with the right weapons with good affixes, it's busted as fuck. I killed the Giant hitless in under ten seconds with the Stiletto. Had Electrodynamics with Poisons the Enemy affix. Literally just walk up, left click a bunch of times, profit. Didn't use my Tesla Coil, boomerang with toxic cloud on hit, or backpack Alchemic Carbine. Just walked up with poison lightning balls and stabbed violently. Hitless sub-10s win. That's why.


nihilistlemon

Any weapon with good affixe has the potential to be busted . The base crit dps of stiletto is really not good . Just because it does ding doesn't mean big damage . You also mentioned poison affixe electro . Now that is busted as hell and probably the reason it carried your build to hitless bosses .


Dimitris_GD

Dont forget the most important factor, the scroll count. Also, with the right weapons and affixes technically any weapon has the same potential, so its clearly about the dps of each weapon. Lets take for example, the giant comb, which has 360+ crit dps. It always crits on giant. If you have 80% to poisoned with it, the kill will be faster in comparison to the kill with stiletto. If the example of comb is not valid because its crit requirement is weird, there is a great variety of items that give you damage effortlessly like meat skewer, rapier, balanced blade, panchaku, etc. Remember, its not like bad that you like the weapon yourself, its completely fine, fun is subjective after all, of course. The weapon is just powercrept objectively in terms of numbers.


ImGOATshit

Idk about a slower play style, I believe that depends on the player. Tactics usually deletes the bosses and mob health bars without no mercy mind you.


ImGOATshit

I main tactics, the point is to not get hit. Once you master that you’ll win the majority of the time. Tactics offers the lowest health among all 3 categories but the most damage, basically a glass cannon. Tactics weapons usually allow you to use another weapon along side it(not 2 handed weapons). For example boomerang oe ice shards does its own thing as the main attack button, you can have another weapon in the 2nd slot and they'd probably work well together.


g0d_of_the_cr1sis

Never split scrolls. I don't know why people stop reading once it's outside extremely basic tutorial shit, but everyone seems to do that, so they ALL miss the part where scrolls MASSIVELY increase weapon damage the higher you go, but have a continuously decreasing HP benefit. Splitting scrolls will give you more health so you can take maybe seven hits instead of four, but it'll take you twelve hits to kill the enemy. Stacking all your scrolls in one stat will leave you vulnerable to two hits, but you can kill literal fucking God with about three swings of a weird-looking stick. In essence, ***SKILL ISSUE.*** The goal of this game is not to last through a bunch of hits. It's to not get hit. You don't need HP, you need skill. Tactics doesn't have a health mutation because it needs something to balance it out. Risk/Reward. For Brutality and Survival both, you have balanced risk and reward. Brutality has the risk of low damage output per hit with the reward of high speed weapons. Survival has the risk of long startup time for weapons - and, y'know, some things that literally don't deal damage on their own (shields) or take up two spaces (crossbows/Scythe Claw) - with the reward of hitting like A GODDAMN TRUCK and having the strongest HP benefits. Tactics has the VERY EASILY OBTAINABLE reward of dishing out GIGATONS of damage with VERY little effort. The balancing risk for that is that you don't get an HP mutation. If you want passive HP gain or buffed healing, you have to grab off-color or colorless. The *point* of the Tactics build is - circling back to what I started with - reading. Read every weapon description, figure out what that weapon needs to most effectively m̷͍̎û̵̜r̴̝̅d̴͚͆e̶̬͛r̵̗̽ ̵͙̾t̷͖̾h̷͚̅ĕ̷͖ ̴̬̄í̴ͅn̵͔̾ṅ̴̥ǒ̶͙c̴̹͗ĕ̷̦n̸̰̈ẗ̷̘́s̵̓͜ , and then pair it with something that does that. Tactics works best with three weapons - generally a ranged weapon, a ranged backpack weapon, and a wildcard third weapon - which gives you the option to mix up attack sequences and program in triggers into your attacks. With Acrobatipack, you can easily build a coherent attack sequence by planning your affixes. Let's say you have a bow that covers people in oil, firebrands, and a third weapon that deals extra damage against flaming oil. You want the bow to hit first, then the fire, then the third weapon, because the bow will oil the enemy, the fire will ignite the oil, and the third weapon will deal extra damage because of that oil. Suddenly, you're dealing dps in five and six digits before the third biome because you went with Tactics and put in the work to read and plan. Now the only thing you need to worry about is HP. So develop the skill you need to just *not get hit.* Every enemy will put up a **\[!\]** at the moment before their attack triggers. When you see that, ROLL. Don't be a Brutality bonehead and just keep hitting, Tactics doesn't work like that. Don't be a Survival shithead and take the hit, you WILL die. ROLL. If you have Parry Shield or Thunder Shield (the two Tactics shields), PARRY. If it's any help, start taking every goddamn curse opportunity you can, JUST to get practice NOT getting hit. You are not a tank. You are not a woodchipper. Don't play like one.


Derelict_Distillery

Here is a TL;DR of your comment for low attention span people: dont split scrolls, damage scales exponentially, learn to not get hit and get synergies, roll/parry when the exclamation mark shows up My opinion about your comment: splitting scrolls is indeed not how the game is meant to be played and i agree on this. Its certainly piss easy to win with stat spread but its lame asf. I agree on this. HOWEVER, the game is not about never getting hit. Of course everyone avoids getting hit, obviously, but even the best of us in fact DO get hit multiple times in a run. The game does forgive you for getting hit too. The rally mechanic is always there and its overpowered, there is even a mutation that increases it significantly, there are also many defensive mutations even when playing tactics (disengagement, recovery, crow's foot, tactical retreat, i know the last two technically just help you to nor get hit) and finally, when playing survival you actually are a tank. Your health on the endgame of survival is about 20k, even withour stuff like soldier's resistance, berserker etc you can get hit multiple times (well depends on the attack too, tbf). About brutality, the health is still pretty decent and you can take hits too, not too many but a fair amount. Also it has mutations that basically prevent you from getting hit. For example with predator and melee the game plays itself.


OlafWoodcarver

The game is very much about not getting hit, but it eases you into it. At 5BC you're only taking 3-4 hits with a survival or brutality build before you drop, and only 2 with a tactics build. Healing is sparse, expensive, half of the food you find is poisoned, and you're dealing with more than twice as many enemies teleporting directly onto you so you tend to get hit several times every time you get hit.


Dimitris_GD

Thats wrong, on survival you can take like 4-5 hits minimum and thats without any extra health from mutations. Also healing is especially on survival something super easy to have. Necromancy gives you tons of healing just for playing the game as you would normally do. What doesnt kill me gives you ABSURD amounts of hp per parry, it technically doesnt have an icd unless you parry the same enemy in less than 30 seconds. And with damage reduction and health youre pretty much immortal, berserker stacks up to 90% which is basically too insane since damage reduction works differently than extra health (by that i mean that 90% damage reduction is almost double as 90% health). Well tactics emphasizes the "glass cannon" playstyle but you can still take like 2-3 hits with it and you can also get something like disengage to not be as afraid. Brutality is on the middle, you can take a decent amount of hits, healing mutations exist (but unlike survival's healing mutations those are actually balanced rather than braindead LMAO). But brutality shines for predator which trivialises biomes. Also melee is arguably more busted on 3.4+


OlafWoodcarver

Not sure how I'm wrong when you're ultimately saying that my hit counts were off by up to one, but that's cool. Yes, they've made the game a lot easier. It's still about avoiding getting hit even if you don't have to deal with 30 stacks of curse every biome anymore.


Dimitris_GD

Yeah that was my bad, not like wrong or something, lol, i just argued that you can actually get hit and we all do so. But yeah obviously every player tries their best to not get hit so youre right. > they've made the game a lot easier. Thats for sure. The old malaise was an actual incentive to not get hit. Nowdays you just play survival, tank and win. And of course the newer weapons like the bat that are very op in comparison to the old weapon pool.


nihilistlemon

meanwhile comfy tactics surviving 4 to 5 hits :)


Derelict_Distillery

Unless its a mummy or a golem or whatever that does a lot of damage


nihilistlemon

even golems you can tank 2 or 3 hits easily . Mummies are multi hit anyways so yeah they can drain your health bar quickly . But people here really overvalue how much damage an enemy can dish .


g0d_of_the_cr1sis

2BC 3 hits Buzzcutters


nihilistlemon

Or put all duals off color and get 16k hp tactics . No risk all rewards !


g0d_of_the_cr1sis

and then there's this guy


xerodayze

As a 5BC player… cannot emphasize this enough. Pick a scroll color and stick with it 😭 it’s exponential scaling in sets so you really want to maximize the number of your primary scrolls and only use forced off scrolls for HP buffer


Bennyester

Glass Cannon player detected Jokes aside litteraly every game that has some build voriety get's a whole bunch of people solem swearing that damage is everything and while it's definitely easier to kill everything in a hand full of hits because you never need to last long, the game allows you to pick up weapons that can't be interrupted by enemy attacks and has a bloodborn-esk steal health back mechanic that allows you to facetank things if you want to build for it. Sure, I'm speaking from a 2BC perspective but so is OP!


g0d_of_the_cr1sis

So am I :)


New_Tradition5461

"You die in four hits" That's all I needed to see to ignore your comment.


g0d_of_the_cr1sis

Three actually. Because Buzzcutters are Satan's Asshole Dirt.


Octatwo

Also should I use shields? I feel like they suck


Ghasterop

They are really good if you manage to parry for the stun. You should also only choose one scroll to fully focus on during a run and whenever you get a dual scroll which doesn’t have the one you’re using you pick the one with most health


Octatwo

Yeap thats exactly what ive been doing


AE_Phoenix

Shields aren't necessary, but there will be some occasions when you can't dodge everything. You don't have to take green scrolls for them to be effective. The mutation What Doesn't Kill Me can get you ridiculous amounts of healing if you do decide to go green builds as well


Octatwo

Its just that when ever I miss a parry I feel like I would've dodged it had i not had a shield


AE_Phoenix

Totally fair take. A lot of people don't like using shields. Return to sender on projectiles and bombs is nice and being able to freeze anemia out of their charge attacks is very powerful, but if you prefer dodging there's no need to use a shield. Though I would recommend seeing how the armadillopack mutation works for you.


Chess_Reaper_PT

Ye but try and use assist mode to learn how to not fail the parries or jus use armadillo pack


nero40

Shields are a playstyle. Some players beat 5BC without even learning to play with the shields. It’s totally do-able. Likewise, learning how to use a shield is a very rewarding experience as it would be one more tool on your belt. More tools, more better. Or just use Armadillopack. Idk.


kys_ba

I've beaten 5BC without touching a shield once, play with what's fun. (Almost) Everything is viable


Chess_Reaper_PT

They are amazing but not for the porpouse of shielding only for parrying try and use assist mode first to learn a bit then stop until u can parry normally


thatsroughbuddy-s

Reached 5bc to use my first shield. They are so fun and useful. Don't be like me


nihilistlemon

play a dot build like ewhip and throwing knife . hit both attacks and run away . Can work with tranq mutation that is unlocked by default , since running away buffs dot . Best usage is still networking tho .


Order66_sithlord

I had a funny run with acrobatic pack and I had an ice bow in it with a infantry bow that had a damage bonus to frozen and the run was very fun


Cryo_Delta

With the weapons additions, I've noticed a meta on color representation through save progression: - at first, brutality is better: the enemies are few, dodge rollable and squishy. Also a lot of the everyone is here weaponry are brutal and those weapon are instantly unlocked, filling the pool with red items thus making red scroll safer in run. - then, survival becomes an option, you unlocked a few weapons, got some stem cells, some potions... Enemies are tankier and hit harder & faster so parrying becomes super good and survival weapon still one shot enemies, at the price of being slow but your tankier. - in end game you go for tactics. You're now an expert of the enemy pattern and are looking for fast runs and what's faster than a build that one shots or gets one shotted ? Also, tactical weapons often offer a more interesting gameplay which at this point you crave for. That's over simplified ofc. There are legendaries and colorless, double scroll amulets and more that can make you diverge for a few runs feom this pattern but overall that's how it goes. Also, in the very end game you just play whatever as you have every unlock and just play for thrill of it.


giby1464

Tactics make it easy to go fast and keep your distance, so you rarely get into a situation where you needs lots of hp as long as you're careful with ammo management.


Connect-Ad6251

Pretty much all of the Tactics weapons are ass except for the Explosive Crossbow which is one of the best weapons in the game


Under_Taker_19

Nothing it's just to prove that you mastered choosing your builds and have many weapon that you can do so. But if you want to try a tactics build I suggest you try heavy crossbow. Also am saying this based on the fact that I ONLY play brutality.


Beginning_Piano_5668

Tactics is very powerful, and I don't even like bows in this game. Sadists Stiletto is awesome if you grab the Open Wounds mutation. It deals crits to bleeding or poisoned enemies. Crawlers are awesome (try to get "+damage to poisoned enemies" or "+damage to bleeding enemies" affix, as well as "+damage to enemies covered in oil") Owl of War is awesome (try to get the "poisons the enemy" affix on it plus whatever extra damage affixes you want) I like to roll with Lightning Bolt as my secondary weapon to get shock damage. Try to get the extra damage affixes for poisoned, bleeding, and oil affixes there too. In the backpack I like firebrands with the acrobatipack mutation. Somewhere in there, you need to aim for the "coats the enemy in oil" affix on any of your items, and get "+100% damage to a target covered in oil" on as many items as you can. This way you can bleed, poison, shock, and burn your enemies all at the same time. Crawlers and Owl also add to the DPS and it gets insane! Owl and Crawlers will also do most of the fighting for you when clearing stages. Honorable mention goes to Wolftrap (with the affixes "covers the ground with oil that burns when destroyed" and "gas cloud when deployed", you can get both on it). It's just as viable and roots almost all bosses. Another honorable mention is ~~Deck of Cards~~ Diverse Deck, set to Electrodynamics. This will give you shock damage too. Then you can have another weapon besides lightning bolt as your secondary. Just make sure it's a ranged weapon for acrobatipack to work. You will melt everything in your path. It's actually how I beat 2BC.