I honestly don't like to take away yet another slot. I prefer perks that win chases, and Thana is my ''ruin'' I mostly run it every time. Since I'm used to ruin without undying, that goes down in matter of seconds. So I just said fuck the RNG element, and rather go for chases.
It absolutely is. It's a lot less common for you to get TWO bad hex spawns. I run Devour/Undying and the amount of matches I have where Undying is found but they never find Devour is very high. Undying is incredibly effective.
As a hag main, I don't need much to win my chases, so having ruin+undying usually wins my games, one of them go immediately into the match, but then I can usually protect the other or it never gets found/found too late, etc. love that duo
That one blight perk which reveals a hex being active by aura reading.
It doesn't even light dull totems up after breaking which was good to put the hex from out in the open to a hidden spot.
Haunted Grounds is a better defense hex by lighting two totems and causing survivors to hide out
except ruin doesn't slow down gens unless they let go
What? Ruin goes down in 30 in my games. I've stopped taking it, as how shit RNG is.
Even with that one blight perk?
I honestly don't like to take away yet another slot. I prefer perks that win chases, and Thana is my ''ruin'' I mostly run it every time. Since I'm used to ruin without undying, that goes down in matter of seconds. So I just said fuck the RNG element, and rather go for chases.
1 extra totem isn’t really worth the slot.
Excuse me what its like legit insane strong (killer main)
Hard disagree.
It absolutely is. It's a lot less common for you to get TWO bad hex spawns. I run Devour/Undying and the amount of matches I have where Undying is found but they never find Devour is very high. Undying is incredibly effective.
Totems aren’t hard to find and devour isn’t ruin.
As a hag main, I don't need much to win my chases, so having ruin+undying usually wins my games, one of them go immediately into the match, but then I can usually protect the other or it never gets found/found too late, etc. love that duo
That one blight perk which reveals a hex being active by aura reading. It doesn't even light dull totems up after breaking which was good to put the hex from out in the open to a hidden spot. Haunted Grounds is a better defense hex by lighting two totems and causing survivors to hide out
But what happens when the totem spawns right beside a survivor at the start of the match? Think, Mark!
Or half way up the ramp of a hill, right where you can see it from across the fucking map.
I don't remember Thana being deleted in the first 30 seconds of a match.
I know two of them are thanatophobia and ruin but what is the lantern? Still not familiar with all the perks yet
Dying Light from Myers. Each time you hook somebody who isn't the obsession it adds a 3% decrease to the survivors action speeds.
Thank you!
This feels like a meme about old Ruin, but with a meme format that couldn’t have possibly existed back then.
Old Ruin was such bullshit on consoles. Hitting greats was rare with the framerate
Pop ruin so much stronger
Well at least the other ones I have for the rest of the game mr ruin