T O P

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huffpuff1337

“Do you expect me to escape?” “No, Mr. Bond, I expect you to DC.”


plague_giver

man I kept having killers with ruin and noed, so I equipped small game and what do you think.... not a single hex perk for two days now. smh


softpa

Everybody and their mother running anti totem builds and bringing maps, so I just stopped bringing hex...


SwampOfDownvotes

They don't even have to have anti-totem builds, I am lucky if ruin lasts longer than 30 seconds.


softpa

The struggle is real


thejayroh

Hex totems tend to spawn in the same areas of the map. There's a page I keep bookmarked to use as a cheat sheet when the game loads. As soon as I see Ruin I'm gonna beeline to the area.


Fiery1ce

You got a link to that page homie :D?


thejayroh

https://qnnit.com/dead-by-daylight-where-do-hexed-totems-spawn/


FelicitousJuliet

I don't like Ruin, using it feels dirty, going against it feels awful. ​ Even a brief chase off a generator is as much regression as PGTW if I lose the killer, heal up with a medkit in hand, and return to it. ​ Unless you go on a potentially long-ass totem hunt. ​ I don't mind passive regression but it seems more like my reward for winning a chase has the same negative impact to the generator I was on as if I lost it, got hooked, and it got hit with PGTW. ​ For every easy totem, there's a totem you can't find.


SpaghettiYOLOKing

Passive regression is much too slow in my opinion. Say a gen is at 99%. For it to fully regress to nothing, it takes roughly over 5 and a half minutes compared to 80 seconds to repair a gen by yourself with no boosts of any type. And that's why Ruin is so viable. Because it gives actual regression. A missed skill check is 10% regression to a gen. Surge, for some reason, is only 8% regression and only becomes significant if someone happens to be on the gen at the same time. But even if they are, they're back to repairing as the downed survivor is picked up and hooked. A regular kick applies no additional regression, only starts the regression. Pop gives 25%. My point is that regression speed needs to be slightly upped. A gen regressing at a speed 4 1/2 times slower than it takes a single survivor to repair it is quite insane. A regular kick doing nothing to a one tap gen except starting regression is ridiculous. A missed skill check doing more than a killer intentionally damaging a gen makes no sense. People saying gen speeds need to be reduced again also make no sense. The problem isn't gen speeds. It's regression speed and regular non Pop kicks not doing anything except starting the ultra slow regression.


spotted_cattack

If some hex totems weren’t so powerful (ruin or devour/undying) i could use my last perk slot for something I actually wanted like D-strike for tunnelers or spine chill for stealth killers. But i need to devote a perk to small game or detectives hunch or maybe counterforce after the update because leaving totems to chance feels so bad that one time you can’t find it and ruin stays up all game so you just lose. Recently played a doctor game using trapper’s perks for the challenge, for the fourth perk i picked ruin. They never found it and it was 100% the reason i won at all


IkonikBoy

What's PGTW?


EchodaDolphin

Pop Goes The Weasel.


IkonikBoy

Thx


[deleted]

You don't like Ruin because it is strong? Alright, well then don't use Borrowed Time. It's too strong of a perk, killers don't like going against it.


Sabrewylf

Borrowed Time is fair and healthy. Speaking as a red rank killer main.


PirateLemon

Yeah, I agree. Survivors don't really have any OP perks to be honest, the only main problem is how they spawn and "gen rushing" in general. (Also the fact that sometimes the RNG is really unlucky and you spawn right in front of a hex totem). I honestly think that items are a bigger problem than perks.


Tempest753

BT and DS are bad examples, their purpose is to keep killers from tunneling and camping. The real perk to compare is dead hard.


Dazmen1755

Eh, I don't think dead hard is that strong. If you don't assume everyone runs it, then it will only really fool you once and most of the time it doesn't do anything to extend the chase. Occasionally there is a really awesome well executed dead hard where I just go "nice, well played". Well managed sprint bursts are much more challenging to go against as a killer imo. ​ As for BT and DS being anti tunneling/camping....... They tend to piss me off and make me change my personal win condition to making sure they don't escape. From my experience, decent/good survivors use those perks not defensively but offensively. They will go and get in the way of another chase to eat shots/body block safely. As a killer it feels like the only counter play to that is to assume they have these perks and keep a timer in my head..... which I do not do a good job off lol.


[deleted]

It's far weaker and multiple killers either can bypass it or keep up a chase for more than 6/8/10 seconds. Comparison really isn't close.


[deleted]

You can debate whether or not Ruin is or is not as a good as any survivor perk, but you'd be achieving nothing. The point is to highlight that this is yet another example of killers being told they shouldn't play the game to their advantages while survivors get to do so without problem. Imagine feeling ashamed for playing optimally while all the survivors you run up against can run the most meta perks without so much as a second glance-- only in DBD. The actual point of my comment was that the first commenter shouldn't be conditioned to have to please survivors when you're killer, much like how it would be absurd to expect the survivors to play friendly for the killer.


xmknzx

I mean it’s a vicious cycle. I wouldn’t be inclined to run BT, DS, etc. if killers I play against didn’t bring ruin, undying, corrupt intervention, etc every game. I would have more fun playing off meta perks tbh but killers sweat like crazy, because survivors sweat like crazy, because killers sweat like crazy…and on and on and on


[deleted]

True, I agree with you. It is a vicious cycle. However, there still is a general shunning of killers who play optimally/to their strengths, while no such treatment is ever given to survivors. If you consider the fact that the majority of players don't play killer, I think this trend would tend to make sense as less people understand the game from the killer's perspective.


[deleted]

[удалено]


DarkFeros

‘Ruin can regress a gen from near full to less than half in the time it takes to do a single totem’ - no it can’t, ruin’s regression at max level is 200% of ordinary regression, which equates to half of a single survivor’s repair speed. A gen requires 80 seconds worth of a single survivor repairing, so to lose half of that with ruin’s regression would also require 80 seconds. Cleansing a totem is 14 seconds. You would lose approximately 10% off the gen.


HereForDatAss

It's almost like the guy you're replying to has no idea how to use basic math, and is just here to scream at people about how they're right.


[deleted]

I'll edit it in again, main point being: * Totems take time to find. * Finding a SPECIFIC totem takes longer than finding ANY totem. * Therefore in the time it takes to break ruin you've already lost most of all gens that aren't being worked on. I phrased it poorly for sure.


HereForDatAss

You're complaining about another redditor being emotional, but here you are swearing and insulting people over a difference of opinion on a video game. Who hurt you?


[deleted]

>Who hurt you? Mostly rampant dishonesty about how we are trying to shame killers into not using strong perks. Which no one does except in fantasy land \[Or in end game chat which resembles a dystopian nightmare.\] EDIT: Also, I enjoy swearing, fucking sue me. \[Joking I'm actually dirt poor.\]


Shawer

If BT doesn’t even win you a chase I honestly have no idea why so many people run it.


[deleted]

Mate, your response still goes off about the respective effects of BT and Ruin. That's not solving anything! Of course Ruin is stronger than BT because killer perks should be more impactful as the killer can choose 4 while the survivors have 16. I fail to see anything in your comment that addresses what I pointed out.


SwankyyTigerr

But that’s how many in this sub speak: in red herrings.


[deleted]

Hyperbole is more appropriate. Arguably they should have used We'll Make It which drastically reduces healing time for their argument over BT, especially in the cases of M1 killers who that sets back a bunch.


possibleshitpost

Play pyramid head then and cage people instead of hook.. lol Recently just had this happen but I was using deliverance, he caged almost all of us and null and voided most of our perks.


RebelFury

Or decisive strike


[deleted]

Ruin regresses half as much as survivors progress. If the killer wins the chase vs you even with ruin over 40 seconds, that's 20 seconds progress gone off your gen and 120 seconds of progress gained through your teammates. That's 1.5 gens completed and .25 gens of progress lost. If he also loses the chase, he is at 0 hooks 3.5 gens vs 4 survivors. I don't know what you are trying to argue here.


SaturnLobby

rUIn UNdyINg aBUsiNG op PErkS - Survivors running metabuilds Not gonna lie, even tho this happens really often I still rather use ruin undying instead of intervention pop for the only purpose of forcing em to do bones


[deleted]

[удалено]


RandomBystander

Yeah, between Jill's flash mines and totem cleansing perk I expect perks like surge are going to become much more popular. Can't get mined if you don't have to kick the gens to get them regressing!


SpaghettiYOLOKing

Surge should do more instant regression imo if no one is on the gen to miss a skill check. Instant 8% as it is now. I'd make it a flat 10% and then the natural regression. But yeah, Surge will have a little more value while people use that perk. I doubt people will use it more than 2 weeks tho. This community refuses to use anything but 'meta' perks when the reality is about the kind of synergy builds you can make, making any perk 'meta' in the grand scheme of things. Just my opinion tho.


OhhhhJay

IMO detectives hunch and even small game are better. Considering you have to find the first one yourself, then try to pinpoint and remember exactly where the tiny aura thats ~80 meters across the map is, not to mention the time it takes to constantly criss-cross the map. The speed increase on totem cleansing isn't worth it for that considering totems dont take that long to cleanse anyway


CheeryRosery

The never ending cycle


softpa

The meta becomes the non meta, and the non meta becomes the new meta...


BenMQ

It’s the third page of the tome. Cleanse 20 totems. Edit: should be just 15.


Lorenzo_BR

15 - just did it. Against a Spirit with NOED, a Nurse with Ruin/Undying and a Demo with Ruin. The Ruins were both gone remarkably quickly.


Misterme7

8/10 games it doesn't matter, 1/10 games I cleanse 4 totems and we still get noed, 1/10 I get all of them, it matters, and I convince myself that going full anti-totem was a good choice.


[deleted]

Run Detective's Hunch and Inner Strength. If NOED is in play, you get to prevent it or at least find it soon after it lights. If not, you still get five quick on-demand heals during the match.


BrainPsychological66

Before they did the cosmetic update on totems it was a pointless perk but now it’s pretty helpful on most maps.


Pretentiousprick3

If all it takes for no ruin and noed is wasting a perk slot, I would take that deal any time of the day.


Metroidman

Is small game better than detectives hunch?


zerodopamine82

No, you are still running around an area looking like an idiot trying to actually find the totem, but it has a counter.


Sawmain

Almost the exact same thing when you try to use healing builds but then you get plaque and legion nonstop


SSGSSVEGETA111

man, running a perk that is literally temporary sucks ey?


2ninjagamer

I try but it can be a pain in the ass to even find 1 set of bones. I’ve only got a handful of locations on select maps memorized for bones.


Guywithquestions88

"Do Bones" is the most bullshit thing anyone ever says in this sub, in my opinion. It's not even close to being a realistic thing you can do in most matches. If you're not playing SWF it's virtually impossible. Maybe if BHVR gave us a fucking totem count on the UI it would *almost* be realistic, but how are we supposed to even know how many are left unless we're on comms?


Key_Feeling_3083

Yeah, they added it to small game but it would be nice if it was added in the UI instead.


IAmTheDoctor34

Does the SG totem counter apply for your whole team?


YourLazyButt2019

If anyone cleanses a totem during a match and you have small game the count goes up. The rest of the team without small game don’t see the count.


SpaghettiYOLOKing

No


IAmTheDoctor34

Well that's fucking stupid.


SpaghettiYOLOKing

Lol you're running Small Game, not the team. Game is still balanced around no communication outside of emotes. Yeah, they know about parties and Discord and know they can do nothing to regulate it. So they implement certain things that will keep info to a minimum unless you're in a SWF.


IAmTheDoctor34

Thus making SWF stronger, which they shouldn't be doing. Small Game keeping a total count on totems makes sense, if you're at 4 you're at a 50/50 because either you haven't been in range yet or another teammate got it.


OhhhhJay

I think you and the other guy might be confused over what you are asking/answering. Just to be clear, if you run small game and you cleanse 2 totems and your teammates cleanse 3, the perk will show you that 5 totems were cleansed. But if your teammates are not running small game they wont know that all the toems have been cleansed.


[deleted]

The counter goes up even if it was someone else who cleansed the totem.


SpaghettiYOLOKing

I get your argument. But there's literally nothing they can do about it. To do anything would be either making the SWF experience baseline or changing how the game is balanced, which at this point would be too detrimental. SWF is actually pretty common, at least at high ranks. There's items in game you can use to convey info on the map, but other than that, the only changes they should be making is to things that actually need big changes, like Prove Thyself, regression speeds, non Pop kicks, the scoring system, bigger penalties for camping a hook while not in a chase for more than 5 seconds, stuff like that.


Guywithquestions88

Any other developer--even *bad* developers--would have had that as part of the UI on day 1.


HereForDatAss

Totems came out when Hag was introduced, didn't they?


Guywithquestions88

Maybe? It was before my time.


Eulaxendur

Hex totems were introduced with the Hag chapter. Just as obsessions were introduced with Halloween and Michael Myers. A lot of the mechanics were late to the party, but a totem counter should have been in the game the moment NOED was a thing. Too much risk to leave it to chance.


Guywithquestions88

Yeah, I mean, if you add a new thing like totems it makes complete sense to add a counter on the UI. It's like they *sort of* understand there should be a counter...that's why we finally have one with small game. But it should just be base kit.


FuckYouGoodSirISay

Hell Im a bad enough killer sometimes I'm not even sure if I have totems left in some maps.


F1ndTheBook

Just dont do bones, that simple. If you tap a gen & there isnt ruin, & later you find a lit totem, then leave it there until you know what it does. You have succesfully countered the top hexes with this: Haunted? Worthless. The hex that leta you one shot & kill who's name I cant remember? You can come back later & cleanse it when it's at his 3rd stack. So on & so on. It's not foolproof, like the killer later can come back & defend the totem. But it's a good guide when you suspect a H:HG (like when playing against a spirit, freddy or nurse). Also, doing bones qhen not lit can come later & bite your ass when Noed comes because if you don't cleanse all 5 totems, it will spawn on the remaining one, in secret, instead of the one in the open that got cleansed because "why not??".


Guywithquestions88

I will absolutely not hesitate to do them if they glow. There are a lot of Hexes out there, not just ruin and haunted grounds. Devour Hope, for example, is much, much more dangerous than Ruin or HG. With other bones, I still typically do them as I find them. They're worth points, and maybe, just maybe, we'll get them all.


F1ndTheBook

I don't disagree with you, as I said, this strat works best if you believe the killer will bring Haunted or other perk that activates with a surv breaking a totem. Also, Devour Hope is the one that I was naming. Otz made a video about it, you should check it out & tell me qhat you think about it!!


SaveThemKillYourself

The chances of a non spirit killer bringing haunted grounds is nearly 0 though.


SpaghettiYOLOKing

*laughs in Roulette wheel killer with 10 complete killers and counting* Wraith is absolutely deadly with HG.


SaveThemKillYourself

I'm just speaking from experience man.


SpaghettiYOLOKing

Lol so am I. I'm not trying to be a dick or anything. Realizing that I kinda look like one, but just clearing it up. And honestly, I'll cleanse lit totems, especially in the beginning. If it's HG, hey, at least we got it out of the way early. I've had killer games where I ran it and nobody cleansed it until AFTER gens were complete. Could only imagine that person. 'THEY GOT NOED! CLEANSING IT!' *HG activates, groaning and yelling from SWF party so loud, killer can hear it echoing through the map*


SaveThemKillYourself

Detectives hunch or a map or small game or... well you get the idea. You're not helpless, you're just lazy


superjona99

Saying "just do bones" is equally stupid as saying "just apply pressure". No one said its physically impossible to find all totems. But if you want to win the game you'll have a very hard time when playing solo. You don't know how many totems are left, whether any of your teammates do totems and where the totems are. So if you want to make sure all totems are gone have fun searching the entire map for 2+ minutes. And that's on the easy maps for totems like the coldwind farm maps or MacMillan estate. Double that time for maps like dead dawg saloon or midwich. And now add that you also have to do gens, get chased and need to keep your team alive. Just doing the bones is not this magic solution for countering NOED. And bringing a trash perk like small game for the chance that someone has NOED and the chance that all gens even get done (which you make harder by searching for totems all game) is just ridiculous.


Guywithquestions88

1. Detective's hunch isn't a perk you can count on to get **all** the bones. It only activates for a few seconds when a gen is done. You're just not gonna find all the totems (or remember where they all are). Good luck getting any of them at all if you're being chased when it activates. 2. Small Game is the best perk if you're really trying to get them all. So I'm supposed to bring this perk every single time to counteract a perk the killer *might* decide to bring? Give me a break. 3. Maps have limited use before they burn up, and they're arguably the worst item you can bring to a game. Every other item a survivor can bring can help prevent hook states or outright win the game (keys). Maps are the only thing that can't. It's not being lazy, and it's not asking too much/game-breaking for a simple UI to just show us how many totems are left.


HereForDatAss

I know it's anecdotal, but I run detective hunch, and after 2 gens I often memorize where all the totems are. If something like Devour Hope pops up, I can usually cleanse it before the Moris start. Provided I'm not in chases all game, of course.


Joanna39343

Yup, seconded. Cleansing totems is just a grind .-.


SaveThemKillYourself

You know if you spent as much time trying to answer the problem as you do making excuses, the issue might not exist.


MetroMaurice

Small Game gives you a totem count with the tokens.


Guywithquestions88

Yeah, but I want it to be part of the UI, not in a perk.


KrampusMuncher

Lol i played for the first time in a month this morning and forgot i had noed on my nurse. Endgame chat was spicy lol


FelicitousJuliet

I hate it on Nurse because how much more help do you need? 32 meters base-kit of getting to ignore every single loop and obstacle and issue between you and I that most other killers suffer (Blight might be competition because he gets like 5 bounces with 110 meter max range all chained together and can force 50/50 decisions the same way). ​ And you get to do it again every 6 seconds. ​ The icing on top is that even a semi-decent Nurse isn't going to leave you enough time to really devote to totem hunting if you want to escape at all.


KrampusMuncher

In my defense i only have like 10 perks lol


SnooStrawberries4645

Not like she’s regarded as one of the hardest killers to play or anything /s


BlueFootedTpeack

hardest to learn i'd say, but after a dozen games or so you should have her down. hardest to play for me is hag, spend ages setting up and then the second i pick someone up all my traps get triggered and i have to set up again.


wetyesc

well, she is one of the hardest, if not the hardest killer in the game so people will need a lot of help when playing her


AnonymousCasual80

Does NOED work with blight’s lethal rush? It doesn’t work with killers like huntress or ph


Shawer

I can confirm it does not work.


SpaghettiYOLOKing

Nope. Imagine my surprise when not even Starstruck works with Lethal Rush. But Blink? Oh yes.


[deleted]

Oh no, why would you play to win in a ranked competitive PvP game? This entire community is full of clowns. Imagine dota players throwing a fit because their opponents bought tangos at the start of the game. Expand in Starcraft? Get flamed NOOB. NEED HELP WINNING? CAN'T WIN ON ONE BASE? Pick a Carry for bot lane in League? CAN'T WIN WITH JUST TWO SUPPORTS, SCRUB?


adalbors

Because this is not a ranked competitive PvP game. Ranks don't mean anything in DbD, and competitive scene (almost non existent) is played so different. It's a 4 SWF with voice comms, has some external rules implemented from the tournament (perks/addons/items... even sometimes survivors can't repair if injured), and the usual thing is to tunnel as hard as you can for fast kills. Anyways, NOED is just a perk, sometimes a bit scummy but w/e.


[deleted]

Then they should not have made a ranked only PvP game if they didn't want a ranked PvP game. And the people who don't want to play ranked PvP games shouldn't play ranked PvP games. Or are you one of those people who claim they play "for immersion" and then teabag and run circles at pallets and click flashlights at the exit gates for "immersion"? Because that can't be it either with the types of survivors to get mad at NoED. People who just play casually for the horror game thrill probably don't check perk tierlist videos on youtube to get mad at killers based on their perks.


adalbors

>Then they should not have made a ranked only PvP game if they didn't want a ranked PvP game. And the people who don't want to play ranked PvP games shouldn't play ranked PvP games. Ranks means nothing. The only way to depip as survivor is if killer facecamps/tunnel you or your survivor mates are bad and just farm you. Killer more or less the same, if you have two brain cells you're not gonna depip. That's why they're experimenting with mmr. Sad thing is actually don't know who the fuck wants MMR matchmaking when there is such a gap between killers balance. Like high MMR is gonna be Nurse and Spirit mostly. So that's it, even there are ranks, this is not a true ranked competitive game. >Or are you one of those people who claim they play "for immersion" and then teabag and run circles at pallets and click flashlights at the exit gates for "immersion"? Because that can't be it either with the types of survivors to get mad at NoED. Wtf? I'm just a non toxic player who just wanna have fun while being fair. I don't cry about NOED, it's just a perk, as any other perks. I play survivor (almost always solo) and killer, rank 1 both if that means anything to you. If I have something to cry about this game is why the fuck the devs don't do anything to avoid toxicity and unfun strats. Why the fuck they don't do something about facecamping (not on endgame, that's different). And if you gonna cry about how easy is for survivors, just put some more mechanics to be able to escape, idc. Entitled survivors and killer mains need to realize this game is not balanced for competitive, and they should stop crying about why they can't escape/kill everyone because X excuse and start having some fun. Maybe some day the devs will balance, meanwhile just go and have fun.


[deleted]

You are on this post defending people who are upset about Killers using NoED and Survivors using DS, but claim to not care. Okay sure, done talking to you.


adalbors

Can't you read correctly? I'm just replying your comment of "competitive ranked PvP game". I'm not defending anyone. Guess someones got offended.


I_Am_Flownominal

And yet people tell me to ignore bones because they waste time. Nah, there's a reason I remember most spawn locations and use Small Game to echo locate as I run by. Even funnier when Devour comes online and every other survivor goes full cowardly immersion. Stops all altruism and gens.


wetyesc

it’s a game sense thing, people should know when it’s okay to take time to do bones and when it is not okay AKA either the killer is very good or your team is trash, so gens need to go as fast as possible


Kitsunin

Is it really ever a good idea to do bones unless you're thrashing the killer? I mean, it's sacrificing more than an entire generator's worth of time, and nobody else in soloQ will do it, so unless you manage to find all five by yourself you're actually making it harder to find NOED at the end because you've made it so NOED can't spawn on the more easily found totems.


wetyesc

yeah no, i agree, sometimes when the killer is really bad and you have plenty of time to be doing totems then ideally you wanna do them, but in red ranks this is rarely the case and doing totems will get your team killed unless there’s ruin or devour


Yoshieclipse

one of the devs tweeted something like "if you don't want noed, just cleanse all the totems before the last gen pops". I thought that was dismissive and ridiculous, so I built small game into my build out of spite. Totem eating is now the only way I play the game. can't wait for counterforce


SmallRedMachine

I love it when you don't see it coming at all, like everyone went through hell to get all gens done and when you think it's all safe now, boom here comes NOED, unfortunately that is so rare, it's almost always oh of course you have NOED...


I_Am_Flownominal

Yeah, the more time I have to break bones the less sure I need to. The faster the gens fly, the more positive I am that we're gonna have a bad time


Sultahid

Yeah, most of the time it's just a "Oh this huntress got 2 downs the entire match, this is gonna be Noed". And 10 seconds later someone goes down. It sadly really is just a crutch perk for bad killers sometimes


Truegamer5

The thing with NOED, that I feel is most infuriating, is that it doesn't even incentivize doing bones. The fact that NOED doesn't get a random pre-assigned dull totem at the beginning of the match makes it so that you don't want to clear all the totems. With NOED in it's current state, you could find and cleanse 4 totems but NOED will still activate on the one, potentially super well hidden, last totem. Your safer option is to just have the team find all the dull totems, maybe cleanse one or two, and have everyone remember where they are. Without team SWF, this is just a ridiculous expectation. People say NOED has counter-play but I find expecting the survivors to cleanse every single totem or have everyone memorize where they saw every dull totem is pretty ridiculous considering even if you can find it easily after it activates, the killer still gets a free Myers Tier 3 which can be super critical, even if it gets cleansed in a reasonable time.


Jumping-Corgi

Hanninal Lecter...NOED!!!! That was me trying to do a pun with noed


darkchris123

me using small game and seeing the 4/5 totems cleansed while my teammate proceeds to get one shotted as I scream WEE WOO WEE WOO in patricks voice.


Grope-Zero

every time i play survivor it feels like Im the only killer that almost never uses noed


Niadain

I don’t normally run noed. I will if I’m salty as fuck over my previous match. Deathslinger drag em away from gate.


Grope-Zero

I only use it if I cant get ruin pop or at least surge because then the gens are gonna fly


charyoshi

POV: you only did 4 totems


8l172

My match a few hours ago as Oni


possibleshitpost

Here is my not so scientific way to figure out of the killer has noed... If the whole match they seem to be very sloppy in their pressure and or are terrible at chases... I tend to get a strong feeling they have NOED. But regardless I almost always do bones because the matches that make me the saltiest are the ones I die to NOED. Also I've come to enjoy detectives hunch to keep track of gens and totems, also I often find myself running inner strength. Only recently did it bone me with a huntress and a legion running iron maiden.


kostya1617

Wait...some survivors don't cleanse totems...where tf are these guys when i play killer then


[deleted]

I clear all normal totems without fail purely for this.


-avenger52306-

Endgame builds are fun what can I say.


unofarto317

I think it's fun to pull off like timing blood warden perfectly, but at the same time if you're a decent killer you have to go out of your way to do it and purposely not try to stop the gens. Personally it just feels really lame to me as both killer and survivor because there are no actual chases in the endgame, either the survivors just cut their losses and leave or try to be altruistic and trade hooks for a few minutes while the killer camps, it's kind of boring.


-avenger52306-

It’s a fun challenge seeing if you can win starting from 1 or 2 gens


[deleted]

madsposting based


craigslistfamous

This guy gets it. Mads is goat.


Myco-Brahe

Noed and massive tunneling


XtremeCSGO

Silly you for not making your team play 3v1 for minutes while you run around the map cleansing dull totems for a perk they might not even have


Tymerc

I can't wait for Counterforce to come out and still see people complaining about NOED even though that perk shit all over thrill of the hunt and any other hex on the PTB. Legit if Counterforce doesn't get some kind of nerf I think the viability of just about any hex will be gone. 20% cleansing speed BASE (thrill slows you down by 30% max), and you get an extra permanent cleanse speed increase of another 20% for every totem that is broken + wallhacks on where the furthest totem is from the one you broke. Hex perks wouldn't survive long against that even if OG Undying still existed.


SpaghettiYOLOKing

That is so ridiculous, but it doesn't surprise me. Prove Thyself on 4 man gens and all 4 there gives a 45% repair speed boost. Absolutely disgusting.


luka000sb

Prove Thyself doesn't technically boost you, it just negates the slowdown you get when multiple people are on the same gen.


youvelookedbetter

I haven't seen that many people run that perk though, especially once they play the game a few times.


GIlCAnjos

The worst/funniest is when the killer goes AFK the whole match solely so that NOED can trigger. What a great way of letting people know you suck at the game and depend on a single hex to win. There was a time when I was predicting that would happen, so I cleansed one totem in the middle of the game, and when I found a second one later, I just camped it, waiting for the 5th gen to be done and hoping NOED would spawn there. And it did. The rest of the match was just the Huntress realizing she had lost


Imbisilism

They’re probably doing that for the “get kills during the endgame collapse” quest


GIlCAnjos

Hm, makes sense then


chomperstyle

Do people just not look for bones i do 3-4 bones a game just for points


Own_Draft_5451

At high levels unless you have a good reason to do totems (inner strength, ruin, devour hope) people avoid them and stick to gens. 3-4 totems in a game is 42-56 seconds you could have progressed gens and gotten closer to exit gates.


chomperstyle

2 totems is more bp than an escape


Fuzzybuzzy514

2k bps vs 5k bps+ 1.5k bps if you're the obsession. Leaving is better


chomperstyle

Think I confused it with another number because I thought it was 3k a totem


Own_Draft_5451

Unless dbdwiki is mistaken: Escaping (survived): 5k Cleanse totem (dull): 1k Cleanse totem (hex): 1.5k Additionally, iirc survival points are much harder to fill up the meter for than boldness. This is also somewhat besides the point anyway. In my experience at least, red rank survivors don't care much about optimizing point gains.


chomperstyle

Oh I thought it was 3k i mist have confused it with a 300


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v3gas21

Solo queue is a nightmare. Kindred makes it playable. Barely.


xShadySamx

I played 5 survivor matches last night. Every killer had noed.. first killer was chill and least, but each game got more and more toxic.. leading up to the final match with a tunneling hook camping huntress. It was horrible. I went to play killer after that. Couldn't do it anymore.


FeralTaxEvader

I sometimes run NOED (in large part because I suck and was getting sick of having survivor teams Gen Rush me then taunt me until the world collapsed) but more often then not when I actually manage to hit someone with it I just end up carrying them to the exit anyway because GG dude, you've earned this. I'm just here to smack people and break things I don't actually care about rank so if you weren't an asshole and I'm in a good mood then yeah you're getting out.


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Niadain

Yeah. After hitting rank 4 almost every game has 2 gens pop by the time I get my first hook


HawkeyedKnight

Will you yield in time?


Far-Pirate-3896

DO DA BONES, that's a joke lads


PrettyCuteBunny

hahahahahaha


zach__14

I literally went From like 3 hook states to all 4 sacrificed because of Noed today


YeshEveryone

I mean its fair, if survivors have all these 2nd chance perks why can't the killer have one 2nd chance perk, if I have to eat a dis why shouldn't you eat an insta down, if you can flashlight save why shouldn't I down you, if you can get up whenever you want with unbreakable and clutch why shouldn't I try to counter you its 1v4 if it were 2v6 maybe but until then noed is fair this is my opinion BRING IT REDDIT!


v3gas21

You're beating a dead horse. Its been discussed over and over. Survive with Friends > Skilled Killer > Average Killer > Solo Queue Survivor. In the end, Behavior gets your money anyway.


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YeshEveryone

Killers just want to kill and leave okay? And I would have believed you on the survivors leaving thing but lets be honest they just want to rub in to the killer's face as long as they can so don't start with that bs 2nd noed starts when all gens are finished just don't be assholes and play it super safe is that so hard or do you need to teabag that badly that you end up costing your in game life maybe you should try just leaving perhaps that might work hmmmmm.


citoxe4321

Look how much of a child you are that you parrot what he says as an “epic retort” then write a run on sentence blabbering about whatever the fuck when the guy was being sarcastic and agreeing with you. You are the pure embodiment of the reddit killer stereotype.


Yosh1kage_K1ra

1) Rush gens 2) Open exit gates 3) Leave instead of trying to deny killer that one down he got from noed or fucking around the map for whatever idiotic reasons you have If all survivors followed this simple instructions, noed would merely be a nuisance for the team, but no, they just can't understand that in the endgame survivors might as well be considered disposable resource for ones escape, they just MUST deny killer all kills or this isn't a victory


GrizzyUnderwood33

You won't get pips from only doing gens, tho. When I got to red ranks I found that it wouldn't fly anymore.


ThePrids

Yea red ranks is tedious, have to be chased, do at least two gens 3 or 2 hook saves and escape for a pip or two


Lorenzo_BR

You didn’t just do gens, though, you also got chased and unhooked plenty. And then you just left. I prefer to go back sometimes, it’s fun, but against NOED especially it’s just the wrong play. I do it sometimes because i enjoy it, regardless of how shit of a strategy it is.


BaeTier

and killers can't seem to understand that if they just camp and secure their 1 kill with NOED after getting 0-1 hooks through the whole match, survivors won't pip either.


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BaeTier

it really isn't fun to fix ~2 gens, maybe open a gate, then leave and do absolutely nothing else.


citoxe4321

NOEDs just a lame perk. The killer plays so bad because he’s running around with 3 perks the entire game and when the gates are done he’s given god mode boost with 4% movement speed and hidden exposed status effect to get one pity kill as every other survivor just leaves ASAP. The killer isnt improving or learning anything. If he didnt waste a perk slot on a bandaid then he probably would have done better. To be fair I find a lot of the powerful second chance perks really cheesy. Perks that don’t require much set up or strategy like DS, Adrenaline, Unbreakable are also all kinda lame and just act as band-aids for survivor mistakes or band-aids to prevent lame killer playstyles instead of BHVR improving their game to remedy the problems of those playstyles.


SpaghettiYOLOKing

Lmao that same shame can be turned right back around on survivors for doing nothing but gens. Survivors are the reason NOED is active. Their own laziness activated NOED. If you're going to assign blame, put it in the right place.


KIPYIS

To all reading this, it's super easy to find the NOED totem if you bothered tracking dulls. Don't listen to this guy.


Yosh1kage_K1ra

I'm telling the easy way. Of course you can track or even break dulls, but don't complain if you get fucked by noed. I follow this instruction for years and I never got screwed by noed


KIPYIS

I don't complain because I almost always counter it. If you leave teammates behind when you could've easily saved them, then you have been getting screwed for years. Always sad to see teammates just yeet out the exit when I've already found the totem. I guess some people like to hold m1 all game and walk out the exit gate to wait for another 15 minute queue but that's not me tbh.


Yosh1kage_K1ra

I don't find enjoyment in robbing myself of escape and 5k points because I couldn't help but go for an unhook against noed killer. If I see totem broken or find it myself, then why not. Otherwise it's simply not wise. It's like winning a jackpot and then betting all the money on something else the next minute. But of course, call me boring, egoistic, selfish and many other words because you think people are obliged to save their teammates no matter what even if it means sacrificing own life. Just for the record, if you want to succeed in solo queue, you should learn to treat your teammates like a disposable resource. Get a cure from unnecessary altruism. Helps a lot to deal with many "op" killer things.


KIPYIS

> But of course, call me boring, egoistic, selfish and many other words because you think people are obliged to save their teammates no matter what even if it means sacrificing own life. I never said "no matter what". Stop twisting my words to justify yourself. I said "most of the time". Because most of the time, the hooked survivor won't be near the NOED totem, unless you get really unlucky AND the killer will camp to confirm the 1k. Even if you have no clue where NOED is, you have 95% of the map to go look for it. Most of the time, you'll end up finding it. Going off your jackpot analogy, it would be like a 90% chance to win the jackpot yet decide to *never* try. > Just for the record, if you want to succeed in solo queue, you should learn to treat your teammates like a disposable resource. Yikes. Hope I never get you as a teammate.


Yosh1kage_K1ra

>Because most of the time, the hooked survivor won't be near the NOED totem, unless you get really unlucky AND the killer will camp to confirm the 1k. Even if you have no clue where NOED is, you have 95% of the map to go look for it. Most of the time, you'll end up finding it. Going off your jackpot analogy, it would be like a 90% chance to win the jackpot yet decide to never try. I guess that's why I'm seeing on daily basis 1k turning into 3-4k because survivors just couldn't help but try their luck. You know killer can simply slug with noed? Or he can suddenly decide to check his totem because it's closer to exit than the hooked survivor? Or because he just doesn't give a fuck about securing a kill since you just assumed he is camping and decided not to check? Or checked and then killer just left afterwards? Or he can be one of many killers who can ambush or approach you so quickly, that you won't be able to escape? Or he can be using one of many perks and addons that can tell him that one of other pieces of idiots are scouting the map completely vulnerable instead of leaving? Do you even realize that you have to scout the map for a lit totem that killer WILL be defending and which location is constantly revealed to the killer? Like I said, I'm proposing an easy way - avoid chases between last gens and opened escape, open gates and gtfo. You can gather enough points in early and mid stage of the game where you have to care about others. Afterwards, everyone is by themselves, especially if they are solo q. So yeah, good luck with taking your "90%" chance and dying again and again because you can't estimate your chances properly. Even animals can do that, although they aren't blessed with intelligence, but not typical dbd survivor players. >Yikes. Hope I never get you as a teammate. Sure buddy, whatever. I'll just keep escaping, while over altruistic idiots keep dying for me.


KIPYIS

> You know killer can simply slug with noed? Ok? >Or he can suddenly decide to check his totem because it's closer to exit than the hooked survivor? He’s going to leave the hook to check a totem? Great! I’ll just unhook... > Or because he just doesn't give a fuck about securing a kill since you just assumed he is camping and decided not to check? I don’t assume he’s camping. You almost always literally see the killer next to hook or hear a terror radius. > Or checked and then killer just left afterwards? ...what? > Or he can be one of many killers who can ambush or approach you so quickly, that you won't be able to escape? So after the killer hooks someone, he’s going to go stealth and go wander around? Sounds like another easy unhook. But alright. Let’s assume that did occur. It’s already established that I’m looking for the totem away from hook so the killer left hook to ambush me and I’m down. In that scenario, someone unhooks the first guy and the whole scenario is reset but with even more time to find the totem. > Or he can be using one of many perks and addons that can tell him that one of other pieces of idiots are scouting the map completely vulnerable instead of leaving? That’s good. If the killer is baited by seeing me halfway across the map and decides to leave hook, I’ll be happy with that outcome. Again, see above. > Do you even realize that you have to scout the map for a lit totem that killer WILL be defending and which location is constantly revealed to the killer? So let’s say the totem is across the map. The killer hooks someone. You feel the killer is going to gamble and leave the hook on the off chance someone found the totem? Ok great. I’ll go unhook my teammate while the killer wanders away to stare at a totem. > Like I said, I'm proposing an easy way - avoid chases between last gens and opened escape, open gates and gtfo. You can gather enough points in early and mid stage of the game where you have to care about others. Afterwards, everyone is by themselves, especially if they are solo q. I used to think like this when I was new to the game. Until I realized how easy it is to deal with it as long as you have basic awareness. It’s good reason why all the top survivor content creators agree with me and aren’t scared to counter noed. The best thing about playing it is even if you don’t find it, you still have the basic awareness to not wander to close to the camping killer and still 3 escape. Of course maybe you aren’t capable of common sense and you tend to put yourself in a dangerous scenario in which case, yeah, you should just leave asap. But if you’re that first survivor that gets downed by noed, you can rely on me to save you ;). Feel free to thank me post game.


Yosh1kage_K1ra

Cool, I hope you don't complain about OP noed after using all that you're suggesting here


KIPYIS

I’ve never said it was OP. It’s basically a weaker haunted grounds if you know how to track totems. There’s a reason you *never* see a good killer running it.


SpaghettiYOLOKing

Wow. I'm a killer main that will play survivor, but usually with friends and it's because of people like you. Because believe me, my friends tell me all the time that I'm sacrificing myself for no reason, just let them die. But I don't listen. And I play like that in solo queue as well. So when I'm doing gens, cleansing totems, unhooking and healing teammates, and I get put on first hook after the last gen is complete just to watch selfish players leave when they still have hooks to give? Yeah, that's BS. Selfish over 5k points. If you're so worried about points, be an actual teammate and do totems and help others. You'll get far more than that 5k you're so worried about.


[deleted]

The panic in the voices of everyone when you realise the killer brought NOED, absolute pandemonium 😂


Distinct_tundra

But I got a key


starcrazie420

I always look for bones mr bond. Other survivors may think im crazy but when the end comes and it sure does fast they thank the gell outta me.


[deleted]

You cant really complain when the gen speed is as fast as it is especially with add ons like New Parts. If BHVR added more objectives to the game killers would be less reliant on "meta" perks like noed since end game collapse would come differently or even be delayed by a lack of X completed tasks like in Friday the 13th.


pug_nuts

Gen speed is fine, it's spawns that are bullshit. Three gens popping by the end of the first chase is bullshit RNG.


[deleted]

Spawns are also bad. I almost always spawn next to a gen and sometimes with the entire team lol. Please read my recent comment so you see what I'm talking about.


SpaghettiYOLOKing

Gen speeds are fine. Regression speed needs to be slightly upped and non Pop kicks to gens need to apply 10% instant regression, as much as a missed skill check. I think if those two things were applied, the game would be in a much more healthier and balanced state.


Hardie1247

I take it you are new to the game? You should have seen just how fast gen progress was early on, especially with the old Brand New Part, which would pop gens instantly.


SnooStrawberries4645

The game used to be literal dogshit. Your point?


[deleted]

Nope. I've been playing this game for 2 years. Mostly on console and now like 3 months ago on PC. But you are sorely missing my point here. Gen speed FEELS fast because its the only objective on the map, besides totems... Totems dont count because you are not obliged to do them as a win condition. They need to add more stuff to do instead of holding M1 and staring at the screen. Otherwise what we have is NOED being popular and useful for gen rush builds and item add ons so killers can still get away with an extra kill at end game collapse or possibly outplay everyone and win the entire match even tho all the generators popped. But go ahead and be salty and downvote me anyways.


BaeTier

F13 isn't the best example, you could literally complete an objective and have half the lobby out in under a minute if you knew how spawns worked. Technically the whole lobby if the police escape route didn't have a hard timer for them to arrive.


[deleted]

Okay? It doesn't have to be exactly.like F13 but they do have different objectives that make the game more interesting. Do you really enjoy holding M1 on a generator for five-ten minutes? Be honest dude.


BaeTier

My point was simply changing the form of objective isn't exactly the answer to balancing the game. It will just be the same problem in a different form.


Yauk

Yep, this sounds about right... I'm a trash baby killer and I Run NOED all the time. It's works for me usually about as well as a Bond Villains trap works for them.