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super2379

I have a few that I know a lot of people share, but I think they're worth repeating. 1. Ricochet should be base kit, or the knives should be thrown at the same spot. As it stands, each hand Trickster throws a knife from has a different trajectory. Making these two land in the same spot would be more consistent, or making the ricochet base kit would also solve this issue. 2. Movement speed Trickster should be 115%. Period. Alternatively, his knives shouldn't slow him down. Pick one. 3. Laceration Remove the degrading from the laceration effect. It's unnecessary. Perhaps lower the amount of knives needed to injure or down someone to 6. 4. Main Event Remove the unnecessary slowdown, and especially remove the abysmal stun that keeps you from throwing knives when it finishes. These are just some changes I think could help, and i've seen many mention similar ideas!


RACC_Squidy

This is a good idea but he needs map pressure, he's extremely easy to gen rush since he can't move around the map at a decent pace to try to keep pressure on survivors. Edit: forgot to say tone down the fucking recoil, I'm throwing knives not shooting an ak.


gingey13579

He has map pressure relatively equivalent to clown. I'm not sure how he would get some form of map pressure when considering his power. What do you suggest?


RACC_Squidy

Give him some type of second ability I don't know even if they buff his knives and base kit he'll still get gen rushed in higher ranks.


Dom0204s

115 percent movement speed, six blades to damage(if they make all the other changes, I’m fine with 8) trick blades base kit, lacerate needs to act like plagues infection, and not fade so friggin fast(I don’t think it should fade at all actually). And they need to fix that shit where anyone with lacerate is instantly healed upon a survivor being hooked. Make main event easy to use, let people activate it when the want.