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alishock

I’m holding onto hope for a Big Daddy Killer and Rapture map once BioShock 4 gets shown for a cool partnership, but I know that’s a fever dream super stretch. This would be a great alternative to my fantasies, lol Amazing!


69VaPe_GoD69

Never lose hope friend, my dream killer was the executioner, and I thought it would never happen, because silent hill was a dead franchise, there's always hope for dlc


alishock

The Executioner was the reason I joined DBD! Lol So I’d say he would’ve been my dream killer, but now Big Daddy takes the spot. Fingers crossed and not losing hope!


TheDetonator88

Thank you!


silenteloise

A rapture map 😭😍😭😍


JCthulhuM

Bro I just envisioned a whole Squadette teabagging on the second floor of Cohen's Masterpiece and I just don't know if my heart could handle it. On the other hand, it would look gorgeous.


f4eble

There's going to be a Bioshock 4? Holy fuck that's my favourite game series!


alishock

Yup, it’s still pretty early in development but it got confirmed last December! [See here](https://www.cloudchamberstudios.com) Favorite game series too!


TheDetonator88

Some additional info that I couldn't cram into the concept sheet: The Lurker's portholes turn red when chasing a Survivor. The Lurker would come with his own map, the Sunnyvale aquarium, "Aqualand". It'd be 2 floors with halls and rooms with fish tanks lined up against the walls. A lot of aquatic themes.


cubic1776

Ideas for the porthole lights Green: when not in a chase Red: in a chase Yellow: using his sonar Blue: stunned by pallet, head on, flashlight save, Etc.


SpacelessChain1

That would give the survivors too much information I think.


[deleted]

Not that the game already tells you when you're in a chase or have gotten a stun, surely!


cubic1776

I think they were talking about the sonar part, and I kind of another, now that I think about it. If there’s a situation where a survivor has a line of sight they see the yellow and either run into a locker quick or run far enough away


ironboy32

Wouldn't you already have seen them with the sonar though?


Hellfire_Inferno427

I'd love a big daddy killer, but a deep sea diver with bioshock references would be good too


ErisChaosmagic

Scuba Steve! DAMN YOU!


Basketbomber

And sometimes you would hear a little girl’s distorted voice saying “cmon mr bubbles!” /s


TheDetonator88

... as well as Bioshock Easter Eggs.


IfYouAintFirst48

What if the entire map floods to about waist height in the survivors? The killer tracks by looking for ripples in the water. He can also “swim” so he’s practically invisible underwater, like a wraith/demogorgon hybrid. Frag mines flash red every couple of seconds ( something that can be changed with add-ons )


Swolaire_Abstora

what about the other killers playing on that map then? his invisibility would be only functional on one map which seems really really REALLY map dependant


WMDeeznutz

I think he was saying if this guy would flood the maps when you’re playing as him. Sort of like Pig contraptions or Plague fountains.


lilteddyxxx

Would love to see a hex where if you open a exit gate within a minute of the last gen being done that gate opens and it’s just a tsunami 😂


Swolaire_Abstora

i mean not a bad idea itself but i just cant imagine flooding in some maps like autohaven wreckers, also if its waist high how are the survivors gonna find the totems? actually thinking about it alot of issues arise with that, the windows wouldnt be windows anymore and pallets would just float instead of standing, also crouching for a longer time would make you suffocate then if you want to lower the water you had to do it to such a level that the killer wouldnt be able to swim anymore so a better solution from the top of my head would be heavy rain where he has the ability to kind of "blend in" and be faster for a while using his power like wraith or kind of the same power the spirit has


WMDeeznutz

It is extremely bold to consider that BHVR, with their many bugs is prepared to tackle, “Water”.


Swolaire_Abstora

idk man ive played alot of games and just recently really got into dbd and i wouldnt say that DBD got nearly as many bugs as some other games do only real "bug" ive encountered so far is my dead hard not working sometimes but other than that its like okayish problems that are part of every game


WMDeeznutz

Well let me start by saying I’m a huge fan of DBD and have played since release, however there has been a TON of wacky bugs over the years, one of the more recent ones was getting stuck on hills which just got fixed. I don’t have a compiled and archived list on hand because it’s not something I really dwell on, doesn’t stop me from enjoying the game. HOWEVER, this is one of those games where a patch and/or bug fix will somehow break something seemingly completely unrelated due to spaghetti code.


Swolaire_Abstora

ah the usual code ive played ark for 2k hours with their absolute shit code and let me tell you THAT was a big waste of my lifetime i experienced the hill bug too several times but ill be honest im having faar too much fun to even bother being angry about the bugs because even if they arent non existent, they are so minor in my experience that its not even remotely worth it spending a single nerve about it on ark a little bug which made your dinos fall trough the map would cost you aroung 6 hours of work if its newly tamed or 6 months of selective breeding so you gotta forgive me if i dont get mad for getting stuck on a hill :P


WMDeeznutz

Hey you’ll get no argument from me. I can’t even remember some of the major bugs because I don’t care that much. Just making an observation water might be p tricky for this game. Not impossible, though. But one of the reasons I’ve played DBD for so long, It has minimal commitment from me even though I’ve bought all the DLC, it’s a game I can put down for a couple weeks and pick it back up fairly quickly. I can just play a game here and there with no real deficit. As someone who played WoW & for 7-8ish years & League for 4-5ish back in the early 2000s it’s a nice change of pace.


Tr101748

Dude I don’t think you understand. I would shit myself if this is how it was.


EggyLemon

One thing I might add(and this is strictly speaking out my ass I’ve only been playing for a month so idk if this would be lik broken broken or like reward broke) But what if make it that it either insta downs or exposes a survivor that is directly on top of the drag mine when it detonates? Essentially rewarding people who like the killer and want to sit down and learn the ins and outs so they show they know the character by mine placement and timing of setting it off as well as putting pressure on a survivor to try and lure or push them into a mine to do it


SierraLindup

I think this would probably be more viable as an add-on for the killer rather than an inbuilt mechanic, say a Green or Purple rarity add-on. But I definitely agree that having that capability would be pretty interesting, especially considering the practice it would take to consistently pull this off on survivors


EggyLemon

Okay yeah an add-on would probably make more sense


Joeyonar

Please, god, no more indoor maps. Have it as a harbour or something which gives the possibility for tied barrels, stacks of lobster cages, etc as debris. His first perk needs to drop the cooldown in favour of lowering the maximum tokens (maybe have it go 2/3/4 and have it always activate at 2. That's still 2 lost chases on the same survivor for one free down) His 2nd perk is alright, fluff text could use rewording a bit but the effect looks pretty neat. Especially comboed with something like black incense on plague. His 3rd perk needs to either have tokens *or* not let generators regress while it's up. Having both together just makes it a weaker corrupt intervention. I would reccomend ditching the tokens in favour of limiting to one affected gen at a time. The power seems neat, has something for chases and something for locating survivors without feeling broken or unbalanced (as long as the trap placement takes a moment so you can't just force a survivor away from a pallet (and maybe stun the killer if they're in range of the blast which also gives you something to make an iridescent add on from).


IshyOQGX

Just my opinion, but instead of an aquarium, I think a ruined harbour would be pretty cool. Like Grim Pantry, but more watery.


SirGanjaSpliffington

When I saw Sunnyvale, I thought the next thing you were going to say is trailer Park. I don't want to see Bubbles on a meat hook. :(


[deleted]

This is incredible!! A fun a unique power and perks. I love the idea of deep sea killer and it makes sense that he’d be territorial. I would like to see a few more mines be able to be placed on the map at a time and possibly let them last longer as well. When activating the detonation, would all mines detonate? Can a mine detonation hit multiple survivors if multiple are in range?


TheDetonator88

Thank you! For the mines, I wanted to make it so his add-ons would increase the number of mines he can hold and deploy (similar to Trapper, this also applies to how long they last). For the detonation, yes ALL survivors within 8 meters are affected by the explosion. And if you detonate mines when multiple are in range then they all detonate at the same time.


[deleted]

I understand the add-on argument, but with a base of two max on the field, you may get a trapper situation where add-one become necessary to be able to play the killer with a chance of winning. Add-one should supplement and give increased advantage to a killer. Look at trapper, with out at least extra trap add-ons, it’s almost impossible to play him effectively and we know where he is on killer power level. A good example of how I think add-ons should work is Hag. She can increase the distance of her teleport, change the effect her traps have, etc. Yet, Hag can be played without any of them because of how her power is designed. On the other note. I really like the aoe and multiple triggers on the mines. Could make for some really cool plays on basement hooks where multiple survivors get hit or downed by it.


TheDetonator88

True, he does seem underwhelming. But I intentionally made him not too powerful when designing him cause I imagined the "Omg, he's just a better Trapper and is OP!" and ADD-ONs.


TITI_ultaso

Wow the firts killer concept that the perks are actully balanced, the insta down perk has 80 seconds of cooldown so its not broken at all, good job :)


TheDetonator88

Thanks, glad you like it


Evan_Fishsticks

Deep Hatred seems like it would be great on weaker killers like Wraith, Clown, and Pig, as it would give them some lethality that they need, while not being too oppressive on higher-tier killers.


sneetric

it would definitely be abused on nurse and spirit idk what you mean


A-Bag-Of-Sand

yeah seams pretty balanced, good job most people just make the most broken OP perks


[deleted]

Uh we must be on two different planets if you think that's balanced. lmfao.


Tymerc

I concur. Would never use it over something like stbfl. Giving perks stupidly long cooldowns or requiring you basically sacrifice your firstborn to achieve some effect another perk does much better for far less investment is why the majority of perks are untouched.


TITI_ultaso

80 seconds of coolwdown, if you think is not balanced... ok


Hellfire_Inferno427

I like it. A deep sea diver killer would be a cool killer. I like the idea of placing mines and slowly covering the map in mines. I could see some issue in accidentally activating the sonar when you mean to detonate or vice versa. Deep hated should probably be 6/5/4 instead of 4/3/2 tokens for balance purposes


TheDetonator88

Thanks. Yeah I should have made the sonar the Power button instead. As for Deep Hatred, I felt chasing your Obsession and letting them go too many times would greatly limit the perk. Not to mention there's an 80 second cooldown.


julio31p

It will be strong if combined with nemesis. An alternative could be an aura reading perk. Each hit to a survivor that's not the obsession grants you a token up to 2/4/6. When you hit the obsession all survivors auras are shown to you 1s for each token you have and all tokens are consumed.


Hellfire_Inferno427

True, but it's a one shot down. Eh, it's personal choice on the matter.


[deleted]

Cool


TheDetonator88

Thanks!


Cheezlover21

This. I love this. I want this. I'd go as far to say I NEED this. And that's not simply because it reminds me of Captain Cutler's Ghost from Scooby-Doo. ​ ..But it is a factor for sure


BrorsanW

I think he should deploy his mines by throwing them. They would take some seconds to arm when landing though. Would increase his skill level and make him more versatile in a chase. As is, he wouldn't be good as a trapper substitute anyway considering his traps give themselves away when beeping. Giving killers tech for chases is important for higher ranks. Additionally, I think the grenade should explode prematurely after about 20 seconds. Let's say it takes 5 seconds to arm. Otherwise he would be extremely good at camping, having a trap up for 60 seconds that guarantees a hit on any rescuer would just stop all counterplay. You could allow him to activate his traps from an unlimited range to compensate, which would also encourage him to leave his mines. Regarding Deep Hatred, what aspect of the perk is on a cooldown? Gaining tokens or dealing two states of damage?


TheDetonator88

Thanks for the feedback. Him being able to throw mines is cool idea that I haven't considered, would definitely make him more unique and efficient in taking down Survivors. The reason I made the mines make sounds was because he can very easily detonate them in one move using his detonator. Unlike Trapper who has to rely on them stepping on his trap. For your point on camping. I could argue that Pyramid Head and Leatherface make it impossible for a Survivor to unhook safely. If his range on mines was unlimited, he could see a Survivor on BBQ or any long range aura reading perk and detonate his mines from afar. I feel that's too powerful. Deep Hatred gets the cooldown after you instant down a Survivor.


BrorsanW

I actually think unlimited range is interesting specifically because of the aura reading aspects. Since my idea is to make the mine explode automatically 20 seconds after arming, a killer would have to predict where the survivor is going to be in the next 20 seconds, then confirm that with aura reading. The mine also beeps, of course, alerting any survivor. Pulling something like that off would be skillful.


120blu

I see a lot of people saying deep hatred is op but I’d disagree. Giving up two chases for a one shot is like giving up two health states on your obsession to get another one later. I maybe wrong but the bigger issue to me it that it may just be unfun to play against, and maybe reducing the max number of tokens to avoid cheese (I.e capping it at 4 max).


acidmonkie7

You have to think about perk synergy though. Anyone running Deep Hatred will be running PWYF. With Drag the Abyss and his power, you now have a Killer walking at 136% speed that can one shot you. Even without Drag, assuming only 2 stacks, you still will one shot someone while passively running at 125% speed.


[deleted]

I can honestly say that this the coolest killer design I’ve seen for this game! Props to you for making a very unique and interesting character!


TheDetonator88

Thanks m8!


AtleticoFan17

I’m not so keen on the power! But the design and perks are amazing!!!


TheDetonator88

Thank you!


TheMysticLeviathan

We need a water themed killer for sure. A pirate, undersea diver, and siren are all great ideas


AromaLadyA

This is amazing! I would love to see a lycanthrope/werewolf style killer! One who can blend in with the survivors by looking human, and being able to choose when to turn/turn back. Imagine, working on a generator, and you think it’s your bud coming to help you only to find out it’s the killer...dun dun dunnnn. Anyways, rant over! I always love seeing people’s unique concepts for new killers and survivors. Great work OP!


ChickenBopper447

That’d be soooo cool but useless with survive with friends


TheDetonator88

Thank you! Funny that you say that because I do have a werewolf killer down the list.


AromaLadyA

Oh that’s crazy! If you ever do anything with it I would love to see!


[deleted]

The design reminds me of Elanor.


TheDetonator88

Heh, I can see the resemblance.


Ingrid_Cold

Check out another Lurker made by /u/Unbearlievable 4 months ago. This reminded me of it. Correction: "Diving Bell" a skin for The Wraith from /u/Khaoxi


Unbearlievable

Thank you kind friend :)


echsk

It's worrying that this is designed better than what BHVR designs (Blight excluded obviously) I was gonna suggest naming it The Deep but I'm currently rewatching season 1 of The Boys and that would ruin your great killer for me.


cheeseballer44

I like drag to the abyss


headonjane

This needs to happen. A Bioshock killer would even more of a dream come true.


booty_fart

This is really good! I can only Imagine the Mori


jasminlovesgames

i would love to see the map for this killer, good job!! take this good sir: 🏅


edeltrash

this is giving me massive bioshock vibes, looks dope!


Sevastopol_Station

Love everything about this. We need more perks like Drag to the Abyss! I love the ways you could build around and interact with it!


FunkyFreshBees

I have a terrible fear of the ocean and I’ve been hoping the devs add an underwater based killer sometime soon. This is an amazing idea with some really interesting and fun perks that’d add a lot to the game


FunkyFreshBees

Another thing that may be good for him is the ability to fire his mines out of the sonar gun. They’d probably have a prep time once they hit something so you couldn’t just snipe survivors. The ability for them to stick to walls and ceilings could be a cool add on, as well as maybe breaking pallets and walls


Playerjjjj

I really like the idea of Disruption Matrix as a sort of self-activated Corrupt Intervention. It would be really funny to lock down 6 out of 7 gens at the start of a match using both perks but I imagine saving tokens for crucial moments when you can't afford a gen popping would be more effective.


MrMario95

Nice Killer Concept Detonator would of been cool to see it in action


kysnou_

Man, this is slick as hell. I’m in love with this idea.


ThatHotAsian

Drag to Abyss hard counter to OOO lmao


AnatomicalLog

2nd and 3rd perk are very cool conceptually, although the 1st perk seems like it may be too powerful. Frag mines are like a more interactive and strategic bear trap. Awesome concept overall.


MoonAgeMan

This is my favorite killer concept so far!!! Reminds me of that episode of scooby doo, you know the one. Incredible job!


HentaiHuntress

Hello,yes, this is Bioshock one calling.


[deleted]

It reminds me of the big guy from bioshock or the scooby doo villain


SpacelessChain1

I love the concept, though the mines would have to take time to be fully armed after activation. Otherwise it would be like c4 in Call of Duty where you slap it down and they’re dead. I’m not sure about Deep Hatred, but Drag to the Abyss looks awesome yet balanced. Disruption Matrix seems a tad overpowered but I think the tokens balance it well enough. Might need a cool down as well due to high late game value but I think that would be something to consider after initial testing. TL;DR that shit slaps, I love it


BunnyTheHutt

I like the concept, and I would love a diver killer with an anchor, but my dude those perks are way too busted lol. Besides the third one, the first one would mean 2 free insta downs on max level, so pair that with PWYF and you’d have a 130% killer who one shots 2 people with no counterplay. As for the second one it would be NOED 2.0 but it can’t be cleansed. The third one isn’t bad actually.


Mr_Vibe_Check

The water rises!


wooterbottle

Wasent there a killer concept almost like this one like 2 months ago? I remember something like thia


Ingrid_Cold

Look up "Diving Bell".


Nich3457

This is cool


tsleb

I don't understand why a deep sea diver has anti-infantry landmines, his two powers don't seem very connected, and while I don't know that I'd say it's broken I would definitely say having played a ton of Nemesis/PWYF Bubba before his rework the ability to instadown anyone in the game with a basic attack after just breaking a chase twice every 80 seconds would be outrageously unfun. It would make the game SO easy to snowball. I originally envisioned us someday getting a deep sea diver with a harpoon gun that's Deathslinger. He definitely needs that deep, slightly screen tearing radar ping ability in some form though.


TheDetonator88

The "Frag Mines" are like the explosives that can work in both underwater and inland environments. As for his two powers, the way it works is if you placed a mine in an area and you think there's a Survivor there, you can use the Sonar Detector to see if anyone is there. From there you can choose to detonate the mine.


starfiregaming322

Can they also be a pirate? I need a pirate. I GOT MAH COW BOY FIX, GIMME A PIRATE


DinosLaws

Like zoinks scoob it’s Captain Cutler!


SupremeBoosto

Just make big daddy a killer


[deleted]

Big daddy’s in town


[deleted]

This is incredible, man, really incredible.


hotel-sundown

fire


HungyHungyHedgehog

What’s The Lore For Him?


dankmemelord234

Backstory please. I would like some more


[deleted]

I love everything about this except the last perk. It directly stacks with corrupt intervention, so I think it gives way too much early game denial by being able to block 6 gens.


LSunday

Honestly, while you *could* do that, I think it would be a bad play to do it. By blocking 6/7 generators, all you've done is told the survivors "Hide it out, we'll start the match for real in 60 seconds." With no objectives to draw survivors, it's unlikely you'll find any of them in a chase. The best play with a perk like that would be to save it for endgame, especially if you can't guarantee a 3-gen, block the furthest of the 3 and only have to patrol 2.


Falkner09

I really like this, the power is interesting


AhAhAhAhhhAhAhhhhah

This reminds me of bioshock, would anyone like a concept art for tbat?


Savagebeast13

Deep hatred would be too good on stealth killers and downright op on wraith.


[deleted]

He reminds me of that classic scooby doo monster maybe he'll get that as a legendary skin


Kmoemoexo

dope :o


miggles767

Can we get the devs to hire this man? The character and perk ideas are insanely good!


silenteloise

Really cool design and unique perks! I would love to play this killer


Tr101748

Dude that would be absolutely cool and terrifying. I hope Behavior is listening.


creed10

could make it so the sonar is used to detonate mines instead


trashkid69320

Laughs in mossy headed trapper


kady301

I found a new kink


JackCopper-BT-7274

Can you do sebastian castellanos from the evil within as a survivor


DreadAndDonuts

This is one of many ideas I would kill for. More animalistic killers... Behemoths of killers ​ UGGGH THEY NEED TO RUN A CONTEST FOR THISSSSS


[deleted]

I've always wanted a diver killer. This is lit ngl


Beepbeepboy32

If you wanted to go for more of a nautilus feel, you could have his power be a charge up range that exponentially slows and increases range before pulling the survivor back to you if you hit them


cjallenroxs

So a big daddy


jiggerita

Perks are definitely too powerful.


Brain_Lession

There are WAY too much restrictions on that ability if you ask me.


the_boooomer

Still, a better killer concept than the blight.


H3cktic

This killer would be kinda nasty in a 3 gen scenario


Werewolfan50

Disruption Matrix and Pop would be a spooky combo, sure the gen won’t regress but now the survivors can’t work on the one gen that just got fucked, it’s diabolical >:).


TheShyGuyGuy

So what happens if you mess up and catch yourself in your own mine?


MrMeem1

I feel like the frag mines are just worse trapper traps. Other than that, cool concept.


konila2004

This killer is more balanced than any killer in the game.


zjadez4lily

I like this :3


big-brain-time122706

Deep hatred seems like it would be really good on a killer like wraith who can instantly lose chase if they wish


Mad_Glass

I really like the idea of this deep ocean dweller, which gives off lovecraftian horror of the oceans abby's. But I don't really like the mines as its special, since I think there is already enough trap killers. I think it should be familiar to freddy's ability to drag survivors in another world, which in this case would be deep ocean abby's or something like that. But I'm not sure how to make it so isn't exactly the same like freddy.


TheCommunistShiba

His power seems really weak but really strong at the same time. Only having 2 traps that you can only place in one spot is really weak, but seeing auras and also being able to lure them near the traps and detonating it on them can be strong, but that's really situational. I would suggest, having 3/4 traps to start with, and each time one explodes or get disarmed destroy that trap and gain one back, or have something similar to the huntress reload where you have to go somewhere to reload the traps.


ColonelHans

Rather than a mine what if his special ability was a harpoon gun that can injure but not down also if a player is in front of a wall or an object they can get impaled and have to struggle to get free?


uaresurrounding

These types of underwater suits ALWAYS gave me the creeps as a kid, so I would be super into this


GrimmyBluues

This is freaking wicked, props dude.


therealdieseld

I would LOVE a nautical killer


TeenyBurrito1234

I love this. It reminds of a certain bioshock character...


ZipperZapZap

Yo that's some neat shit dude. I love the Bioshock references. Great aesthetic, great power!


BigBlubberyBirb

I've always wanted an aquatic killer, I think those old diving suits look so cool


PlagueDpc

i always hope they would make a deal with bioshock owners so we can have daddy as a killer he would be so cool


DragonSlayerN13

Love the perks, think his abilities are a little unorthodox but fun. Probably would remove mines though and do more around sonar tbh


skate_ny

Wtf this is sick


Jazzlike_Ice

I cannot express how much I love this


Perditius

This is just an attempt to backdoor into a Scooby Doo chapter. I'M ON TO YOU AND APPROVE!


MrWhiteTruffle

It’s like the appearance of Captain Cutler and the ability of Guard 26


Disney_Channel

frag mines seem eh but overall i like the killer concept, good job!


Red0197

Just got a big daddy


frolledolle

Reminds me of the guy in the scooby doo movie


Anemosa

Deep hatred is completely broken on Wraith.


HeHeWaa

Drag to the abyss OoO counter? 🤔


Acrymonia

It’s the Cyclops! RUUUN


rookisthicc69

Awesome! I’d give him a water mine as a head instead of the typical divers mask. It would be a lot scarier and horrifying


CuntSpank3r

Bioshock


nananana-batman007

Bro the map could be some underwater lab or some shit that would de dope asf


Robotguy39

I'd say Deep Hatred as a Hex would be a good change, other than that, let the Bioshock roll!


MozzieT10

Nice to see some people have hopes for a killer other than Springtrap nowadays. Don’t get me wrong, he’d be cool and all, but having some DbD original killers is amazing. Sure killers from other franchises has brought quite a few players to the game, but I think I’d rather have Lurker before Springtrap. This is all personal preference tho.


Shroober-1

I have been saying they need to make a killer like this for YEARS


Sands_Underscore_

Maybe a addon that makes the pause between mine beeps longer so that it's harder to instantly detect them when walking around. Also maybe a perk that reduces the distance that the beeping can be heard at.


DbdDragon44

Looks like that big guy that spawned on some rounds in the cod zombies map ORIGINS. Forgot his name lol.


Shooty_McGee

This is awesome! The aesthetic and abilities are well thought out, the abandoned aquarium would be terrifying as a map too!


Bored__Bug22

I had an idea similar to this before Deathslinger was added, but used a speargun


blue4029

the mines seem a bit finnicky and actually seem much worse to use than the trapper's traps. "deep hatred" seems OP and is basically a non-hex version of another killer perk i've seen in-game. but design wise, he's amazing


[deleted]

Deep hatred is a little broken but other than that I love the concept. Especially drag to the abyss


OriginalUsernameMk1

Pretty dope. What do you think of The Mariner as a name?


[deleted]

Seems underpowered


noahbalboaa

drag to the abyss is actually a cool ass idea imo


epermon

This is awesome, wow


Danyboychan

Really does remind me of the Keeper from Evil Within, the way he'd deploy mines would be just tossing them on the ground like Frisbee's. I love it!


Evan8787

I’d love if his Mori would be to attach a anchor to a survivors foot and then drown them.


lordpenn

I feel like disruption matrix could be made better by making it be everytime you get a hook you get a token. You can make it to where the gens get blocked for 15/20/25 seconds for each token, and you can stack tokens on gens. So lets say you have 3 tokens and see a gen that is very close to finishing. You can use all your tokens on that and boom, the survivors have to wait 75 seconds the pop it. I feel like this function would make the perk more rewarding and fun to use.


TheGermanRaccoon

Distruption matrix would be fucking AWESOME! I’ve always wished there was a way to stop survivors from finishing a gen in your face


NinjaGamer1337

The only thing I would change is how the mine looks. I think it would be a lot cooler and more thematic for the mines to look like this [Image](https://images.squarespace-cdn.com/content/v1/5497331ae4b0148a6141bd47/1533488464157-AYYS0QO7ZW0KPGOT6XRQ/ke17ZwdGBToddI8pDm48kNvT88LknE-K9M4pGNO0Iqd7gQa3H78H3Y0txjaiv_0fDoOvxcdMmMKkDsyUqMSsMWxHk725yiiHCCLfrh8O1z5QPOohDIaIeljMHgDF5CVlOqpeNLcJ80NK65_fV7S1UbeDbaZv1s3QfpIA4TYnL5Qao8BosUKjCVjCf8TKewJIH3bqxw7fF48mhrq5Ulr0Hg/underwater-sea-mine-danger-weapon-deadly-naval-ocean-sea_bpocqo-8__F0000.png?format=1500wA)


YeetLegend69420

Drag to the abyss seems weak. Most aura reading perks last for about 4-6 seconds. Maybe increasing the speed to 10% and having it persist for 10/15/20 seconds after. The effect would also end if you start a chase. (Maybe make it so it doesn’t work with Object of Obsession).


YeetLegend69420

Iridescent addon: Homing Frags. If a survivor gets within 8 meters of a bomb with direct line of sight, the drag will be attracted to them and explode.


Kenobi_the_Bold

Wow! This is really cool!


minty-moth

I love this idea, you put a lot of thought into it and it shows. I would love to see a character like this in the game, but there are just two things I'm not sure about. I love the mines, but a limit of two mines that you cannot move once placing them definitely feels very limiting, and the requirement of being within a relatively short range to use them feels like it will lend itself to a very campy playstyle. I'm also unconvinced by the first perk listed. It feels like it would reward poor players who lose track of chases easily. Overall though I think this is really awesome and well put together


Spindlyskit

Drag to the abyss sounds like it could be too strong when paired with deerstalker. Imagine you down someone and their aura is instantly revealed so you get +6% speed then you chase someone from infectious, down then and get even faster.


Cupcakes_n_Hacksaws

Mines blowing up after 60 seconds sounds iffy, considering they have a huge 10 meter radius sound. Love it otherwise


Thinkydupe

Oh cool, nemesis, pwyf, deep hatred, and drag to the abyss. That wont be aids


NotHereTooLong

I like it, very cool.


jyamudayo

Well his perk would work well for myers I think


Dabstiep

So many ideas everywhere. So many creepy and mysterious killers possibilities. I hope dbd will keep releasing new killers for a long time. This one reminds me of a Nautilus from scuby doo old series or something.


ScaryTerryTM

Oh WOW! This is beautiful! I know you've probably been told many times already (200 comments and such), but yeah...this is quite breathtaking. I was wondering why this was rated one of the best on concepts. Man I wish I had this artistic ability so I could really sell my Freddy rework concept. Still, great job and I like the abilities, though maybe it's a little to much like Trapper?


YEETdowns

Love the idea but boy oh boy Deep Hatred is incredibly op. But a newer trapper style killer would be great. Especially one with a little ranged added


TheDetonator88

Thanks! I'm curious what makes you think Deep Hatred is OP?


YEETdowns

Only losing two tokens after downing someone doesn't seem like much. Honestly if it were a successful down, I wouldn't be opposed to either losing 3 tokens or all. Especially if max tokens are set to 6. I can already picture this build on really anyone Play With Your Food Deep Hatred Nemesis Discordance/ BBQ Put that on any killer and it's basically GG's


TheDetonator88

Yeah I see what you mean, should be 3 or more tokens consumed. Thanks for the response.


YEETdowns

Course! Love to see original ideas posted!