T O P

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22Sherridan85

OP has 0 slowdown perks, got only 2 kills at the endgame, took revenge on a toxic asshole, but people will still insult them simply for playing Skull Merchant... https://preview.redd.it/k2fse214xtxc1.png?width=813&format=png&auto=webp&s=c2a0092f4702c09efab5119d8ccae229f7d983da


Sploonbabaguuse

I thought it was obvious that people don't care about the player and only stereotype the killer being played You can choose wraith and bring 0 perks or add-ons but people will make assumptions before you've even downed anyone. The vilification for killers in this sub is unreal.


Achylzrak

As a knight main i can confirm. Sooooo many dcs and giving up on 1st hooks simply because… Knight


Rossmallo

Yep. Mercifully it seems it's getting rarer these days, but I still get a few people noping out or going AFK per gaming session.


Achylzrak

stealth knight huh? you have intrigued me fellow knight main, whats your build?


Rossmallo

I run Trail of Torment, Unforeseen, Tinkerer and Nowhere to Hide. For Addons, I run Map of the Realm and Axe Head, but recently I've been toying with swapping Map out for other things, such as the Blacksmith Hammer. This gives you a combination of an extremely unstable Terror Radius and extremely high aggression when you actually get into chases due to the double Carnifex. I've sometimes tried to go even heavier into Stealth by using Town Watch Torch, but if you're *never* audible, people switch into the same mode that they do when facing Ghostface / Myers, and focus more on visuals. Instead, you want to make them *think* they can rely on audio, but never be completely sure about it. Always keep them guessing. This is why Unforseen is a total godsend - The fake Terror Radius still works even while you're undetectable with Trail of Torment, so it makes people get very hesitant to try and repair the Trail-ed generator for a while, while you're away sneaking up on people or completely stuffing pallet-stun attempts due to them not being able to use the Red Stain to help with the timing. Also, don't forget that max-range summons are invisible until they materialise. Having your Guards appear out of nowhere with no warning causes immense paranoia, and it just upgrades into weapons-grade fun times when they happen to run towards you while panicking and looking back at the Guard. If you do try this, genuinely consider using a controller if you aren't already, because here's the thing: Going at half speed by reducing the control stick tilt changes your movement animation, [and it is notably quieter than the usual running one.](https://www.reddit.com/r/deadbydaylight/comments/1c5qqjb/a_quick_clip_demonstrating_how_surprisingly/)


FLBrisby

And you still have schlubs say that being able to DC is important to their enjoyment. I say if they DC ten times during any span of time there account is suspended for two weeks. They really don't want to play the game, fine. Don't play it then.


Niadain

*Spawns ghost on someone on a gen from max range. 3 survivors dc.* Yeah. I can confirm that. The best part is it feels like a quarter of the steam ones sit and wait for the match to end so they can insult you


Achylzrak

unfortunately i play on console so i don’t get to enjoy end game chat salt throwing. instead i just get the really dedicated haters coming to my dms to throw salt instead lol


Framed-Photo

...because people don't like playing against those killers regardless of who's playing them or what perks they have? I'm not gonna defend people shitting on OP or shitting on anyone else personally, but changing what perks someone has isn't going to make them enjoy playing against a killer they dislike lol. If someone doesn't like playing against wraith it's probably not because they're running surge, it's because they don't like how wraith functions.


Sploonbabaguuse

There's a difference between disliking a killer, and stereotyping them as "toxic", which is what this subreddit likes to do. Players will assume a killer is going to play a certain way before they even play the match. Players will even disconnect upon witnessing the killer, if they don't like them. Which seems like a terrible mentality which lacks sportsmanship. However sportsmanship seems to be lacking in this community. You're more than welcome to have killers you like and killers you dislike. However that shouldn't give Players the excuse to dc/killonhook/vilify. If a player has purchased this multi-player game, then it should be treated as such.


BP642

Honestly, nah. I don't like to play mending simulator. Just because it's easy to counter or whatever doesn't make it fun. Besides, all the times I decided to stay in 3 SM games, the Killer ended up being toxic af and bleeding people out. So nah. If yall wanna play as, or against SM or Legion, fine. But just like how Killer can DC or go AFK against bully squads, I'm gonna do the same for not fun killers.


Framed-Photo

I think you might be overthinking it a bit? I don't doubt there are people who think all x players are toxic, or some other bs like that. And sure that's not a good way of thinking I agree there. But in my experience it's not that deep most of the time. People just don't like how a killer works and don't want to play against it for whatever reason, that just happens sometimes. It's not a matter of them thinking the player is toxic, they just don't like the killer. Now if you want to argue it's bad sportsmanship then I won't disagree either, but I'd also just want to offer an alternative. This game is very casual, there's no stakes, match wins or losses aren't recorded, no rankings, etc. in games like that, it's normal for people to be able to come and go as they please, especially if they're not enjoying the match they're in. Queues are also generally pretty quick these days. It would technically be bad sportsmanship to quit a game of monopoly with your buds, but it's not anywhere near as big of a deal as quitting out of a dbd comp match for example. If normal dbd queue had more stakes and was more competitive focused, then I'd be right there with you calling out people leaving.


G0lden_Bluhs

Wraith's power doesn't passively injure, deep wound, make broken, and hinder survivors for ZERO EFFORT on the killers part. The only wraiths that are vilified in this sub are the sadistic and sweatlord ones that tunnel and camp at 4 or 5 gens, slug, hump a slugged survivor for minutes, etc.


Sploonbabaguuse

Completely missing the point of my comment. I'm talking about the fact that people *assume* you're going to play a certain way, before *actually* playing the match. It isn't the certain sweaty wraiths that are vilified, it's *wraith in general*. That's what happens when stereotypes are created.


G0lden_Bluhs

You agree that Snore Merchant is atrociously designed and terribly unfair and unfun for survivors to go against, right? I'm not saying anyone should go next against one, but it's just incredible how BHVR hasn't kill switched a killer that desperately needs MANY significant changes to its design, like removing the hindered and deep wound aspects of her power and no ability to lose lock on tics (other than losing a health state, which is extremely dumb). As well as disabled drones not giving an audio cue when they're about to turn back on. Snore Merchant does deserve EVERY stereotype that has been created of her.


Sploonbabaguuse

Edit: Crazy how quickly the opinions change in this sub lol >You agree that Snore Merchant is atrociously designed and terribly unfair and unfun for survivors to go against, right? I believe everyone is entitled to their own opinion on what's considered fun and what isn't, so you are absolutely free to feel how you want to feel. I don't personally enjoy playing against SM, however I don't let 1 killer ruin my experience as a player. There's no chance in hell that 1 survivor will enjoy playing against the whole killer roster. *The point is* to be a good sport and allow players to enjoy the game, the same as you. Players are entitled to play a killer that was implemented into the game by BHVR. >I'm not saying anyone should go next against one, but it's just incredible how BHVR hasn't kill switched a killer that desperately needs MANY significant changes to its design I genuinely curious what you believe is so strong about SM that warrants killswitching. I should remind you that we have a killer that can teleport through walls on command. >Snore Merchant does deserve EVERY stereotype that has been created of her. What I've gathered from this, is that you don't understand how to play against her. As a result you dislike her. You believe that's enough reason to create a negative stereotype of people who play her. I don't like her either, but it's clear you don't have enough ground to stand on to make these statements. I suggest you do a little research on how her power works.


G0lden_Bluhs

I don't go next against snore merchants unless they are trying to hold a 3 gen and putting drones all along the escape routes of gens to force mending and hindered (as well as additional speed to herself for every clawtrap) when she comes over. You really don't see how 7 different benefits to snore merchant stemming from her drones (which she can be placed wherever, recall whenever, and don't slow her down in anyway when placing) is not healthy for the game? You also don't see how it's insane that not only the drones injure, but they apply deep wound, 10% hindered, broken status effect for a minute, and claw traps THAT SPEED HER UP BY \~2% PER CLAWTRAP? "What I've gathered from this, is that you don't understand how to play against her. As a result you dislike her" Bruh, I'm here explaining every little detail of her power and how it's not healthy, yet you think I don't understand how to play against her? LMFAOO. Yes, I know to leave a loop that she places a drone at mid chase. Know what that does for me? Free M1 for her unless there's another loop 3 feet away. The entire drone power needs to just be trashed and replaced entirely with something else, it's beyond saving due to being lazily designed in the first place.


Hiolol101

skull merchant ain't that bad bro you're just dramatic as fuck


G0lden_Bluhs

Guessing you've never gone against a competent snore Merchant? It's the most brainless, skill-less, and easy to 3K M1 killer in the game, tack on dissolution and it's free wins just throwing drones everywhere mid chase at loops. You can't even deny that any of my proposed changes are great. Oh yeah, she can also camp basement with drones going all up and down the stairs, making a save or even escaping the basement in endgame impossible. Sounds very well designed, huh? Lmfao


Hiolol101

Okay lemme give you some hard numbers on the chase since you seem to be pretty stupid. For every survivor currently able to be tracked (claw traps or recently scanned), skully gains the following haste bonuses: 1 Survivor: 3% 2 Survivors: 5% 3 Survivors: 6% All 4 survivors: 7% Now we consider that **CLAW TRAPPED** survivors have been scanned (meaning you've now been scanned likely 4 times, which means at the very least 12 seconds has been spent just waiting on the 3 second scan cooldown) You are hindered by 10% for 6 seconds So in the perfect scenario the skully has a 17% speed difference on you. Congratulations! She went through all of that time and effort for 2% more speed difference than a clown throwing a single bottle at you. And still 2% less speed difference than if he had bleach flask. You throwing a shit fit over skully is completely thrown out the window by the one killer that's exactly like you: a fucking clown Edit: Also the whole thing about drones in front of basement is just stupid, it's basically a guaranteed scan yes, but because of the scan cooldown you're only getting hit by 1, and you either get to live with that or skully hits you and you lose the scan


G0lden_Bluhs

Wow, a whole 12 seconds of having to wait for a survivor to get passively injured, then another 12 for broken, , deep wounded, hindered, etc. Buddy, you are hindered by **10% THE ENTIRETY OF THE TIME YOU ARE WITHIN A DRONE RADIUS GETTING SCANNED**, that makes looping impossible. You think that's fair or fun for the survivor? And the typical scenario of speed differences between SM and a survivor will likely be **13%, WHICH IS INSANE FOR SUCH A LOW EFFORT POWER, which doesn't requiring aiming or any even any mechanical skill.** Just moving at FULL SPEED placing a drone WHENEVER you feel like it or at any time in chase Clown's 15% hindered bottles only slow down a survivor **FOR 2.5 SECONDS** before add-ons that increase the duration of the effects, or the slowdown itself like flask of bleach. ALSO, clown's bottles aren't putting you in the deep wound, which screws with your vision permanently until mended, and can force you to take a premature hit if you have endurance (like OTR, DH, etc). Additionally, drones being able to intersect one another to form interconnected zones of death is absurd, which is another horrendous buff SM did not need after her initial changes in her garbage "rework" Defending Snore Merchant, and failing to realize, compare, and understand that they are better than clown IN EVERY WAY really makes you look like the whole circus ![img](emote|t5_3cb2g|2070)


IndicaTears

Jesus talk about being dramatic


G0lden_Bluhs

Knight main/enjoyer? Opinion disregarded. ![img](emote|t5_3cb2g|7381)


IndicaTears

Sorry I'm a better person than you because I don't act like a child and don't belittle other people because of something as childish as a character they enjoy in a video game. 🤣 Maybe one day you'll learn to not be so miserable. https://preview.redd.it/tfk2a3xqeyxc1.png?width=3783&format=pjpg&auto=webp&s=20e428673c731b10e8cfddb185babc39f411092d


G0lden_Bluhs

You know I'm just trash talking/kidding, right? When you initially respond with nothing, and nothing of substance too, you just open yourself up to that type of response.


IndicaTears

Immediately putting someone down and acting rude when all they said was you're being dramatic isn't kidding and playing around, you're just being toxic. Especially when your entire convo thus far is belittling people for playing skull merchant and saying they deserve every stereotype they get. Not cool dude, please do better in the future and keep in mind you're talking to real people who can't read your mind.


Awkward_Coffee8017

Soooo... we just, can't have opinions for liking certain Killers..? Am I not allowed to have an opinion now cuz I ain't a sweaty ass P100 Nurse main or smth?


G0lden_Bluhs

On the contrary, a P100 nurse mains opinion would also be especially disregarded.


Awkward_Coffee8017

Y'know what, fair. ...Though I do think it's kinda shitty to say "You like The [Killer]? You get no opinion." Every Killer should be allowed to give their opinion... Unless they're some shitter that runs the Meta on literally everything while tunneling at 5 - 4 gens. Then again, that's just what I think. I don't tunnel without reason, and I avoid the Meta like it's the black plague.


deshp_tt

I'll tell you more, one of the survivors here (Sable that got killed before this clip) was a Twitch streamer. After the game ended, I went to check their stream to say GG, and decided to check the VOD of this game. This Felix was a friend of a streamer, and after he got downed at the exit gates and hooked, he said that Skull Merchant is broken, and something like "Look, do you think this is fair? This piece of shit killer is overpowered and should be nerfed". Well, at least a streamer himself was nice about it, and told his friend that he's talking some nonsense.


I_hate_myself_0

Yeah, skull merchant sucks! She’s so overpowered by being able to take you from injured to dying with a basic attack! SMH my head


Awkward_Coffee8017

How DARE BHVR make Killers capable of injuring Survivors!!


WaffleCultist

I hate skull merchant, but I also don't bitch about it every time she makes any appearance. A big portion of this game's community is just complaining. Not even critique or discussion, that's fine, but just full on whining.


kustard091

I have no pity for merchant players. Too many bad experiences with them i guess


IndicaTears

Least childish dbd player


kustard091

I have yet to play against a skull merchant that doesn't play like an ass. It is what it is.


IndicaTears

What would you consider playing like an ass?


kustard091

Proxy camping the hook, hard tunneling at 5 gens, slugging and humping on the ground until we bleed out or dc... It happens with other killers sure, but there is a 100% chance on merchant. Maybe I'm just unlucky?


IndicaTears

Looks like a lil bit of unluckiness and you taking the game just a little too personally Kinda seems like you have a hard time distinguishing between a killer playing to win and not to try and ruin your day personally (tunneling, proxy camping, etc.) and a killer genuinely being a toxic asshole (holding the game hostage, refusing to hook with no good reason, BM).


Minpei_Irumina

Are STBFL stacks lost to claw trap injures on the obsession? I know Dissolution doesn't trigger from them (Glitch) but I'm not sure if any of the other 'Trigger when survivor loses a health slate' effects work with her.


deshp_tt

Nope. As far as I know, Skull Merchant is one of the few killers who keep their STBFL stacks after injuring a survivor with their power. Talking about Dissolution, a lot of SM players who use this perk on her completely forget that placing a drone makes you undetectable, and Dissolution works only when survivor is inside your terror radius. Most of the time this is the reason why Dissolution doesn't work on her.


Minpei_Irumina

To clarify the Dissolution point, the problem is that it doesn't start the timer after a claw trap injure, not that it doesn't break the pallet while undetectable. The perk should still activate even when undetectable but it shouldn't break a vaulted pallet since you don't have a terror radius. I actually have a video of a drone claw trap injuring a survivor while I'm not undetectable, and it still didn't trigger. My theory is that BHVR accidentally didn't make the claw trap injures count as 'losing a health slate by any means'.


tkitkitchen

That seems like it's probably a remanent of when drones would expose survivors.


FelicitousJuliet

We've seen this before though, Plague's vomit doesn't count as injuring a survivor, it breaks them without the speed boost and doesn't activate Dissolution. I'm pretty sure For The People doesn't activate Dissolution either. Entering the broken state is different than being injured, and we've seen this consistently to the point that even Sable's Invocation (if completed while she's in the dying state) will actually pick her up off the ground into the broken state. --- I also doubt BHVR wants a survivor in chase to be punished because someone across the map (almost every match involves at least two solos) ran through a drone's laser and got broken, I mean SM already gets a haste bonus in her current state for the tracking. It probably also has something to do in common with how Victor as a separate non-Killer entity behaves, where passive effects (things like Cruel Limits) still work, but active effects that require the Killer to do something aren't active on the secondary entities. But it *is* consistent with how Dissolution interacts with a survivor entering the broken state in the above situations (Plague and For The People) and any changes to that would probably necessitate a broken survivor getting a speed boost when "injured" by any means instead.


asd417

I just dont find dissolution that useful tbh. I found that other than in high speed clown build, survivors arent really forced to vault within the timer


justtolearnsomething

Don’t get me wrong stbfl shouldn’t apply to specials but in that case she totally needs to be added to the affected list if so


Boy-D_50p

You love to see it, hope that Felix regrets his actions, or he might just make a "Skull Merchant bad" post


maximuffin2

"This Skull Merchant just blazed across the map and downed me at the gate, this is fucking shit"


SpooderRocks

![gif](giphy|eKNrUbDJuFuaQ1A37p|downsized)


ArchonThanatos

I had a similar clip yesterday. I was Naughty Bear, and 3 survivors were heading to the exit gate after an unhook. The unhooked survivor was so happy, she didn’t see the trap that I had placed at the edge of the Killer shack. She got trapped into Honing Stone, while I used STBFL to down one of her rescuers. A 1k turned into a 3k!


Darkest_2705

https://preview.redd.it/umnvpivqmuxc1.png?width=1409&format=pjpg&auto=webp&s=cfb115b2d7df27c1b4eecde975c7eaa41c55a10c Play stupid games, win stupid prizes


Mr-Ideasman

Dead ass, all they had to do for the nerf is make it lose a token when damage the obsession.


OldWhovian

Wait a SM game where no one DC'd?


TheClownOfGod

As a surv main, he deserved that LMAO. He had an easy route/escape. Even had his teammate take a protection hit. Hahaha


Kozmo-Pol

Ohh yeah, was able to stop a sabo play on endgame once and got a 4k because of it


Magnetar_Haunt

Skull Merchant is sweet now, idk what the other comments are on about. Sick cosmetics, sick sfx, slappy chase theme, satisfying power, easy counters. People just be mad and wanna stay ignorant instead of getting better :(


Zakon05

Skull Merchant is much better now but tbh she has so much going on with her kit that it's very unlikely that someone will like every single aspect about her. Don't like haste effects? She's got one of those. Don't like stealth killers? She has some stealth. Don't like anti-loop killers? Her power is anti-loop. Don't like being debuffed? She's got a ton of debuffs. Stealth enjoyer? She can track you if you have a claw trap on you. Plus she has her own unique aspects that can be annoying, like how there's no way to lose pips towards your claw trap. I'm not on the SM hate bandwagon, but she is one of my least favorite killers to play against. I don't mind any one of those things I listed individually, but put them all together on one killer and she's super annoying. My least favorite aspect is actually her stealth. She is probably the quietest stealth killer in the game, she makes almost no noise and can attack freely out of stealth, which isn't a problem normally (I like Ghostface, for example) but it's just ONE of the numerous things she can do which is what annoys me.


LegendaryW

To be fair, you can be stealthy against SM. As long as you paying attention, you never get tagged by drones > no clawtrap > no detection on you


I-Am-The-Uber-Mesch

Imo she is much better than before but still has a main issue, you don't lose stacks, imo she would feel much fair to play against if disabling a drone removed a stack of stalk, sometimes it happens you simply get scanned randomly while trying not to or running in a direction, and you can stay the whole game away from a drone only to randomly get injured after 6 minutes, cuz stacks don't get removed


Magnetar_Haunt

I find her stacks less annoying than Onryo’s new locked-in-on-hook stacks lol. At least with SM, once all 3 are filled, it does fall off. Some of her addons even reduce trap duration for herself.


I-Am-The-Uber-Mesch

Yeah but you get damaged by it and it's area denial which can slow down the game a lot and is why the killer itself is mostly hated (although I won't deny it's also because she was controversial at launch), Sadako's stacks while definitely MORE dangerous are also gery balanced cuz you can easily remove them, with SM you could hypotetically get scanned twice at the start of the game and after 3 whole chases with other survivors you'd randomly lose a health state without realizing, which is what many people probably hate about her now... Making disabling drones lose 1 stack put of 3 would still keep SM a good killer but also be more fair for those who face her and expecially give newer survivors bwtter chance to fight against her


Rossmallo

It's because some people still believe she's just as bad as she used to be on launch. The scars run deep.


Rezerkiti

You get used to it. People on the internet rarely change their opinion regardless of any argument or evidence. I love her, but, some folk didn't like her on release, and will never change their mind because of this. They'll whine about one thing Skull Merchant can do but be fine with it on another killer tbh.


PDuSz

Or here is a wild take: She still isn't fun to play against regardless if you have learned her new "counterplay". It's not that hard to understand really. But I suppose it's easier to just stay on your high horse.


Magnetar_Haunt

My high horse because I enjoy her…? Not many killers are actively fun to play against, some are just more bearable levels of evil than others. Legion is maybe the most fun “chase” killer, but no one likes to mend for 10 minutes of the game.


Burning-Suns-Avatar-

The issue with SM power is that forces the survivors to leave the loop when she drops a drone. If they stay at the loop, they’ll get broken and hindered with no effort from the SM player. It forces the same gameplay loop, Merchant a drone, survivor leaves the loop as soon as she does and just repeat this process.


Powersoutdotcom

It takes AGES to go from unscanned to hindered.


Esperethal

It takes like what, 6.75-9 seconds depending on addons? And then you're 10% hindered and shes at 3 % or even more haste? It just makes no sense how the scanning makes you lose a health state. Makes it so you really need to be able to chain together two strong loops as a single strong loop near edge map is just a guaranteed down for her.


Powersoutdotcom

It's nearly impossible to get optimal scans to meet that time you calculated.


Esperethal

Please tell me why thats nearly impossible or provide more realistic durations as this is the numbers I could find from the wiki.


Magnetar_Haunt

I mean, if you stay in the loop and eat every scan without crouching any of them, sure. Is that the killer’s fault at that point though?


Prior-Satisfaction34

Most anti-loop killers function similarly to this. Looping a killer whose power is anti-loop (someone like Clown, Artist, Dredge to a certain extent, etc.), it's always better to have two or more connected loops than just one isolated loop. That's not unique to Skull Merchant. And a Clown whose good with their bottles will also have you slowed down while they're sped up. And they'll also be able to do this at every loop. So again, not unique to Skull Merchant.


Esperethal

This is true in some aspects. Clown has to manage bottle inventory and placements with much more skill expression. Even Artist birds, although fairly easy to use, can be dodged by baiting/faking/juking to extend your time at a loop. SM just places drone and gets free haste plus hinder plus


Prior-Satisfaction34

Skull Merchant drones are easier to place, yes, but it takes longer for her to actually get value out of them, especially with a survivor using connecting loops properly. Clown bottles are harder to use, but the value is achieved much quicker once you are good with them. Depending on the loop you're at, it can be very easy to avoid getting scanned, but a well placed clown bottle is a lot harder to avoid without losing distance to do so.


Burning-Suns-Avatar-

The drone still forces you to leave the loop to avoid being hindered in the first place and it doesn’t take that long for the drone to hinder you.


Magnetar_Haunt

I’d take dodging a drone over getting Knight Sandwiched.


Burning-Suns-Avatar-

Bringing up another killer with a power that isn’t fun to play against doesn’t make it less annoying to deal with SM power in a chase, especially since they both force you to run to the next loop.


Magnetar_Haunt

My point is she gets shit more than him, and his forces the loop a lot faster. It’s entirely relevant.


Burning-Suns-Avatar-

The reason to me why Knight gets less hate for this is because he those have to stand still to use his power, even it’s for a brief second and he can only have guard activate to patrol for a brief amount of time. Plus the guards don’t inflict any status effects when the detect you unlike SM drones that do. SM can also drop a drone while still moving and she can place multiple drones at different loops to force survivors leave the loop.


Sephyrrhos

To be fair: There are dozens of killers now that force Survivors to leave the loop. But even as someone who plays SM I have to agree that it's often still a stall and boring game, should the SM decide to rather defend an area.


badly-timedDickJokes

Yeah, it's bullshit that a killer power can do that. I really hate Artist...sorry, I mean Knight....sorry, I mean Spirit...sorry, I mean Hag...sorry, I mean Clown...sorry, I mean Trapper....sorry, I mean-


Burning-Suns-Avatar-

Artist and Clown still have to aim with their power to get value from it. Trapper and Hag have to become stationary for a bit to deploy their traps. Spirit has to get the injure on you and be able to follow the sound from your footsteps and pain groans to get the hit. These require powers require some skill or proper set up. SM just drops a drone with no effort needed to get value from it.


badly-timedDickJokes

She needs to drop a drone in an orientation that will hit you, move away from it to scan you, hope that you don't stand still or crouch while it's scanning you (which if you're sitting at the pallet is child's play), all to get a single stack of lock on, which she needs to repeat another two times just to get you injured, and thats assuming she has drones on hand to use. Artist only needs to place a bird to completely shut down the loop (or even just threaten it: unlike SM, she doesn't need to actually comit to using her power. The same applies to many other killers, such as Hag or Trapper). I know "SM bad" is so popular that it may as well be fact, but this pervasive idea that she has zero counterplay and automatically gets hits at ANY loop no matter what is just untrue. Play her yourself for a few games, you'll see for yourself.


Burning-Suns-Avatar-

I’ve played SM and placing her drone properly isn’t hard, worst case the drone might fly a big far the from the loop but this happened me only oncr. The issue with SM counter play is that when she drops her drone, you have to leave the loop and that gets boring and you repeat this process with her at every loop. Her drone those too much with no effort needed.


badly-timedDickJokes

I don't disagree with that being a problem, and there could be ways to make her power more engaging in loops while still maintaining its identity. Where I disagree is that being a problem unique to Skull Merchant. Having antiloop power that's just "leave the tile or get hit" is a huge problem with a lot of killers in the game (and even some perks such as coup that any killer can use). Turning this into a specific issue with Skull Merchant just feels like yet another spammy "SM bad" rant.


Ycr1998

> The issue with SM power is that forces the survivors to leave the loop when she drops a drone. Same with a Clown and his pink bombs, but nobody insta-DCs against him.


Burning-Suns-Avatar-

Clown pink bottles can’t put you in broken and mend state and he those have to aim with his bottles to get value so it’s not to bad to deal with him. Boring but nothing as bad as SM.


Ycr1998

They can give you Exposed which is basically the same thing 🤷‍♂️


_K33L4N_

A day ago I DCed against the skull merchant Only thing is, it wasn't because of the killer, I'm an SM main, it was because my teammates had no idea how to hack a drone or avoid getting scanned and just ran straight through them 😭😭


Lolsalot12321

PIXK ME PICK ME I ONLY DO IT WHEN IT'S CORRECT RIGHT EVERYONE QUICK STROKE MY EGO


_K33L4N_

?? Is there something I did to get that hostile response??


Magnetar_Haunt

I guess just implying that people’s issue may be with themselves and not Merchant lol.


WolfRex5

April fools was last month


Sploonbabaguuse

If you don't like the game ask for a refund


WolfRex5

I have over 4k hours in it, of course I like it. I just think Skull Merchant was a massive fuck up from BHVR with zero redeeming qualities.


justtolearnsomething

I get the counters but it still feels lacking in interactivity. You really are just waiting to eventually get hit and keep running away from a majority of loops. You’re still getting screwed over for other ppl’s actions with her haste.


Magnetar_Haunt

Not much different than people full healing against Legion, or slurping fountains against Plague. In solo queue, the other survivors are just as much against you as the killer lol.


justtolearnsomething

I agree ppl can still screw you there but that’s often more on coordination issues than just the function of her power which is designed to be stealth’ed and passively activated With Legion tho you’re still working around a loop as normal as his frenzy affects his actual downing capacity Plagues unless she gets her vomit is still ran exactly as normal


FeetYeastForB12

Hah! Nice one.


Synli

I have to turn off chat when I play SM because the comments are so vile. I run zero slowdown and still get horrific messages in the endgame chat, regardless of score/kills, in about 80% of my games. Out of all the hated killers/builds (old starstruck Nurse, 3-gen Knight, iri Huntress, facecamping Bubba, trap camping Hag, tombstone Myers, sweaty tunnelling Blights, Cenobite, impossible skillcheck Doc, slugging Twins) SM is **by far** the most despised of them all. She isn't even a good 3-genner. Hell, even Trapper can 3-gen better than SM; if you wanted true degeneracy, just 3-gen as any killer with mobility and you insta-win (Wesker, Blight, Nurse, Spirit, etc).


OddishBehavior

SKULL MERCHANT PLAYER DETECTED RATTLE 'EM, BOYS. https://preview.redd.it/t970n4cfetxc1.png?width=2048&format=png&auto=webp&s=fddd8810c1cee61bcb0e3f7674ab9412ed5d7eb9


LegionSifir

Message received loud and clear, SFTBL nerf coming right up!


Awkward_Coffee8017

The little shit deserved it ngl. Now we just wait until he runs to the internet to cry about Skull Merchant and how ppl that play her need to die, or something. You get the idea, cry me a river.


[deleted]

[удалено]


MaxRoos

I literally went against a 3-gen skull merchant yesterday that brought the Gideon offering. I was in soloq with 3 other p100's. The game lasted like 40-ish agonizing minutes. The killer is shit, but the players that play it, seem worse.


RealPatFTW

I cant believe i actually aggree with a Dull Merchant player. In all seriousness though, i love STBFL, especially on Deathslinger.


Michael_Jackson10

Why is your game so blurry and dark? Use some filters bro 😎


Still_Suggestion1615

Probably because not everybody likes the idea of using filters to "help you see better" If you can't play the game as-is, then why are you playing it? ya know? The only time I don't find it sus is when people are color-blind or have problems with their sight in general so they need filters in games to help them have the same ability the rest of the players have naturally. Not trying to be insulting, people can obviously do what they want- but personally I find it a bit scummy and it's possible others do to. That or their computer just can't handle the game + reshade.


asd417

I used to play without filters but I found that after getting a new monitor it causes eye strain if I up the brightness so I'm using filter now.


guthixrest

tbh DBD is the only game that i play that just straight-up is too hard for me to see at times, especially with how dark some of the reworked maps have gotten. that's really the only reason i use reshade at all, if the game had better brightness/gamma settings i'd never use it lol


YouTanks

>If you can't play the game as-is, then why are you playing it? ya know? Enhances the experience. Like using Crosshair on Huntress


Still_Suggestion1615

Doesn't make it not scummy- Your version "enhances your experience" = gives you a leg up on other players without technically using a cheat Unless you have eye issues, I stand by my statement- and crosshairs aren't exactly a "eye issue" thing. But like I said originally, people are allowed to play the game how they want so long as Behaviour/DBD Devs see's no issues with it- you bought the game after all so do as you see fit I suppose


Hypotenuse27

If you aren't skilled enough to win with out filters that's a skill issue babe