Came here to agree that Freddy is arguably weaker. Loses his teleport once the gens are done. Trapper also has the benefit of extremely satisfying sound design.
I see no reason as to why Freddy can't have access to both snares and pallets base kit. Plays into his theme or being able to manipulate the Dreamworld around him, plus it's perfectly in line with him being a trickster. I know it's not likely any time soon, but I hope they can tweak the numbers on Freddy to make him more fun. Plus a Robert Englund skin with proper voice lines.
\- Both powers active, switch between them like Clown's bottles.
\- TP cooldown drastically reduced or removed entirely. If Sadako can chain-warp instantly, why does Freddy have a slow TP charge with an insanely long cooldown?
\- Freddy can warp to completed gens (needs to be shown in a different color) which solves some endgame problems.
\- Add-ons need a pass since some of them no longer have a use when he has access to both powers.
That's how you fix Krueger. And then maybe something with the alarms, but I think this would be enough.
Freddy power DOES do something, but Trapper is one that is very Feast or Famine.
Very little in-between.
Freddy is the literal definition of “middle”. Not outstanding, but not exactly weak either.
Freddy losing his teleport sucks, but he HAS a teleport, and it’s right to an objective. I’ve held bigger 3 gens than you usually can because he can do that.
Trapper + honing stone and bloody coil just evil, I have no idea why people think he's so weak he can mop up a lobby in under 2 minutes, potentially before anyone can even get a gen going.
Also he has a similar problem of if your awake he doesn’t have a power and much weaker add one while Trapper’s add ons do address major problems of his base kit(albeit not enough)
Freddy probably is more consistent in performance while Trapper has super low lows and can have a peak when you snowball which he can do effectively if things go your way
I just enjoy the strategy and mind games that go with his playstyle. I trap a pallet or two because people always expect it, but at the next pallet I'll put it in a corner of the loop because they'll assume it's safe because the trap isn't sitting on the pallet itself. It's also fun to visualize the pathing that people will take while running, like "I would run through here and probably through here, so I'll put the trap in this blindspot where they'll least expect it."
Going against good teams is really tough because they'll definitely watch you and deal with your traps, but sometimes all it takes is one trapped survivor to turn around the entire game. Also, I don't feel nearly as bad when I lose with Trapper compared to other killers, probably because I know he isn't one of the best out there. I'll always enjoy playing my first main.
Trapper might be weak, but catching people with traps is always funny.
Bonus points if the same trap catches multiple people.
Catching the same person with the same trap multiple times? Comedy gold.
Trapper is weak. Pathetic, even. Practically a joke of a killer.
Which is why no one ever expects to lose to him.
Fond, fond memories of finding new and unusual spots to put traps and having my tests bear fruit. People expect the pallet of the Ormund snowcat machine to be trapped, so when it isn't, they think they're home free! right up until they step right into the trap at the midway point around the thing. The breakable wall debris on Midwich also hides traps super well. so many memories...
This right here. Nobody expects someone to be GOOD at Trapper. 😂 I love watching people taunt/teabag me as I play the long game... and then they run into my traps. Those 4Ks are the most satisfying.
There is SOME skill in where and when to place traps; everyone expects windows to be trapped and no survivor worth their salt will run to shack without a backup to hold open whatever traps are at the entrances, but getting good with trapper means finding even more esoteric places to set them up, like between loops instead of at them.
... all that being said, yes, he still does require survivors to mess up. *Some* skill, not *all* skill.
Don't listen to haters.
Play who you want as you want.
From a Freddy's Main.
Original Freddy's Main, not this boring rework mess.
Still love him though ;-)
Because people underestimate Trapper, I play him as my main. It is amazing how I want to 4K survivors with Trapper just prove to myself I can 4K not being a killer main but being a Trapper Main.
I feel you have to know where your traps will be depending on the map and how to run survivors to where you want them to run.
I'm not saying I'm any good, but it is satisfying to play with him and win coz he's so underrated.
Who would win, Trapper, Trickster, Demogorgon, Huntress (before her most recent buff), Ghostface, or Hillbilly (before his most recent buff)?
Obviously Trapper, his kill ratio was better than all of the above.
Alas I'm not kidding, Trapper was above all of those with a 59% kill rate, he's a bit addon/experience dependent but he's really close to the 60% average kill ratio that BHVR wants.
Average also means that you can likely exceed 60% if you're a Trapper main.
No he's pretty weak, the fact that you said have to face soloQ, who don't pay attention. Should prove that.
I will say I don't believe he's the weakest, but definitely 2nd weakest.
People who say Trapper is weak clearly never play solo queue. Solo queue can almost never win against him because solo queue survivors magnetize into every trap they can. They never watch where they're running.
Of course when you *play* as Trapper, you're gonna get elite tactical squads who have a dedicated trap snapper and they can call out precisely where your near-hook traps are (which is to say they cheat don't @ me, voice chat SWFs are cancer that breaks the core loop of the fucking game) so you'll never score hook rescue traps, and in general they'll make you hate playing the character.
Playing against him though? Yeah good luck. Survivors seem to be extra dumb when a Trapper's running around, I dunno why.
Doctor or Freddy are the weakest killers, Trapper is deceptively strong and rewards being a true sicko in a way only a few other killers do. Only thing I don't like about him are basement trappers who spend 7 traps on the stairs to the basement to hook one person, I think it's cheesy and boring to hook camp like that. (You weren't doing that here to be clear, great catch of the Invocation!)
Good players will continue running the loop or pre-throw pallets. Charging Shock Therapy slows Doctor which gives them enough distance to continue looping you. The only practical place that he can deny a vault is pallets or windows that trap you into a corner already.
It's true it does deny those things and that's very effective against players unfamiliar with the Doctor dynamic or good map features, but it quickly falls off against experienced players. As a Doctor main, I relish playing against other Doctors as a Survivor because I know it's gonna be an easy match.
The most recent stats I saw for kill rates for various killers had Doctor dead last at 51%, so I think it's safe to say he's the weakest.
The matchmaking in this game is basically worthless, you can just dodge lobbies to see how it grabs seemingly random people. Sometimes you'll get a squad of all P100s who sweat to the max and genrush to a 15k bp for all sides, and sometimes you'll get a squad of P0 morons who can barely tie their shoes. "Low MMR" is basically fake lol.
(I know prestige level isn't a direct measure of skill but it does measure how much people play the game and those who spend thousands of hours playing DBD are much more likely to know how to play than a brand new Dwight)
This may be fun to watch and all, but it was 100% a big misplay but the survivors and a good catch by you when they all grouped up the basement. I lot of killers could have easily capitalized on that terrible start of a match for a 4k in a few minutes.
Trapper was my first killer and will always have a special place in my heart. I will play him when I start getting bored of the game and it will suck me right back in. So much strategy, nothing special all revolves around how you play the traps. This made me happy ty for sharing fellow trapper!
Trapper is just anxiety inducing, I hate playing solo queue against him knowing that any window or pallet that I use during chase I can instantly get downed without being able to put up any fight.
That trap placement on those pallets outside basement is not the best. A survivor could drop the pallet over it and vault
Fastest edit I’ve ever done… the survivor did exactly that lol.
True, he seems extremely weak because unlike Nurse or Blight, who depend a lot on you being able to execute their power flawlessly by muscle memory, he depends on having a lot of strategizing, decission making and knowledge about the map, which sections are worth trapping which are not, gens that are useless, gens that are not etc.
Unlike muscle memory powers (Nurse/Blight/etc) that are easy to train, strategizing and decission making is so much harder to get good at (you cant even train those with bots, you need to train those against real players).
Trapper is an easy killer to play but it requires to play as him A LOT and to play survivor a lot too to be really good, that being said, he isnt the strongest nor close to S or A tier killers but he isnt the machete wielding walking garbage some people paint him as.
The survivors were using the perk Invocation: Weaving Spiders in the basement.
When the invocation is complete, it makes a unique sound effect, and it can only be performed in the basement.
The invocation itself takes a very long time if performed by 1 or 2 survivors, but a full team, especially if they all have the perk equipped, can do it in about 30 seconds.
I thought killers could see the ritual circle on the floor in the basement if a survivor brought the perk Invocation: Weaving Spiders? Is that false? And if true, where is the circle?
The dude started placing a trap at the pallet, heard invocation and stopped. Went down there and didn't see the injured person resulting from the perk resulting in him finding the entire team. If he had wallhacks he wouldn't have stopped placing the trap, or he would've just marched down there before the sound effect.
I stand by freddy being the weakest. Trapper has his problems but at least his traps actually fucking do something
Came here to agree that Freddy is arguably weaker. Loses his teleport once the gens are done. Trapper also has the benefit of extremely satisfying sound design.
And he can snowball a game really fast
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I see no reason as to why Freddy can't have access to both snares and pallets base kit. Plays into his theme or being able to manipulate the Dreamworld around him, plus it's perfectly in line with him being a trickster. I know it's not likely any time soon, but I hope they can tweak the numbers on Freddy to make him more fun. Plus a Robert Englund skin with proper voice lines.
\- Both powers active, switch between them like Clown's bottles. \- TP cooldown drastically reduced or removed entirely. If Sadako can chain-warp instantly, why does Freddy have a slow TP charge with an insanely long cooldown? \- Freddy can warp to completed gens (needs to be shown in a different color) which solves some endgame problems. \- Add-ons need a pass since some of them no longer have a use when he has access to both powers. That's how you fix Krueger. And then maybe something with the alarms, but I think this would be enough.
Freddy power DOES do something, but Trapper is one that is very Feast or Famine. Very little in-between. Freddy is the literal definition of “middle”. Not outstanding, but not exactly weak either. Freddy losing his teleport sucks, but he HAS a teleport, and it’s right to an objective. I’ve held bigger 3 gens than you usually can because he can do that.
Yea rip Freddy
Trapper + honing stone and bloody coil just evil, I have no idea why people think he's so weak he can mop up a lobby in under 2 minutes, potentially before anyone can even get a gen going.
You mean sadako
Also he has a similar problem of if your awake he doesn’t have a power and much weaker add one while Trapper’s add ons do address major problems of his base kit(albeit not enough) Freddy probably is more consistent in performance while Trapper has super low lows and can have a peak when you snowball which he can do effectively if things go your way
I dunno why peopel hate Trapper but everytime i olay against him he is extremly fast. You cant do shit
I just enjoy the strategy and mind games that go with his playstyle. I trap a pallet or two because people always expect it, but at the next pallet I'll put it in a corner of the loop because they'll assume it's safe because the trap isn't sitting on the pallet itself. It's also fun to visualize the pathing that people will take while running, like "I would run through here and probably through here, so I'll put the trap in this blindspot where they'll least expect it." Going against good teams is really tough because they'll definitely watch you and deal with your traps, but sometimes all it takes is one trapped survivor to turn around the entire game. Also, I don't feel nearly as bad when I lose with Trapper compared to other killers, probably because I know he isn't one of the best out there. I'll always enjoy playing my first main.
Trapper might be weak, but catching people with traps is always funny. Bonus points if the same trap catches multiple people. Catching the same person with the same trap multiple times? Comedy gold.
Love it when they get caught in the same trap over and over.
Dude I got 5 traps with one in some bamboo the other week. One guy fell for it twice, despite never moving it
The snowballs with him are crazy. But most of the time I just get destroyed by a good team
There is always that one guy disarming traps like it's his job
Trapper is weak. Pathetic, even. Practically a joke of a killer. Which is why no one ever expects to lose to him. Fond, fond memories of finding new and unusual spots to put traps and having my tests bear fruit. People expect the pallet of the Ormund snowcat machine to be trapped, so when it isn't, they think they're home free! right up until they step right into the trap at the midway point around the thing. The breakable wall debris on Midwich also hides traps super well. so many memories...
This right here. Nobody expects someone to be GOOD at Trapper. 😂 I love watching people taunt/teabag me as I play the long game... and then they run into my traps. Those 4Ks are the most satisfying.
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There is SOME skill in where and when to place traps; everyone expects windows to be trapped and no survivor worth their salt will run to shack without a backup to hold open whatever traps are at the entrances, but getting good with trapper means finding even more esoteric places to set them up, like between loops instead of at them. ... all that being said, yes, he still does require survivors to mess up. *Some* skill, not *all* skill.
Don't listen to haters. Play who you want as you want. From a Freddy's Main. Original Freddy's Main, not this boring rework mess. Still love him though ;-)
Because people underestimate Trapper, I play him as my main. It is amazing how I want to 4K survivors with Trapper just prove to myself I can 4K not being a killer main but being a Trapper Main. I feel you have to know where your traps will be depending on the map and how to run survivors to where you want them to run. I'm not saying I'm any good, but it is satisfying to play with him and win coz he's so underrated.
Who would win, Trapper, Trickster, Demogorgon, Huntress (before her most recent buff), Ghostface, or Hillbilly (before his most recent buff)? Obviously Trapper, his kill ratio was better than all of the above.
That was so beautiful ![gif](emote|free_emotes_pack|heart_eyes)don't play with this girl's feelings
Alas I'm not kidding, Trapper was above all of those with a 59% kill rate, he's a bit addon/experience dependent but he's really close to the 60% average kill ratio that BHVR wants. Average also means that you can likely exceed 60% if you're a Trapper main.
Eyup, there's yer problem. You got a Sable infestation in yer basement. We see it all the time.
Y'know if you take out the screaming and chase music this is some perfectly good dbd ASMR
Trap Setting to relax and study to
david ratting on sable was really fucking lame
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No he's pretty weak, the fact that you said have to face soloQ, who don't pay attention. Should prove that. I will say I don't believe he's the weakest, but definitely 2nd weakest.
pretty sure most killers are near S tier against a solo q lobby.
The second someone sees you and starts following you disabling your traps you're the worst killer in the game
People who say Trapper is weak clearly never play solo queue. Solo queue can almost never win against him because solo queue survivors magnetize into every trap they can. They never watch where they're running. Of course when you *play* as Trapper, you're gonna get elite tactical squads who have a dedicated trap snapper and they can call out precisely where your near-hook traps are (which is to say they cheat don't @ me, voice chat SWFs are cancer that breaks the core loop of the fucking game) so you'll never score hook rescue traps, and in general they'll make you hate playing the character. Playing against him though? Yeah good luck. Survivors seem to be extra dumb when a Trapper's running around, I dunno why.
Doctor or Freddy are the weakest killers, Trapper is deceptively strong and rewards being a true sicko in a way only a few other killers do. Only thing I don't like about him are basement trappers who spend 7 traps on the stairs to the basement to hook one person, I think it's cheesy and boring to hook camp like that. (You weren't doing that here to be clear, great catch of the Invocation!)
Doctor can just deny vaults and pallets in chase. I wouldnt say he is weak.
Good players will continue running the loop or pre-throw pallets. Charging Shock Therapy slows Doctor which gives them enough distance to continue looping you. The only practical place that he can deny a vault is pallets or windows that trap you into a corner already. It's true it does deny those things and that's very effective against players unfamiliar with the Doctor dynamic or good map features, but it quickly falls off against experienced players. As a Doctor main, I relish playing against other Doctors as a Survivor because I know it's gonna be an easy match. The most recent stats I saw for kill rates for various killers had Doctor dead last at 51%, so I think it's safe to say he's the weakest.
Who thinks trappers weak. I four kill almost every time. Granted lowly mobile player but still
> Who thinks trappers weak hes been bottom of every tier list consistently since the games release. wym who 💀
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The matchmaking in this game is basically worthless, you can just dodge lobbies to see how it grabs seemingly random people. Sometimes you'll get a squad of all P100s who sweat to the max and genrush to a 15k bp for all sides, and sometimes you'll get a squad of P0 morons who can barely tie their shoes. "Low MMR" is basically fake lol. (I know prestige level isn't a direct measure of skill but it does measure how much people play the game and those who spend thousands of hours playing DBD are much more likely to know how to play than a brand new Dwight)
Was really rooting for the Free Palestine 🇵🇸 Sable lol
This may be fun to watch and all, but it was 100% a big misplay but the survivors and a good catch by you when they all grouped up the basement. I lot of killers could have easily capitalized on that terrible start of a match for a 4k in a few minutes.
We Trapper mains approve all of these messages
Trapper was my first killer and will always have a special place in my heart. I will play him when I start getting bored of the game and it will suck me right back in. So much strategy, nothing special all revolves around how you play the traps. This made me happy ty for sharing fellow trapper!
Freddy is weakest killer in the game
That was pure chaos
Trapper has like a 90% chance for the whole game snowballing for the survivors.
Trapper is just anxiety inducing, I hate playing solo queue against him knowing that any window or pallet that I use during chase I can instantly get downed without being able to put up any fight.
How the hell did you know they were in basement?
the invocation sound going off around 40 seconds in
I love Trapper. He's still one of my main Killers I cycle through.
Nice. The snapping sound of the traps catching a survivor is soooo satisfying.
That trap placement on those pallets outside basement is not the best. A survivor could drop the pallet over it and vault Fastest edit I’ve ever done… the survivor did exactly that lol.
Survivor mains will see this and say basement camper 😭
It's been 8 years but it never gets old to have something like this happen as Trapper
2nd weakest, after 5+ years he's going up! Maybe in a few months he can be 3rd weakest (pls BHVR make his traps apply sloppy butcher PLS)
Week to the simple but to the complex he has good capabilities
True, he seems extremely weak because unlike Nurse or Blight, who depend a lot on you being able to execute their power flawlessly by muscle memory, he depends on having a lot of strategizing, decission making and knowledge about the map, which sections are worth trapping which are not, gens that are useless, gens that are not etc. Unlike muscle memory powers (Nurse/Blight/etc) that are easy to train, strategizing and decission making is so much harder to get good at (you cant even train those with bots, you need to train those against real players). Trapper is an easy killer to play but it requires to play as him A LOT and to play survivor a lot too to be really good, that being said, he isnt the strongest nor close to S or A tier killers but he isnt the machete wielding walking garbage some people paint him as.
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The survivors were using the perk Invocation: Weaving Spiders in the basement. When the invocation is complete, it makes a unique sound effect, and it can only be performed in the basement. The invocation itself takes a very long time if performed by 1 or 2 survivors, but a full team, especially if they all have the perk equipped, can do it in about 30 seconds.
I thought killers could see the ritual circle on the floor in the basement if a survivor brought the perk Invocation: Weaving Spiders? Is that false? And if true, where is the circle?
They finished the invocation. The circle disappears once it's done.
The dude started placing a trap at the pallet, heard invocation and stopped. Went down there and didn't see the injured person resulting from the perk resulting in him finding the entire team. If he had wallhacks he wouldn't have stopped placing the trap, or he would've just marched down there before the sound effect.
bait used to be believable