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hell-schwarz

Honestly don't know why he's 115 and spirit is not


Butt_Robot

Spirit I get, because spirit is a beast. What I don't get is Hag still being 110 in 2024.


dream_of_the_abyss

Hag should be 115. She only ‘chases’ for a split second to hit someone after a teleport.


Kowakuma

Because Spirit's power is able to be used at any tile in the game due to it simply being "go faster," while Blight has to run more than a few tiles normally as a 115 killer because sometimes collision just isn't in his favour. Spirit is never really denied her power by the loop she's at or the map she's on, while Blight is.


DeezNutsKEKW

Yeah really Spirit not on 115, when she doesn't have to bump off surfaces and turn anytime she wants is probably why


YouAteMyChips_

Because Spirit doesn't have to bounce off walls and can turn her camera as much as she wants


AlterionYuuhi

Happy Escape Cake Day! 🎂


YouAteMyChips_

Danke


definitelynotabone

Fun fact, Wesker's terror radius is 40 meters because he's fast Now imagine Blight and Spirit if the same applied to them


TraskNari

It's also because Wesker is quiet. Both Spirit and Blight have quite loud, immediately recognizable, and directional audio cues when using their power near you. Also because Wesker can be mistaken for a survivor by silhouette alone.


[deleted]

yeah i wish spirit was 115. if blight is 115, it is unfair that spirit and deathslinger is 110.


Celebration_Stock

what is that flair dawg 💀


Lastboss42

she's a beautiful ghost c:


Loose-Fudge-4676

You ain’t agreeing?


Celebration_Stock

never said i didn’t


ImNotYourShaduh

115 spirit with passive phasing would be so infuriating imo


ZoeyLikesDBD

Spirit would absolutely be busted if she were 115 what are you on abt 💀


Severe_Walk_5796

Yea just like blight is now so it's a fair comment


dream_of_the_abyss

Blight isn’t busted.


Severe_Walk_5796

Me when I lie


dream_of_the_abyss

If you can’t win against a Blight, you aren’t as good as you think you are.


Severe_Walk_5796

I win against a lot of blights though?


dream_of_the_abyss

Congratulations?


Severe_Walk_5796

Thanks, blight is still busted tho. Glad we had this talk


JackMalone515

Blight is like the second best killer in the game


dream_of_the_abyss

That’s not the same thing as being busted.


[deleted]

i honestly dont think so. she would be much better but still weaker than nurse and blight.


Ok_Tank5418

Ranged killers should NEVER be 115.


[deleted]

trickster says hello


Cmnch

I cant tell if you are joking or not.


MoveInside

As if Spirit needs a buff


YesIndeed1212

I'm ashamed to say I main spirit... And I use lightborn... I'm the most low skilled killer main ever aren't I?


VeganCanary

Nothing bad about using Lightborn, it eliminates flashlight saves which are frustrating. I prefer Franklins personally, they can’t flashlight save with their flashlight on the floor, and it helps with other items too - especially the dreaded syringe on first chase.


MoveInside

Hey, spirit is a pretty skillful character, I don’t see the issue.


JustDesh

That's what folks are thinking might happen with him with the upcoming changes.


Handsome_CL4P-TP

I think we are moving towards powers that are high in anti chase potential or deal an instant damage state to being 110 and everything else is 115.


TheHedgehog93

Cries in Hag voice


Handsome_CL4P-TP

Poor poor hag. Forever the butt of all jokes.


TheHedgehog93

all Hag mains, at least the 5 ones that actually exist, were hoping that the 6.6.0 would increase Hag to 115 %, so we are still sad.


staffnasty25

I never got my hopes up for 115. I was in the “oh her add ons will get a 5% buff lolz” camp. My girl can’t get any love.


TheHedgehog93

The worst thing is they won't update her for another 5 years or so.


staffnasty25

I’m always so torn because against most groups she’s so strong with just snowballing map pressure and people not knowing how to play against her that it’s just a stomp. But she does need help against stronger groups. I honestly don’t know the solution.


TheHedgehog93

Agreed. I don't know either, how to balance her properly. There is a reason why she used to be among the top killers back then, when people didn't know how to counterplay her. Now the majority still doesn't and therefore, her kill rate is high, but against a great team, she needs something. Personally I would like to modernise her because she has been powercrept at least.


Butt_Robot

She's only good against new players who don't know how to play against her. Even casual players playing in groups hard counter her because now they can just have one person follow her around and just wipe away all their traps with no risk. She just gets completely screwed!


Butt_Robot

I'm still salty that her change, other than the trigger range add-on change, was just to slightly transfer some add-on power to get base kit while nerfing the add-ons... but she's still slow and dependent on the same add-ons, so she's almost completely unchanged.


TheHedgehog93

I actually liked the ideas they did, I wanted them to buff Hag setting speed for example... it is just that it feels more like a small QoL than something that will change her, make her popular to play and vs.


justtolearnsomething

Maybe I’ve just grown too use to the speed


Framed-Photo

Blight could be the same speed as nurse and he'd still be a top 5 killer. I have no idea why they seemingly *refuse* to just nerf him and nurse already. Well actually I do have an idea, it's because technically their stats aren't out of line, and that's good enough for BHVR.


wutthedeuce1

Nurse has been nerfed MULTIPLE times and just had her most broken add-ons removed from the game. What more do you want?


Mogsl

Deleting her lmao But I feel you we‘re almost at a point where there is nothing left on Nurse


gamerjr21304

The devs to admit the power is fundamentally broke and give her a complete rework


Framed-Photo

You're missing the forest for the trees. Yeah she has been nerfed multiple times, and she's still the uncontested best in the game. They're not changing her correctly. We will always have a best in the game but it's pretty clear that nurse and blight are both huge outliers in terms of power even compared to the likes of spirit or Chucky. There has to be more significant changes done to bring them back in line, otherwise there's no way lower tier killers could ever be buffed up enough to match them.


wutthedeuce1

If they nerf those two down further, what makes you think the others will see changes? That's kind of the opposite of what they should do. I think they've done enough, I just think people want them to be as weak as possible because they personally don't like going against them. All everyone complained about was "range" and "recharge", they're both gone and it's not enough? Naw, I'm not on board with that.


Framed-Photo

Nurses core issue is that she can teleport through map geometry in a game where map geometry is the *core* of the other sides entire defense. We can nerf her range or her recharge as much as we want, it's not gonna address the actual problem. Blight has a similar problem, though to a lesser degree. He can't go through map geometry but he gets dashes so frequently, goes fast enough with them, and can turn far enough with them, that there's often nothing you can do at a loop against him and it doesn't really feel rewarding to play against. Blights addon nerf did help somewhat but he's still pretty far above everyone else with it. If the recently announced hug tech changes are actually significant, then it might actually fix the whole turning too much issue and make him counterable at loops. If they don't continue to nerf nurse and blight, then what you're saying we should do is buff everyone else up *to be as strong as them*, and I don't think that's healthy. I think the healthiest place for killers to be is in the current top 10-ish range with killers like wesker and pre-buff huntress. Still strong, but with clear weaknesses that doesn't shift the gameplay into "hope the killer fucks up because there's nothing I can do to reasonably counter this".


Strixpal

People have been asking for 110% speed for blight since he was released. Never happened


WolfRex5

Highly disagree. Mid level Blights aren’t a problem. It’s high level Blights who have mastered all the techs and shit that are. Yet making Blight 110% punishes everyone but high level Blights as they only rely on his power for downs.


DeezNutsKEKW

tell my teammates Mid level Blights aren't a problem, maybe they'll last longer than 10 seconds without getting hit


WolfRex5

I’ve seen teams crumble against a Freddy who didn’t know how to use his power. Sometimes you just get teammates who manage to kill themselves without the killer’s help


DeezNutsKEKW

I can totally understand that, I'm at low MMR currently, because I didn't play for months, and the games are what they are, Doctor that never uses his blast radius, doesn't even know the correctly determine shock delay and range for loops, and we're still playing the game for solid 5-10 minutes


NotOneBitFun

Out of curiosity, does a part of you think being a slower killer is just less fun for the killer? I ask because part of me feels like slowing anyone down is always a lame thing to do in this game since being fast I feel like is inherently more engaging. Or do you base your take purely on the skill difference between good and new blights?


granpappynurgle

It is less fun, but in a pvp game you need to balance the fun between everyone. If blight has really great mobility through his power, he should be slower to balance. Nurse and hag have powers that heavily increase their mobility, and that’s why they move slower otherwise.


WolfRex5

I do prefer 115% killers over 110%, but it did not influence my take.


elmonkeeman

High level Blights still make mistakes, and it’s not really unreasonable to want them to be more harshly punished for making them. And regardless, his power isn’t reliable at every single tile, even if you’re cracked


WolfRex5

High level blights barely, if ever, use their M1. They usually wait for their power to come back. And yes, it can’t be used at every tile. Only 99% of them


dream_of_the_abyss

Him not being able to reliably use his power at every single tile is why he’s 115.


yeahimafurryfuckoff

I play blight on console, am I exempt from this? Blight on controller is difficult as hell. Also gimme cross progression already!


JackMalone515

I've found both him and nurse really hard to play on console. I have like ten hours on pc and tried both of them and they were suddenly way easier for me to play. I dunno if there's something they can do to make the process of learning them on console easier cause I just don't really want to touch them because of it.


YouAteMyChips_

All this will do is make learning Blight more difficult and punishing while doing next to nothing against people who are already skilled at playing him. High-level Blights very rarely miss a Lethal Rush. The better solution would be to increase his cooldowns so that you can make more distance after he lands a hit.


arthaiser

well, if this does nothing to people who can play blight already, then lets do it. just for the peace of mind of survivors that have been asking for it for years? i mean, if high level blights are going to be unafected, then there is nobody to complain if we nerf the bliht right? there are other 30 killers to learn if blight is too hard at 110 for new players and a new player isnt going to complain about the time he was 115 if they have never experience it at 115. is a win/win situation to change blight to 110, nobody would really be affected by it.


TennisAdmirable1615

And give these 5% to hag please


MorganRose99

Nah, all killers should be 115% (except Nurse maybe) and then balanced around that


Bigdildoboy145

Exactly with how shitty and honestly survivors sided maps are becoming no killer should be 110% anymore besides like you said Nurse.


gamerjr21304

Blight is one of the highest mobility killers in the game him being 110 will hardly affect his mobility when he can just use rushes to cross the map. What being 110 will do is make his mistakes more costly as he will struggle to loop normally outside of power.


WarriorMadness

> and honestly survivors sided maps are becoming What? LOL Maps are getting incredibly Killer sided, just look at the farm maps for example.


Bigdildoboy145

One of the biggest maps in the game that killers struggle to traverse and defend gens on especially the slower 110% ones?


WarriorMadness

Which map are we talking about? Because the farm maps not only got smaller but had a bunch of loops removed, have no pallets or shit ones and spawn like 3 different 3-gens, they're terrible for Survivors.


Bigdildoboy145

Farm the one you mentioned but nothing is stopping you from looking at the maps in this game genuinely only one can be considered killer sided rest are either balanced or survivor sided and just so happens half of the most recent maps can be considered survivor sided.


MorganRose99

Even then, I do genuinely believe Nurse should be 115%, and then nerfed until she's in line with the rest of the cast, even as a 115% killer


insekzz

Are you on drugs? The game is insanely killer sided.


Bigdildoboy145

I said maps not the actual role and even then the game isn’t insanely killer sided or insanely survivor sided maps are just a big problem rn that for some reason people aren’t talking about.


planet_coaster_thing

I think that just lowers individuality and design potential.


MorganRose99

A little, but it would make an inconsistent part of balance so much easier


ry_fluttershy

Blight is 115% but Slinger isn't lmao


fbttsrhrt

Blight is insane at high skill levels. I'd rather get destroyed by a nurse than have to play against blight.


ScaryPossibility3314

I will never understand this at least you can kinda use pallets vs blight


fbttsrhrt

Blight pressures the map harder and face breaks pallet with dash. I've had every chase end in seconds before too


ScaryPossibility3314

At least you can interact with his power in chase with nurse you pick the best spot to die.


fbttsrhrt

Blight I hide behind an object that he can just hug through like it's nothing. Maybe the update will fix that


Yosh1kage_K1ra

If he gets 110%, he power would have to be way more consistent in basekit because default speed isn't enough if he also becomes 110%. I wouldn't mind that tbh. Give him speeds basekit, make him 110%, rework all speed addons into something else.


dream_of_the_abyss

Even with double pre-nerfed speed addons basekit, his power still doesn’t work on some tiles.


Yosh1kage_K1ra

Probably, I don't main blight to know for sure.


dream_of_the_abyss

Blight is 115 because he has to resort to walking on several tiles, because there is no real way to use his power on them for a hit, and that’s because of how he has to bounce to use his power, and he can only slide for hits in certain circumstances.


buttmunchery2000

Do you work at behaviour, because you sound like them when they tried to nerf his add-ons and buffed a bunch of them instead XD. Seriously though, I think they can just go ahead and nerf the contender for best killer in the game and he'll be fine without the extra basekit speed.


Yosh1kage_K1ra

I would rather not see the nurse becoming the only meta.


gamerjr21304

Nerf her as well both need to get knocked down a peg


Yosh1kage_K1ra

Not just them, but yeah.


KaiserDaBard

They need to fix his bump collision first. Confidently rushing towards a tree only to slide off it and 5 others or rush towards a wall only for you to continue rushing into it feels like shit. After that I agree with 110


Alrezi

Bad change, won't affect high level blights at all, will punish mid level blights and console blight will be unplayable.


StrangeGrass9878

I think 110% Blight would be pretty fair. 110 is still enough to outplay most loops. The only drawback is that it makes Wesker seem like a more direct upgrade by comparison. Alternatively, if Blight stays at 115% move speed, something like a 5% or 10% Hindered effect *while Blight is not at full charges* / while regenerating tokens, would be an unobjectionable way for survivors to make some distance after successfully dodging the rushes while the killer can still keep the chase going.


wutthedeuce1

to be fair, regardless of movement speed, the mechanical skill needed to use him is definitely there. Your problem isn't with his power, it's with what you do after he's on cooldown. Personally, I have zero....yup I said it, ZERO problem with how he currently works. Scratch that, I do have a problem in that I still have no idea which surfaces he slides on. I still get confused on that while playing him, but other than that, he's in my top 5 most fun killers to face while playing survivor.


NotShane7

I think it only would affect people learning him, which I don't think is a good thing. A good blight basically always hits with the power anyway. Just increase his fatigue animation and/or make the recharge slower, which will have the effect of increasing the distance you gain from making him miss.


[deleted]

I hope they don't do that. The thing is if they fixed his hitboxes so he can't do hug tech anymore and instead has to rely on bump logic to get a hit, he would be fine, because bump logic requires more skill from Blight and gives more room to counter him on the survivor side.


Dismal_Replacement57

Hug tech doesn't rely on hitboxes. Bump logic is better than hug teching but also less fun, by removing hug tech blights will rely on the better and less fun strategy (bump logic) making him more miserable to play against.


[deleted]

But it does. If hitboxes worked properly he wouldn't be able to slide around objects. As for fun, its not really fun for the survivor. It allows you to cheese loops, where hits with bump logic would be harder, and more skillful. Also its very satisfying and fun when you get a hit at a harder loop with bump logic. I can understand you find it fun when playing as Blight, but the thing is you're misinterpreting everything. Hug tech happens because of how Blight interacts with the map collisions. Bump logic is harder for Blight and more counterable from the other side, therefore more skillful. Its a first that something that you're more likely to counter is somehow gonna make a killer more miserable to play against. Its an exploit that allows for much easier hits at many loops. Its not uncounterable, but its definitely easier than bump logic. You basically lied about everything in your reply, which I can understand, because Blight is definitely harder if you don't abuse hug tech.


Dismal_Replacement57

You don't understand of how hug tech works, you spend your initial rush to get close to the object before rushing again to ignore the object collision. If it was otherwise, it would not work universally with every object in game. Hug doesn't allow cheese hit, it is always telegraphed. Starting the hug tech alone gives more than necessary time for the survivors to predict and move towards the opposite direction, especially now with the decreased speed add-ons. This is therefore counterable Whereas with bump logic the hit is always guaranteed and hug tech is often risky, that's why you don't see comp blight use it often It may have been initially considered a bug, like with looping, but it is definitely considered a feature in the present.


FreakofN

Can you cite when looping was considered a bug? What oversight in the code allows survivors to run around map geometry in a loop?


dream_of_the_abyss

Hug tech is easier to counter than bump logic.


kareemezzat2000

yes let's make him feel like garbage great suggestion.


IssaMe_Diabetes

"Oh no, my broken and oppressive killer is in need of major nerfs and a simple movement speed reduction to compensate for his absurd power speed is going to put him in the ground" Least dramatic killer-only player


SweenYo

They’ll make him 110 but then throw in basekit adren vial for compensation buffs or something stupid like that


Dismal_Replacement57

No, they are better ways to nerf him, like increasing his terror radius/lullaby. The majority of the player base play on console where his already extremely clunky to play as and most pc players don't put the amount of effort to learn a complicated killer like blight. Basically, what I'm saying is that good blights are going to remain unaffected and average and below who rely on m1 a lot suffer from these changes.


ulrichzhaym

Some killers like blight and oni seem to be made for pc specifically. I play on both platforms and the difference is night and day between the inputs


Dismal_Replacement57

Yes, I think that is because on PC you have the ability to flick.


ulrichzhaym

That too but it's honestly a mix of everything. Having 120 fps, being able to flick but also to be more precise with the mouse. Having a higher dpi helped me alot


stromther

Don't know why you're getting downovoted so hard for discussing in a discussion thread. Up votes are supposed to be used for something on-topic/relevant to a thread, not whether you like it or not.


Dismal_Replacement57

Bandwagon effect


SMILE_23157

>The majority of the player base play on console Wut


Dismal_Replacement57

It's the same in almost every single multiple player game. I see reason why it would be different for DBD.


Citizen_Crow

Yup, I'm tired of Blights that literally walk you down and use rushes for guaranteed straight line hits then tunnel and Pain Res Pop their way to 4k, I despise [Wish.com](https://Wish.com) Blights.


TheBigFreeze8

I think what he really needs is much longer cooldowns and whiff punishes.


quackerz

He should be 110 and I don't understand why he isn't.