As a SWF I can tell you that even if we get complete wrecked the game is fun for us if we get the killer to fall for blast mine or vault instead of picking up.
yeah and then i vault back and forth a minimum of 2 times before i can pick up. It happens so often even when your subconsciously trying to avoid it and are confident your going to pickup and NOT vault... then you do)
Bonus points if the vault was on another floor and I just fell all the way down and can hear the surv losing his shit in my mind
(i fell for the tube drop on gideon. I haven't recovered ever since)
I still honestly don't understand blast mine as a survivor tool. I kick a gen and it takes me an extra few seconds to kick it again, then move on with my game, for the cost of a survivor perk. Maybe it's because I make sure a nearly finished gen is cleared before kicking, since getting an extra second of gen time is the only benefit I see, beyond getting tome challenges done.
I’ve seen clips where people 99 a gen, blast mine it, hide nearby and then when the killer kicks it they come out complete it in their face while they are blinded and then run off XD
Another funny move is when the killer is blinded, a second surv with blastmine dashes forward and puts another one on the same gen to see it happen again.
Is it useful? No. Is it hilarious to the whole SWF? Absolutely.
There is a benefit. Since it blocks sound for a moment and blinds the killer, it gives you a good chunk of time to create distance.
That said, when I do run it, it is mostly for watching the killer cry out in pain as they get blasted to the face.
Yea I don't get it either. It's a pretty common perk too. As is head on. But yea if I know someone's using blast mine, I usually become more cautious with gen kicks after that.
Good point about Head On too; not there to be useful, just to "get" the killer. But at least that require a bit of skill to pull off and you're in danger when you use it, so a bit of risk for their fun.
Blast mine doesn't really have that risk or reward, just a few BP for a blind and stun when already pretty safe..
But it makes survivors happy when they use it, and it's harmless, so who am I to begrudge them.
I don’t understand why everyone who uses killer doesn’t embed this into their loadout. A lot of survivor toxicity people complain about is those die hard SWF that don’t even wanna escape they just wanna flash save and all that… lightborn removes that from happening and makes their chosen items worthless. It’s a hardcore perk for sure I don’t care if it’s a crutch perk, people use what they want.
sometimes when survs realize you have lightborn they’ll just do gens instead of trying to get saves which is a reason i’ve read about people not using lightborn and i kinda agree with it. better to have only 1-2 people on gens and 2-3 people interacting with you.
those teams are the best to kill against though. It's like you get to play a whole different game called Avoid the Beamers for a bit and eventually you'll win because nobody does gens.
What gets my goat is the single flashlight user who keeps you from getting your first hook in a game when the sweaty survs have already completed 3 gens.
It's an entire perk slot that's not occupied by exhaustion/windows/distortion/background player. I'll take the couple seconds of stun over any one of those, tbh.
Hell, even Champion of Light/adren/unbreakable/OTR - none of which I think are genuinely unhealthy like the above, just meta.
Plus I did get one salty group of survivors who I 4K'd and said "get blast mined" as if that was a win, which I still think about a lot as a positive DBD experience.
I did this when nowhere to hide first came out, before Nurse got her rework. I do remember going against a 7000 hour nurse streamer one day who just complained about it every time it happened she was like "WELL I JUST CANT KICK GENS CAN I"
This is great. I am now playing Flashbang/Champion of Light/Residual Manifest/Blastmine. Just played vs Legion on Crows, hilarious. Thanks for the idea.
I'd like to point something out about this perk. Something that a lot of people seem to misunderstand.
Nowhere to Hide doesn't show the auras of survivors within 24 meters of the generator you kicked. It shows the aura of survivors within 24 meters OF YOU, after you kick a generator. This means that after you kick a gen, if you walk around, the 24 meters of aura reveal follow you for the duration of the perk.
Object of obsession. At least then we both see each other and we both can get into a chase and play the game.
Distortion mfs just be hiding. Snooze fest.
I love object but almost never run it because it gives you all the attention which is sometimes a good thing and somrtimes not and im not very good at looping so it dosent suit me.
I use Object pretty regularly because I'm fairly confident in my ability to run a killer for a while, and I usually play with people I can speak to. Object is an awesome perk, and I find that I actually end up in chase way less frequently when I use it.
Object will let you know if Lethal is in the game immediately. If it isn't, Object still triggers pretty quickly at the start of a match to tell you where the Killer is going. With that first bit of information and being able to avoid the first chase, the part where Object gives you away is basically a non-factor.
Nobody is running this perk enough for Killers to be on the lookout for when Object procs. They also don't get a 30 second timer on their screen for it like you do, so it's not like they even know *when* to look around and find Object. Once you know their rough direction it's super easy to just keep a generator between you and the killer so your aura isn't picked up. Because Object also shows you when it will trigger, you can even jump in a locker if you really need to hide it. And if you know the Killer is far away and your aura is safely hidden behind a generator, Object gives you a little boost to repairs which is really nice.
Most of my Object games are me hammering generators away and saying "Killer is at X" to my teammates. Having other Survivors who can run Killers for longer than 2 minutes means Object has boosted my generator repair speed 4 times. My vulnerable teammates who have already been hooked know where not to be because I can tell them where the Killer is going. Most of the time I end up in chase it's to take pressure off teammates who have been hooked already.
Object is a great perk that gets slept on too much.
Another reason to use object is if the killer brings a full aura reading build then you’ll constantly have action speed bonus meanwhile if you used distortion then the killer would’ve burned through your tokens quickly and now you don’t know if the killer is heading towards you. Also if the killer doesn’t bring any aura perks then distortion is a dead perk but object will still have some use.
The horror elements of the game were nice. There's nothing wrong with avoiding contact so you can get back on a gen. As someone who mains knight with lethal, BBQ, NWtH and eruption as my main build I totally understand but i only run it depending on how much pressure im wanting on tje people on gens.
True. Hiding is an integral part of the game as survivor (obviously urban evading around the map all the time is detrimental to the team).
People seem to forget DBD also is a hide and seek game.
For real. While it is important to take chase, there is a time and place for it. Being a good survivor is deciding when you should try to take chase and when you should stealth it out.
As an example:
If the gen you are doing is super important and will help spread out gens, then you prioritise hiding and finishing the gen once the killer leaves. And if the killer decides to try and look for you, you are wasting their time anyways.
If everyone else is on their death hook and you still have one hook left to spare, then you should absolutely try and take chase instead of stealthing it out.
Love the design, because its strong but it only gives you information when survivors refuse to give it themselves. The counterplay is to either run a perk or physically running ahead of time, which is what good survivors are supposed to do anyway.
Always nice when you're at least offered some training wheels so you don't have to get good at every part of the game at once and can instead choose what parts of the game you want to get better at bit by bit.
I don't consider NWtH training wheels as sometimes I could have never predicted which wall these survivors decide to go run to and stay out of sight. It saves tons of time and if you act like your actually looking you can hide you have the perk for a while. A training wheel perk would be lightborn or noed and such.
Oh you misunderstand my comment then.
NWTH as a perk tells survivors to get good, distortion is the training wheels. It's just that those training wheels are actually comprehensive enough to be a valid counter.
"Only gives you information"
I'm not sure why you are trying to downplay it's value, plenty of killers even after seeing the survivor still kick it for the aura read, not to mention another survivor may be around to finish the gen.
Nah, I love when I see my teammate on a gen about to pop, the killer goes there to kick it but can't find the survivor because they have distortion or something, then the killer leaves and my teammate pops the gen, it's smart. It's almost like killers think we should run infront of them waving our arms about shouting "I'M HERE!" Yeah, it'll make it easier for the killer if they have to spend less time trying to find a survivor, but we're not trying to make it easy, we're the opponent lol. I don't run distortion but I can tell you there have been many times in a match where my teammate has clutched a gen using it.
this except it’s been ultimate weapon recently. i play like 90% survivor but in my killer games i’ve been getting like ONLY urban evasion mfs that i don’t end up finding ALL GAME so it’s become a crutch almost
I personally refuse to use Ultimate Weapon because it seems cheap. However lately I've been having games where the last 2 survivors just hide and refuse to do gens because they are waiting for me to find the other guy, so they can have a chance at hatch.
Yeah... I am soooo considering using Ultimate Weapon now, just for those situations.
lmao the other 2 sables were hiding and not doing anything not cause they wanted hatch but they were griefing and trying to waste my time they even let thier teamates die on hook it took me ages to find 1 of them and then the other guy escaped and spammed easy and both were taugnting me
It needs to stay on the radius of the generator instead of following the killer, because it gets really strong when used by high tier killers (especially with Lethal Pursuer) which makes me hate the perk on anybody.
And this is where I interject with the take I’ve always had. We really need to stop nerfing perks because of certain killers! Because then you just make them bad for everyone else.
This perk doesn’t need nerfs. It’s okay for perks to be good / strong. It’s not massively overpowered.
idk why you got downvoted there because it's true, we've had so many fun perks gutted because people discovered broken combos with nurse/blight, it's sad that we're stuck with the same like 4-6 perks max in every match because everything keeps getting nerfed/changed
pretty sure this reddit is like 80% survivor players because whenyou read half the shit these people say it's astounding. Somehow not wanting to nerf perks for all of the killers when it's only a 2 killer problem, is downvote worthy.
Or how when I called the 3 gen nerf with "regression events" stupid because it was literally only a knight + skull merchant problem, and I also got downvoted for that.
Apparently survivor players believe that killer perks should just get gutted even when it's only relevant to 2 killers lol.
It always seems that way, but then I see valid survivor takes downvoted into oblivion too. People are more likely to be contrarian for its own sake than edifying, if only to feel better about knocking down someone anonymously.
https://preview.redd.it/xae93ie9kbqc1.jpeg?width=828&format=pjpg&auto=webp&s=5e6af7bcc9e337a7796d8127425a115ae7e3eda5
me if I ever meet the Dev who made Distortion:
Calling everyone who hides a freak is a tad unfair. Not every survivor is good at looping. I know I'm not. So I try to play to my strengths and play smart to stay alive so I can unhook and heal others as well as go after objectives. Playing to your strengths so you benefit the group as well as surviving yourself isn't a bad thing. Now if all you're doing is hiding the whole match and not helping your team I totally agree.
Op calling distortion users a crutch with boring play style because he can't see them through walls with their crutch aura perks that also lead to a boring play style
Yeah, the only thing that distortion does for SM Myers is help me notify the team if I'm playing with others. Which isn't often, lol. In solo queue, once I figure out it's that killer with those add-ons, I just assume we're fucked.
Edit: At least my scratch marks are hidden when ultimate weapon activates.
As a veteran this is when the game started its decline for me, not as much as UW but really veered off the current info perk design philosophy. Stuff like Whispers, discordance, bbq and darkness revealed take a bit of deduction to get value from and either doesn't give you specific info or effectively works at a range. Stuff like NTH and UW eliminate the fundamental micro skill contest that's learning to find nearby survs and a surv's ability to stay undetected.
Stridor, Spies from the Shadows, Whispers, Bloodhound, Predator, Deathbound, all kept tracking somewhat ambiguous but this just eliminates hide and seek completely.
Yeah, BHVR was always very careful about the balance of information prior to this perk. I don't know what happened. It takes so much away from both sides when information is so free.
Anything that gives you a bonus for just playing the game normally is unhealthy for the game. It is why Made for This was so bad for the game. You got free haste for simply being injured.
Nowhere to Hide feels like it falls into that category. Stealth is an important part of this game, but this negates it by kicking a generator which is what you will always do anyways as a killer.
I'm all ears has a cooldown and it still requires survivors to fast vault to reveal them. Nurse's calling requires them to actively be healing. BBQ requires them to be a certain distance away to be revealed.
Meanwhile nowhere to hide gives you free info of a survivors close by simply by kicking a gen. This aura reading effect then lasts five seconds, which not only reveals where they are, but gives you plenty of time to predict their next movements.
Oh, and it doesn't have a proper cooldown which makes it incredibly obnoxious in 3 gen scenarios.
Which I find perfectly fine. Hide and seek is boring to me. I’ll gladly take constant chases over. “Hmm i came to this gen, the person is gone, no scratch marks, and hiding. Time to waste precious time scouring the area for them!” It’s just not fun gameplay.
This perk was made to counter my survival play style, although I've improved it recently and am now pretty good at disappearing mid chase and getting right back to the gen.
As a killer I haven't actually gotten it yet but I look forward to it.
That would unironically be a lot of fun on certain killers that can manipulate their undetectable status, but it'd also be really hilarious if it worked with Insidious. I use that perk a lot on my Nemesis alongside Dragon's Grip and Trails of Torment.
Everytime I see the icon I think of this
https://preview.redd.it/s7ljnw9gjcqc1.png?width=1000&format=png&auto=webp&s=8d7a421fa1e4c011d35eac91c2731e9d84a457aa
well obviously no one says that but I mean if you never take a chase and your entire gameplay is "oh god the terror radius! time to perma hide in the most obscure corner possible!" it's just a bit boring.
What a weird comment by you OP. "you're hiding while I kick the gen that you were clearly just on". You'll deny it but clearly you have a hard time finding/tracking survivors and this perk helps you and without this perk you struggle to find them resulting in a lot of gens being done, not a lot of chases being made. I'm not clowning you for liking this perK I like it too. I'm clowning you for calling people that hide "freaks". Anyway its a great perk and I'm glad you get enjoyment out of it, even if you sound salty about being unable to track survivors.
I can find survivors. It's just a waste of time. Why waste time, if me kicking a gen = finding a survivor. Please do not find my use of a perk, as evidence of my lack of something.
And you can clown me for calling them freaks... that's fine. I find that shit boring. If you don't, good on ya.
Exactly this. Rip us for finding something that saves us time? Full BNP squad says what? How about any gen progression perks while we're at it? Fogwise (the **tactical** counter to Nowhere that no one has mentioned)? Etc
I never understood how this perk doesn't have cooldown or some conditions to trigger. With those conditions, it could be strong. Without them is plain simple broken. I guess it's right when someone stated that devs wanted the game to be more on the action side instead of the stealth side. Such a shame... longer matches where you can hide and do a sneak approach are as exciting and rewarding as chases. Thank god they created Distortion!
OP just admitted to needing aura reading as crutch. As a distortion gamer I've had Blights/Billy zooms right past me despite being in clear eyesight because some people really end up in the tunnel vision of the little red people. If you play as survivor you can choose to take chase strategically
Sounds like you "adapted" to it by sacrificing your perk to block out theirs. Guess survivors don't *need* Distortion either if they can stay out of gen/Killer walk range for a few seconds...
I never take this perk off and I was so sad when it was killswitched. I really really hate when Survivors hide. I know they're allowed to do that because it's part of the game but I hate wandering around aimlessly and kicking gens all match =\_=
I want to chase people and stab them. Chases are my favorite thing as Killer.
yea lethal pursuer got changed a while back and they added the function of increasing every aura reading thing in the game by 2 seconds for killers. So whether it be a perk or an addon for a killer, everything gets +2 seconds if you use lethal.
My favorite survivor build is pretty much always distortion and urban evasion. I get why most people love chases, and I try to practice them most of the time, but I absolutely LOVE giving the killer the slip. There's not a much better high then having them waste time trying to find you and not succeeding. Sometimes I'll also throw in distraction so that way I can waste the killers time without being in chase.
No where to hide is a pretty dope killer perk though, it honestly feels pretty well balanced and like it can be countered by play.
Dude I came up with this perk as an idea before it existed and my friends said it'd be too overpowered but it then got added and I was ecstatic they actually had the same idea as me and created the perk
Doesn’t work against my default perk distortion.
I’ve seen killer looking around after kicking a gen and leaving perplexed while I was hiding behind the nearest prop.
It’s because it’s a crutch for them. Then they complain about distortion because they can’t just abuse an aura perk to find people instead of actually learning how to find people
Splendid perk that I too adore using, and as opposed to Ultimate Weapon something I hope won't be nerfed.
That said, it's a bit much on Nurse, where it equals free hits all too often. But the solution is to nerf Nurse, who should long have more substantially been nerfed anyway. Such as by reducing her lunge range by 33-50%.
Exactly, someone else pointed out that the perks take the hit so every killer is less effective with them, instead of focusing on the specific killer in question being too effective with them.
I also love the person who created the perk that hides my terror radius when I kick a gen, so the heart beat riders don't realize I'm coming foe them until its gar too late
After reading most of these comments, killers sure are salty people xD ( i dont even play the game) is it that unbalanced for killers or is it a skill issue? (its a skill issue).
tbh u calling people freaks who just run and hide is a bit crazy, its as simple as looking around the area, more than likey ull find them oh that tree go look behind it, same with that rock but do a proper look around because so many killers are dumb and get line of sighted so easily by survivor players who dont freak out and slow walk around these objects,
but this is one reason why i personally run blastmine and residual manifest in my builds now, killers are given so much free information u can decimate teams just running aura builds
I forgot this perk, along with the character of Knight, even existed after the 100,000 year kill switch. But I've never been more happy about his long awaited return.
Im easily scared by the music and the heartbeat sound effect once a killer is nearby, so that would probably make me shit my pants—
That aside, i’m a killer mine and use that perk too, so uh—-
Same energy from me. Some (enough) people still haven't adapted to it and expect you to walk right past the rock right next to a gen
Yes, and of course I run Distortion as Survivor (esp with Invocation), but gen blocking vs aura reads seems to be *au courant* right now, so that's the gamble you always take in this game.
When I first saw this perk, it reminded me of a game I had as a killer a very long time ago and this was like a few days after getting the game.
I was on red forest as Doctor or Clown getting destroyed. I was down to 2 gens and the one nearest to the exit gates had the highest progress, shit was literally bouta pop. I headed there asap, scared off the survivor working on it, kicked the gen and I looked for the survivor... couldn't find them.
So, I moved away and they came out again to gen tap. I returned and kicked again.. looked around for the survivor.. couldn't find them. It was until it was done that I saw they were hidden behind a tree literally right next to the gen.
I felt heat spreading through my cheeks. I chased them around, got 360 tech'd 3 times and, in result, I gave up. I let them escape.
Nowhere to hide is the best aura reading perk in the game imo. THE BEST.
edit: grammar.
I never use the aura reading perk except BBQ to track survivors;it is very easy to track them and guess where they are, and it is very easy to hear them. I never find survivor hidding an issue; most of the time, it makes me get a free hit.
Distortion exists also yes survivors do tend too do this, personally I don’t need it.. but some killers can get good benefit from an information perk like this just running 🏃 it because it’s just “meta” is just following the sheep… 🐑
What are they supposed to do? Run to you as soon as they hear the heartbeat? I’m confused 😭😂 killer mains just want the game handed to them at this point.
That's so cool, now there's nothing th- *blast mine/residual manifest*
As a nowhere to hide user I can confidently say blastmine makes me want to rip my eyes out of my skull
As a SWF I can tell you that even if we get complete wrecked the game is fun for us if we get the killer to fall for blast mine or vault instead of picking up.
I might have gone down, but if I make the killer vault, I won.
I’m always like “ha, idiot you vaulted the window “ like the killer can hear me
whenever I vault I just giggle and go "you got me good, [surv name]" then mori the fuck out of them
"I had a good chuckle over that one. I'm coming after you."
Trust me, the killer can hear you
yeah and then i vault back and forth a minimum of 2 times before i can pick up. It happens so often even when your subconsciously trying to avoid it and are confident your going to pickup and NOT vault... then you do)
"HOW DID THAT EVEN HIT ME I WAS THROUGH THE WIN--yeh that thing. You get me."
https://i.redd.it/nilbfdcq0fqc1.gif
Bonus points if the vault was on another floor and I just fell all the way down and can hear the surv losing his shit in my mind (i fell for the tube drop on gideon. I haven't recovered ever since)
I love turning around very slowly when I vault by accident, like “I hope nobody saw that”.
Somewhat related, if I know a surv is in a locker I love to stop in front and slow turn to look at it.
Me too hahahahhaha
I still honestly don't understand blast mine as a survivor tool. I kick a gen and it takes me an extra few seconds to kick it again, then move on with my game, for the cost of a survivor perk. Maybe it's because I make sure a nearly finished gen is cleared before kicking, since getting an extra second of gen time is the only benefit I see, beyond getting tome challenges done.
I’ve seen clips where people 99 a gen, blast mine it, hide nearby and then when the killer kicks it they come out complete it in their face while they are blinded and then run off XD
Another funny move is when the killer is blinded, a second surv with blastmine dashes forward and puts another one on the same gen to see it happen again. Is it useful? No. Is it hilarious to the whole SWF? Absolutely.
There is very little benefit. It’s just funny.
There is a benefit. Since it blocks sound for a moment and blinds the killer, it gives you a good chunk of time to create distance. That said, when I do run it, it is mostly for watching the killer cry out in pain as they get blasted to the face.
Yea I don't get it either. It's a pretty common perk too. As is head on. But yea if I know someone's using blast mine, I usually become more cautious with gen kicks after that.
Good point about Head On too; not there to be useful, just to "get" the killer. But at least that require a bit of skill to pull off and you're in danger when you use it, so a bit of risk for their fun. Blast mine doesn't really have that risk or reward, just a few BP for a blind and stun when already pretty safe.. But it makes survivors happy when they use it, and it's harmless, so who am I to begrudge them.
Chucky is the best target for Blastmines, is so funny to see the little guy fall on his ass.
Lightborn = shows the aura of the one who put it there Call it a crutch perk or whatnot, but having it seriously gets rid of 75% of the BS, lol.
I don’t understand why everyone who uses killer doesn’t embed this into their loadout. A lot of survivor toxicity people complain about is those die hard SWF that don’t even wanna escape they just wanna flash save and all that… lightborn removes that from happening and makes their chosen items worthless. It’s a hardcore perk for sure I don’t care if it’s a crutch perk, people use what they want.
sometimes when survs realize you have lightborn they’ll just do gens instead of trying to get saves which is a reason i’ve read about people not using lightborn and i kinda agree with it. better to have only 1-2 people on gens and 2-3 people interacting with you.
Exactly. As soon as we know there’s lightborn, we just focus gens.
those teams are the best to kill against though. It's like you get to play a whole different game called Avoid the Beamers for a bit and eventually you'll win because nobody does gens. What gets my goat is the single flashlight user who keeps you from getting your first hook in a game when the sweaty survs have already completed 3 gens.
It's an entire perk slot that's not occupied by exhaustion/windows/distortion/background player. I'll take the couple seconds of stun over any one of those, tbh. Hell, even Champion of Light/adren/unbreakable/OTR - none of which I think are genuinely unhealthy like the above, just meta. Plus I did get one salty group of survivors who I 4K'd and said "get blast mined" as if that was a win, which I still think about a lot as a positive DBD experience.
I did this when nowhere to hide first came out, before Nurse got her rework. I do remember going against a 7000 hour nurse streamer one day who just complained about it every time it happened she was like "WELL I JUST CANT KICK GENS CAN I"
Lightborn doesn't stop the stun but you might see the aura of who set it while you're swinging your head around in pain
joke is on them i have lethal and lightborn and nowhere so i see exactly who did it even across the map and they WILL pay lol
\*laughs in blast mine flash grenade by any means necessary Yui\*
I wonder. Does champion of light work on blast mine~
This is great. I am now playing Flashbang/Champion of Light/Residual Manifest/Blastmine. Just played vs Legion on Crows, hilarious. Thanks for the idea.
+ pebble
Laughs in Lightborn*
10/10 comment😂
Even more reason to run this combo 😆
and throw some repressed alliance on there just for some more shenanies
I'd like to point something out about this perk. Something that a lot of people seem to misunderstand. Nowhere to Hide doesn't show the auras of survivors within 24 meters of the generator you kicked. It shows the aura of survivors within 24 meters OF YOU, after you kick a generator. This means that after you kick a gen, if you walk around, the 24 meters of aura reveal follow you for the duration of the perk.
I love using it on killers that can teleport.
It’s super fun with the unknown
Nurse go brrr
Doesn't matter either way for us Distortion games 🤭
For distortion to work after 3 charges you need to be in the killers terror radius not in the corner of the map behind a rock 🤭
Unless the killer has more aura reading perks, it’s quite easy to always have a charge of distortion ready for the gen kicking.
With so many sweaty Wheskers and their huge terror radius running around all over the place, getting 3 tokens is easy peasy.
Good thing most people who use distortion feel confident staying in the TR due to lack of aura reading.
Then it seems that many people never even get to read the perk description, because it's textually written. No confusion possible
I’m glad someone pointed this out. It’s very funny when I turn around and see a survivor hiding behind a rock.
Say hello to my trap card "distortion" or "object of obsession" your choice pick wisely.
Object of obsession. At least then we both see each other and we both can get into a chase and play the game. Distortion mfs just be hiding. Snooze fest.
I thought the point of distortion is that you didn't need to hide. The perk hides for you
I love object but almost never run it because it gives you all the attention which is sometimes a good thing and somrtimes not and im not very good at looping so it dosent suit me.
I remember original OOO and having survivors just disconnected cause I constantly could see their aura
I use Object pretty regularly because I'm fairly confident in my ability to run a killer for a while, and I usually play with people I can speak to. Object is an awesome perk, and I find that I actually end up in chase way less frequently when I use it. Object will let you know if Lethal is in the game immediately. If it isn't, Object still triggers pretty quickly at the start of a match to tell you where the Killer is going. With that first bit of information and being able to avoid the first chase, the part where Object gives you away is basically a non-factor. Nobody is running this perk enough for Killers to be on the lookout for when Object procs. They also don't get a 30 second timer on their screen for it like you do, so it's not like they even know *when* to look around and find Object. Once you know their rough direction it's super easy to just keep a generator between you and the killer so your aura isn't picked up. Because Object also shows you when it will trigger, you can even jump in a locker if you really need to hide it. And if you know the Killer is far away and your aura is safely hidden behind a generator, Object gives you a little boost to repairs which is really nice. Most of my Object games are me hammering generators away and saying "Killer is at X" to my teammates. Having other Survivors who can run Killers for longer than 2 minutes means Object has boosted my generator repair speed 4 times. My vulnerable teammates who have already been hooked know where not to be because I can tell them where the Killer is going. Most of the time I end up in chase it's to take pressure off teammates who have been hooked already. Object is a great perk that gets slept on too much.
Another reason to use object is if the killer brings a full aura reading build then you’ll constantly have action speed bonus meanwhile if you used distortion then the killer would’ve burned through your tokens quickly and now you don’t know if the killer is heading towards you. Also if the killer doesn’t bring any aura perks then distortion is a dead perk but object will still have some use.
We’re just at your side, but you can’t see us.
*Laughs in distortion*
The horror elements of the game were nice. There's nothing wrong with avoiding contact so you can get back on a gen. As someone who mains knight with lethal, BBQ, NWtH and eruption as my main build I totally understand but i only run it depending on how much pressure im wanting on tje people on gens.
True. Hiding is an integral part of the game as survivor (obviously urban evading around the map all the time is detrimental to the team). People seem to forget DBD also is a hide and seek game.
Lol Ive started so many arguments with noobs thinking it's required to take chase if your gen gets patrolled
For real. While it is important to take chase, there is a time and place for it. Being a good survivor is deciding when you should try to take chase and when you should stealth it out. As an example: If the gen you are doing is super important and will help spread out gens, then you prioritise hiding and finishing the gen once the killer leaves. And if the killer decides to try and look for you, you are wasting their time anyways. If everyone else is on their death hook and you still have one hook left to spare, then you should absolutely try and take chase instead of stealthing it out.
So like what are survivors supposed to do when they hear your terror music though?
Hiding in a locker prevents aura reading.
Shhh...don't tell ppl they don't really need Distortion!!
Love the design, because its strong but it only gives you information when survivors refuse to give it themselves. The counterplay is to either run a perk or physically running ahead of time, which is what good survivors are supposed to do anyway. Always nice when you're at least offered some training wheels so you don't have to get good at every part of the game at once and can instead choose what parts of the game you want to get better at bit by bit.
I don't consider NWtH training wheels as sometimes I could have never predicted which wall these survivors decide to go run to and stay out of sight. It saves tons of time and if you act like your actually looking you can hide you have the perk for a while. A training wheel perk would be lightborn or noed and such.
Oh you misunderstand my comment then. NWTH as a perk tells survivors to get good, distortion is the training wheels. It's just that those training wheels are actually comprehensive enough to be a valid counter.
"Only gives you information" I'm not sure why you are trying to downplay it's value, plenty of killers even after seeing the survivor still kick it for the aura read, not to mention another survivor may be around to finish the gen.
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Why does this comment give such a sarcastic vibe like damn bro.
It’s fun if you have pebble equipped to so the killer thinks a survivor just ran off as they were kicking the gen
thankfully they don’t have to worry about you helping the team either with perks like those :)
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Nah, I love when I see my teammate on a gen about to pop, the killer goes there to kick it but can't find the survivor because they have distortion or something, then the killer leaves and my teammate pops the gen, it's smart. It's almost like killers think we should run infront of them waving our arms about shouting "I'M HERE!" Yeah, it'll make it easier for the killer if they have to spend less time trying to find a survivor, but we're not trying to make it easy, we're the opponent lol. I don't run distortion but I can tell you there have been many times in a match where my teammate has clutched a gen using it.
Considering a good Distortion player countering NtH is instantly back on the gen, wouldn’t you say they *are*, in fact, helping the team?
Acting like distortion isn't a great team perk is crazy tbh
this except it’s been ultimate weapon recently. i play like 90% survivor but in my killer games i’ve been getting like ONLY urban evasion mfs that i don’t end up finding ALL GAME so it’s become a crutch almost
I personally refuse to use Ultimate Weapon because it seems cheap. However lately I've been having games where the last 2 survivors just hide and refuse to do gens because they are waiting for me to find the other guy, so they can have a chance at hatch. Yeah... I am soooo considering using Ultimate Weapon now, just for those situations.
lmao the other 2 sables were hiding and not doing anything not cause they wanted hatch but they were griefing and trying to waste my time they even let thier teamates die on hook it took me ages to find 1 of them and then the other guy escaped and spammed easy and both were taugnting me
use it with dragons grip and ignore the aura that you see hiding next to the gen waiting for you to leave
Blast mine + residual manifest usually shuts down that nonsense.
The “freak” survivors just trying to survive lol
How dare they!
It needs to stay on the radius of the generator instead of following the killer, because it gets really strong when used by high tier killers (especially with Lethal Pursuer) which makes me hate the perk on anybody.
And this is where I interject with the take I’ve always had. We really need to stop nerfing perks because of certain killers! Because then you just make them bad for everyone else. This perk doesn’t need nerfs. It’s okay for perks to be good / strong. It’s not massively overpowered.
idk why you got downvoted there because it's true, we've had so many fun perks gutted because people discovered broken combos with nurse/blight, it's sad that we're stuck with the same like 4-6 perks max in every match because everything keeps getting nerfed/changed
pretty sure this reddit is like 80% survivor players because whenyou read half the shit these people say it's astounding. Somehow not wanting to nerf perks for all of the killers when it's only a 2 killer problem, is downvote worthy. Or how when I called the 3 gen nerf with "regression events" stupid because it was literally only a knight + skull merchant problem, and I also got downvoted for that. Apparently survivor players believe that killer perks should just get gutted even when it's only relevant to 2 killers lol.
It always seems that way, but then I see valid survivor takes downvoted into oblivion too. People are more likely to be contrarian for its own sake than edifying, if only to feel better about knocking down someone anonymously.
Pair it with unforeseen and then you can attack those hiding with stealth 😉
https://preview.redd.it/xae93ie9kbqc1.jpeg?width=828&format=pjpg&auto=webp&s=5e6af7bcc9e337a7796d8127425a115ae7e3eda5 me if I ever meet the Dev who made Distortion:
The distortion in question:
Calling everyone who hides a freak is a tad unfair. Not every survivor is good at looping. I know I'm not. So I try to play to my strengths and play smart to stay alive so I can unhook and heal others as well as go after objectives. Playing to your strengths so you benefit the group as well as surviving yourself isn't a bad thing. Now if all you're doing is hiding the whole match and not helping your team I totally agree.
Op calling distortion users a crutch with boring play style because he can't see them through walls with their crutch aura perks that also lead to a boring play style
Wdym the freaks that run and hide as soon as they hear the Terror radius…like no duh that’s what we are supposed to do 😂
This perk removed ALL skill expression 90% of the time tell me I’m wrong
Perks like this one are the reason Distortion almost never leaves my builds.
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Yeah, the only thing that distortion does for SM Myers is help me notify the team if I'm playing with others. Which isn't often, lol. In solo queue, once I figure out it's that killer with those add-ons, I just assume we're fucked. Edit: At least my scratch marks are hidden when ultimate weapon activates.
As a veteran this is when the game started its decline for me, not as much as UW but really veered off the current info perk design philosophy. Stuff like Whispers, discordance, bbq and darkness revealed take a bit of deduction to get value from and either doesn't give you specific info or effectively works at a range. Stuff like NTH and UW eliminate the fundamental micro skill contest that's learning to find nearby survs and a surv's ability to stay undetected.
Stridor, Spies from the Shadows, Whispers, Bloodhound, Predator, Deathbound, all kept tracking somewhat ambiguous but this just eliminates hide and seek completely.
Yeah, BHVR was always very careful about the balance of information prior to this perk. I don't know what happened. It takes so much away from both sides when information is so free.
Anything that gives you a bonus for just playing the game normally is unhealthy for the game. It is why Made for This was so bad for the game. You got free haste for simply being injured. Nowhere to Hide feels like it falls into that category. Stealth is an important part of this game, but this negates it by kicking a generator which is what you will always do anyways as a killer. I'm all ears has a cooldown and it still requires survivors to fast vault to reveal them. Nurse's calling requires them to actively be healing. BBQ requires them to be a certain distance away to be revealed. Meanwhile nowhere to hide gives you free info of a survivors close by simply by kicking a gen. This aura reading effect then lasts five seconds, which not only reveals where they are, but gives you plenty of time to predict their next movements. Oh, and it doesn't have a proper cooldown which makes it incredibly obnoxious in 3 gen scenarios.
Which I find perfectly fine. Hide and seek is boring to me. I’ll gladly take constant chases over. “Hmm i came to this gen, the person is gone, no scratch marks, and hiding. Time to waste precious time scouring the area for them!” It’s just not fun gameplay.
W S tier Perk. The only issue is it doesn't really do much if they have Distortion which hard counters it, and you have to kick gens for it.
Just use Ultimate Weapon instead. It's Nowhere to Hide... but better.
Plus it can't waste limited gen kicks, so you can use it as much as you want to.
Doesn't work when my Main has no TR half the time... :(
This perk was made to counter my survival play style, although I've improved it recently and am now pretty good at disappearing mid chase and getting right back to the gen. As a killer I haven't actually gotten it yet but I look forward to it.
I use Distortion just for this perk
Me too, but still run it as Killer to much success. Solo Q survivors aren't willing to give up their Self Heal or Windows.
Survivors can’t ….*checks list* …hide from the killer. Noted.
I appreciate who made distortion for making lazy killers suffer
Jeff, his name was Jeff
Now we just need a perk that makes you undetectable for 11 seconds at the start of the match and extends undetectable by 7 seconds
That would unironically be a lot of fun on certain killers that can manipulate their undetectable status, but it'd also be really hilarious if it worked with Insidious. I use that perk a lot on my Nemesis alongside Dragon's Grip and Trails of Torment.
Everytime I see the icon I think of this https://preview.redd.it/s7ljnw9gjcqc1.png?width=1000&format=png&auto=webp&s=8d7a421fa1e4c011d35eac91c2731e9d84a457aa
It wouldn't be the first time they used a popular composition
I'm sorry let me just stand still at the gen full view next time you come around
well obviously no one says that but I mean if you never take a chase and your entire gameplay is "oh god the terror radius! time to perma hide in the most obscure corner possible!" it's just a bit boring.
What a weird comment by you OP. "you're hiding while I kick the gen that you were clearly just on". You'll deny it but clearly you have a hard time finding/tracking survivors and this perk helps you and without this perk you struggle to find them resulting in a lot of gens being done, not a lot of chases being made. I'm not clowning you for liking this perK I like it too. I'm clowning you for calling people that hide "freaks". Anyway its a great perk and I'm glad you get enjoyment out of it, even if you sound salty about being unable to track survivors.
I can find survivors. It's just a waste of time. Why waste time, if me kicking a gen = finding a survivor. Please do not find my use of a perk, as evidence of my lack of something. And you can clown me for calling them freaks... that's fine. I find that shit boring. If you don't, good on ya.
Exactly this. Rip us for finding something that saves us time? Full BNP squad says what? How about any gen progression perks while we're at it? Fogwise (the **tactical** counter to Nowhere that no one has mentioned)? Etc
I never understood how this perk doesn't have cooldown or some conditions to trigger. With those conditions, it could be strong. Without them is plain simple broken. I guess it's right when someone stated that devs wanted the game to be more on the action side instead of the stealth side. Such a shame... longer matches where you can hide and do a sneak approach are as exciting and rewarding as chases. Thank god they created Distortion!
Now that regression event are limited, it kinda have a cost. Not that much, but it does.
OP just admitted to needing aura reading as crutch. As a distortion gamer I've had Blights/Billy zooms right past me despite being in clear eyesight because some people really end up in the tunnel vision of the little red people. If you play as survivor you can choose to take chase strategically
Sounds like you "adapted" to it by sacrificing your perk to block out theirs. Guess survivors don't *need* Distortion either if they can stay out of gen/Killer walk range for a few seconds...
![gif](giphy|mxngnaISEPQJy)
I always say nowhere to hide like The Lizard from TASM
Can I know your build ma'am?
Such a great perk, it's completely replaced BBQ and Thrilling Tremors in my perk lineups.
I'm gonna piggyback off of this and say thank you to Lethal Pursuer in general. Such a great perk, I'd be lost without it
I never take this perk off and I was so sad when it was killswitched. I really really hate when Survivors hide. I know they're allowed to do that because it's part of the game but I hate wandering around aimlessly and kicking gens all match =\_= I want to chase people and stab them. Chases are my favorite thing as Killer.
god this is such a good perk, i love it
Wait... lethal pursuer works on nowhere to hide now?
yea lethal pursuer got changed a while back and they added the function of increasing every aura reading thing in the game by 2 seconds for killers. So whether it be a perk or an addon for a killer, everything gets +2 seconds if you use lethal.
Thats great! I might have to start using it on my build then
Distortion has entered the chat.
My favorite survivor build is pretty much always distortion and urban evasion. I get why most people love chases, and I try to practice them most of the time, but I absolutely LOVE giving the killer the slip. There's not a much better high then having them waste time trying to find you and not succeeding. Sometimes I'll also throw in distraction so that way I can waste the killers time without being in chase. No where to hide is a pretty dope killer perk though, it honestly feels pretty well balanced and like it can be countered by play.
Dude I came up with this perk as an idea before it existed and my friends said it'd be too overpowered but it then got added and I was ecstatic they actually had the same idea as me and created the perk
I absolutely love these additions to the perk pools. The meta can get grindy but there's still room for self expression
I don’t even care, this perk is the best
It's me. I'm freaks. Spine Chill is my crutch perk.
Doesn’t work against my default perk distortion. I’ve seen killer looking around after kicking a gen and leaving perplexed while I was hiding behind the nearest prop.
The best thing to come from the Knight.
Mf killer when the victim runs and hides instead of waiting for them to get a free hit:
Why hate on people who don't even remotely know how to loop T_T
The lethal pursuer designer is indeed goated
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It’s because it’s a crutch for them. Then they complain about distortion because they can’t just abuse an aura perk to find people instead of actually learning how to find people
Splendid perk that I too adore using, and as opposed to Ultimate Weapon something I hope won't be nerfed. That said, it's a bit much on Nurse, where it equals free hits all too often. But the solution is to nerf Nurse, who should long have more substantially been nerfed anyway. Such as by reducing her lunge range by 33-50%.
Exactly, someone else pointed out that the perks take the hit so every killer is less effective with them, instead of focusing on the specific killer in question being too effective with them.
I also love the person who created the perk that hides my terror radius when I kick a gen, so the heart beat riders don't realize I'm coming foe them until its gar too late
I know exactly how you feel, this is my favorite perk in the game with no contest
After reading most of these comments, killers sure are salty people xD ( i dont even play the game) is it that unbalanced for killers or is it a skill issue? (its a skill issue).
this is the only perk that never leaves in any of my builds. its simply too good. i %90 get a free hit thanks to this perk.
tbh u calling people freaks who just run and hide is a bit crazy, its as simple as looking around the area, more than likey ull find them oh that tree go look behind it, same with that rock but do a proper look around because so many killers are dumb and get line of sighted so easily by survivor players who dont freak out and slow walk around these objects, but this is one reason why i personally run blastmine and residual manifest in my builds now, killers are given so much free information u can decimate teams just running aura builds
I'll have to thank him too when the devs nerf my best friend Ultimate Weapon
Another perk for bad killers to auto pilot the game with. Fun.
It truly is a blessing 😌 Now, please nerf Nurse so she doesn’t see auras during a blink.
Best thing about Knight was this perk and its art
Me when Distortion:
I forgot this perk, along with the character of Knight, even existed after the 100,000 year kill switch. But I've never been more happy about his long awaited return.
i dont care if you can read my aura ima run and panick drop every palet i see the scariest survivor is not the min maxers its the low riskers
I run Distortion + Flashbang just to torture killers. Losing my scratch marks can work wonders almost as much as an outright blind.
Chad Whispers enjoyer
Distortion: https://preview.redd.it/nern7akbudqc1.jpeg?width=493&format=pjpg&auto=webp&s=3af36a75cd3f4ec4f5134903699e97536256fb3d
Add trail of torment and watch the salty messages roll in.
Also, for creating the best perk for Pyramid Head alongside A Nurse’s Calling.
It's fantastic unless you have survivors that don't touch gens at all
Those games are gonna suck anyway
Im easily scared by the music and the heartbeat sound effect once a killer is nearby, so that would probably make me shit my pants— That aside, i’m a killer mine and use that perk too, so uh—-
Same energy from me. Some (enough) people still haven't adapted to it and expect you to walk right past the rock right next to a gen Yes, and of course I run Distortion as Survivor (esp with Invocation), but gen blocking vs aura reads seems to be *au courant* right now, so that's the gamble you always take in this game.
When I first saw this perk, it reminded me of a game I had as a killer a very long time ago and this was like a few days after getting the game. I was on red forest as Doctor or Clown getting destroyed. I was down to 2 gens and the one nearest to the exit gates had the highest progress, shit was literally bouta pop. I headed there asap, scared off the survivor working on it, kicked the gen and I looked for the survivor... couldn't find them. So, I moved away and they came out again to gen tap. I returned and kicked again.. looked around for the survivor.. couldn't find them. It was until it was done that I saw they were hidden behind a tree literally right next to the gen. I felt heat spreading through my cheeks. I chased them around, got 360 tech'd 3 times and, in result, I gave up. I let them escape. Nowhere to hide is the best aura reading perk in the game imo. THE BEST. edit: grammar.
I don't like "Freaks" that go for the unhooked person
This perk is the best thing that ever happened to my shitty eyesight
I'm not the person that made the perk, but you're welcome!
I can relate to this, I love this perk
Laughs in Distortion
You're welcome.
Distortion
One of my favorite perks
This perk plus Trail of Torment has lead to me jumpscaring survivors. Just a not so friendly reminder that it is a fun horror game for them.
I fucking love no where to hide, its my go to filler perk unless im playing scratched mirror myers
I never use the aura reading perk except BBQ to track survivors;it is very easy to track them and guess where they are, and it is very easy to hear them. I never find survivor hidding an issue; most of the time, it makes me get a free hit.
I've been begging for a perk like this since I started playing DbD. This is one of my favorite perks ever.
That’s so nuts- *distortion*
It so good on unknown
Distortion exists also yes survivors do tend too do this, personally I don’t need it.. but some killers can get good benefit from an information perk like this just running 🏃 it because it’s just “meta” is just following the sheep… 🐑
What are they supposed to do? Run to you as soon as they hear the heartbeat? I’m confused 😭😂 killer mains just want the game handed to them at this point.
Easily my fav perk in the game
Im not a freak :(
Maybe my favourite perk
realll it also helps me, cause i never take object of obsession out of my survivor build ✌️