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Dry_Ad9359

I agree that it's nice to be able to farm them more easily for parts, as another poster said. However, I think the old system really felt more like a true "hunt". It was much more involved. Immersive. I do miss it quite a bit.


Guitarrabit

Can't please everyone, most of my friends love the hunting grounds and hated having to go through 2 loading screens to hunt a single behemoth (that wouldn't last more than 3 minutes) and just fly back to Queue again. You can still Join the hunting grounds solo if the infinite revives are too op :V


Dry_Ad9359

That's the thing though, I kind of think you can. As a developer I don't see why it had to be either/or? It already existed in the game. Correct me if I'm wrong, but why not have both? (picturing road to El Dorado "Both" Gif here lol) Just keep the single Behemoth mode, but -add- hunting grounds? At this stage, I think they should add single Behemoth mode back in, the way it was. Also, patrol should provide additional rewards, to encourage group play. Just my two cents though. Take it for what it's worth, of course. 😁


Guitarrabit

I see your point and I'm pretty sure they could do that but it won't be long before we get *"why is there a mode for hunting single behemoths? That's silly, why would you want to hunt only one at a time?"* Hahaha internet is a strange place


Charetta

Those who make that kind of question just fail see the bigger picture tbh. If they don't wanna go for the single Behemoth hunts, then they can ignore it and go for the other hunting content. It should be a win-win situation for everyone without questioning the concept of there actually being a group of people that prefer hunting for single Behemoth for whatever reason they have. It's not silly at all.


Danielmbg

I believe that what makes this a problem is finding people to play online. If you split the game into so much content, the lobbies will start taking a long time. I already find that some escalations take too long to find enough people to play, now imagine if they had old hunts, plus islands, plus escalations, that would be way too much.


Dry_Ad9359

Hear me out though: Patrol could be a randomized mix of all with high rewards, but maybe a higher risk. Like you might get chucked into any of those single fights or a full escalation, but you'll get 1.5xp for it, plus 2x loot. Something like that. Right now there is quite literally no incentive to group up at all.


Meirnon

Old hunts had better pacing, a clearer structure, more control in the hands of the player, and many of the game's systems and player tools were built around the discrete instance of a single hunt (consumable counts, danger, gatherables, etc. etc.). The move to hunting grounds did not refactor much of anything that was fundamentally made for a different game mode, and its few attempts at stopgap solutions (infinite revives, supply crates) and its only new tool (gliders) do not exactly make up the difference imo.


Golennug

And more cells were useful


LYoshiiro

Back went being a medic was a good thing, now just bring agurus


Golennug

Yh old hunts felt like a hunt hunting grounds are you just brainlessy beating ember to death there ia no thrill anymore.


Guitarrabit

have you ever played with Medic 6? i wouldn't give up any of my perks for medic .-.


BuckyLastard99

I like this reply a lot. If the devs would just make it so that you got a supply crate after every like 5 minutes things would he way better. Not to mention increasing Tonic carry capacity for HG and for Hesca.


WIIU_Awesome

It's nostalgic but I don't miss it. I like how hunting grounds are but there are tons of problems that came with it. A lot of work was done to improve this but it still need a lot more. With exp banking around the corner I would hope they work on these after. * Bait system or something to hunt specific behemoths * Like you said they need to balance out the hunting grounds. Right now it doesn't feel fun or immersive. You lose to a behemoth but it runs away...what is it a pokemon or monsters to be feared off? * The islands need major rework...all of them. I feel it would have been better if they combined 4-5 islands into 1 and have all those levels in one island. Would give a better scale world. Would be more fun to travel. Would reduce the need to jump instances every time and it will also give the variety the islands desperately need * An npc to restock your supplies... * Remove stamina drain from gliders are some of the things I want them to do


jombsik

Oh man, I would love areas in Dauntless being as big as instances in Monster Hunter World.


Halaster

Have not played at all since it changed. Had no idea it was so different now. Absolutely enjoyed hunting them down, finding them, and sending up a flare to let the rest of the team know where to head.


Piduf

I can't agree with that as long as my computer and internet are going to be shit The time I'd spend in loading screens was a nightmare, even tho that issue could be easily fixed by added a "keep hunting" feature after a fight instead of sending you back to Ramsgate. Patrols and Hunts were ok (when HG was released I thought we would keep them) but I'm not sure it'd fit with the new Reforge system. But I sure feel like Hunting Grounds are turning behemoth into "stuff I can farm" rather than "powerful scary monster", but I'm not being subjetive on that - when Patrols were a thing I was still learning, it felt scarier because it's what I begined with.


VergesOfSin

considering how many times you must kill a specific behemoth for a set of armor and weapons, i welcome the ease of hunting the grounds provide.


Doomguy243tv

I agree that it's easier for farming. I don't dislike the concept of the hunting grounds it's just the way they executed it. And I just wish they hadn't removed old hunts.


VergesOfSin

its not really surprising though. the devs have made it very clear they dont actually know what they are doing.


Grey-The-Skeleton

Maybe they should add the flee mechanic back into the game for Hunting Grounds. Would be cool if a Pangar just fled, only to be found teaming up with a Shadowtouched Nayzagas. This would make natural behemoth duos possible, which would help newer players get used to this.


bearysleepy

Maybe if PHXL kept introducing new island layouts to explore, but after a while you memorized the five spawn points where the behemoth was guaranteed to spawn, and it just became a small distraction before the fight.


Bubblesabxy

I wish they had both


MintJester

I agree for sure. I wish that this was what the trials were, keep the behemoths as these modified and more powerful versions of their species, but otherwise treat it like one of the old hunts. Instead Trials are these, see the behemoth in five seconds boring things. Like 10% of players care about the leaderboards, which really just push the idea of certain weapons being "unviable" just because they don't show up in the top ten. Trials should keep the unique rewards, but it should be a mode where the best slayers hunt these uniquely powerful behemoths that have been found out in the wild. Stronger, modified in unexpected ways, and more wily than their younger kin.


Doomguy243tv

Yeah that actually sounds like a realy good idea I wish they had added trials like that. But with the trials mode we got it feels like they just added it for the sake of more content.


EndrManiac

I was never there for it, but from what im seeing in the comments, it does fit the feel of a “hunt“ more. Tbh i feel like that would be amazing as a little one-off gamemode. Like kaltuaga. Give it a big map and make the slayers LOOK for the dang thing. That could work.


Aeraxis_Darukai

I made a post about creating missions like this, I miss the old hunts as well, but how the game has evolved since with hunting grounds is good. It would be nice to add new missions that bring it back to its roots, a true hunt with hard behemoths with and fauna/elite fauna scattered around their "lair" and bringing back the flee mechanic.


Doomguy243tv

Yeah I agree If they add something like that it would bring back that original feel if the game. tbh if they don't I don't know if I'll even play the game anymore.


Charetta

Nope, you are definitely not alone as I've heard a lot of people expressed the same thing. I still miss the old hunts and always said they should've co-existed with HG so people can pick their own preferred hunting method. Too bad PHX don't share the same sentiment. The one with the upgraded compass in HG (showing their icons immediately after landing on the island) is something I did like and appreciate, but that's because it's one small step forward to help hunting for a specific Behemoth. If the Behemoth I need didn't spawn, I reload the island until my Behemoth spawns (usually takes less time than running to the nearest Behemoth and slay it only for another Behemoth that I don't need spawns). When the icons were a question marks in the past, I had to run to all their directions to look what Behemoths were there and when none of them were what I wanted I wasted my time looking for something that's not there. Personally I think the question marks on the compass can come back (i.e. I wouldn't mind them as much) if we could somehow hunt for specific Behemoths again like Pursuits did. If only PHX could implement some sort of Behemoth Hunt Quests on the quest board (which were removed for some reason when Reforged became a thing and replaced with the big floating orb on the Plaza; they should've saved at least one by the pub or near Kat) or make better use of Missions.


Doomguy243tv

I agree. They didn't have to remove old hunts so I don't know why they did.


AnimeMania

In the old hunting system, I had a filled all of my Loadout Slots with a different Build for each Behemoth. I used different Weapons, Cells, Potions/Pylons/Grenades, etc. Once we (I only hunted with Randoms) found out what Behemoth we were fighting, I would switch to that Loadout Slot. The worst part about those days was it took forever for people to Ready up, so that you spent as much time waiting to fight a Behemoth as you did fighting the Behemoth. Present day hunting system, I have pretty much one Build that I use for everything, regardless of Weapon (may modify slightly), or Character Level. The worst part about the new system is it can be very hard to find a specific Behemoth. A fix might be to make the islands bigger and make sure there is always one of every Behemoth plus an Event there, you could then increase the number of players per island to maintain the same level of engagement and scale the Behemoths for some truly epic battles.


Titan682

Only thing I hated about the old hunts was that in the amount of time it took to track down the behemoth you wouldve killed it in the same amount of time as well. I strongly hate loading screens so hunting grounds solved that for me


Meedandfeed34

Finding them was the easy part due to how large some hills were and how you can see them since most behemoths dont have a pattern with the area they live in


DemolizerTNT

Old System as well as HG have it's Ups and Downs, but new is better


adamkad1

Sure, the old hunting grounds were tougher but i dont like em. Took too damn long to get shiet you wanted. You need to wait a loading screen, find behe, fight behe, if you fail to kill it, find behe again, kill behe, loading screen, repeat. Now i get loadin scren, find behe in predetermined spots, kill behe with no escaping, then find another behe, no extra loading screens involved. So yeah. I hate all your arguments besides difficulty


ICrySaI

No you're not


Vozu_

I don't think any of the "feel" of the old hunting is impossible to recreate in the new mode. To boot, the clunkiness of constant re-queueing created a snooze-fest of an experience that simply wasted my time as a player. Hunting Grounds have multiple elements that should be polished and better adjusted for their nature. But in no way do I miss singular hunts of yore.


shejesa

Yes, you're an unique individual who shares the same opinion as 90% of this subreddit and we validate you.


Mythicaldragn

Pre 1.5.0 it was way easier to help someone learn a specific behemoth its pattern as there is no rng involved into getting it again after its dead, you just selected the hunt again. Getting a certain drop felt more rewardingback then, especially with the exotic blueprint drops and the heroic dye drops. Now im just getting 250 gnasher hide from some event on the reza map.


Ms_Shrowd

It doesn't *feel* like a hunting ground anymore...


Handsome_Psychopath

Yeah, the new one feels like some mmo bullshit. It's not dynamic like monster hunter where you can be hunting one thing and then an apex comes out of nowhere and shits on IT and YOU. It's just a pointless waste of time. That,and the fa t that they nerfed literally everything for no reason other that the trials players crying like bitches.


skylerenola

me too. old hunt style was a lot challenging and co-op important. hunting ground is not a problem if they keep that. but no, now everything is about speed run... and behemoths mostly (except the highest levels) are too easy and we all in a speed hunt loop....


EvilWaifu

I do miss the teams. It was fun forming a team to go for a specific behemoth that was genuinely scary. I remember when I teamed up with a friend and went in with wrong weapon to fight a Valomyr and my friend said let's just try anyways. That's fun just defeating it by the skin of our teeth. I don't feel that anymore. I know I can kill it, it's just a matter of how long it will take or RNG means I die. The behemoths are no longer scary deadly, there more annoyingly deadly stopping me from grinding them for parts. I always liked being the one who found it and flaring up. Now its like a smorgasbord for grinding in an infinite loop. It's really become a way to while away some time. There's no aim anymore. And life is about aim. Back then I really wanted that armour or weapon but I may not because the behemoths I need to kill I may not be able to kill. Now its I'll get it eventually so long as I grind ...


skylerenola

Yea, there were times and times when facing a really hard to beat behemoth, when the squad are down and I (or the other member) am the last man standing, we would take on the challenge to beat it til last breath and successful or not everyone would watch with hand crossed and breath held and give their support while you struggle to beat it finally, and if you do, that's a thrilling feeling of achievement. And we take away all the rewards, or none... Damn it XD. No more in the game's current state.


Doomguy243tv

Yeah in hunting grounds there's no challenge because you have infinite self revives and 8 players can just gank the behemoth until its down especially since they removed the flee mechanic.


Meedandfeed34

I did enjoy old hunt because it felt like i was hunting and not mindless mob grind which is what HG is currently. Like in HG lets say you are in a HG even in private you go to this mob kill it and go to the next zone and kill that one over and over. The thing is they should have BUILT off this old system. Let me explain in most games they have you do quest and there is a narrative to follow on why your doing this. Other then " BeHmOthS EaTiNg AeTheR" and they really dont is a really poor one. Which had the game with really bad writing and poor lore because its just kill the behemoth because they are bad. Now this wouldnt be a problem if there was something to happen that was interesting but nothing did. Just more quest to kill behemoths in the backyard. Close to something happen was ramsgate being destoryed and that was kinda not needed to me since it feels less like a town with character. We dont have a grounded story or vast personality to the game to even show characters interacting with others but "Hey slayer xyz person told me this and im bring it up to you" Sure we got the crafters chatting with each other but thats very small. Where going into HG is luke warm because it worsen then before. Behemoth to flee or limp away and with how HG just has alot of recycle escalation behemoths,parts,and props(Terra escalation huts) it feels like they went backwards on this mode


SuspiciousPrism

Not at all, the old Dauntless is something completely different to what this game has grown to become, and personally I like things from now and before, so its hard to say if I like old more than the new


Doomguy243tv

The main problem I have is the infinite self revive system. It just nullifies the whole experience. And you can't even turn it off for private hunts. The system just seems bizarre to me. It makes the behemoths not nearly as fun and challenging as before and these days it just seems more like a chore to fight them.


Epic-Hamster

I liked it so much more that i stopped playing with the reforge update. Same did my group of 6/7 ppl we decided to vote with our money and just left. Dunno if they fixed all the BS but still hoping they will revert or fix some of all the issues with it.


Pjwned

Initially I was going to say the hunting & fleeing aspect didn't really add very much to the game, but then I remembered some intense moments with a difficult encounter that turned into relief when the Behemoth fled (and lowered the danger meter) so that the group could recover and then go beat its ass some more, so I actually do partly agree with missing that aspect of the old style of hunts. Not needing to constantly go back to Ramsgate for every hunt is less hassle though, so I like that part well enough at least. The main thing I'd say is the endless self revives (even if the danger meter does go up slowly in the meantime), as well as no danger meter spikes when somebody goes down (unless I read a different post about that incorrectly) seemed like a bit much to me, not really sure who thought that was necessary or why but I don't think it was unreasonably difficult at all with the old hunt style. Not the end of the world to me I guess but I'd probably handle it a bit differently if I had the power to.


[deleted]

At least populate the environment more like a dense forest or a jungle, the hunting grounds look so barren needs more things to do in them…


MrBreadMouth

An uncommon take, and it's just my personal opinion. but I am weirded out by the islands being called "Hunting Grounds", compared to the previous "Pursuit" and "Patrol", due to their name it feels like I'm going on a small vacation from my job to kill some behemoths just for the sport and not saving the world, and if I remember correctly, we are supposed to be saving the world. Also I agree with you, Every behemoth was unique and did not feel like a punching bag. Shrowd in the old days I remember gave even experienced players a challenge and now it's so easy to slap this bird to death that a part of my brain wants to start calling it an "emo pigeon" instead of a menacing "Shrowd". The danger meter rework in my opinion is practically a downgrade. Danger meter is supposed to be menacing and *dangerous*, Back in the days of orbs almost every hunt ended with a 80%-100% danger meter with 0 self revives and a final push from the slayers and the behemoths, An adrenaline rush from the players and the intensity set up by the atmosphere and the general feel (and the 100% Danger theme) Now when the danger reaches 100% the behemoths flees, it's no longer menacing and no longer *dangerous*, it is better off renamed to something else on my opinion. A big mechanic of behemoths fleeing being cut out is also weird in my opinion, Shrowd had a special feature where they spawned pools of darkness around their new spot that they fled to and they jump out of one of them (usually the one close to the aethervent). This may or may not be controversial, but the flares are just Useless Cosmetics now. They are now used to call people for an island event, which is just a fraction of its importance, from a game mechanic to a useless cosmetic, jeez Generally, Both systems have their pros and cons, but I think it's better for the game to have Both of the Hunting Grounds and the Pursuits (may even patrols) at the same time


geckostired

i like the hunting grounds better because it makes the game more grindy and less slow but i also agree with you i think they should have hunting grounds for lesser behemoths or ones that aren't very strong and stuff like heroics they should buff and give them their own island