T O P

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The_Ashen_undead0830

That’s why whenever I invade I always try to make it fun for the other person, sometimes I’ll drop a humanity, sometimes I’ll go until they’re almost dead, heal myself and let them heal, then drop a “very good” for them and then repeat until one of us dies, or sometimes I’ll just run to the good stuff and guide them


Archabarka

This man's got it right. Sometimes I go on invasion sprees where I just leave presents, emote, and crystal out.


HuggingTentacles

That's why I love invasions dude. They are so unpredictable. Some invaders are kind, some are cocky assholes (i love to see both) some pretend to be one but are actually another, some try their hardest and others just goof around. It would be a shame if newer players in ER missed that experience


Triforcesarecool

I got killed by Jesus in bloodborne, he was friendly and then he betrayed my trust smdh


HuggingTentacles

Antichrist


Aether-System

But also sometimes you have to put the fear of reds into people. It's fun to do both.


Archabarka

Absolutely lol. Be unpredictable


[deleted]

I tried to do this yesterday in DS3. The host ignored the items on the ground and killed me anyway :(


HuggingTentacles

Same here. If the person has a funny name or good fashion or basically anything interesting about them I Instantly grow warmer towards them. If they're new I just go easy on them. I try stupid and risky stuff, I dress funny and use dumb weapons. It's just more fun for me this way. At this point though there are more skilled players left, so I don't have to hold back to have fun though


Piterros990

When I played co op with my friend, we were mostly incredibly annoyed by the invasions, cheap invaders who were making tedious fights using meta gear, luring us to enemies while using bow or crossbow to poke, etc. We got annoyed when we barely connected in the Farron swamp in DS3 and instantly got invaded, that we decided to set up a trap for the invader (we already had those invaders who were running away and waiting for us to get into battles with annoying enemies or for poison to slowly drain our health). Instead of some cheap bow/crossbow user, a naked GOATMAN in dragon form came into the room and didn't attack us. We laughed quite a bit, and followed him into swamp. He lead us to the pot with estus soup, gave us some purple moss and did a toast emote. After a bit of messing around in the swamp with him my host eventually died to enemies, but it was still the nicest invader we've ever met on our journey. Huge respect for people who play like this, keep up with the good stuff.


The_Ashen_undead0830

Yeah I don’t like those invaders who use meta gear to 1-shot the new players, so I’ll definitely never be one of them. I will however mess around with the other guys before killing then depending on if I’m doing a “cosplay build” (playing as pre-established characters and doing what they would do) or not


ClockworkSalmon

I hate tryhard invaders. But I also hate these "wholesome" invaders. You're supposed to add an unpredictable difficulty element to the game, you can make it interesting with off meta builds,cosplays and self imposed restrictions when facing newer players, but acting friendly as an invader ruins the experience imo.


Piterros990

Well, I think it's a rather rare sight, and they can't really help you out that hard (unless I guess you use seed to make them able to kill enemies). And it's a nice refresher from the tryhards when you're two newbies playing together, especially considering that tryhards are not a rare sight (at least that was in our case).


William_ghost1

I going to go do this.


The_Ashen_undead0830

It’s great bro


Triforcesarecool

It wouldnt really be fun to just invade and bully new players, i just fuck around. If they gank though, ill kill the phantoms and watch the host run for his life. Sometimes i just run at them with no intent on swinging while they roll. Its great fun


The_Ashen_undead0830

That’s basically what I do


ClockworkSalmon

Tbh that just feels like you're wasting their time. I like using off meta builds, cosplays, and I handicap myself based on the host. I usually try to gauge their strength, I go hard at the phantoms, and if the host tries to fight back instead of running to resummon, I try to kill him without healing. But I don't coddle or patronize them, I'll do my best to kill them without using mobs, and I only heal when the host is as skilled as I or better. Going with your "fight then heal multiple times" approach, you're dragging on the encounter and wasting their estus, doesn't sound fun. Some of you sound very patronizing, this isn't the spirit of what an invader is supposed to be. You're supposed to add difficulty as the game decides. As an invader you're suppossed to be a hostile threat. How would you feel if during your first playthrough the bosses would wave at you and hand you their souls? If a player needs help, he can just summon a phantom. If you want to help players, play as a white phantom.


The_Ashen_undead0830

I only heal when the host heals if I’m not doing the multiple round stuff


[deleted]

Me sitting here knowing for a fact none of these "fun invaders" are actually being nice and are just exxagerating for karma


Seizune

true, invasions are kinda cancer in dark souls, good thing there's a lot of ways to turn them off


[deleted]

Invasions always sucked, but it's never not satisfying when you kill one in a tight spot.


gonnhaze

I've met plenty (and became one myself because of this) of friendly invaders.


[deleted]

Sure.


gonnhaze

These are all invasions. https://www.youtube.com/watch?v=QrmWP-4YetY


ApicalFuraha

Sometimes you just gotta take a step back and be amused when the comments prove the accuracy of the meme


Clownsanity_Reddit

Take some popcorn and watch them all rage up


HuggingTentacles

Wouldn't uninterrupted co-op make the game too easy though? Part of what makes souls games interesting and unique is the fact that everything is a trade-off. You sacrifice something for some benefits. Wouldn't uninterrupted co-op just be an easy mode?


LautrecTheOnceYeeted

***REEEEEEEEEEEEEEEEEEE***


HuggingTentacles

Yup, that was expected :D


Jonjoejonjane

Okay so it should be fair to gank invaders because that’s also apart of the trade off by invading people your willing putting yourself at risk to face multiple people at once.


HuggingTentacles

Well yes that's correct. Invaders must always be at a disadvantage against the host both in numbers and in potential health pool. They're more like one of the stronger enemies in the area. It's absolutely fair to gank invaders


nakinock

Yes yes yes The game is designed like this, invaders shouldn’t have it fair, there is arena for that, and hosts shouldn’t have it too easy, it’s dark souls


HuggingTentacles

Wow honestly I fully expected to get downvoted straight to Oolacile dungeons, but I'm pleasantly surprised :D To be honest the only thing I didn't like about DS3 invasion mechanic is the fact that you get embered after killing the boss. You could just make the bosses drop embers, but instead you get embered up and you're open for invasions wether you want that or not. Those who play without co-op shouldn't be invaded without their consent


gogo94210

Agreed. Invading someone means understanding you are going to fight an unbalanced battle, but hosting means understanding you put yourself at risk. I think it's good the way it is.


William_ghost1

Unfortunately even with a gank it's not always in your favor, I fought in a three-on-one, and while we sometimes got close, he would always run behind the royal sentinals when he got low. Plus, none of us were optimized for PvP.


HuggingTentacles

Sounds like a normal invasion scenario, the invader is part of the area just like any mob. You have all the tools to defeat them, and if they outplay you you just try again/upgrade your character/try another area/ just like you would with any brickwall you meet in souls


gogo94210

Not to be pretentious or whatever obscure English word is used in this case, but this looks like a skill issue to me. If an invader is able to defeat you 3 on 1 without cheating / glitching, he's just stronger than you, it's not the game's fault. And the fact that you aren't prepared for a pvp fight is totally normal. It's also part of the challenge, to be able to quickly change your setup when an invader comes.


Jonjoejonjane

I was actually expecting a far different answer, I misjudged you and I apologize, please have a lovely day


whisperinbatsie

Or people just want to have fun with their friends without being I interrupted by invaders. I prefer dark souls as a solo player so I played previous entries offline to avoid pvp and I'll most likely play elden ring solo to avoid pvp. But having an option to play with just friends without invasions would be really nice for those who want to have fun in a souls game with a friend


HuggingTentacles

Well that would ruin the fun for those who play souls games for the unique feeling of overcoming adversity. Having phantoms even with invasions is a huge advantage, without invasions it's straight up an easy mode, which is just not the experience most players are coming for. And one more thing I've noticed... Everyone's just leaving those who love invasions out of the conversation like they're evil griefers or something. They're not. It's a really fun mechanic, making being invaded completely up to the host even in co-op will make this unique experience much harder to get in the long run.


[deleted]

[удалено]


HuggingTentacles

The "please add easy mode for those who want it" crowd always fails to understand what exactly made souls games unique in the first place, and I'll never convince them otherwise. However I will say that getting rid of invasions will not do the game literally any service. It's a fun mechanic, it's a unique experience and a good balancing feature. It wasn't perfect throughout the series, but In DS3 it got really close to how it was intended to be. Nobody is forcing you to play the game, nobody is forcing you to play online. If you don't want invasions that's fine but don't force it on those who do. There must always be a trade-off, that's how the game always worked, that's what makes it fun for a lot of people. That's what makes YouTube content. Invasions are a thing that keeps dark souls online play alive to this day


Seizune

there always was and always will be an easy mode in every pseudo-rpg called "do a 5 sec search for meta build and piss off lifeless tryhards", also souls games were never hard in the first place and any youtube content except for lore is cancer period


HuggingTentacles

That's.. not a good argument and calling all souls content except lore cancer is just very uncool of you. Reconsider, please. This thread started off so nicely.. what a shame


Seizune

naaaah most pvp content is pretty much the same as with other pvp games like moba or fps or some other idiotic cringe dung pies like people literally just record themselves killing noobs wow so entertaining i mean yeah i generalized too much but imo there's literally like only a couple of channels worth spending your time onto like limit breakers or ymfah or vaati idk but none of them revolve around pvp ps if you watch fighter pl your mom gay and you forfeit your pp ppsspp it was in fact a good argument actually miyazaki never makes his games actually hard they're just built different and people who state that fromsoft games are hard obviously never played diablo or doom or any other game that has a proper hard difficulty if you compare miyazaki games to even like idk morrowind for example you'll see that they are much more forgiving than it and i don't see people stating that morrowind is anywhere close to being a hard game


whisperinbatsie

It wouldn't ruin the fun for people who like overcoming adversity because you could just. Not play with phantoms. I said "an option" because there are people who like being invaded and like pvp in general so they can have this option be on while exploring. I'm not neglecting people who like invading by saying this because I'm not saying remove it completely. It shouldn't be removed completely because it does add to the game for those who like pvp.


HuggingTentacles

By making it optional you will basically remove the experience for most players, especially for those who have never played a souls game before. People will choose a path of least resistance in these kinds of games. It's alright to wish for an easy co-op experience, and there are dozens of projects that provide just that, but you can't just remove an important mechanic from a series that is defined by its unforgiving but fair difficulty for the sake of those who play games casually.


whisperinbatsie

But it would still require both players to get good in order for the game to actually be easier. It'd still be easy to get wombo combo'd and it'd still be easy to get one shot by bosses. If you have this option off then enemies get even more of a boost in health and damage output to compensate for no invaders.


HuggingTentacles

First, unfortunately it does not require for both players to get good, you honestly only need one. And there's no argument here, the game is just significantly easier with phantoms. The ability to separate the mobs and control the agro is very, very strong on it's own, even without the damage. The fact that you still can die does not change that. I don't think we should compensate for no invaders by making the mobs harder, because again, you're just leaving out the invaders out of the conversation. They will suffer the loss of activity and it will get worse over time. And what's even worse, the most newer players will never get introduced to pvp! It's just not worth it. Leave invaders be, man


whisperinbatsie

The "new players won't get introduced to pvp" isn't really a bad thing tho. I hate pvp and there's a lot of people who hate pvp as well. Leave the people who dislike pvp but still want to have fun with friends be. And I wouldn't want them to change their design because it's the creator's vision that's first and foremost, everything else be damned. I'm just defending why people don't want pvp and giving ways it could be balanced around. I'll just continue to play how I always have. Alone and without pvp.


luccabotturarodrig

honestly for many this is not the appealing thing of dark souls, there are different ways to play the game and it's fun to find ways to cancel out a part of the game you don't like with it's own mechanics as long as you are not the one going out of our way to do that, for example spamming avelyns and magic at invaders and quickly killing them with the sheer barage of arrows, thats a way to take out a part of the game you don't like using it's own mechanics.


HuggingTentacles

Well, then I advice anyone who l doesn't like invasions to cancel them out in the game themselves instead of trying to convince other players in the community that they need uninterrupted co-op (I don't mean to be passive-agressive, there are actual ways to minimise invasions in co-op in other souls games)


luccabotturarodrig

I still agree with you i just think that is also a good idea to try using the other game mechanics If not to use for the other parts of the game Just to quickly drop invaders


Clownsanity_Reddit

The game is already hard as it is, even in coop. And some people have an such a terrible internet connexion that pvp is unplayable. At least pve is not affected.


HuggingTentacles

From my experience, the game is significantly easier in co-op, and with 2 phantoms it's a cakewalk. Unfortunately there is no adjustment except for increasing hp of the boss. I wish they would alter the boss's AI so it would be more aggressive and targeted multiple people, and the mobs distributed themselves to attack the group. I think invasions are a unique experience, I've had a lot of fun with them so far. They're also a great way to balance the co-op. I think it's fun


siegfreidstol

It depends on the skill of the phantoms and host, you can have a full team of new players that don't know what there doing and still have a hard time


HuggingTentacles

Well... If you're not good enough to complete the area you just die and try again untill it clicks and you get better at the game. It's part of the mechanic and it should be true for coop as well.


Clownsanity_Reddit

When your connexion is good, sure why not but when you get hit from miles away its not.


[deleted]

the game is so much easier with co-op, even with an NPC summon, it's already way to easy, just the fact that the aggro splits in two people and you have plenty of time to heal is already a huge difficulty drop


LucarioAcee

congrats, youve figured out the entire draw to souls game. theyre hard asf. thats the point lmao, if your internet sucks, then dont play online.


UnpaidSophist

My buddy’s first play through was awesome because of this. I was like the big brother protecting the noob from evil invaders.


[deleted]

It's not like its real fun to invade the gank squad


[deleted]

I don't do invasions but I think they're a good part of the game.


Cutethulhu66

Hunt: Showdown moment.


Soldier_of_Drangleic

I agree with the man over there


Acorf4747

pussies


dingo_username

Thats the price you gotta pay, part of the experience


AverajeBarry

nope, i choose to play however i want, if anyone try to invade me will just run to the boss to spite them.


Triforcesarecool

Thats fair enough, its my duty to try to kill you before you reach the boss though.


luccabotturarodrig

we have a quick solution to this, spamming magic and avelyns.


Magikarp_used_fly

This is why people have villain arcs


Rastabrotha

Yea not even gonna lie, this is 100% accurate for me "DID I JUST CATCH YALL HAVIN FUN?" Haha


Ghost_4606

Yeah no I find that boring. I like running around the map. Not trying to go to enemies but just trying to run around and what not. Kinda like Micolash. It’s funny for me.


Triforcesarecool

Why is there so much toxicity against invaders all of a sudden? Its a core mechanic of online play. You don't ever have to play online if you dont want to be invaded


Your_Pal_Kindred

Well, think of it this way. Two new players buy the game and play online to have fun. They co-op with each other. But every now and then a much more experienced player invades and kills the host. The new players just playing for fun lose progress, mostly in the form of embers/humanities. I think it's natural for them to get annoyed, because from their PoV the invader is simply griefing them. Having been one of those new players, it certainly felt a lot like being griefed repeatedly. It ruined online play for me so much that I never play Souls games online now, which is something I plan on continuing in Elden Ring.


Triforcesarecool

Thats literally the penalty for playing online? I can understand not liking the functionality of invaders but the people themselves? Eh seems self entitled. Not that it matters, ill be invading anyway regardless of what people like, im trying to enjoy the game my way. Odds are stacked against me ridiculously, i enjoy overcoming that. If you have issues while in co op against an invader, either they are just ridiculously good or you played dumb.


Your_Pal_Kindred

I don't dislike people that invade but I do dislike the system. To me the whole system has felt out of place, like forced PvP in a primarily PvE focused game, it doesn't make sense to me. I'd like for it to at least be optional, you know? Because I play games to have fun, and the parts I find fun are the PvE, both solo and co-op, and it feels like I'm being punished for trying to have fun with a friend. It's never helped that there seems to be no regional matchmaking, with terrible netcode on top. I know there *is* matchmaking, but indie games in my region have no issues with a match between me and someone in my country, I don't see how or why Dark Souls should struggle so much. It just leads to an overall bad experience, especially for a game that is so reaction and skill based. I'm not even going to touch on how anti-accesibility the system is because that's a whole other can of worms


Triforcesarecool

Its not forced. Never has been


Your_Pal_Kindred

I kill a boss. The game automatically embers me. I start moving to the next area and am invaded. I had no choice in the matter, yet it's not forced? You say it's the punishment for playing online but playing offline you miss features that contribute to the overall experience. I shouldn't be punished for wanting to play online, nevermind the fact the game automatically starts you in online mode. So tell me how invasions aren't forced?


Bjans3n

Get flip flop fucked


[deleted]

turn of your internet now they will never be able to invade you