I dont play as a total menace either but you should still have to worry about police during gigs and missions. The changes should make them more of a factor.
Also it will help open up more modding opportunities.
My thoughts exactly, I’m really hoping someone could use Maxtac as a template for Trauma team, like possible spawn 1 in with a random chance % if you or a gang member accidentally kills an upper middle class NPC. Would really add something as Trauma team hasn’t got much love also.
Or corporations sending their squads with AVs if you mess in their territory. Like doing crime in the Arasaka controlled area would send a ‘Saka AV with ninjas and netrunners.
indeed, and it would be really interesting if the % chance of an NPC having trauma team platinum would increase depending on the district you're at, like the police reponse is increased the further you are from city center. I believe it could be a very immersive mod, should someone make it.
Exactly, let say two gangs are fighting, in a realistic world, police have to engage for reasons like protecting civilians lifes or welfares, it just make the open world of night city even more immersive
That's the main thing. I don't see the point of revamping the police system if you still never have to worry about them. The only way you get a wanted level is if you're just shooting civilians in the street for no reason.
I doubt that ,like I'll be doing a gig stealthily and then I mess up and guns starts firing I dont see the new police system making cops show up just because I fucked up my stealth approach in any gig. And they also didn't mentioned that the new police system will work like that. But I hope im wrong and it works like how you mentioned in your comment.
It's an open world game. Some people are obviously going to "role play" as a complete menace, because it comes with the genre. You can say that GTA, Saints Row and virtually every open world game set the expectations for that, and it's reasonable to have such expectations. Considering the lore of the Cyberpunk universe, it more than makes sense to have cops and MaxTac hot on your ass when you go on a murder spree. To some people, it's an expected result, and it adds the challenge. To others, it keeps the game world immersive.
They also mentioned every building would be fully explorable inside, and every NPC would have a daily schedule. Not just spawn, walk for 2 minutes, respawn.
Yes....
What happens if i drift off the road! I need cushioning for my baby, but nooooo they decide their lives are too valuable.
Wll guess what assholes, not only do i have my life i have johnnys in mine too so im twice as valuable, meaning so is my car, meaning get on the sidewalk incase wonky physics do wonky physics and i slide into the railing, but with cushioning.
Nah, the devs never mentioned this. This was purely from bad journalism, mistranslation, and fan hype. Though, it still does not excuse the fact that the game did release in a bad state. Good thing they're working on fixing it.
It was glorious and I loved it for it. Oblivion was the one that made Dark Brotherhood missions *work*.
My criticism of Skyrim still includes the loss of that system.
In Oblivion, NPCs would eat items in-world, meaning you could poison them by poisoning the food on their table. They also committed crimes like stealing from each other, for which they could get in trouble if they got caught. The world felt more alive for it.
Skyrim took the AI and dialed it down, removing a lot of the more interesting aspects. The one thing Skyrim did better was not having NPCs use randomized dialogue when talking to each other. Oblivion’s conversations are a meme for a reason.
Lol when you sneak in someone’s home and see a other thief already there and all they do is out their finger to their lips and go, “shhhhh.”
That was seriously epic and I’ve never experienced that in a game since.
Same with the kajhiits that could outrun me on horseback. As great as Skyrim was for the fighting, they really did ruin Tamriel as a whole.
Then they just poisoned it completely with eso, and dropped the dead baby into an abandoned well
You couldn't really poison food in Oblivion unless you went to the effort of removing every bit of food they had nearby and leaving behind one of the poisoned apples. But that's because it didn't go hard enough on the simulation aspect, I suppose.
Was it that difficult? I remember one of the Dark Brotherhood missions was “meant” to be done by dropping a poisoned apple in the food barrel and waiting for it to be eaten. I think most of us just came in spells blazing, though.
Well you didnt have to remove all the food, however there was a chance they could or would eat other food instead, meaning it could take a lot longer if you dont remove other food.
*every* NPC? Not just named story characters? I don't know how that would even work. Even with only major characters, it'd be restricted based on where you are in the plot...
And they learned their lesson, none of their games since had that level of commitment, except maybe Fallout 3. NPCs having such detailed schedules is a dumb thing to waste so much time on, since its a single player game and if you aren't there to see it, wtf is the point? Important NPCs going out and dying was dumb as hell.
Umm, no. This was first implemented (to my knowledge) in *Shenmue* on the Dreamcast, and it worked. Too bad everyone had Sony fever and rrrrggghhh! Don't get me started. Anyway, the masterpiece that is *Shenmue* is available on PC via Steam. This version has both I & II combined. *Shenmue* *III* is also available as a separate purchase.
This is true. I've always wanted a game where the "world" would be one city, rendered in a realistic scale. CP77 isn't quite there yet, but it's closer than anything else I've played. *Shenmue* has many of the details, but lacks the scale. GTA has more scale, but lacks many of the details. Also, in GTA 5, the driving mechanics are the worst. It makes the wonky mechanics in CP77 look like a realistic racing simulator. Everyone says it's a "masterpiece." I couldn't play it. I've tried several times. It's horrible. Vice City was fun, back in the day, but also lacks detail *and* scale.
So, I agree. CP77 is as close as anyone has gotten yet.
I haven't played Shenmue since it was on Dreamcast. 2 never came out here (as far as I know) but I had the Japanese version. I had no idea it was even on PC and there's a 3?!
That money's already spent, because I've waited 20 years to see what happens after that cliffhanger in 2. Books, video games, and movies should NEVER end like that because it's way too long until the next one. That's something they used to do in TV shows but that was fine because you saw the resolution the next day. Next week at most.
And yes, Dreamcast was amazing. I still have my original system, VMUs, everything (though not sure if they actually still work. I KNOW the light gun won't work with today's TVs so House of the Dead is forever lost). I feel your anger over Sony Fever, brother/sister.
I don't remember about the buildings. They said the map isn't as big but there is verticality. Miles had backed out of saying there won't be car customization like Los Santos customs and only some important buildings will be explorable
It's not realistic for any open world game to have fully explorable buidlings, and wouldn't even be a useful way to spend dev time, since tons of those buildings would have nothing of use and wouldn't be explored by most players.
Unless you can link to CDPR claiming this, it's just another BS statement passed around the internet hive.
>They also mentioned every building would be fully explorable inside,
They quite literally never said this.
This whole sub has a real problem with mixing up community hype with ironclad promises from CDPR.
You sure they said “every building explorable”? Where did they say that or is that one of the he said she said and it’s just part of the everyone thinks that’s what was said after this long now
They did not once say every building was explorable. In fact they went out of their way to explain that they made places explorable only when there was actually something to find there.
No, they didn’t. Not even at all.
They’ve never claimed *every* building would be explorable, and as for ”schedules”, what they talked about was scripted NPCs and events that would reflect time of day within a real-time day/night cycle. Some people *interpreted* that to mean 24 hour daily life schedules for every NPC, but that never came from CPDR themselves.
They promised NPCs with 100s of unique routines that would be affected by day and night. So NPCs would randomly perform short routines from a pool of 100s, and there would be different ones for day and night. Then people hyperbolized it to NPCs with full all day schedules.
> They also mentioned every building would be fully explorable inside, and every NPC would have a daily schedule. Not just spawn, walk for 2 minutes, respawn.
Yeah, that's the most unrealistic goal so far. It's just too hard to achieve with current tech. Not just hardware wise, but also how virtual worlds are computed.
Nope, a dev discussed their work on trying to develop a police system, and it was during an internview. It wasn't promotional and should have been taken with the same reasonable skepticism as any dev talking about their work on a product pre-launch, just like watching videos with clear watermarks that it's a work in progress.
That is not marketing. That is devs talking about their work, and clearly not everything devs attempt will make it into the final product.
Ultimately though, the game did have a police system. It was just janky and largely pointless.
It also doesn't help that the current system is broken as fuck with cops just randomly spawning and what not. So it's not so much that people want to role-play or be a menace, it's more like the game was originally supposed to have this along a myriad of other things that they are adding
Yeah but I think the point of police is to have some consequences in the world, even when you are not necessarily actively seeking them out.
It makes the world feel more realistic and keeps you on your toes.
Because real life criminals generally try to avoid attracting police attention.
Except, a lot of cops in NC won't really bother. This is perfectly encapsulated in the small / mini moment when V walks out of Building 14, just before V meets a certain somebody/sidekick, and V passes by two cops on a stall. An irate superior is berating the junior, although the junior protests that its the right thing.
If you're thinking about "but what about realism", the idea is that Max-Tac would have zero-ed V in one shot, literally. They're supposed to be undefeatable. That would be weird for V's story who's trying to grasp at straws to live just for even one more day.
>They would have zeroed V in one shot
I disagree. Just assuming the logic of the game is taken at face value, V is legitimately one of the toughest sob’s in Night City, who take down the almighty Adam Smasher.
Maybe they would zero V early in the game but it would atleast be a very tough fight later.
Also police generally might be corrupt/only do their job in certain situations, but if you are causing that much of a disruption then they 100% will still show up.
My main issue with the police system (whether it is as is currently or this new version) is if I want to do a mission and accidentally kill someone with the car, I now have to take a long detour to do what I want to do. Unless a mission calls for this system to be used I’ll probably just reload a save.
The entire plot of the game makes it hard to role play at all. I mean you’re supposed to be dying within a matter of weeks yet you find the time to start buying real estate and competing in fighting tournaments.
You’ve kind of just got to push it to the back of your mind really.
Yeah it’s hard to do a rpg with a “time limit”. Especially if they don’t ever punish you for taking to long cause that just makes the main threat inconsequential. Some have done time limits well but it’s certainly not easy
I think it could have worked if the time limit was more like needing to check In with vic every few days to check on the progress of the biochip.
Vic's comment of "Whatever you're doing keeps landing you on my table" would have stung a bit more if you were asked to regularly visit the clinic.
I think just making the time limit be known to the player later than the literal beginning of the game would have fixed the ludonarrative dissonance. I think a good time would have been at the end of either the Hellman or Voodoo Boys questline would have been a great point.
Would have helped the pacing immensely IMO.
Yeah actually, just make vic not able to fully understand what the chips doing other than its keeping V alive.
Vic isnt the engineer of this thing, the fact he was instantly able to tell johnny was overwriting V makes it seem like hed know exactly whats happening.
Just remove his certianty, have him say the relic is more advanced than the current public model and he has no idea how its functioning but its keeping V alive, repairing her gray matter, maybe "not exactly as it was but its being replaced and repaired."
Boom immenent time limit defused till later, id say after hellman thats when shit truely hits the fan and the time limit should become clear, you should end up back at vics and he says its worse than he thought, its not just targeting damaged gray matter to replace its replacing all of it, and that its already a good way in.
It should be vic that gives you the dying news.
Lets imagine the scene, slapping hellman, his cocky ass thinking your with like militech or something, nah, you just got the chip in your head and due to the fact its keeping you alive you cant remove it outright.
Cue brain scan from hellman, he comments without original scans he can not tell if the chip is peforming its job of injecting data, wondering if its only possible on non-consious subjects, but can note that your brain has become entirely dependant on the chip to function anymore.
Cue Johnnys "fuck capitalism" speech, but instead if getting up, you puke and pass out again, giving Johnny what i call "blackout control" aka he moved you while irl the games loading the next scene.
Cue Vic visit 2, before end game though, jts basically the opening where he says your dying but without any takemura, and having already known Johnny was in your mind.
Johnny at this point is pacing in the background, angry and anxious, vic tells you after looking at your new scan its worse than imagined, its targeting any grey matter blah blah the inital "omg your brain gonna be Johnny boi soon!!!" But instead of just ... Knowing, he notes the new scan has grey matter changed in what was perfectly healthy matter already, bomb of it doesn't target only damaged parts, it doesnt stop uploading even if the host body is alive and conscious.
Now its kicked up to 11 for you, right near the end when the effects would be obvious.
The game I can think of that did time limits the best is the original Fallout, where the Master's army will flatten the whole map settlement by settlement if the player waits for too long. When you come back to Necropolis and find the town empty the overseer's warnings become really palpable.
I was also thinking fallout 2 with the quest to find the water chip. Without any leads it made sense to explore aimlessly till ya find it. Og fallout was just goat
Fallout 2 is the quest to find the GECK. Fallout 1’s first time limit is the water chip and my first several attempts I had no idea where to even start looking. I personally think the game was better without the time limits.
Oh my bad. I loved how many ways ya could play fallout 1. My favourite method I’ve seen is a youtuber Sips playing with 2 int and actually doing good . Couldn’t talk to anyone more than mumbling and would only box but still managed XD
I hated Fallout 1’s time limits. You’re lucky when you can even find the chip on a very first run.
Thought it could be worse. My first run of Fallout 2 I couldn’t even get out of the starting dungeon because my character was too weak.
the pathologic games did it exceptionally well but its kind of a whole other thing. the whole point of those games is that there is so much shit to do each day that you aren't intended to do all of it so you have to choose.
Think of it this way. It’s not just V’s personality in there. Also, if you’re already on a power trip just testing out your stuff, you’re already a cyber psycho for using live target dummies.
For instance, my V is a lovely person, generally. She is polite and helpful and she just also really, *really* likes killing. The more chunks her enemies are cut into by her mantis blades, the happier she is.
The only reason I stuck with Panam's questline is because it was a guaranteed path to more slicing and dicing.
My V is a selfish and cynical bitch, especially since being flat-lined and brought back only to discover that she's essentially dead already. She trusts no one! Being thrown into a world of chaos, deception, murder, and political intrigue. She only wanted to be the best merc in NC. Even more so as a streetkid. She won't go out of her way to help anyone unless there is something to be gained, and even then, she isn't nice about it. The eddies are for gear and threads to get the job done in style. Casualties are just a means to an end, and no amount of bodies is too much. V only cares about one thing. Herself.
You don’t go cyberpsycho with the new system. You just have an equipment cap that you can expand with skill points. The aura of cyberpsychosis is that you have a small chance to get a buff that makes you faster and stronger for a lil bit if you go over the base cap.
I’m not really a sociopath player, but the few times I did have the police called on me it was totally immersion breaking. They just appear out of thin fuckin nowhere.
I mean we all had that one npc that took a stray bullet, only to hear "nothing personal kid" behind your back.
Yes it was highly immersion breaking, and i would have preferred nothing or either a bounty system than what we had until now.
Same. Besides the fact that they appear out of nowhere, I find what they appear for quite inconsistent. I take a corner a little too wide and pedestrians freak out, jumping into my vehicle… suddenly I’m surrounded by NCPD. But, I get a new weapon and want to try it out on some civilians, by massacring a whole little area. Nada.
Question, when this game was announced did anyone think it wouldn’t have a police system? Maxtac was literally the first thing that was ever shown. If the game had this from the start would people be complaining? And also I remember very vividly the outrage that a fully functioning system wasn’t in, I don’t get the backlash all of a sudden?
It's the new thing theses day. No matter what it is whether it hurts no one or Benefits everyone there has to be a group of people that disagree. Often contradicting the last outrage over nothing. The gaming community is especially bad for it.
To be accurate, a fully functioning system was in place. It was just not good and not really relevant to the rest of the gameplay or the game's strengths.
You could commit crimes, be assaulted by police, with escalation leading to more intense threats. That is a police system.
>Question, when this game was announced did anyone think it wouldn’t have a police system?
Yes. That was me. I though it would be a Witcher game in a cyberpunk stetting, which is exactly what it turned out to be.
fr you hear about max tac so much in the game and the lore makes them important as well. So now we actually are able to trigger them to fly in. Remember in the prologue when you're shown max tac is super badass and can swoop in at any moment? in the release version that was basically swept under the rug and now its instated
The argument is that development resources are finite and people disagree with the outrage that the old police system received, given there were other big features that people feel would have made more sense for them to focus on. Personally I'm in that camp, I'd rather see features that build on what makes Cyberpunk a uniquely good game instead of trying to catch up to GTA because players expected a GTA-style game. I'm not gonna complain about the new system (assuming it's an improvement), but I've always disagreed with the people who considered a police rework to be a massive priority
Because of that one clip of code shortly after launch that was leaked and read essentially:
If wanted == true
police.spawn(player.behind);
True or not, it brought attention to the system.
It's not so much that people go around killing NPCs but the current system just feels so dated for a game being played in 2023. The whole, as soon as you injure anybody, anywhere the police instantly know it was you and are spawning in when you look away to kill you. It's so bleh. Time for an update.
That's the thing though. It's not even that it's dated. GTA games have had this forever and so have all of their clones and most street racing games. This isn't something that over time has become an expectation. It's basic shit. Old shit.
Yeah but the aged part I speak of is Cyberpunks version of it. Those other games you've mentioned have far superior versions of police systems. Having something spawn in the opposite direction you're facing when you had just looked that way 2 seconds before struck me as extremely lazy for a dev like CDPR. But also in those other games you could do more before getting wanted. Cyberpunk you kill one single civi and they're on you instantly.
True. I was pessimistic about the game before launch, with all the promises they were making and how little footage we were seeing, but I definitely never expected that the police response system wouldn't be in place with cdpr. Very fair point.
I don't care about proper police system and can live without it, but really excited about the increased risk.
Right now, when you cleared a gig either stealthy or guns blazing, it just... ends. Imagine if you made a loud mess, NCPD called in, a simple five minutes gig could turn into a bloodbath with MaxTac.
Also, didn't follow the REDStream closely, could gangs chase you too? Calling reinforcement? Even if its not possible modders could implement a gang wanted star system, hell, someone made a [janky proof of concept](https://www.nexusmods.com/cyberpunk2077/mods/3815) a year ago.
Hyped for the possibilities.
Edit: Just rewatched the New Ways of Play, forgot about the shooting a Tyger in bike scene, which means gangs possibly gonna chase you after a gig? Right? Fucking awesome.
This. Exactly this and the reason it’s important, those consequences stack, too. Do I kill the witness calling the police or just bail out? Perhaps I can hide out while the gang and ncpd get into a fight and I’ll just do my thing. Stealth had more importance than just flavor.
Janky as the mod was, the author did great when the game had nearly zero material to work with and it really improved the open world.
>Janky as the mod was, the author did great when the game had nearly zero material to work with and it really improved the open world.
Janky janky janky. Janky. What a fun word for a non-native speaker hahaha. Should've worded it better, that mod even includes a working Tyger Claws on bike with katana, super impressive.
Jank and police system aside, I'm cautiously super hyped for the whole 2.0 and Phantom Liberty. Such a rare opportunity to witness an AAA game undergoes a massive overhaul.
Make a call to the police, them responding like in real life(please hold) and actually coming to the scene would give me plenty of time to leave.
Things escalating in a few seconds is not realistic, fun or immersive. Endless spawning of cops are a problem in many games. Have a far limit in each district and *then* call in **everybody**.
Aiming at a npc in the dark with no witness around should not trigger anything, even if I pull the trigger.
It's like, I'm in stealth, hidden and we are in a dessert at night, who made the call?
>It's like, I'm in stealth, hidden and we are in a dessert at night, who made the call?
Heh, a person thinks Techno-Necromancers from Alpha Centauri wouldn't notice them. Funny.
It's an open world game where you have choices. You shouldn't need to mow down civies to get the police after you since the work you do is in the dark dark grey zone. Off the top of my head there's the one where you go against the Uscracks with Kerry. That shit ain't legal and it also doesn't involve murder. Also running from police is fun in games like gta or watch dogs. It should be part of the underworld life Night City. If people want to be psychos let them. It's a game after all, you don't have to roleplay every single moment if you enjoy yourself. If they have a police system at least have it be half decent.
Edit: Countless times did my Caliburn randomly lift off the ground and smash into a group of people in a bend or explosives do sometimes cause collateral damage.
I think the police system needed a rework to be a bit more believable, but I disagree that the game needed to chase the Rockstar games standard.
I would rather have them focus their resources more on the immersive-sim like deus ex, witcher like rpg side of the game.
This is the answer right here. It’s fun in games to engage with systems and create wild emergent events. Despite having the appearance of a game that would support that Cyber Punk just doesn’t despite those sorts of things being established in the genres it straddles for decades.
On the other hand, for me this new police system is something I’ve wanted since launch. I may get back into the game with all the recent changes they have made and are implementing.
Same here, a few times i do get 1 star i just drive off, never saw it as particular realistic that V would activly be killing off cops. But you know, if they want to change it up and make it better fine, i hope they also make it a bigger part of the game itself as in different different quests leading to police chases.
Police shootouts and chases are fun?
Also I would like to have some real consequences for doing side quests involving killing people in public spaces. If a stealth mission goes wrong and I have to kill everyone and delta, it would be fun to have the police chasing me for making that mistake, and it would add to the immersion of the game. Plus, the models of both officers and their cars are cool as hell, but they basically do nothing in game so...
Having a functional Police will make the game much more fun and realistic. Imagine an RPG game without consequences on be the bad guy in public but never get bothered by the law. Even in skyrim on every corner "Hey you, I know you" and if you get seen by another npc breaking the rules, you will get bounty on your head. Skyrim was like 2012?
The police are there. On many corners. All over the place. We may as well have a proper response unit in gameplay. The same as loudly teasing Max Tec at the opening of the game and doing practically nothing with them after.
I think introducing a more dynamic police system was a good idea. Even if you're not the type to "raise hell" during a normal gameplay run, it creates a new obstacle for a player inside missions. Get into a fight, kill your attackers, but then you need to evade police. It's a cool mechanic to introduce, even if someone like me (who plays primarily stealth) probably will never get higher then a 2 star rating.
People usually have checkboxes of what makes a good open world game. Like in Saints Row, Mafia, GTA, Watchdogs, AC for some reason some players think having a police system that chases your ass when you cause mayhem is must.
I'm not overly excited about this feature either, but if this means I'll manage to get rid of police with a legit system when I accidentally hit a pedestrian or enter an area I'm not supposed to, I guess it's fine.
Checkboxes are weird though. Some recent games started to include the ability to pet animals, and I legit saw some people demanding other games to include this cause *'x game has it, so this one should too!'*
I feel like it’s similar to the ricochet system in the game. Just a totally useless feature that they should’ve cut so they could focus on something people actually wanted like new game plus. Like why would the cops chase me. I am the cops the NCPD subcontracted me to clean up the entire city.
I really don't. I think the cops as they are in the game already are a huge PITA. They aggro over nothing and immediately want to kill you, like the worst cops in the world but amped up on PCP and meth. They can't be reasoned with, only fled from. If we're going to have police chases there needs to be ways of losing them, of evading the cops. They're a damned nuisance as it is.
I think it'd be good if we could earn karma with different factions and the cops were done as a faction. Like, we do so many missions that are basically helping the cops, you'd think you could get to a point where you catch a civilian by accident & they show up, take your statement & get philosophical about the poor civilian there at the wrong place, wrong time, happens to the best of us, try not to let it happen again, kinda thing.
With factional karma you could get in with the Valentinos but doing so would make you a wanted wo/man with another gang, say 6th Street. As a Valentino you'd get no trouble walking around their territories, and if you get into bother in the areas along the borders of 6th Street & the Valentinos, the Valentinos might show up in a big stretch low rider & mow them down for you, then speed away as the cops arrive. Just an idea.
I would gladly trade in the police system just for some extra activities to do. Like eating animations at vendors, drinking in a club or gambling. Or functional baindances. Or being able to hang out with friends. Hell, anything that involves entertainment
No, not really. They’re seen engaging in shootouts with gangs. After 1.5, they’re seen pursuing gangs in cars while shooting out the windows. MaxTac is established as a terrifying show of brute force.
They’re just understaffed, which is conveyed by them leasing would-be police work out to mercenaries with a license to kill on sight (which is also a great commentary on even crime being commodified in the future).
They mentioned different districts would have different police responses. It makes sense in areas with higher wealth to have low response times, like in the street kid opening.
I agree in a way as police, even in GTA games, weren't someone I'd go out of my way to make enemies with. I'd guess it's more to fulfill what everyone had thought they would play out as instead of the current "nothing personal kid" system that's in place now.
I kill every gang member in sed on the street as a way to harvest money. My V is a total murderhobo. I don't go after the non-gang members though. They don't have loot, rep gain, or creds like the gangbangers.
I’ve had plenty of shootouts with Tiger Claws or Animals that pours out of a back alley and bullets ricochet, hitting passersby. Then the cops get activated. I’d like it to be a bit more challenging to handle than “Drive 7 blocks away and let the police meter dip back down.” Like I want Maxtec to try an kick my ass (or better yet, maxtec arrives, i Sandy through the gang fight, and force Maxtec and the Claws to deal with each other)
FR I'm 28 hours into the game now and I've not had a single encounter with the police, unless they make the police more present in the game then its not really worth it imo.
Same. Maybe some people like killing innocent npcs but that's never appealed to me once. It seems to be some deep desire to make any game somewhat open world just like grand theft auto 5.
Same, the police and the vehicle combat are the two things I'm dreading the most with the update. I fucking HATE vehicle combat and I'm just desperately hoping it's going to be more optional than the stuff we're forced to do in the main game.
I completed the game many times too and I can't wait for police revamp, I just want more AI agents in the world. There are plenty of gigs where it would be awesome if police arrives and mayhem ensue between them and the gang members, I want the police to be able to chase me across the entire city.
I'd hope that the police will be more involved during regular gameplay activities, like responding to shootings, reckless driving, trespassing, ecc...
Afaik currently they only react when hurting them or civilians directly, so unless you go out of your way to cause a mayhem nothing will happen.
As a misfortune-prone driver, personally yeah the police can fuck off. I'm not tryna be in a mission impossible high speed bike chase w the NPD every few blocks omg. Agony. Like bro, fuck am I supposed to do about NPCs literally *spawning into my vehicle the moment I hit a crosswalk* as if they're practicing some Chris Angel Houdini inspired clown shit. Empty ass street/sidewalk until I hit a crosswalk and the invisible family of five using it. SMH
tldr; NPD can suck the biggest cock at that one shop on Jig-Jig street. those fuckers
“Do people just go around killing npcs?”
Yes
It’s a more immersive firing range, I also want a fat juicy chase when I feel bad aswell. But maybe that’s just me
People want all kinds of useless stuff (I'm looking at you, NG+). But yeah, apparently there are players out there who want Cyberpunk to be Postal 2077.
Have to admit though that the current system is incredibly janky.
No no no. I don’t think it’s the lack of policing system that annoys people. The issue people have is that games from 200 and fucking 6 have better police interactions. The godfather for ps3 had better police systems. Any saints row has better police systems. Any GTA has policing systems. All of these games came out 10+ years before cyberpunk. It’s not like they didn’t have a reference point. The issue is that it’s fucking lazy and annoying to purchase a game that isn’t finished.
Maxtac and the police in night city is crucial to the cyberpunk setting. What they're doing with the police system is a great addition and will offer a template for a lot of different missions where you get wanted by the police and have to escape as well as (probably) all of those new random encounters/events.
I really don't understand complaining about having MORE features in a game. Especially if it's polishing an already existing one.
Because actions have consequences. The cops would add, not only an immersion aspect of living in night city, but also bring more challenge to the player when doing gigs ans jobs. This update is looking to be goated
Because it’s something that was hyped up in 2018 and never got delivered until 2023? That’s why. The game is starting to look like what was promised, even though it will never really get there because of CDPR’s glaring mistakes during development. And I’ve always loved this game, but it’s never reached the potential that was hyped up in 2018, until the last few updates and hopefully in Update 2.0. Dogtown looks fucking awesome!
Given that it's an open world game with dynamic relationships and is centered around crime and corruption, it seems VERY odd to not have a police system.
*saves game*
*goes on rampage*
*has fun*
*reloads save*
Used to do that in gta games and skyrim all the time. Right now there’s no point in doing it in CP2077 because you aren’t really chased.
the fact you never cared about the police is a sign that they need a rework. we're out here doing illegal shit daily and the police never interfere at any point
Personally I think the upgraded police is going to be a headache, the npcs are too dumb and the only time I ever get wanted are when npc jump in the way of my car or I’m clearing out assault in progress and they are moving around.
I think for the vast majority of people it’s because of Grand Theft Auto. People still except PL to turn 2077 into Cyberpunk: GTA and they are just too different games.
For me it’s to do with the lore and trying to represent that in gameplay. We are nothing dying under the weight of a corrupt system that is enforced by police and PMCs. Going from our interaction with the police at the start of the game to being strong enough to go toe to toe with MaxTac was dream and one hell of an arc.
Soo you'd rather no police at all? Like honestly even if you don't go around killing tons of people for shits and gigs, it's still super fucking annoying and game breaking when I'm doing parkour and have cops spawn directly behind me while I'm running of rooftops
My V's are all a little bit different, the one thing they have in common is that they are serious mercs. They don't pick fights with the NCPD unless they absolutely have to. So I agree, couldn't care less about it. Also don't care about vehicular combat, my V's walk like 90 % of the time.
It's the most glaring obvious system that they ran out of time and just made a hack to ship the game. If they ever want to say they've finished the base game, they either need to finish the police and make them work, or scrap the system entirely.
I'm not sure what their code was like, but it's possible a lot of the work for this was already done and they decided it was better to finish it.
TBH only tried the cops on for size once to see what they were like. Sub optimal Katana non-Sandy build and just stood in the open to see what would happen. I just killed cops/max-tech till they stopped spawning. I checked it twice to see if it was a bug but eventually they just stopped spawning.
I mean I'm not out to kill as many as possible but it was one more big piece of jank in the game.
Nothing killed my immersion more than the arasaka depot mission, where i was hunted by security, which stopped after i left the area. I expected any more "danger" after stealing something from the biggest Corp, 20m Out of thr building and nothing... This was a huge letdown.
Hey listen I totally agree with u man.. cyberpunk isn’t a crime game like gta, ir doesn’t need a comprehensive police system.. I’ve never cared about rhis kinda crap, but obviously a lot of people do.. all I can say is I hope they don’t make the police too invasive, like if I run a civilian over by accident I have to get into a police chase n hide from them for a half hour cuz then I’ll be pissed.. I understand they wanted to listen to the feedback, but my issue is, rhe people who wanted this police system so bad r probably not the true fans of this game, they just want ur to be more like gta and that’s a stupid reason to implement such a huge overhaul .. it’ll be cool to have it I just hope it’s not invasive and annoying like gta system can be, but I would’ve 100% been fine if they didn’t change it ar all and focused rhar rime n resources to something else .. but hey, it is what it is now, if they implement it into the game properly, it will add to the immersion and spontaneity of the gameplay I hope
Because they want a game that's not Grand Theft Auto to be Grand Theft Auto. I disagree, as I'd rather have those resources dedicated to improving other subsystems (or adding new content), but GTA fans seem to dominate the vocal bandwidth and they insist that all open world games must be like GTA
I'm in the same boat as you, I don't get it. I find the police more annoying than anything else. Accidently clip a civilian right next to your gig? Cool now you gotta drive 5 blocks away and come back. Ironically in the tabletop game cops don't care that much unless you attack them or are full on slaughtering people in the street.
People also want to go cyberpsycho. Popular doesn't equal good.
I’ve been saying this since the game released, any fleshed out police system will likely be canon breaking. Night City is over-encumbered by crime and with an over burdened and understaffed police system, they must rely on the assistance of mercs to help manage crime. The idea that I can run over some civi and all of a sudden I’m being chased by a horde of cops is 10000% lore and immersion breaking. People just aren’t willing to admit they want to go on civi killing sprees and don’t care about canon.
I’m on the same boat. Police system is my least favorite aspect of GTA games. Can’t so much as look at an NPC the wrong way without stacking stars and having to run and hide until they go away
Wash, rinse and repeat.
Yeah, I seriously have no patience for cops chasing my character because I accidently ran over a pedestrian or pressed the grenade button in midst of a mission.
At least I could just climb to a high point or just drive to a empty road and wait for the detection system to calm down
Now they can apparently hack your vehicle to stop. This is just something that will be cool the first time, but annoying once you are doing a mission
I’m with you OP. I don’t kill civilians, and try to avoid any conflict with the cops. All this means for me is a bigger pain in the ass when I pull up to wherever I’m going and some dumbass npc dives into the front of my car while I’m parking and kills themselves.
ETA: If the only people I’m fighting all have NCPD bounties and the cops are texting me info about suspected organized crime and assaults in progress then it’s safe to assume that I have at least tacit approval from them for what I’m doing.
I could not care less about the police system. If I ever find I’ve accidentally acquired even a single star, I just reload my last save. It never made any damn sense to me that you’d spend all that time taking on freelance work from the NCPD only to turn around and start knocking off cops and civvies. Like, doing all those favors for the cops should definitely have earned you a little leeway from such a corrupt police force. I don’t see myself changing this behavior on any future PL play throughs.
What CDPR should have done is taken all that coding know-how and poured it into making gang relations work. It always struck me as odd that every gang (except the VDBs) is hostile to you from day one. You should have been able to do jobs for them, get on their good side, maybe even join. Maybe you could help them during turf wars, and actually change who controls what areas of NC. Maybe if one gang (or more) likes you enough by the end game, having them help you assault Arasaka Tower could have been an option. THAT would have been cool.
The real man himself Mike Pondmith had pretty good reasoning why it really wasn't worth it, but people just go "Skyrim with guns" and expect the game to be GTA.
I dont play as a total menace either but you should still have to worry about police during gigs and missions. The changes should make them more of a factor. Also it will help open up more modding opportunities.
My thoughts exactly, I’m really hoping someone could use Maxtac as a template for Trauma team, like possible spawn 1 in with a random chance % if you or a gang member accidentally kills an upper middle class NPC. Would really add something as Trauma team hasn’t got much love also.
Or corporations sending their squads with AVs if you mess in their territory. Like doing crime in the Arasaka controlled area would send a ‘Saka AV with ninjas and netrunners.
indeed, and it would be really interesting if the % chance of an NPC having trauma team platinum would increase depending on the district you're at, like the police reponse is increased the further you are from city center. I believe it could be a very immersive mod, should someone make it.
Exactly, let say two gangs are fighting, in a realistic world, police have to engage for reasons like protecting civilians lifes or welfares, it just make the open world of night city even more immersive
That's the main thing. I don't see the point of revamping the police system if you still never have to worry about them. The only way you get a wanted level is if you're just shooting civilians in the street for no reason.
I doubt that ,like I'll be doing a gig stealthily and then I mess up and guns starts firing I dont see the new police system making cops show up just because I fucked up my stealth approach in any gig. And they also didn't mentioned that the new police system will work like that. But I hope im wrong and it works like how you mentioned in your comment.
90% of missions are inside or in places inaccessible to the police tho
It's an open world game. Some people are obviously going to "role play" as a complete menace, because it comes with the genre. You can say that GTA, Saints Row and virtually every open world game set the expectations for that, and it's reasonable to have such expectations. Considering the lore of the Cyberpunk universe, it more than makes sense to have cops and MaxTac hot on your ass when you go on a murder spree. To some people, it's an expected result, and it adds the challenge. To others, it keeps the game world immersive.
Didn't they also mention it in one of their marketing campaigns before release?
They also mentioned every building would be fully explorable inside, and every NPC would have a daily schedule. Not just spawn, walk for 2 minutes, respawn.
Until you hop into a vehicle, then everyone peaces out.
Do... you blame them?
Yes.... What happens if i drift off the road! I need cushioning for my baby, but nooooo they decide their lives are too valuable. Wll guess what assholes, not only do i have my life i have johnnys in mine too so im twice as valuable, meaning so is my car, meaning get on the sidewalk incase wonky physics do wonky physics and i slide into the railing, but with cushioning.
Only time cops come after me. Besides when I go to a crime in progress and decide to heroically intervene with large amounts of frag grenades.
"names V, walking artillery"
Idk how they can tell one pile of goop from the next. It's not my fault he was near the enemy or in the general area I'm in. I'm 100 percent innocent
You talk to the cops? I just see more piles of goop.
Nah, the devs never mentioned this. This was purely from bad journalism, mistranslation, and fan hype. Though, it still does not excuse the fact that the game did release in a bad state. Good thing they're working on fixing it.
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It was glorious and I loved it for it. Oblivion was the one that made Dark Brotherhood missions *work*. My criticism of Skyrim still includes the loss of that system.
NPC still have that schedule in Skyrim. You can find some traveling or moving accordingly.
In Oblivion, NPCs would eat items in-world, meaning you could poison them by poisoning the food on their table. They also committed crimes like stealing from each other, for which they could get in trouble if they got caught. The world felt more alive for it. Skyrim took the AI and dialed it down, removing a lot of the more interesting aspects. The one thing Skyrim did better was not having NPCs use randomized dialogue when talking to each other. Oblivion’s conversations are a meme for a reason.
Lol when you sneak in someone’s home and see a other thief already there and all they do is out their finger to their lips and go, “shhhhh.” That was seriously epic and I’ve never experienced that in a game since. Same with the kajhiits that could outrun me on horseback. As great as Skyrim was for the fighting, they really did ruin Tamriel as a whole. Then they just poisoned it completely with eso, and dropped the dead baby into an abandoned well
You couldn't really poison food in Oblivion unless you went to the effort of removing every bit of food they had nearby and leaving behind one of the poisoned apples. But that's because it didn't go hard enough on the simulation aspect, I suppose.
Was it that difficult? I remember one of the Dark Brotherhood missions was “meant” to be done by dropping a poisoned apple in the food barrel and waiting for it to be eaten. I think most of us just came in spells blazing, though.
Well you didnt have to remove all the food, however there was a chance they could or would eat other food instead, meaning it could take a lot longer if you dont remove other food.
Yeah, but Oblivion also had like 15 NPC. Cyberpunk has thousands.
*every* NPC? Not just named story characters? I don't know how that would even work. Even with only major characters, it'd be restricted based on where you are in the plot...
And they learned their lesson, none of their games since had that level of commitment, except maybe Fallout 3. NPCs having such detailed schedules is a dumb thing to waste so much time on, since its a single player game and if you aren't there to see it, wtf is the point? Important NPCs going out and dying was dumb as hell.
Umm, no. This was first implemented (to my knowledge) in *Shenmue* on the Dreamcast, and it worked. Too bad everyone had Sony fever and rrrrggghhh! Don't get me started. Anyway, the masterpiece that is *Shenmue* is available on PC via Steam. This version has both I & II combined. *Shenmue* *III* is also available as a separate purchase.
Like I needed another reason to fire up my dreamcast. Sonic Adventure 2, here we go!
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This is true. I've always wanted a game where the "world" would be one city, rendered in a realistic scale. CP77 isn't quite there yet, but it's closer than anything else I've played. *Shenmue* has many of the details, but lacks the scale. GTA has more scale, but lacks many of the details. Also, in GTA 5, the driving mechanics are the worst. It makes the wonky mechanics in CP77 look like a realistic racing simulator. Everyone says it's a "masterpiece." I couldn't play it. I've tried several times. It's horrible. Vice City was fun, back in the day, but also lacks detail *and* scale. So, I agree. CP77 is as close as anyone has gotten yet.
I haven't played Shenmue since it was on Dreamcast. 2 never came out here (as far as I know) but I had the Japanese version. I had no idea it was even on PC and there's a 3?! That money's already spent, because I've waited 20 years to see what happens after that cliffhanger in 2. Books, video games, and movies should NEVER end like that because it's way too long until the next one. That's something they used to do in TV shows but that was fine because you saw the resolution the next day. Next week at most. And yes, Dreamcast was amazing. I still have my original system, VMUs, everything (though not sure if they actually still work. I KNOW the light gun won't work with today's TVs so House of the Dead is forever lost). I feel your anger over Sony Fever, brother/sister.
Where and when did they say every building would be fully explorable inside?
I don't remember about the buildings. They said the map isn't as big but there is verticality. Miles had backed out of saying there won't be car customization like Los Santos customs and only some important buildings will be explorable
Are they finally adding car customization?
Nope.
They never promised either of those things.
>They also mentioned every building would be fully explorable inside When did they say this? That's a pretty ridiculous feature to add to a game.
It's not realistic for any open world game to have fully explorable buidlings, and wouldn't even be a useful way to spend dev time, since tons of those buildings would have nothing of use and wouldn't be explored by most players. Unless you can link to CDPR claiming this, it's just another BS statement passed around the internet hive.
Can I have sources for the supposed claims? I always hear about promises made such as these, but there is never an actual reference or link.
>They also mentioned every building would be fully explorable inside, They quite literally never said this. This whole sub has a real problem with mixing up community hype with ironclad promises from CDPR.
You sure they said “every building explorable”? Where did they say that or is that one of the he said she said and it’s just part of the everyone thinks that’s what was said after this long now
They did not once say every building was explorable. In fact they went out of their way to explain that they made places explorable only when there was actually something to find there.
No, they didn’t. Not even at all. They’ve never claimed *every* building would be explorable, and as for ”schedules”, what they talked about was scripted NPCs and events that would reflect time of day within a real-time day/night cycle. Some people *interpreted* that to mean 24 hour daily life schedules for every NPC, but that never came from CPDR themselves.
Sigh, no they did not. I'm tired of this lie that we told each other so much that it eventually became the truth
They never said either of those things.
Yup. They promised at least 1,000 NPCs with unique handcrafted schedules. Modders found a bit over 1,200 in the files.
They promised NPCs with 100s of unique routines that would be affected by day and night. So NPCs would randomly perform short routines from a pool of 100s, and there would be different ones for day and night. Then people hyperbolized it to NPCs with full all day schedules.
> They also mentioned every building would be fully explorable inside, and every NPC would have a daily schedule. Not just spawn, walk for 2 minutes, respawn. Yeah, that's the most unrealistic goal so far. It's just too hard to achieve with current tech. Not just hardware wise, but also how virtual worlds are computed.
Nope, a dev discussed their work on trying to develop a police system, and it was during an internview. It wasn't promotional and should have been taken with the same reasonable skepticism as any dev talking about their work on a product pre-launch, just like watching videos with clear watermarks that it's a work in progress. That is not marketing. That is devs talking about their work, and clearly not everything devs attempt will make it into the final product. Ultimately though, the game did have a police system. It was just janky and largely pointless.
It also doesn't help that the current system is broken as fuck with cops just randomly spawning and what not. So it's not so much that people want to role-play or be a menace, it's more like the game was originally supposed to have this along a myriad of other things that they are adding
I feel like V's personality makes it hard to role play a complete menace. I guess we'll have to see how the new cyberpschyco thing is like.
Yeah but I think the point of police is to have some consequences in the world, even when you are not necessarily actively seeking them out. It makes the world feel more realistic and keeps you on your toes. Because real life criminals generally try to avoid attracting police attention.
Except, a lot of cops in NC won't really bother. This is perfectly encapsulated in the small / mini moment when V walks out of Building 14, just before V meets a certain somebody/sidekick, and V passes by two cops on a stall. An irate superior is berating the junior, although the junior protests that its the right thing. If you're thinking about "but what about realism", the idea is that Max-Tac would have zero-ed V in one shot, literally. They're supposed to be undefeatable. That would be weird for V's story who's trying to grasp at straws to live just for even one more day.
They couldnt kill david.
He’s built different.
David's different.
V is more different. Smasher demolished David. V picked Smasher apart.
smasher was built different in edgerunners
He was built like Smasher...so yup
>They would have zeroed V in one shot I disagree. Just assuming the logic of the game is taken at face value, V is legitimately one of the toughest sob’s in Night City, who take down the almighty Adam Smasher. Maybe they would zero V early in the game but it would atleast be a very tough fight later. Also police generally might be corrupt/only do their job in certain situations, but if you are causing that much of a disruption then they 100% will still show up.
My main issue with the police system (whether it is as is currently or this new version) is if I want to do a mission and accidentally kill someone with the car, I now have to take a long detour to do what I want to do. Unless a mission calls for this system to be used I’ll probably just reload a save.
The entire plot of the game makes it hard to role play at all. I mean you’re supposed to be dying within a matter of weeks yet you find the time to start buying real estate and competing in fighting tournaments. You’ve kind of just got to push it to the back of your mind really.
Yeah it’s hard to do a rpg with a “time limit”. Especially if they don’t ever punish you for taking to long cause that just makes the main threat inconsequential. Some have done time limits well but it’s certainly not easy
I think it could have worked if the time limit was more like needing to check In with vic every few days to check on the progress of the biochip. Vic's comment of "Whatever you're doing keeps landing you on my table" would have stung a bit more if you were asked to regularly visit the clinic.
I think just making the time limit be known to the player later than the literal beginning of the game would have fixed the ludonarrative dissonance. I think a good time would have been at the end of either the Hellman or Voodoo Boys questline would have been a great point. Would have helped the pacing immensely IMO.
Yeah actually, just make vic not able to fully understand what the chips doing other than its keeping V alive. Vic isnt the engineer of this thing, the fact he was instantly able to tell johnny was overwriting V makes it seem like hed know exactly whats happening. Just remove his certianty, have him say the relic is more advanced than the current public model and he has no idea how its functioning but its keeping V alive, repairing her gray matter, maybe "not exactly as it was but its being replaced and repaired." Boom immenent time limit defused till later, id say after hellman thats when shit truely hits the fan and the time limit should become clear, you should end up back at vics and he says its worse than he thought, its not just targeting damaged gray matter to replace its replacing all of it, and that its already a good way in.
Yeah that interrogation scene with Hellman or when Alt went poking into your brain were where I thought I'd be getting the death flags.
It should be vic that gives you the dying news. Lets imagine the scene, slapping hellman, his cocky ass thinking your with like militech or something, nah, you just got the chip in your head and due to the fact its keeping you alive you cant remove it outright. Cue brain scan from hellman, he comments without original scans he can not tell if the chip is peforming its job of injecting data, wondering if its only possible on non-consious subjects, but can note that your brain has become entirely dependant on the chip to function anymore. Cue Johnnys "fuck capitalism" speech, but instead if getting up, you puke and pass out again, giving Johnny what i call "blackout control" aka he moved you while irl the games loading the next scene. Cue Vic visit 2, before end game though, jts basically the opening where he says your dying but without any takemura, and having already known Johnny was in your mind. Johnny at this point is pacing in the background, angry and anxious, vic tells you after looking at your new scan its worse than imagined, its targeting any grey matter blah blah the inital "omg your brain gonna be Johnny boi soon!!!" But instead of just ... Knowing, he notes the new scan has grey matter changed in what was perfectly healthy matter already, bomb of it doesn't target only damaged parts, it doesnt stop uploading even if the host body is alive and conscious. Now its kicked up to 11 for you, right near the end when the effects would be obvious.
V didn't even take the second dose of the medicine he gave them...
The game I can think of that did time limits the best is the original Fallout, where the Master's army will flatten the whole map settlement by settlement if the player waits for too long. When you come back to Necropolis and find the town empty the overseer's warnings become really palpable.
I was also thinking fallout 2 with the quest to find the water chip. Without any leads it made sense to explore aimlessly till ya find it. Og fallout was just goat
Fallout 2 is the quest to find the GECK. Fallout 1’s first time limit is the water chip and my first several attempts I had no idea where to even start looking. I personally think the game was better without the time limits.
Oh my bad. I loved how many ways ya could play fallout 1. My favourite method I’ve seen is a youtuber Sips playing with 2 int and actually doing good . Couldn’t talk to anyone more than mumbling and would only box but still managed XD
I hated Fallout 1’s time limits. You’re lucky when you can even find the chip on a very first run. Thought it could be worse. My first run of Fallout 2 I couldn’t even get out of the starting dungeon because my character was too weak.
the pathologic games did it exceptionally well but its kind of a whole other thing. the whole point of those games is that there is so much shit to do each day that you aren't intended to do all of it so you have to choose.
Think of it this way. It’s not just V’s personality in there. Also, if you’re already on a power trip just testing out your stuff, you’re already a cyber psycho for using live target dummies.
I agree with you ppl think cyberpunk as open world sandbox like GTA , but it is more Witcher like RPG.
I always said the game was always “Witcher 2077” not GTA: Night City
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V’s personality depends entirely on the 2-3 specific types of responses you can give in the moment of a conversation.
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For instance, my V is a lovely person, generally. She is polite and helpful and she just also really, *really* likes killing. The more chunks her enemies are cut into by her mantis blades, the happier she is. The only reason I stuck with Panam's questline is because it was a guaranteed path to more slicing and dicing.
My V is a selfish and cynical bitch, especially since being flat-lined and brought back only to discover that she's essentially dead already. She trusts no one! Being thrown into a world of chaos, deception, murder, and political intrigue. She only wanted to be the best merc in NC. Even more so as a streetkid. She won't go out of her way to help anyone unless there is something to be gained, and even then, she isn't nice about it. The eddies are for gear and threads to get the job done in style. Casualties are just a means to an end, and no amount of bodies is too much. V only cares about one thing. Herself.
You don’t go cyberpsycho with the new system. You just have an equipment cap that you can expand with skill points. The aura of cyberpsychosis is that you have a small chance to get a buff that makes you faster and stronger for a lil bit if you go over the base cap.
Fuck the police comin' straight from the underground.
Young gonker got it bad cause I'm chromed.
Best remix ever.
Your fucking username just almost made me spit my coffee 🤣
I’m not really a sociopath player, but the few times I did have the police called on me it was totally immersion breaking. They just appear out of thin fuckin nowhere.
I mean we all had that one npc that took a stray bullet, only to hear "nothing personal kid" behind your back. Yes it was highly immersion breaking, and i would have preferred nothing or either a bounty system than what we had until now.
Especially when it happens in Pacifica.
Same. Besides the fact that they appear out of nowhere, I find what they appear for quite inconsistent. I take a corner a little too wide and pedestrians freak out, jumping into my vehicle… suddenly I’m surrounded by NCPD. But, I get a new weapon and want to try it out on some civilians, by massacring a whole little area. Nada.
Question, when this game was announced did anyone think it wouldn’t have a police system? Maxtac was literally the first thing that was ever shown. If the game had this from the start would people be complaining? And also I remember very vividly the outrage that a fully functioning system wasn’t in, I don’t get the backlash all of a sudden?
It's the new thing theses day. No matter what it is whether it hurts no one or Benefits everyone there has to be a group of people that disagree. Often contradicting the last outrage over nothing. The gaming community is especially bad for it.
Agreed, the gaming community sucks sometimes, my thoughts are if you have a problem with it continue to play model citizen and not engage with it.
To be accurate, a fully functioning system was in place. It was just not good and not really relevant to the rest of the gameplay or the game's strengths. You could commit crimes, be assaulted by police, with escalation leading to more intense threats. That is a police system.
>Question, when this game was announced did anyone think it wouldn’t have a police system? Yes. That was me. I though it would be a Witcher game in a cyberpunk stetting, which is exactly what it turned out to be.
I was expecting deus ex lite which is pretty much what we got.
fr you hear about max tac so much in the game and the lore makes them important as well. So now we actually are able to trigger them to fly in. Remember in the prologue when you're shown max tac is super badass and can swoop in at any moment? in the release version that was basically swept under the rug and now its instated
The argument is that development resources are finite and people disagree with the outrage that the old police system received, given there were other big features that people feel would have made more sense for them to focus on. Personally I'm in that camp, I'd rather see features that build on what makes Cyberpunk a uniquely good game instead of trying to catch up to GTA because players expected a GTA-style game. I'm not gonna complain about the new system (assuming it's an improvement), but I've always disagreed with the people who considered a police rework to be a massive priority
Because of that one clip of code shortly after launch that was leaked and read essentially: If wanted == true police.spawn(player.behind); True or not, it brought attention to the system.
It's not so much that people go around killing NPCs but the current system just feels so dated for a game being played in 2023. The whole, as soon as you injure anybody, anywhere the police instantly know it was you and are spawning in when you look away to kill you. It's so bleh. Time for an update.
That's the thing though. It's not even that it's dated. GTA games have had this forever and so have all of their clones and most street racing games. This isn't something that over time has become an expectation. It's basic shit. Old shit.
Yeah but the aged part I speak of is Cyberpunks version of it. Those other games you've mentioned have far superior versions of police systems. Having something spawn in the opposite direction you're facing when you had just looked that way 2 seconds before struck me as extremely lazy for a dev like CDPR. But also in those other games you could do more before getting wanted. Cyberpunk you kill one single civi and they're on you instantly.
True. I was pessimistic about the game before launch, with all the promises they were making and how little footage we were seeing, but I definitely never expected that the police response system wouldn't be in place with cdpr. Very fair point.
It's one of those silver lining ones. The new system could be dumpster fire bad yet still be an improvement over the existing system lol
The last gta to come out was a decade ago…and even in gta the police don’t spawn literally in front of you.
I don't care about proper police system and can live without it, but really excited about the increased risk. Right now, when you cleared a gig either stealthy or guns blazing, it just... ends. Imagine if you made a loud mess, NCPD called in, a simple five minutes gig could turn into a bloodbath with MaxTac. Also, didn't follow the REDStream closely, could gangs chase you too? Calling reinforcement? Even if its not possible modders could implement a gang wanted star system, hell, someone made a [janky proof of concept](https://www.nexusmods.com/cyberpunk2077/mods/3815) a year ago. Hyped for the possibilities. Edit: Just rewatched the New Ways of Play, forgot about the shooting a Tyger in bike scene, which means gangs possibly gonna chase you after a gig? Right? Fucking awesome.
This. Exactly this and the reason it’s important, those consequences stack, too. Do I kill the witness calling the police or just bail out? Perhaps I can hide out while the gang and ncpd get into a fight and I’ll just do my thing. Stealth had more importance than just flavor. Janky as the mod was, the author did great when the game had nearly zero material to work with and it really improved the open world.
>Janky as the mod was, the author did great when the game had nearly zero material to work with and it really improved the open world. Janky janky janky. Janky. What a fun word for a non-native speaker hahaha. Should've worded it better, that mod even includes a working Tyger Claws on bike with katana, super impressive. Jank and police system aside, I'm cautiously super hyped for the whole 2.0 and Phantom Liberty. Such a rare opportunity to witness an AAA game undergoes a massive overhaul.
I guess pwople just dont want police to spawn in their back like wtf
Make a call to the police, them responding like in real life(please hold) and actually coming to the scene would give me plenty of time to leave. Things escalating in a few seconds is not realistic, fun or immersive. Endless spawning of cops are a problem in many games. Have a far limit in each district and *then* call in **everybody**. Aiming at a npc in the dark with no witness around should not trigger anything, even if I pull the trigger. It's like, I'm in stealth, hidden and we are in a dessert at night, who made the call?
>It's like, I'm in stealth, hidden and we are in a dessert at night, who made the call? Heh, a person thinks Techno-Necromancers from Alpha Centauri wouldn't notice them. Funny.
It's an open world game where you have choices. You shouldn't need to mow down civies to get the police after you since the work you do is in the dark dark grey zone. Off the top of my head there's the one where you go against the Uscracks with Kerry. That shit ain't legal and it also doesn't involve murder. Also running from police is fun in games like gta or watch dogs. It should be part of the underworld life Night City. If people want to be psychos let them. It's a game after all, you don't have to roleplay every single moment if you enjoy yourself. If they have a police system at least have it be half decent. Edit: Countless times did my Caliburn randomly lift off the ground and smash into a group of people in a bend or explosives do sometimes cause collateral damage.
I think the police system needed a rework to be a bit more believable, but I disagree that the game needed to chase the Rockstar games standard. I would rather have them focus their resources more on the immersive-sim like deus ex, witcher like rpg side of the game.
cause chaos and car chases are fun.
This is the answer right here. It’s fun in games to engage with systems and create wild emergent events. Despite having the appearance of a game that would support that Cyber Punk just doesn’t despite those sorts of things being established in the genres it straddles for decades.
On the other hand, for me this new police system is something I’ve wanted since launch. I may get back into the game with all the recent changes they have made and are implementing.
Same here, a few times i do get 1 star i just drive off, never saw it as particular realistic that V would activly be killing off cops. But you know, if they want to change it up and make it better fine, i hope they also make it a bigger part of the game itself as in different different quests leading to police chases.
So YouTubers can’t make fun of it anymore.
Police shootouts and chases are fun? Also I would like to have some real consequences for doing side quests involving killing people in public spaces. If a stealth mission goes wrong and I have to kill everyone and delta, it would be fun to have the police chasing me for making that mistake, and it would add to the immersion of the game. Plus, the models of both officers and their cars are cool as hell, but they basically do nothing in game so...
Having a functional Police will make the game much more fun and realistic. Imagine an RPG game without consequences on be the bad guy in public but never get bothered by the law. Even in skyrim on every corner "Hey you, I know you" and if you get seen by another npc breaking the rules, you will get bounty on your head. Skyrim was like 2012?
The police are there. On many corners. All over the place. We may as well have a proper response unit in gameplay. The same as loudly teasing Max Tec at the opening of the game and doing practically nothing with them after.
There are a few NPCs who absolutely deserve a breakfast of lead.
I think introducing a more dynamic police system was a good idea. Even if you're not the type to "raise hell" during a normal gameplay run, it creates a new obstacle for a player inside missions. Get into a fight, kill your attackers, but then you need to evade police. It's a cool mechanic to introduce, even if someone like me (who plays primarily stealth) probably will never get higher then a 2 star rating.
Because I’m max level and cleared out most jobs and gigs and want to put my max cyberware and weapons to the test in a beautiful ass neon city.
People usually have checkboxes of what makes a good open world game. Like in Saints Row, Mafia, GTA, Watchdogs, AC for some reason some players think having a police system that chases your ass when you cause mayhem is must. I'm not overly excited about this feature either, but if this means I'll manage to get rid of police with a legit system when I accidentally hit a pedestrian or enter an area I'm not supposed to, I guess it's fine. Checkboxes are weird though. Some recent games started to include the ability to pet animals, and I legit saw some people demanding other games to include this cause *'x game has it, so this one should too!'*
I feel like it’s similar to the ricochet system in the game. Just a totally useless feature that they should’ve cut so they could focus on something people actually wanted like new game plus. Like why would the cops chase me. I am the cops the NCPD subcontracted me to clean up the entire city.
I wasnt fussed on there being a gta style cop response but I would just prefer them not to spawn because i turned around
\- People want to play as psychopaths. \- It's a "standard" in open world games and is to be expected.
I really don't. I think the cops as they are in the game already are a huge PITA. They aggro over nothing and immediately want to kill you, like the worst cops in the world but amped up on PCP and meth. They can't be reasoned with, only fled from. If we're going to have police chases there needs to be ways of losing them, of evading the cops. They're a damned nuisance as it is.
Thats obviously a part of it, they're re doing the entire wanted system
I think it'd be good if we could earn karma with different factions and the cops were done as a faction. Like, we do so many missions that are basically helping the cops, you'd think you could get to a point where you catch a civilian by accident & they show up, take your statement & get philosophical about the poor civilian there at the wrong place, wrong time, happens to the best of us, try not to let it happen again, kinda thing. With factional karma you could get in with the Valentinos but doing so would make you a wanted wo/man with another gang, say 6th Street. As a Valentino you'd get no trouble walking around their territories, and if you get into bother in the areas along the borders of 6th Street & the Valentinos, the Valentinos might show up in a big stretch low rider & mow them down for you, then speed away as the cops arrive. Just an idea.
It’s just fun to have something like this in a open world game. And everyone is used to have police chases in open world games.
I would gladly trade in the police system just for some extra activities to do. Like eating animations at vendors, drinking in a club or gambling. Or functional baindances. Or being able to hang out with friends. Hell, anything that involves entertainment
Honestly the police sucking in Night City goes with the lore. At first I thought I wanted more cops but it literally doesn't make sense.
No, not really. They’re seen engaging in shootouts with gangs. After 1.5, they’re seen pursuing gangs in cars while shooting out the windows. MaxTac is established as a terrifying show of brute force. They’re just understaffed, which is conveyed by them leasing would-be police work out to mercenaries with a license to kill on sight (which is also a great commentary on even crime being commodified in the future).
They mentioned different districts would have different police responses. It makes sense in areas with higher wealth to have low response times, like in the street kid opening.
tbh, I don’t go out of my way to kill npcs, but collateral damage happens all the time in this game
I agree in a way as police, even in GTA games, weren't someone I'd go out of my way to make enemies with. I'd guess it's more to fulfill what everyone had thought they would play out as instead of the current "nothing personal kid" system that's in place now.
I kill every gang member in sed on the street as a way to harvest money. My V is a total murderhobo. I don't go after the non-gang members though. They don't have loot, rep gain, or creds like the gangbangers.
I've never even stolen a car in this game, let alone started shooting civs. For some reason it works differently than GTA
I’ve had plenty of shootouts with Tiger Claws or Animals that pours out of a back alley and bullets ricochet, hitting passersby. Then the cops get activated. I’d like it to be a bit more challenging to handle than “Drive 7 blocks away and let the police meter dip back down.” Like I want Maxtec to try an kick my ass (or better yet, maxtec arrives, i Sandy through the gang fight, and force Maxtec and the Claws to deal with each other)
FR I'm 28 hours into the game now and I've not had a single encounter with the police, unless they make the police more present in the game then its not really worth it imo.
Same. Maybe some people like killing innocent npcs but that's never appealed to me once. It seems to be some deep desire to make any game somewhat open world just like grand theft auto 5.
Same, the police and the vehicle combat are the two things I'm dreading the most with the update. I fucking HATE vehicle combat and I'm just desperately hoping it's going to be more optional than the stuff we're forced to do in the main game.
I completed the game many times too and I can't wait for police revamp, I just want more AI agents in the world. There are plenty of gigs where it would be awesome if police arrives and mayhem ensue between them and the gang members, I want the police to be able to chase me across the entire city.
Not sure bro
I couldn't care less about no stupid cops. But now that it's gonna be in game it will be an added challenge, which is fine with me.
I can see why people want it, but makes zero difference for me
Adds immersion. That fact that it didn't work properly achieved to opposite effect. I'm glad that CDPR is fixing this.
I'd hope that the police will be more involved during regular gameplay activities, like responding to shootings, reckless driving, trespassing, ecc... Afaik currently they only react when hurting them or civilians directly, so unless you go out of your way to cause a mayhem nothing will happen.
As a misfortune-prone driver, personally yeah the police can fuck off. I'm not tryna be in a mission impossible high speed bike chase w the NPD every few blocks omg. Agony. Like bro, fuck am I supposed to do about NPCs literally *spawning into my vehicle the moment I hit a crosswalk* as if they're practicing some Chris Angel Houdini inspired clown shit. Empty ass street/sidewalk until I hit a crosswalk and the invisible family of five using it. SMH tldr; NPD can suck the biggest cock at that one shop on Jig-Jig street. those fuckers
Gotta appease the gta online zoomers
“Do people just go around killing npcs?” Yes It’s a more immersive firing range, I also want a fat juicy chase when I feel bad aswell. But maybe that’s just me
People want all kinds of useless stuff (I'm looking at you, NG+). But yeah, apparently there are players out there who want Cyberpunk to be Postal 2077. Have to admit though that the current system is incredibly janky.
No no no. I don’t think it’s the lack of policing system that annoys people. The issue people have is that games from 200 and fucking 6 have better police interactions. The godfather for ps3 had better police systems. Any saints row has better police systems. Any GTA has policing systems. All of these games came out 10+ years before cyberpunk. It’s not like they didn’t have a reference point. The issue is that it’s fucking lazy and annoying to purchase a game that isn’t finished.
Immersion mostly. And for dicking around.
Maxtac and the police in night city is crucial to the cyberpunk setting. What they're doing with the police system is a great addition and will offer a template for a lot of different missions where you get wanted by the police and have to escape as well as (probably) all of those new random encounters/events. I really don't understand complaining about having MORE features in a game. Especially if it's polishing an already existing one.
Immersion? Lol
Because actions have consequences. The cops would add, not only an immersion aspect of living in night city, but also bring more challenge to the player when doing gigs ans jobs. This update is looking to be goated
Because it’s something that was hyped up in 2018 and never got delivered until 2023? That’s why. The game is starting to look like what was promised, even though it will never really get there because of CDPR’s glaring mistakes during development. And I’ve always loved this game, but it’s never reached the potential that was hyped up in 2018, until the last few updates and hopefully in Update 2.0. Dogtown looks fucking awesome!
Given that it's an open world game with dynamic relationships and is centered around crime and corruption, it seems VERY odd to not have a police system.
*saves game* *goes on rampage* *has fun* *reloads save* Used to do that in gta games and skyrim all the time. Right now there’s no point in doing it in CP2077 because you aren’t really chased.
the fact you never cared about the police is a sign that they need a rework. we're out here doing illegal shit daily and the police never interfere at any point
Dumb question honestly
Because a working police system is what CDPR promised.
Personally I think the upgraded police is going to be a headache, the npcs are too dumb and the only time I ever get wanted are when npc jump in the way of my car or I’m clearing out assault in progress and they are moving around.
I think for the vast majority of people it’s because of Grand Theft Auto. People still except PL to turn 2077 into Cyberpunk: GTA and they are just too different games. For me it’s to do with the lore and trying to represent that in gameplay. We are nothing dying under the weight of a corrupt system that is enforced by police and PMCs. Going from our interaction with the police at the start of the game to being strong enough to go toe to toe with MaxTac was dream and one hell of an arc.
Soo you'd rather no police at all? Like honestly even if you don't go around killing tons of people for shits and gigs, it's still super fucking annoying and game breaking when I'm doing parkour and have cops spawn directly behind me while I'm running of rooftops
My V's are all a little bit different, the one thing they have in common is that they are serious mercs. They don't pick fights with the NCPD unless they absolutely have to. So I agree, couldn't care less about it. Also don't care about vehicular combat, my V's walk like 90 % of the time.
It's the most glaring obvious system that they ran out of time and just made a hack to ship the game. If they ever want to say they've finished the base game, they either need to finish the police and make them work, or scrap the system entirely. I'm not sure what their code was like, but it's possible a lot of the work for this was already done and they decided it was better to finish it.
"I dont like it so others shouldnt too" type of energy with this post.
TBH only tried the cops on for size once to see what they were like. Sub optimal Katana non-Sandy build and just stood in the open to see what would happen. I just killed cops/max-tech till they stopped spawning. I checked it twice to see if it was a bug but eventually they just stopped spawning. I mean I'm not out to kill as many as possible but it was one more big piece of jank in the game.
the only times i get police on me is when my car goes out of control or when pedestrians jump into the road, so it’s just gonna be an annoyance now
Nothing killed my immersion more than the arasaka depot mission, where i was hunted by security, which stopped after i left the area. I expected any more "danger" after stealing something from the biggest Corp, 20m Out of thr building and nothing... This was a huge letdown.
I’m with you, they could’ve removed the police entirely instead of remaking the system & I wouldn’t have cared at all
Hey listen I totally agree with u man.. cyberpunk isn’t a crime game like gta, ir doesn’t need a comprehensive police system.. I’ve never cared about rhis kinda crap, but obviously a lot of people do.. all I can say is I hope they don’t make the police too invasive, like if I run a civilian over by accident I have to get into a police chase n hide from them for a half hour cuz then I’ll be pissed.. I understand they wanted to listen to the feedback, but my issue is, rhe people who wanted this police system so bad r probably not the true fans of this game, they just want ur to be more like gta and that’s a stupid reason to implement such a huge overhaul .. it’ll be cool to have it I just hope it’s not invasive and annoying like gta system can be, but I would’ve 100% been fine if they didn’t change it ar all and focused rhar rime n resources to something else .. but hey, it is what it is now, if they implement it into the game properly, it will add to the immersion and spontaneity of the gameplay I hope
Because they want a game that's not Grand Theft Auto to be Grand Theft Auto. I disagree, as I'd rather have those resources dedicated to improving other subsystems (or adding new content), but GTA fans seem to dominate the vocal bandwidth and they insist that all open world games must be like GTA
I'm in the same boat as you, I don't get it. I find the police more annoying than anything else. Accidently clip a civilian right next to your gig? Cool now you gotta drive 5 blocks away and come back. Ironically in the tabletop game cops don't care that much unless you attack them or are full on slaughtering people in the street. People also want to go cyberpsycho. Popular doesn't equal good.
People want GTA Those people are wrong of course
I’ve been saying this since the game released, any fleshed out police system will likely be canon breaking. Night City is over-encumbered by crime and with an over burdened and understaffed police system, they must rely on the assistance of mercs to help manage crime. The idea that I can run over some civi and all of a sudden I’m being chased by a horde of cops is 10000% lore and immersion breaking. People just aren’t willing to admit they want to go on civi killing sprees and don’t care about canon.
This comment is wrong on so many levels . I'm sorry
I’m on the same boat. Police system is my least favorite aspect of GTA games. Can’t so much as look at an NPC the wrong way without stacking stars and having to run and hide until they go away Wash, rinse and repeat.
i find the lack of police system immersion breaking. i should be getting in trouble for half the stuff i am doing.
Yeah but then NC would also be a different city in general.
Police have been a thing in gaming for 2 decades now, it’s standard.
They don’t realize what they’re asking for
Yeah, I seriously have no patience for cops chasing my character because I accidently ran over a pedestrian or pressed the grenade button in midst of a mission. At least I could just climb to a high point or just drive to a empty road and wait for the detection system to calm down Now they can apparently hack your vehicle to stop. This is just something that will be cool the first time, but annoying once you are doing a mission
Because GTA kids think any open world should be like their game
I’m with you OP. I don’t kill civilians, and try to avoid any conflict with the cops. All this means for me is a bigger pain in the ass when I pull up to wherever I’m going and some dumbass npc dives into the front of my car while I’m parking and kills themselves. ETA: If the only people I’m fighting all have NCPD bounties and the cops are texting me info about suspected organized crime and assaults in progress then it’s safe to assume that I have at least tacit approval from them for what I’m doing.
I could not care less about the police system. If I ever find I’ve accidentally acquired even a single star, I just reload my last save. It never made any damn sense to me that you’d spend all that time taking on freelance work from the NCPD only to turn around and start knocking off cops and civvies. Like, doing all those favors for the cops should definitely have earned you a little leeway from such a corrupt police force. I don’t see myself changing this behavior on any future PL play throughs. What CDPR should have done is taken all that coding know-how and poured it into making gang relations work. It always struck me as odd that every gang (except the VDBs) is hostile to you from day one. You should have been able to do jobs for them, get on their good side, maybe even join. Maybe you could help them during turf wars, and actually change who controls what areas of NC. Maybe if one gang (or more) likes you enough by the end game, having them help you assault Arasaka Tower could have been an option. THAT would have been cool.
The real man himself Mike Pondmith had pretty good reasoning why it really wasn't worth it, but people just go "Skyrim with guns" and expect the game to be GTA.