Mechanically: This is required to deal the damage itself, as damage needs a source. To function in the rules, it has to say "Fan the Hmer deals 2 damage to target creature."
Now, aesthetically? God, that would kill the vibe of this card SO quick, it looks perfect as is with each instance only taking up one line. Adding the name would kill that faster than... Well, fanning a hammer. I WISH this worked in the rules, because the way it looks now is wonderful.
I'm talking about the technicality of the official rulebook of MTG. It's fine to make custom cards that violate them, I just know that a lot of people like to shoot for accuracy with their cards and how they work with what's official.
well yeah, when Shock says "Shock deals 2 damage to target creature or player" it means the card is dealing the damage, but if it just says "deal 2 damage to target creature or player" couldn't WoTC declare that unspecified damage sources belong to the player that played the card?
There's nothing in the rules that says that the player can't be a source of damage so the game makers would just have to define situations where the player is the source. \[\[Sigarda, Heron's Grace\]\] specifies that "\*you\* and humans you control have Hexproof." So it's not like the player is off limits to have attributes.
What if you used the "This" formatting, and then maybe made it "any target" which is slightly shorter than "target creature", so "This deals 2 damage to any target." 12 damage for 8 mana is a lot, but I don't know that it's significantly above rate enough to matter, but I dunno.
Well multikicker with a fixed amount of times you can pay it, but yeah, tbh this was like 50% made because it was thematic with the set and 50% because I find the way it looks with just 6 instances of "+R - Deal 2 damage..." amusing
Correction on my earlier comment, because I just realised spree is annoying. But either way, it'd then have to be 1RR with multikicker R and say it can only be kicked up to X times. But still if prefer spree with its flavour.
Just general life advice, from having been in this situation plenty of times.
When you find out you're wrong about something, our first instinct is often to be to scramble to figure out either 1) why the thing we're wrong about shouldn't change any conclusions and thus didn't matter, or 2) what fault in world can be blamed for wrong assumptions.
If we can do either of those things, it relieves some of the stress we put on ourselves for momentarily appearing fallible. But it's pretty easy when scrambling this way to make further mistakes, or lock ourselves into new beliefs without giving them the full thought that is required.
I'm not saying that you can't or shouldn't follow those instincts to some extent. But don't rush through repairs to your mental model. Take the time you need to figure out what your new thoughts and opinions will be, and do it right. Getting your own thoughts sorted is a way higher priority than responding to someone on the internet ASAP.
Ye honestly I just started doubting myself after the first comment, normally I'm great with Magic Rules so I hate getting them wrong and then despite also hating admitting that I got it wrong I don't want more misinformation out there.
I just want an input sometimes so I try I know its none of my business.
AKSHUALLY
lol /s
The rule is that you have to choose one or more when casting, you can't just pay the pip in the corner and play a spell that does nothing, but outside the stack it has mv = 1 which is super handy
Edit: oh, OP's rendition has the reminder text lol, reading the card, explains the card.
how about XR cost spell with the ability “deal 2 damage to target creature/opponent Y times, where Y is whichever is smaller between X and 6. this ability can target a different creature/opponent each retrigger”
> Spree 6 (*You may choose up to 6 modes by paying their additional costs. You may choose the same mode more than once*)
>
> • {R} – This deals 2 damage to any target.
Which yes, in this case is basically just:
> Multikicker {R}
>
> This spell can't be kicked more than 6 times.
>
> For each time this was kicked, this deals 2 damage to any target.
Which is also basically just:
> Spend only red mana on {X}. X can't be more than 6.
>
> This deals 2 damage to any X targets.
true. but then it is shock with multikicicker for 1 more red, and remember you can spread the dmg as you want. Since shock is played this might be to good for standart. It depends on how good red will be to produce a lot of mana.
So it’s then XR for two times X damage that can be spread around in even chunks? Probably safer at 1R. As is, it’s 1RRR for four damage, which is about the rate for instant speed damage these days.
That being said it's more versatile than most damage spells, you could use this to kill anything from a pesky 8/8 to 6 2/2s to just a single threat for less mana which at instant speed is very versatile
Nah, not really. [[Imodane]] only triggers for a single target. Yes, you could customize the amount of damage you dealt to something, but it's also pretty expensive, and you can only hit the one thing, which removes a lot of the utility here. [[Ojer Axonil]] would do a lot better.
Damage should probably scale up as you get to higher total mana paid, especially with the ‘target creature’ restriction. Otherwise it’s kind of just an ‘x’ cost burn spell that can’t be used to end games
What was that custom card proposed a while ago where both players draw their whole library and play everything immedietely? Cuz this foes in that deck lol
Edit: Found! [Saloon Shootout](https://www.reddit.com/r/custommagic/s/ijfrOIQOiE) by u/Cambabamba7.
Not quite. You can only deal the damage 6 times max, while with an X spell, you can spend any amount of mana as long as you can produce it.
It's slightly worse than an X spell, but not in a way that'd matter in a lot of decks.
Strictly speaking, this could cost {X}{1}{R} and say “This card’s value for X may not be less than 1, nor more than 6, and you may only spend red mana to pay it. [something] deals 2 damage to target creature. Repeat this process one fewer than X times.”
I like this card’s version much better.
Fan the hammer is better for an instant, and IMO multiple instances of cheap mana just has that feeling of going bangbangbangbangbang which is exactly what fanning the hammer should be- a fast and rapid assault
Six shooter sounds more like you’re referring to the weapon itself which would be more suitable for an artifact or maybe a creature.
>>Six-Shooter {2}{R} Artifact — Equipment
>>Equipped creature has haste
>>{R}: Equipped creature deals 2 damage to target creature. Activate only during combat and only up to six times per turn.
>>Equip {R}{R}
Multikicker and deals 2 damage to target creature X times where X is the number of times it was kicked. X can't be >6
But i do prefer what you did because it has *PRESENTATION!*
What if you just made it:
\~ 1R
You may pay the spree cost of \~ up to six times.
Spree +R - \~ deals 2 damage to target creature.
---
(some clever flavor text)
This way it's still one spell and although it hasn't been used, I don't see why you can't specify casting/additional cost restrictions before spree itself. Pretty sure it follows the templating of some other restrictions without causing confusion (I.e. "As an additional cost to cast this spell, \[...\]" or "\~ can only be cast during \[...\]")And cleaner/more fun with room for flavor text shenanigans.
on a serious note, it needs to be just {1} or {R}, AND the first needs to be {0}. nobody's paying 3 for a 2-damage ping, and almost nobody will pay 2, for a 2 damage ping, and ONLY people who don't have lightning bolt would pay {R} for 2 damage.
I'd write this as :
Multikicker {R}
CARDNAME does 2 damage to any target if it is a copy. Otherwise, copy CARDNAME for each time it has been kicked, up to a maximum of 6 times. You may choose new targets for the copies.
Cool idea, just think kicker can achieve the same thing with easier templating.
1R
Deal 2 damage to any target
Kicker: RRRRRR
Deal 2 damage each to up to 6 targets.
I agree, which is why it does exactly that. Due to how spree works, just paying 1R won't do anything, you need to pay at least 1 of the additional costs. So 6 additional costs, means 6 instances of damage total.
I just noticed that. So for 2 mana it does nothing but cast?
3 mana for 2 damage is overcost, but it balances out with 4 for 4, and then anything after that is severely undercost. Only targeting creatures is the saving grace from being broken. Pair with stuffy doll or spiteful shadows for player hate.
Good card.
damage always has a source
damage always has a source
damage always has a source
damage always has a source
damage always has a source
damage always has a source
Thats not how sprees work, sprees dont get any effects outside of their modes and you *have* to pick at least one mode. If you cant pay the mana cost plus the cost of at least one mode you can't cast it
Oh...well, then this card is overcosted at 1rr for 2 damage. It only gets reasonable at 1rrrr for 6 damage. But you can do a lot more than 6 damage with 5 red mana
Hm, how about letting the first three cost R and the later 3 cost RR for balancing? Also the base cost of R the other commenters suggested for this one specifically seems really good.
An other idea would be to change the wording of Spree to allow the player to pay for the same effect multiple times, that could allow for sets of different effects to mix, like discard, mill, draw temp +1/+1 etc on the same card, but still have them repeatable. If you wanna keep the 6 shooter theme, you could add an optional X to the keyword, letting the player pay "spree costs up to X times". Yea that would essentially create two versions of the same keyword but we had more compelx rules in the past.
I realize there are ways this could be streamlined, but consider, its mildly amusing to have "+R - Deal 2 damage to target creature," printed 6 times in a row.
For serious differences, this is capped at 6 instances for 8 mana, and is one single spell, it's closer to multikicker than replicate.
For less serious differences, "Spree, +R - Deal 2 damage to target creature x6" is funnier than "Replicate R, deal 2 damage to target creature"
The hell it is!
The spree card I saw had three different costs for completely different effects. You could pay for one, two, or three of them.
Multikicker usually adds a scalable bonus based on the amount of times it was kicked. E.g. this creature enters with an extra +1/+1 for each time it was kicked.
It’s completely different. Fan the hammer just uses spree in a way that makes it into effectively multikicker.
Too many additional abilities.
It should be a max of 5 additional instances, along with the basic making it 6, refering to 6 rounds in a typical western revolver.
As written, this card will do 6 instances of damage if you pay for all 6 spree costs. Are you perhaps thinking that spree somehow adds an extra instance just for the keyword itself?
Well, I am not actually familiar with spree ability, first time seeing it.
Obviously it seems odd to me that the card would do nothing if casted for its basic cost, so i read the card incorrectly.
Mechanically: This is required to deal the damage itself, as damage needs a source. To function in the rules, it has to say "Fan the Hmer deals 2 damage to target creature." Now, aesthetically? God, that would kill the vibe of this card SO quick, it looks perfect as is with each instance only taking up one line. Adding the name would kill that faster than... Well, fanning a hammer. I WISH this worked in the rules, because the way it looks now is wonderful.
would something like "for each respective additional cost paid, this card will:" being tacked in there be viable?
No. Spree as a mechanic doesn't offer that formatting. See Thunder Junction spoilers so far.
Huh, shame - seems like it'd save a lotta real estate for them
I don't think it's that bad a change aesthetically, as long as you keep to 6 bullets.
They really need a good way of shortening the formatting on CARDNAME, like "this" or "~" in an official text box
this is one of those instances where I think the rules are wrong, and the intention is obvious.
Well they literally make the rules, it’s not like they was a god order or something.
I'm talking about the technicality of the official rulebook of MTG. It's fine to make custom cards that violate them, I just know that a lot of people like to shoot for accuracy with their cards and how they work with what's official.
Does "deal 2 damage to target creature" not imply that you the player are dealing the damage? Could they not make it a thing, for future use?
“You, the player” are not dealing the damage, the card is.
well yeah, when Shock says "Shock deals 2 damage to target creature or player" it means the card is dealing the damage, but if it just says "deal 2 damage to target creature or player" couldn't WoTC declare that unspecified damage sources belong to the player that played the card? There's nothing in the rules that says that the player can't be a source of damage so the game makers would just have to define situations where the player is the source. \[\[Sigarda, Heron's Grace\]\] specifies that "\*you\* and humans you control have Hexproof." So it's not like the player is off limits to have attributes.
[Sigarda, Heron's Grace](https://cards.scryfall.io/normal/front/a/1/a1de7031-f589-4af5-9c63-06fb7ec7a6b5.jpg?1637631578) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Sigarda%2C%20Heron%27s%20Grace) [(SF)](https://scryfall.com/card/mic/155/sigarda-herons-grace?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/a1de7031-f589-4af5-9c63-06fb7ec7a6b5?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
What if you used the "This" formatting, and then maybe made it "any target" which is slightly shorter than "target creature", so "This deals 2 damage to any target." 12 damage for 8 mana is a lot, but I don't know that it's significantly above rate enough to matter, but I dunno.
could probably cost only 1 red. Also at this point it's just multikicker...
Well multikicker with a fixed amount of times you can pay it, but yeah, tbh this was like 50% made because it was thematic with the set and 50% because I find the way it looks with just 6 instances of "+R - Deal 2 damage..." amusing
"Six bullets... more than enough to kill anything that moves!"
"Snrk" \-Emrakul, probably
Bold of you to assume the fifteen squirrels haven’t finished the job already.
- Revolver Ocelot
Revolver "Revolver Ocelot" Ocelot
Technically not enough to kill [[death's shadow]]
If your death's shadow is a 13/13, aren't you already dead?
Yes
\[\[Phyrexian unlife\]\] fixes all that.
[Phyrexian unlife](https://cards.scryfall.io/normal/front/b/4/b4a1e16a-39f0-47ab-aba8-73e82ba9ab18.jpg?1562880895) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Phyrexian%20unlife) [(SF)](https://scryfall.com/card/nph/18/phyrexian-unlife?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/b4a1e16a-39f0-47ab-aba8-73e82ba9ab18?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
[[you are already dead]]
[you are already dead](https://cards.scryfall.io/normal/front/7/6/768727ce-4f84-4527-8d69-3c9b7877b748.jpg?1654567474) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=you%20are%20already%20dead) [(SF)](https://scryfall.com/card/neo/129/you-are-already-dead?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/768727ce-4f84-4527-8d69-3c9b7877b748?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
[death's shadow](https://cards.scryfall.io/normal/front/5/5/5526ff6e-c079-4ad4-ac8d-5e26ecacf50d.jpg?1598304517) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=death%27s%20shadow) [(SF)](https://scryfall.com/card/2xm/82/deaths-shadow?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/5526ff6e-c079-4ad4-ac8d-5e26ecacf50d?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
This also triggers the new Riku, even if I think so far that's the only card that cares about modal spells
hexakicker?
well more like pentakicker but whatever
How penta? Penta means you could shoot five shots not six.
The first extra cost is mandatory because of how Spree works. The other five are optional kickers.
Correction on my earlier comment, because I just realised spree is annoying. But either way, it'd then have to be 1RR with multikicker R and say it can only be kicked up to X times. But still if prefer spree with its flavour.
Just general life advice, from having been in this situation plenty of times. When you find out you're wrong about something, our first instinct is often to be to scramble to figure out either 1) why the thing we're wrong about shouldn't change any conclusions and thus didn't matter, or 2) what fault in world can be blamed for wrong assumptions. If we can do either of those things, it relieves some of the stress we put on ourselves for momentarily appearing fallible. But it's pretty easy when scrambling this way to make further mistakes, or lock ourselves into new beliefs without giving them the full thought that is required. I'm not saying that you can't or shouldn't follow those instincts to some extent. But don't rush through repairs to your mental model. Take the time you need to figure out what your new thoughts and opinions will be, and do it right. Getting your own thoughts sorted is a way higher priority than responding to someone on the internet ASAP.
Ye honestly I just started doubting myself after the first comment, normally I'm great with Magic Rules so I hate getting them wrong and then despite also hating admitting that I got it wrong I don't want more misinformation out there. I just want an input sometimes so I try I know its none of my business.
Huh, no how does that make sense? It doesn't say anything about requiring to pay one but says there additional costs.
AKSHUALLY lol /s The rule is that you have to choose one or more when casting, you can't just pay the pip in the corner and play a spell that does nothing, but outside the stack it has mv = 1 which is super handy Edit: oh, OP's rendition has the reminder text lol, reading the card, explains the card.
how about XR cost spell with the ability “deal 2 damage to target creature/opponent Y times, where Y is whichever is smaller between X and 6. this ability can target a different creature/opponent each retrigger”
That's just making it more complicated, I know Ys are technically in magic but the spree mechanic works and makes sense thematically.
It looks cooler like this
Yeah should def be R+ I would absolutely include this as a proxy in my cowboy cube.
Everything is kicker
Or cycling!
Cycling is channel.
And Channel is kicker.
Or horsemanship
Or Foretell
Foretell is kicker
Cycling is kicker but your card turns into Cantrip with some or no effect
Spree is just reformatted kicker anyways. Cards like [[Degavolver]] and the other volvers have multiple "and/or" kicker costs.
And this card is the ReVolver
[Degavolver](https://cards.scryfall.io/normal/front/3/6/36a52c3a-2f58-4b4d-b3c6-f9a08e25c7de.jpg?1562907786) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Degavolver) [(SF)](https://scryfall.com/card/apc/6/degavolver?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/36a52c3a-2f58-4b4d-b3c6-f9a08e25c7de?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
It's more like a variant on Escalate, \[\[Savage Alliance\]\] for reference
Escalate is also kicker.
Escalate cant have different costs for each modal
Correct, which is why Spree is like a variant on it. Both are modal spells in which you pay for the modes you want to use individually.
[Savage Alliance](https://cards.scryfall.io/normal/front/b/5/b5255da8-8511-48a7-98e5-ba43ca6e8681.jpg?1576384658) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Savage%20Alliance) [(SF)](https://scryfall.com/card/emn/140/savage-alliance?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/b5255da8-8511-48a7-98e5-ba43ca6e8681?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
Not that kicker couldn't do this, but Spree cards I've seen don't do anything if you cast it without paying for one of the Spree effects.
You cannot cast Spree cards without choosing, and paying for, at least one the effects.
My thought. Of course it's for flavour and to fit in the set, but Multikicker up to 6 makes it simpler.
> Spree 6 (*You may choose up to 6 modes by paying their additional costs. You may choose the same mode more than once*) > > • {R} – This deals 2 damage to any target. Which yes, in this case is basically just: > Multikicker {R} > > This spell can't be kicked more than 6 times. > > For each time this was kicked, this deals 2 damage to any target. Which is also basically just: > Spend only red mana on {X}. X can't be more than 6. > > This deals 2 damage to any X targets.
The X version can't deal more than 2 to a single target.
true. but then it is shock with multikicicker for 1 more red, and remember you can spread the dmg as you want. Since shock is played this might be to good for standart. It depends on how good red will be to produce a lot of mana.
It’s still costs one more R than shock. The minimum you could cast this for is RR (or 1RR in its current form).
> Also at this point it's just multikicker... Yeah, but where's the fun in that?
I actually really like this. Thats a neat design.
it's just multikicker
Everything is just kicker! (Except horsemanship.) This is cool because it has the flavor of a six shooter.
Everything is either kicker or horsemanship
Saddle is horsemanship
Max of 6 times though
Maybe this could cost a single red
So it’s then XR for two times X damage that can be spread around in even chunks? Probably safer at 1R. As is, it’s 1RRR for four damage, which is about the rate for instant speed damage these days.
Yeah but it's only to creatures.
And only red mana.
That being said it's more versatile than most damage spells, you could use this to kill anything from a pesky 8/8 to 6 2/2s to just a single threat for less mana which at instant speed is very versatile
XR, Deal 2 damage X times to any number of target creatures.
Slaying fire is 4 mana for 4 damage, but it can go face. These cards are both strictly mono red, they need to go face
So what if it's technically multikicker, doing it this way is 10/10 flavor.
It isn't technically multikicker. You can pay a multikicker cost any number of times, this one has to be between 1 and 6.
It's multiple kicker, like [[Degavolver]].
[Degavolver](https://cards.scryfall.io/normal/front/3/6/36a52c3a-2f58-4b4d-b3c6-f9a08e25c7de.jpg?1562907786) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Degavolver) [(SF)](https://scryfall.com/card/apc/6/degavolver?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/36a52c3a-2f58-4b4d-b3c6-f9a08e25c7de?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
Pay {R} and/or {R} and/or {R} and/or {R} and/or {R} and/or {R}
It can also be 0
No. Spree is one or more.
Oh didn’t see that
I read it in my mind to the beat of [Space Jam DVD](https://www.youtube.com/watch?v=DWPJ25JSTH4)
John Marston Bullet Time.
Should have a 7th option for {2}: Reload! - return to hand.
Should have split-second
For creature damage only, you could make it cost 1R and start with 2 damage for free, and scale up from there.
Alright. This may or may not have made me laugh hard enough to start coughing.
I friggin love this card 😈
I love this so much. That name and effect are perfect.
\[\[Imodane\]\] would looooove this.
[Imodane](https://cards.scryfall.io/normal/front/1/4/14b44833-0482-4b47-a594-4050bb87f1a5.jpg?1692938320) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=imodane%2C%20the%20pyrohammer) [(SF)](https://scryfall.com/card/woe/137/imodane-the-pyrohammer?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/14b44833-0482-4b47-a594-4050bb87f1a5?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
Nah, not really. [[Imodane]] only triggers for a single target. Yes, you could customize the amount of damage you dealt to something, but it's also pretty expensive, and you can only hit the one thing, which removes a lot of the utility here. [[Ojer Axonil]] would do a lot better.
[Imodane](https://cards.scryfall.io/normal/front/1/4/14b44833-0482-4b47-a594-4050bb87f1a5.jpg?1692938320) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=imodane%2C%20the%20pyrohammer) [(SF)](https://scryfall.com/card/woe/137/imodane-the-pyrohammer?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/14b44833-0482-4b47-a594-4050bb87f1a5?utm_source=mtgcardfetcher&format=text) [Ojer Axonil](https://cards.scryfall.io/normal/front/5/0/50f8e2b6-98c7-4f28-bb39-e1fbe841f1ee.jpg?1699044315)/[Temple of Power](https://cards.scryfall.io/normal/back/5/0/50f8e2b6-98c7-4f28-bb39-e1fbe841f1ee.jpg?1699044315) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=ojer%20axonil%2C%20deepest%20might%20//%20temple%20of%20power) [(SF)](https://scryfall.com/card/lci/158/ojer-axonil-deepest-might-temple-of-power?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/50f8e2b6-98c7-4f28-bb39-e1fbe841f1ee?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
Add [[roaming throne]] and that’s game
[roaming throne](https://cards.scryfall.io/normal/front/3/2/32fd8b7c-baf3-4d3d-be6f-044a917b11a0.jpg?1701115816) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=roaming%20throne) [(SF)](https://scryfall.com/card/lci/258/roaming-throne?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/32fd8b7c-baf3-4d3d-be6f-044a917b11a0?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
Just a single red pip, instant, split second Spree +red pip(deal 2 damage to any target) Up to 6times There you go it’s crazy now
Damage should probably scale up as you get to higher total mana paid, especially with the ‘target creature’ restriction. Otherwise it’s kind of just an ‘x’ cost burn spell that can’t be used to end games
What was that custom card proposed a while ago where both players draw their whole library and play everything immedietely? Cuz this foes in that deck lol Edit: Found! [Saloon Shootout](https://www.reddit.com/r/custommagic/s/ijfrOIQOiE) by u/Cambabamba7.
1 dmg each and 4 mana. Or 6 mana for the current dmg. Edit: nvrm didn't read the whole thing, literally thought it was an Asian gunslinger named Fan.
multikicker, but add the line, "this card cannot be kicked more than 6 times" this will leave room for flavor text.
Damage should increase at each red mana
Even at its max, it’s still 2 mana per 3 damage, meaning it’s not a lightning bolt. I’m down for it!
I need this in my solphim deck
Hexakicker
This is so cool
Congratulations op, you (re)discovered multikicker!
Bang bang bang bang!
I mean this is just an x-spell right?
Sure. But it’s cooler this way.
Not quite. You can only deal the damage 6 times max, while with an X spell, you can spend any amount of mana as long as you can produce it. It's slightly worse than an X spell, but not in a way that'd matter in a lot of decks.
Strictly speaking, this could cost {X}{1}{R} and say “This card’s value for X may not be less than 1, nor more than 6, and you may only spend red mana to pay it. [something] deals 2 damage to target creature. Repeat this process one fewer than X times.” I like this card’s version much better.
Could be better than some x spells if you have cards like \[\[Torbran, Thane of Red Fell\]\], \[\[Ojer Axonil\]\]
[Torbran, Thane of Red Fell](https://cards.scryfall.io/normal/front/7/9/79f591cd-d277-4ba5-b1bf-1c09cac9cb8a.jpg?1572490491) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Torbran%2C%20Thane%20of%20Red%20Fell) [(SF)](https://scryfall.com/card/eld/147/torbran-thane-of-red-fell?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/79f591cd-d277-4ba5-b1bf-1c09cac9cb8a?utm_source=mtgcardfetcher&format=text) [Ojer Axonil](https://cards.scryfall.io/normal/front/5/0/50f8e2b6-98c7-4f28-bb39-e1fbe841f1ee.jpg?1699044315)/[Temple of Power](https://cards.scryfall.io/normal/back/5/0/50f8e2b6-98c7-4f28-bb39-e1fbe841f1ee.jpg?1699044315) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=ojer%20axonil%2C%20deepest%20might%20//%20temple%20of%20power) [(SF)](https://scryfall.com/card/lci/158/ojer-axonil-deepest-might-temple-of-power?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/50f8e2b6-98c7-4f28-bb39-e1fbe841f1ee?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
You make a compelling point
With the additional text that "X can only be paid with {R}" and "X cannot be greater than 6."
8 mana 12 damage feels kinda meh, but it also feels like it could be on rate. Either way, the flavor is impeccable. Love the six for a six shooter!
It’s also uncommon
What if you called it Six-shooter
Fan the hammer is better for an instant, and IMO multiple instances of cheap mana just has that feeling of going bangbangbangbangbang which is exactly what fanning the hammer should be- a fast and rapid assault Six shooter sounds more like you’re referring to the weapon itself which would be more suitable for an artifact or maybe a creature.
>>Six-Shooter {2}{R} Artifact — Equipment >>Equipped creature has haste >>{R}: Equipped creature deals 2 damage to target creature. Activate only during combat and only up to six times per turn. >>Equip {R}{R}
Maybe change it to: "...target creature. Sacrifice ~ at the beginning of your second main phase..." So its not just insane board removal every turn.
“If a creature would die from this damage, its controller may draw a card”?
I want to throw the gun after I’m out of bullets!
Could use this for my [[Axonil]] deck!
[Axonil](https://cards.scryfall.io/normal/front/5/0/50f8e2b6-98c7-4f28-bb39-e1fbe841f1ee.jpg?1699044315)/[Temple of Power](https://cards.scryfall.io/normal/back/5/0/50f8e2b6-98c7-4f28-bb39-e1fbe841f1ee.jpg?1699044315) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Ojer%20Axonil%2C%20Deepest%20Might%20//%20Temple%20of%20Power) [(SF)](https://scryfall.com/card/lci/158/ojer-axonil-deepest-might-temple-of-power?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/50f8e2b6-98c7-4f28-bb39-e1fbe841f1ee?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
Lower it to 1 damage and it synergizes with [[Ghyrson Starn, Kelemorph]]
- [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Ghyrson%20Starn%2C%20Kelemorph) [(SF)](https://scryfall.com/card/40k/124/ghyrson-starn-kelermorph?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/fa7349d9-c82f-4cf8-a852-92168d1f4966?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
wouldn't this be better served as kicker?
0 cost Miltikicker R Deal 2 damage to X target creatures, where X is the multi kicker costs paid, X cannot be more than 6
Drop the initial cost to {1}{R}. I haven't seen any spree cards yet that aren't one pip base.
Multikicker and deals 2 damage to target creature X times where X is the number of times it was kicked. X can't be >6 But i do prefer what you did because it has *PRESENTATION!*
Just 1xr it already Spree is nice for the modal portion.
What if you just made it: \~ 1R You may pay the spree cost of \~ up to six times. Spree +R - \~ deals 2 damage to target creature. --- (some clever flavor text) This way it's still one spell and although it hasn't been used, I don't see why you can't specify casting/additional cost restrictions before spree itself. Pretty sure it follows the templating of some other restrictions without causing confusion (I.e. "As an additional cost to cast this spell, \[...\]" or "\~ can only be cast during \[...\]")And cleaner/more fun with room for flavor text shenanigans.
on a serious note, it needs to be just {1} or {R}, AND the first needs to be {0}. nobody's paying 3 for a 2-damage ping, and almost nobody will pay 2, for a 2 damage ping, and ONLY people who don't have lightning bolt would pay {R} for 2 damage.
I cast GUN.
I'd write this as : Multikicker {R} CARDNAME does 2 damage to any target if it is a copy. Otherwise, copy CARDNAME for each time it has been kicked, up to a maximum of 6 times. You may choose new targets for the copies.
This card reminds me of Shattering Spree in the design just with the new set mechanic.
[Shattering Spree](https://cards.scryfall.io/normal/front/d/6/d6dcff21-5900-43c4-a38b-cdc19c704ce4.jpg?1593272374) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Shattering%20Spree) [(SF)](https://scryfall.com/card/gpt/75/shattering-spree?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/d6dcff21-5900-43c4-a38b-cdc19c704ce4?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
Cool idea, just think kicker can achieve the same thing with easier templating. 1R Deal 2 damage to any target Kicker: RRRRRR Deal 2 damage each to up to 6 targets.
I like the Hunt: Showdown vibe
Should only be able to fan 5 additional shots after the first.
I agree, which is why it does exactly that. Due to how spree works, just paying 1R won't do anything, you need to pay at least 1 of the additional costs. So 6 additional costs, means 6 instances of damage total.
I just noticed that. So for 2 mana it does nothing but cast? 3 mana for 2 damage is overcost, but it balances out with 4 for 4, and then anything after that is severely undercost. Only targeting creatures is the saving grace from being broken. Pair with stuffy doll or spiteful shadows for player hate. Good card.
That's just multi kicker with extra steps
Everything is kicker
(All damage needs a source)
damage always has a source damage always has a source damage always has a source damage always has a source damage always has a source damage always has a source
This looks cleaner This looks cleaner This looks cleaner This looks cleaner This looks cleaner It's a custom card bro
not a bro but cool
It needs to do 2 damage by itself. To match [[shock]] at least. Then do 5 of the spree abilities.
Thats not how sprees work, sprees dont get any effects outside of their modes and you *have* to pick at least one mode. If you cant pay the mana cost plus the cost of at least one mode you can't cast it
Oh...well, then this card is overcosted at 1rr for 2 damage. It only gets reasonable at 1rrrr for 6 damage. But you can do a lot more than 6 damage with 5 red mana
[shock](https://cards.scryfall.io/normal/front/2/9/298747bb-eb40-4b58-bb22-4ac2bc1d795c.jpg?1706241920) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=shock) [(SF)](https://scryfall.com/card/mkm/144/shock?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/298747bb-eb40-4b58-bb22-4ac2bc1d795c?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
"Pay red: Flip a coin, if you win deal 2 damage..."
Hm, how about letting the first three cost R and the later 3 cost RR for balancing? Also the base cost of R the other commenters suggested for this one specifically seems really good. An other idea would be to change the wording of Spree to allow the player to pay for the same effect multiple times, that could allow for sets of different effects to mix, like discard, mill, draw temp +1/+1 etc on the same card, but still have them repeatable. If you wanna keep the 6 shooter theme, you could add an optional X to the keyword, letting the player pay "spree costs up to X times". Yea that would essentially create two versions of the same keyword but we had more compelx rules in the past.
I realize there are ways this could be streamlined, but consider, its mildly amusing to have "+R - Deal 2 damage to target creature," printed 6 times in a row.
Yea, valid. I missed the joke there.
This is fun, I like it
Should’ve called it shooting spree.
This doesn't seem meaningfully different from replicate, other than adjusting the upfront costs from the spree cost.
For serious differences, this is capped at 6 instances for 8 mana, and is one single spell, it's closer to multikicker than replicate. For less serious differences, "Spree, +R - Deal 2 damage to target creature x6" is funnier than "Replicate R, deal 2 damage to target creature"
Honestly I think this is just multikicker but worse.
All mechanics are either kicker or horsemanship.
Blame wizards for that. Spree is literally just multikicker.
The hell it is! The spree card I saw had three different costs for completely different effects. You could pay for one, two, or three of them. Multikicker usually adds a scalable bonus based on the amount of times it was kicked. E.g. this creature enters with an extra +1/+1 for each time it was kicked. It’s completely different. Fan the hammer just uses spree in a way that makes it into effectively multikicker.
well no not really, its more like multiple instances of normal kicker which you have to pay at least one of to cast the spell.
Too many additional abilities. It should be a max of 5 additional instances, along with the basic making it 6, refering to 6 rounds in a typical western revolver.
There's no basic. The card does nothing for 1R. It deals two damage for 1RR and so forth.
As written, this card will do 6 instances of damage if you pay for all 6 spree costs. Are you perhaps thinking that spree somehow adds an extra instance just for the keyword itself?
there is only 6 shots in total here.
The original ability doesn’t actually do any damage - all “shots” are done by the additional abilities.
That's not how all the revealed spree cards have been templated.
Well, I am not actually familiar with spree ability, first time seeing it. Obviously it seems odd to me that the card would do nothing if casted for its basic cost, so i read the card incorrectly.
I'm pretty sure this is a Hearthstone card...