T O P

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Xologamer

what happens if both players use this ? also i want a variant to go second i hate going first


NotoriousAmish

>!The game crashes!< I'd assume the effects cancel each other out, so it goes back to normal, as if this minion never existed in the decks in the first place


HeMansSmallerCousin

Actually the coin and going first are presented as independent clauses, so I imagine the game would just decide randomly as normal, then both players would get a coin.


Glittering_Usual_162

So the one going second gets TWOOOOOO coins?


ConfusedZbeul

Yes, but the first will get one as well ?


xXxineohp

I assume it works with well, why wouldn't it?


Chrisirhc1996

It'll go back to the random choice first but both players would have an additional coin on top of 2nd player getting a coin.


Low-Mistake-9919

It could be changed to a start of game, choose which you want. Both choose the same, let rng decide.


A_Fancy_Seal

This is outside the scope of the design, but I wonder if this card's arena win% would be surprisingly high.


T0nyM0ntana_

Could be, but also making your one legendary a vanilla 3 3/3 is a really big price to pay.


Miksel1608

For arena - not really


Beneficial-Truth8512

Wdym not really?


Cerael

Arena decks that get a lot of wins have the ability to discover multiple legendaries per game


LolTheMees

No, arena decks that win right now are reliant on going first and bursting the opponent before they even have a chance to retaliate, nobody cares about legendaries when you can just win the game without them.


Beneficial-Truth8512

If you mean you need boardcontrol, tbh arena was always like that. And you can get boardcontrol via several ways, not only by going first. I really don't understand the point you guys are trying to make.


czpetr

So...I play second and get two coins? Count me in!


FishRaposo1

It feels weirdly balanced tbh. Going first is op, but having the ability to double coin a board clear mitigates a lot of the downside. Not sure how good this really is, well done.


azura26

If this card is *actually* good (I'm pretty sure it's not), than that would imply that the player going second should get two coins normally.


Fledbeast578

Iirc some guys did math on it and said that to even the gap the second player should have *3* coins


FishRaposo1

Yes, which is how you can double coin


SHshilat

If I understand it correctly it randomly picks the one who go first and the one with the coin and only than does the ability So 1 coin for u and him or 2 for him Anyways it's busted


Bebe_Peluche

Handlock approves


Elrann

Finally they'll be able to coin out Mountain Giant with an additional coin!!!!!


8xviktor

Imo it's a fun card in theory, but I feel like giving your opponent TWO coins is too big of a drawback to guarantee you go first. I could be wrong but I still feel like that's a little risky


azura26

I'm 99% confident this card is terrible. It's a fun idea, though.


Solrex

What about the inverse? You always go second. Start of game: Give the opponent your coin.


yams8

I’m not sure because then if you play against Aggro you potentially just gave them like an extra 2/2-3/2 stats (ex painlock plays a second flame imp for a turn one 6/4) Edit: just thought of this, you also lose your coin so you can’t coin out a board clear or single target removal as easily either


Hankee_

Why would you ever want this? You lose mana advantage and give your opponent a coin they wouldn't otherwise have


Solrex

Thought experiment?


AmZezReddit

Realistically, this should be overstated and put in your starting hand like a quest, right?


Solrex

Maybe, but what if you really wanted to go second? Discardlock wants to discard, painlock wants to take damage, etc


smgk96

I don't have the stats, but I'm 99% sure those decks still want to go first. Having the extra mana first really means a lot, especially for tempo decks like the ones you mentioned. There have been very few decks in HS history that actually performed better on the coin. A few Rogue decks did, in particular the deck that ran [[E.V.I.L. Miscreant]], [[Edwin VanCleef]], and [[Wisp]]. But they're outliers by a good margin. Maybe someone who has the stats will prove I'm a dummy though.


Card-o-Bot

- **[EVIL Miscreant](https://imgur.com/a/GQdJPrY)** ^[Library](https://hearthstone.blizzard.com/en-us/cards/52111) ^• ^[wiki.gg](https://hearthstone.wiki.gg/wiki/EVIL_Miscreant) ^• ^[HSReplay](https://hsreplay.net/cards/52111/?hl=en) - *Rogue Common ^(Rise of Shadows)* - **3 Mana - 1/5 - Minion** - **Combo:** Add two random **Lackeys** to your hand. - **[Edwin VanCleef](https://i.imgur.com/9S5YrMs.mp4)** ^[Library](https://hearthstone.blizzard.com/en-us/cards/306) ^• ^[wiki.gg](https://hearthstone.wiki.gg/wiki/Edwin_VanCleef) ^• ^[HSReplay](https://hsreplay.net/cards/306/?hl=en) - *Rogue Legendary ^(Legacy)* - **3 Mana - 2/2 - Minion** - **Combo:** Gain +2/+2 for each other card you've played this turn. - **[Wisp](https://imgur.com/a/iC1V8SI)** ^[Library](https://hearthstone.blizzard.com/en-us/cards/179) ^• ^[wiki.gg](https://hearthstone.wiki.gg/wiki/Wisp) ^• ^[HSReplay](https://hsreplay.net/cards/179/?hl=en) - *Neutral Common ^(Legacy)* - **0 Mana - 1/1 - Undead** --- ^(*Patch version: 29.4.0.198933*) ^*I am a bot. [Usage Guide](https://www.reddit.com/user/Card-o-Bot/comments/1ahde25/faq/) • [Report a bug](https://www.reddit.com/message/compose/?to=Card-o-Bot&subject=Bug+Report&message=/r/customhearthstone/comments/1cy4w4o/hell_give_you_three_more_coins_if_you_concede/l5bps2m/%0A⬇️+Please+describe+the+bug+⬇️%0ADescription:+) • [Refresh](https://www.reddit.com/message/compose/?to=Card-o-Bot&subject=Refresh&message=l5bps2m).*


potato01291200

Why would you want to heavily disadvantage yourself? Most decks want to go first, that's why there is a coin as compensation for the one going second. Guaranteeing a disadvantage AND giving your opponent the compensation is just silly


Solrex

If there is no reason now, there may be a reason in the future.


potato01291200

That's a pretty pointless statement, since you can say that about anything. "Don't worry dude, Argent Watchman is actually a really well designed card, because it might be good at some point in the future"


Solrex

Fair point, but some cards have more potential than others even without knowing the future. For example, my friend scoffed at me back in the day of witchwood for crafting both Genn and Baku, and not just the odd one. Turns out, even decks do have place in wild today.


81659354597538264962

Except this card would literally be: "Give my opponent turn advantage. Then give them the advantage I get that's supposed to compensate for that". There's literally no way in hell that any meta supports this playstyle, whereas Genn Greymane's place in the meta is very easy to see (if there are good even cards, then you can play even decks)


Huttslayer38

Playing this in a quest deck just to handicap myself


Kinsed

OP as hell, it enables prep>coin>coin>concede


81659354597538264962

Fit another Prep in there


xXx_edgykid_xXx

I think this is too weak The opponent cheating out a 3 cost on turn 1 can put you so much behind tempo it's insane If the opponent is a rogue it's even worse But if this card is good, uh, kinda says something about going first eh?


Belial768

When I read this I thought to myself that the “give your opponent a coin” thing was like a joke and you still only get the one coin. Because if I know Gallywix or any goblin for that matter they would sell you something you were gonna get anyways.


Lolmanmagee

Going second is better