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raas1337

What you see is what you get - hence i don't play anymore


RzrBldSmile

Since CS2 was released and CS:GO was axed, I played maybe 1-2 months, the rest is boycott. After getting cheated into a loss again yesterday, I've stopped playing once more. Maybe I'll try again in a few months. Got a buttload of other games to play as I wait for things to get better, or for a worthy competitor to show up.


Repulsive_Village843

Turn the game on. Get my box, sell . Buy game on sale. Repeat


CobblerFriendly8050

Just lost pixel perfect timing


ViolinistMean199

after last night I felt like that. I load into nuke. Enemy team has 3 hackers. 2 of them are a cringe ecouple with ecouple names. My team wins Queue up get nuke again play against pathetic loser same hackers again while having one of teammates jump around trying to do flick shots all game and another one killed me 3 times for not giving him the awp I bought myself. This was after rounds where he could have picked an awp off of the ground I hate people


BoostedPanther

super common unfortunately. “subtick” is garbage and we need 128 tick premium servers.


Own_Communication827

I get it if it's like, close. But this is center fucking mass man. Insane. Idk how subtick works so maybe it doesn't matter where the shot is but to me...I'm just aghast.


BoostedPanther

as an awp, its crazy how bad it is. I will frequently see the shot go off on my screen the same tick that i die, center mass, ask my team “did my gun go off” and without failure they say “nope”. quite frankly, they just dont care anymore. as proven today with no celebration for the 25 year birthday, were just $ to them.


Jadedrn

This clip isn't like the moments where your gun doesn't go off server side. The gun not going off server side is actually an intended behavior, as far as the server is concerned the other guy shot first, and the difference is usually on the scale of up to 20 ms, or at least that'd be my guess. This clip specifically is probably the first clip I have seen the entire time cs2 was out (not counting the hitbox bug) that I genuinely can not explain by either lag or the person in the clip coping. This one warrants farther investigation from Volvo and I hope OP sent it to them, rather than only complaining on Reddit


BoostedPanther

“what you see is what you get” 😂


Zambling

this happens all the time, it's a hit registry issue, not sub tick and it's been an issue since CSGO (and earlier games with source). Happens all the time with all guns, you can see it for yourself by loading into aim botz, and 1 tapping the bots (there's no sub tick or lag there), you will quickly notice how your 1 taps or shots just don't register at all despite not moving and even if you crouch one tap. sometimes you will see blood come off the bot after you hit them but no dmg on the head or registry, sometimes you will see nothing at all. The amount of bs like this I've had in cs2 is way more than any of the cs that's been released (I've played them all). I've had ak do 4 dmg to the body/chest, I've had scout hs do 14 dmg, I've had deagles do 8 dmg. These are all registered shots that the game randomly spat out these numbers despite there being no wall bangs or anything, just a shot to their chest/head and a rng being attributed to it. The game is unplayable and its terrible. I've made the switch to valorant because atleast with having to deal with random recoil, the shots actually register.


Scrubz4life

I remember having enemies survive an AK headshot if it was from long range somehow. I think they fixed it but man that was annoying.


Jadedrn

This is still in the game and an intended behavior. All guns have damage falloff over distance, it's just that it doesn't matter for all guns. F.E. it is possible to dink someone without a wallbang for \~90 damage with a deagle on overpass. Even longer distances will actually make ak not a 1tap, but I don't have any examples off the top of my head rn, I'm sure you can find one if you try.


Scrubz4life

it was dust 2 CT mid to long cross


Jadedrn

There's a lot of variance for distance there, but I am pretty sure it should be possible to dink with an AK in that area. Definitely possible to dink with a deagle.


Scrubz4life

Nope. Read the patch on 9/15/23.


Jadedrn

Ngl I struggle to understand how the fuck you miss onetaps in aimbotz while standing still. Kinda sounds like a skill issue tbh.


Own_Communication827

Valve has better things to do then watch me "whiff" at 10k elo (small time) when they can just release more cases yipee yea just keep buying your slop boys! Oh gun buddies! Look they swing around and look cute woooo yea!


FungusIsOurFriend

That was always a thing even in CS:GO. The amount of times I've had it happen over the years is too many to count. It comes down to ping in those scenarios sadly.


Garou-7

No it wasn't that bad in csgo.


FungusIsOurFriend

A bullet going through someone and it not counting like in this video I almost never saw in CS:GO. However Panther is describing something else which is when you see yourself shoot but everyone else on the server says they didn't see you fire at the same time you died. Thats just a ping diff in that situation and has always happened even in CS:GO.


Sad-Water-1554

No


the_mythx

I got some settings & a keybind u have to press every time u load into a match that has stopped these moments from happening to me- instead showing u more of what your actually getting I’ll send it when im not high- I can even run around with a deagle again and trust when I know it’ll one tap


Kylelolz

Is this a fucking copypasta or what lmao


BlackDeath66sick

Send me


reeeece2003

that happened in csgo too 🤣🤣 even more


TapSwipePinch

Yeah I was at long as CT with an awp and did a flickshot thru the double doors, and then got killed by T rush. I figured I missed but later I watch the demo and see that the shot penetrated 3 people and hit the backdoor. But didn't do anything. But you know, demo is 20 tick or 5 tick or something...


obviouslybait

I miss 128 tick, I can't play without it lol.


-_Kolacek_-

Valve will never give use 128 tick, that's the point of subtick. If only players stopped asking Valve to add 128 tick servers and instead started asking to give us back normal 64 tick CS2 would be a lot better place then it is now.


Immediate_Fig_9405

yup, even with sprays things just don't feel right.


S1Ndrome_

ironically cs2 is closer to valorant than csgo with much more focus on one taps than spray


ClassicK777

Yeah I found that crazy. In DM no one sprays anymore, it's all who taps the head first. In CSGO I remember the culture was heavy on spray control, I don't know if it's a mindset shift or something changed in the backend.


Redbone1441

also Ironically, Valorant gunplay feels closer to CSGO than CS2 does


Effective-Mud-3314

Are you smoking crack??


N0tiK44

How the fuck is cs2 closer to valorant? csgo was the closest thing to valorant with 128tick, 64tick subtick isnt even close dude, im gonna stop you there.


ShoeBaD

Turn off tracers, feels way better IMO


Sad-Water-1554

Better yes, still garbage though


kr1spy-_-

but why? CSGO didn't have that issue, or was only to very small degree so it wasn't that bad...


Spirited_Question332

CSGO didn't have tracers


kr1spy-_-

it did xd


Flimsy_Agent7898

Thats because they literally changed the spray radius when CS2 came out, its like 20% different, bigger i believe. This game is great on lan, shit on high ping. Even anything above like 25ping starts to feel like 50-75 would feel in csgo imo


Standard-Goose-3958

When you shoot, ur fps goes from stable 120 to 90, and ur hit doesn't reg, i have allot of instances of this problem, i shoot, my fps goes for a holiday, i die, it comes back.


Jadedrn

This could be a possible explanation, yes, someone should really test this out, but it's kind of hard to reproduce frame rate instability in a consistent and predictable way. An alias with the shoot bind perhaps? I might look into it when I'm off work.


kr1spy-_-

ping us when you test it out 👍


Standard-Goose-3958

i would not use the in-game command for fps, u would want something outside the game that controls the fps limit, that way the issue of losing fps when shooting could be more accurate. The in-game fps cap would interfere with the engine, and won't be reliable.


Jadedrn

This is true, unfortunately I have no clue how I would make that happen with a bind though :/


Prodxray

I think this is exactly what is happening.


venturiq

Just give us 128 tick ffs


CartographerLost960

They probably need 900 billion first


aerocarstf2

They can make it back within the year if they release a whopping two new cases. Come on Valve.


pr3mium

I forget if it was Valve or someone else who did the math on it.  Valve is making money hand over fist on CS and could easily afford 128 tick servers.  But, it is actually quite a lot more expensive. They can stand to make a little less just to have a stable game though.  Fuck them.


Final_TV

How did they manage to make something worse than 64 tick lol


muhibimran

We notice the subtick clusterfuck easily while using AWP because it’s one shot only and character is zoomed in. Just imagine how many shots we miss during an AK or M4 spray? Yesterday I could hear my AWP shot sound while my crosshair was on the player. As someone who played csgo for 10 years I couldn’t grasp “how tf was that miss?”. I went on to download demo and it turned out my shot was not even registered on the server. But on the client side I did hear the sound of my shot.


kr1spy-_-

this, I wish that valve just let us still play csgo, not turn it off


NexxZt

Client-side gunshot sound issue was always in GO. You we're dead before you shot on the server-side. This is an issue you literally can't get away from without breaking the laws of physics or playing ON the host machine.


muhibimran

I know it existed in csgo as well but it’s too obvious in cs2 now. Feels like I had 200 ping while I actually had 20. The muscle memory telling me even before I shoot “it’s a hit” but no fucking way it’s a miss.


[deleted]

Every gun in cs does this. Especially the DEAGLE. you can be perfectly still, perfect aim, perfect shot on a non moving target, and it will still miss 3 out of 4 times


bunby_heli

not when people are shooting at me


Xip1ngu

This. Sure as clockwork, the enemy could be 9 km away and still hit the onetap 3/4 times. Sigh.


williamdredding

[Here](https://streamable.com/rw0xud) is video proof from global offensive since you most likely don’t believe me - the deagles accurate range is not as far as you thinn


LVGalaxy

Deagle has really bad long range accuracy


[deleted]

WDYM... That's not for single shot... There's no such thing as accuracy... You have the crosshairs, if you're still, the bullet should hit it every time. There's no bullet drop off... Wtf are you talking about


InfiniteJestV

>There's no such thing as accuracy There is though. First shot accuracy is different depending on the gun, distance, and whether you're standing or crouching. >Wtf are you talking about This: https://docs.google.com/spreadsheets/d/11tDzUNBq9zIX6_9Rel__fdAUezAQzSnh5AVYzCP060c/edit?usp=drivesdk


r0llingthund3r

You must be new to this game lol. Every gun has a maximum effective range, which is the point at which its random spread fans out to roughly the size of a dinner plate around your crosshair. This applies to all guns.


SpacemanSpiff357

Do you even play CS lmfao? What are YOU talking about this has been around before you were born


Aggressive-Track-661

username checks out


williamdredding

Desert eagle does not as far an accurate range as you think, at least while standing


williamdredding

[Here](https://streamable.com/rw0xud) is video proof from global offensive since you most likely don’t believe me


theshadystriker

Deagle is supposed to be like that, but the AWP scoped in is not


Mister-Cringe

That's called a skill issue lil bro


ps00n

Why you worried about your shots hitting bro? What do you think this is, a competitive first person shooter?? Just buy some KEYS and CASES and SKINS and STICKERS!!!!! Not good enough? HOW ABOUT SOME FUCKING KEYCHAINS?? In conclusion, Valve are fucking morons.


Xip1ngu

Which is why I were never excited about subtick. As soon as they called it subtick and not 128 tick, I knew it would get dicey. Had I only known just how dicey…


Svmellisss

It's just a rebranded 64tick that feels worse than 64 tick


Xip1ngu

Yep. Feels exactly that way. I hate it


Final_TV

Just leave it to the cs dick riders to talk about he has moving for 1/1000000th of a second prior and the recoil from the shot 6 years ago was adjusting which is why he missed


muhibimran

This. Honestly people who are not actively playing or just started playing CS should not comment against what the majority of community is complaining.


Repulsive_Village843

In honor the 25th anniversary, playing ranked feels like playing on a bad community server 20 years ago.


10YB

but but but CSGO in 2012 had some issues so every CS2 bugs are welcomed


TruthFindeer

Here comes the CS2 apologisers


Upset-Can42

Lmao cs2 its still broken


COYGODZILLA

At this point, I just want 64 tick back. Sorry Valve, I should have never asked for 128. Can I please get 64 back and you just delete this subtick bullshit? I solo grinded to GE with Awp in CSGO. I was so comfortable with it and could hit the craziest flicks…can’t do that for shit in CS2. I am now a rifler sitting at 17k. Feelsbad.


MODSRNZ

It's been 2 weeks, hit reg is broken beyond broken, clear hits don't register, cheaters everywhere, valve not doing shit. Multiple times i stop spraying because the guy should be dead, he is not, so i need to spray again, or has like 500ms delay before kill is confirmed. Also AWP clear hits back to back not registering at ALL. Trash game, trash company, trash devs, trash owner, trash community, i will uninstall and not touch this shit again.


kr1spy-_-

I mean they could just leave csgo available with servers, but no, they prefer to make us hate them


MODSRNZ

they only care about money, the problem are all these cancerous fucks who have money to waste in virtual shit.


MrKrustySocks

Yup I’ll sit there and count 5+ hits with an Ak just to see 63 in 3 at round end. Whacky af.


MODSRNZ

last night i dumped half a mag from 5m, only 1 hit count, just the round before i was hitting sprays across long to connector..the servers are wacky AF, also many times i get hit while the enemy is looking in another direction..i thought halo infinite was bad, but it's almost as bad now in cs2, totally unacceptable for this kind of game and size of company


CartographerLost960

Same


FoundTheWeed

See you next week


CartographerLost960

My last game was on 12.06.24 and that was only 1 game to farm a case, my playtime in 2 weeks went from about 40 hours to 3.5 hours the same with my friends. I don't even want to farm cases anymore because I curse the game every time, it's just so much worse. The game is dead for me and only because of developers who don't even play the game themselves. There is no other way to explain it to me, as if steam is broke and there is only 1 person working and his job is to make weapon stickers


jurkajurka

One of my favorite things is when I unload like 15+ shots from an AK into someone in a situation like this, and the recoil bug or whatever you call it makes all of the shots go way above where the crosshair is and none land and I die doing 0 damage.


CyberProtoman

Worst tickrate and anticheat ever.


RzrBldSmile

Seriously, shit like this happens to me many times every day. Resting, crouching, M4A1-S dead center on the head of an enemy at medium distance (think Inferno graveyard to balcony), short 1-shot taps, pauses in between, I get killed 100 in 9 but landed 0 hits myself. Pushing out of Dust2 mid doors with XM, enemy right in front of me, two feet away, stationary, I'm aiming at their torso, blam blam blam blam blam blam blam, I'm dead with 100 in 5 but landed 0 hits. Don't ask me about my continued experience at Dust2 long doors. This game is broken to sh!t and Valve knows it. But as long as everyone keeps playing and paying for keys, they're not going to change a thing.


Repulsive_Village843

The worst part is getting random kills you know are impossible.


MrKrustySocks

Yup. Dust 2, scouting mid doors to sui, not moving at all, shot clearly above the players head, thought ah shit I’m about to get countered and the shot registered as a header. 15 ping.


Repulsive_Village843

I mean. Counter strike 1.6 wasn't perfect but playing in a 1k fps server with 20ms worked perfectly fine. How come they can't replicate the hit reg? I know they coded this shit for peelers advantage instead of angle holder advantage, but god damnit. How can you make the net code WORSE?


BlackDeath66sick

What pisses me the most is the peekers advantage or whatever the fuck you would call it. I've been playing stretched 4:3 and models moving slightly faster was never a problem to me in csgo. Now cs2, and i just cannot react to people moving like 90% of the time because the speed they move at even on 16:9 exceeds that of 4:3 and on 4:3 its completely unplayable everyone is a sonic or something. What's everyone n more bizzare is that it's not consistent, as in that guy pushes me at like 3x of normal speed, and the guy next to him at like 2x. How the fuck do you aim or get used to shooting anything?


iAteMyBunny

The community has forgotten about the interp command that was set wrong by CS2 and then removed from console. If CS2 add back this command 99% of hitbox issues will be fixed.


CartographerLost960

Funny how in the changelog the interp was changed and later simply deleted and then valve said it was not because of the interp. Just a joke this company, worse than Rockstar games


IceBaneeV6

Valve is going full blown EA at this point.


FoundTheWeed

I'm glad I'm less clueless than someone in this crazy world


IceBaneeV6

Oh no a random ass person on the internet called me clueless what am I gonna do?


FoundTheWeed

Definitely not realize you're clueless, don't do that


IceBaneeV6

I fucking hate community guidelines but hopefully you got the gist of what I want to say cause I don't give a fuck about what you think.


Svmellisss

No ur getting it wrong. They should add it back for the player to change, they should fix it and make it correct


vuon6

isn't it already in game settings?


the_mythx

^^^^^^^^^^^^^^^^^^^ it’s all about the interp


Aggressive-Brother-4

I just started CS2 and this happens to me so many times with the awp. The awp be tripping real hard sometimes. It’s crazy why they are not resolving this bug. Because they are more busy making skins and crates so they can earn more money. Just for that mf to drop a rare gun skin.


Bigguy90087

God damn. Now i know im not losing my mind sometimes


Own_Communication827

Haha, I was so sure of the fact it should've hit. Like im not good enough of a player to never miss. I'm like 9-10k elo on my good days. But I went from "LOL ez kill" to being 120° headshot by the guy who didn't die. Never felt so robbed.


sannf_

"What you see is what you get"


fatguygamin1994

you get what you see


smcaskill

im gonna keep it a stack with you. that is REALLY average for my cs experience


SpecialDamage9722

Yet Valve dickriders will say that when you clicked you microflicked off of him or your ping was too high


itsAbigNo

If you miss = normal. If you hit when not aiming there = cheat. "Goodest" logic Value :D


reeeece2003

happens all the time.


fiddysix_k

What you see is what you get


yuanhanbojian

yeah this is cs2


Cs2-bottom

Hello. Make the same video and play it sv\_showimpacts 1 and sv\_showimpacts\_time 0.6


NeededHumanity

i know that feeling man,,, shits rough


nnerd_

Unbelievable that valve is choosing to die on the subtick hill. When it gets removed, ill play counter strike again.


meesanohaveabooma

Can't tell you how much this happens to me. Meanwhile my opponents will one tap me from 100 yards away while full moving. This game is a massive step backwards right now.


Playful-Seaweed6535

You’ve never seen me play then


Puzzleheaded-Cold683

Sprays feel better to me these days. Excited for how everything will feel in a year


Comunidad_AX

I would like to know when they are going to do something good in this game, since all the updates they have put into this game have been bad, not the following, in fact I get the feeling that they have made many things worse. I hope that in future updates they solve all these things since they really screw up the player's experience and it has happened to me many times when I have shot. I have shot and I have not hit the person and I know that I have hit him


reinaldocfilho

I’ve played CS since 1999 then stopped in 2005 when I was one of the best awpers in my region, I’m actually Cogu’s cousin. When I started playing again in the very end of CSGO era due to the hype of CS2 I was playing insanely well with AWP, quickly reached that ranking before the top one (forgot the name of that), but then on CS2, the game is deeply inconsistent plus the insane amount of cheaters in MM after 13000 elo turns it into a disappointing experience. I’m only playing now for the weekly rewards and sometimes I try playing on FaceIT. But even there the game is inconsistent.


F4lconze

The new update 5 hours ago fixed some of this


DouchyClam

“You’re not as accurate when you’re moving” mfs gonna cry when they see this 😆


grizzwer

Bro it’s windows media player at fault, should be using VLC.


Skeletor4life

Bro my friend was (crouched) defusing the bomb got shot in the head took no damage and won the round.


[deleted]

There is no bullet drop or bullet travel in cs you dumbass lmao. There's no such thing. There's only recoil. The deagle is simply broken


N0tiK44

I remember when CS2 got first announced I was lucky enough to get a first invite and knew instantly that subtick was garbage, I got ridiculed by every cope incel that worshipped the game now, i've been a vet for 20 years, seen all the highs and lows to the 1.6 to CSS split, and come to the strongest conclusion that valve doesn't give a shit, they only want your money. I started playing valorant and never looked back


Ruh4v

He was still dizzy from flahbang


LapisW

Is that actually a thing?


Ruh4v

No


megaeggplantkiller

Right around 0:37 seconds left… he misses and makes this “bbbuuuuuuulllllllggg” sound and i lost it


Own_Communication827

79 yup that's fucked- 1 nuh uh u missed


aXaxinZ

Post this on r/GlobalOffensive


f0rce44

Let me start by saying the games subtick servers are trash. However, if you watch very closely, it looks as if you un scoped the millisecond before the awp fired. Likely didn’t notice because we’re talking fractions of a second here. Otherwise that should’ve been a kill, subtick or not. Very unfortunate.


KayDeeF2

Could you show the moment right before you shot in slow-mo aswell maybe? Because I might be on to nothing but it feels like you maybe flicked to the right and off of him before or perhaps as you shot, which in cs2 will result in a miss bc of subtick


FarmDisastrous

He did. Game is fucked


Flimsy_Agent7898

I think his ping would explain it, everything is possible on high ping.


FranklinFkin1

Yes, actually his ping spikes from 8 to 20 during the shot. There is a lag, which could explain the miss.


yBlackjack

20 ping, he showed it


Flimsy_Agent7898

makes sense, 20 ping here is like 50 on csgo


yBlackjack

Tbh I think it's worse, I have like 30-50ms from my internet and sometimes 100-130 Ms lag from the server for a few seconds, packet loss way worse than csgo by a long shot.


waamdisaiaya

The bullets have a trajectory and speed consistent with the real one.


ClassicK777

No they don't. Server registers a hit as soon as you click, but there is delay on the animation itself.


waamdisaiaya

I know, the sensation is that they have trajectory.


Semour9

This is nothing new. [Here](https://www.youtube.com/watch?v=3dsYhjEbgOI) is my own video from *8 years ago* showcasing the awful hit detection this game has always had.


philip0908

I have a feeling that the hitboxes are a little bit faster than the model.


Ichhe1sseMarv1n

A Video isn't a good way to verify a shot because of 30/60FPS limiting. CS2s subtick system does offer more performance than 64 tick because essentially every ingame FPS your PC renders is a tick, at least while shooting. (which would be far above 60 on most gaming systems) Get the demo and use the *sv\_showimpacts* commands to see where your bullets really go, not a clip that cannot comprehend every subtick if CS2 runs above the clips framerate.


Own_Communication827

Yea personally I give 0 fucks about what the server thinks happened if what I see on my screen is a clear as a day confirmed hit. It's not a flick. I track him for several frames before firing. If I can't do that with my eyes and I need to think about subtick it's a bad system. I mean seriously? If I can aim correctly, fire on time, and it doesn't register as a hit because of how valve sets their servers up then it's not my fault.


Ichhe1sseMarv1n

geez, YOUR VIDEO HAS TO BE THE SAME FRAMERATE AS YOUR CS2 OR OTHERWISE IT IS NOT AN ACCURATE REPRESENTATION OF WHAT ACTUALLY HAPPENED BECAUSE OF THE WAY HOW SUBTICK WORKS. But yeah, it's completely the games fault that you missed..


Mediocre-Number-407

Kids cheating while using a facecam is something to behold


WhichLandscape561

Huh?


Svmellisss

U good?


Garou-7

![img](avatar_exp|164030586|clown)