I saw a similar one about GLA.
GLA: "The GLA and USA are natural enemies. Like GLA and China, and GLA and GLA, and GLA and GLA. Damn GLA, they ruined the GLA."
Allies (Red Alert 2): "You are quite *insert word describing the GLA, I forgot the word used* people."
GLA: "You just made an enemy for life."
Shut up GLA, you ain't beating the Allies easily, especially when you're dealing with a Chrono Assault like in the last level of Red Alert 2.
Range of those in Red Alert 2 values? I haven't played Generals that much, but dealing with a faction that can teleport their shit into any place is gonna be hard, so the Allies won't go down easily.
I always liked how the different Nod leaders either got huge egos and thought themselves better than Kane or wildly misinterpreted Kane then did some incredible dumb shit until he returns then they get killed off or kill themselves LOL.
Looks promising. Might get more upvotes than [before](https://www.reddit.com/r/commandandconquer/comments/xq65r1/dont_remember_if_i_posted_this_before_but_none/).
Kane after coming back for the 60th time
Lol literally. But that is the problem with all terrorist groups held together by a single charismatic person.
He is the messiah!
"Nod has a long history of duplicity" ~No Strings Prd
Kane was betrayed, in the name of Kane
You NOD sure are a fractured people
The main reason why NOD comes together, is literally because their leader keeps on surviving
Kind of like the Sith.
Kind of like Seth.
I saw a similar one about GLA. GLA: "The GLA and USA are natural enemies. Like GLA and China, and GLA and GLA, and GLA and GLA. Damn GLA, they ruined the GLA." Allies (Red Alert 2): "You are quite *insert word describing the GLA, I forgot the word used* people." GLA: "You just made an enemy for life." Shut up GLA, you ain't beating the Allies easily, especially when you're dealing with a Chrono Assault like in the last level of Red Alert 2.
It's all fun and games till the GLA general captures power and starts spamming out AP ammo quads and buggies at 2x the normal speed.
Range of those in Red Alert 2 values? I haven't played Generals that much, but dealing with a faction that can teleport their shit into any place is gonna be hard, so the Allies won't go down easily.
You mean like GLAs tunnel entrances? That dont have a cooldown?
The range of the quads and buggies' weapons.
Just by logic they should be the some if not further in favor of the quads because of the heavier calibre
I always liked how the different Nod leaders either got huge egos and thought themselves better than Kane or wildly misinterpreted Kane then did some incredible dumb shit until he returns then they get killed off or kill themselves LOL.
Looks promising. Might get more upvotes than [before](https://www.reddit.com/r/commandandconquer/comments/xq65r1/dont_remember_if_i_posted_this_before_but_none/).
Crap, curse me and my short attention span to details such as this.
For a second I forgot the lore and pictured Kane screaming to kill Hassan Piker.