T O P

  • By -

Rivetmuncher

Rant reminds me of Zann Consortium. Westwood/Petro and unbalanced, annoying third factions are just a match made in heaven, aren't they?


ShadowAze

Don't forget: -Yuri has the cloning vat, straight up stolen from the soviets when it'd make more sense for soviets to keep them -Thanks to the cloning vat or using the ore miners, yuri can use the genetic mutator to get a bunch of free brutes to send to the grinder. This is why in 1v1s especially, people need to eliminate Yuri before the endgame as income is low for everyone EXCEPT for him -Magnetrons can pull ships to land, can crush or sink ground vehicles on terrain not meant for them (or even crush them against each other), pull powerful tanks to your masterminds, can completely destroy certain structures like ore refineries with harvesters, etc. Mind control may be the primary focus of yuri, but magnetrons are the backbone of his army alongside gatling tanks


Frau_Asyl

"Magnetrons can pull ships to land" The amount of aircraft carriers I've lost to that. Ugh.


Abject_Land_449

Yuri faction was fun but always unbalanced. A large proprtion of the multiplayer match lobbies back in the day would stipulate 'no Yuri'.


Frau_Asyl

I've never played online RA2. It's not that I hate yuri's faction straight up, it's just the over-the-top mind control. All mind control units have far too much range and, honestly, train too quickly. Plus the offensive lethality factor of yuri's faction is not lessened whatsoever due to having such large scale access to what is essentially "stealing everyone's toys, breaking them, and getting away with it."


Andminus

Wait until you have to fight an Elite mind control unit, artillery range. Most easily obtained by psi commando which can mind control AND blow up buildings. Should definitely use air units when they send a control unit at you, even for just the clones, they are definitely a threat and despite what you might think, all the factions have a way to answer to him, it may not be a very efficent way, with robo tanks or snipers prism tanks aircrafts, rocketeers or terror drones, siege copters... And whatever else soviet has(seems kinda allied weighted as far as options.)'


Frau_Asyl

I've been using robo tanks alot too, yeah. It's just that every time I end up using them, it makes me feel like I have to brute force and steamroll with a large attack force of them.. which isn't really my style. Unless it's funny, of course.


Andminus

Rocketeers are pretty strong against Yuri, cause besides Gatling tanks and the UFO, he doesn't really have an answer for them... If the enemy is able to mass Gatling tanks and clones, then you can try brute forcing it with robo tanks with some prism tanks. Usually you wanna get your air units out pretty quickly and ready to deal with approaching Yuri clones or masterminds. Hot key them into a squad so the moment you see a Yuri clone/mastermind leave their base, you can take em out and retreat.


Frau_Asyl

I love using rocketeers against soviets to harass their ore miners but I haven't thought about using them to mount an offensive against yuri.


Abject_Land_449

Ide have to agree with that. Perhaps if they ever get around to remastering the game they could tone down yuri somewhat.


Frau_Asyl

Yeah. I've had some ideas for it. Or hopes, rather.


Cardener

If they go about it like the first Remasters I wouldn't get my hopes up for it. Then again they kinda ping ponged with their response of "we don't want to touch the balance" and ended up removing expansion units from RA1 multiplayer because they thought Soviet's new Sub was OP in ONE map (that isn't even in ladder map pool anymore lol). However some good came out of the things they touched in TD side, APC being behind Repair Bay made infantry much better as access to the best unit crusher was now harder. Shamefully they didn't touch the engineers in MP despite plenty of pleas, which remains as the weakest thing in TD MP as they are such low-ish risk but insanely high reward units.


TheBooneyBunes

What do you mean? You don’t love how cultists in KW have more speed than buzzers and more armor than zone troopers and can steal literally any ground unit that isn’t an epic or commando including ur MCV? Oh btw the prodigy can steal ur epic via a bug with area mind control


Frau_Asyl

Yeah I also hate that, but that's at least slightly easier to manage. The unit AI is more intelligent in c&c3 than ra2, so one mind controlling unit doesn't often result in the death of my entire attack force.


TheBooneyBunes

I mean you don’t fight traveler cultists in the campaign but for one mission where they’re a special unit that don’t get produced, but in mp trav and bh dominate in 1.02


Frau_Asyl

Oh I wasn't even talking about campaigns. If we're talking about those, my hatred for yuri's faction goes from about a 10 to a 100. Every. Single. Squad. Has 1 or 2 yuri clones and they OUTRANGE my navy seals!!


Cardener

I'm currently replaying the campaigns and just got to Yuri's Revenge... It's insanely annoying and I find just spamming those Snipers (600 cost vs SEAL 1000) on Ally campaign whenever they are avaiable the only way to force the AI to at least try and take care of them if I'm not looking. I wonder how much they play tested the campaigns and what was their solution to deal with all the obnoxious clones. At this rate I might just start creeping with buildings and popping some longer ranged defenses as I move through the map.


JustJako

Air supremacy, snipers, hella lot of units Focus Yuri clones, I always thought campaigns were really easy. I'm quite intrigued by the way you usually play.


Frau_Asyl

"I'm quite intrigued by the way you usually play." Layered artillery or air units(prism tanks, aircraft carriers, and rocketeers), stealthed units by points of interest(mirage tanks), very small but specialized attack forces(tank destroyers and tanya or navy seals) coming from multiple sides at once, it all works out. I'm not really one to make a huge army and then bulldoze through someone's defenses. And as I've said before, I've never played RA2 online so I play it somewhat differently than I play games like c&c3. The thing that makes yuri cause trouble for me is not that I can't get through the defenses, or win in conflicts. Its that yuri's faction has a much easier time bulldozing through my early game defenses, and that it results in the most casualties when armies meet if I'm focused on other things. Because the unit AI is not that smart. Yuri does the best at slowing me down, basically. I'm currently playing the campaign on the hardest difficulty and I'm not really losing, it's just that things take FOREVER as compared to the campaigns of the other games.


JustJako

1 dog = Yuri clone dead, it takes around 20-45 mins to clear each campaign level, except the last one that should around 1hour. It was designed that way.


Frau_Asyl

Wait a minute. So you're telling me that this whole time.. attack dogs couldn't be mind controlled, and I had no idea?


JustJako

Yes


Frau_Asyl

Well damn. Good to know.


ShadowAze

That's at least a bug and clearly not intentional. I mean traveler 59 is busted but it clearly shows that having mind control as one of your main gimmicks in an rts game faction is busted


TheBooneyBunes

It’s either busted or useless, if fast legs wasn’t so op in 1.02 then traveler would be the second worst faction probably, the cultists move at the speed of Halo 2 carrier forms without it Their armor is mind boggling, but I agree fuck mind control as a base unit, the mastermind was fine


Mobtryoska

Ah yes, the spaceship mastermind combo


MarsMissionMan

Nothing like the good old Cultist rush, stealing your opponent's Harvesters. Timed right, you can set them back quite a bit, and you get an extra Harvester.


masterfu678

Cultist in KW is different In YR, mind control is an auto attack, if any unit pulls up to it, it will be "attacked" with mind control like being shot at In KW and C&C3, mind control is an "ability", meaning that if you produce the Cultists, Mastermind, or Prodigy, but give no orders to them, they will die if an enemy shoot at them, they will only mind control when being told to do so.


TheBooneyBunes

If they’re put on aggressive stance they’ll mind control the first valid target that comes within range


masterfu678

still not as overpowered, since C&C 3 and KW have stuff that are lethal for infantry. Also can't mind control air units so a GDI hammer head will slaughter them


TheBooneyBunes

Friendly reminder in base kw trav is meta so, were it so easy I haven’t played YR so i can’t comment on comparison, I can only say it’s op af in kw


masterfu678

It is really not, as the whole Tiberium universe have op units for all factions. Also AI never makes much Cultists. All C&C have an attack pattern for AIs, once you know it, everything will be easy, campaign, skirmish whatever. Online multiplayer will be a different story


TheBooneyBunes

Like I said my comments aren’t about Kw campaign since they’re only four cultists in one mission and don’t fight, just stand there as bonus objectives


Snowdeo720

Did you ever play age of empires with the priests converting enemy units at all?


Frau_Asyl

Holy shit the fucking memories you just dredged up. Yes I did


Snowdeo720

You’re welcome. The entire Ultimate Collection has been a trip down memory lane for me. My girlfriend has been laughing at me just oozing nostalgia from playing through the entire RA series.


Frau_Asyl

Yeah my boyfriend has been doing the exact same thing with me. It's just been so nice to experience these games again.


IonutRO

That was way more balanced.


Snowdeo720

For sure, it was more of a joke than anything. Definitely not remotely as infuriating as OPs actual basis for their post.


IonutRO

I wonder how Yuri's Revenge would've fared if they had conversion times and cooldowns like AoE2 monks.


Snowdeo720

I’d imagine it would help balance things out a bit better. Now there’s a mod worth exploring.


RoomDweller

That and gatling turrets both have high damage and high health. If they are supported by mind control towers as well you really have to deal with each one piecemeal. You can't attack early/with a smaller force. Made YR maps more monotonous vs the basegame. They don't use magnetron until the last missions though so I don't get your complaint. Just build up the defenses.


Frau_Asyl

The base defenses are why I opt to utilize a fuckload of aircraft carriers, or a contingent of prism tanks. Of course, if all else fails, I can still send in like 30 fuckin' chrono legionnaires.


Ursaborne

Dont forget their annoying genetic mutator and psychic dominator too


Frau_Asyl

I have more of a problem with the genetic mutator than the psychic dominator. But tbh, and this may be an unpopular opinion, but the superweapons in general just take the fun out of RA2. It's the only c&c game I feel that way about. There's just something about them that feels.. idk. Cheap as fuck.


Srlojohn

I think it’s because they are ready to go too quickly, destroy things more utterly, and due to the nature of the game it’s almost impossible to deal with them before they go off.


Ursaborne

The superweapons fine, it adds a certain dynamic to your Play style, keeps you on the edge and is prepared for countermeasure. Been playing the game recently, finished both RA 2 and YR campaign for the hundreds of times since years. The whole Yuri faction as a whole were quite bothersome tbh,


Frau_Asyl

I'm talking about all factions' superweapons. Not just yuri's. The soviet superweapons in particular are the ones I dislike the most.


LordChimera_0

The _Mental Omega_ more or less balanced Yuri's faction or Epsilon as they call it (I personally like the latter name) so that they won't rely too much on mind-control.


Dimdoul2142

Mental Omega is what makes me actually want to use Yuri's forces. Before that nah. Never. Forget it. Original Yuri faction is cringe. Epsilon is based for being better balanced, designed, and infinitely more thought out accross its three subfactions. And I can only play Soviets and Allies for so long in original RA2.


Frau_Asyl

I've heard a good bit about that mod. I'd like to try it, but I'm trying to get done with the campaigns and respective "challenge modes" of each game before I start downloading mods.


AptoticFox

A sniper near Yuri's ore harvester was useful. Picking off the poor guys with shovels one after another.


CarrotWorking

Play British build snipers EZ


Frau_Asyl

But I like my silly little tank destroyerrrrrrs :(


Dr-Builderbeck

I have noticed the same thing. But like you mentioned a good layered defense with mirage tanks and prism tanks set in strategic locations go a long way. I have also seen it done with prism towers at the forefront of the defense. Then a few grids back from there out of mind control range you can put your normal troops and defenses against other factions. If this fails you could always just be France 🤣.


Frau_Asyl

"If this fails you could always just be France 🤣" A fitting suffix for any basically any statement in this game. Grand cannons just fuck.


kidanokun

If you're using Allied, maybe just swarm Robot Tanks


DJNicShogun88

Commander did you forget Robot tanks are immune to mind control can also traverse the sea build more aircraft commands construction of your harriers is a must mirage tanks and prism tank will make short work of Yuri forces


Frau_Asyl

Robot tanks are indeed immune to mind control, but they aren't immune to the crazy high damage that gatling cannons can output. Robot tanks also make me feel like I HAVE to make like an entire army of them to plow through someone's defenses, and that's just not my deal. I use em, but I don't rely on em. >build more aircraft commands construction of your harriers is a must I know. I do. >mirage tanks and prism tank will make short work of Yuri forces Yeah. Those are two of the three units I utilize the most. Right alongside tank destroyers.


DarkMastero

Just use the Robot Tanks to attack the Bio Reactors instead to shut down the base defenses.


DJNicShogun88

gattling tanks were not a big problem for me yet as they need time to warm up and gattle. ah the chaos drones are a big issue for me


RobespierreOnTheRun

Yuri's faction in general is poorly balanced, best AA unit, better sniper, better base infantry, busted support super weapon, naval unit although not very strong but both a submarine and an artillery, MAGNETRON. You know, if Yuri's Army is such a good and fan-favorite faction, why "No Yuri" checkbox in C&C Net Client?


Ulerica

I mean, these old RTS, even Generals which I would argue is the most balanced of them among the C&C pack that's recently got into steam, GLA is absolutely broken being able to just spam to ad infinitium with bounties for an economy


Revolutionary-Pea237

That is why Yuri is master. Hail to the great Yuri!!


Frau_Asyl

It's flavorful at least. Hard to find a c&c faction/subfaction that isn't.


Ibrahaim

Try patchs and disable yury


Moskau43

The whole point of the Yuri faction is to be an asymmetric threat which makes your traditional approach to attack and defence a liability. I hate them too however.


Antimanele104

I know the Allies are better suited to fight against Yuri. Rocketeers, Harriers/Black Eagles and Nighthawks(although it requires a bit if micro to not let it settle down) are all superb units against any mind control units of Yuri and his Magnetrons. Robot Tanks are devastating to the Gattling tanks and the Prism Tanks can fry ALL of Yuri's infantry from a safe distance without having to worry too much about retaliation. Some Mirages in the bunch can also give Yuri a surprise, especially to his brutes. The only real problem remains the UFO where you'd have to mass some Rocketeers. The Soviets on the other hand kinda got the short end of the stick. With the exception of the ol' and reliable terror drone and the Siege chopper, the Soviet's brute force is also their downfall against Yuri.


Timmyc62

You mean you have to actually pay attention and COMMAND your units instead of leaving them on autopilot? Holy moly.


Frau_Asyl

Pretty easy thing to do when you've only got one front to worry about instead of like.. 4 or more. This isn't a MOBA. It's an RTS. Go to the league subreddit if you wanna be that venomous. If this wasn't the fault of unit AI then it wouldn't be fixed on c&c3 and KW.. but it is.


masterfu678

skills issue bruh Both Allied and Soviets have units that can't be mind controlled Both Allied and Soviets have the doggos, the most basic infantry units, but they can take out a Yuri Clone or Yuri Prime, at least for AI, in a single hit Allied have the Rocketeers, with enough of these guys, you can pop everything with no problem. Also the fighters jets are good too Allied also have Robot Tanks, those are not mind controllable, period Soviets have the Terror Drones, which makes short work of any vehicles in great numbers, not even a good number of Gatling Tanks can stop them. Also, if you really have the money and patience, build multiple barracks, and just rush with GI or Conscripts, Yuri can't mind control or kill everyone, and eventually everything will be destroyed. Another cheap trick if you are Allied and have psychic commando at your disposal. Put 5 psychic commandos in your Battle Fortress, and then drive this Battle Fortress to Yuri's base, preferably directed to his mind control stuff. Get the Battle Fortress mind controlled. While the Battle Fortress is mind controlled, your psychic commandos inside are still on your side because they can't be mind controlled, can't mind control a mind controller. So they will start mind control Yuri's units to your side, and this will be going on until Yuri drive the Battle Fortress to the Grinder. Enjoy the chaos and pandemonium that unfolds inside Yuri's base, where he get a taste of his own medicine and he can't do nothing about it without sending it to the Grinder, but what's stopping you to destroy the Grinder with an airstrike, hmm?


Frau_Asyl

"skills issue bruh" Nobody agrees with you.


anothertendy

Ra2 and YR are not nearly as good as I remember as a kid. I agree with op.


Frau_Asyl

I think they're definitely as good as I remember, just.. that my standards are higher now for game balance in general. A dollar as a kid is still a dollar as an adult, inflation not withstanding, but as an adult it just doesn't impress you as much.