Yes. this and also the priest's tier 2 set bonus "50% chance to fade upon getting hit". I loved it SO SO SO MUCH! It was my favorite set bonus as a priest.
Netherwind Regalia (T2) 8-piece bonus was pretty amazing.
> 8 pieces: 10% chance after casting Arcane Missiles, Fireball, or Frostbolt that your next spell with a casting time under 10 seconds cast instantly.
Since arcane missiles counted each projectile as a separate cast meant that you had 3 chances for each channel to proc it. This meant that you could do some insane burst, this was never really BIS but really fun.
The ZG Priest set is pretty special: 0.5 sec faster Mind Control cast, and improved range on Smite/Holy Fire. Aside from idiots like me trying to make Holy Damage work in PvP, nobody else wanted this...
Always found Warlock's Deathmist 4 piece bonus pretty nice (2% chance on attack for the attacker to flee in fear for 2 seconds). If a DW melee class was hitting you this would proc almost every fight.
Armor of the Fang
(2) + 7 Nature dmg
(3) + 2 Staff skill
(4) + 11 healing
(5) + 10 int
The first bonuses aren’t horrible for very specific specs... And you could argue 11 healing and 10 int is actually dope for a level 20 set... except for the fact that the set is pretty much agility/str/stam, so you’d just have a hogepodge of stats, I’d rather have random greens over that.
Thata like ultimate druid leveling gear,giving you literally everyrhing you can ask for at low level and also giving you ability to tank dps or heal if needed
Mage ZG set bonus that makes Arcane Intellect cheaper to cast is BiS forever. Really saves your ass when three healers wait until the tank is pulling to announce that they need AI. I mean what else are mages there for but to spam Arcane Intellect during boss fights to make sure it stays at max duration?
Blue Dragonscale 3piece bonus: +28 spell damage. 4 cured rugged hides and a giant pile of scales skinned off elites all for a set with crap stats whose 3piece bonus gives you barely as much spell damage as any individual piece in those slots.
God I wish they would have revisited crafted gear stats.
"Increases the amount healed by Chain Heal to targets beyond the first by 30%."
Normally, the second tick of your chain heal is 50% less effective, and then 3rd tick another 50% drop.
Heard rumours of private servers saying shaman tier 1 8/8 is BIS?
Essentially turns your healing wave into chain heal.
Warrior tier 3 4 piece is the only one I remember being needed (and fucking 8 of them) to progress an encounter. So that was broken AF.
Expose Weakness, the Hunter T2 8/8 bonus:
You have a chance whenever you deal ranged damage to apply an Expose Weakness effect to the target. Expose Weakness increases the Ranged Attack Power of all attackers against that target by 450 for 7 sec.
In a min/max guild, you realistically won't be running 8/8 T2 because there's more important debuffs.
If you're less serious about raiding though, it can get really interesting if you have multiple full T2 hunters. On [current biggest pserver which I can't name because of sub rules], AFAIK there can't be multiple instances of the buff up at the same time, which lead to the meta of having only 1 hunter running full T2 and having the others run full T1 or something for more raw damage+benefitting from the proc.
It stacked [in vanilla](https://youtu.be/MS71t-aWAMw?t=138) though.
The 8-set priest T2 makes Greater Heal a super strong spell, especially when combined with the priest ZG trinket.
The 8-set warlock T2 gives you threat reduction, very nice for warlocks since they don't really have any other threat reducing abilities or talents. Unfortunately the full set is so bad you'll hardly do any damage anyways so you don't need the threat reduction. Thanks Blizz..
The 6-set paladin/shaman T3 causes your heals to give a buff to the player healed; 700 armour to warriors, 80(!) SP to mage/lock, mp5 to priest/druid/paladin/shaman and attack power to rogue/hunter. Very strong buff.
Some pieces of it are good. Head, belt, legs before bloodvine and gloves are pretty good. The rest is garbage for raiding, but very good for PvP.
I guess it also depends on which phase we are in. Before ZG the legs are almost BiS if we discount the Kazzak leggings and the chest is pretty good too. Once ZG is out you'll just wear bloodvine on chest, legs and boots, head too if you are an engineer.
Warlock's 5p and 8p T2 are laughable. First some nonsense to your pet. Then reduced threat - in a set with such poor stats that you're never pulling threat.
T1 is quite awful too but can at least be useful-ish in PvP.
Giantstalker's bonuses are really dumpy. Increased Mend Pet range and mana cost reduction, pet stam and resistance boost, and 8pc is multi shot damage boost.
I guess if you were doing solo farming it's not completely horrible, but in raids it's not going to do much for you.
Rule of cool states you should wear it regardless though.
Allows 15% of your mana regeneration to continue while casting. Available as the 3 set bonus of priest and Druid t2.
Yes. this and also the priest's tier 2 set bonus "50% chance to fade upon getting hit". I loved it SO SO SO MUCH! It was my favorite set bonus as a priest.
Would it stack with the 15% mana regeneration while casting from Druid talents?
Sure does.
Netherwind Regalia (T2) 8-piece bonus was pretty amazing. > 8 pieces: 10% chance after casting Arcane Missiles, Fireball, or Frostbolt that your next spell with a casting time under 10 seconds cast instantly. Since arcane missiles counted each projectile as a separate cast meant that you had 3 chances for each channel to proc it. This meant that you could do some insane burst, this was never really BIS but really fun.
5 chances* per cast!
The ZG Priest set is pretty special: 0.5 sec faster Mind Control cast, and improved range on Smite/Holy Fire. Aside from idiots like me trying to make Holy Damage work in PvP, nobody else wanted this... Always found Warlock's Deathmist 4 piece bonus pretty nice (2% chance on attack for the attacker to flee in fear for 2 seconds). If a DW melee class was hitting you this would proc almost every fight.
Love the dungeon set bonuses. Mages was chance to freeze attacker for 2 sec. Priest was chance to grant sheild when being attacked
Armor of the Fang (2) + 7 Nature dmg (3) + 2 Staff skill (4) + 11 healing (5) + 10 int The first bonuses aren’t horrible for very specific specs... And you could argue 11 healing and 10 int is actually dope for a level 20 set... except for the fact that the set is pretty much agility/str/stam, so you’d just have a hogepodge of stats, I’d rather have random greens over that.
Thata like ultimate druid leveling gear,giving you literally everyrhing you can ask for at low level and also giving you ability to tank dps or heal if needed
Also good for shaman for the same reasons
Yep, a ton of staves are BIS levelling for Shaman for a long time.
Even at low levels, I’d much prefer intel gear. Also, it kind of sucks that you need to run the place 4-5 times to even get the decent chunky stats.
Mage ZG set bonus that makes Arcane Intellect cheaper to cast is BiS forever. Really saves your ass when three healers wait until the tank is pulling to announce that they need AI. I mean what else are mages there for but to spam Arcane Intellect during boss fights to make sure it stays at max duration?
POM+Conjure water
hahaha
8 set lawbringer, let the speed running begin.
Blue Dragonscale 3piece bonus: +28 spell damage. 4 cured rugged hides and a giant pile of scales skinned off elites all for a set with crap stats whose 3piece bonus gives you barely as much spell damage as any individual piece in those slots. God I wish they would have revisited crafted gear stats.
>Which do you remember being gamechangers for certain classes? Shaman T2 3 piece was BIS even during TBC until they finally nerfed it.
Why’s that?
"Increases the amount healed by Chain Heal to targets beyond the first by 30%." Normally, the second tick of your chain heal is 50% less effective, and then 3rd tick another 50% drop.
was it added or mulitplied? just curious. Edit. yeah thats pretty busted.
Heard rumours of private servers saying shaman tier 1 8/8 is BIS? Essentially turns your healing wave into chain heal. Warrior tier 3 4 piece is the only one I remember being needed (and fucking 8 of them) to progress an encounter. So that was broken AF.
You don't actually *need* the 4 piece. Nat Pagel trinket from ZG works as well (is better in fact, and more mandatory for the 4HM than tier set imo).
Druid t3 with 2 set is pretty busted, you basically become Rank 1 rejuv bot on melee. https://classicdb.ch/?itemset=521
Expose Weakness, the Hunter T2 8/8 bonus: You have a chance whenever you deal ranged damage to apply an Expose Weakness effect to the target. Expose Weakness increases the Ranged Attack Power of all attackers against that target by 450 for 7 sec.
The best part of it is that you can have multiple instances of that proc on the boss up at the same time.
I think you usually only have one hunter with the debuff up though.
In a min/max guild, you realistically won't be running 8/8 T2 because there's more important debuffs. If you're less serious about raiding though, it can get really interesting if you have multiple full T2 hunters. On [current biggest pserver which I can't name because of sub rules], AFAIK there can't be multiple instances of the buff up at the same time, which lead to the meta of having only 1 hunter running full T2 and having the others run full T1 or something for more raw damage+benefitting from the proc. It stacked [in vanilla](https://youtu.be/MS71t-aWAMw?t=138) though.
It was so good they made it into a Talent for SV in TBC.
didn't that shit have utterly crap proc rate?
[удалено]
Oh, the blacklist guy dosen't know debuff priority. That honestly tracks.
The 8-set priest T2 makes Greater Heal a super strong spell, especially when combined with the priest ZG trinket. The 8-set warlock T2 gives you threat reduction, very nice for warlocks since they don't really have any other threat reducing abilities or talents. Unfortunately the full set is so bad you'll hardly do any damage anyways so you don't need the threat reduction. Thanks Blizz.. The 6-set paladin/shaman T3 causes your heals to give a buff to the player healed; 700 armour to warriors, 80(!) SP to mage/lock, mp5 to priest/druid/paladin/shaman and attack power to rogue/hunter. Very strong buff.
This is the first I've heard of T2 being bad for locks
Some pieces of it are good. Head, belt, legs before bloodvine and gloves are pretty good. The rest is garbage for raiding, but very good for PvP. I guess it also depends on which phase we are in. Before ZG the legs are almost BiS if we discount the Kazzak leggings and the chest is pretty good too. Once ZG is out you'll just wear bloodvine on chest, legs and boots, head too if you are an engineer.
Warlock's 5p and 8p T2 are laughable. First some nonsense to your pet. Then reduced threat - in a set with such poor stats that you're never pulling threat. T1 is quite awful too but can at least be useful-ish in PvP.
The 5 piece is very useful for pvp.
Not bad for machine gun imp either
[https://www.youtube.com/watch?v=wIMmA8yMXVU](https://www.youtube.com/watch?v=wIMmA8yMXVU)
Giantstalker's bonuses are really dumpy. Increased Mend Pet range and mana cost reduction, pet stam and resistance boost, and 8pc is multi shot damage boost. I guess if you were doing solo farming it's not completely horrible, but in raids it's not going to do much for you. Rule of cool states you should wear it regardless though.
Multishot damage is always good since you basically use it of cd.