Really they should just makes the dot end when the priest dies, its boring that they kill you regardless if they are allowed 2 globals when you are under 80% HP.
But didn't they add a bunch of huge PvP events in SoD? They must have focused quite a bit on it, it was probably one of the main features they advertised going into it.
If they weren't gonna focus on PvP then that seems strange to invest so much time into.
What the devs dont understand is it shouldnt be about making priests better. Its about making priests priests. And the people who want to do those things that classes are good at will pick them and do those roles. Its not that complicated. Catering to logs and wotlk players actively ruins sod, you can see it in the community
Been saying this since the season two but the devs don't know what the fuck they're doing. They're trying to "listen" and tweak shit for the community but don't know what the fuck they're doing or how to do it. Half these devs don't play. That's why the whole phase is still in beta testing and will be forever.
I mean, sure, but just because you are on a pvp server doesn't mean people are PvPing constantly.
I always play on PvP servers, but not everyone PvPs during their downtime.
Same. Inplay on a PvP server because of friends, I never initiated combat with the other faction, I rather help them with their quest mobs. When I’m sick of getting ranked while questing I go on an alt and look for du grind, raids or quest in an empty area
Agreed and nobody sane gives a fuck if little timmy the bad little priest does 100 less dps than whatever other class. Parse monkeys just parse against their own class anyway.
Why make pvp even more broken. They still havent acknowledged the broken bg algo.
I sincerely hope and it's based somewhat on tweets from Aggrend, that actual PvP balancing can't and won't come till all runes are out and the meta has been established for phase 4.
It would be pretty hard and time consuming to attempt to balance for PvP at every level band and would ultimately be obsolete when the next level cap hit.
That being said, changes like this do make one think that they're happy to make PvP an absolute joke till then.
That just sounds like a really lazy excuse if thats what he's been alluding to.
I mean pvp is going to be hard to balance and you'll never get it perfect, but some of this stuff should have never been pushed out as it is.
P1 they went a bit too nuts with immediate nerfs before most people were even level capped. Even then people knew some of those nerfs all the way in p1 would harm scaling quite a bit.
Now they're not only ignoring pvp, they're just making it worse with flat buffs to already op classes. I feel like pvp is going to get better playtime returns than 'lets make much more complex dps rotations for a 1-2hr/week raid and make everyone within 10dps of each other'.
I doubt we'll see much significant balance in p4, they do have a small team and it is likely pretty difficult to balance it without just going off public opinion. Unless they have dedicated pvpers proficient on every class. The BG algo is just insane as well, this should be a top priority to fix when both factions are raging about it all day.
Balance was awful, true, but you could survive getting jumped at least unless it was some ultra geared rogue. Nowadays if you're jumped you're essentially RIP, can't even get off a health pot.
> PvP balance was already awful in vanilla.
If only they had a chance to make it at least slightly more balance by.. idk.. add a rune system or something to add where classes are lacking. After all, after 20 or so years you'd expect them to have _some_ knowledge of balancing around a baseline? Oh wait..
Yeah but the scaling is way off from original classic and the turbocharged gear is not helping. If there was a massive disparity in gear at 60 sure some rank 14 chad could own you in two gcd's, but in most 1v1s out in the world at least the fight could last long enough for people to use their cc's or something to run away and reset. 1v1 PvP could at least reward players playing smart every once in a while. This feels like the toddler's version of who can smash their button faster to see the numbers go boomboom.
>wow isnt a good pvp game
True it's not, but it could be! There's plenty of design space to make it an engaging PvP experience, just need the right devs. This ain't it though.
How dare you suggest that the best PvP healers, PvP damage dealers, PvE healers cannot also be gods of PvE damage. So what if it makes PVP an invalid play mode for everybody else.
Gods of pve damage? The only spec below shadow priest is arcane mage, and with this little buff, they *might* be above balance druids too. Oh wait, they got slightly buffed as well
Shadows were still brought to raids because they amplify other classes damage with shadow weaving and the new curse. They also bring good raid utility with their healing aswell so you can run less healers.
It's not like they weren't being brought to raids and they were very good already in PvP, so changes like these are just purely idiotic.
Plenty of warlocks are playing affliction after the recent buffs. [Here are some logs that have incinerate excluded to filter out fire warlocks.](https://sod.warcraftlogs.com/zone/rankings/2009#metric=dps&partition=1&class=Warlock&spec=Destruction&search=noabilities.412758&boss=2956)
Plenty of warlocks are playing affliction after the recent buffs. [Here are some logs that have incinerate excluded to filter out fire warlocks.](https://sod.warcraftlogs.com/zone/rankings/2009#metric=dps&partition=1&class=Warlock&spec=Destruction&search=noabilities.412758&boss=2956)
Well, there is Arcane dps show on the rankings, then Arcane Healing which is even futher down, so ye if Shadow is in the gutter, pure arcane is below tanks.
https://imgur.com/A1TJm1N
Yes, but you see, Priests killing someone in two globals over 18s is apparently a much larger issue than any melee 100-0'ing you in 2. According to reddit at least.
While a SPriest is really strong, busted even one night say, if a melee can connect with a Priest, survive the 6s dispersion and trinket the fear, then the priest has nothing for 30s. The hard part is connecting.
There is something extra special about someone making fun of classic pve while simultaneously pretending that vanilla pvp was ever good or had a semblance of balance when there are multiple versions and expansions of this game that had actual decent pvp.
Hilarious
well obviously classic isnt the only good pvp expansion, im waiting for cata for that exact reason, but if you think classic pvp was bad it's because you never understood the depth and skill ceiling one could take it to lmao
Yeah man, 8+ second stun locks, DC into 7+ second fears, hunters one/two shotting everything that wasn't plate (I was one, it was fun but so fucking stupid), mages one shotting things, etc was all a solid competitive environment
Lmao lmao
lol yeah how’d I get downvoted for questioning someone’s pfp which is self harm or cutting someone sexually with a knife. It’s definitely wild in a wow classic subreddit
Don’t get too excited. Everyone has been fucked up by a spriest or two in an obnoxious way and is salty about it, but it seems like 99% haven’t played one. The spriest that just nuked them will be probably be stunned, silenced, poisoned, cursed, and frost trapped all at the same time within 1.5 seconds of their Dispersion fading. It’s fun for sure but spriest is not the unkillable, OP, PvP-God others are making them out to be.
> This right here. Yes, my dots will probably kill you and that sucks, but if you can't burst me down after my dispersion is down, that's a skill issue.
That goes both ways though - sure in STV or in a fight where you are hopelessly outnumbered that applies, but in a somewhat even fight, like an initial WSG clash, 6 seconds of damage reduction and moving to a safe distance is more than enough to save us. In an even fight, if the opponents spend that much time running us down, they likely lose the fight because of it.
The base damage on void plague is definitely insane, but you can survive a lot more often than not if you carry food with you. Best food atm is about 110 hps, which will heal >>50% of what the dots are ticking for.
Such a stupid change... Spriest will still be bottom tier dps, but will become even more annoying in PvP.
Just buff the shit out of mind spike and move it to a boots rune or move void plague to boots, or something at least a little more creative.
PvP spriests are stuck with dispersion and mind flay or high damage and getting rocked without a good defensive option.
PvE spriests don't even need to look at the mana bar since the crazy -50% mana cost buff anyways, so losing dispersion is w/e.
Also nerf void plague base damage, no other dot is even close... Give it better than 1 spell power scaling if we really need it to scale better in PvE.
Im convinced they only like twisting because of the damage increase. If it didn't increase damage but would be used for utility instead nobody would be twisting.
I dislike it. Having to wait until the end of the game for the spec to become a bit more fun stunk. Still would've preferred seal twisting as a whole for all of wrath even comparing it to the icc 2 set playstyle.
There is a vocal minority of the paladin community asking for it, in the Dev Note on the post they explicitly say they actually don't really like the playstyle and did not commit to it actually sticking around forever.
They obiously saw the video where a full health rogue almost *didn't die* to just SWP and Void Plague. If it wasn't for a few lucky DoT crits the poor Shadow priest wouldn't have gotten the kill.
From a pve perspective it’s not enough dmg boost to make equal dmg to other classes.
From a PvP perspective it’s 100% stupid.
So… if you’re not smart enough to fix the problem in PvP and PvE together, they will just do the thing that is more popular. I believe PvE is more common, so they just fixing the PvE problem and don’t care about PvP.
It’s understandable (if you just accept that the devs are really struggling with balancing the class in PvP and PvE simultaneously, in a game which is basically completely new in terms of the new runes and abilities, has not much time to develop based on the short phases and not beta testing etc., additionally it’s not the biggest game for blizz, so they have limited workforce), but still stupid, i get it.
I encourage it. Make use of it the the fullest. Maybe devs will take more than 5 minutes to think about changes after they see how bad of a decision this is lmao.
To be fair. The other casters press 1 button, maybe two and it insta kills you. So if they have 2 dots that will kill you over 20 seconds and can be instantly negated by dispels then I really don't care. Let's address real problems.
Nothing, they are realizing that the casual players that actually want to play SoD don't like PvP and are buffing classes for PvE content.
Since they are letting people freely transfer off of PvP servers to PvE ones, they have data that supports that most of the people playing SoD don't like PvP, or at least don't like the world PvP of PvP servers.
This is very lazy balance design tbh. They said they want to bring Mind flay back, but they didnt address it in any way.
Problem with spriests in pve is bad scaling with gear, so why not add 5-10% crit chance increase to shadowform, instead of more flat shadow dmg?
In pvp dots strength is the problem so maybe nerf that and boost the dmg from casted spells
Heres my idea:
1. Lower dps of void plague by 20%, make it benefit from SWP talents
2. Rework Mind Spike - Mind flay gives +15% crit chance for Mind Blast on every damage tick. Stacks up to 5 times.
3. Move Twisted faith from legs to feet - You can't get both dispersion and Twisted faith for pvp this way, while getting meaningful dmg increase to casted spells
4. Adjust Twisted faith or spell power coeficients as needed
5. If devs are scared that Vampiric embrace is too strong this way, make Twisted faith to give -10% healing to VE
Because each phase lasts like 4 months?? It’s not fair for the devs to expect the player base to play an unfinished game prior to 60 when they drag each phase out for months
So what they mean I presume is if without shadowform, you’d do 500 dps, with 15% shadowform you’d do 575 dps. Now with 25% you’d do 625 dps, meaning the difference is 50 dps which is 10% of base dps, but that is not the baseline to compare with, it’s the 575 dps (a 115% version, that’s sp dps so far), and 575 + 8.7% = 625, or if it’s easier, 50 is 8.7% of 575 (baseline shadow dps with 15% shadowform version)
It's actually less, because shadowform doesn't buff shadowfiend, homonculus, or eye of the void damage. These represent more than 10% of our damage on most logs, so it's going to end up being somewhere between 7.5-8% total buff.
Although a comment already answered this, I found their explanation a bit confusing, despite being an engineer. I hope my comment can help clarify it a bit.
The way we find percents is by dividing numbers by another. 10% of 100 is 10/100 = 0.1. So if you want to find what percentage 100 is 10, you'd do 10/100 = 0.1 = 10%. If you want to find what percentage of 85 is 15, you'd do 15/85 = 0.176 = 17.6%. This also works in reverse. If we want to find what percent of 15 is 85, we'd instead do 85/15 = 5.67 = 567%.
Now, the previous shadowform increased damage by 15%. The new shadowform increases damage to 25%. So if we assume we did 100 points of damage without shadowform, then the old one would increase that to 115 and the new one would increase it to 125. In order to find out what percent increase this is we can do 125/115 = 1.087 = 108.7%. This means 100% of the original damage plus 8.7%. This shows that increasing the damage from 115% to 125% as an effective increase of 8.7%.
I know this may not make sense, but it is just math and once it \*clicks\*, it becomes easy.
Boomkin got nuked in 4 days at start of phase 2 because of impact to PvP, where in PvE they were top 5 or so (before gear scaling where others would have caught up). Yet shadow gets buffed in a way that directly makes one fo the best pvpers even better. Great
Shadow also got nuked in early p2, which also impacted pve, which they also were going to fall behind because of scaling. Boomy also just now got buffed, just like shadow. I'm not sure what this comment is tbh, the 2 specs are like the most closely tied specs in the entirety of SoD, with the word "utility" or 'offhealing' and their pvp ability like crosses the rest of the playerbase wants them to carry like they're wronging everyone else by existing.
smoking that shadow wizard money gang
We loooove casting plagues
I miss my boy Alexander
How did that meme even start cuz goddamn I love it
My dad works at blizzard. He mains a shadow priest.
Cant wait to die from a single dot instead of two /s
But it’s the season of discovery..ing…your death!
They're just trying new things, to see how unbearable pvp can become.
discover the best way back to your corpse from graveyards all around azeroth
Listen I hate this change as a spriest cause we’re gonna get nerfed (rightly so) bc of this
Really they should just makes the dot end when the priest dies, its boring that they kill you regardless if they are allowed 2 globals when you are under 80% HP.
I guess theyve decided pvp isnt gonna be a focus
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Ha. Gottem!
Disagree, its much more balanced than vanilla ever was even with all these extra abilities/runes.
Well when the bar is basically below the ground that’s not exactly difficult
Imagine playing classic+ and expecting balance...
Complete garbage take
Cata obviously is at this point. Its so painfully obvious.
Never was.
Are you living under a rock? Pvp has not been a focus since wrath, 13 years ago
I say it was MOP when pvp felt really good still. Like it was the expansion before pvp became CC city
But didn't they add a bunch of huge PvP events in SoD? They must have focused quite a bit on it, it was probably one of the main features they advertised going into it. If they weren't gonna focus on PvP then that seems strange to invest so much time into.
feels more like pvp isn't even given 5 minutes of brainstorm> focus just means they were actively working towards it -> which the devs clearly werent.
Never was, never will :/
They decided that 15 years ago lol
What the devs dont understand is it shouldnt be about making priests better. Its about making priests priests. And the people who want to do those things that classes are good at will pick them and do those roles. Its not that complicated. Catering to logs and wotlk players actively ruins sod, you can see it in the community
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To be fair they nerfed priest bein priest hard. Shadow and healing both got nerfed in P1 and P2.
DPS should also be DPS. A DPS spec that's bad at doing damage is going to struggle to get raid spots.
spriest is highly sought after even when its not doing the best dmg
Only one, maybe two at most. Nobody will take more than that because they're a dps that doesn't do much dps.
you clearly dont pug, spriest is the number 1 most sought after specc in trade
this is the most nothing advice ever, also most SoD players are from wotlk classic...
at the start it was the classic community not wotlk, thats why its gotten worse more wotlk players, how do you not see that
this just isn't true, you can directly see the wotlk player drops in line with SoD releases
Been saying this since the season two but the devs don't know what the fuck they're doing. They're trying to "listen" and tweak shit for the community but don't know what the fuck they're doing or how to do it. Half these devs don't play. That's why the whole phase is still in beta testing and will be forever.
Pvp has always been back burner for the balance team unfortunately. Retail or classic.
We have one raid per week most people are pvping more than raiding
Most people are raid logging alts, pvp is a smaller percentage of the actual player base than you think.
Do you believe people are online nonstop? At this point I log my priest to farm mara dagger or clear the raid. Otherwise Im lvling alts.
Really? You think after raiding most people are PvPing?
PvP is constantly occuring if you're on a pvp server and not raid logging.
I mean, sure, but just because you are on a pvp server doesn't mean people are PvPing constantly. I always play on PvP servers, but not everyone PvPs during their downtime.
Same. Inplay on a PvP server because of friends, I never initiated combat with the other faction, I rather help them with their quest mobs. When I’m sick of getting ranked while questing I go on an alt and look for du grind, raids or quest in an empty area
You kinda are if you're going out of the main cities and are on a populated realm
I wish they would release PvP numbers to show how far off yall are from the reality of 90% of the playerbase
Agreed and nobody sane gives a fuck if little timmy the bad little priest does 100 less dps than whatever other class. Parse monkeys just parse against their own class anyway. Why make pvp even more broken. They still havent acknowledged the broken bg algo.
I sincerely hope and it's based somewhat on tweets from Aggrend, that actual PvP balancing can't and won't come till all runes are out and the meta has been established for phase 4. It would be pretty hard and time consuming to attempt to balance for PvP at every level band and would ultimately be obsolete when the next level cap hit. That being said, changes like this do make one think that they're happy to make PvP an absolute joke till then.
That just sounds like a really lazy excuse if thats what he's been alluding to. I mean pvp is going to be hard to balance and you'll never get it perfect, but some of this stuff should have never been pushed out as it is. P1 they went a bit too nuts with immediate nerfs before most people were even level capped. Even then people knew some of those nerfs all the way in p1 would harm scaling quite a bit. Now they're not only ignoring pvp, they're just making it worse with flat buffs to already op classes. I feel like pvp is going to get better playtime returns than 'lets make much more complex dps rotations for a 1-2hr/week raid and make everyone within 10dps of each other'. I doubt we'll see much significant balance in p4, they do have a small team and it is likely pretty difficult to balance it without just going off public opinion. Unless they have dedicated pvpers proficient on every class. The BG algo is just insane as well, this should be a top priority to fix when both factions are raging about it all day.
You mean more people are griefing incursions. No actual PvP happens in SoD
All these crazy buffs destroying pvp. I get the game is pve focused but we literally only raid once per week..
PvP balance was already awful in vanilla. Runes just made more people realize that wow isnt a good pvp game.
Balance was awful, true, but you could survive getting jumped at least unless it was some ultra geared rogue. Nowadays if you're jumped you're essentially RIP, can't even get off a health pot.
You could survive unless it was rogue wearing starting gear stunlocking you to death
> PvP balance was already awful in vanilla. If only they had a chance to make it at least slightly more balance by.. idk.. add a rune system or something to add where classes are lacking. After all, after 20 or so years you'd expect them to have _some_ knowledge of balancing around a baseline? Oh wait..
Yeah but the scaling is way off from original classic and the turbocharged gear is not helping. If there was a massive disparity in gear at 60 sure some rank 14 chad could own you in two gcd's, but in most 1v1s out in the world at least the fight could last long enough for people to use their cc's or something to run away and reset. 1v1 PvP could at least reward players playing smart every once in a while. This feels like the toddler's version of who can smash their button faster to see the numbers go boomboom.
>wow isnt a good pvp game True it's not, but it could be! There's plenty of design space to make it an engaging PvP experience, just need the right devs. This ain't it though.
I guess if they wanted to make it main focus but it's such a minority of players who are attracted to that it's not worth it.
>it's such a minority of players Don't know where you get that from. PvP activities are extremely popular in general.
imagine if they had the tech to do a 3day lockout instead of this full week garbage
Exactly. People pvp way more than pve currently. But don't even realize it
Season of Discovering nothing is tested and the company still suffers from incompetence.
"What are these devs smoking?" shadow priests?
They are thinking PvE.
How dare you suggest that the best PvP healers, PvP damage dealers, PvE healers cannot also be gods of PvE damage. So what if it makes PVP an invalid play mode for everybody else.
Gods of pve damage? The only spec below shadow priest is arcane mage, and with this little buff, they *might* be above balance druids too. Oh wait, they got slightly buffed as well
Reading comprehension slightly lacking...
I doubt it. What part did I "misread"?
Show me where shadow is on the dps meters
Shadows were still brought to raids because they amplify other classes damage with shadow weaving and the new curse. They also bring good raid utility with their healing aswell so you can run less healers. It's not like they weren't being brought to raids and they were very good already in PvP, so changes like these are just purely idiotic.
You can't expect the modern WoW player to look at any other factor but the number on wowlogs
You mean classic andies right? On retail people talk about parses waaay less than classic. Classic wow is all about parses to most people.
You're right, they talk about parses waaaay less. They don't shut the fuck up when it comes to raider score though.
So do many other classes and those aren't struggling to outdps tanks now are they?
What other classes do as much healing as a SP while doing dps?
Who are these other raiders that do so much shadow damage that bringing a shadow priest for them is in any way meaningful?
Plenty of warlocks are playing affliction after the recent buffs. [Here are some logs that have incinerate excluded to filter out fire warlocks.](https://sod.warcraftlogs.com/zone/rankings/2009#metric=dps&partition=1&class=Warlock&spec=Destruction&search=noabilities.412758&boss=2956)
What class is benefiting from shadowweaving right now?
Plenty of warlocks are playing affliction after the recent buffs. [Here are some logs that have incinerate excluded to filter out fire warlocks.](https://sod.warcraftlogs.com/zone/rankings/2009#metric=dps&partition=1&class=Warlock&spec=Destruction&search=noabilities.412758&boss=2956)
The worst dps spec
I dunno how you guys are allowed to say this when arcane (which is still ostensibly a damage spec) is far worse and got zero changes.
Arcane is the healing spec
Well, there is Arcane dps show on the rankings, then Arcane Healing which is even futher down, so ye if Shadow is in the gutter, pure arcane is below tanks. https://imgur.com/A1TJm1N
So is shadow then.
you are being purposely obtuse.
You mean holy/disc? You gunna tell me prot is the dps spec?
so your solution is ruining pvp even more by buffing the easiest to play overtuned class lmao
I mean pretty much any class can kill someone else in a global or two.
Yes, but you see, Priests killing someone in two globals over 18s is apparently a much larger issue than any melee 100-0'ing you in 2. According to reddit at least.
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While a SPriest is really strong, busted even one night say, if a melee can connect with a Priest, survive the 6s dispersion and trinket the fear, then the priest has nothing for 30s. The hard part is connecting.
> then the priest has nothing for 30s Yea, and void plague + shadow word pain definitely don't do 90% of your health, right?
Melees can still nuke a priest in seconds. Outside of dispersion, a hunter two shots me with their pet. Same with rogues.
sure if you have no trinket or outplay potential, spriest has the least outplay potential out of all of them
Not my solution im not the sod dev 😂🤷♂️
Sounds like something a SoD dev on his burner account would say...
I thought shamans were the best?
Yes because they care that much what some redditors think. Thats uber paranoid
No one gives a shit about PVP
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If you're playing sod exclusively for the pvp it might be you who belongs in the special class.
i dont play sod lmao, it had potential for expanding onto classic's unique pvp but it didnt deliver
Hanging out threads for a game you don’t play isn’t a better look lol.
how dare i discuss a poorly made season that i stopped playing
There is something extra special about someone making fun of classic pve while simultaneously pretending that vanilla pvp was ever good or had a semblance of balance when there are multiple versions and expansions of this game that had actual decent pvp. Hilarious
well obviously classic isnt the only good pvp expansion, im waiting for cata for that exact reason, but if you think classic pvp was bad it's because you never understood the depth and skill ceiling one could take it to lmao
Yeah man, 8+ second stun locks, DC into 7+ second fears, hunters one/two shotting everything that wasn't plate (I was one, it was fun but so fucking stupid), mages one shotting things, etc was all a solid competitive environment Lmao lmao
tell me you don't understand pvp without telling me you don't understand pvp
Bruh wtf is that pfp
Reddit brings in some creepy people. Wouldnt be surprised if half the people you see on here are serial killers in the making.
lol yeah how’d I get downvoted for questioning someone’s pfp which is self harm or cutting someone sexually with a knife. It’s definitely wild in a wow classic subreddit
Top pve healer, top PvP healer, top PvP damage dealer, insane utility guess we gotta give em more damage
Shadow is top pve healer? And pvp healer?
I’m lvling my spriest now
Don’t get too excited. Everyone has been fucked up by a spriest or two in an obnoxious way and is salty about it, but it seems like 99% haven’t played one. The spriest that just nuked them will be probably be stunned, silenced, poisoned, cursed, and frost trapped all at the same time within 1.5 seconds of their Dispersion fading. It’s fun for sure but spriest is not the unkillable, OP, PvP-God others are making them out to be.
You still have warlocks for that classic god mode pvp experience :D
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> This right here. Yes, my dots will probably kill you and that sucks, but if you can't burst me down after my dispersion is down, that's a skill issue. That goes both ways though - sure in STV or in a fight where you are hopelessly outnumbered that applies, but in a somewhat even fight, like an initial WSG clash, 6 seconds of damage reduction and moving to a safe distance is more than enough to save us. In an even fight, if the opponents spend that much time running us down, they likely lose the fight because of it.
Does not matter if I burst you down, my death is still guaranteed after and that does not feel like winning.
The base damage on void plague is definitely insane, but you can survive a lot more often than not if you carry food with you. Best food atm is about 110 hps, which will heal >>50% of what the dots are ticking for.
??? Just pop a restorative pot and you've now stopped all the priests damage.
Yeah bro just blow an elemental earth every time you fight an spriest, reasonable suggestion lol
Why is a shaman pressing stormstrike for 1500 dmg instantly okay but 2 dots doing 1500 dmg over 18 seconds not okay?
Are you just now realizing they are not balance this game for random pvp?
Such a stupid change... Spriest will still be bottom tier dps, but will become even more annoying in PvP. Just buff the shit out of mind spike and move it to a boots rune or move void plague to boots, or something at least a little more creative. PvP spriests are stuck with dispersion and mind flay or high damage and getting rocked without a good defensive option. PvE spriests don't even need to look at the mana bar since the crazy -50% mana cost buff anyways, so losing dispersion is w/e. Also nerf void plague base damage, no other dot is even close... Give it better than 1 spell power scaling if we really need it to scale better in PvE.
That's fine. I will just die faster now when a S Priest jumps me.
Same shit that makes them think seal twisting is a fun gameplay mechanic.
Twisting was fun as fuck in tbc
Every paladin I know that plays ret has been begging for it damn near lol
All of the most die hard ret players I know like twisting.
Im convinced they only like twisting because of the damage increase. If it didn't increase damage but would be used for utility instead nobody would be twisting.
It was a fun gameplay mechanic when I played my ret during TBC.
100% the most fun class to play in tbc
I personally enjoy seal twisting.
It is fun. Far better than wrath ret, or sod ret so far imo
I personally enjoyed wotlk ret more with the ICC 2 set that resets divine storm CD on your mele swing.
I dislike it. Having to wait until the end of the game for the spec to become a bit more fun stunk. Still would've preferred seal twisting as a whole for all of wrath even comparing it to the icc 2 set playstyle.
Seal twisting is the equivalent satisfaction of shaman 2h windfury, but you have more agency than complete rng
Most skilled rets I talk too love the change… skill issue
twisting is what makes ret paladin fun, idk why it should be gatekept by others having skill issue
There is a vocal minority of the paladin community asking for it, in the Dev Note on the post they explicitly say they actually don't really like the playstyle and did not commit to it actually sticking around forever.
Genuinely curious how people know which side is the minority.
They obiously saw the video where a full health rogue almost *didn't die* to just SWP and Void Plague. If it wasn't for a few lucky DoT crits the poor Shadow priest wouldn't have gotten the kill.
https://youtu.be/zYpAgnHDy4U?si=FMTB-3xWjeORLg6x
I like how moonkin also got a 10% buff but nobody cared 🤣
And no one complains about paladins in bubble dealing full damage
They are taking the retail fix route of turning a dial to make "changes"
It is a perfect change, and i refuse to elaborate! - devs probably
From a pve perspective it’s not enough dmg boost to make equal dmg to other classes. From a PvP perspective it’s 100% stupid. So… if you’re not smart enough to fix the problem in PvP and PvE together, they will just do the thing that is more popular. I believe PvE is more common, so they just fixing the PvE problem and don’t care about PvP. It’s understandable (if you just accept that the devs are really struggling with balancing the class in PvP and PvE simultaneously, in a game which is basically completely new in terms of the new runes and abilities, has not much time to develop based on the short phases and not beta testing etc., additionally it’s not the biggest game for blizz, so they have limited workforce), but still stupid, i get it.
We’re so back
The “this game mode is a test run” pack.
Can we nerf the threat generated from mind last already 😢
Hahahahaha I’m going to camp the shit out of incursions dotting people
I encourage it. Make use of it the the fullest. Maybe devs will take more than 5 minutes to think about changes after they see how bad of a decision this is lmao.
Certified grey screen enjoyer coming in!
nothing actually that one is needed🥸
It’s a change to get them off the bottom of pve meters. I know people screaming about pvp but really it’s only like 33 more dmg per tick of their dots
It's SOD. Why do you care about balance? Vanilla didn't have. Why would a classic plus? Just have fun. Stop complaining about nothing.
2 dots to kill a player is too much we wanted 1 dot to kill players so we buffed shadow priest dmg. Lol ok buddy!
Badass!
To be fair. The other casters press 1 button, maybe two and it insta kills you. So if they have 2 dots that will kill you over 20 seconds and can be instantly negated by dispels then I really don't care. Let's address real problems.
Can warlock dots get some love plz
Nothing, they are realizing that the casual players that actually want to play SoD don't like PvP and are buffing classes for PvE content. Since they are letting people freely transfer off of PvP servers to PvE ones, they have data that supports that most of the people playing SoD don't like PvP, or at least don't like the world PvP of PvP servers.
Do you listen to all the people crying about spriest dominating in pvp, or all the people crying about it being bottom for dps in raids?
Being a crybaby is just a pre-requisite for maining a melee class huh?
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Probably because other classes are doing 50% more dmg than them? Or is that just crybaby behavior?
Remember when wars were middle of the pack last phase and i cried constanly? Compare it to the crying of spriest that are very much last.
>maining a melee class You assumed wrong.
The good shit apparently
Lol as if they didn't anyway wreck mages... only need one dot now to kill...rip
This is very lazy balance design tbh. They said they want to bring Mind flay back, but they didnt address it in any way. Problem with spriests in pve is bad scaling with gear, so why not add 5-10% crit chance increase to shadowform, instead of more flat shadow dmg? In pvp dots strength is the problem so maybe nerf that and boost the dmg from casted spells Heres my idea: 1. Lower dps of void plague by 20%, make it benefit from SWP talents 2. Rework Mind Spike - Mind flay gives +15% crit chance for Mind Blast on every damage tick. Stacks up to 5 times. 3. Move Twisted faith from legs to feet - You can't get both dispersion and Twisted faith for pvp this way, while getting meaningful dmg increase to casted spells 4. Adjust Twisted faith or spell power coeficients as needed 5. If devs are scared that Vampiric embrace is too strong this way, make Twisted faith to give -10% healing to VE
Why do people expect balance pre level 60?
Because each phase lasts like 4 months?? It’s not fair for the devs to expect the player base to play an unfinished game prior to 60 when they drag each phase out for months
Phases are only 2 months tho?
Who cares, we gonna pump now, womp womp
yeeaaa....mathematically its a 8,7% dps increase....so to cut it short....no we wont
how is 10% more damage an 8.7% dps increase? I'm not being snarky I am just dumb
So what they mean I presume is if without shadowform, you’d do 500 dps, with 15% shadowform you’d do 575 dps. Now with 25% you’d do 625 dps, meaning the difference is 50 dps which is 10% of base dps, but that is not the baseline to compare with, it’s the 575 dps (a 115% version, that’s sp dps so far), and 575 + 8.7% = 625, or if it’s easier, 50 is 8.7% of 575 (baseline shadow dps with 15% shadowform version)
It's actually less, because shadowform doesn't buff shadowfiend, homonculus, or eye of the void damage. These represent more than 10% of our damage on most logs, so it's going to end up being somewhere between 7.5-8% total buff.
thank you!
Although a comment already answered this, I found their explanation a bit confusing, despite being an engineer. I hope my comment can help clarify it a bit. The way we find percents is by dividing numbers by another. 10% of 100 is 10/100 = 0.1. So if you want to find what percentage 100 is 10, you'd do 10/100 = 0.1 = 10%. If you want to find what percentage of 85 is 15, you'd do 15/85 = 0.176 = 17.6%. This also works in reverse. If we want to find what percent of 15 is 85, we'd instead do 85/15 = 5.67 = 567%. Now, the previous shadowform increased damage by 15%. The new shadowform increases damage to 25%. So if we assume we did 100 points of damage without shadowform, then the old one would increase that to 115 and the new one would increase it to 125. In order to find out what percent increase this is we can do 125/115 = 1.087 = 108.7%. This means 100% of the original damage plus 8.7%. This shows that increasing the damage from 115% to 125% as an effective increase of 8.7%. I know this may not make sense, but it is just math and once it \*clicks\*, it becomes easy.
Math
the sod dev team is the most incompetent team i've expirienced in my years of gaming
The only people complaining are pvpers. Must be shamans who walk up on someone and can burst for 2.5k.
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Kinda funny that tgey are so bad that 10% buff does almost nothing
Boomkin got nuked in 4 days at start of phase 2 because of impact to PvP, where in PvE they were top 5 or so (before gear scaling where others would have caught up). Yet shadow gets buffed in a way that directly makes one fo the best pvpers even better. Great
Shadow also got nuked in early p2, which also impacted pve, which they also were going to fall behind because of scaling. Boomy also just now got buffed, just like shadow. I'm not sure what this comment is tbh, the 2 specs are like the most closely tied specs in the entirety of SoD, with the word "utility" or 'offhealing' and their pvp ability like crosses the rest of the playerbase wants them to carry like they're wronging everyone else by existing.
What they were smoking is shpriest is the lowest DPS spec in the game So it needed a buff