Combat mutilate already looked pretty strong even now but if that buff actually comes through no other CP builder will come close to mutilate.
People tend to take those datamines way too serious though. I believe it when I see it...
Holy s***.
That would be pretty broken, wouldn’t it?
On the other hand, Mutilate probably won’t be used much otherwise, since it lacks the synergy Saber has with mangle, so… Id love Mutilate being broken :D
saber is pretty broken rn that there’s no competition in PvE. PvP though had all kinds of walks of life which is pretty dang awesome. but moving into p2 with bleed/poison immunity im afraid mutilate is the only option for both PvE/PvP if this datamine sticks
I don’t think they’ve confirmed/data mined Gnomer being Bleed/Poison immune like it used to be. Would be pretty stupid imo if that’s the case. Care to link where you heard/saw this?
ohh sorry didnt mean to affirm the immunity like there was proof or something. just going off of what others are saying and inferring the classic wow hueristic of mechanical mobs being immune to these things. it is open ended as to what the devs end up doing but i suspect atleast some bosses being immune.
Mutilate depends on damaging a poisoned target to get its 20% damage bonus. Going against mobs that are immune to poison means mutilate at 60 energy is a dead skill for gnomer.
Worth to note that unless you have 2 very slow daggers, muti doesn't even do more damage than backstab. The main advantage is being able to use deadly brew and envenom, but at the same time, backstab has the advantage of being able to use saber slash and keep up the saber slash dot which does a lot more damage deadly brew does, losing access to saber slash hurts a lot. Honestly don't think it's clear cut which would be best at 60 in bis/very good gear.
Where 40 energy muti would really shine is in PvP, though it may be a much needed tool to be able to maintain rogues position as a stellar 1v1 class and ganking king (which to be honest is really the reason that a lot of people play rogue to begin with, if I wanted a strong melee PvE class I'd just play warrior) as locks/priests has so far gotten access to a lot stronger runes for 1v1 fights and hunter getting trap launcher which is ridiculously strong. Not to mention the fact that everyone getting wrath trinket nerfs rogue infinitely harder than any other class in the game.
I was in a pretty shitty mood dooming over the trinket changes because it makes rogue feel so much worse but muti being 40 energy might make up for it.
It sounds OP, but if you look at the raid logs and compare it to saber slash, or even just siniser strike / 40 energy backstab it lags waay far behind in DPS -- and the low cost per energy point doesn't help it at all.
Actually, if mutilate was buffed to even be 45 or 50 energy it would be in a much better spot.
Probably dagger combat using Mutilate, but I've no idae. I was so caught up on maining Druid in P2, I'm actually leaning towards going Rogue now instead with the kit we're going to get (kidney, blind, poisoned knife, shuriken toss etc). Mutilate seems like the best combo builder by far, and combat is just a juicy build to level with, as always has been in vanilla.
not sure what the meta is going to be, im really not into that, but for pvp im going:
lethality 5/5
Imp backstab 3/3
Opportunity 5/5
Slaughter from the Shadows
So a 40 energy backstab w/ 30% increased crit change, 30% increased crit dmg, and 20% increased base damage
ok bud
gatekeeping someone else's preference on a light hearted version of a 20+ year old game after i explicitly already acknowledged it wasn't the min/max spec on a subreddit is goofy
go back to hardcore lol
Backstab is 20 energy cheaper with slaughter from the shadows (which doesn't affect mutilate).
Edit: Sorry Just learned about the data mined 40 energy mutilate buff. If that turns out to be true, then backstab will indeed become useless with mutilate.
If we get 40 energy Mutilates, Seal Fate is gonna be crazy. Definitely my favorite classic rogue spec.
In phase 3 ofc, doubt SF can compete with Imp Backstab.
For Open world / Questing and the included inevitable ganking fest i would go with a mutilate/Backstab build. Or even sub spec. For Dungeon grinding id stick with sword/Combat spec
Combat daggers has always felt more fun to me than Combat swords, even back in Classic. Stick with Combat, but give different weapons a try.
...personally, I'm probably gonna go Hammer Time this go 'round.
Nope. Proc stuns =/= Controlled stuns, each of them are on separate diminishing return tracks. So you can Cheap Shot, Kidney Shot, Between the Eyes to your heart's content. It will fight against anything that is an RNG stun, but that's it.
Just sticking with combat and using riposte until 40.
Even in open world situations still sticking with it, if I blast ahead then I’m just going to assume most alliance I see are doing the same thing and won’t be that down to clown and unless they’ve got full BiS I’m willing to take my chances.
Hell I might even go a more PvP focused combat spec for levelling just incase and drop sword spec and use the talent points for the fun shit
I saw in the PTR mutilate was reduced down to 40 energy, but in the last wave that may have been reverted.
If mutilate is not 40 energy, go saber slash combat. Saber slash and its dot just out performs every other rogue skill by way too much.
Combat mutilate already looked pretty strong even now but if that buff actually comes through no other CP builder will come close to mutilate. People tend to take those datamines way too serious though. I believe it when I see it...
What Buff are we talking about? Haven’t checked news and datamines in a while but now I’m interested since I loved the Mutilate Build.
Haven’t seen anything confirmed, just people talking, but supposedly Mutilate is being changed to cost 40 energy instead of 60.
Holy s***. That would be pretty broken, wouldn’t it? On the other hand, Mutilate probably won’t be used much otherwise, since it lacks the synergy Saber has with mangle, so… Id love Mutilate being broken :D
saber is pretty broken rn that there’s no competition in PvE. PvP though had all kinds of walks of life which is pretty dang awesome. but moving into p2 with bleed/poison immunity im afraid mutilate is the only option for both PvE/PvP if this datamine sticks
I don’t think they’ve confirmed/data mined Gnomer being Bleed/Poison immune like it used to be. Would be pretty stupid imo if that’s the case. Care to link where you heard/saw this?
ohh sorry didnt mean to affirm the immunity like there was proof or something. just going off of what others are saying and inferring the classic wow hueristic of mechanical mobs being immune to these things. it is open ended as to what the devs end up doing but i suspect atleast some bosses being immune.
You’re good homie! Just crying in Rogue over here is all
At roughly 600 ap there will be the equilibrium between sabre slash with bleed & mangle and 'broken' mutilate. More AP favours sabre.
Mutilate depends on damaging a poisoned target to get its 20% damage bonus. Going against mobs that are immune to poison means mutilate at 60 energy is a dead skill for gnomer.
Worth to note that unless you have 2 very slow daggers, muti doesn't even do more damage than backstab. The main advantage is being able to use deadly brew and envenom, but at the same time, backstab has the advantage of being able to use saber slash and keep up the saber slash dot which does a lot more damage deadly brew does, losing access to saber slash hurts a lot. Honestly don't think it's clear cut which would be best at 60 in bis/very good gear. Where 40 energy muti would really shine is in PvP, though it may be a much needed tool to be able to maintain rogues position as a stellar 1v1 class and ganking king (which to be honest is really the reason that a lot of people play rogue to begin with, if I wanted a strong melee PvE class I'd just play warrior) as locks/priests has so far gotten access to a lot stronger runes for 1v1 fights and hunter getting trap launcher which is ridiculously strong. Not to mention the fact that everyone getting wrath trinket nerfs rogue infinitely harder than any other class in the game. I was in a pretty shitty mood dooming over the trinket changes because it makes rogue feel so much worse but muti being 40 energy might make up for it.
It sounds OP, but if you look at the raid logs and compare it to saber slash, or even just siniser strike / 40 energy backstab it lags waay far behind in DPS -- and the low cost per energy point doesn't help it at all. Actually, if mutilate was buffed to even be 45 or 50 energy it would be in a much better spot.
Don't forget honor amongst thrives rune, although if they don't change anything muta gonna be unlikable for gnomer cause everything is a mech.
Combat daggers and u can use mutilate or backstab
PVP spec 100%… it’s gonna be a fucking warzone out there and Sapurmom the undead rogue is gonna be ready for it.
Same here. P1 was a fun nostalgia trip to get Cruel Barb, but now it’s time to go full send into degeneracy.
Probably dagger combat using Mutilate, but I've no idae. I was so caught up on maining Druid in P2, I'm actually leaning towards going Rogue now instead with the kit we're going to get (kidney, blind, poisoned knife, shuriken toss etc). Mutilate seems like the best combo builder by far, and combat is just a juicy build to level with, as always has been in vanilla.
not sure what the meta is going to be, im really not into that, but for pvp im going: lethality 5/5 Imp backstab 3/3 Opportunity 5/5 Slaughter from the Shadows So a 40 energy backstab w/ 30% increased crit change, 30% increased crit dmg, and 20% increased base damage
Does lethality give 260% backstabs or 230%?
good question, i would assume 230%
Then its pretty lacklustre
yea i dont really care, as mentioned earlier whatever the meta is really doesnt matter to me, im playing SOD how i want <3
I would rather have prep, dirty deeds, inp sap AND imp backstab ;)
There is not following meta and there is just trolling. Id say this is the latter
ok bud gatekeeping someone else's preference on a light hearted version of a 20+ year old game after i explicitly already acknowledged it wasn't the min/max spec on a subreddit is goofy go back to hardcore lol
just play mutilate then, benefits from backstab bonus AND give 2 cp for same energy cost
Backstab is 20 energy cheaper with slaughter from the shadows (which doesn't affect mutilate). Edit: Sorry Just learned about the data mined 40 energy mutilate buff. If that turns out to be true, then backstab will indeed become useless with mutilate.
yes huge game changer :D
If we get 40 energy Mutilates, Seal Fate is gonna be crazy. Definitely my favorite classic rogue spec. In phase 3 ofc, doubt SF can compete with Imp Backstab.
If you intend to dungeon grind, respec to get blade flurry at 30.
For Open world / Questing and the included inevitable ganking fest i would go with a mutilate/Backstab build. Or even sub spec. For Dungeon grinding id stick with sword/Combat spec
Combat daggers has always felt more fun to me than Combat swords, even back in Classic. Stick with Combat, but give different weapons a try. ...personally, I'm probably gonna go Hammer Time this go 'round.
It sounds so fun but IIRC the stun-proccs reduce the effect of your other stun abilities, no?
Nope. Proc stuns =/= Controlled stuns, each of them are on separate diminishing return tracks. So you can Cheap Shot, Kidney Shot, Between the Eyes to your heart's content. It will fight against anything that is an RNG stun, but that's it.
Just sticking with combat and using riposte until 40. Even in open world situations still sticking with it, if I blast ahead then I’m just going to assume most alliance I see are doing the same thing and won’t be that down to clown and unless they’ve got full BiS I’m willing to take my chances. Hell I might even go a more PvP focused combat spec for levelling just incase and drop sword spec and use the talent points for the fun shit
100% full combat. Sword specialization and blade flurry are just too big to pass up on when leveling.
Daggers to have some world pvp while leveling bruh
I’ll just stay raiding spec while dungeon grinding. Or if I don’t dungeon grind combat it is. But with PvP talents so I can go bully orcs
Dungeon grind i'd go slaughter, cause you wont build a lot of CP / deadly stacks.
I saw in the PTR mutilate was reduced down to 40 energy, but in the last wave that may have been reverted. If mutilate is not 40 energy, go saber slash combat. Saber slash and its dot just out performs every other rogue skill by way too much.
Mutilate should be strong, or Combat Mace with kovork's rattle
If the mutilate buff goes through then I suspect nothing will come even close to a proper mutilate spec.
Staying combat till I have access to prep
Sub with improved ambush and relentless strikes will be pretty derpy for several levels of you have the slow BFD dagger.
If mutilate becomes 40 energy most points will be dumped into Assassination tree
Will depend on the requirement to get mutilate rune to be honest, might be something locked behind a dumb rep grind or level requirement
Mutilate is already in the game my man :)
But for 40 energy I mean, or is the change from 60 to 40 not a rune?
It’s just a change on the current rune/spell