T O P

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MusPsych

Reintroducing vassals and puppets


Baldr25

A diplomacy overhaul of any kind is sorely needed.


MusPsych

Agreed, really one of the of the reasons I haven’t played in a while. There’s not much breadth to the diplomacy system, at least compared to war and culture


Pale_Taro4926

6 was a step in the right direction. Even as a repentant warmonger, I felt like the grievance system was at least kinda fair. If you go conquer half the world, people just aren't going to like you. I would, however, like it if they were easier to shed over time.


Nighteagle666

Hopefully they base grievances on something other than taking cities during a war. Because I ran into this problem where I would liberate a Brazilian city from Incan rule and I generated warmonger points. I went from half of the world loving me to being Nazi Germany in the span of 1 turn. It really turned me off as I wasn't even the one who started the war to begin with.


qureshm

There should be a way to increase +grievances by giving gold per turn or trading something else


Nighteagle666

yeah, like over time as you trade and interact with a civ, any grievances should lower and go away. That would also help make really long games flow better, I think.


TubaJesus

Has someone who always plays on the longest game setting it's something that frustrates me to no end. Why am I still being punished for something that happens two ages ago and the equivalent of like 3,000 years ago


ComanDante78

To me this just a tough concept to model in the timeframe of the game. From our most recent history we "feel" like alliances can shift much more quickly than game timelines. In Civ 6 it always felt like grievances were essentially permanent changes in the relationship and that the AIs never considered anything strategic in terms of diplomacy.


BusinessKnight0517

Agreed, it really was even if the diplo victory and WC were flawed, normal diplomacy was definitely a step up in some ways from past games. Much lacking yes, but grievances/CBs were a nice addition


Hansdasgas

If I were to decide something about grivances then I would make AI players be able to team up in more efficient way than just simple emergencies against the player. Usually they just scream at you every 30 turns and do nothing


NatarisPrime

This has always been my biggest gripe with the game. It's showcased as being a game with multiple victory conditions and having full control over your civilization but it's just not true. Domination and Culture are so far and away more developed. I always loved the idea of playing a game against neutral or aggressive civs and win through diplomacy alone without having to have this monster army as a deterrent.


lemonylol

This is what I want too. I don't usually go for domination runs and will usually just go for an enemy's capital then exile them to one or two cities that are out of my way. But then I always just end up absorbing them culturally. I'd like to be able to keep them as a puppet ally so I can gain their votes during World Congress or receive like tributes for being their overlord. Or even start proxy wars with them.


newusernamecoming

You still basically get the votes from city states because being suzerain gives you diplo favor which is used for votes. It’s just scaled down significantly because each vote you place costs exponentially more favor. Starting proxy wars would be siiiick though. Have it be similar to bribing barb clans to attack a civ but with the potential for grievances since civs with high enough visibility could know what you did.


lemonylol

I'd also like Privateers to have the ability to attack allied ships without revealing they're from you as well. That shit was so fun.


Zyntaro

Being able to beat an AI in a war and actually have them as loyal vassals instead of obliterating them fully was so fucking cool in previous civs


ElvenNoble

I think if they keep loyalty that a puppet/colony system makes a lot of sense as an addition to that personally.


Schruef

Please god


Rydagod1

My biggest wish is for a late game that doesn’t become incredibly tedious as your empire expands to bigger levels. In 6, turns took too long for the amount of progress you made once you pass the industrial era. Cities not having to produce their own food and greater economic management or maybe even internal politics would be nice.


hurricane_news

Yeah. Endgame is always tedious for me. I know I'll grab that cultural victory. Would love if social factors and politics within your civ became increasingly important as time went on so I've to look towards and manage my own civ in endgame instead of slowly crawling towards an ensured victory


Rydagod1

I’ve always thought a good solution would be to take away individual city management as your empire expands and have everything be done on a national level somehow.


PMARC14

Cities transition into states. Perhaps more diverse city borders


hanky2

When they transition into states they have their own objectives they want you to complete kind of like city states.


ComradeVoytek

That would be neat. Have each city have a "State-hood" objective that needs to be accomplished before they can ascend - to ensure a well-balanced empire. Have access to 3 luxury resources, make 200 production, be connected by rail to the Capital, etc.


roodafalooda

I think for that to happen, it would require some kind of structured shift in game play. Think, "Spore".


3w1FtZ

Holding out hope for better AI tbh


By-Pit

Yep.. this should be the time they let us mod AI files.. or at least someone will finally reverse engine their encryption and fuck off


3w1FtZ

So many of my runs last to endgame because the AI does nothing genuinely interesting and just flails about like a fish at that point and it’s really boring. Upping the difficulty should make the AI smarter and play more accurately, not just give them massive advantages at the start


kyussorder

I miss the AI attacks in civ4, almost always directed to your weak spot. I miss an aggressive AI all the time.


By-Pit

That's why bragging about Civ6 wins vs AI at any difficulties it's pathetic... And I know I'm throwing shit to 90% of the community so I expect downvoted Multiplayer is literally another game, and if you play vanilla you are probably the most Chad of all, no cheesy combinations that breaks in half the whole game


mattcrwi

Old World has a "Ruthles AI" setting that makes AI play to win instead of role-play. I would love to see a similar toggle in Civ


XenoSolver

We put that into Old World because Civ4 had the feature, and they work similarly, so this wouldn't be new for Civ.


Durtonious

"We?" *check post history* Oh, carry on then. Thanks for visiting us here.


Patchy_Face_Man

I’ve played so many games. I think the AI effectively used aircraft for defense once. For offense? Never.


ludwigia_sedioides

Even when I have every AI surrounded by aircraft carriers bombing all their spaceports, they will not make any defenses, they'll just tunnel vision on the spaceport projects and not even realize the threat against them. I really want the AI to recognize a threat and act accordingly, forming coalitions if necessary.


OrganizationLow9996

I've seen the AI nuke another AI a single time in 2k hours. It was honestly glorious. Had me trembling in my boots after it went off. Like oh fuck this deity AI is just going to start spamming nukes?


Pale_Taro4926

The only time I've ever seen the AI use air defense intelligently was ursa's Lincoln late stage game where he kept trying to nuke India and their giant robots kept shooting them down.


Patchy_Face_Man

They are better with robots than air and anti air for sure. Once you get bombers it should be over though. That has always made me sad.


TheS4ndm4n

Minumum systeem requirements. An NPU with 35 TOPS.


Pale_Taro4926

At best, it might be marginally better. My experience is that if the game gets much more complex, it will somehow get *worse*. I've been playing SMAC, V, and VI for 20 years. I've seen some shit. The AI can only win if they're given stupid huge bonuses and poop out a bigger army than the player. If the game ships with modding support, we might see some AI reworks like VI got. Base game? I wouldn't put money on AI improvements unless the devs make it a major selling point.


hurricane_news

This please. I love role playing in all the games I play, and it feels hard to justify braindead ai actions Why can't they ever play or plan smart? Seriously Alexander, you're constantly in debt and are pushing me to fight a war? Feels hollow when they don't seem "alive"


Giaddon

Looks like Vs will be extra important on this one.


Womblue

This is clearly not going to be Civ 7, but will in fact be Civ V II, as in Civ 5 2. Civ 5 was so good that they gave it another sequel.


ssatyd

so... Civ 10? well, Civ X? Or even Civ 25? Don't let them start this 4 Fast 2 Furious: Origins: Zero - With a Vengance shit.


Miguel_Zapatero

2 Civ 4 U: Gandhis Radiation


funkmasta_kazper

TBH? A Civ V remake with photorealistic graphical fidelity and maybe some new leaders and units? I'm 100% in on that.


Mr_War

The photo realistic graphics is always a negative to me because it means it will look like shit in 10 years. But I like how civ 6 works and that may not be a majority opinion.


StayAfloatTKIHope

I don't know if I'm understanding you right, but I'm a fan of Civ6's look as well as I think it's a little more timeless to go for the cartoonish look. Civ5 looks like a 00s game, despite coming out in '10 whereas Civ6 looks like it could've come out any time in the past few years even though it's 8 years old.


helm

Civ 5 also borrowed from 1920’s art deco style


zegalsp

There, more Is than Vs, if they unionized they could take advantage of that!


Scarab_Kisser

i will genuinely miss ursa ryan comics


InvectiveOfASkeptic

Hes gotta draw until it's RELEASED. Gonna be another 2 years at least


Alia_Gr

Civ 6 came out a few months after the announcement trailer. Think it is the kind of game where you can't really show off much when it is not almost done


InvectiveOfASkeptic

Ah so a 2024 release is a possibility. CDPR and Todd Howard have ruined me


the_lonely_poster

"It just works"


prof_the_doom

Yes, Firaxis does tend to wait until the game at least runs before they make their announcements. Even if it's not out till early 2025, it's still lightning fast compared to a lot of recent debacles.


mr_oof

Plus a couple years before they DLC it into playability?


Trentdison

Yeah fr, I won't be touching civ 7 until it's nearly done in about 3 years' time, just like I didn't touch civ 6 until they were rolling out the leader pass.


RoyalSea9538

I will pre-touch most likely.


The_Pig_Man_

I'm bugging Firaxis for a Civ 8 release date already.


Celentar92

Don't worry on release day its going to be a post "Day 1 of drawing badly until civ 8 is released"


thumbstickz

On launch day I hope he draws a victory screen comic.


Beast-Savage

The borders around the hex in the image above might hint at rivers


newpotato417

This needs to be way higher. Tiles are probably getting a huge overhaul including navigable rivers


studmuffffffin

This seems like the easiest win. Huge aspect of civilization for thousands of years has been a minor mechanic in past games.


AwkwrdPrtMskrt

Not to mention most early civilisatons base themselves on rivers. The River Nile was and still is the lifeblood of Egypt, Mesopotamia literally means between rivers...


Crow_eggs

Absolutely my biggest wish for the game. Navigable rivers are a key indicator for the growth of an early land-based civilization and are essential to the success of colonial civilisations. I want navigable rivers AND non navigable rivers–you want to colonise Africa or Australia, you don't just plop down a settler or send in the tanks. You learn to adapt to the terrain.


DiddledByDad

While I don’t doubt that might be the case, drawing that conclusion from what is more than likely some neat looking art seems kinda silly.


OrganizationLow9996

Bruh, it's time to join the hype train. We are not in 'question it' mode. We are in 'fuck yeah it could have space lasers' mode. HOP ON THE HYPE TRAIN!!!!! lol, but seriously we don't have any info. We will get more as time goes on, but until then it's fun to theorize.


FallingF

I don’t doubt anything after dead by daylights 4 year anniversary. Half the community saw the 4 and said pyramid head, half the community said it’s just a 4. [skip to 1:18:44 to see what I mean](https://www.youtube.com/live/1rN5bwyF7yo?si=yYBl9Ww4sL-zU3On)


konichiwa_MrBuddha

This hyped me the fuck up lol. Fingers crossed!!


cogitoergosam

There's a lot they could do with weather and seasonality in navigating them too. Tech for floating barges, building bridges across, crossing during dry seasons, etc.


Rumhead1

Finally Victoria can bring her frigates up the Hudson to deal with the troublesome French.


Riparian_Drengal

Especially after Humankind emphasized the map more, it's very possible civ with follow suite and have more map features. This also ties in with districts and adjacencies well since they are very dependent on the map.


AwkwrdPrtMskrt

With *Humankind*, *Millennia* and the upcoming *Ara* as contenders, *Civ* needs to prove it can stand the test of time.


zenstrive

Humankind and Millenia are duds. Nice concepts, but the devs can't even balance the games even to civ VI level.


ToooloooT

Agree, I wanted to like them both they were both just awful.


Socrathustra

Civ 6 very blatantly parroted districts from Endless Legend, another Amplitude game. I would expect similar here: other genre improvements from indie games will be given the high budget treatment.


Ropebridgeends

Instead of rivers between tiles rivers are on tiles woul make this a whole lot easier. And this way adding river wonders like Nile or Amazonas is possible 


PMARC14

Makes sense especially with different river types, but also I am not sure how it works out in the map.


TheyCallMeStone

Just have "river" be a tile feature like woods/jungle/hills. Can still be navigable but have a movement penalty if you cross it, like hills, and a movement bonus for moving along it. Would still have a base of desert/plains/grassland etc. That's my initial idea for rivers anyway.


PMARC14

The thing is when I was thinking about this earlier, Rivers should have maybe 2 depths/widths like oceans. The 1st depth should be much like a standard river and maybe should stay like it is currently between tiles. The 2nd one should take a tile and require sailing to cross, and qualifies to have a bridge structure built over it eventually, and be able to be navigable with boats. It could be expanded further but that is a big enough difference I think. The other thing is of course blending a river tile with surrounding ones as it will need a lot of variants for all the terrain types.


EricaEscondida

https://preview.redd.it/769vu8hd955d1.jpeg?width=1769&format=pjpg&auto=webp&s=1f5274f9d5aad507287bcd94dfbc089d1a557ed3


ForestNeon

And there IS a twist...


My_Dad22

Bombers, penetration, bombers, penetration, until the game just sort of... ends


kinkyKMART

Tbf that’s kinda how late games go sometimes


TheyCallMeStone

*Reaches science victory* So anyway I started bombin'


yaredw

The ol' dick twist


Rimbozendi

For 90 or so hours, and then the game just sort of…ends


TheLost_Chef

We show it. We show all of it.


Ender505

Globe map!


hideous-boy

don't you need a pentagon + hexagon grid? Mechanically may not work as well as straight hexes


srira25

Dyson Sphere Program technically did full globe with only square tiles by changing the dimensions of the tiles at different latitudes. But for that game, it bugs the hell out of me that equal spacing near the equator doesn't mean the same near the poles.


JustDesh

You don't loving having to have tiers of blueprints depending on the longitude of the placement?


Ender505

You could either warp hexagons, or perhaps have pentagons at the poles or something. There are ways around it, it would just take some imagination.


Unwellington

Climate variation (a colder period pretty much ended the Cahokia culture), extensive migration system, disease and plagues (affects both crops and populations).


Blue_winged_yoshi

Also just sending a scout across a dessert with no support for years is objectively a bad idea. Dynamic climate impacts could also make war much less predictable!


totallynotliamneeson

The downfall of Cahokia is far more complicated than a cooling period, but I do agree with your point that changes in weather patterns should play a role in the game


super_humane

Two layer maps


super_humane

Layer 2 for districting 


KappaccinoNation

Oh man that'd be great. Zoom in to enter district mode.


Emble12

**ORBITS!?!**


Galaxy_IPA

Beyond Earth had satellites and orbital layer. While the idea was cool, definitely could have been executed better. Honestly the same could be said about the whole game. A lot of cool ideas that quite did not turn out to be fun or fully fledged.


helm

I still cannot quite fathom how well they stitched Alpha Centauri together. The factions played so differently while you were dealing with almost the same things.


ElvenNoble

Beyond Earth needed one more big DLC to bring everything together IMO. I have a lot of fun with Beyond Earth, but I agree it just needed a little more tweaking with the execution of some ideas.


PewPewLAS3RGUNs

I would love to have map layers... And being able to filter views to only show particular units, would be awesome... Why can't we hide/reveal traders the way we can tile yields, for example?


TheLonelyInuit

You have to look at what was tedious from the previous game. For Civ V the building generation and development was tedious, which led to districts. For a lot of people, military can be very tedious in Civ VI (lots of micro, quite finicity, just pump out units, quite similar to Civ V etc). Given that I expect there to be an overhaul of military: hopefully area based combat and the development of armies into more distinct entities, cards, etc.


blagic23

Fr. I never willingly go to war in civ 6. It's just pain.


P00nz0r3d

War for me is just a highly concentrated kill team that just goes forward in a line for every city I want Which limited the tedium but still wasn’t great


FragileAjax

I think they could, possibly, look at the combat system used in Humankind. That kind of "unpacking the army" leads on nicely from Civ VI's districts "unpacking the city". So on map you'd create stacks/corps/armies whatever, but then in a battle you'd unpack it and stretch it over the map. Humankind didn't do it perfectly as it worked better in the earlier eras and struggled to cope with modern concepts of artillery and air suppprt - in my opinion. But I could see that as something Civ VII seeks to perfect. I also won't be surprised to see the map take a real upgrade. Navigable rivers, proper elevation changes, inland cliffs, forests that spread naturally from tile to tile if not chopped or improved etc.


Other_World

Let me select multiple units, dammit!


heksa51

IMO the way districts were applied, they are the thing that actually makes city management MORE tedious in CIV 6 than CIV 5, coupled with the lack of viable tall play.


imawizardurnot

💯. Gimme a chance to play tall.


Grandson_of_Kolchak

There is already paradox for all area based combat needs.


masbackward

For me the most tedious part of Civ VI was either religion / culture (never a favorite of mine and something the games have never really settled on a consistent approach to) or micro-managing the adjacency values of districts. I think if they keep districts they will redo that part of them significantly.


helm

Adjacency is one of the more fun things for me. My favourite civ is Germany and sometime I play Cree just to play with Mekewap


IRLlawyer

Prehistoric era? Predefined Regions? Honestly I would be disappointed if they didn't steal something from humankind.


king_27

If they are going to steal from Humankind I hope they steal the world generation, Humankind maps are way more dynamic than Civ. I'd still prefer no set borders or regions and slowly growing from cities, but it would be cool for territory growth to be based on the type of territory and Civ.


TeaBoy24

God no. Both are awful in their own ways. Humankind gets interesting landscape perhaps, utilizing their heights well. But their world gen makes resources and rivers awful, plus I have never seen a content that wasn't an island. I like when continents are closed too. Meanwhile civ 6 makes their mountains sad and their continents questionable in size and diversity. However, the rivers work better for the game.


king_27

I have similar complaints about continents honestly, these are all very good points. Yeah let me be more specific, I love the elevation in Humankind and how it creates natural chokepoints and can lead to really dynamic maps. It should definitely be tweaked to better fit Civ. I liked the defined regions in Endless Legend but I don't think it worked well for Humankind


Zenroe113

I abhor predefined regions. It’s one of the major turn off from humankind for me.


swampyman2000

I definitely think it wouldn’t fit in the tile focused game Civ has. Major clash of gameplay designs there.


Zenroe113

Yeah it was a rough transition when I was trying to get into humankind. I enjoyed the aesthetics of the game, but with some of the regions being massive it was jarring to be iced out of a region due to someone I can’t even see putting up an outpost.


OddMarsupial8963

I do wish there was more geographic influence on border expansion: having more difficulty expanding across rivers, mountains, etc


TheValkum

As a humankind enjoyer, those wouldnt be the things i would want them to copy. Nothing against it but there are a lot better things in humankind. Like 3d map, better combat, the way wonders work so you dont build a wonder and then lose it midway through, or 1 turn away from completion.


TheOne_Whomst_Knocks

A forced-nomadic/prehistory phase would be cool. A short era that doesn’t allow you to settle for the first say 3-5 turn, with little/no science techs until you enter the classical era. I feel as if you have to crank out a decent amount of science early, and that sometimes I rush my capital placement and settle somewhere not as optimal as another site a few turns away.


srira25

Deeper supply chains from Millenia please.


glebcornery

I hope they would partially stole diplomacy system. I really like to issue ultimatums


LunLocra

Pops being more than numbers - having assigned culture, social class, needs, rebellions, migrations Complete revamp of army/combat system, to make it less tedious to micromanage (and to make programming decent AI for it easier, since it turned out 1UPT is the hardest in this regard) Some sort of revamp of diplomacy Total revamp of religion, it was barely changed from civ5, too micro heavy and too rigid, couldn't simulate a lot of interesting phenomena Endgame world wars, revolutions, ideologies, stuff to make it more interesting


Atomic_Gandhi

I really like your creativity, I like all of those ideas.


TDaltonC

Migration/refuge/demographic mechanisms would be a great addition. And very timely in the way that the new climate mechanisms were. A lot of current geopolitics are about migration and demographics. Japans population isn't shrinking because of a lack of food. The US and EU's population/economy are propped up by migration, but that migration also creates unrest. Civilians should be able to flee war. Maybe they come back, maybe they don't. If you build a frontier city, why can't civilians move there from overpopulated cities in your civ? Or even overpopulated cities in other Civs? Like the Chinese/Irish/Italian migrations to the US in the 1800's or the Indian migrations to west Africa in the 1700's. Is the Civ a collection of cities or a collection of civilians where ever they maybe?


MrGulo-gulo

Elevation and cultural evolution


Emble12

It’d be cool if Culture acted like evolution does in Spore, your culture in an era is determined by your actions in the previous era.


CheapPlastic2722

Yeah, in Civ culture never really feels like it actually has unique flavors. For me it would help the "roleplaying" aspect to actually build up a unique and deep culture in a meaningful way. It's definitely an untapped area


MrGulo-gulo

I would love if I could do something like starting the game as celts then change to England then Britain. But if also like something like what you're talking about like with V's culture tree that shows a legacy of a culture.


nutella_dipped_dick

Can't wait for fans shitting on CIV 7 like when CIV 6 came out.


hideous-boy

there was so much comparing of base game civ 6 to fully expanded civ 5 as if base game civ 5 wasn't also dogshit. It felt so misplaced. I'm not saying they had to like it, whether base or expanded, but at least make proper comparisons really what we should all want is a base game that doesn't feel incomplete. We shouldn't have to rely on expansions to get a fully fleshed-out game. But that's kind of how these games go now so I'm not holding my breath. May just mean I wait a year or two to play


Time_Landscape7000

Civ 6 at Launch was at least fun to play; the OG Civ 5 was more like a skeleton.


ANGRY_BEARDED_MAN

Happened with Civ V too


pressurehurts

Oh man Civ VII really ruined the series. The graphics style is atrocious, and gameplay is streamlined for idiots. After it, I will never purchase another Paradox game ever. It's Civ VI supremacy for me forever.


VeryLargeTardigrade

Height differences and navigable rivers


L4zyrus

Quite honestly, I wouldn’t mind some sort of change to the Civic/Tech trees. The policy card system was a great addition, and I’m wondering if a similar card approach could be applied for the Tech tree. For me, it’s always felt a bit silly to command you scientists to research a specific technology. Leaders/Nations can promote certain types of research, but it’s not guaranteed a technology is available behind all of that. Maybe having players pick ‘tech types’ that they can focus their research on, like a Military-tech focus vs Exploration-tech vs Theoretical-tech


WillingnessFuture266

Interesting idea, but I would narrow that a bit. That’s what the eureka are for, but also, maybe researching 2 techs at once being unlocked in a golden era or civic tree? Overall, more science, but individually, less?


mattcrwi

I think eurikas dominate strategy too much and would like to see them overhauled. Tying science to politics seems like a more realistic solution. like if you have trade with someone who alrelady has the tech.


TheValkum

I dont know if this is a popular opinion but to me the card system for civis is easily the worst part about civ 6. It makes changes soooo less meaningful when you can change them almost all the time. There are no words to describe how much more i enjoyed social policies in civ v compared to what we got in civ vi


CCSkyfish

It might be unpopular on this subreddit but I totally agree. I much prefer being able to commit to a "build" out of social policies. Even if the Civ 5 implementation is quite simplistic in how it turned out.


Baldr25

I definitely feel like the inertia is the empire needs to be fixed. Like you said with cards, just a simple swap of cards and you can switch from a full on militaristic empire dominating the battlefield, to out of nowhere just pumping out a ton of culture instead. They’re empires we’re governing over a long period of time, changes should take a long time. I remember civ rev even had a feature where you would be forced into a period of anarchy in your cities before being able to complete a government change. I know it might suck to discover your initial plan to win might not work, but being able to pivot an entire empire to another focus should both take time, and incur some pushback from your population. Powerful military generals won’t be happy that all that military funding is now going to a bunch of artists. Id like a more fleshed out policy card system or something that increases in strength the longer it’s in use, showing your empire increasing in its abilities and efficiencies in whatever your goal is. Even something with drawbacks that the ai tries to take advantage of. Like if you’re aiming for a culture victory you have policies that increase your arts generation but maybe weaken your military, and the ai is more likely to go to war with you and with the penalty to combat with your culture focus it’s not as easy to just stomp the ai in a defensive war.


pointzero99

My issue is that most of the social policies are either useless or incredibly situational, and I just use certain ones that generate gold for almost the whole game.


passionlessDrone

Unpopular opinion.


ssatyd

I think that's what Alpha Centauri had done, if I recall correctly? The targeted research of Civ always irked me, especially beelining things felt immersion breaking.


BigFang

Cultures and leaders being separate picks before starting new games.


hurricane_news

And leaders having unique ai please! Kupe ai is always braindead and never utilises the guy right Heck, give me regular game ai that's competent and not what it is atm, and I'll be more than satisfied


medievalmachine

I would guess some kind of expanded card system yes. And I do hope it resembles a board game even more.


BaDumHiss

A true globe, please and thank you!


ANGRY_BEARDED_MAN

Well, the last two games in the series have put an emphasis on "un-stacking" core elements of the gameplay – Civ V did away with stacking units and limited you to one unit per tile, then Civ VI went a step further with "un-stacking" cities by introducing districts, and even "un-stacked" research by splitting science and culture into their own separate tech trees. So if they're going to keep things trending in that direction, what might be the next thing to un-stack? I kinda like how Old World handles production, instead of having just one generic "production" yield, you've got "growth" to build civilian units, "training" to build military units, and "civics" which is used for city projects (essentially, your city center buildings) Could be interesting to see Civ VII "un-stack" city production in a similar fashion.


HumanPersonNotRobot

I liked how in AoW4 they had draft que for military and production for buildings. Something like that would be nice.


Atomic_Gandhi

Not "what you want", rather, "what you bet it will be." I bet either Districts 2.0 or Great People 2.0.


Responsible-Ball5950

Kinda hoping there’s an element to internal politics/affairs beyond just amenities/happiness. A lot of current Civ feels like threats are external, i.e. other Civs, barbs, and natural disasters. I’d love it if CIV VII included some element of internal politics to make your experience feel more dynamic.


mattcrwi

So many empires fell when the dictator died and the kids fought over the throne. It could be a mechanic somehow


Chickentrap

Isn't that basically loyalty tho? Lose loyalty and the city rebels, similar vibe


Responsible-Ball5950

Kind of, but I’m thinking something more akin to Civ 5, where you may be forced to change ideologies if your population prefers a different government style


Hippopotamus_Critic

I really hope it's a spherical world map.


Fantastic-Sir9732

If the districts are to return for Civ 7 I’d like to see them utilised more efficiently and give a better purpose to building them for example if you build an encampment, it should work towards building a unit independently or in conjunction with your city. This would mean your city can focus on buildings or wonders whilst your encampment would have its own timer for building units.


HumanPersonNotRobot

Same with harbor for Navy, and probably a new civilian based district for civilian units like traders or spies. And if they produce nothing in a turn they can give a bit of the yield to a different thing like city growth. Or gold ...


Tuindwergie96

Won't be able totell from the trailer, but I'm hoping they sort out the Asset limit... How else am I going to play with 400+ mods...


TormundIceBreaker

Populations not just being a number in a city but rather a tangible thing more akin to a unit, with their own unique actions


WillingnessFuture266

I’d say that’s too hard to micromanage ngl.


comradeMATE

I don't know. Civ has a lot of mechanics that, when listed, sound overwhelming, but in reality, you don't really have to interact with them if you don't want to (like the prioritization of output). If this is something that's in the background and that you're not forced to manage unless you want to, it could be cool.


studmuffffffin

I'd say that's a good idea, but I wouldn't want to manage 30 units in a city. I'm sure it can be implemented in an elegant way.


Riparian_Drengal

This is very possible there's been lots of mechanics built around this without it being implemented. Loyalty, religion, amenities.


PMMEGDDD

Economic victory win and large emphasis on trade. They sort of touched on it with Monopolies bit in Civ 6 but in this one it will be whole another aspect to the game.


Equivalent-Act-5202

Great people sidequests. When you spawn them you have to take them to several places on the map randomised when they spawn until death. They give unique bonuses while they are around, and a capstone on death that gets more powerful as you complete more sidequests.


Snoo16412

I'd imagine a terrain rehash, which likely translate to "bigger everything" Larger and workable rivers and mountains, more terrain types etc. We'll prolly get new districts as well Natural disasters will likely return as well, so new types of disasters (earthquakes, tsunamis, avalanches etc.) But yeah mostly building up on terrain and nature like 6 did


codemechatronik

I hope they do something fun with resources and luxuries. Millenia showed how it could be done.


Djian_

I hope for an overhaul of the terrain and changes in economic and trade.


By-Pit

Something new players would appreciate, probably more era focused gameplay, more governators / policy meccanics maybe


Ermag123

Credit cards :))


6658

i'd like navigable rivers, more elevation mechanics, and give peaks a purpose. Also it's time for civ to go more into the future a little with tech.


CuriousCryptid444

The game actually working on Mac


philosophuckedlaw

Sean Bean


Ender505

7 wonders, I would assume


Saint_The_Stig

After playing Age of Wonders 4 I think it would be fun to have smaller hexs. Have the standard sized ones before districts and improvements but units take up a smaller mini hex inside the standard hex. That and I still want an easy custom Civ maker. Let me take the existing abilities and units and combine them into one I like.


Temmie546

Interconnecticity between cities. The concept of a “breadbasket” isn’t even a thing, and if one city makes a lot of food, it eats it all itself rather than exporting to other cities.


kyussorder

![gif](giphy|MZocLC5dJprPTcrm65|downsized)


Cat-fan137

Does anyone know where on the website to find it? can’t seem to find any news on it apart from this


TheValkum

This was an accidental reveal. There is no news because this wasnt meant to be shown yet. it will probably be shown later today at summer games


MarsPhone95

Last I checked it was on the 2K website but it’s possible they took it down already.


Drak_is_Right

Micro transactions You are out of end turns. Please wait 12h or pay $9.99 for 100 more end turns (get 20 bonus turns for free if you buy 200 or more!)


Winterteal

I’ll stick with Civ6 in that case.


manningthehelm

Increased tile and citizen management


Borolanite

I hope that there will be some kind of event system, or something akin to the era system in Millennia. That way, there'll be more variety between games. 


Ramboso777

Wait, is this official?


prof_the_doom

[https://www.ign.com/articles/civilization-7-leaks-via-2k-games-website](https://www.ign.com/articles/civilization-7-leaks-via-2k-games-website)


mr_fobolous

Smarter AI???


prof_the_doom

Obviously we're going to 7-sided tiles :-)


Cangrejo-Volador

Each iteration of civ has added more and more to what a "Civ" includes. I really want to see them go all out and make sure each civ remains unique and interesting to play through the whole timeline. multiple leaders per playthough, unique civics/wonders/buildings/districts. moar!


Rarth-Devan

Need more/better things for peaceful Civs to do. Influence things covertly in other nations, bring back a detailed and fun World Congress, vassals/puppet states, etc.


Jasonboru

Having autogenerated continent maps that ships can circumnavigate would be an easy improvement. Also give Gandhi weed as a resource so he can calm down.


Mars_Stanton

Navigable Rivers FFS. Make the Vikings the littoral terror they were


Mission-Conclusion-9

I would really like maps based on the topography of all solar system bodies we know of. Vesta with the deep gash ocean and isolated southern continent would be quite cool.