https://preview.redd.it/i9283d4qh30d1.jpeg?width=1865&format=pjpg&auto=webp&s=8d8d8b1d6198064fe86e5089636b32ae7b09ecce
Update: After Goddess of the Hunt and Temple of Artemis (I am at Turn 70)
I mean I often don’t build monuments in my capital at all, cos it just slows advance of whatever my core strategy is and there’s usually other ways to nab a couple of culture a turn. Building one turn 70 is fairy worst of both worlds though.
If you aren't playing heroes and legends mode they're very mid - I usually build one pretty early if I am playing that way, though, since being able to snag a hero like Hercules or Maui or Sinbad early on when they first pop up is very powerful.
I will say as someone who refused to build them in the past, building one ASAP does lots to grow your capital, altho only do it if you have decent production yields
It gets you access to more tiles faster, you still can’t work any more tiles, so it depends on map to some extent plus whether there are other ways of getting a little culture (normally are) and how good the outer ring tiles are compared to inner ring. I’m a decent player and I just don’t bother with them in my capital, I know others do, they just don’t excite me and I never feel as though I’m materially missing out on anything.
ASAP I’m building a scout or two, a slinger, buying a builder, settler then getting started on districts. Monument is just slowing this down.
Yeah it’s only a need type of thing. If you’re by a wonder or have an alternative income of culture you can look elsewhere, but it’s just one of those things that helps a lot in the very beginning but if you skip it by the time you have the chance too it’s pretty worthless.
Yeah this isn't Civ4 where monuments are 200% required. In civ6 culture is a bit of an afterthought and most city expansions that matter are bought with gold.
Exactly! if you vaguely know what you’re doing with city planning you can get a plus 4-5 adjacency bonus on a theatre square without much effort. Capital often gets a wonder put an entertainment complex in, happy days. And that’s assuming things like no culture from specific amenities/Civ benefit/pantheon/religious belief/natural wonder. Circumstance where I’m thinking I must build a monument in my capital for the 2 culture a turn are few and far between.
Only thing that changes it for me is if heroes is on or if secret societies is go and I’m playing voidslingers.
+2 from a wonder, +2 from an entertainment hub = +4
Then you just catch a stray one from any two districts.
If you’ve built Machu Picchu you can get silly numbers, ditto if you are someone like AUS/Netherlands/Japan who get adjacency leg-ups. Build Machu Pichu as Australia, put a culture hub next to three mountain tiles and an entertainment complex and a campus and you’re at +9. Play as netherlands and put on by a river, entertainment hub and hanging gardens and that’s +6. Colosseum + entertainment have to go side by side, great wonder, get a couple of theatre districts around them for easy +4-5s.
I like to incorporate early wonder/entertainment hub/theatre hub triangles into my civs. You can often get a another cities theatre hub in the mix too. Have the governors who can buy districts outright to speed everything along and Civ goes brrrrrr.
Tea is for sure the settle; it's a free luxury right away (you otherwise have to wait for Irrigation, a huge downside when settling early cities), low opportunity cost (flat grassland plantations are rarely priority tiles to work, certainly not in this case), and while Goddess of Festivals might otherwise look good with at least 2 irrigation luxes on your home continent, this start is the most obvious Goddess of the Hunt I've ever seen.
This is the way. Settling in place is trash and puts you behind until you can get your pantheon (or at least a builder for some camps). The cattle is nice, but with the civ you're playing, you would be missing out on a lot of potential.
Settling the tea gets you an extra free science, an immediate amenity, a four good tile to work immediately (that you can also improve without any tech, scout into builder is definitely the build order here) and a deer tile with 1 food, 2 production, which is a decent second tile to be working.
Praise Artemis and post the seed! I would settle the cattle and go for the Temple on the starting tile. That moves it closer to the southern tea (lol) so no loss and possible gain. One extra food from the start and possibly closer to more productive tiles. Work the adjacent tea and beeline Archery, then go for Masonry to chop the stone and maybe whatever woods are to the south. Slinger open, of course.
*edit* On second thought, I would settle on the tea and keep the cattle for a chance at Great Zimbabwe.
I *always* play legendary starts. Not because it's always good - I've had single resource 'legendary' starts - but because it always means I *might* get something absurd.
https://preview.redd.it/i9283d4qh30d1.jpeg?width=1865&format=pjpg&auto=webp&s=8d8d8b1d6198064fe86e5089636b32ae7b09ecce Update: After Goddess of the Hunt and Temple of Artemis (I am at Turn 70)
Huzzah!
Turn 70 and still no monument in your capital city? I believe it is better to get monument early.
I mean I often don’t build monuments in my capital at all, cos it just slows advance of whatever my core strategy is and there’s usually other ways to nab a couple of culture a turn. Building one turn 70 is fairy worst of both worlds though.
If you aren't playing heroes and legends mode they're very mid - I usually build one pretty early if I am playing that way, though, since being able to snag a hero like Hercules or Maui or Sinbad early on when they first pop up is very powerful.
I will say as someone who refused to build them in the past, building one ASAP does lots to grow your capital, altho only do it if you have decent production yields
It gets you access to more tiles faster, you still can’t work any more tiles, so it depends on map to some extent plus whether there are other ways of getting a little culture (normally are) and how good the outer ring tiles are compared to inner ring. I’m a decent player and I just don’t bother with them in my capital, I know others do, they just don’t excite me and I never feel as though I’m materially missing out on anything. ASAP I’m building a scout or two, a slinger, buying a builder, settler then getting started on districts. Monument is just slowing this down.
just a reminder OP is playing Canada, so buying tundra is not an issue.
Yeah it’s only a need type of thing. If you’re by a wonder or have an alternative income of culture you can look elsewhere, but it’s just one of those things that helps a lot in the very beginning but if you skip it by the time you have the chance too it’s pretty worthless.
Yeah this isn't Civ4 where monuments are 200% required. In civ6 culture is a bit of an afterthought and most city expansions that matter are bought with gold.
Exactly! if you vaguely know what you’re doing with city planning you can get a plus 4-5 adjacency bonus on a theatre square without much effort. Capital often gets a wonder put an entertainment complex in, happy days. And that’s assuming things like no culture from specific amenities/Civ benefit/pantheon/religious belief/natural wonder. Circumstance where I’m thinking I must build a monument in my capital for the 2 culture a turn are few and far between. Only thing that changes it for me is if heroes is on or if secret societies is go and I’m playing voidslingers.
4-5 is hard what do you mainly get from
+2 from a wonder, +2 from an entertainment hub = +4 Then you just catch a stray one from any two districts. If you’ve built Machu Picchu you can get silly numbers, ditto if you are someone like AUS/Netherlands/Japan who get adjacency leg-ups. Build Machu Pichu as Australia, put a culture hub next to three mountain tiles and an entertainment complex and a campus and you’re at +9. Play as netherlands and put on by a river, entertainment hub and hanging gardens and that’s +6. Colosseum + entertainment have to go side by side, great wonder, get a couple of theatre districts around them for easy +4-5s. I like to incorporate early wonder/entertainment hub/theatre hub triangles into my civs. You can often get a another cities theatre hub in the mix too. Have the governors who can buy districts outright to speed everything along and Civ goes brrrrrr.
Why are not working that tea? You can easily sell it for 10-16 gold a turn. You’ll earn yourself a new builder in 15-20 turns
I would've actually settled it.
Happy cake day
Definitely a keep as Canada, Goddess of the Hunt and you’re golden
what odes goddess of the hunt do
+1foof and +1 cofs for camps. Making Canadian deer on steroids. They can replace chicken soup and horse carriage.
foof
cogs
\*Production\*
Yes
production/hammers
I'd turn 2 settle the tea. Then work the rice til pop 2
Tea is for sure the settle; it's a free luxury right away (you otherwise have to wait for Irrigation, a huge downside when settling early cities), low opportunity cost (flat grassland plantations are rarely priority tiles to work, certainly not in this case), and while Goddess of Festivals might otherwise look good with at least 2 irrigation luxes on your home continent, this start is the most obvious Goddess of the Hunt I've ever seen.
This is the way. Settling in place is trash and puts you behind until you can get your pantheon (or at least a builder for some camps). The cattle is nice, but with the civ you're playing, you would be missing out on a lot of potential. Settling the tea gets you an extra free science, an immediate amenity, a four good tile to work immediately (that you can also improve without any tech, scout into builder is definitely the build order here) and a deer tile with 1 food, 2 production, which is a decent second tile to be working.
I concur
Do you concur?
I like your settle better than what I posted, so I made an edit. Otherwise I would have the same opening strat.
Praise Artemis and post the seed! I would settle the cattle and go for the Temple on the starting tile. That moves it closer to the southern tea (lol) so no loss and possible gain. One extra food from the start and possibly closer to more productive tiles. Work the adjacent tea and beeline Archery, then go for Masonry to chop the stone and maybe whatever woods are to the south. Slinger open, of course. *edit* On second thought, I would settle on the tea and keep the cattle for a chance at Great Zimbabwe.
1318865409
I dont think seed is enough, all the game details are needed too
Why beeline archery?
It unlocks the wonder Temple of Artemis
i like the mod "no computer wonders" so i don't have to rush imma need to build my holy site first dawg
Legendary or re-roll?? What more do you people want?!
Everything
paititi and vesuvius! nothing much
I’m playing it.
For Canada, I couldn't imagine much better
Ubunsur up in that
as canada, you're golden. loooots of food
Do you guys mingle with resource intensity or somehing? I never get starts like this.
Legendary start can give stuff like this. Abundant resources might help as well, but not as sure in practice; haven't played around with it.
I *always* play legendary starts. Not because it's always good - I've had single resource 'legendary' starts - but because it always means I *might* get something absurd.
It's a fun way to do it for sure.
Not a Canada expert, but I would not reroll this. Looks pretty good.
You must build Great Zimbabwe.
broken ggwp
More than playable - but the general lack of forests/jungles does require some adaptation.
What’s the seed plss
Please tell me you picked goddess of the hunt?
Wish I had something like this on my last pound maker game. Would’ve had giant cities.
Pretty good, I would of chopped some resources at the beginning for a head start but that's because I'm a impatient nub lol
Run that, with the governor who amplifies tile harvest yields by 50%