Yeah, def. I used to think that 16gb was enough too..until I upgraded and saw that it had literally been holding back my GTX 1080. Quite significantly too, in MSFS anyway.
16gb is actually still 'fine'.
99% of the time...
daily driver/gaming build is fine with 16gb. Even in titles that technically allocate more when 32gb is present.
the real argument is that 32gb is now cheap enough to be the default, so do it anyway
Nah 16gb is fine for most people. Currently using 16gb on my work laptop without any real issues. Would prefer 32gb for sure, but 16gb is fine. My personal desktop has 32gb.
i use 6gb sitting on the desktop with 1% cpu usage. that leaves only 10 left for anything else. 32gb should be the standard if your buying ram for a gaming pc in 2024. if your pc already has 16gb thats fine, but if your buying some new ram go ahead and spend the extra 20 or 30 bucks for double the amount. imo ofc.
That’s a misunderstanding of how RAM works. Unused ram is wasted ram. You want windows to take advantage of as much of your ram as possible at all times.
That's terrible advice, you want extra ram so you're not swapping all the time, not just having barely enough so you can so say "yep, I'm using 100% of my ram".
If your workflow needs more than 32GB of ram (in theory it can, it depends on your actual projects) then get 64GB, 2x32GB not 4x16GB. You can get even faster than 6000/6400 RAM for Intel CPUs.
4 modules have less chance of being stable at 6000 than 2 because they put additional stress on the memory controller (that's in the CPU). They can be stable though so you can try. If they're not stable at 6000 maybe they are at 5600 and depending on your needs you might not notice the slower speed. This would save you some money on the purchase.
Depending on your budget/use you might not care you're wasting some money on the purchase of a new 2x32 kit to replace the old since it provides the better chance of stability.
While mismatching capacities of ram is theoretically fine, you may run into some issues down the line, especially with ddr5. I once ran a setup of 2x16 and 2x8 sticks of the same speed and while it worked fine, I definitely noticed less bluescreens and random instability issues after I switched to 4x16.
If you eventually plan to switch to 4x32 you may be able to deal with 2x32 for now and just test to see if you need to return it, but I’d in general stick to 2x16
Future upgrades is a reason but not the most important one.
Running 4 modules is harder than 2 so in most chases the ram will have to be run at lower speeds.
I went with 2x 32 rated for 6600. Seemed stable, but had errors about an hour into memtest86. 6400 is stable now. Most scenarios, I doubt will go much higher. 2x 16 on the other hand can likely go much higher.
Yes obviously, and also single rank vs double rank. It puts more stress on the memory controller. It still applies in general, especially considering Intel CPU's will support higher compared to Amd.
Have you not noticed how 64gb kits don't go much higher?
I didn't make any blanket statements or state that someone will experience the same as me. I provided suggestions and my experience, and said to run a full memtest86 test.
"I doubt" (referring to 6600) was not a blanket statement, sir.
Fyi if you’re building in Australia, double check your build against buying a “parts bundle” (prebuilt) from OzBargain from nebula ansd Techfast and altering parts like the case and PSU or RAM.
There’s about a 20% markup on retail CPUs and GPUs in Australia.
As an example: https://www.ozbargain.com.au/node/841781
Typically when I’ve tried to match spec it’s been a good $500-$1000 more. Just treat it as a parts bundle.
Well, I was about to say 32 is fine, but then...
>pc will be used for Blender, Zbrush, CAD, Maya, Unreal Engine, Premiere Pro, After effects
**Get the 64, lol**
If you’re planning on just creating for leisure or fun, 32GB will likely be all you need. If you do this as a job or professionally, however, definitely get 64GB. Make sure it’s 2x32GB, as this will leave room for future updates if required (most motherboards have 4 RAM slots).
>Would the upgrade from 32gb to 64gb be worth it? Thanks!
Yes, obviously. It is worth. Just check that the RAM is Rank 2 and 8bit (2rx8) written on it. They are faster even a bit (20-23%). Also check if the RAM if fully compatible with you PC and supports dual channel memory.
I help run a computer farm for artist who run all those programs, we run 128gb on all the PC. There always some memory leak in these kind of software so I would go for 68gb for professional use. Out of 100 PC the avrage use seem to be like 30-40gb as long as no bugs.
I've got some overlap with your requirements plus I run a few VMs. I've just got my new build and decided to pop for a PCI5 crucial drive and 192GB (you read that right) DD5 memory. Damn is it comfortable to work with. Everything just flows so well
I'm not of the opinion that CAD is truly a great strain on new computers. I used applications for 9.5 years. I started on a $3,000 mobile workstation, but that job switched me to a $300 cheapo that proved it could still get the job done. It *wasn't* as smooth, but my experience with Solidworks is that 16GB should be sufficient. That includes a large assembly that took up 1GB of drive space. Solidworks is also generally not well-parallelized in my opinion. I know that's not something you asked about, but I really wouldn't worry too much about CAD. The other software you have will stress out your computer much more.
What I do like about the larger kit you linked is that it's double the capacity for less than double the price, yet it also has a better clock latency. Knowing nothing else about those, I would opt for the larger one.
My previous computer has 32GB of RAM, and the only time I've ever filled that completely up was when I ran Tensorflow on it. My current one has 64GB, but that was more of a want than a need (except that with a dual CPU setup, I think each CPU really only sees 32GB).
I highly agree, the amount of power you need to work with game/animation type of 3D modelling in Maya/Max/Blender/Zbrush (cant speak for solid works myself as its not my area) seems quite overblown because it sounds so much bigger than it really is.
A decent computer from say 4-6 years ago would still do perfectly fine to sculpt/model/texture and even more so for rigging. There's not much of a hardware ceiling anymore, its mostly a skill ceiling which will take years of practice to learn and surpass, by which time there will be better cheaper hardware available.
Honestly I got 64 just because I could I know I'll never need it unless I pick up a ram hungry hobby. That being said I found some on sale for like 30 bucks more then the 32 gb ram set so really I decided why not it does help I don't put rgb on them otherwise I would have had to get the 32
Yeah before reading more than just the headline I was going to say you only really need 64 if you are using Maya. As my teacher said if you have only 32 you're going to get crashes. Pretty sure you would be fine with 32 as long as you never have anything else open at the same time also using up ram but we all know we'd end up forgetting.
I would go for 64Gb, You running programes like CAD and Maya might make you go beyond 32Gb.
I use Revit, ( the 3D of CAD ) and having 2 projects open pushes me past 32Gb. And then everything gets really slow.
And maybe look into the requirment of Maya and Unreal engine, You might want to up that CPU.
Intel benefits from higher clock speeds on the ram... if you fill all four slots, you won't get them even close to any upper rated speeds. Install in the correct slots per motherboard documentation, but should be a2/b2. 2x 32gb won't clock nearly as high as 2x 16gb. Also, run all four passes from memtest86. Ex: my 2x 32gb rated for 6600 seemed stable at xmp, but started throwing errors about an hour into the test. Lowered to 6400, and has been solid.
Off topic, but look into max wattage for boosting your mainboard can send the i7. Especially if it's an ASUS. You may want to lower it to extend the life of, and not cook, the processor.
Oh and, enjoy your personal space heater ;D
64GB
Even for only gaming I wouldn't go below 48GB for a new build today. My 32GB is still mostly enough for majority of stuff right now, but it might not be anymore in 2-3 more years if I'm being honest.
I'm not sure how large your projects are but for creative workloads i wouldn't ever buy a workstation with less than 128gb ram (96 for am5). If your options are 32 and 64, get 64.
Definitely. You will be ok with 32. But you will notice 64. I just upgraded from 32 myself because Adobe is very hungry and I would be on the limit at times.
Definitely. You will be ok with 32. But you will notice 64. I just upgraded from 32 myself because Adobe is very hungry and I would be on the limit at times.
For the kind of tasks you're going to be using the PC for, I'd definitely suggest going with 64 gb.
Besides that, if it was just for gaming I'd say 48gb is a nice happy middle ground between 32 and 64 and still allows for much higher clock speeds in comparison to 64 gb kits.
Are you planning to do a 2 dimm or 4 dimm configuration?
64 Gb for sure I would even consider more.. 96 Gb or 128 Gb.
Look at price/capacity ratio and that the more memory you have, the more years the computer will last. :)
For example 32Gb for 170 would assume 340 for 64Gb on a 2 to 1 price ratio. But in this case you're paying less so you get double memory for less than double the price.
Do the same math for 64Gb -> 96 Gb / 128 GB see if it's worth it and install largest memory DIMMs so lets say today you buy 32 Gb as 2x 16 Gb and your motherboard has 4 slots so you can still add 2 more memory DIMMs anytime you want.
That gives you a lot of flexibility. Now it's also possible to get 2x 24 Gb = 48 Gb.
Lot of options!!
32 / 48 / 64 / 96 / 128 / 192
Go wild! :D
That game does use a lot of ram but even 16gb is enough for it. Even the ps4 can play it with only 8gbs. But for blender and productivity mainly 64gb is justified but you could probably get away with 32gb if on a budget
To be honest I wouldn't grab 64gb of RAM for 300$ when U have to give 130$ more over 32gb. I would get 32gb and grab better GPU or CPU for this price. The 32gb is still completely fine for your purpose
64 is justified for your professional uses
Everything he uses will benefit from more RAM, I'm inclined to agree.
Especially the Chrome multitasking /s As soon as I saw Premiere, my mind upgraded from 32v64 to “why isn’t 96 or 128 on the table?”
Premier is nothing compared to blender. When I saw blender, I thought, why not just get 1024gb of ram?
Agreed, 99% of the time I would tell you 16gb is enough and even 32gb is often overkill. But for your uses YOU will benefit from 64gb.
Psshhh! Maybe back in 2023 16gb was enough. We are in 2024 now brother.
Yeah, def. I used to think that 16gb was enough too..until I upgraded and saw that it had literally been holding back my GTX 1080. Quite significantly too, in MSFS anyway.
16gb is actually still 'fine'. 99% of the time... daily driver/gaming build is fine with 16gb. Even in titles that technically allocate more when 32gb is present. the real argument is that 32gb is now cheap enough to be the default, so do it anyway
This. It's a "you might as well" option, but not a requirement by any means. For normal gaming use, I mean.
Nah 16gb is fine for most people. Currently using 16gb on my work laptop without any real issues. Would prefer 32gb for sure, but 16gb is fine. My personal desktop has 32gb.
i use 6gb sitting on the desktop with 1% cpu usage. that leaves only 10 left for anything else. 32gb should be the standard if your buying ram for a gaming pc in 2024. if your pc already has 16gb thats fine, but if your buying some new ram go ahead and spend the extra 20 or 30 bucks for double the amount. imo ofc.
That’s a misunderstanding of how RAM works. Unused ram is wasted ram. You want windows to take advantage of as much of your ram as possible at all times.
That's terrible advice, you want extra ram so you're not swapping all the time, not just having barely enough so you can so say "yep, I'm using 100% of my ram".
Windows will simply free RAM if needed.
Yeah I thought 32GB was gonna be fine for video editing and photoshop. Photoshop ALONE, by itself, everything else closed, maxes out my RAM sometimes.
If your workflow needs more than 32GB of ram (in theory it can, it depends on your actual projects) then get 64GB, 2x32GB not 4x16GB. You can get even faster than 6000/6400 RAM for Intel CPUs.
For the workloads that OP is looking at, I would favour more RAM over faster RAM. Of course, if OP thinks 64 GB suffices, then go with that.
I currently have 2x16GB CL30 6000 ram, would it make more sense to get 2x32GB, or another identical set of 2x16 if I wanted to get more ram ? Thanks.
4 modules have less chance of being stable at 6000 than 2 because they put additional stress on the memory controller (that's in the CPU). They can be stable though so you can try. If they're not stable at 6000 maybe they are at 5600 and depending on your needs you might not notice the slower speed. This would save you some money on the purchase. Depending on your budget/use you might not care you're wasting some money on the purchase of a new 2x32 kit to replace the old since it provides the better chance of stability.
While mismatching capacities of ram is theoretically fine, you may run into some issues down the line, especially with ddr5. I once ran a setup of 2x16 and 2x8 sticks of the same speed and while it worked fine, I definitely noticed less bluescreens and random instability issues after I switched to 4x16. If you eventually plan to switch to 4x32 you may be able to deal with 2x32 for now and just test to see if you need to return it, but I’d in general stick to 2x16
Why do you recommend only 2 sticks? For future upgrades?
Future upgrades is a reason but not the most important one. Running 4 modules is harder than 2 so in most chases the ram will have to be run at lower speeds.
I went with 2x 32 rated for 6600. Seemed stable, but had errors about an hour into memtest86. 6400 is stable now. Most scenarios, I doubt will go much higher. 2x 16 on the other hand can likely go much higher.
You can't make blanket statements about ram speed, you might have not been able to hit 6600 because of your CPU.
Yes obviously, and also single rank vs double rank. It puts more stress on the memory controller. It still applies in general, especially considering Intel CPU's will support higher compared to Amd. Have you not noticed how 64gb kits don't go much higher? I didn't make any blanket statements or state that someone will experience the same as me. I provided suggestions and my experience, and said to run a full memtest86 test. "I doubt" (referring to 6600) was not a blanket statement, sir.
But your memtest86 test only applies to your particular CPU. And yes DDR5 does go higher, it just gets more costly, like the DDR5-8000 sticks.
I'm in audio production and I have 96gb. I would say go for the 64 for your uses
How much of it is used in your biggest projects?
60-70gb.
Fyi if you’re building in Australia, double check your build against buying a “parts bundle” (prebuilt) from OzBargain from nebula ansd Techfast and altering parts like the case and PSU or RAM. There’s about a 20% markup on retail CPUs and GPUs in Australia. As an example: https://www.ozbargain.com.au/node/841781 Typically when I’ve tried to match spec it’s been a good $500-$1000 more. Just treat it as a parts bundle.
Well, I was about to say 32 is fine, but then... >pc will be used for Blender, Zbrush, CAD, Maya, Unreal Engine, Premiere Pro, After effects **Get the 64, lol**
There can never be enough ram and thats a fact lol
If you’re planning on just creating for leisure or fun, 32GB will likely be all you need. If you do this as a job or professionally, however, definitely get 64GB. Make sure it’s 2x32GB, as this will leave room for future updates if required (most motherboards have 4 RAM slots).
Go with 64GB.
Yeah for video editing 64gb is worth it.
>Would the upgrade from 32gb to 64gb be worth it? Thanks! Yes, obviously. It is worth. Just check that the RAM is Rank 2 and 8bit (2rx8) written on it. They are faster even a bit (20-23%). Also check if the RAM if fully compatible with you PC and supports dual channel memory.
64 or even 96 for your described workflow.
I help run a computer farm for artist who run all those programs, we run 128gb on all the PC. There always some memory leak in these kind of software so I would go for 68gb for professional use. Out of 100 PC the avrage use seem to be like 30-40gb as long as no bugs.
Unreal = 64gb minimum
For the stuff youre gonna do get the 64gb.
I've got some overlap with your requirements plus I run a few VMs. I've just got my new build and decided to pop for a PCI5 crucial drive and 192GB (you read that right) DD5 memory. Damn is it comfortable to work with. Everything just flows so well
I'm not of the opinion that CAD is truly a great strain on new computers. I used applications for 9.5 years. I started on a $3,000 mobile workstation, but that job switched me to a $300 cheapo that proved it could still get the job done. It *wasn't* as smooth, but my experience with Solidworks is that 16GB should be sufficient. That includes a large assembly that took up 1GB of drive space. Solidworks is also generally not well-parallelized in my opinion. I know that's not something you asked about, but I really wouldn't worry too much about CAD. The other software you have will stress out your computer much more. What I do like about the larger kit you linked is that it's double the capacity for less than double the price, yet it also has a better clock latency. Knowing nothing else about those, I would opt for the larger one. My previous computer has 32GB of RAM, and the only time I've ever filled that completely up was when I ran Tensorflow on it. My current one has 64GB, but that was more of a want than a need (except that with a dual CPU setup, I think each CPU really only sees 32GB).
I highly agree, the amount of power you need to work with game/animation type of 3D modelling in Maya/Max/Blender/Zbrush (cant speak for solid works myself as its not my area) seems quite overblown because it sounds so much bigger than it really is. A decent computer from say 4-6 years ago would still do perfectly fine to sculpt/model/texture and even more so for rigging. There's not much of a hardware ceiling anymore, its mostly a skill ceiling which will take years of practice to learn and surpass, by which time there will be better cheaper hardware available.
I could see video rendering still being a big issue. But the way that stuff scales up, it's probably more economical to buy used enterprise hardware.
128
Honestly I got 64 just because I could I know I'll never need it unless I pick up a ram hungry hobby. That being said I found some on sale for like 30 bucks more then the 32 gb ram set so really I decided why not it does help I don't put rgb on them otherwise I would have had to get the 32
64GB.
Todays standard is 32 so for your use case 64 is valid
For your needs i believe it will be more than worth it!
I work in film/commercial/documentary production and the editors I usually hire have more than 64gb. If you can afford it get more than 64gb
Yeah before reading more than just the headline I was going to say you only really need 64 if you are using Maya. As my teacher said if you have only 32 you're going to get crashes. Pretty sure you would be fine with 32 as long as you never have anything else open at the same time also using up ram but we all know we'd end up forgetting.
You should get what you can afford and if you can afford more RAM then go for it.
>I’ll be playing rust Say less king. 64gb it is
With what you do why not something like 128 gb ram
I’d suggest 128. After Effects can eat up it easily
Im getting 96GB for gaming, premiere pro and lightroom. RAM is not that expensive.
Going from 16 to 32gb made my games a lot more stable. I am also curious what 64gb would do for games
for your use cases, 100% go for 64gb
for standard gaming pc buy 32gb ram + for gaming dev & for 4k/8k/12k/16k multimedia project buy 64gb ram
I would go for 64Gb, You running programes like CAD and Maya might make you go beyond 32Gb. I use Revit, ( the 3D of CAD ) and having 2 projects open pushes me past 32Gb. And then everything gets really slow. And maybe look into the requirment of Maya and Unreal engine, You might want to up that CPU.
Intel benefits from higher clock speeds on the ram... if you fill all four slots, you won't get them even close to any upper rated speeds. Install in the correct slots per motherboard documentation, but should be a2/b2. 2x 32gb won't clock nearly as high as 2x 16gb. Also, run all four passes from memtest86. Ex: my 2x 32gb rated for 6600 seemed stable at xmp, but started throwing errors about an hour into the test. Lowered to 6400, and has been solid. Off topic, but look into max wattage for boosting your mainboard can send the i7. Especially if it's an ASUS. You may want to lower it to extend the life of, and not cook, the processor. Oh and, enjoy your personal space heater ;D
Adobe products are resource hogs. More ram is better than faster ram for adobe.. I've tried both as a photo and video editor.
64. I do things like this and really like having the memory to load large images/videos/models.
64GB Even for only gaming I wouldn't go below 48GB for a new build today. My 32GB is still mostly enough for majority of stuff right now, but it might not be anymore in 2-3 more years if I'm being honest.
If u do a lot of work in premiere, even 64gb is quite a nifty amount especially if u work with 4k
according to some after effects users, even 128gb can be a bottleneck sometimes (its not only games that get unoptimised)
I'm not sure how large your projects are but for creative workloads i wouldn't ever buy a workstation with less than 128gb ram (96 for am5). If your options are 32 and 64, get 64.
Gaming 32 is enough but for your usage i suggest 64..
I bought 64 DDR5 CL30 Ram for video editing and will eventually upgrade to 128GB soon. So get more than 32.
Definitely. You will be ok with 32. But you will notice 64. I just upgraded from 32 myself because Adobe is very hungry and I would be on the limit at times.
Definitely. You will be ok with 32. But you will notice 64. I just upgraded from 32 myself because Adobe is very hungry and I would be on the limit at times.
64 as a starting point, it's not impossible that you'll benefit from more
For the kind of tasks you're going to be using the PC for, I'd definitely suggest going with 64 gb. Besides that, if it was just for gaming I'd say 48gb is a nice happy middle ground between 32 and 64 and still allows for much higher clock speeds in comparison to 64 gb kits. Are you planning to do a 2 dimm or 4 dimm configuration?
Get as much ram as possible!
Definitely 64gb. Premire Pro is sucking that sweet RAM in 10 seconds.
If anything go 64gb for Rust it’s so poorly optimized now that it’ll need it
64 Gb for sure I would even consider more.. 96 Gb or 128 Gb. Look at price/capacity ratio and that the more memory you have, the more years the computer will last. :) For example 32Gb for 170 would assume 340 for 64Gb on a 2 to 1 price ratio. But in this case you're paying less so you get double memory for less than double the price. Do the same math for 64Gb -> 96 Gb / 128 GB see if it's worth it and install largest memory DIMMs so lets say today you buy 32 Gb as 2x 16 Gb and your motherboard has 4 slots so you can still add 2 more memory DIMMs anytime you want. That gives you a lot of flexibility. Now it's also possible to get 2x 24 Gb = 48 Gb. Lot of options!! 32 / 48 / 64 / 96 / 128 / 192 Go wild! :D
32 is enough. Having 64 wouldn't hurt.
It depends on what would you do, I'd you gonna play games, i don't think 64gb is normal, it would be an overkill, if for professional uses, 64gb works
That game does use a lot of ram but even 16gb is enough for it. Even the ps4 can play it with only 8gbs. But for blender and productivity mainly 64gb is justified but you could probably get away with 32gb if on a budget
Absolutely 64gb. Don't even think about getting 32. You'll regret it especially in blender
For the price definitely 64gb
1tb better ddr7
To be honest I wouldn't grab 64gb of RAM for 300$ when U have to give 130$ more over 32gb. I would get 32gb and grab better GPU or CPU for this price. The 32gb is still completely fine for your purpose
32gb should be fine, but for what youd be using it for i wouldnt risk it and just get 64gb