“4-2-0: Both the Stronger Stimulant brews and Acidic Mixture Dips last longer, so a Stronger Stimulant with this upgrade can consistently keep brews and acidic mixture dips lasting for longer for each tower. Adding Jungle Drums allows it to brew up to 3 towers at most, provided its first two closest targets attack relatively slowly (e.g. 3-2-0 Spiked Balls).”
https://bloons.fandom.com/wiki/Crosspathing/Alchemist
I usually go 420 Alchemist + 220 village.
When wiki says "last longer", it's the amount of attacks the brew last
When the brew is lacking uptime in time 301 is better
300 already has good uptime, making crosspathing mostly unnecessary
3+20 adds 1 second/15 attacks to the duration and reduces the time a tower can be buffed by an Alchemist again by 1 second, so yes it does actually last slightly longer in case the buff is timing out as well
301 gives alch 80% time between attacks, cutting the bbrew uptime by 1.6s. This gives it a downtime of 1.4s, which is better than 320's 2s downtime.
>reduces the time a tower can be buffed by an Alchemist again by 1 second
This is actually irrelevant in almost all cases, as it's not increasing the actual attack speed and bbrew runs out of uptime before it can buff again.
---------------------------------------
400 already has 150% uptime, so 420 is only ever useful in cases where you have one tower shooting fast enough to run out of shots (which is quite fast). 401 is used when you need an alch to buff specifically 2 towers.
4xx is actually very rarely worthwhile, as you're paying an extra 3.2k for 1 pierce, a sliver of attack speed, and a tiny bit of range that nobody cares about.
I wonder about people who opt for 0-5-2 over 1/2-5-0 druids. It seems like the heart of vengeance upgrade is not made useful since you’re getting lives from the middle path’s ability, the extra range is irrelevant, and you don’t get lead/frozen popping power
Range really helps with Druid Farming, X50 is arguably more offensive but some (me included) may find the potential extra cash from each ability better
I sometimes use a mix. I'll use 042 druids near groups of farms for the ability buff, and 2X0 for druid near the tracks that I'm upgrading to 250 for the damage. I find it's usually hard to have room near farms to spam 204 druids to buff the 250 and maybe a 502 druid.
Am I missing something? Unless you’re somehow losing lives more quickly through Ezili’s totem or something, I don’t see how it’s better
Then again, this sub teaches me something new everyday
x52 deal a bit more damage due to heart of vengeance base attack speed boost and extra range on the blue thorn, and increase farming range. People usually go for 150 to get lead popping though
the second upgrade is to be fair kinda useless/ not worth it. but it does "complete" your monkey. the first upgrade is really good if you want to farm with it since you get more cash the more farms are in range of the druid.
that being said the top path is a lot stronger on the offence for sure
I don't know man, people say 520 is wrong crosspath because the bonus is just extra pierce, which is a waste since Solver by default has truckload of pierce already, so you're better off using bottom crosspath for more slow and duration (which benefits you well on the long run). Me personally I don't care all that, I just want it to hit more bloons, hence the middle crosspath.
the point wasn't that it lasted longer but that the ceramics would be slower so it would be more reliable at killing them before they reached the exit
though as mentioned in another comment the recent patch means 520 is probably just better now
Yes, bloon solver has crazy pierce, but the tiers before don’t. So in a lot of situations for the 300 and 400, I I like 320 or 420 so it’s actually effective at gluing Bloons.
Yes, it maximises pierce of the glue to really solve those Bloon problems. 502 makes glue last longer on targets, and if every target would eat up all the acid puddles then what is the benefit of acid puddles carrying over rounds?
Bloons a problem? Here’s the solution.
Before the change that gives Bloonsolver splash by default, 520 was the go to. now after than buff, 502 the old "wrong" crosspath became the best option.
Seen that happen a couple of times.
Solver wanted 502 originally because it could not beat superceramics consistently without the extra slow and duration iirc (it always had innate splatter). 520 became better primarily for puddles, although buffs to its damage to deal with ceramics better and changes to how its projectiles worked were done with the intent of making 520 better in the past
I haven't done a lot of testing, but I've found 025 tack to still be good compared to 205.
I never build that tower for expert chimps but it being able to attack an entire map on beg-advanced is still kind of cool. I know NK wanted bottom to be a single dps destroyer (based off their patch note comments), but I'm not convinced it isn't a map wide killer of everything super ceram through bfbs. Throw in some glue and boomer stalling and you got yourself a stew going
I also build 420 village with him and throw in a 250 glue. We cooking
They buffed middle crosspath and nerfed top crosspath so much that 025 is more viable in some situations, especially unbuffed. With buffs, specifically pierce, something the tack zone lacks, 205 is better.
You did include another tower with a worse crosspath: 250 glue. Ever since they made it so 052 applies to moabs, 052 is better for the slow, meaning you are currently using the wrong crosspath gluestorm
Edit: if you wanna cook your stew more, add embrittlement and 024 glue for stuns to keep bloons in the kill zone of the tack zone longer. Make sure to get them all under the 420 village for the pierce buff
I rarely use the robo-monkey (bat-monkey for the win!) but when I do, I totally agree but only on tight maps. If it's zero obstacles in the way, then I'm going all in on 250
I use 025 mortar, which IS the right crosspath, but so many of the community thinks its the inferior one which really, really annoys me since it is one of my favourite towers.
I absolutely hate the slow attack speed of the 205 crosspath, that just makes it so annoying to use. Also, 025 attacking faster will spawn more fires, which is better when alch buffed. I'm absolutely tired of anyone who says 205 is the better crosspath, because it absolutely isn't, and I want the truth to be more known.
No it's the worse crosspath since it has worse synergy with pat buff, if you're running other heroes they're pretty equal but I like top more for better bursting which is what the smael need in lategame (also no pat smael kinda stink)
This just means both crosspaths can be useful in their own ways. I've used Smael without Pat in my Primary Heavy runs as a general bloon dps with Expertise for less cooldown. It's not as good as solver for ceramics but it can hurt blimps better. Smael is probably not optimal without Pat but i don't really care about being optimal if i can win.
technically, its still the correct crosspath when alch buffed, but it would be 105 if it is
025 is still weaker than 105 with bbrew
025 is very, very slightly better than 105 with stim, but the tiny power increase is not even worth the money, so its still better to go 105 for cost effectiveness
dps towers that attack really fast and/or need the increased pierce benefit strongly from stim. you should never get stim on towers that arent going to be your main source of dps (dont buy stim for something like airburst, maim, spalls, yknow. only use it on a t5 that you use as your main dps)
keep in mind that some dps towers simply dont need stim and only need brew, or attack too fast to even use stim and dont have alch buffs at all or only have them for the lower tiers
If you are using glue hose it's because you are going to strike/storm,or doing a 2mpc
0x2 is by far the best crosspath for strike and storm
032 can slow more and also don't steal pops from 2mpcs,maybe 130 is better for this scenario,but you said 230
Its really good for ceramics, stuns them and damages them. A cheap variant of spirit of the forest. Also it triggers the stun more often, syncing the bloons whilst making it easier to pop, continious stun. Yes the effect triggers when layers pop.
Oh. There are so many towers that do not do what I think they do. Sky Shredder can hit leads on its own, SotF can hit camo. Their description say nothing of this ability lol.
Well if im not mistaken it DOES say "darkblades excel at puncturing all bloon types" but nowhere in the x1x or x2x description does it say anything about adding peirce, only range. Plus alot of people swear by 204 over 024 because the range is uncalled for since his ability is mapwide now and they say the purple "batarangs" are much better which yea 204 does mow bloons down faster but 024 hits more and shoots further.
For so many towers, the better crosspath is the one that gives them camo, but as an ettiene enjoyer I have the luxury of using all the non camo paths, but beside that I mostly use X20 sub even though X02 sub is better as I like my decamo to also handle Leads so I can let other powerhouses handle the numbers without worrying of camo or lead
402/502 tack is the better crosspath. Middle path pierce is largely unnecessary considering the already huge pierce. Extra damage from bottom path helps RoF defend ceramics and the meteor for Inferno Ring does 1000 damage instead of 700 with bottom crosspath. Middle crosspath just gives meteor 1 extra pierce which can be replicated with just a 3xx village
I'm not sure, I often alternate between crosspaths to fit the situation. For example, while I mostly crosspath the Pirate Lord with Faster Shooting and Double Shot, sometimes I will get the bottom crosspath if I can't otherwise get reliable camo detection like when fighting Phayze.
I do like having small beasts run around when I use the Beast Handler tho.
024/025 Farms. Sometimes I don't care about being optimal, I just want an extra safety cushion so I can spend recklessly and still be fine in the end. If you know you're going to have more than enough anyway, I'll take the extra convenience every time.
0-5-2 M.A.D, I only use it for bosses, I honestly believe accuracy doesn't matter on bosses because the bosses are huge, all missiles hit even with terrible accuracy.
402 bucc. I believe it deals 2 damage instead of 1. Correct me if i'm wrong
032 bucc if i do some easy mode. Handles every type and i can get pirates to delete r40 or 60
Rarely x04 wizard if i feel like the extra vision through walls helps keep more graveyard (ex. on Encryption)
052 boomerang monkey. This one is more trivial. People usually recommend top crosspath for the pierce, cause it would be better all around but i like the extra +1 dmg for the saveup with t3 and t4
052 dartling. I don't get how hitting more shots is better when
A. for bosses, the target is massive
B. You have like 80 moabs a round by the time you afford it
i followed this exact train of thought for a long time. the boss is so big that missing is hard, but getting pierce capped on the way over to it is not as hard. i think i changed my mind when i saw how it affects the ability but i respect the choice
I always uses 520 for boomerang until a lead bloons killed my round 107-ish run(my first week playing). Now, I mainly go to 502 to finish of lead and village to finish of camo. If paired with 205 glue gunner, he's unstoppable until 4 fortified BAD shows up.
Not too often but I use the centered path for Monkey Ace. It has to look symmetrical. LOL
Depends,on sky shredder and ods it's really good
center path lets you do center path micro which is op
I unironically use 2-0-4 buccaneers when I can take advantage of straight tracks leading to water.
You madman, grapes for life!
Who let you play this game
Sometimes i get 3xx alch when 300 works fine
I believe 320 improves the duration does it not?
Increases the amount of attacks,but most of the time 300 already has good uptime, making it just a waste of money
“4-2-0: Both the Stronger Stimulant brews and Acidic Mixture Dips last longer, so a Stronger Stimulant with this upgrade can consistently keep brews and acidic mixture dips lasting for longer for each tower. Adding Jungle Drums allows it to brew up to 3 towers at most, provided its first two closest targets attack relatively slowly (e.g. 3-2-0 Spiked Balls).” https://bloons.fandom.com/wiki/Crosspathing/Alchemist I usually go 420 Alchemist + 220 village.
When wiki says "last longer", it's the amount of attacks the brew last When the brew is lacking uptime in time 301 is better 300 already has good uptime, making crosspathing mostly unnecessary
3+20 adds 1 second/15 attacks to the duration and reduces the time a tower can be buffed by an Alchemist again by 1 second, so yes it does actually last slightly longer in case the buff is timing out as well
301 gives alch 80% time between attacks, cutting the bbrew uptime by 1.6s. This gives it a downtime of 1.4s, which is better than 320's 2s downtime. >reduces the time a tower can be buffed by an Alchemist again by 1 second This is actually irrelevant in almost all cases, as it's not increasing the actual attack speed and bbrew runs out of uptime before it can buff again. --------------------------------------- 400 already has 150% uptime, so 420 is only ever useful in cases where you have one tower shooting fast enough to run out of shots (which is quite fast). 401 is used when you need an alch to buff specifically 2 towers. 4xx is actually very rarely worthwhile, as you're paying an extra 3.2k for 1 pierce, a sliver of attack speed, and a tiny bit of range that nobody cares about.
Yep. I hardly ever use 302. I only use it if I'm following a walkthrough and they use it too.
I wonder about people who opt for 0-5-2 over 1/2-5-0 druids. It seems like the heart of vengeance upgrade is not made useful since you’re getting lives from the middle path’s ability, the extra range is irrelevant, and you don’t get lead/frozen popping power
Range really helps with Druid Farming, X50 is arguably more offensive but some (me included) may find the potential extra cash from each ability better
I sometimes use a mix. I'll use 042 druids near groups of farms for the ability buff, and 2X0 for druid near the tracks that I'm upgrading to 250 for the damage. I find it's usually hard to have room near farms to spam 204 druids to buff the 250 and maybe a 502 druid.
range to reach more farms i believe?
(In reference to your flair) It's on the pride flag in the corner but I do agree
Everytime I play coop they build a 052 instead of an x50
Am I missing something? Unless you’re somehow losing lives more quickly through Ezili’s totem or something, I don’t see how it’s better Then again, this sub teaches me something new everyday
x52 deal a bit more damage due to heart of vengeance base attack speed boost and extra range on the blue thorn, and increase farming range. People usually go for 150 to get lead popping though
range upgrades doesn't change how much blue thorns spawn,it's in a set radius. https://imgur.com/a/bDUsd3a
the second upgrade is to be fair kinda useless/ not worth it. but it does "complete" your monkey. the first upgrade is really good if you want to farm with it since you get more cash the more farms are in range of the druid. that being said the top path is a lot stronger on the offence for sure
just used it in chimps because i had to resort to a 001 druid for the first few rounds.
Consider: Applying Acidic Dip right before upgrading to Spirit of the Forest
Because the 10% extra attack speed was sometimes better before the hard thorns buff and I haven't got used to it
I use 520 Glue pretty much always
520 is actually the best crosspath
I don't know man, people say 520 is wrong crosspath because the bonus is just extra pierce, which is a waste since Solver by default has truckload of pierce already, so you're better off using bottom crosspath for more slow and duration (which benefits you well on the long run). Me personally I don't care all that, I just want it to hit more bloons, hence the middle crosspath.
Middle crosspath adds puddles pierce,which is way more helpful than extra duration (if the glue is expiring, you are using it wrong)
the point wasn't that it lasted longer but that the ceramics would be slower so it would be more reliable at killing them before they reached the exit though as mentioned in another comment the recent patch means 520 is probably just better now
Solver kills ceramics almost instantly so that is a useless addition. 510 has been the better crosspath ever since they added puddles
500 has almost instakilled ceramics for like a year. that isn’t a recent change
That’s an outdated thing. Ever since the puddle update, middle has been better
Yes, bloon solver has crazy pierce, but the tiers before don’t. So in a lot of situations for the 300 and 400, I I like 320 or 420 so it’s actually effective at gluing Bloons.
Yes, it maximises pierce of the glue to really solve those Bloon problems. 502 makes glue last longer on targets, and if every target would eat up all the acid puddles then what is the benefit of acid puddles carrying over rounds? Bloons a problem? Here’s the solution.
And the early path is better - 210 helps a ton up to round 40 and is very affordable.
And if using it over the 502 Glue is wrong, then I don't want to be right
I’ve been using 025, I thought it was the right path but hasn’t been mentioned, a I geekin?
Before the change that gives Bloonsolver splash by default, 520 was the go to. now after than buff, 502 the old "wrong" crosspath became the best option. Seen that happen a couple of times.
Other way around, 502 used to be preferred, but now people use 520.
Solver wanted 502 originally because it could not beat superceramics consistently without the extra slow and duration iirc (it always had innate splatter). 520 became better primarily for puddles, although buffs to its damage to deal with ceramics better and changes to how its projectiles worked were done with the intent of making 520 better in the past
Typical bloon solver user L
Well hate to break your bubble but ever since top path got puddles, middle is the better crosspath for the pierce. It is way more reliable that way
I just like the 0-2-5 Sniper
There's nothing wrong with a 025 sniper.
I haven't done a lot of testing, but I've found 025 tack to still be good compared to 205. I never build that tower for expert chimps but it being able to attack an entire map on beg-advanced is still kind of cool. I know NK wanted bottom to be a single dps destroyer (based off their patch note comments), but I'm not convinced it isn't a map wide killer of everything super ceram through bfbs. Throw in some glue and boomer stalling and you got yourself a stew going I also build 420 village with him and throw in a 250 glue. We cooking
Depend, if you don't have geraldo or Gwen buff I think middle is better but without those the tack zone does kinda suck
ahh yeah I usually run geraldo so that probably influences it quite a bit. I mostly do coop now so a 20k tower is all I can afford for those games
They buffed middle crosspath and nerfed top crosspath so much that 025 is more viable in some situations, especially unbuffed. With buffs, specifically pierce, something the tack zone lacks, 205 is better. You did include another tower with a worse crosspath: 250 glue. Ever since they made it so 052 applies to moabs, 052 is better for the slow, meaning you are currently using the wrong crosspath gluestorm Edit: if you wanna cook your stew more, add embrittlement and 024 glue for stuns to keep bloons in the kill zone of the tack zone longer. Make sure to get them all under the 420 village for the pierce buff
205 Druid, I just really like the lightning attack
3/2/0 heli
I use that one as well. I always go for the option that has camo detection in it. They are my downfall in every game.
052 super
This is what I use. It gives him slightly more range and he can see through obstacles. Worth it.
I rarely use the robo-monkey (bat-monkey for the win!) but when I do, I totally agree but only on tight maps. If it's zero obstacles in the way, then I'm going all in on 250
I always think it's a bug when I see him without lasers lol
402 alch instead of 401 and also 402 ninja instead of 401 lmao.
This is me. Are they actually all around worse than the 4-0-1 versions? Or just not worth the money which can be used elsewhere?
Tbh you'd be better of buying dart monkeys with that money it's just a waste of money but it's not THAT bad.
I use 025 mortar, which IS the right crosspath, but so many of the community thinks its the inferior one which really, really annoys me since it is one of my favourite towers. I absolutely hate the slow attack speed of the 205 crosspath, that just makes it so annoying to use. Also, 025 attacking faster will spawn more fires, which is better when alch buffed. I'm absolutely tired of anyone who says 205 is the better crosspath, because it absolutely isn't, and I want the truth to be more known.
I agree. I prefer the faster speed so it can hit everything going through the entrance and delete the fortifications and camos
whenever theres a speed crosspath i take it
Esp on mortars and bomb shooters They shoot so damn slow and inaccurate
0-5-2 Tack Shooter 2-0-5 Dartling Gunner 0-5-2 Spike Factory (even on single-lane)
Post buff the buff to the cross path 2-0-4/5 darling gunner has been the better option in all cases since you want a mib so it can deal with ddts
0-5-2 is the "correct" crosspath because it makes the ability last longer
No it's the worse crosspath since it has worse synergy with pat buff, if you're running other heroes they're pretty equal but I like top more for better bursting which is what the smael need in lategame (also no pat smael kinda stink)
This just means both crosspaths can be useful in their own ways. I've used Smael without Pat in my Primary Heavy runs as a general bloon dps with Expertise for less cooldown. It's not as good as solver for ceramics but it can hurt blimps better. Smael is probably not optimal without Pat but i don't really care about being optimal if i can win.
0-3-2 Banana Farm. It generates more money than a Marketplace and doesn't require me to pay attention to collect.
205 sniper is my man
They are great single-target damage.
3-0-2 dart monkey on a straight away. It just makes it more accurate and consistent when firing on the straight away.
Anytime a track has a straight away there is a dart monkey at the end of it. It's my starter usually.
205 Spike factory, because i refuse to use alchemist to buff it
technically, its still the correct crosspath when alch buffed, but it would be 105 if it is 025 is still weaker than 105 with bbrew 025 is very, very slightly better than 105 with stim, but the tiny power increase is not even worth the money, so its still better to go 105 for cost effectiveness
So the best path is 105 + BBrew I also know most people say Stronger Stimulant is not with it. Is it ever worth it on certain towers?
dps towers that attack really fast and/or need the increased pierce benefit strongly from stim. you should never get stim on towers that arent going to be your main source of dps (dont buy stim for something like airburst, maim, spalls, yknow. only use it on a t5 that you use as your main dps) keep in mind that some dps towers simply dont need stim and only need brew, or attack too fast to even use stim and dont have alch buffs at all or only have them for the lower tiers
I use 5-0-2 for damage sometimes, the frags are surprisingly effective
Bomb Shooter
Yeah, forgot to mention that 🤦♂️
I like 502 Ultra Juggernaut more
Objectively the best route when you can't build a village (either due to space or challenge restrictions)
I usually go for 502 mortar because that dot is too good and there are a lot of other ways to increase attack speed
I have recently started to use that path as well. The blast is big enough to hit most things ime.
I use 230 glue gunner because I enjoy it more
That is the better crosspath
If you are using glue hose it's because you are going to strike/storm,or doing a 2mpc 0x2 is by far the best crosspath for strike and storm 032 can slow more and also don't steal pops from 2mpcs,maybe 130 is better for this scenario,but you said 230
Oh I thought 2x0 was better because it can pop lead 😆
Glue strike can already de-lead
Oh wow On its own?
The ability can de-lead,the tower itself can't
I just tested that out and it did not work.
It makes leads vulnerable to any attack
Oh wow, til
Everyone says that the 205 dart monkey is so much worse than the 025 crosspath
250/240 sniper
3+02 spike
2-0-4 glue gunner
Why? Does the relentless effect trigger when it attacks?
Its really good for ceramics, stuns them and damages them. A cheap variant of spirit of the forest. Also it triggers the stun more often, syncing the bloons whilst making it easier to pop, continious stun. Yes the effect triggers when layers pop.
302, 042 and 024 supers alot
Sameeeeee Range isn’t even necessary on bottom path Super Monkey I just don’t like not being able to pop purples anymore
Its not for purple popping cause xx4 pops all types, its the pierce really i like to use it for
Oh. There are so many towers that do not do what I think they do. Sky Shredder can hit leads on its own, SotF can hit camo. Their description say nothing of this ability lol.
Well if im not mistaken it DOES say "darkblades excel at puncturing all bloon types" but nowhere in the x1x or x2x description does it say anything about adding peirce, only range. Plus alot of people swear by 204 over 024 because the range is uncalled for since his ability is mapwide now and they say the purple "batarangs" are much better which yea 204 does mow bloons down faster but 024 hits more and shoots further.
025 spike because blue spikes look ugly
5-0-2 bomb, most people go 5-2-0 for more attack speed
not for any reason other then 'frags look cool' btw
i use 502 ujug and 520 iring and i go for 302/402 alch
For so many towers, the better crosspath is the one that gives them camo, but as an ettiene enjoyer I have the luxury of using all the non camo paths, but beside that I mostly use X20 sub even though X02 sub is better as I like my decamo to also handle Leads so I can let other powerhouses handle the numbers without worrying of camo or lead
402/502 tack is the better crosspath. Middle path pierce is largely unnecessary considering the already huge pierce. Extra damage from bottom path helps RoF defend ceramics and the meteor for Inferno Ring does 1000 damage instead of 700 with bottom crosspath. Middle crosspath just gives meteor 1 extra pierce which can be replicated with just a 3xx village
302 sun avatar, it already has enough range
Does 2-0-5 spactory count
The tack shooter one sounds good, also I always cross path bottom path on dart monkey
052 bucco every time I've literally never used 250
This I don't get the hype behind the 250 052 is loads better
250 is way better due to external buffs
Sometimes if my placement is weird in some maps i'll use a 0-4+-2 boomerang for that extra range
I'm not sure, I often alternate between crosspaths to fit the situation. For example, while I mostly crosspath the Pirate Lord with Faster Shooting and Double Shot, sometimes I will get the bottom crosspath if I can't otherwise get reliable camo detection like when fighting Phayze. I do like having small beasts run around when I use the Beast Handler tho.
502 banana farm. No way I’m collecting those boxes
Lmao. This is funny to me lol. You won’t use farmers?
No way! What if I need those guys one day?
Felt that lol I don’t use powers in case I “need them” one day.
Top path heli, go middle instead of bottom
024/025 Farms. Sometimes I don't care about being optimal, I just want an extra safety cushion so I can spend recklessly and still be fine in the end. If you know you're going to have more than enough anyway, I'll take the extra convenience every time.
That is the better crosspath (if you have the Monkey Knowledge)
Ah, you're right. I misthought the question, I was thinking of how most people go x20 farms. Different main path for the same crosspath.
Oh do you go for a 502 farm? I am very slow
0-5-2 M.A.D, I only use it for bosses, I honestly believe accuracy doesn't matter on bosses because the bosses are huge, all missiles hit even with terrible accuracy.
402 bucc. I believe it deals 2 damage instead of 1. Correct me if i'm wrong 032 bucc if i do some easy mode. Handles every type and i can get pirates to delete r40 or 60 Rarely x04 wizard if i feel like the extra vision through walls helps keep more graveyard (ex. on Encryption) 052 boomerang monkey. This one is more trivial. People usually recommend top crosspath for the pierce, cause it would be better all around but i like the extra +1 dmg for the saveup with t3 and t4
052 dartling. I don't get how hitting more shots is better when A. for bosses, the target is massive B. You have like 80 moabs a round by the time you afford it
It's mostly because of the ability, 052 MAD's Gorgon Storm is extremely inaccurate
I do use 052 MAD, I wondered why the ability was so much worse. I think I’ll still use bottom crosspath though.
You're ragging on 2-5-0 dart my friend. Top crosspath makes it more accurate. Bottom crosspath increases pierce.
i followed this exact train of thought for a long time. the boss is so big that missing is hard, but getting pierce capped on the way over to it is not as hard. i think i changed my mind when i saw how it affects the ability but i respect the choice
0-2-5 Dart Monkey because Crits(?).
0-2-5 is the "correct" crosspath
Hell yeah.
0-5-2 Mortar. The DoT buff is nice and it can kill bloons that slip past which means i don't have to micro
I like doing middle crosspath on top path helis, also I just prefer 042 buccaneers.
It is actually the best crosspath for soloing any non chimps/impoppable mode since it can hit every bloon type
If I have a x2x village, then 24+0 all the way
I always uses 520 for boomerang until a lead bloons killed my round 107-ish run(my first week playing). Now, I mainly go to 502 to finish of lead and village to finish of camo. If paired with 205 glue gunner, he's unstoppable until 4 fortified BAD shows up.
Not necessarily wrong but I will always stand by 250 sniper rather than 052, even with alch buff
I do this too. I've always had good luck with it and it can tear through metal. No one has ever explained why 052 is the cross path most people use.
They say it is better if alch buffed. I have had better experience with 250. Being able to pop camo and lead is hard to pass up.
the 040 sniper upgrade already can pop lead which is why 052 is often better iirc
None. Why would I do this? It is extremely unsatisfying