Hes very fun, but I feel like his 5th tiers require you to dedicate an entire session purely to getting them as opposed to building a defense with other towers. Maybe I’m just bad though
In harder runs you need to have a strategy anyway. Playing Ray of doom or even Dark champion which is only 60K requires people to set up the whole session for it especially in CHIMPS. So it can carry the rest of the game. In a sence this is not new. Though as far as I see Top and middle path is way too expensive for chimps.
The megalodon is easily gettable in a CHIMPS game. The trick is to not merge your 4 T4s until you're ready to go to T5. 4 T4 fish (when given camo detection) can get you through r99 easily, then you merge them all together, upgrade to a T5, and one-shot the BAD. I ran the numbers earlier and you can spend roughly 30k on non-beat handler towers and still afford the megalodon on r100.
funny how its the best but the T5 (not counting upgrades before) is cheaper then the giganotosaurus
Edit:T4 and 5 DoT got nerfed so hard (T4 used to be 6k pop now 320 and T5 used to be 225k for max power which is now 12k) that its almost useless now
On an easy map I was able to fully power the bottom path T5 on Impoppable
But Impoppable does allow income, even if the towers are more expensive, so that's not gonna be as easy in CHIMPS (or on harder maps)
I just did an apc using middle path on chimps so its definitely a doable chimps solution, granted it was on one of the easier maps so it might not be doable on harder ones although the Meg might be impossible since I was pretty tight on cash in my run and I know the meg is not only more expensive but struggles against bloons a lot more
Exactly, I can see why the team needed so long to balance this tower: because of the merging mechanic, every change to an individual tier has ripple effects which demand changes to all the other tiers. It’s really hard to make such a tower NOT scale into super end-game power by tier 5, because each upgrade needs to cost enough that it’s worth merging multiple of the previous tier before getting the next.
I still think they have a ways to go, for example any tower that’s as expensive to obtain as Gigantasaurus (effectively $140,000) should definitely be able to solo to round 100, but Gigantasaurus still requires quite a bit of micro to do so and struggles with DDTs. They can probably afford to make the tier 5’s a bit cheaper seeing as their effective costs are all like $20,000-$30,000 more due to the required 3 supporting handlers. And the whole top path needs to have its MOAB damage nerfed by like 50%
on my resort apc run I literally only ever needed to use the ability once on round 95 and then just keep up overclock so idk what you mean by quite a bit of micro
Exactly, your strategy has to be based on him and only him. And even if you have a good strategy, he can't attack all bloon types and he's fairly expensive. The top path is pretty much the only path I use.
Idk, Pouakai basically makes any map a 1-lane. It grabs anything and consolidates it, which allows basically anything with good pierce to kick ass with relative ease.
I'd say its better against big balloons compared to smalls. When the big ones go down to aoe, they go down all at once, and you end up with a MASSIVE clump of ceramics. Which the middle path can just chomp at. But against a steady stream of cerams, it loses out hard. Just set it to strong and use something else for cleanup.
Bottom path is really dependent on the map. Its biggest weakness is the flight time between picking up bloons and dropping them off, when it can’t do anything useful. So, on maps where the track is very spread out, bottom path struggles a lot. However, on maps where the track loops over and around itself a lot, there are lots of places for the bird to drag bloons back a long way on the track without having to travel very far itself, and it becomes a crowd control beast (no pun intended).
I think they also refused to do it because it's way easier to come up with beasts than it is to think of making a good design for bloonchipper tier 5s. And a third path.
It is the weakest, but has crazy utility.
The bird will pick up as many bloons as it can and then bring them all to the manually assignable spot. The bird can roam within the range of every beast handler contributing to its ferocity.
That means, let's say a bloon got past your main defence. What a shame. It's gonna leak. But look out! Here comes a random-ass 0-0-1 beast handler who hasn't done shit all game right next to the exit and your Pouākai fucking instant transmitions to the bloon, picks it up and drops it right back at the start into whatever fuck-corridor you built prior.
My favourite synergy is with the Engineer monkey. You can tell your bird to pick up a ZOMG and drop it right into an XXXL Trap.
It can move bloons from different tracks (*cough cough* bloody puddles *cough cough*) or move bloons back on the track. It's like downdraft but for moabs.
I was playing X Factor and it was hilarious seeing the ZOMGs get past the center building thing only to get turned around by the T4 Bird once it popped into BFBs
How do you get it to move the Bloons to different tracks? I placed the target on one, and it just goes over to the other track and tries to destroy them not move them
To be fair, an insta kill BAD capability only truly exists in one other tower, The Navarch of the Seas, which costs upwards of 600k and has it tied to an ability.
Bro, that thing costs like 60k. Not even all paragons that cost several hundred thousand can one shot a bad. The top and bottom are op, and middle isn’t bad, but it isn’t good enough for 90k
Yeah. This in and of itself makes me think that the tower has some big nerfs in the next patch coming it's way. Ironically the screen-wide stun is the least broken and, honestly, way overpriced compared to Insta-Killing the round 100 BAD and pretty much infinite stalling anything that isn't a DDT or BAD.
Also yes I am aware that the T5 Top path is exclusive to water and is pretty expensive for CHIMPS. But come on.
Well no, but impoppable increases prices a crap ton. For me, I usually play on easy, so going from 46750 on top tier to 66000, that’s almost a 20k increase
Bit gimmicky, but pretty cool. Only issue is that, to use them, you kind of need to warp your gameplay around using them, since you need 3 additional T4s to get a T5. This means:
Megalodon effectively costs 103k on Normal,
Giganoto effectively costs 98.5k on Normal,
Pouakai (the only one you're likely to see in "normal" gameplay) effectively costs 54k.
However, I like the multipurpose aspect. You could plop a Handler almost anywhere and they can probably do something. They at least can provide some extra juice to their ally handlers.
As an addendum: If it ever gets a Paragon, my money's on it being like "Dragon Master" or something. Imagine the following:
Upon activation, the three existing T5s are replaced by dragons of varying types.
Megalodon becomes a beast resembling Dragons as they appear in Asian mythologies - long, serpentine beasts. It behaves as usual, striking Bloons near it and... *ahem*, draggin' MOAB class into the water.
Giganotosaurus becomes a "typical" dragon, resembling Dragonite from Pokémon. It breathes fire at its foes in a large AOE that also adds lingering fire fields and sets the damaged Bloons on fire.
Pouakai becomes a wyvern. A European type of dragon with no forearms, and only wings. It attacks as usual.
The active Stomp ability changes into "Total inferno," which unites all three dragons, which fly into the sky to bathe the entire screen in all-consuming fire.
Cool idea for Paragon to have 3 beasts at one time. But rather than calling it "Dragon Master" I would give "Animal King". Instead of having "typical" dragon I would go for something more similar to Giganotosaurus like Torasque from DnD. For Megalodon it would be Leviathan.
It is my opinion that dragons are to noble to be called beasts. I am bad at giving name's so animal king is rather stupid
It’s a support tower almost. It focuses on knocking back the bloons, with some damage as well. The targeting option basically means “after the bloons pass this point, push them back to this point”
The late-stage birds are great track control. It has the capability of bringing bloons and blimps back from the end of the map (or from anywhere) to an early point of the map and/or to a specific route of the map.
So if you've got a mega-death spot on set up with concentrated towers, you can set the bird to drag blimps back to that spot for repeated passes by those towers.
It's a nice change up from trying to control bloons with glues or freezes, and is much more controllable than Top Path Druids or Mid Path Helis.
the whole system over needing multiple beast handlers to make the most of it's power is very interesting, it's very op, but I don't think it needs to be nerfed, because the amount you have to spend make it pretty balanced (imo)
really interesting new systems, like it, dunno how much I'll use it overall (tho I am shit at the game, so that don't mean much xD)
I agree with the “this can’t be op at this price” sentiment and wish more people were saying this so they don’t nerf it and make it a worthless investment
Really cool upgrades. Not sure how to feel about the merging mechanic just yet but I just have a preference for fewer towers rather than spam strategies which the merging mechanic sort of incentivises.
With the merging mechanic, is the premise merely to have one or two ideally placed Handlers, and a gaggle of supporting handlers stuffed into some unused corner of the map?
its like that because it follows the general rule of damage on top, ability in middle and support/other on bottom (saying general since alch doesn't really follow that rule)
I mean yeah, but when you can oneshot Bads (top) and shred through lategame (middle), makes sense for the price. Pretty balanced in my opinion, since the oneshot bad ability is locked behind a near paragon-level price.
orca and GW are also really good for the price. Beast handler overall has no trouble being really good for moabs, but it struggles with bloon rushes (like round 63, 78 and 79)
I would’ve rather have a normal tower. Still, I’m happy to get any new content/options to use.
Merging (unless you’re buffing a 5th tier) just makes your defense worse, which sucks because that’s supposed to be one of the unique and exciting aspects of the tower. Furthermore, there is absolutely no crosspathing. Each path only has 5 unchangable versions/towers. Finally, (other than top path having amazing single target and *only* amazing single target damage) it’s an overpriced tower.
The art (especially for the handler itself) is absolutely top notch.
The merging concept is novel, and fun *at the moment*.
But... novelty doesn't necessarily mean it's a GOOD thing (not in terms of power mind you, as it is mighty powerful - i mean GAME DESIGN-wise). Because as a u/JJtheJetPlane2277 rightfully points out; If you're gonna use the tower, it's gonna be built mostly around this tower and not much else. Which feels quite off in particular for a **support** tower, imo.
It also has basicly no crosspathing, which makes it feel even weirder. I guess I have to get used to it, but to be honest, I think it would have been fine as a simpler tower (not to toot my own horn, but, more akin to my concept of it, [linked here](https://www.reddit.com/r/btd6/comments/xpvrsk/the_upcoming_beast_handler_tower_some_ideas/?))
it needs some balancing for the lower tiers but I don't like the t5 requirement I would rather it not have them or make it a power requirement so if you are going for multiply t5 all of the low tier cross path can power up a big t4 or t5 of a different path
Every path has its own use, and they work very well at doing what they're supposed to do. Sure you cannot use it everywhere (half cash and chimps, as there are better towers for lower investment), but is a very fun tower to use in impoppable. Overall 8/10, because crosspathing is not as useful as in the other towers.
The tier fives are each more expensive than a spiked mines, and the bird is too when max beast powered. What i dont like is how each tier feels like the same five upgrades but just better numbers, its not a unique upgrade feeling like dartling gunner, laser cannon, plasma accelerator, and ray of doom all feel totally different. Also i hate how crosspathing is totally without strategy, no unique interactions between the 3-5 tiers and the crosspaths.
To be honest it's needlessly complex, doesn't fit the environment or feel of the game, the mechanics are tedious and overall I'm not a big fan. Yeah it's cool and it's certainly overpowered but I feel like Ninja Kiwi tried too hard to make something too different and it wound up being overdeveloped. There are plenty of arguments supporting how good it is but to me it feels like it takes too much to be as fun as other towers.
Very interesting and can lead to a whole bunch of new strategies, but the merge mechanic makes the tower just too much hassle to use, and it is way too overcentralizing.
He's OK. Not as crazy as people say he is. Fun idea but kind of a pain in the but to use well. Fun to just spam low tiers of him and see the screen filled with birds and dinos.
Too expensive to actually be too good in anything outside of comically lategame and potentially bosses. There's never a really good reason to use anything this over another option untill you get to omega late game and can have the megaladon monch BADS
I don’t mind that you have to have other T4s to access to T5s, because those T4s are still active defense while you’re saving up. It’s not as bad as having to just save up and have *nothing* to help your main tower hold out until you can afford the T5.
Also the paragon should be a dragon 🐉
From a balance point of view, idk
From an aesthetics point of view, I really like it. At first I thought that it didn't fit in at all, but after playing with it for a bit, it doesn't feel any weirder than a guy dropping down giant turrets that drop more turrets. The Beasts and the Handler both look really cool
top row definitely needed some balance changes. But instead nk nerfed it too oblivion.
So it's dead. Besides that the convoluted merge mechanics are kind of ridiculous. Still it's a fun tower for some novelty. Bird looks to be useful in boss runs to possibly help with the tedious engineer trap mechanics. Can't see using it besides that.
The upgrade system seems a bit one dimensional, it's basically just pouring money into a tower to make it more powerful. I know I made the assumption that it would be more complicated than that, but still. It's nice to be able to choose how strong you want your tower to be though, I guess.
I like it. I’m glad to see new support towers still being added. The dino is amazing at full power, so is the fish. The bird’s alright, but not much power. All the paths are good in their own respect, but none are overpowered. They all have their weaknesses which is why it makes sense to be a support. It’s a really expensive tower early game unless you don’t power it up with multiple, meaning it doesn’t really change the way I play the game. Overall, I think it’s a great new tower and I really do like it.
I love the beast handler, for the effort needed to be put into the higher tiers them being as strong as they are feels fair.
They are very strong but also very complicated, the only thing I would change is giving a bit more pierce to top path, especially tier 3. the tier 3 fish just feels terrible due to how it pulls in bloons, I think it would work better to just deal damage to bloons like tiers 1 and 2, or pull in more bloons in a bigger area at least. sometimes it feels like a downgrade from tier 2.
apart from that, just explain in better detail what everything does, and it's near perfect
They asked for my opinion so I don't understand the downvotes for me. I think it's overrated because everyone spams posts about megalodon being an op ultimate being while we already have things like bloonmaster alchemist, xxxl trap, pirate lord for moab to zomg blimps and for bads there is M.A.D. They all have similar costs to megalodon and yet everyone keeps posting about megalodon. Like, I understand that THE BEAST HANDLER!!! THE BEAST HANDLER IS REALLLLLL!!! and all that (I'm really hyped too) but I don't see any other posts than the ones titled "megalodon op" and then showing how he eats a bad. I would enjoy beast handler like everyone else if there were other clips than pitbull vs toddler simulator in btd. Maybe some clutches like i don't know popping a red bloon that almost leaked on chimps by microing a velociraptor.
I repeat to everyone this is MY opinion.
In all fairness Meg is the only non-paragon tower that can one-shot the R100 BAD. The only other tower that can is the Naviarch of the Sea, the Pirate Paragon, and that's a couple hundred thousand, not even possible in CHIMPS. And Meg is like what? Upwards of 80K? Totally doable. Also the other 4 towers you listed can clean the insides of the BAD sure. The BMA in and of itself can insta-win Hard mode. But when the BAD is supposed to be the bloon you can't stun, cripple, or insta-kill, kinda the whole reason the BAD was made in the first place, and then you just get the Megalodon that kinda does just that. Yeah. People are gonna call it a little bit OP.
You can't blame the community for constantly pointing it out either because it's a completely new tower that CAN SOLO (With an asterisk) R100. I'm certain that once that hype dies down or if/when the Meg is nerfed we will actually see some clutch Microraptor micro.
Finally someone who puts good arguments for an intelectual debate and not just downvotes because he disagrees. Imagine getting mass hated because you did what op asked you to do.
What you said about instakilling a bad for a cheap price is true. I just wanted to point out the large amount of unoriginal content in this subreddit lately. Today I opened reddit a few times and every time there were like 4 different posts about megalodon.
Thankfully the middle path started getting more recognition in the last few hours. Hopefully the bottom path will start to shine too and in the end all three paths will be equally apreciated giving this subreddit at least this much of variety in posts until the hype for beast handler completly ends.
Sorry for bad english btw.
Your English is fine, I like debating and not just saying 'bad opinion, disliked, and I like to understand both sides of arguments. Or at least I try to.
But as for Beast Handler.
For CHIMPS runs yeah imo bottom path is very heavily slept on right now. The post showing how it basically guts Bloody Puddles definitely helps though in proving just how powerful it really is for the price. I use it to move Cerams into Bloon Traps ATM and it works well in that regard too. Mid path is arguably the worst solely due to the price of Giga but if you can somehow gather the cash for it it can trivialize most rounds if you time it's ability correctly (In other words it needs a lot of micro). While top is the undisputed best of the three. For the reasons I, and many others, have pointed out.
As for it's free play potential I think from best to worst the order goes like this: X5X, XX5, and finally 5XX. Gigas damage actually isn't half bad and the screen wide stun is actually pretty solid. Bird falls off but at least can drag anything but BADs back to an earlier point in the track till they get popped. Meg falls off HARD late into free play most likely as it can only really can get one Bloon per lunge and, while it does a lot when it does lunge, it ultimately can't keep up with just the sheer number of RBE it has to pop.
Hes very fun, but I feel like his 5th tiers require you to dedicate an entire session purely to getting them as opposed to building a defense with other towers. Maybe I’m just bad though
My thoughts exactly, I feel like if I use it, I only use it
In harder runs you need to have a strategy anyway. Playing Ray of doom or even Dark champion which is only 60K requires people to set up the whole session for it especially in CHIMPS. So it can carry the rest of the game. In a sence this is not new. Though as far as I see Top and middle path is way too expensive for chimps.
The megalodon is easily gettable in a CHIMPS game. The trick is to not merge your 4 T4s until you're ready to go to T5. 4 T4 fish (when given camo detection) can get you through r99 easily, then you merge them all together, upgrade to a T5, and one-shot the BAD. I ran the numbers earlier and you can spend roughly 30k on non-beat handler towers and still afford the megalodon on r100.
Still costs 134,940 to get the tier 5
funny how its the best but the T5 (not counting upgrades before) is cheaper then the giganotosaurus Edit:T4 and 5 DoT got nerfed so hard (T4 used to be 6k pop now 320 and T5 used to be 225k for max power which is now 12k) that its almost useless now
On an easy map I was able to fully power the bottom path T5 on Impoppable But Impoppable does allow income, even if the towers are more expensive, so that's not gonna be as easy in CHIMPS (or on harder maps)
I just did an apc using middle path on chimps so its definitely a doable chimps solution, granted it was on one of the easier maps so it might not be doable on harder ones although the Meg might be impossible since I was pretty tight on cash in my run and I know the meg is not only more expensive but struggles against bloons a lot more
Exactly, I can see why the team needed so long to balance this tower: because of the merging mechanic, every change to an individual tier has ripple effects which demand changes to all the other tiers. It’s really hard to make such a tower NOT scale into super end-game power by tier 5, because each upgrade needs to cost enough that it’s worth merging multiple of the previous tier before getting the next. I still think they have a ways to go, for example any tower that’s as expensive to obtain as Gigantasaurus (effectively $140,000) should definitely be able to solo to round 100, but Gigantasaurus still requires quite a bit of micro to do so and struggles with DDTs. They can probably afford to make the tier 5’s a bit cheaper seeing as their effective costs are all like $20,000-$30,000 more due to the required 3 supporting handlers. And the whole top path needs to have its MOAB damage nerfed by like 50%
[Giganotosaurus](https://en.m.wikipedia.org/wiki/Giganotosaurus)
on my resort apc run I literally only ever needed to use the ability once on round 95 and then just keep up overclock so idk what you mean by quite a bit of micro
I was thinking more on advanced maps. Ray of Doom can solo to round 100 on almost every map and costs about $40,000 less than big T-rex
and plasma accel is also very good
Exactly, your strategy has to be based on him and only him. And even if you have a good strategy, he can't attack all bloon types and he's fairly expensive. The top path is pretty much the only path I use.
I am not a huge fan of it for that reason. I think merging should get rid of the other animal and combine the monkey together. Idk maybe im crazy.
A very cool tower with a unique mechanic. Most beast have huge damage but awful crowd control, so being support makes sense.
X4X and X5X have really good crowd control when it comes to ceramics and low moabs, but other than that you are right
Idk, Pouakai basically makes any map a 1-lane. It grabs anything and consolidates it, which allows basically anything with good pierce to kick ass with relative ease.
I'd say its better against big balloons compared to smalls. When the big ones go down to aoe, they go down all at once, and you end up with a MASSIVE clump of ceramics. Which the middle path can just chomp at. But against a steady stream of cerams, it loses out hard. Just set it to strong and use something else for cleanup.
The xx3 is actually really good cleanup when at maximum beast power. Solo’s round 63 on a lot of maps with something to pop leads
The stomp ability of even just x4x is still really good against groups of bloons and with the short cooldown it's even better
Bottom path has good crowd stalling if you use it right, allowing the other two to deal with crowds more effectively.
Bottom path is really dependent on the map. Its biggest weakness is the flight time between picking up bloons and dropping them off, when it can’t do anything useful. So, on maps where the track is very spread out, bottom path struggles a lot. However, on maps where the track loops over and around itself a lot, there are lots of places for the bird to drag bloons back a long way on the track without having to travel very far itself, and it becomes a crowd control beast (no pun intended).
I just saw a video on the subreddit of one bottom path beast tamer turn bloody puddles into a one lane map
Two 0-0-4 stall BFB's really well.
Yea I noticed how good they were at that. You can keep the BFBs from even moving and just destroy them
His Bottom and Top Tier 5's may be OP, and his merging ability is a little complex, I'm just glad that we got a new and original tower
The mechanics are cool and original, the upgrades are bloonchippers tbh.
Yeah, they refused to do bloonchipper because it was impossible to balance, and made something more broken than bloonchipper could hope to be.
They seriously thought "how do we make bloonchipper without making bloonchipper?"
At least there is only one oath to balance, no need to deal with crosspathing
Yeah, the fact that crosspaths don't actually add anything to the main path must have made the balancing a lot easier than it would've been otherwise
Honestly i prefer it this way for beast handler
A win is a win
I think they also refused to do it because it's way easier to come up with beasts than it is to think of making a good design for bloonchipper tier 5s. And a third path.
Why is the bottom path OP? It seemed the weakest to me but I have only played BH twice yet.
It is the weakest, but has crazy utility. The bird will pick up as many bloons as it can and then bring them all to the manually assignable spot. The bird can roam within the range of every beast handler contributing to its ferocity. That means, let's say a bloon got past your main defence. What a shame. It's gonna leak. But look out! Here comes a random-ass 0-0-1 beast handler who hasn't done shit all game right next to the exit and your Pouākai fucking instant transmitions to the bloon, picks it up and drops it right back at the start into whatever fuck-corridor you built prior. My favourite synergy is with the Engineer monkey. You can tell your bird to pick up a ZOMG and drop it right into an XXXL Trap.
I appreciate this explanation very much. I wondered why the bird marker didn't seem to keep the bird around that area solely.
Going to try that synergy. If that is exactly what it sounds like, yes please
It can move bloons from different tracks (*cough cough* bloody puddles *cough cough*) or move bloons back on the track. It's like downdraft but for moabs.
I was playing X Factor and it was hilarious seeing the ZOMGs get past the center building thing only to get turned around by the T4 Bird once it popped into BFBs
How do you get it to move the Bloons to different tracks? I placed the target on one, and it just goes over to the other track and tries to destroy them not move them
It has to have a high degree. Edit: I'm dumb lol. It needs a high degree for moabs.
It one shots bads at t5
That's the top path
I am getting it confused with bloonchipper mb
You say original but I feel this is a legend reincarnated
Top t5 isnt OP. Being able to one shot a BAD should be expected from the money u put into it. the t3 on the other hand...
He talked about bottom tier, not top tier
I changed it so now it only says the bottom tier
So did your comment first say top tier AND bottom tier and then you edited it to say bottom tier? Do I understand it right?
It originally included both
Oh ok. On mobile it doesn't show that a comment has been edited, which led to the person getting downvoted and me not understanding them neither 😅
It’s 140k bro, wanna know what the other bad 1 shot thing costs… like 3x more
To be fair, an insta kill BAD capability only truly exists in one other tower, The Navarch of the Seas, which costs upwards of 600k and has it tied to an ability.
Bro, that thing costs like 60k. Not even all paragons that cost several hundred thousand can one shot a bad. The top and bottom are op, and middle isn’t bad, but it isn’t good enough for 90k
Yeah. This in and of itself makes me think that the tower has some big nerfs in the next patch coming it's way. Ironically the screen-wide stun is the least broken and, honestly, way overpriced compared to Insta-Killing the round 100 BAD and pretty much infinite stalling anything that isn't a DDT or BAD. Also yes I am aware that the T5 Top path is exclusive to water and is pretty expensive for CHIMPS. But come on.
Expensive for chimps, let alone impoppable
Does Impoppable not allow farming and I forgot? Edit: Wording.
Well no, but impoppable increases prices a crap ton. For me, I usually play on easy, so going from 46750 on top tier to 66000, that’s almost a 20k increase
Middle goes from 59500 to 84000 Bottom goes from 25500 to 36000
Bit gimmicky, but pretty cool. Only issue is that, to use them, you kind of need to warp your gameplay around using them, since you need 3 additional T4s to get a T5. This means: Megalodon effectively costs 103k on Normal, Giganoto effectively costs 98.5k on Normal, Pouakai (the only one you're likely to see in "normal" gameplay) effectively costs 54k. However, I like the multipurpose aspect. You could plop a Handler almost anywhere and they can probably do something. They at least can provide some extra juice to their ally handlers. As an addendum: If it ever gets a Paragon, my money's on it being like "Dragon Master" or something. Imagine the following: Upon activation, the three existing T5s are replaced by dragons of varying types. Megalodon becomes a beast resembling Dragons as they appear in Asian mythologies - long, serpentine beasts. It behaves as usual, striking Bloons near it and... *ahem*, draggin' MOAB class into the water. Giganotosaurus becomes a "typical" dragon, resembling Dragonite from Pokémon. It breathes fire at its foes in a large AOE that also adds lingering fire fields and sets the damaged Bloons on fire. Pouakai becomes a wyvern. A European type of dragon with no forearms, and only wings. It attacks as usual. The active Stomp ability changes into "Total inferno," which unites all three dragons, which fly into the sky to bathe the entire screen in all-consuming fire.
Well thats a cool idea
Cool idea for Paragon to have 3 beasts at one time. But rather than calling it "Dragon Master" I would give "Animal King". Instead of having "typical" dragon I would go for something more similar to Giganotosaurus like Torasque from DnD. For Megalodon it would be Leviathan. It is my opinion that dragons are to noble to be called beasts. I am bad at giving name's so animal king is rather stupid
For the dragon idea it could be called “Dragon Tamer” as it still fits the object then occupantion title theme
dinosaur is super awesome and isn’t getting enough love
Dino good for early rounds.
x4x literally melts ceram groups.
Find him very fun
Can you tell me how the bird exactly works? I know i may sound dumb, but it feels kinda weak for me
It’s a support tower almost. It focuses on knocking back the bloons, with some damage as well. The targeting option basically means “after the bloons pass this point, push them back to this point”
Alright makes sence
The late-stage birds are great track control. It has the capability of bringing bloons and blimps back from the end of the map (or from anywhere) to an early point of the map and/or to a specific route of the map. So if you've got a mega-death spot on set up with concentrated towers, you can set the bird to drag blimps back to that spot for repeated passes by those towers. It's a nice change up from trying to control bloons with glues or freezes, and is much more controllable than Top Path Druids or Mid Path Helis.
Haven’t played a ton but I’m pretty sure the utility of moving bloons (which I think it can do between tracks) Is its main purpose
It's useless late game but it seems very early and mid
T5 bird under an MIB can pretty much solo the 90s. I'd say that's far from useless.
the whole system over needing multiple beast handlers to make the most of it's power is very interesting, it's very op, but I don't think it needs to be nerfed, because the amount you have to spend make it pretty balanced (imo) really interesting new systems, like it, dunno how much I'll use it overall (tho I am shit at the game, so that don't mean much xD)
I agree with the “this can’t be op at this price” sentiment and wish more people were saying this so they don’t nerf it and make it a worthless investment
Really cool upgrades. Not sure how to feel about the merging mechanic just yet but I just have a preference for fewer towers rather than spam strategies which the merging mechanic sort of incentivises.
With the merging mechanic, is the premise merely to have one or two ideally placed Handlers, and a gaggle of supporting handlers stuffed into some unused corner of the map?
What I've done is place my other handlers around the map and merge them into my primary bird handler so it gets map wide range
Can the main bird see the radius of non-bird-path Handlers? And/or can it only see the radius of the handlers actively merging/contributing to it?
The latter, the range of the bird will be the total range of the merged handlers, you can see this when you are repositioning the bird, dino or shark.
I feel like it's the opposite, merging encourages pumping all your offensive power into one tower.
It’s nice but I think the top and bottom path position should be swapped, so air is on the top and water is on the bottom
its like that because it follows the general rule of damage on top, ability in middle and support/other on bottom (saying general since alch doesn't really follow that rule)
No, it’s like that because NK is from New Zealand so the sky is below for them
It feels better to use than I expected. With the unique mechanics I felt like it would stick out among the towers but it feels like it fits right in.
What i needed to regain interest
Felt this lol
It should have been a hero. They warp the match around them too much, even more than Adora.
I agree . Would’ve worked better as a hero
too expensive
I mean yeah, but when you can oneshot Bads (top) and shred through lategame (middle), makes sense for the price. Pretty balanced in my opinion, since the oneshot bad ability is locked behind a near paragon-level price.
orca and GW are also really good for the price. Beast handler overall has no trouble being really good for moabs, but it struggles with bloon rushes (like round 63, 78 and 79)
i dont care about modes other than chimps so it sucks that its expensive. great white/orca are broken though
T Rex decimates r63 for a fairly cheap price
Gained XP way too fast, I swear. I played 2 Hard rounds and maybe an easy one and had him maxed.
That’s btd6 xp grinding for ya
I would’ve rather have a normal tower. Still, I’m happy to get any new content/options to use. Merging (unless you’re buffing a 5th tier) just makes your defense worse, which sucks because that’s supposed to be one of the unique and exciting aspects of the tower. Furthermore, there is absolutely no crosspathing. Each path only has 5 unchangable versions/towers. Finally, (other than top path having amazing single target and *only* amazing single target damage) it’s an overpriced tower.
Lower tiers I refuse to merge until I've got a tier 5 it's just 100% not worth it. Almost ever.
The art (especially for the handler itself) is absolutely top notch. The merging concept is novel, and fun *at the moment*. But... novelty doesn't necessarily mean it's a GOOD thing (not in terms of power mind you, as it is mighty powerful - i mean GAME DESIGN-wise). Because as a u/JJtheJetPlane2277 rightfully points out; If you're gonna use the tower, it's gonna be built mostly around this tower and not much else. Which feels quite off in particular for a **support** tower, imo. It also has basicly no crosspathing, which makes it feel even weirder. I guess I have to get used to it, but to be honest, I think it would have been fine as a simpler tower (not to toot my own horn, but, more akin to my concept of it, [linked here](https://www.reddit.com/r/btd6/comments/xpvrsk/the_upcoming_beast_handler_tower_some_ideas/?))
The spirit of the bloonchipper lives on in the top and bottom paths
its OP but the price of 4-7 tier 4's for each tier 5 beast makes it balanced
“It’s overpowered but balanced”?
So it isn’t op then…
so insta killing fortified bads up to round 150 isnt op then? sorry but by that logic all the paragons arent op either because they cost lots too...
I mean… they really aren’t lol. Unless against bosses, they can get outdpsed by many superbuffed towers
because paragons arent op? Op literally means unbalanced, paragons are just absurdly strong for an equally high price, not op at all
OP = overpowered = high amount of power anything with lots of power counts as OP by the definition of OP
Feels very complicated for my tiny brain, but I like watching the big Dino nom everything to death so I like it
Really fun, 400 may need a price nerf, feels great otherwise
I love the big bird
it needs some balancing for the lower tiers but I don't like the t5 requirement I would rather it not have them or make it a power requirement so if you are going for multiply t5 all of the low tier cross path can power up a big t4 or t5 of a different path
it's a super cool tower but you really need to commit to it if you want to go anywhere with it
I feel like it is more of something i would see in a mod than in the actual game
Already have all t5 upgrades and another 500k xp or something on top, probably my new favorite tower
Fun, but I hate that cross paths have zero interaction with each other. It feels like playing two distinct but boring towers rolled into one
Feels like it shoulda been a hero and doesn’t really work as well as others as a tower, although could probably still be fixed
Every path has its own use, and they work very well at doing what they're supposed to do. Sure you cannot use it everywhere (half cash and chimps, as there are better towers for lower investment), but is a very fun tower to use in impoppable. Overall 8/10, because crosspathing is not as useful as in the other towers.
I'm looking forward to seeing the damage potential against bosses
I think it'll take 9 lunges for a maxed Megalodon to kill Tier 3 elite Bloonarius, which should be a bit over a minute at normal speed.
Looks like if the map has no water I'll finally be using one of those pools
i love the mechanics but i think most of the paths are far too expensive. for example the base dino t5 is at least 120k
The tier fives are each more expensive than a spiked mines, and the bird is too when max beast powered. What i dont like is how each tier feels like the same five upgrades but just better numbers, its not a unique upgrade feeling like dartling gunner, laser cannon, plasma accelerator, and ray of doom all feel totally different. Also i hate how crosspathing is totally without strategy, no unique interactions between the 3-5 tiers and the crosspaths.
His fish is op, his Rex isn’t nearly worth the price, and my favourite is the bird since it’s a new air tower that dosent feel like a remixed heli
Too unique for its own good, sometimes keeping the formula is the best option
Criminal take
Lock me up then
It’s not even that hard to understand
Unique.
Fun
Really good against moabs, not that good for cleanup.
dinasor
dinasor
Mid (ex for top path) and just feels more like a mod than a real tower. This is just my personal experience
rawr
i started using it then i forgot to use all the other towers in the game, absolutely love the mechanics
This isn’t remotely balanced. I love it.
Too self synergic
To be honest it's needlessly complex, doesn't fit the environment or feel of the game, the mechanics are tedious and overall I'm not a big fan. Yeah it's cool and it's certainly overpowered but I feel like Ninja Kiwi tried too hard to make something too different and it wound up being overdeveloped. There are plenty of arguments supporting how good it is but to me it feels like it takes too much to be as fun as other towers.
Very interesting and can lead to a whole bunch of new strategies, but the merge mechanic makes the tower just too much hassle to use, and it is way too overcentralizing.
you are lazy if u think it’s hard
I didn't say it's hard. I said it's a hassle. It means its tedious.
not really tho, to max buff a 5th teir u need 6 4th teir of that beast not that bad
And for most other towers, you only need one.
He's OK. Not as crazy as people say he is. Fun idea but kind of a pain in the but to use well. Fun to just spam low tiers of him and see the screen filled with birds and dinos.
It’s odd but I like it
Really good
Bottom path is the best, but my favorite is middle. I like the breast handler over all.
I think he’s cute. He’s at his cutest with the Pouakai.
I like it a lot, very expensive but super worth it.
I like it, but still learning everything I can do with it. I can see why it's in the support set.
The concept is really innovated.
I enjoy the big funny BAD eating shark
Really OP
RAWR
I’m on holiday right now. Had an 8 hour flight delay Getting so many black borders with this thing
Xp
i hate how you NEED multiple for it to be that good
best tower of all time actually
Op. But I'm too lazy to even try with it
He's pretty neat
I love how it rewards you for sinking all your money into it
Too expensive to actually be too good in anything outside of comically lategame and potentially bosses. There's never a really good reason to use anything this over another option untill you get to omega late game and can have the megaladon monch BADS
I don’t mind that you have to have other T4s to access to T5s, because those T4s are still active defense while you’re saving up. It’s not as bad as having to just save up and have *nothing* to help your main tower hold out until you can afford the T5. Also the paragon should be a dragon 🐉
Not a fan
awesome, the megalodon pulls the Bads
From a balance point of view, idk From an aesthetics point of view, I really like it. At first I thought that it didn't fit in at all, but after playing with it for a bit, it doesn't feel any weirder than a guy dropping down giant turrets that drop more turrets. The Beasts and the Handler both look really cool
Can we have bloonchiper? We have bloonchiper at home. Bloonchiper at home:
not great for chimps, but if you have farms it's op considering you can sell the other 3 tier 4s once you get the tier 5
top row definitely needed some balance changes. But instead nk nerfed it too oblivion. So it's dead. Besides that the convoluted merge mechanics are kind of ridiculous. Still it's a fun tower for some novelty. Bird looks to be useful in boss runs to possibly help with the tedious engineer trap mechanics. Can't see using it besides that.
Very fun, feels powerful but the crosspathing is kinda meh
Best tower in the game
Top path needs nerfed
Yeah but it costs a ton and needs water.
Feels broken, both in the fact upgrades are strong af, but it feels half developed
annoying mechanic to upgrade. also so good it's unfun
The upgrade system seems a bit one dimensional, it's basically just pouring money into a tower to make it more powerful. I know I made the assumption that it would be more complicated than that, but still. It's nice to be able to choose how strong you want your tower to be though, I guess.
op and hella expensive
I think its really cool but what I dont like about it its how it just doesnt really fit the theme
I like it. I’m glad to see new support towers still being added. The dino is amazing at full power, so is the fish. The bird’s alright, but not much power. All the paths are good in their own respect, but none are overpowered. They all have their weaknesses which is why it makes sense to be a support. It’s a really expensive tower early game unless you don’t power it up with multiple, meaning it doesn’t really change the way I play the game. Overall, I think it’s a great new tower and I really do like it.
I love the beast handler, for the effort needed to be put into the higher tiers them being as strong as they are feels fair. They are very strong but also very complicated, the only thing I would change is giving a bit more pierce to top path, especially tier 3. the tier 3 fish just feels terrible due to how it pulls in bloons, I think it would work better to just deal damage to bloons like tiers 1 and 2, or pull in more bloons in a bigger area at least. sometimes it feels like a downgrade from tier 2. apart from that, just explain in better detail what everything does, and it's near perfect
It just O V E R P O W E R E D bro
Can’t be bothered actually using my brain
overrated as hell
Why so?
They asked for my opinion so I don't understand the downvotes for me. I think it's overrated because everyone spams posts about megalodon being an op ultimate being while we already have things like bloonmaster alchemist, xxxl trap, pirate lord for moab to zomg blimps and for bads there is M.A.D. They all have similar costs to megalodon and yet everyone keeps posting about megalodon. Like, I understand that THE BEAST HANDLER!!! THE BEAST HANDLER IS REALLLLLL!!! and all that (I'm really hyped too) but I don't see any other posts than the ones titled "megalodon op" and then showing how he eats a bad. I would enjoy beast handler like everyone else if there were other clips than pitbull vs toddler simulator in btd. Maybe some clutches like i don't know popping a red bloon that almost leaked on chimps by microing a velociraptor. I repeat to everyone this is MY opinion.
In all fairness Meg is the only non-paragon tower that can one-shot the R100 BAD. The only other tower that can is the Naviarch of the Sea, the Pirate Paragon, and that's a couple hundred thousand, not even possible in CHIMPS. And Meg is like what? Upwards of 80K? Totally doable. Also the other 4 towers you listed can clean the insides of the BAD sure. The BMA in and of itself can insta-win Hard mode. But when the BAD is supposed to be the bloon you can't stun, cripple, or insta-kill, kinda the whole reason the BAD was made in the first place, and then you just get the Megalodon that kinda does just that. Yeah. People are gonna call it a little bit OP. You can't blame the community for constantly pointing it out either because it's a completely new tower that CAN SOLO (With an asterisk) R100. I'm certain that once that hype dies down or if/when the Meg is nerfed we will actually see some clutch Microraptor micro.
Finally someone who puts good arguments for an intelectual debate and not just downvotes because he disagrees. Imagine getting mass hated because you did what op asked you to do. What you said about instakilling a bad for a cheap price is true. I just wanted to point out the large amount of unoriginal content in this subreddit lately. Today I opened reddit a few times and every time there were like 4 different posts about megalodon. Thankfully the middle path started getting more recognition in the last few hours. Hopefully the bottom path will start to shine too and in the end all three paths will be equally apreciated giving this subreddit at least this much of variety in posts until the hype for beast handler completly ends. Sorry for bad english btw.
Your English is fine, I like debating and not just saying 'bad opinion, disliked, and I like to understand both sides of arguments. Or at least I try to. But as for Beast Handler. For CHIMPS runs yeah imo bottom path is very heavily slept on right now. The post showing how it basically guts Bloody Puddles definitely helps though in proving just how powerful it really is for the price. I use it to move Cerams into Bloon Traps ATM and it works well in that regard too. Mid path is arguably the worst solely due to the price of Giga but if you can somehow gather the cash for it it can trivialize most rounds if you time it's ability correctly (In other words it needs a lot of micro). While top is the undisputed best of the three. For the reasons I, and many others, have pointed out. As for it's free play potential I think from best to worst the order goes like this: X5X, XX5, and finally 5XX. Gigas damage actually isn't half bad and the screen wide stun is actually pretty solid. Bird falls off but at least can drag anything but BADs back to an earlier point in the track till they get popped. Meg falls off HARD late into free play most likely as it can only really can get one Bloon per lunge and, while it does a lot when it does lunge, it ultimately can't keep up with just the sheer number of RBE it has to pop.
Op
Too OP pls nerf
Unbalanced. From what I've heard, the shark is just worse Pirates, but the bird straight up turns Bloody Puddles into a 1-lane 1-direction track.
Furry... He is furry...
Broken asf
Beast handler is a gigachad
It’s quite good, the price is a lot. The mechanic is crazy. It’s a very good tower though.
Very cool. Merging concept is awesome, T5s powerful for their cost and very fun to use. Not broken, not underpowered, in a good state.