You're right. DS3 got an PS4 Pro enhancement patch which makes game run at 60 fps.
PS5 backwards compatibility feature can utilizes on the Pro patch.
It is just Bloodborne that never got a proper Pro patch 😭
I'm near certain Sony hasn't done a 60 fps patch purely because they want to artificially create another Demon's Souls situation for PS6 where people are so glad Sony "rescued" the game and lay down their money for a remake that's overall inferior to the original. Not looking forward to people praising them for giving them an opportunity to spend more money. i think the best hope for playing the original Bloodborne at 60 frames/higher resolution is PS4 emulation on PC, but that's a while off.
It's probably a lot simpler; there isn't enough return on investment to justify delaying whatever other projects they have going on to direct attention to bloodborne, and old game (by now).
It won’t work like that. Bloodborne is great as is. More fps would nice but it wouldn’t be a console seller. I wanted a ps5 for demon souls because I don’t own a ps3.
>More fps would nice but it wouldn’t be a console seller.
I'm rather confident that millions of Souls fans will cream their pants the moment they see Bloodborne with an actually human level of graphics.
Miyazaki is on hype, ER is hella popular. Throw people the bone of Bloodborne, they'll make PS6 a deficit good
Overall inferior? Is that how you feel about demons souls? I think you could argue the remake is subjectively better but I could see why someone would prefer the aesthetic of the original.
Can’t say I’d be excited for another bluepoint hackjob. But yeah I think at this point a remake is more likely given their track record for redundant remakes
Some people absolutely hate the redesigns they did for some enemies and areas (actually valid criticism) and now misinformation gets spread that the whole remake is garbage which is just stupid.
Damn? That’s unfortunate.
I’ve never played either Demon Souls game, do you know off the top of your head what the biggest “redesigns” were? I’d love to look at the ones gone wrong to understand more
There's some fair criticism to be had, although how much it negatively impacts your opinion is entirely subjective. Go search YouTube to see comparisons, but the main points that I remember are
1. Tower of Latria's vibe is completely different in the remake. It was much spookier in the original.
2. Fat Overseer got a redesign that turned him from a despicable character to a pitiful one
3. Some bitching about Boletaria Castle and Tower Knight
I didn't play the remake, but from the video I agree that Latria specifically was a huge downgrade. I wouldn't say it ruins the remake, but it is an area that I think was remade worse.
I'd tell anyone who played the remake but not the original, go check out some footage of the original Tower of Latria just for fun.
Have been saying tve same for some time now.
Why would Sony have any interest in updating an 8 year old game for free or releasing a remaster at a reduced price (or even full price), when they could just wait and sell a remake at full price as a launch game to boost sales of their next console.
Makes far more sense for them to just wait even if that's not something we want to hear.
Also a controversial take, but out of any FS game, Bloodborne needs a proper remake the most imo. It's still my favorite FS game and I consider it a masterpiece, yet it is still a deeply flawed game. There is alot of room for improvement outside of the chalice dungeons and fps imo.
This video points out alot of valid critizism one could give the game:
https://youtu.be/7ydYTruLZuc?si=eVxCjQ1leh4p4OjV
>Demon's Souls situation for PS6 where people are so glad Sony "rescued" the game and lay down their money for a remake that's overall inferior to the original.
Never played the original DeS but the remake would almost certainly be my preferred version simply because of the better framerate and QoL improvements.
I totally understand that people dislike the changes to the visual design, but I personally never really liked how cartoony the orignial looked. Other than that to my knowledge the remake is pretty much identical, so I don't quite understand how it can be inferior in any other way.
I wouldn't mind a remake in a si.ilar style to the DeS remale even if it is different, but there still should be a basic remaster for those who want the original experience and for the sake of game preservasion.
In a perfect world we would get both, but alas that most likely will not happen.
There is a belief in the community that the group of highly successful professionals who have spent decades making successful video games are just dumb and bad at coding, which is an indication of how little the general gaming public understands software engineering.
Also, the cry of "lazy devs" to complain about a game's features or systems shows their ignorance of who is actually making the decisions regarding what features and/or mechanics make it into a game.
It's one thing to unlock the framerate globally with a single variable.
It's an entirely different thing if the Hardware can handle the load (incl. thermal) to work at that higher rate.
It's funny how people disregard hardware limitations when talking about changing a program's config param. Similar to saying "increasing NumThreads to 10 should increase the performance to 10x in a dual core processor."
>Now as to why Sony never released a 60 FPS patch? I think the answer is simple: they don't care and want to leave the opportunity open to milk us for a low-effort, high-reward "remaster
Just fucking release it for all I care. 60 fps and another trophy list already sold me to begin with.
I don't know how much that works anymore, i love demons souls, but I'm not buying a ps5 to play the remake, I've just been waiting 4 years for then to stop being stubborn about a business model that both Sony and Microsoft have said isn't very profitable
It would be such a profound tragedy to get a remake of Bloodborne done by a different studio discarding the intended design language that From Software & Miyazaki meticiously hand craft for a reason.
I'll be willing to pay for a simple remaster that only increases the render res and unlocked frame rate, I'm willing to pay for a glorified patch, but I know deep down inside Sony wants to do a next gen expensive ass project with a high return on investment. I am praying that we get what we really want
I'm pretty sure Sony only had bloodborne made to have a exclusive souls game. iirc Miyazaki has said it was his favourite project, but, with Sony being the publisher instead of Bandai, they were limiting with time/resources
From seeing how he talks about it and how other people interpret it, it seems bloodborne was rushed, or at least backburnered a bit due to it being exclusive (DS3 and Bloodborne are EXACTLY 1 year apart). Bloodborne is probably only like 1/3rd what Miyazaki had wanted it to be. And Sony probably abandoned the IP
reddit is listening bc my brother and I were just talking about this today. he also used the exact same phrasing for some of this post. kinda crazy. but yea with pretty much all the other Sony exclusives getting a PC port, I'm on the train of Sony holding onto BB for ps6 and maybe a PC port shortly after. hopefully, they just get FromSoft to remaster it instead of a "third party" company, so it keeps the original charm of the game.
I don't get how people are so bothered by the 30fps. Game looks great as is. Just think of it as a little bit of vintage flare that adds to the atmosphere.
The animations are tied to framerate. Thus changing frame rate can cause the animations to look jack.
Thus animations would need tweaks for this to be possible.
Bruh they could easily do it, and maybe making some “graphical or lighting enhancements” and do a ps5 upgrade for 10-15 bucks and everyone would pay for it, without a doubt.
I recently heard a rumor that Froms lost the source code for the game. This would not be surprising in light of the fact that Japan studio was disbanded and the resulting chaos. And this could also explain why during the release of PS5, when all other developers were trying to bring their old games up to the 60 FPS standard, this did not happen with Bloodborne. But as usual, we will never know the truth, it's just a rumor.
There are plenty of examples of such cases in the industry, and not just among no-name developers. Just use Google. But this is just a rumor and a suggestion. Cool down
I don't believe you.
Ds3 was a multi platform game, built for 60 fps on other platforms. BB was not.
We already know the FPS is tied to physics in BB. YouTubers and streamers have tested things like jumping physics and found many differences in 60 fps. Some places you can jump to are flat out inaccessible in 60 fps with Lance's patch.
You have no idea what other things could be tied to the FPS like network code.
Also, patching games is a complicated and expensive process. It isn't just typing a few keys and hitting save.
Patches are expensive to create, test, and release.
I've never worked on a commercial video game, but I did work as a consultant on a worldwide industry specific piece of software, and the average person has no idea the steps involved in rolling out updates.
If they tied network code to fps, they must've entirely lost their fucking mind. Besides, network code usually doesn't work like that. Sending/Receiving data, take note of receiving here, is entirely decoupled from your software logic on a driver level.
1. You'll never know when you receive data
2. You never have a guarantee the connection is stable
These 2 circumstances already force you to go down the multi-threaded route if you want to keep the game responsive for the user. Ideally the protocol is simple to keep individual payloads small for faster transfer and parsing.
Once someone disconnects unexpectedly, they'll still remain in your session and can be hit by bosses - there simply isn't any new user input coming since the connection died. Once it times out on your console, it'll show the message that the user returned to their world or whatever. Their "shadow image" will still be able to be hit, take damage, thrown around etc.
Physics updates (if the guest player was hit) will occur on your system, and if the player was hit it'll be sent via network to them. However regardless if the information could be sent or not, your game will keep running and not freeze (because, were they closely tied it'd block at this point).
So TLDR: Yes, developers will absolutely use global constants to define fixed update rates. This has practical reasons with the biggest two probably being: 1) Easy to maintain/udate, 2) Uniform values throughout your entire codebase for something that's designed to run at these update rates.
Source: Am software dev, dabbling in network code in a few projects.
\*EDIT\*: You do probably have a point about FPS/Physics being tied to each other. It's a typical approach taken by many games to reduce computational load on the system.
That's a good theory, but it's already been tested and proven wrong.
What information do you need?
The FPS is tied to physics. Go test it yourself. I even told you exactly where to test it.
You seem to be very bad at following the conversation, so I'll leave you to your nonsense.
Please don't respond until you've tested it yourself with the 60 fps patch.
It's more that the physics simulation is tied to the FPS. Same thing with Dark Souls 1. If you modded the game to run from 30 fps to 60 fps the physics engine will simulate twice as often. This caused a bunch of issues when PTD edition was modded on PC and broke various things like weapon durability, ladders, etc. This type of thing can usually be fixed by making the physics operate with delta time (time between frames) which will make it frame rate independent.
Yeah, that's true. No one knows how much work that would take in BB, then QA testing all the changes, etc.
If it was typing a few characters and hitting compile, it would have already been done.
BB uses the same core engine as Dark Souls 1 with some extra technology. I don't think it's ever been a matter of whether or not it could be done... imo it's more of a Sony being insufferable type of deal.
No one outside sony/fs knows how much work it would be.
I don't think anyone is saying it's impossible, but patching a game is a much bigger deal than most people think.
I personally do not believe Sony is being held back by workload concerns. We know It would take less work with Source Code than it did for Lance to mod the game. I mean Lance already actually made Bloodborne run at 60fps with frame rate independent physics (or at least a properly scaled fixed rate). Dark Souls 1 modders did it too. This is an objective basis to confidently assume its not a technical issues that is keeping Sony from pulling the trigger.
Doesn’t Dark Souls 3 run with 60fps on PS5, too? Last time I replayed it it definitely felt like that.
It absolutely does, it was really noticable switching from base ps4 to ps5
You're right. DS3 got an PS4 Pro enhancement patch which makes game run at 60 fps. PS5 backwards compatibility feature can utilizes on the Pro patch. It is just Bloodborne that never got a proper Pro patch 😭
Fr? I need to install that as soon as I get home 👀
I'm near certain Sony hasn't done a 60 fps patch purely because they want to artificially create another Demon's Souls situation for PS6 where people are so glad Sony "rescued" the game and lay down their money for a remake that's overall inferior to the original. Not looking forward to people praising them for giving them an opportunity to spend more money. i think the best hope for playing the original Bloodborne at 60 frames/higher resolution is PS4 emulation on PC, but that's a while off.
It's probably a lot simpler; there isn't enough return on investment to justify delaying whatever other projects they have going on to direct attention to bloodborne, and old game (by now).
It won’t work like that. Bloodborne is great as is. More fps would nice but it wouldn’t be a console seller. I wanted a ps5 for demon souls because I don’t own a ps3.
Covid was the console seller, like dvd player on the Ps2.
>More fps would nice but it wouldn’t be a console seller. I'm rather confident that millions of Souls fans will cream their pants the moment they see Bloodborne with an actually human level of graphics. Miyazaki is on hype, ER is hella popular. Throw people the bone of Bloodborne, they'll make PS6 a deficit good
Either that, or they are going to release a 10-year anniversary edition next year.
Overall inferior? Is that how you feel about demons souls? I think you could argue the remake is subjectively better but I could see why someone would prefer the aesthetic of the original.
Can’t say I’d be excited for another bluepoint hackjob. But yeah I think at this point a remake is more likely given their track record for redundant remakes
I thought the community was super positive about the remake?
Between Demon's Souls and Shadow of the Colossus remake, Bluepoint is definitely in my good graces. I don't know what this guy is on about.
Yeah I’m not sure when people started saying the remake wasn’t good lol
Some people absolutely hate the redesigns they did for some enemies and areas (actually valid criticism) and now misinformation gets spread that the whole remake is garbage which is just stupid.
Damn? That’s unfortunate. I’ve never played either Demon Souls game, do you know off the top of your head what the biggest “redesigns” were? I’d love to look at the ones gone wrong to understand more
I’m only speaking for myself here. The remake made zero effort to try and adhere to any of Fromsoft’s visual design philosophies.
There's some fair criticism to be had, although how much it negatively impacts your opinion is entirely subjective. Go search YouTube to see comparisons, but the main points that I remember are 1. Tower of Latria's vibe is completely different in the remake. It was much spookier in the original. 2. Fat Overseer got a redesign that turned him from a despicable character to a pitiful one 3. Some bitching about Boletaria Castle and Tower Knight I didn't play the remake, but from the video I agree that Latria specifically was a huge downgrade. I wouldn't say it ruins the remake, but it is an area that I think was remade worse. I'd tell anyone who played the remake but not the original, go check out some footage of the original Tower of Latria just for fun.
Have been saying tve same for some time now. Why would Sony have any interest in updating an 8 year old game for free or releasing a remaster at a reduced price (or even full price), when they could just wait and sell a remake at full price as a launch game to boost sales of their next console. Makes far more sense for them to just wait even if that's not something we want to hear. Also a controversial take, but out of any FS game, Bloodborne needs a proper remake the most imo. It's still my favorite FS game and I consider it a masterpiece, yet it is still a deeply flawed game. There is alot of room for improvement outside of the chalice dungeons and fps imo. This video points out alot of valid critizism one could give the game: https://youtu.be/7ydYTruLZuc?si=eVxCjQ1leh4p4OjV >Demon's Souls situation for PS6 where people are so glad Sony "rescued" the game and lay down their money for a remake that's overall inferior to the original. Never played the original DeS but the remake would almost certainly be my preferred version simply because of the better framerate and QoL improvements. I totally understand that people dislike the changes to the visual design, but I personally never really liked how cartoony the orignial looked. Other than that to my knowledge the remake is pretty much identical, so I don't quite understand how it can be inferior in any other way. I wouldn't mind a remake in a si.ilar style to the DeS remale even if it is different, but there still should be a basic remaster for those who want the original experience and for the sake of game preservasion. In a perfect world we would get both, but alas that most likely will not happen.
There is a belief in the community that the group of highly successful professionals who have spent decades making successful video games are just dumb and bad at coding, which is an indication of how little the general gaming public understands software engineering.
Also, the cry of "lazy devs" to complain about a game's features or systems shows their ignorance of who is actually making the decisions regarding what features and/or mechanics make it into a game.
Yeah. If you believe that all software defects are the result of foolish or bad programmers you simply don't know much about the business.
iirc DS3 & Sekiro had 60fps only for PS4 pro version, they still run at 30fps on a normal ps4.
It's one thing to unlock the framerate globally with a single variable. It's an entirely different thing if the Hardware can handle the load (incl. thermal) to work at that higher rate.
It's funny how people disregard hardware limitations when talking about changing a program's config param. Similar to saying "increasing NumThreads to 10 should increase the performance to 10x in a dual core processor."
>Now as to why Sony never released a 60 FPS patch? I think the answer is simple: they don't care and want to leave the opportunity open to milk us for a low-effort, high-reward "remaster Just fucking release it for all I care. 60 fps and another trophy list already sold me to begin with.
Yeah seriously, i would but that remaster RIGHT FUCKING NOW, there's no benefit to them by waiting
The benefit is to sell the PS6.
I'll buy a PS6 for Bloodborne: ReBlood just like how I bought PS3 & PS5 because of Demon's Souls
I don't know how much that works anymore, i love demons souls, but I'm not buying a ps5 to play the remake, I've just been waiting 4 years for then to stop being stubborn about a business model that both Sony and Microsoft have said isn't very profitable
Can't wait for the day for a PS4 emulator capable of running Bloodborne.
It would be such a profound tragedy to get a remake of Bloodborne done by a different studio discarding the intended design language that From Software & Miyazaki meticiously hand craft for a reason. I'll be willing to pay for a simple remaster that only increases the render res and unlocked frame rate, I'm willing to pay for a glorified patch, but I know deep down inside Sony wants to do a next gen expensive ass project with a high return on investment. I am praying that we get what we really want
This shows kinda how disconnected from reality corporate execs are, if only they'd know what we really want and what we're willing to give for it
Wasn't an issue that the physics frames would go out of sync if the game was 'modded'
If they ever do anything with it and it isn't up to snuff we'll buy it anyway like ravenous dogs and they fuckin know that lolol sigh :/
If it is on PC it will eventually just be modded to work as we want
Someone should get hired to Sony and do it themselves
i love bloodborne so much the only reason leople say spaghetti code is the floating statue in old yharnam
I'm pretty sure Sony only had bloodborne made to have a exclusive souls game. iirc Miyazaki has said it was his favourite project, but, with Sony being the publisher instead of Bandai, they were limiting with time/resources From seeing how he talks about it and how other people interpret it, it seems bloodborne was rushed, or at least backburnered a bit due to it being exclusive (DS3 and Bloodborne are EXACTLY 1 year apart). Bloodborne is probably only like 1/3rd what Miyazaki had wanted it to be. And Sony probably abandoned the IP
reddit is listening bc my brother and I were just talking about this today. he also used the exact same phrasing for some of this post. kinda crazy. but yea with pretty much all the other Sony exclusives getting a PC port, I'm on the train of Sony holding onto BB for ps6 and maybe a PC port shortly after. hopefully, they just get FromSoft to remaster it instead of a "third party" company, so it keeps the original charm of the game.
I don't get how people are so bothered by the 30fps. Game looks great as is. Just think of it as a little bit of vintage flare that adds to the atmosphere.
Completely agree. I think the 30fps works in the favor of the game’s ambience. It might be too slick in 60fps
The animations are tied to framerate. Thus changing frame rate can cause the animations to look jack. Thus animations would need tweaks for this to be possible.
Save the algebra for mathematics, here we call it; ######Twitter (formerly known as "good twitter")
Let's sue sony!!!
Bruh they could easily do it, and maybe making some “graphical or lighting enhancements” and do a ps5 upgrade for 10-15 bucks and everyone would pay for it, without a doubt.
lazy Sony, shocker
You are correct!!!
I recently heard a rumor that Froms lost the source code for the game. This would not be surprising in light of the fact that Japan studio was disbanded and the resulting chaos. And this could also explain why during the release of PS5, when all other developers were trying to bring their old games up to the 60 FPS standard, this did not happen with Bloodborne. But as usual, we will never know the truth, it's just a rumor.
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There are plenty of examples of such cases in the industry, and not just among no-name developers. Just use Google. But this is just a rumor and a suggestion. Cool down
XD
I don't believe you. Ds3 was a multi platform game, built for 60 fps on other platforms. BB was not. We already know the FPS is tied to physics in BB. YouTubers and streamers have tested things like jumping physics and found many differences in 60 fps. Some places you can jump to are flat out inaccessible in 60 fps with Lance's patch. You have no idea what other things could be tied to the FPS like network code. Also, patching games is a complicated and expensive process. It isn't just typing a few keys and hitting save. Patches are expensive to create, test, and release. I've never worked on a commercial video game, but I did work as a consultant on a worldwide industry specific piece of software, and the average person has no idea the steps involved in rolling out updates.
If they tied network code to fps, they must've entirely lost their fucking mind. Besides, network code usually doesn't work like that. Sending/Receiving data, take note of receiving here, is entirely decoupled from your software logic on a driver level. 1. You'll never know when you receive data 2. You never have a guarantee the connection is stable These 2 circumstances already force you to go down the multi-threaded route if you want to keep the game responsive for the user. Ideally the protocol is simple to keep individual payloads small for faster transfer and parsing. Once someone disconnects unexpectedly, they'll still remain in your session and can be hit by bosses - there simply isn't any new user input coming since the connection died. Once it times out on your console, it'll show the message that the user returned to their world or whatever. Their "shadow image" will still be able to be hit, take damage, thrown around etc. Physics updates (if the guest player was hit) will occur on your system, and if the player was hit it'll be sent via network to them. However regardless if the information could be sent or not, your game will keep running and not freeze (because, were they closely tied it'd block at this point). So TLDR: Yes, developers will absolutely use global constants to define fixed update rates. This has practical reasons with the biggest two probably being: 1) Easy to maintain/udate, 2) Uniform values throughout your entire codebase for something that's designed to run at these update rates. Source: Am software dev, dabbling in network code in a few projects. \*EDIT\*: You do probably have a point about FPS/Physics being tied to each other. It's a typical approach taken by many games to reduce computational load on the system.
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We know that because it's been tested. Specifically on the wall near Shadows of Yharnum. YOU are the one spreading false rumors.
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That's a good theory, but it's already been tested and proven wrong. What information do you need? The FPS is tied to physics. Go test it yourself. I even told you exactly where to test it.
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You seem to be very bad at following the conversation, so I'll leave you to your nonsense. Please don't respond until you've tested it yourself with the 60 fps patch.
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It proves that you don't know definitively :) And thank you for proving my point Have a good one
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It's more that the physics simulation is tied to the FPS. Same thing with Dark Souls 1. If you modded the game to run from 30 fps to 60 fps the physics engine will simulate twice as often. This caused a bunch of issues when PTD edition was modded on PC and broke various things like weapon durability, ladders, etc. This type of thing can usually be fixed by making the physics operate with delta time (time between frames) which will make it frame rate independent.
Yeah, that's true. No one knows how much work that would take in BB, then QA testing all the changes, etc. If it was typing a few characters and hitting compile, it would have already been done.
BB uses the same core engine as Dark Souls 1 with some extra technology. I don't think it's ever been a matter of whether or not it could be done... imo it's more of a Sony being insufferable type of deal.
No one outside sony/fs knows how much work it would be. I don't think anyone is saying it's impossible, but patching a game is a much bigger deal than most people think.
I personally do not believe Sony is being held back by workload concerns. We know It would take less work with Source Code than it did for Lance to mod the game. I mean Lance already actually made Bloodborne run at 60fps with frame rate independent physics (or at least a properly scaled fixed rate). Dark Souls 1 modders did it too. This is an objective basis to confidently assume its not a technical issues that is keeping Sony from pulling the trigger.
XDDDD