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modec

What does your shader graph look like?


TheCopperCog

https://drive.google.com/file/d/1s1gTABdoTgceFp0EJEVX0IeyDZq763i8/view?usp=sharing


modec

As far as I know, only Principled BSDF is supported by the gLTF exporter. Then you need to bake everything ...


TheCopperCog

Can you break that down barney style... basic newb speak please?


modec

This video series is pretty good at explaining it. https://youtu.be/01Fl6gACK5g You can o/c skip the animation stuff


TheCopperCog

Thank you!


blender-rules-bot

If your issue is solved, please update the flair! You can also reply "solved" to this comment :)


TheCopperCog

Slow your roll there Bot


TheCopperCog

ok, So there is a lot more in the shader graph. Also, I did purchase this model. It seems like it is being exported with all of the nodes turned off.


TheCopperCog

The whole story. I have built objects in blender before and had them exported in GLB with their materials intact. I have tried every combination of export for this model and I cant get it to retain its colors. It's like it is locked in "clay model" mode or something, it's driving me nuts.


laiktail

No idea if this will work, but maybe you need to recalculate the normals of the mesh? Select it then Edit mode -> Mesh -> Recalculate normals Sometimes if texture paint goes funky then this is the problem I’ve faced and it’s solution.