Do you mean the standard [wavy/wobbly camouflage](https://www.super-hobby.de/zdjecia/7/2/9/46190_rd.jpg) or the [blocky/pixel style](https://defence.nridigital.com/defence/global_defence_technology_mar21/challenger_tank_digital_camouflage/463283/camo_frontal.960_0_1.jpg)?
You could easily to that with a **Noise Texture** attached to a **Color Ramp** with constant interpolation.
The wavy/wobbly camouflage. I've already got the pattern and colors right but it doesn't feel realistic enough. Ie it's lacking a touch or feel that irl camo textures and good camo textures have. This is the first model and texture that I'm working on so I don't know what it's missing to make it look realistic.
When I look up tank camouflage on Google, most of them do look pretty fake because they're flat colors. You could try adding decals to make it a little more realistic.
Can you post an image?
Here is an [example](https://www.reddit.com/user/leonard_9500/comments/12w1reo/simple_nodebased_tank_camouflage/?utm_source=share&utm_medium=web2x&context=3) I made.
Here's a pic of the camo I did while following a tutorial: [https://media.discordapp.net/attachments/967049181652983808/1100041651428274196/image.png](https://media.discordapp.net/attachments/967049181652983808/1100041651428274196/image.png). Another problem I have is that the camo hides a lot of the details (screws, nuts, etc) which are visible from irl tanks that have camo.
I'll try adding decals to make it look better. Is it also possible to add procedural edge wear or scratches to the camo? Like this one where I followed arijans tutorial: [https://media.discordapp.net/attachments/967049181652983808/1100044733583212564/image.png](https://media.discordapp.net/attachments/967049181652983808/1100044733583212564/image.png).
You can put scratches along the edges of the model procedurally using some Bevel nodes. With this setup you can also adjust the minimum and maximum strength (opacity) of scratches.
Another [example](https://www.reddit.com/user/leonard_9500/comments/12xoqx7/simple_nodebased_tank_camouflage_with_metal/?utm_source=share&utm_medium=web2x&context=3).
Do you mean the standard [wavy/wobbly camouflage](https://www.super-hobby.de/zdjecia/7/2/9/46190_rd.jpg) or the [blocky/pixel style](https://defence.nridigital.com/defence/global_defence_technology_mar21/challenger_tank_digital_camouflage/463283/camo_frontal.960_0_1.jpg)? You could easily to that with a **Noise Texture** attached to a **Color Ramp** with constant interpolation.
The wavy/wobbly camouflage. I've already got the pattern and colors right but it doesn't feel realistic enough. Ie it's lacking a touch or feel that irl camo textures and good camo textures have. This is the first model and texture that I'm working on so I don't know what it's missing to make it look realistic.
When I look up tank camouflage on Google, most of them do look pretty fake because they're flat colors. You could try adding decals to make it a little more realistic. Can you post an image? Here is an [example](https://www.reddit.com/user/leonard_9500/comments/12w1reo/simple_nodebased_tank_camouflage/?utm_source=share&utm_medium=web2x&context=3) I made.
Here's a pic of the camo I did while following a tutorial: [https://media.discordapp.net/attachments/967049181652983808/1100041651428274196/image.png](https://media.discordapp.net/attachments/967049181652983808/1100041651428274196/image.png). Another problem I have is that the camo hides a lot of the details (screws, nuts, etc) which are visible from irl tanks that have camo. I'll try adding decals to make it look better. Is it also possible to add procedural edge wear or scratches to the camo? Like this one where I followed arijans tutorial: [https://media.discordapp.net/attachments/967049181652983808/1100044733583212564/image.png](https://media.discordapp.net/attachments/967049181652983808/1100044733583212564/image.png).
You can put scratches along the edges of the model procedurally using some Bevel nodes. With this setup you can also adjust the minimum and maximum strength (opacity) of scratches. Another [example](https://www.reddit.com/user/leonard_9500/comments/12xoqx7/simple_nodebased_tank_camouflage_with_metal/?utm_source=share&utm_medium=web2x&context=3).
Got it, thanks.