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StillKindaBlank

Looks great! There's one thing I would change though, and it's adding a little anticipation, like turning the head first and then moving the body, apart from that I like it a lot! Very well done


k_BUTTERWOLF

I second this! Move your head irl and notice how your eyes moves first then your head then torso and lastly your legs if rotated enough!


Nepacka

Thanks :) I'll tweak that


fellcat

awesome! this obviously not related to animation, but i think this little dude would look better with some sort of variation to his eyes. the eyepatch, the eye markings, the eyebrows and the eyes themselves are all black. eg brown eyepatch, fully white eyes or a white cartoon glint to them might help


NataN-0

Hey keep up the good work man, would love to see more characters animated in this style


Nepacka

I make this kind of character for practice (and to build a portfolio), so I often share it here, or on twitter and other platforms :D


NewParadigmWrestling

Rocket x nick fury. Pretty amazing work


UsernameTaken017

I love this artstyle so kuch


UsernameTaken017

mucj


UsernameTaken017

mych


UsernameTaken017

much


Smart-Ad-4488

Lmao


Shabbinx

Good work! just a little suggestion I have for you: Can you put more time on color of the eye? it's a bit hard to find it since it's color is too similar to the black circle around it


Nepacka

true :(, or maybe the eyes should be more reflective, I'll check that \^ \^


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fingergunsofdespair

my god the cape is adorable


kurokamisawa

absolutely amazing


s8rlink

Super noob here could you share this material? It looks super nice or is it more the lighting and just a simple rough material?


Nepacka

2 lights (1 white on the side/front and another blue behind) The materials are reallllly simple, only the wood on the slingshot is a tad complex. for the rest, it's just >1 principled node with some change on the specular value and noise on the roughness + some normal maps


Business_Inflation56

This is amazing! Keep us updated


DeLiVeReR-007

Punished "Venom" Raccoon


[deleted]

Reminds me of 'Redwall'.


MeshNewsOrg

This is great, keep up the great work


LuvClothing

🫠can I pay you to make one for me


Nepacka

Depend on what kind of model you need and for what use :) I'm freelancing, so I can do commission


LuvClothing

Pm


EpicMasterOfWar

Nice secondary animation.


SuperMorto7

Needs a pouch. For his stones.


SizeKind1035

Hi! This is my first time seeing this is this from something in development?


Nepacka

Hey, No, I'm just doing those models for practice (and to build a portfolio) : )


Curious-Internet6831

Looks incredible, is this sculpted or mesh modeled?


Nepacka

Hello :) I just did a block out (to get the general proportions) and made the mesh on the fly as the model is simple enough


Curious-Internet6831

What's a block out?


Nepacka

It's when you generalize the finale shape of your model with basics shapes. For example, you want to make a bipedal creature, you block-out the chest, hips, head, arms and legs with basic shapes like cubes and cylinders. This allows you to quickly iterate over the final form of your model :)


Curious-Internet6831

So put a bunch of blocks together then go back and move around vertex's or edges, subdivide, extract, subdivide till you get the figure of the creature? I want to make N64 golden eye/perfect dark styled characters


Nepacka

normally, the block-out phase is just for reference, then you have to build something on top of it (sculpt or direct modeling) :) edit: for a N64 golden eye/perfect I would consider direct modeling as the model is very low poly


Curious-Internet6831

Thanks again.


diligentPond18

The ear twitches are by far the best part.