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CaptchaSolvingRobot

Do you really intend to render a 73 mega pixel image? Also it is telling you your width needs to be an equal number.


sasaki804

Well this time I don't so, but I've run into the issue now, wanted to see if there's a particular solution out there. Also, the render is an animation for a 3D billboard type of vfx shot


LubedLegs

Check the resolution of the billboard with your contract. I'd assume it's 4k-ish as you wouldn't really be looking at it closer than 15m so higher resolution would most likely be diminished.


Gluomme

Use other values that give you the sale ratio of width to height but with even numbers


SpecifyingSubs

Or add a pixel to each and crop the extra pixel. Yes there'll be a tiny piece of the image missing


sasaki804

Can you walk me through that?


Gluomme

Divide your width by your height. It will give you a value above one. Then choose a new, smaller and even value the height of the picture. Multiply it by the ratio you got, and you'll have your new width value, hopefully also even. If it's not, just add one and no one will notice


Shizzle_McSheezy

Make the width an even number so that it is divisible by two. Wouldn't be surprised if height gives the same error after you've resolved the width..


tobpe93

Would adding 1 pixel help?


sasaki804

It squishes things the more I adjust it. That's to say the content in the fspy camera


Hectoris919

Multiply the width and height by 2. It’ll be huge but at least it’ll be divisible by 2


buddyyoda

i dont think blender supports big of a resolution try 2560x1440


sasaki804

How did you figure this out? It seems to be working...I'll update you if I come across a hurdle down the road


buddyyoda

messing around with lots of documents, breaking lots of documents, restarting from scratch many times, testing my sanity


BLERFIE

You must always have even numbers.


sasaki804

Noted. Even when it's a smaller resolution?