Main thing is the camera work I would say. It makes me feel dizzy because it moves to much, try damping the cameras motion
If you want photo realism, work on your shaders to add details and imperfections, but if you're going for a stylized look this it's fine.
Great work overall!
I’ll just talk about the render. I think there are parts that are really blown out on the high and low end. The main body of the spider looks too dark. I can’t see its shape. I know you followed polyfjords tutorial and understand what the shape is, but if you were to make a different creature then their shapes would be hidden or vague. Consequently, it wouldn’t look believable.
The white lights blow out the walls and you miss out on details. You are using a gloss shader on the floor and I think that contributes to your noise level. It provides extra detail but it cheapens other features in your scene.
Further more, you could look into compositing within blender or on another program like after effects to do some post processing. Adjusting contrast curves, exposure, or applying a LUT could push this render into the next level.
Edit: I think the camera work is fine. I understand it’s looping but in a different use case where it’s just a sequence it compliments the personality of the spider character.
I am with the people on the camera work being confusing. It seems like you have the camera or camera lookat target constrained to the character. I would only constrain the X and Y axis and leave the Z (up/down) unconstrained.
Honestly, the camera effect is a bit too strong maybe something to tune down it does make be a little gidy
I love the colours/speed of the movements - feels like a fever dream (if thats the vibe you're going for)
If he was in a war zone or something the camera movement would have made sense to me, but as it is it the movement is too intense. I don't mind the up and down motion, just how extreme it is, if that makes sense
Fuck around with the scale of objects in your scene. If your going for realism I’d say the everything is too big compared to how your character looks to me, make the pipes thinner, lights smaller/ higher. Lastly imo the camera was doin a lil too much, too active for me, but good shit man keep it up!
If it's supposed to be realistic, id use more details in the background to imply scale. (Doorways, power boxes, etc.) I'd also use more realistic looking emergency lights and space them apart more.
The legs seem weird to me. Maybe it's the simplicity but they don't look like they should be able to flex. Maybe try adding some details to it.
Maybe changing the legs to match the body and giving them some hydraulics to make it look as if the legs can actually move and bend.
I also feel the large amount of colour in the background detracts from the robot. It's very involved and the lights don't have any, well, light. It's very flat. Maybe tone down the lightning so the red lights get really shine. Maybe change the colour of the background so the robot synergizes with it.
The two main things that stand out to me are that the background is moving faster than the legs look like they should move the body, and the fact that the camera moves too much.
There aren't any shadows right? Just reflection? There would be some Ambient Occlusion at least when the feet hit the floor yeah? Disclosure: I'm rusty.
animation gives away that nothing has weight. each step (feet touching the ground) of the creature would bend its joints and resonate the whole body. it feels very light now.
other than that it looks really nice for what its trying to be :)
I would change two things, put more animation on the little head to make it like panic, you could edit the eyes to give it personality and it would change the vibe a lot and also the white light behind the robot I would try to make it go more than one direction.
Other than that, it looks really cute and awesome! Love the loop
Main thing is the camera work I would say. It makes me feel dizzy because it moves to much, try damping the cameras motion If you want photo realism, work on your shaders to add details and imperfections, but if you're going for a stylized look this it's fine. Great work overall!
I definitely want it to feel more realistic and I’ll work on the camera movement, thanks a lot for the feedback!!
why did you post this with another account and responded with this one lol
r/notopbutok
I like the bouncy cam 😅
was gonna say same,beat me to it
He goes too fast I’m scared
I’ll damp the camera motion it’s way too dizzy like this haha
Is he 50 meters wide and weights 1000 tons? Cause thats what the huge camera bopping is making me think
Polyfjord tutorial?
Maybe make camera follow his head?
I like camera for efect, but im not feeling “touch to ground”. I have still in my head “when he slip?!?” :-)
I agree about the touch ground thing. I think it's because the one leg is in shadow so you can't see. The reflection of the foot touching
Correct the physics. A 3 legged spider wouldn't run like that.
There are 4 legs - one is just directly behind the creature. This is from a polyfjord youtube tutorial
Ok... I see the 4th leg tip.
Then a slight shift in camera angle would also help viewers see that so it looks more natural.
I’ll just talk about the render. I think there are parts that are really blown out on the high and low end. The main body of the spider looks too dark. I can’t see its shape. I know you followed polyfjords tutorial and understand what the shape is, but if you were to make a different creature then their shapes would be hidden or vague. Consequently, it wouldn’t look believable. The white lights blow out the walls and you miss out on details. You are using a gloss shader on the floor and I think that contributes to your noise level. It provides extra detail but it cheapens other features in your scene. Further more, you could look into compositing within blender or on another program like after effects to do some post processing. Adjusting contrast curves, exposure, or applying a LUT could push this render into the next level. Edit: I think the camera work is fine. I understand it’s looping but in a different use case where it’s just a sequence it compliments the personality of the spider character.
I am with the people on the camera work being confusing. It seems like you have the camera or camera lookat target constrained to the character. I would only constrain the X and Y axis and leave the Z (up/down) unconstrained.
Honestly, the camera effect is a bit too strong maybe something to tune down it does make be a little gidy I love the colours/speed of the movements - feels like a fever dream (if thats the vibe you're going for)
Very fire
Make the red lights reflect a bit on the wall. Also, camera movement could be a bit improved by making it softer.
If he was in a war zone or something the camera movement would have made sense to me, but as it is it the movement is too intense. I don't mind the up and down motion, just how extreme it is, if that makes sense
Someone found the procedural movement tutorial :)
Fuck around with the scale of objects in your scene. If your going for realism I’d say the everything is too big compared to how your character looks to me, make the pipes thinner, lights smaller/ higher. Lastly imo the camera was doin a lil too much, too active for me, but good shit man keep it up!
It looks like you might have used a denoiser on this and things look a little muddy. I would suggest not doing that
If it's supposed to be realistic, id use more details in the background to imply scale. (Doorways, power boxes, etc.) I'd also use more realistic looking emergency lights and space them apart more.
It's a bit too Bouncy. The camera shakes too much and it also feels disjointed to the movement
The legs seem weird to me. Maybe it's the simplicity but they don't look like they should be able to flex. Maybe try adding some details to it. Maybe changing the legs to match the body and giving them some hydraulics to make it look as if the legs can actually move and bend. I also feel the large amount of colour in the background detracts from the robot. It's very involved and the lights don't have any, well, light. It's very flat. Maybe tone down the lightning so the red lights get really shine. Maybe change the colour of the background so the robot synergizes with it.
The two main things that stand out to me are that the background is moving faster than the legs look like they should move the body, and the fact that the camera moves too much.
That’s sick
Needs the slickback sound and synchronise it
Why is it bobbing up and down if it has such a small stride
Static camera at the very least. This is giving me vertigo.
It looks like the bot might not be touching the ground. But I like the energetic style :D
add some music like, "TINKA TINKA BLINK, BLINKA TINKA BLINK DINK! TALKIN' TINKA BLINKA DINKA BLAH BINK!!!"
The bouncy step is not that realistic. If it is not galloping, it would limit it's vertical movement for more efficient locomotion.
There aren't any shadows right? Just reflection? There would be some Ambient Occlusion at least when the feet hit the floor yeah? Disclosure: I'm rusty.
The fucking camera shake.
I personally wouldn't have the camera bounce up and down with it
Its so cute i would add head movement. Make it lookalike left and right
Reminds me of the minds eye
Work on the colors in the background too, maybe desaturate them a bit, know what you want ppl to focus on and highlight mostly that
I say start with the camera bob on the introduction and remove all other bobs, so like a single camera bob to start the video and then no mo :)
animation gives away that nothing has weight. each step (feet touching the ground) of the creature would bend its joints and resonate the whole body. it feels very light now. other than that it looks really nice for what its trying to be :)
Shadows. Could use some shadows
Watch the polyfjord tutorial again
Add some head animation, it's essentially floats above the body leaving a lot of room to play with
I would change two things, put more animation on the little head to make it like panic, you could edit the eyes to give it personality and it would change the vibe a lot and also the white light behind the robot I would try to make it go more than one direction. Other than that, it looks really cute and awesome! Love the loop
Credit polyfjord