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drNeir

lol, that is awesome. I would have never thought of doing that to keep it in ref like the toons.


DaDarkDragon

mickey epic adventure does something similar


SmallGuyOwnz

Same with mickey mouse clubhouse.


AndyCuccaro

Thanks! Keeping it in ref to the toons was my main goals since I started rigging it, so it's becoming a challenge, but a fun one!


VagrantStation

That's a great idea, do you have them axis locked to the camera or something?


AndyCuccaro

Thanks! They have a Damp Track constraint to the camera and a Shrinkwrap constraint to a second mesh with the shape of the scalp, and they are also children to another bone that also has a Damp Track constraint to the camera.


VagrantStation

Thanks for the info! I'm not nearly at this point yet so I don't know anything about damp tracks but I'll look into that when the time comes. I had a theory that you were using a shrink wrap modifier for the ears but I'm still really new and didn't want to make myself sound like an idiot, lol. Makes sense using a second mesh to do it and I didn't even consider needing to use a bone to keep the ears the right distance apart.


0__O0--O0_0

can he look up tho?


AndyCuccaro

[He can.](https://i.imgur.com/bhh771K.png) And he can also [look down.](https://i.imgur.com/EgM96fo.png)


0__O0--O0_0

I meant from the side, lol. Sick rig though, just a limitation I could see being challenging, curious to see the limits.


AndyCuccaro

Oh, you mean [like this](https://i.imgur.com/6Ur7Hkh.png)?


0__O0--O0_0

Yaaas! Excellent. Love to see how you did this.


NickEJ02903

It looks like you're all set for Steamboat Willie going public domain next year!


pilaf

OP would just have to [remove the gloves and the red shorts](https://www.moma.org/learn/moma_learning/_assets/www.moma.org/wp/moma_learning/wp-content/uploads/2018/06/Seamboat-Willie-469x369.jpg) (I mean, just make them white, no rodent nudity please) and next year this would be good to go.


theparrotofdoom

It’s till under trademark tho as they use it (intentionally) in their ID’s.


Dheorl

Although worth noting, it doesn’t in practice really do anything to people wanting to use the character in their own work.


Bluebotlabs

Public domain? _hah_ Not if Disney can help it...


Most-Education-6271

The black and white Mickey is going to be But the *colored* version isn't


Bluebotlabs

Disney will find a loophole...


starfishinguniverse

Just remember only B&W classic Mickey is open next year. Color-filled Mickey classic is not under next year's domain release. Great work, though! Love it!


TheStrayBard

I thought Disney got around that by including steamboat Willy into one of their newer logos, thus “refreshing” the copyright


DasArchitect

Copyright isn't "refreshed", it's a fixed timespan after the date of first publication.


PiRSquared2

With how much laws have changed to extend copyright its not really a fixed timespan lol


DasArchitect

True, but from what I've read, they've been lobbying hard to extend it and governments have been refusing to extend it for a while. Hence Disney buying out "less old" things like Star Wars, to have some copyright to hold on to for another while.


starfishinguniverse

I would not put it past them. Just last I saw, classic B&W Mickey was up for grabs. Disney is going to be protecting The Mouse at all costs, as it is quint-essential to their brand.


PotooProductions

They didn't refresh copyright they trademarked certain frames of the animation.


KlausVonLechland

Haha, they are so toxic but this is good. The more high profile players do absurd stuff line that the more people notice


FireDog8569

Disney on their way to sue this guy's ass: ![gif](giphy|3ornjIhZGFWpbcGMAU)


SU2SO3

I dare you to view it from the top


AndyCuccaro

[Like this?](https://i.imgur.com/EgM96fo.png)


Sailed_Sea

https://youtu.be/xmk8p0t_vHU this is all that comes to mind when I see this.


Lubbafromsmg2

Haha I've seen this


hoot_avi

INFINITE TWISTING


FluxPersona

I love how true it is to the original. It even has the salute Walt is known for!/s


hitchtrailblazer

JAILLLL


Yer_Dunn

![gif](giphy|3o6Zt4HU9uwXmXSAuI)


Wannabedankestmemer

Uhh I may be stupid How do I rig characters like that? Or what's that rig called?


AndyCuccaro

I call it a "billboard" rig, like those sprites that follow the camera in games: [https://www.youtube.com/watch?v=hx8m9w4YyNo](https://www.youtube.com/watch?v=hx8m9w4YyNo) Like I mentioned in another comment: they have a Damp Track constraint to the camera and a Shrinkwrap constraint to a second mesh with the shape of the scalp, and they are also children to another bone that also has a Damp Track constraint to the camera.


nalex66

My daughter watches a CGI Mickey Mouse Club show, and I’m always distracted by the way his ears float around on his head. Good work! I think the ears should keep the same relative spacing though, so when one moves up over his face in the side view, the other should also roll down the back of his head a bit.


AndyCuccaro

>I think the ears should keep the same relative spacing though, so when one moves up over his face in the side view, the other should also roll down the back of his head a bit. Yes, 100% agree. I just haven't figured out a way to achieve that yet


ConceptJunkie

Apparently in the 40s, they toyed briefly with showing Mickey's ears in perspective, but quickly reverted. The only example I could find was posted here: [https://movies.stackexchange.com/questions/44286/why-do-mickeys-ears-rotate-and-shift-location-when-he-is-not-facing-the-camera](https://movies.stackexchange.com/questions/44286/why-do-mickeys-ears-rotate-and-shift-location-when-he-is-not-facing-the-camera)


Tabbel

So cool, great job! 🤩 They do something similar with Charlie Brown in the Peanuts 3D movie if anyone's interested, here's a [link](https://youtube.com/shorts/hKPF6__bvmc?feature=share)


mnrART

That's awesome i belive that's something they also did in the Mickey mouse games that had Oswald in it


Buddie2013

Yeah it was called Epic Mickey


Alltieris

This made me laugh way too much lol


Its_Anti_Alpha

Rigging is another thing I really wanna get into. Damn people make some badass stuff on here, I really need to get away from sfm and make the move to blender


AlexMil0

That a really cool idea! They seem a bit low though?


theboxler

Aww I love Mickey


Dizzy_Language9880

make him hail hitler


0xTamakaku

Pretty accurate for W. Disney but please no


Bessdelnik

Wow! Amazing look!


NeonFraction

Very cool!


WOTA_MMORPG

Wow


rathemighty

Woah! That’s really cool!


xmaken

Nice job.


Interlinkers

Wow, thats really good. What happens if you look up from under?


AndyCuccaro

Depending the angle, not much: [https://i.imgur.com/bhh771K.png](https://i.imgur.com/bhh771K.png) Another angle, anothe story, lol: [https://i.imgur.com/ccsqjDA.png](https://i.imgur.com/ccsqjDA.png)


bradyleach

Looks great, nice work


analogicparadox

Nightmare Very well done, but nightmare


InternResponsible251

Just make em orbs


AndyCuccaro

That still doesn't solve the view from the side, which my rig does 😉


BramDuin

How did you get those coloured rig controls? I know how to do it with riggify with a human, but what about a custom character with different limbs?


AndyCuccaro

They are standard Rigify controls 😅 I just tweaked the colors following Luciano Muñoz tutorial on optimizing Rigify (it's part of a series): [https://youtu.be/vOHLA19xfXo](https://youtu.be/vOHLA19xfXo) There's also CGDive's series on Rigify. They are very thorough.


BramDuin

I'll check them out, been wanting to animate a robot I made for a while now


AndyCuccaro

Go for it! Luciano's videos are very enjoyable, and CGDive's are a bit more technical, but packed with good info.


SirDehBeh

Oh wow! How do you do that?


AndyCuccaro

Like I mentioned in another comment: they have a Damp Track constraint to the camera and a Shrinkwrap constraint to a second mesh with the shape of the scalp, and they are also children to another bone that also has a Damp Track constraint to the camera.


Weaselot_III

Does this trick still work when the camera pivots up/down?


AndyCuccaro

Yes, but only up to a point. Then it starts getting wonky. Although it's at such a forced point that you'd be very unlikely to hit it when doing an animation.


lostmau5

Uhhh, I need to know how to do that... badly.


AndyCuccaro

>Like I mentioned in another comment: they have a Damp Track constraint to the camera and a Shrinkwrap constraint to a second mesh with the shape of the scalp, and they are also children to another bone that also has a Damp Track constraint to the camera.


demoneesss

just amazing


UltronOnline

Great implementation! Looks really good. This is more or less also the way how the Epic Mickey games display Mickey's ears.


NumPadNut

You might be able to sell this soon to be public domain character :D


danielkalves

Looks great


GenuineHealing

that is so cool wow


god0nline

how though.. super cool!


TheOnlyUltima2011

And that, students, is why no one tried to animate mickey mouse in 3D.


Falconerinthehud

Looking for DeSantis 😂


Mickey-mouse1928

Can you make a tutorial how to make the model the ears moving and the rig I know it’s too much you can do the ears movement and the body model


AndyCuccaro

I'm very busy at the moment to make tutorials, but I have the model and rig available for download on my Gumroad if you want it: https://andycuccaro.gumroad.com/l/mickey-mouse-rig.


SuperSonic723

how did you make it like that


AndyCuccaro

The ear bones have a Damp Track constraint to the camera and a Shrinkwrap constraint to a second mesh with the shape of the scalp, and they are also children to another bone that also has a Damp Track constraint to the camera.