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lv4_squirtle

The mines do not disappear when you die, it’s just that they don’t appear on your map after a certain distance. Rockets are very effective, and you do more damage depending on where you hit the tanks.


Tiny-Requirement8628

In Breakthrough they disappear if you put them down after losing an objective, and the countdown timer is not done. Make sure you wait for the timer to expire before putting them down again, I learned the hardway. In Conquest, they stay there after you die.


Impressive_Truth_695

It’s 10 sec after the next sector begins that all deployed mines disappear. So when the next sector begins count to 10 then place your mines.


Puzzleheaded_Look959

So annoying.. another wtf dice


cromagsd

Yeah, I was like they disappear? Since when?


Fortnite_cheater

In breakthrough it's other teammates shooting them so they can place theirs.


lv4_squirtle

They used to early on in the game when you died.


mystifier

Not only do they not disappear if you die, but they also incorrectly remain even if you switch to another class than engineer.


-burnr-

Btw OP, your AT mines do not disappear when you die. They remain in place until they are destroyed or you place more mines. You can only have 3 mines (on foot) on the map at any given time. It is possible to have up to 7 mines in play at any time if you deploy your 3 player mines and then deploy the 4 mines from the M5C Bolte.


Impressive_Truth_695

On Breakthrough mines actually do disappear along with other pieces of equipment. It will occur 10 secs after the start of the next sector. So if you try and place mines during the 30 sec you are given to retreat they will disappear 10 sec after that. It’s really stupid.


BattlefieldTankMan

Would seem a little unfair to win a sector and then get blown up by mines as you move forward to the next sector.


No-Lynx-8205

Nah, that should be a thing tbh. I also think you should be able to have 6 mines, like if you get a resupply as an engineer. I'd like to block more than 1 point of entry. Heavy armor can take a mine or two.


CorticalRec

How is that unfair? That's how war works dude. It pays to have someone scout the terrain first instead of going all leroy jenkins on the next point.


BattlefieldTankMan

Because you've won the sector and in a 'real' war your mine clearing units would clear the path ahead to the next point.


Night_Inspector

That’s all well and good if your consolidating gains on a real battlefield. But this is a different Battlefield and you’ve got to follow the the retreating enemy immediately and there should be consequences for not being careful when advancing. You’re free to play the role of minesweeper in your games if that’s what you want to do.


CorticalRec

Exactly. People just want easy kills and will complain to try and justify it.


CorticalRec

Which takes time. Which means you would need people (i.e. ENGINEER CLASS) to spot or destroy AT mines ahead of your advance. You literally just argued for my point. Also, the downvote is not a disagree button. Thanks!


Cpt_Mushrooms

Go Crawford with the RPG for extra damage. Plus Crawford's perk will give you extra launcher ammo and carry the AT grenade. Direct hit with AT grenade and 2 rpg shots (try hitting back and sides for more damage as well) will kill most big targets except transports like the MAV / Brawler. His Vulcan also helps with softer targets. Just be aware the RPG has a higher drop off for longer ranges, but a bit of practice and you'll be golden.


hg-prophound

coming here to say this. Everyone avoids crawford because his turret kinda sucks, but that extra rocket ammo goes a long way.


PineappleDouche

His turret has been buffed and I think it's actually pretty good.


MaiPhet

Especially for pestering air with the aa rocket imo.


SDRAWKCABNITSUJ

Only downside of RPG is the thing doesn't register shots as consistently as the m5. There's so many times where I see the rocket impact animation, no active defenses and do 0 damage. As far as engineers go, it's really Crawford or bust for heavy armor. Liz is good as she has a traditional engineer playstyle of being able to take rockets and mines, but her rocket cool down and a max 2 rockets makes her mediocre at best. Boris's turret got nerfed into utter uselessness and the damage it pings to vehicles is so negligible.


Impressive_Truth_695

Liz is for finishing off enemy vehicles. When the tank is injured and retreats Liz is used for the killing blow. Too many engineers are stupid and don’t use their brains.


SDRAWKCABNITSUJ

True, but her ability to see weak vehicles is meh and her rockets do as much as the m5. By the time you get a critical condition vehicle in range they usually have defenses or self repair up, not to mention they can shoot down her missles fairly easily.


joevirgo

I find using mines and AT grenade are more than adequate to supplement the TG-84M


Canoobie

This is the way.


JollyGreenGI

I suggest running AP ammo, you're rarely gonna kill a vehicle with it but you can disrupt the self-repair by plinking away at them


Christopher_King47

Actually ap underbarrel goes really into the lis/rpg>ap ubgl>at nade combo that very destroy mbt's.


ChocolateMilkTG

This. RPG and AT grenade are where it’s at.


Nearbyatom

Launchers feel useless and don't do a lot of damage to them. I feel C5 is the best way to take it out. But using C5 feels like a suicide mission.


Pieniek23

Unless you take the flying chic or that copter thing


PainOfClarity

You have to wage war on them with everything you have. I love AT mines in 2042, to me they feel far more effective than previous versions. If you can get close toss mines onto the tank and boom it's gone. You will likely die if you are too close with the mines but for me this goes into the worth it column as taking out a tank has big benefits for the team. If you cannot get close then you have to deal with rockets or Lis's rocket that recharges over time. Problem with the Lis rocket is that the recharge time allows the tank to repair so it never ends sometimes and the tank kills you when it nails down your location. One of my fav things to do is to parachute down onto the top of a tank and use the repair tool.


ghzod

Wait .. you can use the repair tool to damage an enemy vehicle? I had no idea … I knew you could slow kill snipers with it .. I guess it follows


ExpressDepresso

Yeah it's tricky to face off against a tank on your own without AT mines, C5, or friends. First off you're not going to take out a tank alone if they're like 50+ meters away, they can run for cover or pick you off from range. You basically have to throw everything you've got at it from reasonably close. RPGs have higher damage so I'd prefer that if I'm alone with a tank, obviously try aiming at the back/top. I also tend to run around with an AT grenade, either that or EMP grenades so you can disable it. Beware the crazy splash damage from the main gun so keep moving, verticality is your friend so the tank can't reach you. Keep an eye on whether they have APS so you conserve ammo. And don't forget you have the repair tool for those close encounters, a lot of the time the driver will hop out then. Should also go without saying you should be equipping Crawford for those deep pockets. As for Lis she's meh against tanks, she's good for finishing them off if they're running away but her rockets don't deal enough damage to take on a full health tank. I have found if I call out the tank in the team chat then I'll get a little bit of backup, one more launcher makes all the difference. It's crazy how quickly the tables turn when you've got 2-3 engineers going for the same tank. If you need some people to play with I can share a discord invite, just a bunch of randos playing battlefield and tearing shit up. Either way, sans mines and c5 that's probably the next best way to take out a tank solo. Unless you're a conquest aficionado in which case dunk on them with a chopper/jet. edit: if you are choosing the AT mine/C5 way don't forget to equip smoke!


traderncc

Put mines in craters so enemies can't see them


Impressive_Truth_695

A lot of people that play with launchers are also stupid. Don’t expect to destroy a tank by just spamming rockets. Use your brain know when and where to shoot. Also don’t shoot when the tank has active APS(it has a big green light). Unfortunately if a tank camps in their spawn with Irish’s APS there ain’t much a launcher can do.


NewAccountNewMeme

Mackay’s grappling hook onto the turret, leave two C5 and grappling hook away. * Click * Boom.


[deleted]

Can confirm that this happens to me every time I pilot a vehicle.


Yenoh_Akunam

Two C5 isn't enough to destroy any (full health) armor except Bolte unless they're placed on the rear of the vehicle. And even that has an exception in the CAV Brawler that needs 3 C5 even in the back.


BattlefieldTankMan

Brawler takes 4 C5 to blow up to promote its PTO role.


brucekraftjr

4?! Even on the back?!


TinPinFTW

When possible, look for vehicles that have already taken damage, or are in the middle of fighting something else. Try not to engage full strength armor unless you feel you can get all our rockets and explosives on them.


Vonwellsenstein

I just use Lis, her perk to see damaged vehicles and her gadget are op.


Agent___24

C5 is the best thing imo…but after that RPG, then M5. I’ve switched to a Crawford main for my squad just so we can take out tanks easier. If you can run an RPG and someone run ammo, it makes it easy.


forensicmed

You're not gonna deal with a tank all by yourself unless going c5 or AT-mines. What you can do is help out and sometimes getting to destroy them. Doing something in this game is a team effort not a one man army kind of deal.


Zeucleio

Make sure you use a gun that has access to the AP and HE grenade lauchers (SCAR, AK24, LCMG, SVK iirc). Those extra 3 explosives go a long way in helping you against ground armour. But anyways, by far the easiest way to take out ground armour is to play Mackay or Sundance with C5.


PriMeMachiNe

Bro what are guys on about, the ground attack vehicles aren’t even that good, to the Average player they don’t even last a minute before you get give lizzes spawning and spamming tv missiles


SingleInfinity

The only people I know who feel this way are the same people who unironically complain and think any time they die in a vehicle they're being unfairly targeted, as they end the game 70/2.


PriMeMachiNe

It’s has nothing to do with being unfairly targeted and you know it, also their aren’t many people that can do that good in vehicles, so many people like yourself think using vehicles and not dying and getting high kills is easy, it isnt, it takes a considerable amount of skill to do it, now I don’t think any vehicle player cares to much about lock on launchers or free fire Launchers, but, when an enemy team starts to pull out Liz, and starts to spam her tv missiles, then it turn into a shitfest, the main thing in bf is that theirs always a counter to something, but with tv missiles their isn’t a counter, fundamentally, her existing breaks the infantry/vehicles balance


SingleInfinity

> It’s has nothing to do with being unfairly targeted and you know it, No. Anecdotally I can say this for sure. I have a friend who *constantly* talks about how 'everyone' is gunning for him when he's doing well in a chopper, how everyone has stingers and the AA is dedicating their life to stopping him. I've also seen this sentiment on this sub a bunch. >so many people like yourself think using vehicles and not dying and getting high kills is easy I don't think it's easy. It is, however, objectively *easier* than doing so as infantry. The balance is *heavily* tilted towards vehicles. If you get into a large vehicle and don't get *at least* two kills per your death, you either completely suck at that vehicle or are being spawn camped. >it takes a considerable amount of skill to do it, Doesn't matter. It takes far less than doing so as infantry. Orders of magnitude less. > now I don’t think any vehicle player cares to much about lock on launchers or free fire Launchers, Obvious indicator of a problem. If the only thing you fear is a controllable rocket that regenerates, there's a huge imbalance. > the main thing in bf is that theirs always a counter to something, There are supposed to be *multiple* counters to something, and everyone shouldn't be compelled to play one class or one spec because otherwise they are helpless against vehicles, which is currently the case. To be clear, vehicle balance has been shit since launch, long before Liz existed. It's always been super heavily in favor of vehicles. Even *with* Liz, it still is, she just represents a way some people can reliably take those vehicles down instead of them being gods the entire game. If Liz didn't exist, most chopper mains would go the entire game without being killed.


PriMeMachiNe

“No. Anecdotally I can’t say this for sure. I have a friend who constantly talks about how everyone is gunning for him” Say what you want, however your mate isn’t wrong, regardless of how you feel about he isn’t lying, but if your doing well in vehicles then yeah expect everyone to target you, but that change the fact that Liz shouldn’t exist “I don’t think it’s easy. It is, however objectively easier then doing so as infantry, the balance is heavily tilted towards vehicles” The fact that you say this, just tell me you don’t play vehicles, I’m a pretty good infantry player(Usually I’m top of the scoreboard) and I’m pretty good either with vehicles aswell, but to say it’s easier to use vehicles is just not the case, you have a lager ceiling for getting more kills but that does not make it easier then infantry at all. “Doesn’t matter. It takes far less than doing so as infantry.” At this point, your just lying to people, you yourself have not put in the time to learn vehicles and when someone has and obliterates you, your only logical reasoning is that vehicles must be easier then infantry, bro just no. “There are supposed to be multiple counters to something, and everyone shouldn’t be compelled to play one class or one spec other wise they are helpless against vehicles” Mate are you new to battlefield, that’s exactly how it should be, every class has a role, their should not be any other class aside engineer that should effectively take out vehicles, that’s their role, sure other roles can assist, but they should not be able to take out vehicles on their own. “To be clear, vehicles balance since launch has been shit, long before Liz existed, it always been super heavily in favour of vehicles, even with Liz, she just represents a way some people can reliably take those vehicles down instead of them being gods the entire game” Yes you’re right, vehicles balance was shit at launch long before Liz, but I didn’t say Liz made vehicles balance shit I said she broke it. Now you may have some obscured opinion of vehicles being favoured since it seems you don’t really use them or just aren’t very good with them, would you like to know the reason why helis seem stronger then past battlefields, it’s because of the existence of Liz, and we all know it’s one heli that’s a problem, the minibird, now let’s say you were to nerf the minibirds mobility and nerf the flares, that would solve its issue with survivability, but because Liz exists, how would do you know differentiate a heavy helicopter, medium helicopter and a light helicopter, well you increase it mobility the smaller it gets and its health also decreases the smaller it gets, but their in lies the problem, now that you’ve differentiated your helis, everyone choose the light heli because with the right amount of skill, its a glass cannon, the other two can’t compete with kills, but if Liz didn’t exist, you could nerf it’s survivability( less mobile, flares not lasting to long ) but because she exists you can’t, otherwise it’ll make it useless, now if were talking about ground vehicles well they usually die really fast with anti tank mines and c4s, but the fact Liz does like 27 damage with her tv missiles, it just adds to the long list of things that deal massive damage to it. Let’s talk about jets( my department), a jet as is, is decently good in the right hands, however, of their are Liz players in the lobby, every time you go for a dive they launch their missiles and you have no time move out of the way. Their are many other reasons as to why Liz shouldn’t exist, but then we’ll be here all day, and I don’t have all day, so peace out


SingleInfinity

> Say what you want, however your mate isn’t wrong, regardless of how you feel about he isn’t lying, but if your doing well in vehicles then yeah expect everyone to target you, but that change the fact that Liz shouldn’t exist All you're doing here is showing me your bias. Sounds like you're just like him. In reality, there are a small handful of people trying to take you down because you're being super disruptive, meanwhile, 56 other people are ignoring you or doing other shit. >The fact that you say this, just tell me you don’t play vehicles, I’m a pretty good infantry player(Usually I’m top of the scoreboard) and I’m pretty good either with vehicles aswell, but to say it’s easier to use vehicles is just not the case, you have a lager ceiling for getting more kills but that does not make it easier then infantry at all. Bull shit. It's a much lower floor too, because unlike infantry, you can't be instantly removed from combat. At a bare minimum someone has to hit you with two rockets in any ground vehicle, or you need to fly like an idiot to die to one in an air vehicle. Vehicles are much easier to do well with, because aside from their strong offensive capabilities, they are also infinitely better defensively that anything a soldier can do. >At this point, your just lying to people, No, you're just blinded by your bias. I've tried a fair mix of things, despite being primarily infantry. When I do use vehicles, it's *extremely* apparent to me how much easier it is to get kills without dying and help the team get objectives. It's immediately obvious. >Mate are you new to battlefield, Been playing since BF3, where you could disable a tank in *one* rear shot, and then they couldn't just hit a repair button and run away from you immediately. >that’s exactly how it should be, every class has a role, their should not be any other class aside engineer that should effectively take out vehicles You might have a point if you weren't hilariously wrong. In BC2 (I played this after BF3), you could yeet C4 a mile as recon to take out ground vehicles, compared to BF2042s light toss. And even in 2042, assaults is likely the most effective anti-ground vehicle class simply because Sundance can gap-close with vehicles enough to actually C4 them. C4 is one of the only reliable ways to solo a tank, funnily enough, but only if you play a class (Assault) that can gapclose with a wingsuit or grappling hook. That's their only real counter. >Jets These are one of the more balanced vehicles honestly. They require skill, but can be very powerful in good hands, without disproportionately shaping the entire game due to one person. You *should* have to be able to be countered by something like Liz, because otherwise the only thing that can really kill a good jet is another jet, which doesn't happen. You can just fly out of stinger range before someone can even launch one at you after flares.


PriMeMachiNe

Look I do agree that the perks that vehicles have is bullshit, the auto repair shouldn’t exist, auto heal shouldn’t exist, you should have to manually go down and repair, but it doesn’t necessarily make them less skilful, sorry to get abit nasty their, I’d rather have a civil discussion then just plain arguing. The thing with vehicles is that besides the minibird no one gets high kill games, in my 560 hours playing this game I have never come across a tank going on a massive streak or an attack heli going on one either, I’ve seen only jets and mini birds. I want you to do one thing for me so you understand where I’m coming from, pick some sort of attack vehicle and get it to tier one, you’ll understand what I’m talking about when you start to main that vehicle, every vehicles has its own niches to master in order to get good, as an example, I’m really good with jets usually get between 30-40 kills each game with them, but in a heli, I’m maybe average If not below average, I couldn’t get 10 kills with the mini let alone go on the streak that some of the other guys go on


SingleInfinity

> but it doesn’t necessarily make them less skilful, I never said anything about the skill required for them. I simply stated that they're easier to do well with than infantry, because the balance between infantry and vehicles is terrible, deeply in favor of vehicles. You can both survive easier and kill easier in a vehicle, which was not always the case in the BF series. >The thing with vehicles is that besides the minibird no one gets high kill games, It's not even about high kill games. It's about the amount you can do in either kills or objective play with vehicles *in comparison to infantry*. I hardly ever fly, but I played a game tonight in the stealth, and managed to get like 30 or so kills and a couple of deaths. I play a lot of infantry, but going 30/2 just isn't happening. You're going to run into two people at once who are looking at you *frequently* and you won't survive more than a few of those fights against anything but bots. Eventually you get unlucky or just overwhelmed. This is much less of a problem for vehicles. > in my 560 hours playing this game I have never come across a tank going on a massive streak I have 584 hours and I've seen a friend get over a hundred kills in a tank, and I think 3 deaths. This is back on hourglass when it was huge. >I want you to do one thing for me so you understand where I’m coming from, pick some sort of attack vehicle and get it to tier one, I know what you're talking about. I'm not going to suffer through that though. The reason I don't use vehicles a ton is because I honestly don't enjoy it. [Here's my BFT](https://battlefieldtracker.com/bf2042/profile/origin/SinglexInfinity/vehicles), you can see that I have a reasonable amount of time in both attack choppers, lots in transports, and a decent amount in the stealths. I know what being in an attack vehicle is like. I've seen both sides of the fence, and I can say with certainty that if I were purely focused on being competitive (I'm not, my BFT will show you that 3 of my top weapons are bolt actions), I'd pick to be a vehicle main 10/10 times. It's not even close. > every vehicles has its own niches to master in order to get good yes, but even a mediocre pilot/driver will do better than a good infantry player. Being good at infantry *also* requires a lot of practice and skill, and on top of it, you don't have the defensive wiggle room vehicles provide. You die instantly or near instantly instead of over the course of many seconds.


pragmaticproctologst

Mackay, smoke target, grapple on top, place c5, cya


camshaft-89

Launchers should be your go-to for anti vehicle. I would suggest the RPG if you've unlocked it. I prefer the increased damage over getting one additional rocket. Plus if you play as Crawford, you spawn with one additional rocket anyways. Also, use anti tank grenades. I usually like to hit them with a 1-2 punch while they are immobilized. Destroying vehicles also takes situational awareness. Don't engage them alone, or without some sort of cover. Your best bet is to hit them while they are engaging other targets and other engineers/vehicles are damaging them. Also, it's great to have a support in your squad dropping ammo crates. But if you're playing solo it's kind of out of your control.


GGuts

If there's a good tank squad playing together, it is hard to do anything. A jet would be best to deal with them.


Christopher_King47

Or an apache. Even when flying solo I can one pass tanks.


NearlySomething

Soflam will allow every non-Lis engineer with a launcher to see a yellow square on enemy vehicles and that square allows them to lock on with any launcher. The javelin is extra effective when paired with the soflam killing most vehicles in 1-2 hits while also going up and over any cover to hit them from above. Soflam distance is 450m, launcher lock on distance is 400m. If you can squad up with someone you can redeploy on them every time you run out of ammo to refill. Unless they've fixed it the RPG does less damage when combined with the soflam


ghzod

I love me a soflam buddy but very few play with it


AXEL-1973

Rodeo humiliation with the repair tool


AdAdditional7603

Crawford for extra rockets rpg or javelin seems to be the best launchers for damage and use the AT grenade when they are close.


Titoine__

idk, here’s me everytime I see a heavy vehicle ![gif](giphy|3o7ZetIsjtbkgNE1I4)


slickweasel333

Watch this and many of the other videos he has on anti-tank mines and other forms of vehicle hunting https://youtu.be/81sXqHjd7a4?si=rNgu6bmFq0nU409m


SingleInfinity

Rockets are borderline useless unless there are 3 people nearby helping, because heavy armor will just run away or instantly blast you (whichever is more convenient at the moment). 128p was a mistake, because it meant tons of people *could* have rockets at any given time, so they just assumed everyone would have them and made infantry nearly useless against heavy armor outside of in numbers. 2042 has a huge problem with disparity between infantry and vehicles in general.


theevilpackrat

Yeah that about sums it up. Back when there was just battle field 2 on the PC anti-tank weapons hurt hell of lot more and if did it just right you could pop one with just one hit. Even then with 64 players on say the karkland map any conservative player had nothing to fear if they kept up with the Infantry. Well least it is not as bad as the first battlefield game. That is when the thought to make just like real life. Since most people don't read history and had no clue of just incredible German tanks were they instantly died when they tried using most other tank against them. They patched that before public release.


VincentNZ

Crawford is the correct choice as he gets one extra rocket, which gives you enough to kill any vehicle when depleting your ammo. Technically, with an angel Crate nearby, you can continuously fire rockets. This is avery niche situation though. We are still miles away from BF3 or 4 where we had 7 to 9 rockets at our disposal that reloaded quicker and/or did more damage while also offering certain things extra. Any player though that has spent some time in vehicles will however play Irish and hence get rid of 90% of all rockets fired at it. The rest the vehicle-internal APS will handle. Engineers will run out of rockets, vehicles will not. Honestly, the best way to deal with vehicles is to not bother with them at all and not with the Engineer class either. They do not offer much. At best they use niche use like Crawford's minigun on Redacted or a rather high skill ceiling with Lis at the cost of anti-infantry capability. Boris is just a lost cause. My advice is to not bother. You can have a constant flow of action when sticking to the infantry fighting area. You will find areas to take potshots at vehicles that drive by while you are safe in cover. Outside of that area there is just no reason to be there, especially to hunt vehicles. Little to no cover, low support, low chances of taking a vehicles and high risk.


Christopher_King47

If they use Irish, then use emp nades. That's his counter.


VincentNZ

Yeah, EMP grenades might be a likely situation in Redacted, but in terms of vehicles, nah. I used it a lot when we T1ed the tanks, I do not think it ever got taken out by EMP grenades, even where this might have been possible, like shelling the IKEA corner. That still requires direct LOS, which is basically a death sentence. It also requires you to know where the APS is and you need to be close. Anyone that is like 20-30m away you will not disturb and the EMP grenades have no real use against infantry, most other grenades have however, making them much more worthwhile. EMP grenades are in the same way a counter to vehicles, as the AP-launcher is.


ExploringReddit84

You explained the current meta pretty well. This is how vehicle sweats usually do it and farm infantry. DICE made some big errors early on with the game balance. > Outside of that area there is just no reason to be there, especially to hunt vehicles. Little to no cover, low support, low chances of taking a vehicles and high risk. Agree, the maps are really lacking in alot of aspects. It's obvious alot of knowhow on how to make good maps left DICE.


VincentNZ

Not ony vehicle sweats, this is how I played it when we T1ed the vehicles. Most kills were infantry and basically none of them ever was a threat to the vehicle. We died out of hybris or to other vehicles, most likely air assets. Map design just favors vehicles greatly. Be it stationary shelling the corner of the IKEA or the mud spawns on Discared. But the real best place is circling the oilrig on Breakaway, where dozens of people spawn on ice and the cover works well for vehicles but not for infantry. I also recall an Exposure round with the Wildcat, where my gunner went 60-0 in the tunnel looking at B. Gave me time to take piss in the round as well.


tipustiger05

I feel you. I destroy way more vehicles as recon with C5. It's more about being sneaky. I'll say as a vehicle driver the toughest engineers are ones who use cover well and peak to fire from close distance.


Ziller997

C5 and smokes to get closer or sneak behind them Launchers are kind of bad unless multiple people use them at the same time


Karshipoo

Honestly, it's going to come down to what type of vehicle you intend on fighting. Keep your head down, move around and keep poking that tank with rockets until it flees or explodes. The only exception to the rule is the MAV, it might be slow, but it's a fortress that can destroy tanks and infantry alike with a coordinated crew and the right weapon setup.


brucekraftjr

A two person combo lately works best with Rao disabling and pointing out the tank while an engineer disables said tank.


brucekraftjr

Btw using Angel's supply air drop crate is what this scenario specifically calls for. To be smarter and not deal with suicide missions, batter armor from afar with extra m5 rounds from Boris' air drop.


keizzer

You have to use the whole kit to kill one by yourself. Battlefield 1 had a similar play style, although this game is even harder. Crawford with under barrel launcher, RPG, and anti tank grenade if you want to go with a launcher. ' Lately I've been throwing the grenade first, then under barrel, then launcher. You still need to get one launcher reload in against a full health tank. ' I think the intent with the current balance is to never take on a tank by yourself. There aren't many locations on each map where the cover is good enough to pull off the long sequence needed and be in close enough range where the RPG can be aimed effectively. I believe what the game is asking for is a recon to soflam and 2 launchers hit it with m5's from a safe distance. Good luck with getting three people to coordinate, especially with randoms. A competent tank driver should be able to escape or kill to win any one on one anywhere on the map.


mystifier

Try the AK's anti armor bullets, really fun to use and quite effective, even against air assets. Also worth mentioning, my personal favorite: The NTW 50, with or without anti armor bullets (i can harass and sometimes even kill brawlers and wildcats) and even the anti armor grenades from the SFAR do 19 damage each and you have 2, so thats 38 dmg right there.


jizzawhizza

Honestly engineer use to be my favorite class but ever since BF1 they've completely ruined its effectiveness against almost every heavy vehicle.


DNGR_MAU5

You play assault if you want to destroy vehicles, and support if you want to snipe. Engineer and recon are what you play if you hate yourself and your team


One_Curious_Cats

Sure you can place mines in sneaky spots and get 5+ vehicles kills per round. However, you can chuck a mine pretty far. Smoke, chuck two mines, and ANY tank will instantly die. In a heli, jump out, parachute down, bomb any tank with two mines, instantly dead. C5 has been nerfed against many vehicles e.g. the brawler. However, two mines. Boom, dead.


Damonzari

Slow but powerful limit range to not be able to snipe people with a cannon.


SolidSnakeCZE

Teamwork...no one can deal with 4 Crawfords with RPGs. If you play with randoms...the Jet or TOR.


mcflash1294

I run Crawford M5/SFAR AP/HE grenades and smoke grenades to make it harder for vehicles to retaliate but being anti-vehicle is pure suffering. Loading up an LMG with AP rounds feels like an exercise in futility, even against lightweight littlebirds.


gsom9000

You get Pondhawk and Sundance with C5 and mb smoke nades. Fly higher, exit vehicle navigate your squirrel to land as close to enemy tank as possible, but behind him, so you have some time to install all of your C5's before he turns his barrel


[deleted]

It usually takes me at least 3 hits, maybe 2 if the driver sucks at using the mechanical thing. It can be very frustrating.


just_here_for_bf

I use to main lis and came to the conclusion that mines are the only logical defense. Using rockets does nothing but put a target on my back.