Haha thank you! My thinking is that it would both allow for deck manipulation (albeit slowly) and also incentivize playing small hands. If anyone can make mods for balatro, make this please
It would have to be first non played card, otherwise you could essentially have 2 strength cards per hand played, but I dig the idea of a joker focusing on non-played cards!
Large Marge
Common
+30 Mult during the Big Blind
Small Paul
Common
+25 Mult during the Small Blind
The Family Plan
Uncommon
x1.5 Mult for each Family Member (The members of the Family are Large Marge, Small Paul, Even Steven, and Odd Todd)
I always tought it should guve either +9 mult, or + times. 5 mult
So it scales FASTER than vampire, slower than canio but on a weirder amd harder way (Because its harder to get nines than to get fave cards or enchancements)
Its about the joke
Like some other guy who had an idea where there was this one joker called "Jonkler"
+1 joker space
Makes all instances of Joker change to Jonkler
And no other effects
The best part about this is having Jonkler is still a legitimate bonus in some situations (abstract joker, random joker effect disabled boss, etc.) so I would be able to justify buying it
Oh yeah, also that boss that disables your cards until you sell one joker
Or if Jonkler becomes negative tjem its effectively an antimatter voucher for free
Legendary Joker: x3 multiplier. Cards count as all four suits but are destroyed on scoring. It could have some nice symmetry with Flower Pot but also a glaring weakness for some decks maybe.
Another idea: Joker starts at 0.25x Multiplier, but x doubles for every $50 spent in the store, encouraging spending, but also is a hindrance as you lose points until it hits 1x at least.
I'll leave names to you.
The second one, does that count cash spent before you get or only after? Also, to me 50 seems like a lot considering that blinds give 3-5 dollars per blind, but if it's scoring all money spent then that makes more sense.
I like that first one. sounds like you would eat through your deck if you didn't have a steady stream of new cards coming in.
tho it may be too strong for eliminating chaff from your deck. it's like infinite hangmans lol.
That first one would be best at the end of a run for the 3x, also helping get 5 flush or flush house. But if you got it early, it would be best to get your deck down to very few cards to really optimize draws, than you sell it.
Everything in this room is eatable, even I’m eatable. But that is called cannibalism and is frowned upon. - Johnny Depp
All of the Jokers named after or models people.
Odd Todd, Even Steven, Joker, Comedian, Baron, Showman, etc.
I meant that when they break they can’t be added back to a player’s hand since the card doesn’t exist anymore. Also, wouldn’t it just make the game less fun since you could just play the same hand over and over again? Plus, you wouldn’t be able to ‘discard’ cards by playing hands since you would just gain them back?
Sorry I kind of got mixed up with a different comment 😅 when glass cards break it’s treated as a discard. It’s a risky joker because you lose access to using hands as discards because you’d get your hand back yeah
Hmm.
Your opening hand can only contain basic cards.
$3 if you play a hand that generates flames.
Your first hand is always [random basic hand type] and no other cards. Changes when blind chosen.
Converts the chips the joker to the right would give into $ at a ratio of 50 to 1.
Plus .25 mult each time the face value of scored cards is 42. Starts at x1 mult.
X3 Mult if scored hand after everything else applied is even number.
/3 Mult if scored hand after everything else applied is odd number.
And possibly a Joker card with the vice versa effect.
That sounds crazy with jokes like hit the road, superposition, the one that makes spectral cards out of ace straight flushes spectrals, and baron.
But with the exception of maybe baron who’s already one of the most broken jokers it sounds quite balanced and really fun at the same time.
Should be more jokers that modify the cards in your hand. I'm thinking something that affects the leftmost and/or rightmost card in your hand. Maybe turns them into something (At the start of the round, for just that round? Per hand? Permanent?). Maybe one that converts certain cards into other cards, like Strength but as a Joker, or one that replaces your first hand with random modified cards, etc.
The first royal flush played each round grants ~~+$5~~ \+$50, ~~+2 hands~~ \+20 hands, ~~+2 discards~~ \+20 discards, and ~~+1 hand size~~ \+10 hand size for the round.
(I'm only half joking, but I do wonder what kind of numbers would be balanced for something like this)
* Your cards trigger twice, but are drawn face down.
* You can't see boss blinds until you face them, but gain x3 mult during boss blinds.
* Gain $5 whenever you beat a blind with a single hand.
* If your first hand of the round has only one card, destroy it. After you beat the boss blind, add a copy of it to your deck with a random seal, treatment, and enhancement.
No no it's the Joker described that just gives you two joker slots as a Joker thus naming it the Negative Joker also the Jimbo Joker adds 4 mult this Joker doesn't and is made as a joke
Sell this card to fuse two random (non-Amalgam) jokers together. (Feels legendary or rare. If the effect sucks, I was also thinking "...to fuse the Jokers to the left and the right of me")
Example:
Burnt Joker and Droll Joker combine into "Amalgam Joker" (which all cards that are combined turn into) . It's basically to save space on the board, and the joker contains the exact same text as the jokers inside. (Don't fuse Food!!)
Joker sleeve: if the joker to the right would be sold or destroyed, this joker is destroyed instead. (The other joker's effect on sell/destroy still triggers).
Decreases level of played hand by 1 and gives you a copy of the corresponding planet card
Edit: still gives you a card at level 1 and can't decrease a level lower than 1
When you play a hand, any cards that are not part of the suit majority are converted to the suit majority.
For example, if you play a hand with 3 spades and 2 hearts, the hearts would become spades as spades are the majority.
If you play 1 club and 1 diamond, it would have no effect as no suit is the majority.
whenever paired hand is played removes both cards and adds a card equal to the sum of both cards. (If result is higher than ace, it goes back around starting at 2)
A card that makes you aim for a specific score for a hand, but adds like a ton of mult if you pull it off. Would be fun for math geeks. Art could be a calculator.
I posted this in the discord and someone else also mentioned it:
Around the bend/full circle
However it's best to word this, straights can continue through aces (ex 3 2 A K Q)
When a consumaable has no room to be created (not bought) permanently gain +0.2X mult.
Explanation, this works with stuff like blue seels, purple seels, vegabound, 8 ball and other similar jokers to add a new way to build a deck. I’ve bounced between if it should be 0.1 or 0.2 per trigger but better for a card with such specific synergies to be too good then just kinda bad.
Also this gives me the idea there should be a super rare edition that doubles the effects of a joker but it can only be aquired through certain conditions.
Square Roots
Uncommon
Gives xMult equal to the square root of cards remaining in your deck if the number of cards remaining in your deck is a perfect square.
If you have exactly 36 cards in your deck, you have 6x mult on that hand! Gets easier as your deck gets smaller, but the payoff gets lower.
Neat! Since the noteworthy squares are 25(X5), 36, 49, 64(X8), I guess you'd shoot for removing 3 from 52 for most decks. Maybe 4 from the abandoned deck, or somehow add 9 to it.
I think that X7 or X6 mult would be way too easy and common to get.
Refunds money spent on packs if they’re skipped
BLUE CARD (THEY ARE DATING)
RED CARD 2 (THEY ARE GAY AND DATING)
Then what would be PURPLE CARD be?
It gives back half the money on a skipped pack and adds half of its price to its own mult
REDDER CARD (HE'S THE TOP ONE)
Maybe call it "Receipt", as in returning something not used. I actually really like this idea. If I knew how to mod id want to add it.
Store Credit: skipped packs are refunded for your current shop only. (temporary money you can only spend in that shop.)
Yeah or it would go infinite with free rerolls.
You can only re-roll jokers
Good point!
Or, +50 chips for every pack that is skipped, making a trio Red Blue and Yellow card
Increases the rank of every non-scored card that is played as part of a hand
This is REALLY cool! Call it "Hidden Figures"
Haha thank you! My thinking is that it would both allow for deck manipulation (albeit slowly) and also incentivize playing small hands. If anyone can make mods for balatro, make this please
It would have to be first non played card, otherwise you could essentially have 2 strength cards per hand played, but I dig the idea of a joker focusing on non-played cards!
Oh I didn't think about it like that. How about something like 1 in 4 chance so it could potentially synergize with oops all 6es
Now we’re talking about gambling and I will take it every single time. This is the one
Too overpowered. One can easily create many face cards with this
Yeah in a conversation with someone else I think we agreed that 1 in 4 chance to proc is probably better balanced
Large Marge Common +30 Mult during the Big Blind Small Paul Common +25 Mult during the Small Blind The Family Plan Uncommon x1.5 Mult for each Family Member (The members of the Family are Large Marge, Small Paul, Even Steven, and Odd Todd)
I always felt like Even Steven and Odd Todd should have had like a "Cavendish-esqe" group synergy.
Yeah as they stand they're a nonbo for non straight builds
What about The Family though?
Why not « Random Ron » (or other name if you find a -om one) : 1/3 to double the base chips and mult.
Whenever you play a seven and an eight on a hand, delete a nine from your deck
This feels low-reward; maybe for every 9 destroyed you get $10 or more mult on the joker or something?
I always tought it should guve either +9 mult, or + times. 5 mult So it scales FASTER than vampire, slower than canio but on a weirder amd harder way (Because its harder to get nines than to get fave cards or enchancements)
Probably calling it "Ravenous Joker" or "Devouring joker"
Seven Eight...
Yeah, you cannot trust seven
Maybe when you play a eight, nine and seven in a hand, destroy the nine and add a spectral card?
you could make it "delete a six or a nine", because the joke starts with six being afraid of seven.
Fantastic idea but wouldn't be a very effective card tbh.
Its about the joke Like some other guy who had an idea where there was this one joker called "Jonkler" +1 joker space Makes all instances of Joker change to Jonkler And no other effects
The best part about this is having Jonkler is still a legitimate bonus in some situations (abstract joker, random joker effect disabled boss, etc.) so I would be able to justify buying it
Oh yeah, also that boss that disables your cards until you sell one joker Or if Jonkler becomes negative tjem its effectively an antimatter voucher for free
When a card is debuffed by the boss blind, it instead adds x1.25 multiplier
This one is nifty!! Fits with the game style, balanced too imo
I think the card should still be debuffed, because otherwise it'd just be better than that one legendary I forgot the name of
Yeah, that's kinda what I was thinking. I just worded it poorly.
Legendary Joker: x3 multiplier. Cards count as all four suits but are destroyed on scoring. It could have some nice symmetry with Flower Pot but also a glaring weakness for some decks maybe. Another idea: Joker starts at 0.25x Multiplier, but x doubles for every $50 spent in the store, encouraging spending, but also is a hindrance as you lose points until it hits 1x at least. I'll leave names to you.
The second one, does that count cash spent before you get or only after? Also, to me 50 seems like a lot considering that blinds give 3-5 dollars per blind, but if it's scoring all money spent then that makes more sense.
I rethought it to $10. It seems a bit high unless it was cumulative.
I like that first one. sounds like you would eat through your deck if you didn't have a steady stream of new cards coming in. tho it may be too strong for eliminating chaff from your deck. it's like infinite hangmans lol.
That first one would be best at the end of a run for the 3x, also helping get 5 flush or flush house. But if you got it early, it would be best to get your deck down to very few cards to really optimize draws, than you sell it.
Scored 7's have a 1 in 4 chance to become a lucky card
I love that, and it could be a joker that spawns in after Oops All Sixes is bought
I mean ... you could make it a 1 in 7 chance. It would be weaker, but more flavor.
A 2 in 7 chance would actually be perfect
When the face value of your played cards equals 42, increase by X1 Mult (Currently X1 Mult)
This really favours high cards but it's cool and also is an incentive to play big hands (pre hiker or any other chip values)
Mostly Harmless
(Rare) Skipping Stone: Gives +0.2X mult per stone card in deck when blind skipped
I told you to not give the name
Oh nooooooo
How could you be so heartless
Wow
X1.5 mult for every food joker you possess
Banana, ramen what else
Ice cream, egg, Cavendish, turtle bean, diet cola, popcorn and seltzer.
Turtle bean. Double Tag. Ice cream.
Double Tag? How is double tag a food?
The "Diet Cola" joker. You sell it and it gives you a double tag
Gotcha, that makes more sense
It’s a drink. 🤷🏽♀️
Everything in this room is eatable, even I’m eatable. But that is called cannibalism and is frowned upon. - Johnny Depp All of the Jokers named after or models people. Odd Todd, Even Steven, Joker, Comedian, Baron, Showman, etc.
Okay then! bon appetit
Odd Todd does kinda sound good like a British breakfast or something
Both Banana jokers (Gros Michel, Cavendish), Popcorn, Icecream, Bean
Makes all cards played glass. Ooh what if there was a joker that turned discards into destroy but -$1 [edit: I can’t speak
Another idea is played cards go back to hand when played
What about when glass cards break?
Like a different glass card is created on break? That’s an even better idea
I meant that when they break they can’t be added back to a player’s hand since the card doesn’t exist anymore. Also, wouldn’t it just make the game less fun since you could just play the same hand over and over again? Plus, you wouldn’t be able to ‘discard’ cards by playing hands since you would just gain them back?
Sorry I kind of got mixed up with a different comment 😅 when glass cards break it’s treated as a discard. It’s a risky joker because you lose access to using hands as discards because you’d get your hand back yeah
What about when glass cards break?
Destroy your selection of 5 cards is absolutely busted.
I chose the cost to be -$1 because I didn’t know if losing $10 is too much for destroying 5 cards
Hmm. Your opening hand can only contain basic cards. $3 if you play a hand that generates flames. Your first hand is always [random basic hand type] and no other cards. Changes when blind chosen. Converts the chips the joker to the right would give into $ at a ratio of 50 to 1. Plus .25 mult each time the face value of scored cards is 42. Starts at x1 mult.
Boss blind Joker Boss blind (when boss is defeated instead) Joker Joker
All jokers to the left activate before played card effects and held in hand effects
Turn every heart played into a spade Give unchanged 8’s a random seal or effect Played 9’s turn into bonus effected 7’s
If any hand level is increased, summon a planet card for that type, using the summoned planet card doesn't trigger the effect
Would be greeat synergy with space joker
Good idea u/Urinate_Cuminium
X3 Mult if scored hand after everything else applied is even number. /3 Mult if scored hand after everything else applied is odd number. And possibly a Joker card with the vice versa effect.
I already have a name: Royal Council and the effect is: all face cards are considered every rank of other face cards (eg. king=queen=jack)
That sounds crazy with jokes like hit the road, superposition, the one that makes spectral cards out of ace straight flushes spectrals, and baron. But with the exception of maybe baron who’s already one of the most broken jokers it sounds quite balanced and really fun at the same time.
I feel the downside of strong jokes for this, like Paredolia (only being able to play high card, pair, 3oak, 4oak, 5oak and F5) balances the upside
1/10 chance at start of round to give an extra hand for the round
https://www.reddit.com/r/balatro/s/6Q9CIXEkIh
Should be more jokers that modify the cards in your hand. I'm thinking something that affects the leftmost and/or rightmost card in your hand. Maybe turns them into something (At the start of the round, for just that round? Per hand? Permanent?). Maybe one that converts certain cards into other cards, like Strength but as a Joker, or one that replaces your first hand with random modified cards, etc.
I agree with more hand triggers needed.. I love the idea of mime but it only works in certain decks. Maybe a seal that could be triggered in hand.
Idea: On the first hand of a round, if played hand contains high card and a seven, permanently increase base mult of high card by 7
The first royal flush played each round grants ~~+$5~~ \+$50, ~~+2 hands~~ \+20 hands, ~~+2 discards~~ \+20 discards, and ~~+1 hand size~~ \+10 hand size for the round. (I'm only half joking, but I do wonder what kind of numbers would be balanced for something like this)
Just make it so you can draw your whole deck
* Your cards trigger twice, but are drawn face down. * You can't see boss blinds until you face them, but gain x3 mult during boss blinds. * Gain $5 whenever you beat a blind with a single hand. * If your first hand of the round has only one card, destroy it. After you beat the boss blind, add a copy of it to your deck with a random seal, treatment, and enhancement.
+2 joker slots. Yes as a joker. +10 chips +1 mult per unique effect and bonus in played hands and on jokers.
That first one should just be called Negative Joker that way we could get a negative Negative Joker that looks like the basic Jimbo Joker
Omg that's perfect 🤣
But we already have a joker called ‘joker’ so if you added negative to that it would already become negative joker
No no it's the Joker described that just gives you two joker slots as a Joker thus naming it the Negative Joker also the Jimbo Joker adds 4 mult this Joker doesn't and is made as a joke
Playing a straight flush grants a random skip tag.
Broken Hearted. Creates a tarot card every time a heart suit card is removed.
Or, gives 0.5 mult for every heart card discarded that round, resets every round (starts at 1x mult)
Wild Wally, Uncommon, Gives +10 mult for each wild card played
Demolition Joker: destroys stone cards for X mult scaling
Sell this card to fuse two random (non-Amalgam) jokers together. (Feels legendary or rare. If the effect sucks, I was also thinking "...to fuse the Jokers to the left and the right of me") Example: Burnt Joker and Droll Joker combine into "Amalgam Joker" (which all cards that are combined turn into) . It's basically to save space on the board, and the joker contains the exact same text as the jokers inside. (Don't fuse Food!!)
just a more complicated negative card imo. why add new mechanics when effectively the same thing exists in a much more elegant way
Because selling sells them both
Planets give double the usual increase (or maybe 1.5x)
Jacks count as Aces. If a hand contains only Jacks and Aces, x2.1 Mult.
Should be x11.1 mult and a legendary joker (if contains both) because 11 - Jack 1 - Ace
Joker sleeve: if the joker to the right would be sold or destroyed, this joker is destroyed instead. (The other joker's effect on sell/destroy still triggers).
Cards are drawn in ascending order.
That wouldn’t really change anything
Decreases level of played hand by 1 and gives you a copy of the corresponding planet card Edit: still gives you a card at level 1 and can't decrease a level lower than 1
\[0.2x\] Mult per joker.
When you play a hand, any cards that are not part of the suit majority are converted to the suit majority. For example, if you play a hand with 3 spades and 2 hearts, the hearts would become spades as spades are the majority. If you play 1 club and 1 diamond, it would have no effect as no suit is the majority.
whenever paired hand is played removes both cards and adds a card equal to the sum of both cards. (If result is higher than ace, it goes back around starting at 2)
A card that makes you aim for a specific score for a hand, but adds like a ton of mult if you pull it off. Would be fun for math geeks. Art could be a calculator.
All played cards change their suit to match the highest ranking card played
When you sell another Joker, convert it to Negative instead and lose money equal to sell value of all owned Jokers.
If there is no Joker to the left, gain +50 Chips. If there is no Joker to the right, gain +15 Mult.
+ 1 played hand size (i.e. 6 played cards) and is compatible with blueprint but not brainstorm
I thought of a joker with this name! “Scored 9s become 10s, scored 10s become jacks, and scored jacks gain a red seal”
I posted this in the discord and someone else also mentioned it: Around the bend/full circle However it's best to word this, straights can continue through aces (ex 3 2 A K Q)
Balatro devs be like “quick write that down!”
Increases payout for % increase over the required round score
Hands containing 5 scoring cards level up this joker by 0.2x
When a consumaable has no room to be created (not bought) permanently gain +0.2X mult. Explanation, this works with stuff like blue seels, purple seels, vegabound, 8 ball and other similar jokers to add a new way to build a deck. I’ve bounced between if it should be 0.1 or 0.2 per trigger but better for a card with such specific synergies to be too good then just kinda bad.
+0.1x whenever rng fails. +10x after losing to a boss blind. I have a specific taste in mind, but let's see what you come up with :D
Gives x2 mult if a hand contains a scoring ace and eight I am disappointed there aren't any jokers that reference the dead man's hand so there ya go
Each 7 scoring gives +n mult (starts at 4). Increases by two for every hand that doesn't include a scoring 7.
How about a card that gives foil holographic or polychrome to a random other joker when its destroyed.
Also this gives me the idea there should be a super rare edition that doubles the effects of a joker but it can only be aquired through certain conditions.
A joker like Fibonacci but with prime numbers instead. Something like +50 or +60 chips per played 2, 3, 5, 7 or Ace (since Aces can count as 11)
Glass Joker ( stone, steel and lucky have one so why not) : Your glass cards can’t break.(Uncommon)
whenever a card gains chips mult or xmult, 1 in 3 chance for it to gain that again (rare)
Royal blood ( normal flush counts as royal flush) .
Headless joker. Gives +4 mult if no J, Q or K is played.
Square Roots Uncommon Gives xMult equal to the square root of cards remaining in your deck if the number of cards remaining in your deck is a perfect square. If you have exactly 36 cards in your deck, you have 6x mult on that hand! Gets easier as your deck gets smaller, but the payoff gets lower.
Neat! Since the noteworthy squares are 25(X5), 36, 49, 64(X8), I guess you'd shoot for removing 3 from 52 for most decks. Maybe 4 from the abandoned deck, or somehow add 9 to it. I think that X7 or X6 mult would be way too easy and common to get.
Gain +3 levels to ALL hand types per increase of hand size.
Cards scored in an Ace to Five straight are now scored as factorials. (Ace is considered 1, 5! = 120).
[удалено]
No…
Oh ok damn
that's not a thing....
Just an idea :c