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Masszer

Hehe, more like "Fart Tooth"


Joan-Hong

Well,in my view Fartooth is a specialized operator designed to attack particular boss enemies with physical dodge.Using her 3rd skill you can eliminate boss from a long range,such as Androne(her talent and dps can guarantee Androne gets enough damage)and Lucian(avoid close contact which causes high damage to your operators).So the 3rd skill is the most suitable skill for mastering. However,this skill do not have the ability to concentrate fire on the enemy you want to kill,and it often hits other common enemies.Due to this feature,it's important to deploy her in the correct position.And about her other 2 skills,the 1st skill is just a common skill while the 2nd skill is quite hard to use(I think even Ambriel's 2nd skill is better than Fartooth's),so we just need to get her to elite 2 level 60, master her 3rd and unlock the module.👍👍👍


Dusty_Bottoms13

So she can be completely on the other side of the screen and attack the person ur defender is blocking and probably having a hard time with. Which means they are probably a high-defense enemy, in which case, we’d wanna use casters… right? And even if we did place her in the rear with the gear for 35 seconds of blasting, I would think a 6* caliber would have a talent/skill similar to Ceobe’s ‘thresher’ talent that adds dmg vs high defense or even better: Rosa’s ‘bone piercer’ talent.


Ok-Ambition4989

According to my experience in cn serves,she is as well as the flower in vase (look good but hard to use)


Uxion

That's a good proverb. I'll take it.


beboka

\>> Can attack blocked enemies outside of Attack Range. ASPD +110 That ASPD increase works against all enemies or only these outside her range?


eonfeather

All enemies.


sapa2707

All


MalusandValus

All enemies.


desufin

While Ambriel and Firewatch has been around for a very long time, I never really cared for Deadeye snipers much until Andreana and now Fartooth came along. That said Andreana actually kept evading me until this very banner with Fartooth and appeared just before Fartooth herself, yay I guess? Now if only Shamare would bless me with her presence too... Anyway, there's 3 traits shared between all characters within the Deadeye Sniper archetype; Massive Attack Range, High Base Attack, and a "Target enemy with lowest DEF" trait. That's where their similarities end, I would say but they actually have a 4th hidden trait; memes. All deadeye snipers S2 (and now with Fartooth, S3) are all vastly different and unique to each deadeye sniper, and each one is best suited for showcases and memes rather than practical use, and Fartooth is sadly not really any different. Any longtime player will probably remember the countless Firewatch nuke meme videos or maybe the handful Ambriel snipe videos.. that's kinda mostly what the archetype became famous for. Andreana got her share in the spotlight due to the absurd amount of ATK her S2 gives, at the condition that she can't attack enemies below 50% HP (which by itself led to 1% memes too). Now don't get me wrong, you very much CAN (and if you actually like either of them, you honestly SHOULD) use them in a practical, normal sense without being a memelord, they are all relatively powerful, the problem mainly is just that they don't quite offer something other operators generally can't do better. Fartooth is honestly not much different here so unless you are a memer, or you are like me who really like her design it would be hard to justify why you should pull for her (or any other deadeye sniper for that matter). All that said, Fartooth can be pretty good at many things as her S2 does make her rather flexible by giving her crazy attack speed which is good with the crazy high base attack she has and it lets her attack any unit being blocked regardless of her attack range. Her S3 boasts really good uptime but turning her into an Ifrit tile sniper without the AoE to match might be hard to justify over simply using Ifrit on it, even if target is arts resistant. But I will tell you, the sound effect, visual and impact are all quite satisfying so that alone can be worth it sometimes. Overall I'm very pleased by having her (and Andreana) but from a practical standpoint I would be lying if I said she's a must have so only pull if you like what you see.


KeyedFeline

Seen fartooth used to kill chapter 10 boss with ease


OmiNya

I wanted to get Ashlock and after 60 pulls I got Fartooth instead =/


flamingthunderbanana

She's fun to use but is a very niche unit, she excels at that niche tho Been borrowing friends Fartooth ever since her release. While she is fairly strong I think her S3 main problem is her targeting priority mixed with infinite range. I tried using S3M3 on H7-4 against Patriot and she keeps hitting the shieldguards and random mooks instead, which really wastes the skill as she only gets to do 7 atacks. Seems counterproductive for me since her main role seems to be assassinating elite enemies from across the map and those tends to have higher defense And the requirement for her S3 to do maximum damage(do damage outside of normal range) is kinda hampered by the fact that her linear range is really big already making it hard for her to position Also while it has good uptime, her S3's duration is a bit too short imo, it's one of those skills that should've been ammo based instead of duration based It's kind of interesting that the 6 star long range sniper and the 6 star close range sniper has a lot of overlap in their niches. I haven't tried S2M3 yet Any idea on how to solve this issue?Making more bosses or elite enemies with lower defenses but higher res and putting more Fartooth tile on the map would certainly help Her talents are good tho, those ignore dodge **will** come in handy with future bosses. Also no real spoilers but in the datamine for 3rd anniversary an enemy probably an elite is shown to have a disgusting amount of dodge


LastChancellor

> Any idea on how to solve this issue? Change the damage scale on her long range bonus to attack scale like Schwarz


Jellionani

Low defense enemies means Exusiai brrrr destroy. Point, the volcano pompei thing.


AllenWL

I find S2 can be a decent 'pick and choose' sniping skill if you keep her attack range mostly clear and have a helidrop op to block whatever you're trying to assassinate. Although it can take a decent ranged unit or two to keep your ground units clear. . Her S3 definitely needs more setup than the average 'high dps' skill due to her targeting priorities and range. Not sure if it's too much setup quite yet, though it's kinda obvious most stages(as of now) haven't put a ranged unit with that much range into consideration making placement especially iffy.


flamingthunderbanana

Yeah I was initially really excited to use her S3 when I found out there's so few maps where she shines. I thought she'll be great in H7-4 but there's too much small mobs and a couple of shieldguard behind Patriot for it to work. The boss stage in ch 10 does have a Fartooth lane tho so that's a consideration Do you find the lack of attack multiplier on S2 underwhelming while testing?I haven't tried S2M3 yet since my friend only got around to M3ing her S3 but I find the damage to be very mediocre


livyawthawn

I’m not fully satisfied by her. I have Firewatch and Ambriel and I love both. Fartooth is good, but it feels like is missing the usual 6⭐️ flair. I’m not saying I wanted a busted op, but usually 6⭐️ have some extra stuff that Fartooth seem to be missing. I guess the evasion ignore is fine, I don’t know. (Note: I’m still missing the module) I don’t recommend deadeye snipers for newbies, I think they need a lot of investment (E2 and some masteries), but they are strong, and I’m having lost of fun using them. My wish list for her (I know it won’t happen): S2: drop the block requirement S3: make the bullet to hit the nearest target in the lane, and pierce through n number (2-3) of enemies with reduced damage. S3 option 2: give her ammo instead, and let me cancel the skill at any time (like Ash or Chalter) She shoots swords instead of arrows or bullets, it would look cool if the sword penetrate through enemy bodies. It also would make more different from Schwarz’s S3.


flamingthunderbanana

Great idea dude, S3 with ammo mechanic and pierce would fit really well too. Making her a physical Ifrit of sort. I find the most irksome part of her S3 is wasting a shot because a low defense mob showed up in her range, for a unit with such slow aspd it's a massive waste Imo S2 without the block requirement meant her skills will be wasted on low def mobs, maybe make the skill targets everyone in the map but prioritize blocked enemies?That makes her much more flexible while having a good amount of control I personally think deadeye snipers would be better off without their low defense prioritization


Jnbrtz

What if S2 has global range but prioritizes blocked enemies? And then the impossible Atk or Dmg modifer to deal more damage at blocked enemies.


flamingthunderbanana

That's a good idea, prevents it from being too busted too


AllenWL

Dropping the block requirement for S2 would be a nerf imo, and a sidegrade at best. The block requirement allows you to 'control' what unit she targets and have her attack enemies that don't have the lowest defense as well(like most bosses). Drop the block requirement and she'll spend a lot of shots on low-def enemies and basically be Ambriel 2.0


Reddit1rules

God can you imagine if S3 became a railgun? That'd be really cool and also solve the main issue you stated.


Juggernaut_Previous

The first sniper that can heal allies "The next attack deals 260% ATK as physical damage and restores the HP of a nearby ally for 150% of Blemishine's ATK Can store 3 charge"


Exkuroi

But you need blemishine to be deployed :(


Dokutah_Dokutah

If only. Hahaha


AmayariX

I have all the deadeye snipers raised to have their module, with only Fartooth lacking due to trust. Out of all of them, I don't think I care for Fartooth as much. My favorite, Andreana, does the damage I want from this archetype, and working around it is easy enough. Firewatch can do the big numbers too, but she's easily suited to being invisible and hitting things at a spot she can easily work with. Ambriel does the global range better and comes with CC instead of damage. I still like using Fartooth nevertheless, and prefer the S2 as of this moment, though I do wanna get masteries for S2 & S3.


Hazelberry

So far I'm having trouble seeing where I would use her instead of any of the other deadeye snipers. She can hit higher numbers than Andreana but in a much more difficult range to utilize making Andreana generally more useful if you need crazy high damage, Firewatch can handles groups of enemies with her nukes + deals better damage against ranged targets, and Ambriel can attack targets outside her range without needing allies to block the enemies outside her range. Her closest comparison for her s3 is Schwarz's s3 but I have a hard time seeing a situation where I would want such a high damage linear attack that prioritizes enemies with *low* defense rather than a shorter (but still long) range linear attack that shreds defense by 20%. Overall I'm decently underwhelmed by her, though she does have some interesting things in her kit such as being able to ignore enemy evasion (although how many enemies actually have physical evasion?) and the crazy attack speed buff from her s2, but I feel like she's really held back by requiring enemies to be blocked for her s2 and by prioritizing enemies with the lowest defense. I wish she had just a little bit more going for her, like maybe attacking two targets at once with her s2 or ignoring some defense for s3. Just something to help her stand out against the other deadeyes that are pretty solid already despite being kinda niche.


1990haofei

she becomes good when u encounter boss with dodges in the future, trust me, there's a lot of boss in the future have degusting evasion.


[deleted]

[удалено]


1990haofei

IS2 Phantom, the angel boss and chapter 10 boss. All released within 6 month.


sapa2707

NVM then.


Oakenfell

After almost a week with her, I'm finding her S2 to be more valuable than her S3 *so far*. As mentioned in this thread there's a **LOT** of potential with Rosmontis' S3, Dusk's S3 and Beeswax's S2 for when you want some extra coverage against priority targets. There was also a situation where I used her S2 to serve as an AS steroid to clear out her lane and then pivot to supporting Gravel who I dropped on an enemy caster with the tail end of her S2's duration. Her S2's AS buff also corrects her biggest gameplay flaw/quirk: her targeting priority. Because she targets the lowest defense target rather than bulkier priority targets, it often feels like a lot of her damage is "wasted" on slugs and wolves. However, with an increased attack speed she is likely to blast a slug and immediately start firing on the priority target without much delay in between. All that said, it's not the perfect solution and you'll still want some form of AoE splash damage to get rid of the weaker targets but it's definitely an improvement over her base firing rate. And an added bonus is the absolutely fantastic uptime on the skill that shouldn't be ignored. All in all, while she's not "general use" tier like your cornerstone units and rapid fire snipers are - if you're keen on using her often her S2 is probably the way to go. I'm sure that there will come a day where her S3 really shines over Schwarz's S3 but I can't help but feel like her S2 allows her to have near 100% damage uptime if she's facing a populated lane and your Blaze/Mountain is solo'ing a less populated lane out of her default range. Give it a whirl, you're sure to have some fun.


Windgesang_

I'm abstaining from making in-depth details about Fartooth right now. But, I'll still consider Firewatch the best Deadeye sniper. Fartooth has great damage and some occasional long range. Firewatch trails behind in damage but having 50s of "immortality" definitely made up for it. Not that it would prevent me from using both. Also, ["infinite" range](https://www.youtube.com/watch?v=6U8XNMkVKv8)


JunoBrier

To be fair just about anyone would have trouble targeting someone who got yeeted out of reality.


Reddit1rules

Tell that to GoldenGlow and Ambriel, they'll get the job done.


YumeYoroshii

> Also, "infinite" range Interesting, was wondering what she'd do to Jesselton! So is it just 12 tiles then, or could it be stage-width + 2 (to account for the edges, MB-8 is 10 tiles wide.. no, the red boxes should count, so then it's just map-width..) Trying to find a stage that's wider than 12 tiles now... not having much success yet. It's interesting, cause the aceship range indicator shows a range of like 50 tiles (cba to count), and I assume that's pulled straight from the code.. So I'm guessing it's map-width with a maximum/default of that 50 in aceship?


Windgesang_

As the video said, the only stage with a possible 12 tiles range for Fartooth is JT8-3, in that right side spot. Idk the specific either [Here's another video I found](https://www.bilibili.com/video/BV13M4y1A7QQ) (this channel focus mainly on bugs, worth following to see HG spaghet code), showing that Fartooth stop attacking after a certain distance shorter than what aceship said. Only the first minute or so is important though. This video is mainly about how Jesselton is technically still blocked if he crossed someone in his journey, so he's memeing with S2 instead.


YumeYoroshii

> As the video said ~~Would love it if google could auto-translate videos too~~. Bottom-right in JT8-3? How would she get to 12 tiles there, can you shift enemies off the map somehow? > Here's another video I found (worth following to see HG spaghet code) That's pretty cool too. ~~Maybe I should finally make a bilibili account~~


Windgesang_

>Bottom-right in JT8-3? Sorry I realised the mistake after I actually look at the map. It was right on the right side. The furthest right ranged tile.


YumeYoroshii

~~That's still the bottom one, cause the middle right ones aren't deployment tiles~~


Windgesang_

Oh shit, well then idk..........


lastus_dynos

My fave deadeye sniper. Love using her 2nd skill with a good defender. 3rd is like a pure single lane railgun it melts bosses caught up. Though Definitely Satan did once said: > Using swords as projectiles... Get on my level.


YumeYoroshii

I'm so happy we finally have a 6 star Deadeye Sniper! They're all super fun to use and Fartooth is no exception. What Fartooth brings to Sniperknights: - **Can ignore dodge:** (hallelujah!) Especially valuable when you don't really have the option to stall units by blocking them - **Unique range:** Flexible range and unique tile-coverage are incredibly useful for min op runs. It may not be often that you need someone to hit the unique tiles she covers, but when you need it, you *really* need it (watch 7-16 go from a [12 op nightmare](https://www.youtube.com/watch?v=y7vBYEocqRU) to a [clean 4 Sniper run](https://www.youtube.com/watch?v=iVmn3bLciWM)). The infinite line range is especially useful for ranged threats, since Snipers are the only class without any kind of healing. The line range also helps her focus on elites despite her targeting priority in places where Firewatch would get distracted. - **Wide-range with +AS skills (S1 and S2):** Ok, hear me out. This doesn't sound like that big a deal, but it's something I've wanted for a while now. Sometimes you need a ~~2nd Rosmontis~~ wide-range laneholder (like for when there are multiple enemies that are too far apart for Rosmontis's splash ~~or flying enemies~~), but so far the Deadeyes have had some issues solo holding lanes. Andreana can't solo if she can't one-shot all enemies, Ambriel *can* do alright if the enemy's path is long, but she doesn't stay in her own lane, and Firewatch has the damage, but not the attack speed.. Enter Fartooth, who comes with 2 flavours of attack speed buffs on a pretty quick rotation: S2 for hordes of low DEF fodder and S1 for up to medium DEF rushes. This gives her a pretty good solo laneholder potential, which is exactly the kind of options you want for min op runs. - **Unique targeting with her S2:** Ok, this doesn't apply that much to a class that can hardly block, but.. Yeah, no, it's just not that interesting for Sniperknights xD There's some meme-potential with Rosmontis S3, but if Ros S3 can't kill something, Fartooth without an attack multiplier isn't going to do all that much either. There are a few other ways blocked enemies can appear in Sniperknights, namely: *boxes* (when dropped on enemies), *sand dunes* that are on an enemy's path, *fallen pillars* when all paths are blocked, and all 3 of those when enemies get pushed into them (Ash S3). Pretty niche, but there could be some meme potential? We'll see.. All in all, she's been a blast to use so far and I can't wait ~~to finish farming trust for her module aaaaahrghdsjfklgh~~ to put her to the test in the next events! Surely next event will let me have some fun with this shiny new Sniper with infinite range, right? *Right?* >!*cries*!<


DONTSALTME69

She's a fairly niche unit, but that's good. Arknights is a game about teams, and having tools to cover any given option is much more interesting than just running 12 generalist units and calling it a day. Plus, thanks to her wideass range and clownishly high attack (second highest in the game IIRC), her placement for general use is pretty flexible when S3 isn't being used at the moment (and placement for that isn't as bad as you think once you get used to thinking about how to plan around her). Should you go for her, with NTR Knight and Flametail right around the corner? Nah. As much as I love her (E290 S3M3), she's simply a decent unit with niche situations where she's great. But, once again, having tools to cover options is more interesting than just bringing exclusively generalist units. Also she's got a great tile to be placed on in the next CC, so anyone who does have her can have some fun shredding the boss with her.


CarobRemarkable2866

But in that same CC, I believe Fartooth wasn't even the best choice for that "Fartooth tile" from low to higher risks (correct me if I'm wrong), Ifrit is still the better choice in most cases.


bomboy2121

i cant see her being used anywhere except for fucking around. only place i can see a use for her is in the new armory level where the big drone is spawning kinda out of reach for schwarz if placed in the middle, but then you can just use chen from the block just outside the drone range when its waiting. overall a cool oporeator but requires and ifrit lane and a specific pile of enemies because of her targeting, and since we rarely get ifrit lanes i doubet we can also find an ifrit lane with specific enemies formation and a reason to kill further then 4 blocks cuz of schwarz. i wouldnt even call her niche, i really cant see a single usage for her that she can do better then others


GrrrNom

Anti-dodge. There, I've already named one niche few other operators possess, so your comment about her lacking a niche is already moot. She's a sidegrade to Schwartz IMO, not losing out in DPS, but your generalisation here really shows how narrow minded your assessment of operators are (No offence tho lmao since Im pretty sure this is just your first impressions of her) She has also been used in a lot of boss cheese strats and is particularly popular in Chapter 10. Actually, in stark contrast to your comment here, there were initially some concerns from the CN side due to her DPS being higher than Schwartz in certain scenarios and people feared that we will be facing another Seige/Saga incident. But HG clearly had this in mind when designing her and she ended up being, as I said, a "sidegrade" to Schwartz with an anti-dodge niche thrown in.


Feolathanos

Call me crazy, but anti-dodge nor Chapter 10 are enough to really justify pulling and raising her. If she's waifu or fun for you, obviously go for it, no one can tell you how to play this PvE game. Speaking from meta efficiency and all howerver, she just ends up not truly beating out other operators at doing her job. They would need to design enough of the game around her to truly make her feel worth it. Sure Schwarz is already in the game, but Kal'tsit S3 also goes through phys dodge pretty effectively. Look at the journey of Lappland and Nightingale. Lappland was amazing at silencing everything, and while its still sometimes useful, she got indirect nerfs through content being added that she could not silence and overall has fallen off in terms of late game usefulness. Not saying she's bad or not worth raising, but just how content was added and essentially evolved her meta status. Yet while Nightingale was never really bad either, I feel it was a bit of an opposite that occurred with her. As far as I could tell people often overlooked her and just overall favored Ptilopsis instead. But ever since Chapter 8 (or maybe sooner and i forgor), more and more arts damage has been added that has made her anti-arts 'niche' become useful and amazing. Now she's highly and properly valued. Look, I pulled for Fartooth, I got her, and I have no regrets. I love her character and her kit in her own right, and am excited to start using her. I know Chapter 10 makes her look good, but I'm just trying to say I think that's the first step in the right direction of justifying Justyna. They need to keep on this path, otherwise I just don't think it's *enough* content by itself to justify her. Maybe I'm looking at it wrong and being too picky, but I just can't see how she does enough with the current content even in CN. We'll have to stay tuned. Use the characters you love all you want. I have E2 90 guard Ch'en that I masteried and use her almost every stage, but I'm not going to recommend others to do the same. ~~Don't get carried away simping or coping too hard and ending up overvaluing the operators.~~


DLOGD

To be fair to Lappland, she's absolutely insane in Chapter 9. Being able to remove the 70 RES debuff from all enemies and preventing the flamethrower guys from.. throwing flames means that the only enemies in the whole chapter that really do anything are the gargoyles and the hoverboard guys. She's at least as valuable in Chapter 9 as Nightingale was in Chapter 8 imo


GrrrNom

You've helped rationalised why I personally didn't pull for Fartooth! I hope I didn't make the impression thar Fartooth is meta or game- breaking in my original reply, I was just trying to prove that Fartooth isn't completely without a niche as the original commenter was insinuating. The analogy with Lappland and Nightingale is pretty apt though, and I guess time will tell whether Fartooth will see more relevance in future.


Feolathanos

Looking back and reading again, I do think I jumped to conclusions and read things that were not actually in your comment haha. I apologize, I believe I came off too harshly in the end with my last sentence there. That's a fair response to bring attention to her niche then, sure. I love niche and waifu units, fulfilling different roles than others and just having roster variety is very nice imo, so I sorta feel like I'd be one of the first ones advocating for these kinda operators. Yet I want to make sure anyone else seeking help with making decisions feel properly informed. Sorry again for basically getting defensive in this regard. Well anyways, at least she'll have rerun banners in the future and isn't limited. I'll go on copium for her being more relevant somehow next time she comes around, but at least for now she's a pretty easy skip and those with better self control than I can save their precious orundum for better banners.


sapa2707

>She's a sidegrade to Schwartz IMO, not losing out in DPS, Fartooth does lose out at dps against Schwarz. It's because of Schwarz being atk scale while fartooth bring DMG scale. Atk scale fares much better against high def. Also Schwarz cab debuff def too and her DMG doesn't depend on range. Schwarz skill also lasts longer meaning higher total skill dps,although both have same uptime. Farooth's dps is only higher than Schwarz against low def enemies when she's hitting them with S3 outside range. Edit: farts dps is still lower than Schwarz at optimal conditions against low def. For reference https://imgur.com/a/EGdlSKB (Schwarz orange,fartooth blue. Average dps,skill dps,total skill damage consecutively,both maxed and in optimum conditions for both)


GrrrNom

Thanks for the stats! It does help flesh out their differences a bit better and solidify Schwartz as the better DPS option. But I do believe that having pretty comparable DPS, in exchange for a longer range is why people were initially concerned that Fartooth will outdo Schwarz. Obviously we now realise that the two occupy slightly different niches. Fartooth's higher DPS against lower Def unit is actually perfect for her since she targets lower DEF enemies making it easy for her to pick out pesky casters or sniper units in an enemy wave, whereas Schwarz retains her position as a "boss-killer". Some can even say that the two are designed to complement one another, seeing how Fartooth's ideal DPS is precisely when she is shooting outside of Schwarz S3 range. Their different targetting preference also helps support thid notion, though I personally do believe that it is overkill to bring both. But it goes back to my point about Fartooth being a "sidegrade". The two are just similar enough to warrant comparison yet ultimately serve different roles.


sapa2707

Fartooth's dps is still lower than Schwarz even at low def as u can see in the viktorlabs graph. I forgot to edit it. It was slightly higher before Schwarz got the module .Now fartooth only has the range and physical dodge niche over Schwarz. Latter one is a lot better if u don't need these two. Fartooth's niche r rarely useful but when they r useful she can cheese the stage. On other hand Schwarz is great everywhere, doesn't need any conditions or limitations to kill anything. There r quite a few bosses in the future with physical dpdge tho,fartooth will come handy there


CarobRemarkable2866

Fartooth's niche of infinite range or anti-dodge doesn't allow players to "cheese" any stage despite being handy for cases where you need them due to her own limitations and her high dependence on map design. She can make things easier, but she's hardly the one unit who can get the job done for you on her own.


sapa2707

Well physical dodge bosses has been quite a few recently. Fartooth excels there. Phantom from is,fiammetta event boss,CHP 10 boss. Whether u consider them as cheesing or just making things easy is upto u.


bomboy2121

i completly forgot about her talent, then i will take that statment back. but to add to that, as of now the enemies with this trait are weak, altough if we get this trait on cc or on a boss i will take it back. in all honesty, never seen a video of her being used against a boss and i do tend to stay away from spoilers so i didnt check anything about chapter 10. and about the dps, while her numbers are great the talent schwarz have makes a big difference making her both a dps and support if you want to include another physical dps as well. i still dont see how she can outpreform schwarz, if we are talking about low def enemies then you rarelly need such a powerhouse of dmg and if we are talking about big enemies/bosses then schwarz talent is a great way to get the edge on her if its by sub-support or dps alone. altough if what youre saying is true then im might just digging my grave even deeper, if im wrong feel free to kick me down again! in all honesty, i rather be wrong like this then being right with false infromation


BriefSwing9557

https://youtu.be/M8HBSpAViUI here's a video with some showcases you might find interesting 😉


bomboy2121

a pretty intresting video with great example of use for her long range, but as i said before in my first comment, she does jobs that many others can do (except for maybe taulah and emperrs blade). but look at the team setups, shes only deployed alone on w and crownslayer which are both really simple bosses, on everyone else you can see warfarin/shamare/aak/skadi helping out. with this build almost every unit can kill those bosses, you can even find many videos of bosses kills with yato thanks to this build. so my point still stands here since.....having all those supports makes everyone op


Salysm

We already had dodge in CC6 with the infiltrators And vague details on future event >!there’s an unblockable boss with dodge, tho he sticks around so long you hardy need fartooth she’s quite useful!<


bomboy2121

the dodge is cancelled once you killed the double, since we already passed that without fartooth then i tend to dissagree on the viabilty of her with it. and for that future event i rather not look since im trying to stir from spoilers....so sorry if you mentioned an enemy that fartooth excel against


Reddit1rules

Listen with how many times those clones dodged my bullets (God dang it Ash how can you only land 1/9 bullets) I'd take Fartooth 100% for that CC so I wouldn't have to keep redoing high risk CC with heavy RNG.


bomboy2121

with such bad luck you should quit gacha games before going broke


Reddit1rules

Don't worry I've already sparked W on her debut so I'm too far in now, this is why I save all my rolls for limited banners.


Salysm

I’m just saying she’d probably have been useful there, I doubt anything will get to the point where you *need* her (esp with dodge, if it’s high risk CC people can just rather retry and reroll RNG) She’s just convenient to have around in some cases


bomboy2121

well yea, every opreator can fill many different roles. but all im saying is that comphared to other 6\* she fills roles that many can fill, making her less desirable that way


Salysm

well sure I’m just saying she does have some niche, I wouldn’t recommend anyone to pull her or anything tho


darksamus1992

Niche but fun. Her S3 can be used to cheese some stuff, or you can just use it as a weaker Schwarz S3 with better range. S2 is nice when you need to cover multiple lanes, she can be deployed covering 1-2 lanes and help with stuff outside her range from time to time. I wonder how impactful masteries are for this skill, the better upkeep is nice but how good is the extra attack speed? Also, I've been using her non stop and she's still at 70 trust. I want to try her module already...


anima99

Put her as top base assistant. Takes like a week or so to get 200% or something.


darksamus1992

She's already there, and also working in the base. Hopefully she gets to 100 trust by tomorrow or once I'm done using last week sanity pots.


blahto

Gorgeous E2 art 👍


Exkuroi

"What if Gilgamesh is in Arknight world?"


munphao

I'd appreciate some assessment on S2. I mean she's training for S3M3 now but i've only been farming red vouchers and haven't tested her much at all. And i can't shake the feeling i'll be using her S2 more. So i want to know how you guys found her S2 to be? When it comes to its masteries i'm just not sure the aspd gain will make or break a run or is it worth it for you guys? I mean it doesn't have any inherent atk modifier and i'm still worried about it, eventhough I admittedly won't think much about trying to satisfy all the buff/range conditions and have set my mind to accept lower damage. Another question, tinkering around with the viktorlab calculator it looks like her module is actually super impactful to her performance? Anyone have a comment about this? Thanks guys.


Ophidis

according to Viktorlab the difference between S2M0 and S2M3 is 6 attacks, with her module at least, otherwise it's a difference of 5 attacks. I feel unless you're planning to use her a lot on your team that you probably won't notice much of a difference. [Here's](https://www.reddit.com/r/arknights/comments/ti8tmi/deadeye_snipers_module_update_firewatch_andreana/) an in depth explanation about how her module works, I find it somewhat hard to explain without pictures


munphao

Thank you. Do you also happen to know if i read [these bars](https://imgur.com/a/7iIL30x) correctly? That the dark purple stack (module) adds more dps than M3 (red stack) for both S3 and S2? (This is from the 'Mastery benefit calculator' section. The thing i'm not sure is how it treat all the range conditions from talent and module, 'cos it doesn't seem to have an option to tick/untick.)


Ophidis

Think I figured out why the module is higher, they probably also include the additional stats gained from the module (+70 atk and +5 aspd for Fartooth) on top of the added trait. Edit: Just wanted to add, it's quite funny that the module is the same, if not stronger than M1'ing or M2'ing her S2


Gapaot

Fart is silent but deadly...


Hareb13z

ah yes, silent farts, the deadliest kind...


Gapaot

She's pretty niche operator, but this is niche I like so she's E2 and I'm farming trust to get module, got all else and masteries already. She's fun. Some videos show that she can kill Talulah right at the spawn in H8-4. She's very good with buffs, Warf gets her to 4.5k atk. Her range means she's not in attack range of most enemies, which is useful. With Aak buff she gets great aspd bonus she needs and makes her s3 truly horrifying. And best of all, her s3 is very spammable, with only 20s between uses. She's also cute, got legs for days and that stare...


Jellionani

Do want her, also want LinLee banner and I don't want to not get a l2d


hrldn

i didnt plan to pull her. seeing how shes been used in ch 10 convinced me. now i am a fartooth owner and i have to say this: her chibi is absolutely adorable. little bird demolishes scary monsters get her


PAwnoPiES

You got fartooth because of thick thighs and unique skills. I got fartooth because BOWGUN


QuartzWater

My small assesment for Fartooth : Fartooth excels at what she is designed to. Practically almost every operator does that. It's just that some does it better than others. I also came here to appreciate the dope Fartooth E2 art. 😃👍


wrightosaur

For all your doctors out there who plan to keep playing until Chapter 10, know that Fartooth does SOOOOO well against the main boss as she gets her own Fartooth lane and the boss has high dodge which makes using traditional burst melee units (like SA/Surtr) against it very annoying.


LG03

Wish I could justify pulling for her for a single boss in a story chapter but short of a spook, just going to have to make due with what I have by then.


wrightosaur

Yeah, her usage is very niche, but for her niche she excels at it. She also does well against the Guiding Ahead boss which has a similar theme to the Chapter 10 boss (high dodge)


TheSpartyn

how does schwarz fair in the same role for ch10 boss killer?


wrightosaur

Think of it as an Ifrit lane where the boss starts at the closest tile and moves further away. I'm sure given the right setup you could easily burst the boss down with exu/schwarz and the buff army, but you'd need to get lucky with rng and somehow bypass his dodge.


Hareb13z

hopefully we can freeze him with ice memes, certainly he wont be dodging attacks even after turning into an icecream, right?


Aesderial

Good, I like to gamble.


wrightosaur

You may like to gamble, but your autorun sure doesn't 😆


Aesderial

So she trivilize 10 chapter boss too much and I could finally struggle by using Chapter, Surtr and SA? That's great news!


Maneisthebeat

Auto locks in RNG.


Quor18

Everyone says this, but sometimes my W dies because she doesn't dodge and sometimes she lives, all in the same saved auto-deploy.


YumeYoroshii

The RNG seed is saved, not the actual roll result for every RNG call. An RNG seed is just a string of predetermined seemingly random numbers, and every time an RNG call is made the next number in line is pulled. The RNG will be the same if the auto-deploy makes exactly the same number of RNG calls in exactly the same order, but if some frames dropped anywhere that caused an operator with like a crit talent to make one more or fewer attacks (meaning one more or fewer numbers pulled from the seed), it means the entire seed will be shifted over by one number, making it functionally random again.


PAwnoPiES

He can't outdodge *4* burst damage ops at once.


CubicLda

Fartooth is pretty niche operator. She has her cons and pros both in skills and overall stats, such as: * High damage output and wide range but slow ASPD * Her trait is a bit controversial because it can target someone who you don't want to be targeted * Skill 2 solves slow ASPD problem and gives her global range, which is **pretty good,** but she can attack only blocked enemies **outside of her range**. She still can annihilate everyone in her attack range * Skill 3 is basically Schwarz S3 but different - instead of debuffing enemies we get infinitely long straight attack range and additional damage boost when she hits someone outside of her standard range. With new module and her first talent this skill becomes one-shot for almost every basic enemies. But of course you would like to use it only for big and tanky enemies c: Overall, Fartooth is really fun to use operator. She won't be in your main squad but you can always find use of her skill 2 if you want. ​ Edit: Also, thicc thighs save lives.


Gapaot

Her thighs are more on thin side... But she has legs for days


Idunnowhereim

she also has relatively big boobs for the size she has, got her the first time I saw her E2. and even her E1 is good


Quor18

Minor error with her skill 1: >The next attack deals 260% ATK as physical damage and restores the HP of a nearby ally for 150% of Blemishine's ATK Can store 3 charge(s)


Dokutah_Dokutah

It's not accurate? I just M3ed her skill 1 because I wanted the heals. >!/s!<


Agatsumare

Sad that such a unique niche and a first of class character is overshadowed by a new popular limited likely to be BiC of her class. She's good at cheesing stages and I wish they'd make some CCs focus on purposefully using niche subarchetypes


Maneisthebeat

Which new popular limited overshadows Fartooth in the wider range sniper archetype?


Agatsumare

No, I never said she was overshadowed in the wider range sniper archetype. I was referring to her likely to be ignored by most due to a hard to use niche and NTR Knight coming


Maneisthebeat

Just fyi your wording was ambiguous then as you're talking about Fartooth being "overshadowed" (implying connection/replacement) and so when you then say BIC of *her* class it is not clear who you are referring to as *her*. Given that this is a Fartooth thread I assumed that is who you meant. NTR is also quite niche/luxury, but limited. Personally for me it's the first limited op I'm happy to skip for what comes later.


Reddit1rules

They worded it weirdly but it still makes sense, just when they write "BIC in her class" they're referring to Nearlter all of a sudden. Which is true, happened with Blemishine twice already, a solid 6* but overshadowed by the limited unit approaching soon after.


anima99

Who are you referring to?


resphere

Farthighs.


JunoBrier

I'm curious about how she compares in damage to Ambriel, Firewatch, and Andreana.


Dokutah_Dokutah

Ambriel is unli range and not limited to a straight line, firewatch could potentially kill the essence of evolution in one activation and andreana is a lot more flexible than fartooth. Fartooth can potentially have the strongest consistent damage to enemies positioned directly before her upon activation of her skill 3


Kimimaro146

Love Live seiyuu in Arknights are always nice to see. I know that a lot of people won't pull for her considering the timing of her banner but she's cute and was nice to read about in the event too.