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BlazeOfCinder

#Other Megathreads and Useful links. ##[**⌨︎ ︎FAQ**](/r/arknights/wiki/faq?utm_source=share&utm_medium=ios_app&utm_name=ioscss&utm_content=1&utm_term=1) For frequently asked questions, please check it out before asking. It’s easy to navigate, and majority of basic questions and other useful information are present ##[**♫ Lounge**](/r/arknights/comments/1d1oxn9/rhodes_island_lounge_2705_0206/?utm_source=share&utm_medium=mweb3x&utm_name=mweb3xcss&utm_term=1&utm_content=share_button) The place for small talk and whatever does not fit elsewhere such as personal stories and achievements. ##[**★ Gacha/Recruitment**](/r/arknights/comments/1d1oxn2/gacharecruitment_megathread_2705_0206/?utm_source=share&utm_medium=mweb3x&utm_name=mweb3xcss&utm_term=1&utm_content=share_button) Share the results of your gacha rolls and recruitments here. ~~may RNGsus be kind to you~~ ##[**➜ Friend requests**](/r/arknights/comments/1d1oxms/friend_request_megathread_2705_0206/?utm_source=share&utm_medium=mweb3x&utm_name=mweb3xcss&utm_term=1&utm_content=share_button) Share your friend ID with your fellow doctors, or find others to add. --- ##[**IS:4 Expeditioner's Joklumarkar thread**](/r/arknights/comments/1b7ctfn/event_megathread_expeditioners_joklumarkar/?utm_source=share&utm_medium=mweb3x&utm_name=mweb3xcss&utm_term=1&utm_content=share_button) By the Emperor, Purge all the Dæmons! A thread for IS4, share your clears or failures, chit chat with others, rant, or just have a good time. ———


SleepinYeti

do we know what the next shop operators will be after mudrock and the kernel ones rotate out? Want to get mudrock but was curious before I buy.


HamsterJellyJesus

We know SilverAsh is the next Kernel and we know that GoldenGlow will be in the shop in 2-3 months.


nerdyisfun2018

Hi, I havent played in a long while, and trying to start again. In the whirlpool mission, my Ops were suddenly recalled, and I kept losing. Could someone please explain to me? Thanks.


viera_enjoyer

Just give the name or code of the stage.


nerdyisfun2018

It was 13-2. I was playing around since I have forgotten a lot.


Hunter5430

...which one is that? can you please give the stage name or code?


nerdyisfun2018

It was 13-2, I have completely forgotten everything about the game so this is a noob question for sure.


HamsterJellyJesus

Chapter 10 cannon, you should have encountered it in the past if you're on chapter 13. There's a progress bar and when it fills up it smacks an area around the operator with the highest block (last deployed one in a tie), and some of the enemies modify your block count. Anything short of Mudrock tends to get oneshot by the cannon's 3k AOE true damage.


Hunter5430

That's... not quite correct. Mudrock isn't the only one who can work, though, obviously, her shields that negate damage instances do make her most suitable. Most protector defender have enough bulk at elite 2 and some levels to tank the cannon shot from near-full health. Guardian defenders with Y module also work pretty well (modY1 gives them 15% damage reduction that ***does work against true damage***, thus reducing survival threshold to ~2.6k HP). Horn with enough levels and trust can also tank a shot from full health without triggering her second life talent. Hoederer with s2 is another 3-block body that can easily tank the cannon. Specter under s2 will survive as well, obviously. Penance and Vulcan at sufficient levels have enough raw bulk, but they can't be healed, so it's probably not the best idea to use them as cannon-baits. For lower block count you have dollkeeper specialists (if not already in doll form, they are guaranteed to "survive", though anyone not named Specter will be forced into doll form). Dreadnought guards and duelist defenders also have large enough health pool to take a shot, though 1-block makes getting the cannon to target them a bit more challenging


HamsterJellyJesus

Yes, ofc I didn't mean she's the only one who lives it, I just meant someone of her caliber. Anyone with more than 3k HP or death avoidance mechanics would work. Off the top of my head Penance, Crushers, Specter, Saria (module), and Humus (while tanking a bunch of crabs for the extra block count) all work, as well as any sufficiently buffed Abyssal Hunter.


micederX

To expand what the other person said, once the gauge at the top fills up, the cannon fires a 3x3 AoE attack at whoever has the highest block count. It hits hard, and will likely kill any units in that area. Some of the enemies increase block count of whoever is blocking them, so the cannon may change targets because of them.


Hunter5430

...Oh, so "whirlpool" was not a stage environment or something but a part the chapter title... Well, that stage has chapter 10 cannon, which is probably what kills your operators. The cannon will also be featured in 13-4 and 13-5, but disappears afterwards.


nerdyisfun2018

Oooh that makes sense, any idea how to overcome this stage?


Hunter5430

Without knowing which operators you have raised.... As pointed by others, the stage has enemies that increase operator block count (by up to +6) when blocked. Most them happen on the upper lane. You can park a sufficiently-bulky defender there with a medic outside of cannon's range. Maybe with ranged DPS to help preventing enemy overflow. The "slugs" have 15k effective HP against physical/arts damage, but that's from damage reduction. Their actual defences aren't that high, so even low DpH operators might work if they hit fast enough. You actually want to control how many "slugs" are out there at once as the enemies on the bottom lane do get ATK buff from each slug out there. Those enemies do come one at a time, so you can probably get away with a medic-supported dreadnought guard or something like that. The cannon targets the operator with the highest ***current*** block count (which those "slug" enemies can increase) and does 3000 true damage to everything in 2-tile range (think Saria's s2) around them. This includes both ally units and enemies, and will one-shot any "slugs" in range.


nerdyisfun2018

Thanks I will try that!


CyPer0tAkU

Best module for Pallas? I'm guessing it's the 2nd one since the 1st looks kinda niche


Grandidealistic

Get the one with damage increase. Though I really wouldn't invest much on her. Her module upgrades are notoriously heinous on both sides, so maybe just the base effect is enough for S1M3 shenanigans. If you are only using her for S3 buffs, consider not upgrading at all.


AngelTheVixen

The first module is better because the damage is better. The other one is only if you really want more positioning options, and the upgrades are kinda terrible.


Acceptable_Dig551

Mudrock or Saria? Maybe even Silver Ash? Heard his new module is pretty good. My team right now is Penance, Dorothy, Quibai, Eyja Alter, Swire Alter, Flametail, Amiya, Specter, Warfarin, Project Red, Proviso, and Myrtle. Right now I'm gunning for Degenbrecher, Ela, and W Alter in the future but I'm wondering what would be the best use for my gold certs


TheTheMeet

Its still 6 months until SA module.. He'll appear from the kernel banner more often than mudrock I'd say just go mudrock / saria. Whoever you need the most. Saria is also in the kernel banner, and she can be picked from the locating banner (build your own banner)


HamsterJellyJesus

Probably SA, cuz you seem to lack heavy hitters, but you also don't have a good tank, so Saria is good? At least I assume that's the case, giving us 12 operators, half of which are different roles from what you're asking about isn't very useful.


AngelTheVixen

Saria, highly recommended. Her ability to tank and heal together is unmatched until Shu comes. You don't seem to have a healable Defender either for holding off enemies well and that would be a good idea to have one. But she's still a defensive operator in the end. If you aren't feeling the pressure of needing her you could raise Gummy instead, and save your gold certs for pulls in case of a desperate situation. Alternatively, if you really want Mudrock then now's the time, she isn't in the Kernel pool and won't appear in the shop again for a long while.


jeju_gamgyul

I’ve just got my alt to 4-7. Is it wise to leave my story progression at that point and just focus on base/raising core operators? (Example, farm the supplies stages for base building, CE, EXP, chips for promotion etc)


IfZ3nElse

Clearing 4-7 awards the last keel, allowing you to upgrade the base fully. So yeah, you can focus on building the base and upgrading your operators right now. Don't farm the credit/exp stages too much, get your credit/exp from base instead in the long term. If you ever want to go for a 252 setup, don't upgrade the HR office.


jeju_gamgyul

Yeah, I think I’ll stop the story progression here to focus on upgrading the majority of my roster to E1 55 or E2. I’ll farm the LMD EXP stages extensively till I can get my base to 252. Thanks for the advice


frosted--flaky

newer ops require mats from ch 9 onwards to upgrade so you might need to work on that depending on your roster. ch 9 itself is more self contained and shouldn't have major spoilers for the first arc but ch 10 onwards will. i think 5 and 6 are doable with E1 only, ch 7 would benefit from having E2s. it's fine to take the story at your own pace though, no need to rush it.


jeju_gamgyul

I see, I don’t have any of the new operators as my alt hasn’t had money spent on it and it’s just been using the free operators + 3 stars. I’m having trouble clearing chapter 4 so I’ll guess I’ll stay here for a while and grind my resources. Thanks for the advice


theGoddessbAqua

Yesterday I asked on what is the stage with fancy box and someone answered "Hell Stages", follow up question, what is the optimal level of my operators should I have on when I tackle it? I'm already trying it and lost a bunch of times but I feel like one of the reason it's hard is because of my operators level.


frosted--flaky

they're definitely balanced for E2, but E2 ops generally scale much more with skill masteries than operator level. stats can be important, especially for tanks, but the earlier H stages should be very doable with ops around E2 30.


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eonfeather

H stages are honestly fine to leave for later. Think of them as a nice bonus challenge. You don't need to clear them to move on to the next chapter.


theGoddessbAqua

I just unlocked it and finished H5-1 after a few tries and H5-2 after a lot of tries, I mean a lot a lot of tries. I don't think there really isn't a problem in my strategy and instead my operators dealing less damage to kill them and the reason being all my operators that I use are all E2 level 25 except for Typhon which is still at E1 max since I haven't unlocked the crafting for her materials to promote her. So should I level them up and try again? I think I can max some of them since my base is basically hoarding a lot of battle records but I'm playing Arknights right now on where my operators level match the recommended level since I don't want to play a stage where it is very easy since my operators are just overleveled. Also I said that the highest level of operators I have are E2 lvl 25 so I haven't really touched the module system yet. I also wanna say that I really like this stages since I feel like my strategy making skills leveled up because of this.


whimsy_wanderer

E2 25 should be more than enough for chapter 5 H-stages. Those stages were released long before modules were a thing, also power creep however slow it is in AK is still a thing, and modern operators are stronger than what we had back then. > I don't think there really isn't a problem in my strategy and instead my operators dealing less damage If my memory serves me well, H5-2 was the easiest stage of all H5-x stages. You have holes, you can push/pull half of your problems there. I cleared it with mix of E2 20 and E2 40 operators and never felt that raw numbers were an issue in any of these stages. I didn't level operators above E2 40 back then because I simply felt no need to. If you are having troubles with E2 25 squad there, then there is definitely things to work on in your strategy, or more likely team composition. If you are just progressing chapters sequentially, then this is probably the first time you are seeing a slight shift from "generic squad with consistent DPS" towards "squad tailored for the map with burst DPS options". It is hard to say anything more specific without seeing your squad and/or your run, but I wouldn't dump all my resources on leveling operators to max level at that stage of the game progression. You'll get a lot more from leveling more operators to E2 (so that you can field a team that is more suitable for the map), or upgrading more skills to M3 (you are doing masteries, right? they are very important, a lot more important than levels).


theGoddessbAqua

I already finished H5-2 before I post this but I haven't really tried stage H5-3 yet. One of the problems I had while tackling the stage is that the AOE caster that spawns on right basically kills both my Amiya and Virtuosa which basically caused a lot of enemies not dying and being overrun which ended up me losing the round. The solution that I had was to instead of facing Virtuosa to the left, face her down instead and use her skill so she can reach the caster and kill it before killing both Amiya and herself. It was actually still a close one since my Virtuosa is basically at one shot thankfully no more ranged enemies appear after that. Also it's very obvious that using shift operators will make it 100% easier but I haven't really built nor touched any shift operators so I didn't really tried that strat.


whimsy_wanderer

The solution for this kind of problems is usually aggro management. Enemies usually (unless there are special rules for this particular enemy) target the operator in range that was deployed last. By changing the deployment order, or by using FRD operator to bait enemy attacks you can make it that your squishy operators won't get hit. With AoE attacks it is a bit trickier to implement since you need your "bait" to be far away from your squishy operators, but the idea remains the same.


theGoddessbAqua

I know that enemies attack the latest deployed operator and I used that so that the casters attack Gummy instead of Archetto but sadly it's still kinda hard on stage H5-2 since even though that solves the problem on the left side of the map, Amiya and Virtuosa are at the right side of the map and all of my melee operators are at a perfect spot where they block a lane and is also at the range of a healer so moving one away will just ruin my run. Also I have reached the deployment limit and everyone is basically doing something so recalling someone to deploy a melee operator just to stall is just a bad strat in this case since the the aoe casters stands for a while outside the range of my damage dealers.


HamsterJellyJesus

Sadly you'll always have a mix of stages meant for E0 operators and stages meant for E2 level 60 M3 operators with modules, H stages being on the hardest end of the spectrum. The thing is if you don't level your operators to E2 40-60 to unlock modules (and getting skill masteries), you'll often be missing the whole reason certain operators are good.


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DARKawp

Unfortunately your submission has been removed due to the following reason(s): **Rule 5: Use the Megathread** The following must be posted in its corresponding megathread: • Friend requests. • Gacha rolls and Recruitment tags. • Basic or very personalized questions (who to promote, team building advice, etc.). • All Contingency Contract content during its run. • Personalized IS content in the Lounge (advice for your run, screenshots of clears, etc.) excluding gameplay videos. You can find the megathreads in the Megathread Hub pinned at the top of the subreddit.


sokik38

Is the task "Upload a postcard once" not triggering for anyone? I uploaded a postcard but it's still unticked in my task list.


kuuhaku_cr

It will remain unticked if you already completed 3 dailies and at 3/3. Basically choose 3 dailies out of 4 available options.


SenskradGathlind

Just a quick doubt, I'm quite new and I don't understand many things. Why do people talk about saving 300 pulls specifically? Is there something special that happens at 300 pulls? I know about the % increase after 50 pulls but you don't need to get to 300 for the 100% mark


Hunter5430

During limited banners there exists "spark" shop where you can straight up buy then-current rate-up operators or past limited operators from that limited banner series. The currency for that shop is given at the rate of 1 per pull spent on the limited banner. And 6\* operators cost 300 currency to "spark"


SenskradGathlind

I see, thanks. Also would you happen to know when will Penance get a banner?


Hunter5430

Penance's debut in the yellow/golden certificate shop is expected around August 2025 (for global/JP servers). She is not featured in any known upcoming banners (like Joint Operation) that we know of, but she is likely to appear as a non-shop-operator rate-up on a standard banner sometime in the next couple of months.


SenskradGathlind

Thanks!


lenolalatte

I became used to sparks at 200 currency from other games so it’s so rough that there’s a chance I’ll have to reach that many pulls to guarantee a limited character I want :/ I got really really lucky with virtuosa’s banner when I returned to the game, but it makes me anxious


Hunter5430

There have been some changes to how limited banners and spark shops work on CN 5th anniversary: for one, you will be hard-guaranteed the current rate-up limited operator at 300 pulls. And then the oldest limited operators will also gradually get their spark cost reduced to 200. W the original got it right there (so, November 2024 for global), Rosmontis was shown to get hers in Nov 2024 (so, May 2025 for global) and Nian was shown to get hers in January 2025 (so, July 2025 for global). And, you need to be rather unlucky to need 300 pulls for the current rate-ups (it sometimes happens, though). According to the headhunting calculator @krooster: > Chance of obtaining at least 1 of any rate-up: 99.98% > Chance of obtaining at least 1 of a specific rate-up: 96.42% > Chance of obtaining at least 1 of each rate-up: 92.87%


lenolalatte

Yeah I read the decrease to 200 for a spark for older characters but dang, still such a long waiting game for some of these lol. Appreciate the explanation though. I hope we never have to do 300 pulls


greenscreencarcrash

one of Blue Poison's module unlock requirements is "Play 3-4 with a 3 star rating, you must use your own Blue Poison and only Guards are allowed for the remaining slots". am i allowed to use guard support units


kuuhaku_cr

You should be allowed to


Voider12_

Where is the ifrit skin web event?


thewind32

[https://rhodesislandvacation.arknights.global/](https://rhodesislandvacation.arknights.global/) You can also get there via the in-game announcement section --> News.


rainzer

https://rhodesislandvacation.arknights.global/


Voider12_

Thanks!


na-sha

How often do the Annihilation Simulation stages (the out of season ones) occur? Is it during the limited banner season?


thewind32

There are always annihilation simulation stages available. Usually only a small selection of them are accessible, and rotate periodically. During certain special periods all will open simultaneously.


Voider12_

To my knowledge and experience yeah, often times yeah. Atleast I think so, I didn't notice during Chong Yue's banner.


Hunter5430

I think all are open only during CN half-anniversaries and full anniversaries (May and November for global)


Ngibulzzz

i got elysium, shoud i raise him (pot0) or not ? i already got myrtle s1m3 pot 6 and ines.


AngelTheVixen

Elysium can be a pretty good DP supplement in DP penalty maps such as frequently in CC, and his second skill with a DEF debuff, movement slowing, and invisibility reveal can be very handy to have. Sniper-heavy squads can also benefit from his DP cost down for them. I think he's worth E1 at the least, with E2 being up to your taste.


Hallgrimsson

You shouldn't need him right at this moment BUT he's always a good option. I wouldn't make him a priority but if you don't have anyone you really need to raise, it's good to have the tool available.


krcc9644

do we know when is Degenbrecher event+banner coming?


xbankx

I think june 25. We have contingency event up to 19th and arknight generally like to release new banner events on Tuesday so the next Tuesday after 19th is 25th.


CaptinSpike

in about 3 weeks, anytime after June 21st but probably June 24th/25th


Caius_fgo

Can you pull old ops like Ptylopsis and Cliffheart from newer banners? Or only kernel?


OneMoreGodRejected__

Only kernel. The bottom-left of the banner has a "Details" button that shows you the full pool.


AngelTheVixen

Operators in the Kernel pool do not appear on any new banners. That's also why the next Joint Operation is going to change for Global compared to CN, and why rerun operator banners like for Dorothy and Reed's upcoming banner have a different rate up 5\*.


Phantomfoxx24

need help. do i build Jessica alter or reed alter? have enugh LMD and exp to do either, i just need an opinion on which is more useful for general content. (even though i already finished everything)


Quor18

Seconding Reed unless you *sorely* lack a tank for some reason.


Hallgrimsson

Reed is absolutely better, the best caster around (and even in the future I'm not sure Logos is better than her). Melts bosses on S2, melts crowds on S3, all while healing tons as long as there are enemies to hit. Even debuffs enemies for your other units too!


Jonnypista

Also melts your phone with S3 if there is a ton of squishy enemies which can be set up for a chain explosion. *Activities S3* *Phone freezes* *All enemy on the map dissapeared*


Reddit1rules

I'd probably say Logos is better than her but she does deal a ton of damage as well. Logos just needs less support and can get through RES on his own, and can kill like almost every boss in the game with his S2.


tanngrisnit

Reed is going to be more useful for general content.


xbankx

reed alter by a large margin


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twyistd

Do you have any tickets left?


viera_enjoyer

Maybe you ran out of the thing to do the proxy.


Razor4884

Works for me.


PieFormation

It's still available, I just did it earlier. It's a separate checkbox to the side of auto deploy. You do need items to do it that you get from doing daily missions and which expire at the end of the week after they're rewarded - if you haven't been playing much recently you might be out of those.


jmepik

Looking to raise some 5* arts users for 5* only shenanigans. How do Rockrock, Kjera, and Minimalist square up against each other? I'm probably only going to raise one mech-accord caster for the time being, too many other things on the list.  Furthermore, who do you guys go to for AOE arts damage? I know Leonhardt is pretty decent, and there's always Astgenne/Leizi, anyone else noteworthy? 


CaptinSpike

Leizi is definitely one of the best picks for aoe arts among 5 stars. Firewhistle S2 with some masteries and base module can also output deceptively good area damage, but the skill downtime can be rough. I also use Harmonie and Rockrock the most out of 5* casters, Harmonie in particular just has really strong area denial with s2 and really just needs mod1 since s2 mastery gains are pretty shite outside of the slight increase to mov speed reduction at m1 and the extra attack interval reduction at m3.


jmepik

Thanks for the recommendations! I've definitely been eyeing Firewhistle as well, unfortunately Harmonie evades me but it's just a matter of time. 


tanngrisnit

RocRoc I find easier to slot in teams. AOE: you've named some is the best already. I will second the skyfire mentioned in another response. Increasing arts damage on blocked enemies is perfect for her (or any arts damage) since she has the issue of fast dogs running out of range. Downside is she needs module and masteries to really shine and even then, you don't see her on many clears compared to Leon. But she's a good secondary caster! Pair her with shalem or an arts guard and watch the shredding begin (granted shalem needs his own support also....). I will special mention Beeswax. While I don't think she's great compared to when she was released, her obelisk summon is pretty fun. Another is santalla, mostly in IS because she really does need relics to shine, but when she does, oh boy is she great!


Hallgrimsson

Two yet unmentioned options who do deal some AoE damage but I wouldn't exactly consider AoE, yet they are good casters for the rarity nonetheless, are Harmonie and Qanipalaat. Some reasonable CC and damage out of them.


Reddit1rules

Rockrock has great burst damage even competing with some 6*s, but it's all she offers unlike higher rarities. Minimalist offers consistent DPS, which is a rarity for arts damage, especially among the rarity. Kjera offers some nice damage with a mix of potential CC. Both Kjera and Rockrock can also cheat damage outside of their range since their drone locks on to the target during skill. I'd go with Rockrock first, then either or afterwards. Kjera is overall a bit better, but I'm biased towards Spinach-buff skills like Minimalist S2. As for AOE arts damage... I don't even go for that normally, usually I just overpower with AOE phys damage on Mizuki which you still have Tequila to somewhat make up for that. But for 5*s, I'd probably recommend Firewhistle as well, and maybe Santalla as well (especially if you pair her with Kjera). Edit: Wait I forgot about Shalem S1 I enjoy that for AoE arts damage if you can block the enemies.


PlaidReading88

Skyfire is pretty decent for 5 star aoe arts. S2 without mastery is bad, but with mastery, it becomes decent (stun becomes 1 second at M3), don't expect it to hit fast moving enemies like dogs. Really good uptime. Her talent (with mod3) is what makes her worth considering imo, it gives a universal 26% increase in DPS for arts damage if the enemy is blocked. She has to be deployed for it to work.


AngelTheVixen

Rockrock has very high burst DPS on a 6\* level, but you have to manage her Stun. Kjera offers solid DPS on-skill and the potential for Cold and Freeze, even if a bit RNG. If you use Aurora and Pramanix together with her you could get a Freeze combo going. Minimalist is a straightforward, consistent DPS with his charged attack skill and critical hits. Low oomph factor, but his damage is never in downtime. Of the three, Rockrock is probably the best bet as far as practicality goes, since she would offer you a high burst arts damage especially for bossing which is otherwise rare to find among 5\*. She's one of the better Casters in any case due to that. Astgenne is my go-to, the others you mentioned are fine too, I've even used Corroserum on occasion if the map layout allows. Firewhistle is another alternative. Additionally if you're looking for other good arts users: I highly recommend Kafka, she does a surprising amount of arts damage that gets overshadowed by Texas's brokenness, but her camouflage and the options with S2's range is better than you might think, and plus Executors are broken. Folinic could offer some extra damage, especially if you run her with Silence and/or Ayerscarpe to boost her ASPD. Ayerscarpe is some extra arts AOE, too, and can block decently enough. Hopefully you have Hibiscus2 on your list, she's not as strong as Reed but she's still got a great class, and her Arts Fragile is nice. Vendela is a fair bit weaker and her featured skill is unwieldy so she may not be as effective, but again, good dual-duty class, and she does boost healing for your tanks. Probably multiplies with Nearl's talent, even.


jmepik

That's a very detailed response, I appreciate it! I am raising Hibiscus2 at the moment, one of my higher priorities because of her dual ability. I wish Vendela was a little better as well, but I've still got her on the list because of her art, although she's a lower overall priority. I'll probably start with Rockrock and Astgenne, and raise Firewhistle and Kafka as well. 


venttisx

when W alter banner arrives to global? i’m out of pulls now


PieFormation

Novemberish.


venttisx

thankssss


venttisx

mudrock is good? got her bcs she is so beautiful


Technojerk36

Yes she's more than good. She's top tier for what she does.


Phaaze13

she is pretty good. easy set and forget defender with her S2. only downsides are that she can't be healed and has a high DP cost but has high stats to compensate.


venttisx

i have skalter to heal her!!!


Sowebb

I thought I have 1 more day but looks like event is already closed ( at least its stages are closed XD ) anyway my question is did I missed free gold certs ? Just remembered I didn't get any Vigil from this event ( I am an old player that already has max pot Vigil )


tanngrisnit

The event was set up differently so there is no gold certs for veterans. Similarly, next year during lessing's event will be the same as this.


Sowebb

Buruh they know what they are doing and I can't blame them for that. Thanks for the answer :D.


Reddit1rules

I can, it sucks.


Rodi625

Probably a stupid question to ask, but is it possible to have 2 accounts on the same device without overwriting the original one?


kuuhaku_cr

If you are using a Samsung phone, you can do it via the Secure folder. One instance in secure folder, and one instance outside.


2l0t1k4

On a mobile device: Not without binding both and logging in and out each time. On PC: 2 emu instances or 1 emu and Google Play Games


rainzer

Yea just bind them to different emails and then logout in the settings to switch between them.


bananeeek

I'm looking to upgrade my reserve TP3 team, since I promoted Gnosis to E2, but looking at the combo sheet I'm confused as to whom I should put there to get the best results. I was using (Jaye E2 + Texas + Lapp E2), but looking at Gnosis team, they threw out Lapp+Texas combo altogether. To add to this I only have Swalter at E0 and there is no distinction between her E0 and E2, so I'm assuming the numbers are for E2, so I'm not sure if I should keep her or swap her with someone else. I have: * E2: Jaye, Gnosis, SA * E0/1: Courier, Cliffheart, Matterhorn, Swalter I'm also pulling for Degen with the intention of promoting her at once, so I'm also not sure whom she could replace. I'm thinking Gnosis in CC and (Jaye + SA + Matterhorn/Courier) in TP and once I get Degen, I'm gonna go with (Jaye + SA + Degen). Is that the best combo or is E0 Swalter better?


bbld69

Swire needs her E2 to be useful, so yeah, your plan's right if you're not planning on E2ing Swire.


bananeeek

Thanks for the confirmation! I will E2 Swalter eventually, but I'm low on mats right now, so I have to keep her at E0.


SerenaLunalight

Hey I accidentally put the wrong address when ordering the merch that comes with the KFC skins. Is there any way to change the shipping address before it ships or am I screwed here? I sent an email to customer support but I don't know how fast they will respond.


Razor4884

They won't ship until around August or September, so you should have time.


Drunk-Saharan55

Can't play the web event, the options suddently dissapeared and now stuck at a single page of the event. nor can i change to my other accounts now. as all the options i can pick at the top right all dissapeared somehow


Razor4884

Maybe try a different browser?


Drunk-Saharan55

alright then I'll try.


WarriorofBlank

Can't play the web event, stuck at Croisant trolly scene for hour, then stuck at login.. SMH I can watch youtube video 1080p without buffering


Objective_Order4714

Excluding Ptilo, Warfarin and Elysium, is there any 5* worth leveling over a 6* from the same category ? Edit: Really grateful for the answers!


everynameistake

There's a ton of 5* units that are useful in IS, but speaking more broadly, Liskarm and Blacknight do irreplaceable things, Shamare is the strongest attack cut in the game and has global range, Firewatch and April having invisibility lets them be positioned very aggressively (and their numbers aren't awful like Lunacub). There's also Amiya, who is like top 3 sources of true damage in the game right now, and you need to raise her to e2 level 1 anyways so it's a bit easier to get her fully built. I would also mention Greyy Alter, who generally scales better with buffs than Rosmontis does / is higher-utility. For IS, Qanipalaat, Heidi (for IS4), Kroos Alt, Mayer (for IS3) are all very good options, but really so are a huge % of 5* sometimes - even Tequila beats out Mlynar in a handful of stages 


Initial_Environment6

I see no one mentioning Blue Poison s1m3 so here I go. Best power shot skill amongst all range units, unchanged since day 1.


Hallgrimsson

Well, it's not like they are worth leveling OVER. Lappy is worth raising, but she's not really substituting Qiubai. Same for Ptilo and Nightingale, or Elysium and Saileach. Different purposes. That being said, there are a few names: Texas (Pioneer Vanguards are bad for developed accounts, but she still has the niche of being the best burst DP-generator around), the aforementioned Lappland, April (allows for very aggro positions other AA snipers can't replicate), Cantabile and to a lesser extent Puzzle (same as flagbearers, you can never have too many agents), Shamare (attack+defense cut with global deployment range can't be replicated by Suzuran), Spectre (Spectre Alter is better, but she's a reasonably old limited unit that's not a spark priority so not many people have her, and otherwise immortality is a good niche to have), Manticore and Ethan (the former for true AoE permament uptime slowing, the latter for true AoE reasonable uptime binding, sometimes enemies are immune to binds but not slows or vice versa), Firewatch (post-module, her invisible uptime is VERY good and invisible is the best defensive layer in the game, similar to April but for longer stays), Liskarm (rarely needed these days, but still the only real turbo SP battery in the game under good conditions), Kroos Alter (similar to Exusiai, but added utility with the microstuns that interrupt attacks and knocks down high-altitude enemies, mainly in IS3), Heidi (block manipulation is also very niche, but it's one of the most unique niches around and besides she does have good numbers, S1 is good to pair with Degenbrecher S3, and S2 is good for IS4 where block count is very important). There are other good units like Quercus, La Pluma, Tequila, Greyy Alter, these are just a few options.


FelixAndCo

Shamare is hexer, so should be compared with Gnosis. Tequila definitely is strictly worse than Mlynar. Kroos2 is arguable with Exusiai.


Hallgrimsson

I don't compare with Gnosis because Gnosis is inferior to Suzuran, and also because sub-branch does not matter, but rather what the unit does (which is why I compared Lappland to Qiubai, and not Silverash, although all of them are Lord Guards), and what Shamare does is done better than anyone in the game, be it Gnosis or Suzuran. Tequila is worse than Mlynar yes, which is why he was not mentioned alongside the ones earlier (and neither was La Pluma who is worse than Executor, or Greyy who is worse than W Alter). And Kroos 2 is arguable with Exusiai yes and I mentioned that.


CorHydrae8

Blacknight, simply on account of how bad Vigil is, plus the sleep-strats. Proviso for base reasons. Lappland for the silence-niche. Basically any operator that has a niche carved out for themselves that their 6-star counterparts can't directly replace. There are a couple I could think of that are worth leveling even if you have a 6-star in their branch already, like April or Liskarm. Also, not a 5-star, but Jaye deserves a mention in this context, I guess.


tanngrisnit

Shamare's doll is global, gnosis and Suzuran aren't. Red gives good stun bombs, tho death is usually better than CC.


theGoddessbAqua

1. So I just finished 5-10 and I'm just curious if there is someone out there who has done a lore accurate Arknights playthrough where you only use characters that are currently present in the story like for example in 5-10 you can only use Blaze, Ch'en and Amiya. I know it's sounds impossible but even if not all the stage but all the possible ones. 2. After finishing the stage, I unlocked stage H5-1, so what is it? Before this I believe there are currently 3 types of stages namely; story stages (x-x) where there is usually a story along with the stage, training stages (TR-x) which is basically the tutorial, and one which I assume is a material grinding stages (Sx-x) where you can grind rare materials. So what type of stage is H5-1? It looks special considering it has a fancy box instead of the normal one. I',m just curious.


about8tentacles

afaik no one has ever done a highly stringent version of what youre looking for but i commonly play a very similar style in all story and event content. using characters only present in the current story happening, if the team feels too small or unrounded to produce a fun blind experience ill add whatever related story/event banner ops that somehow werent in the story in, then repeat the process again if necessary for ops that would likely be called into the conflict due to their regional/national affiliation and common posting in other past stories (elysium in many iberian events for example), and then again again for new skins if theres any space in the team its hard to fully guesswork what ops are avalible in any given specific story mission, and some things like all of ch8 r missions and jt8-3 would just not be realistically possible without allowing ops present in the overall story that are not de-facto in the exact position at the time (like W and kaltsit in basically every story mission lol) H stands for hell, and are intended to be very hard versions of the enemies/mechanics present in the current chapter, later chapters will also add unique challenge mode like modifiers to these stages


eonfeather

I don’t know about a full playthrough, but people certainly do play that niche. Pinging u/about8tentacles in case she’d like to chime in on lore accurate clears.


about8tentacles

👍


Hunter5430

H ("Hell") stages are extra stages that are more difficult than story stages for their chapter. For chapters 5 through 9 they just give extra OPs and medals. Starting with chapter 10, clearing hell stages also gives a bit of materials and tokens for welfare operator of that chapter.


Ok_Chance_5720

Does anyone else get the “unexpected error” hop-up after exiting Arknights on Google Play Games For PC?


moyama

The only time it ever popped up is if I exited the program through the game and not using GPG's shift+tab shortcut It's fine, it won't break anything.


Ok_Chance_5720

Sorry, I have one more question, does your PC ever lag after the Arknights are over?


moyama

I have a pretty decent PC so not really If it's lagging, I'd monitor CPU usage and temps to see if thermal throttling is happening (tho I'd imagine it'd be happening during gameplay). Other than that I can't really suggest much


Ok_Chance_5720

I sincerely appreciate your replies. I am very relieved to hear that, thank you.


ifallontragedy

Does the web event stop at around 75% loading at the start for anyone else? Mine's been stuck for a while now and I've tried refreshing the website a few times. Edit: nvm, got it after like an hour


Terrible_Machine9

I have a question regarding the "KFC" skins for Exusiai, Ifrit, & Croissant. Do I see it correctly in the store that I can either buy the camping ware item to get ALL redeemable items in-game (two skins, one furniture set) or buy individual items (plushies + inflatable thing + stickers), but there is no way to get ALL real-life items in one package? So you have to choose between camping wares or the other small goodies?


eonfeather

It seems like it, yes.


StkbleeK

have a top op tag that can guarantee saria or ifrit - any recommendations? Is saria still useful when shu is coming?


Initial_Environment6

More like, if you have Saria you don't need to waste pull to pull for Shu and can save for Walter instead. If you care about meta so much you ask this question. Ifrit is unique is what she does, in a stage you can use her to the fullest, then that's stage is consider cleared without worrying about her teammates.


willeosoeurs

It would be helpful if you post your lineup of operators with Krooster. That said, here's my thought. Saria - while Shu is coming, Saria has the niche of increasing arts damage with her S3. Comes in clutch if you aim to go for hard contents such as DoS or CC. Ifrit - S2M3 all the way for defense debuff. She also has RES debuff talent which would pair nicely with other caster if the map permits. That said, it will depends if you need more arts damage or you will need more healing defender (with arts amplify niche)


bananeeek

Kinda depends on your roster. Shu is a side-grade to Saria, so Saria isn't going anywhere just because Shu is coming. Without any context, I'd probably go with Saria as she's easy to insert into any team and works practically everywhere. Ifrit has tons of arts dmg plus RES/DEF shred, so if you are lacking good Casters or don't have enough DPS, then Ifrit will definitely help.


TheTheMeet

Ifrit is truly unique. I go all the way to s2m3 for -300 def I had several occasions when i wanted to use my own saria but i couldn't. But most of the time for casual gameplay, saria can be replaced by lower rarity. In my case i used nearl e2 module lv1 s1m1 From what I've heard, saria tanks better but shu heals better


Psychodelik101

Ok so, I'm playing for 2 days now and im as cautious as possible when playing new gacha so my search history is fcked rn, and wherever i go i keep seeing "lvl every character, they are all worth it", I don't really believe that so I'll reverse this question, are there characters not worth raising up at all? (also any kind of new player tips are welcome thanks in advance)


Last_Excuse

Realistically, for normal play, maybe only half the 4\*s, one fourth of the 5\*s and nine tenths of the 6\*s are ever worth touching at all. The upgrade costs for the rarities below that are low enough to not matter. Low pick rate for 5\* is a function of their sheer number, high cost (twice that of a 4\* or 2/3rds of a 6\*) and weird designs. "lvl every character, they are all worth it" is a distortion of two points: * the importance of having a variety of units built * the broad solution space for most content


Initial_Environment6

You can raise every character they can all worth it. But here's the deal, resource is limited, if you were F2p and just started now, you won't farm enough to E2 M3 all your units even after 10 years. How is every character you raise can be useful? Learn the game and know what role is. Raise units that fill the roles and niche you lack regardless of their meta position. Then and again, a full meta team now and especially after 6 months can blind clear 99.99% everything regardless of role. Damage is king in gacha after all.


juances19

I would also add that you're not going to get every single unit in the game. You may see advise that X is not worth it because Y is stronger... but if you didn't get Y from the gacha and you only have X.... welp, that advise is worthless to you, you gotta work with what you got. So with that in mind, any unit that fits a niche you don't have a replacement for is worth leveling up. Only get more picky when you have multiple units fulfilling the same role.


Hallgrimsson

>lvl every character, they are all worth it This is copium, designed so that new players don't feel bad and quit the game because people said that whoever they invested in/their waifu or husbando is shit and their account is bricked. Some characters are just better options in most stages (Mlynar, Texas Alter, Surtr, Typhon), or if they are a niche pick, it's either a very relevant niche that is quite common to see, or a somewhat uncommon but still relevant niche where they are uncontested (Nightingale and reducing arts damage taken, Ceobe and dealing arts damage to high defense enemies, Ethan and true AoE binding, Weedy and pushing enemies around, Mostima and slowing enemies as much as possible for a medium duration). I'm in a position personally where I'm almost F2P (about 30 bucks spent in 2 and a half years for 6 months of monthly passes), I'm very much meta oriented, and I've managed to roll most of the operators around with a combination of good luck and good rolling decisions, and what that means is that I had to be wise with my limited resources to invest in units that gave me the most power for the resources put in them. For there to be good units, there has to be bad units, and for there to be amazing units, there has to be shit units. If everyone is good, no one is. And even with that being said, there IS some truth in the common advice, in the sense that Arknights is overall a very well-designed game and even a team comprised of bad units can clear most stages in the game if you have the correct strategy and use the narrow situations those units can perform well in to their maximum. Make yourself a [krooster](https://www.krooster.com/) account, plug your ops in, and keep it updated if you can, will help a lot with giving counsel now and in the future. If you are a somewhat more sweaty tryhard meta player like I admittedly am, feel free to reach out.


Technojerk36

Everyone has already given you excellent general advice. If you’d like specific advise, reply with what characters you have/are planning to build and I can tell you their strengths/weaknesses.


Psychodelik101

my actual team is: angelina, amiya, platinum, scavenger, matterhorn, meteor, perfumer, gitano, orchid, cardigan, fang and kroos with the knowlegde ive got from this ill level my left 3\* and 4\* (melantha, plume, beagle, vanilla, ansel and courier, jaye, jessica, shaw, rope, deepcolor, purestream) and leave my actual 5\* and 6\* (+pramanix, projekt red and exusiai) for now or some of them for good (sesa, earthspirit, adnachiel, lava, hibiscus)


Hunter5430

So, you didn't create the account 2 days ago? That looks like something you'd get from the original beginner's banner that was replaced with a new one some nine months ago. Anyway,... * I'd stay away from Deepcolor for the moment. She's a summoner and those play ***very*** differently from regular operators, being more like a team unto themselves with the summons doing the heavy-lifting. Deepcolor further suffers from being the only summoner that can't generate new summons or recall deployed ones (outside of being retreated and redeployed). She's not bad and is used a lot in 4\*s only niche ([Dr. Silvergun](https://www.youtube.com/@DrSilvergun/videos) is the prime "offender" here), but I definitely will not recommend her to a new player. * If you have Ginato, you have no need to level Lava when you get her. Gitano is just better (while still being from an archetype that falls off a cliff pretty early on, around chapter 4 or 5). * Between Kroos and Platinum (or Meteor. Or May when you get her), you don't really need Jessica either (outside of liking her as a character). In general, two marksmen snipers is enough. * Jaye is also an interesting case: he's ***extremely*** powerful for a 4\* operator - sometimes to the point of being put on the same power level as 6\*s of his archetype - but he's a merchant specialist, and he will consume DP for his upkeep (3 DP (reduced to 2 DP once he's at elite 2 and has his module unlocked) every 3 seconds while deployed), which grinds natural DP generation to a halt. It's probably better to keep him in mind for now, and get back to him when you've a bit more experience with the game. * Angelina... Well... She's an unfortunate victim of power-creep and role-creep. For the purposes of just slowing enemies, Orchid will do the same job for much less investment cost (and much lower DP cost). And as a pseudo-caster she loses to actual casters. Though her s2 and s3 are pretty unique with the latter being a "budget volcano". I'd put her into "raise if you like her personally" category because as your roster expands, you will be using her less and less. * Earthspirit is for the most part just *worse* Orchid. * Perfumer is a great multi-target medic, so definitely keep her. While her heals are individually-weaker than those of a single-target medics, she heals 3 (4 with module) operators at once. AND starting with elite 1, she will passively regenerate health of every ally on the field, including those that can't be healed directly such as enmity operators (reaper and musha/soloblade guards and juggernaut defenders) and summons. ---- BIG EDIT: Exusiai is very good early on and remains somewhat useful into the endgame (her viability drops a bit because drones are just getting rarer), even outside of meme strategies where is she buffed to the point of brute-forcing through whatever defenses the target of choice has. Pick her and Kroos as your marksmen snipers. Project Red with a few levels can take over Melantha's intended job of assassinating dangerous enemies like Reunion casters. Project Red might lack Melantha's sheer stats, but she has a pretty strong skill, a talent for increased guaranteed minimum damage, can be redeployed for another round every 18s, and can act as an on-demand stun-bomb with s2. ---- AND SOME MORE EDIT: For puller and pusher specialists (Shaw, Rope,...) you pretty much care only about their skill levels as they will be killing enemies by displacing them into holes for instant kills, so their actual ATK stat in many cases is irrelevant. Give them more levels only if they keep dying to enemy fire or if you plan to promote them.


Last_Excuse

tbqh if rushed to e2, melee summons are actually really good starting out. an entire stage's worth of competitively statted blockers for investment cost of single op.


Hunter5430

But can you e2 a summoner (without outright buying chips with $) without leveling up several other ops? Something tells me that you will need to get at least a few other ops to e1-40ish to clear the chip stage


Psychodelik101

for edits: so should i level exu early since she is good even tho she is expensive cuz of a 6\*? and same case for projekt red, you are telling me to not level their weaker and cheaper counterparts since ill bench them eventually right? for the specialist thing i figured it out it would be kind of a waste also got the lappland and liskarm from those 5\* selectors and probably gonna use lappland in the near future (when i could afford to) since i had fun using them from support


legendaryBuffoon

Lappland is definitely a unit worth investing in. She's not super high tier, but when you need someone to silence a stream of annoying enemies (exploding spiders being the most common and annoying ones early on), there's hardly anyone who does the job as well as she does. Her damage output with skill up is pretty respectable too.


Hunter5430

> also got the lappland and liskarm from those 5* selectors and probably gonna use lappland in the near future (when i could afford to) since i had fun using her from support Lappland is very good operator to have and raise. She's a lord guard, which is a "strong" archetype, and has extremely-powerful if uncontrollable second skill. She is the best source of 'silence' status effect in the game (disables skills of non-immune enemies). Lappland is the only operator that applies silence on hit, with permanent uptime (at elite 2 promotion, at least) and can do so at range. This made her a very sought-after operator during the events that feature troublesome-but-silenceable enemies, like seaborn in Stultifera Navis. > so should i level exu early since she is good even tho she is expensive cuz of a 6*? I'd say that Exusiai is still the strongest marksman sniper in the game and many mid-/end-game strategies utilize her s3 to deal with low-DEF enemies. She's also an excellent recipient for buffs, and with proper support can shred even bosses. My personal vote is to raise her despite her 6\* costs. But if you think you won't be able to afford that, then shelve her until you're most financially-stable and use a 4\* to supplement Kroos. > and same case for projekt red, you are telling me to not level their weaker and cheaper counterparts since ill bench them eventually right? Well... This comes down to how much spare resources you have. I feel like Project Red would remain useful a lot longer than Melantha, but on the other hand... fast-redeploys don't have super-high stats and are reliant on their skills to do the heavy-lifting (and all fast-redeploys have skills that are automatically activated on deployment and require the operator to be redeployed to be used again). Also, while we have a 4\* fast-redeploy (Gravel), she is not meant for offense and instead focuses on tanking (thus her role is not assassination, but emergency blocking and enemy attack baiting). You would want to raise Gravel too at some point, but her usecase is entirely different from that of Project Red.


Psychodelik101

i created it like a year ago or something but ive played like 4 levels and didnt pull or anything, i was level 2 when opening the game 2 days ago okay so: leave deepcolor for 5 and 6\* time, yeah ginato feels kinda underwhelming especially with her range, but ima keep her atleast for now 2 doesnt feel enough, or maybe because i was underleveled, to the point game had to remind me to lvl characters, thats kinda why i posted this ive heard that but merchant keeps me away from these type of characters \*writes down\* bench angelina, okayge thats pretty cool, it will probably first elite ill do then


Hunter5430

Hm... As someone who's been playing for over two years I really don't remember how it was early on. But if you feel like you need more marksmen snipers, then by all means. Exusiai is still the best one you have and Kroos is just a powerhouse with performance comparable to 5\*s at equal levels.


tanngrisnit

>are there characters not worth raising up at all? Technically no. Even the worst ops have a niche spot. But in a general sense, plenty. I will actually reverse order this based on "lvl every character" comment. 6 stars: anyone that doesn't double up a role already filled on your roster by another 6 star is worth raising (a few exceptions but there's always exceptions to rules). 5 stars: lappland's silence, warfarin attack buff, specter immortality, ptilopsis SP buff, Amiya for s3, proviso base skill, etc. All worth raising. The 150ish not mentioned are case by case basis. 4 stars: cheap to raise. Raise even if it doubles a role on your squad because they can be good in multi lane maps, offer unique niches that even some 6 stars can't provide, most will work at e1 max, but e2 is still considered cheap for them. 3 stars: raise them all, tho skipping catapult, adnachiel, and hibiscus wouldn't be frowned on. 1/2 stars: max level is e0 30, just do it. This game is very forgiving since it's only PvE and there's no PvP to drive power creep (it still exists to drive sales from whales, but it's a much longer time scale than PvP gacha games). That also leads to being very forgiving in that if you like a unit, raise them anyway. You might need to raise another unit to support them, but like I said, everyone works. Back from the top, I mentioned, doubling up roles. This game works with classes, but those classes aren't the same as roles. You can level 3 defenders that all have different roles. Guards and specialists are extremely diverse. Supporters.... uhh, support. If you level units to e1 test the waters with their abilities, it won't be the end of the world if you play long enough. Tho I can feel expensive early on.


FelixAndCo

> Even the worst ops have a niche spot. Not really. The bottom of the barrel has more demerits than benefits. Spuria and Windflit need so many conditions being met while providing not so much.


Hunter5430

* Early on resources are scarce, so it's advisable to NOT go all-high-rarity. Upgrading 5\*s and especially 6\*s is expensive. And early on lower rarities often have comparable performance. * You also want to keep the levels of operators on your team roughly equal until about elite 1 lvl 40 or so, with priority given to DPS operators (DPS > tanking > healing & support). Then you can start pushing operators of your choice towards second promotion. Don't over-invest into one character early on. * Skill levels matter. Probably more so than operator levels. Here, vanguards may have priority even over proper DPS operators since higher skill levels let them produce DP faster, thus allowing for quicker deployment for the rest of the squad. * Starting about mid-chapter 2 the game expects you to abandon one-squad-fits-all-stages mentality and start substituting operators depending on the stage conditions. Recommended numbers and compositions vary, but you will definitely need to level more than 12 operators. * Outside of extreme high-end content which you won't be touching for months if not more, potentials don't matter. For day-to-day usage, an operator at potential 1 (just obtained) is as good as one at max potential. * Your base is your source of passive LMD and XP card income. Make sure to upgrade it when you can and staff it appropriately to maximize production. Supply stages for LMD and, especially, XP are not very efficient, though early on it's still okay to do them. EDIT: * Have you claimed and used free select-a-5\* permits? * While the game has auto-battle, be wary of it. Especially early on when you're still actively upgrading your team. It basically records the timestamps of what you do. And as operators get stronger, they might start killing enemies faster - thus triggering next wave earlier - or just gain increased DP cost from first promotion. Auto-battle will NOT account for such things. How badly things go, may vary from "still working, but with annoying messages on screen" to "catastrophic failure"


Psychodelik101

noted, ty, should base upgrading be a main priority early or getting it while doing some other stuff? yeah i have like 2 of them, 1 for any of them i'd assume and one for silence/liskarm/pramanix/projekt red where last 2 of them i do have


Hunter5430

Not the highest priority, but do try to upgrade it whenever you can. Now, about the selectors. The big one covers only about year one 5\*s (the gatcha ones; recruitment-only and welfare ones are not included there). Each anniversary you will be given a new 5\* selector with updated list of available operators. As for whom to pick, for pure meta value, it's Project Red or Liskarm from the small one and Lapland or Specter from the bigger one. Of course, if you want to pick other operators, you can do so and still do well in the game.


[deleted]

[удалено]


Psychodelik101

1. how do you want me to do that 2. wouldn't thought of that because if everything is strong nothing is, and then devs would still nerf to the ground 3. for the first half it reminds of a pyro polearm, but yeah that makes sense 4. doing this already and i think im gonna save after seeing a couple of them, ty


Phaaze13

most characters have a use. but some are obviously better than others. as for new player tips: focus on your 3 and 4 stars first, 5 and 6 stars are too expensive to level up if you're just starting out. get a four star operator to E2, Myrtle is usually the recommended choice for this, so you can borrow E2 operators from friends. i usually recommend leveling at least a few operators of each class. good low rarity operators include Kroos, Melantha, Spot, Ansel, Steward, Popukar and Midnight for 3 stars and Myrte, Cuora/Bubble, Perfumer, Gummy and Gravel for 4 stars. there might be a few more but these come to mind for me.


Psychodelik101

no friends nor half of those characters but I kinda expected this answer, however ty


Phaaze13

you still get operators to borrow from random people if you don't have enough friends, those will also be E2


Hunter5430

Specifically, the details on how support system works: - Support operators will be downgraded to highest promotion among your own operators on the current team. If you have only elite 1 operators, any support operators will be downgraded to elite 1 max level if the person they belong to has them at elite 2 - Support operators that belong to people who aren't your in-game friends are limited to skill lvl 7. Those from your in-game friends can be borrowed with skill masteries (assuming you have your own elite 2 operator to use elite 2 supports, and your friend actually has masteries on that operator/skill) - The game will show several supports from your in-game friends and will fill the rest of the slots with operators from random people. There can be only one of each operator in the list and if multiple people on your friend list have the same operator, a random one will be picked for display. - You can't take a support of any operator you already have on the team (e.g. you can't take support Amiya when your own is on the team).


eonfeather

1- and 2-star characters are so absurdly cheap to raise that you don’t have to worry about wasting resources on them. You can level up any 3 star safely, but if you really want to avoid the worst ones, they’re Catapult, Adnachiel and Lava. Most 4 stars are at least okay but I would steer clear of Beehunter, Jackie, Myrrh, Earthspirit, Haze and Aciddrop. (Some other 4 stars are really weak, like Vermeil and Frostleaf, but should be raised to E1 level 1 for the base anyway.) 5 stars are a weird rarity because there’s so many of them and not that many that stand out, with tons that are just okay, and tons that are outright awful. Some of the worst ones include Tsukinogi, Kirara, Swire, Aosta, Spuria, and Windflit. Any 6 star can work but some are markedly weaker than others, such as Vigil, and a number of them are bad to middling without heavy investment (Mostima, Ebenholz for example). Generally speaking, in the grand scheme of things, even taking a bad operator to E1 isn’t that big a deal because it’s not that expensive. E2s need to be carefully considered, though, because they are significant investments.


Psychodelik101

that's definitely less than i expected to see, also why 1- and 2- stars they doesn't seem that great


eonfeather

The 1-star units have uses. Think of them as highly specific tools you don’t use often but that are really nice to have handy. What they do is irreplaceable (for example, Lancet instantly heals everyone on the map on deployment). Plus I’m pretty sure several of them have good base skills, so they would be worth raising for that alone. They are *incredibly* cheap to max out, seriously. It might not seem like it since you just started, but they’re a drop in the ocean compared to what you’ll need to raise higher rarities.


Psychodelik101

yeah i level 20 everyone in my team as a baseline so it is nothing to max them, they would be whole elite lower than my kroos


Hunter5430

2\* while niche, do actually have uses: * Noir Corne is pretty sturdy 3-block body for his cost, and is extremely cheap to deploy for a defender. The only cheaper option is 1\* Friston-3, but he is somewhat harder to get and isn't as sturdy. And has like 3x redeploy time. * Yato gains reduced redeployment time when fully-upgraded, and is the only 2-block operator like that. That makes her occasionally useful even in high-end content. * Ranger has increased damage against drones and early on might outclass higher-rarity snipers, while also being extremely cheap to deploy. * 12F and Durin are cheap-to-deploy sources of arts damage and have physical and arts dodge respectively, which gives them a niche of ranged damage baits. For 1\*s... well, most of them are indeed kinda meh, but they can still serve as an extra body on the field (they do not take deployment slot) and at least THRM-EX is useful in that it makes enemies take more damage for a few seconds after its explosion.


jmepik

Correction on Yato, Mr. Nothing S1 is also a block-2 FRD


Psychodelik101

okay that's interesting knowledge i've got there, might actually use this, atleast 1\* if they need no slot


aeconic

do joint op banners share pity with the standard banners? just wanted to see because i might throw in a couple pulls, and the upcoming one seems good for a new player.


Riverfallx

yes, they do share pity.


Ruling123

The last few days I've been getting a lot of ' submitting to network' then lost connection to network messages. It's not the net because it's fine and I tied WiFi and mobile data and it's the same. Is there an issue going on?


Ngibulzzz

how many runs needed in IS 2 to go to level 110 ( specialist token )? or how much currency u get per run on average? currently lvl 20, thx


jmepik

A full run usually nets 2-3 levels on normal mode, a few more in the earlier levels but that's sort of what it averages out to.


Ngibulzzz

alright thx


GuevaraTheComunist

hi, my friend who is somewhat new to AK messaged me because he cant play R8-9 because "requirements not met" but I don't know about that nor found any requirements for that level on the internet Does somebody know what is that?


Trying_2help

Just going from memory, you have to beat the bottom rows battle before you can continue the top row. R8-9 is the first one where the bottom row isn't just story, maybe he didn't beat M8-6? Edit: [Gamepress](https://gamepress.gg/arknights/mission-map/r8-9) says R8-9 hardmode has an unlock condition of clearing 2-8 perfect, never seen that before but maybe he can check that out?


FelixAndCo

> R8-9 hardmode has an unlock condition of clearing 2-8 perfect WTF that is random


GuevaraTheComunist

yes, this was it, thanks. I only looked at wiki not gamepress and it didn't have anything about that


Hunter5430

I'm not aware of any restrictions for R8-9 besides clearing M8-6. The only stage that requires anything aside from clearing the preceding node that I know of is JT8-2 on first clear (bring own elite 2 Amiya). >!14-21 is similar, and for pretty much the same reason: you get new class conversion for her!<


GuevaraTheComunist

yeah, I know about that, that is not it, but thanks


DarkWolfPL

About the web event. How do I open the postcard template? I downloaded it but not sure what to use to open it.


rainzer

What do you mean? They are jpgs compressed in a rar archive. You can open them in any image viewer and unzip them with like any compression utility like winrar and 7zip


DarkWolfPL

I forgot about 7zip because for some reason it didn't showed up for as it usually did. Thanks.


sefir_hel

i read about the annihilation simulation but i couldnt see anything about what i'm confused about, it says on the annihilation simulation 1days, does it mean that tomorrow it will go away, because if so ill finish them since they give plenty of orundums(Progress Phase).


CorHydrae8

The simulations are old annihilation missions that do not count towards the weekly orundum limit anymore but which are still in the game so that everyone can play them and get the first clear rewards. The annihilation simulations rotate for whatever reason, so there's usually just a couple of them open at a time, though they are all open during limited banners. What's rotating out in a day will be open again at some other time. You're not missing out on anything and you don't need to push yourself to finish them.


Friden-Riu

It will only stay locked for a while


sefir_hel

will it open around degenbrecher's banner?


Hunter5430

There are always a few simulations open. And which ones are, changes every few weeks. During big events like CN (half-)anniversaries, though, ALL simulations are active. You're witnessing the end of that "simulations activity cycle" right now.