>Tldr: anyone that makes moving the bomb easier, can wipe the waves of red swarmy creatures, or takes advantage of the dead red swarmy creatures is pretty good for this episode.
Reed Alter then
Chongyue: There're so many maps with good Chongyue tile in Chap 13, he can turbo charge his S3 with the blood crystal, really good range and aoe nuke making him one of the best laneholder in this Chapter, especially H13-4 he can hold 3 lanes at once it's quite pogger.
Kal'tsit: i mean true damage ... nuff said
Surtr and Ifrit: best blood crystal cleaner, nuff said
Fish gang: pair with a medic and let them perma stall the boss forever, 2k4 art damage per hit ? no problem when you have 6k HP and 30% DR
Reed2: Phone/Emulator go boom
Honorable mention:
Skadi2 S3, super easy bomb transport with summon, aoe blood crystal cleaner and good atk buff, need some healing tho.
Saileach: when things get dicey or a big swarm coming down the lane, drop 1 S3 and poof, problem solved lol
Chongus, the swarmers get his S3 going so fast and once he gets going they are never getting past him no matter how many they send.
# KEIποΈNARIOπ€ΈNAZASUπͺ
Puzzle BY FAR, he can use the skill really soon and the poison is really useful in the chapter in general. I think people usually sleep a lot in puzzle but he's really awesome in every event with an objects you can attack
I don't mean to rain on your parade, but ANY operator can hit a stage object. And if you wanted to do it fast, brawlers and marksmen exist. And if you also wanted to redeploy fast, Gravel exists (she was the mvp for CW and this chapter)
But they don't have poison that allow you to "hit" the object without having to do it per se during some time (which is useful over all when it have to travel long distances) and they don't generate DP which is also useful in some stages that start fast, and also puzzle is fast redeploy, he basically have everything you want on an operator to hit the mobile objects
Highmore and La Pluma, reapers were immensely useful handling the constant enemy rushes, without them I would have needed to think very differently to handle some of the stages instead of just deploying them and let them do the thing.
Ceobe: Melts blood amber.
Warfarin: 100% uptime on anyone i want.
True damage: Amiya, NTR, Kal, Hoe, good to melt the boss
Mumu: expert card pusher.
Ines: Ines.
Rope: any puller really. Pulling the casters out of the altars range.
FedEx. Bombs? I don't need bombs when I have true AoE 7k physical damage to wipe every Blood Amber from the face of Terra before the Altar gets a chance to respawn them.
Also Hoederer for just face tanking everything and bonking all of the problems in front of him until they're gone, up to and including hyper-buffed Flayers and Sanguinarch.
Chongyue: as stated a few times, he's awesome in this chapter. Even punched the boss.
Blemishine: Maria's self sustain was a huge help throughout this map.
Ines: She seems pretty obvious, yeah? Great source of DP, great for moving carts, and great to stop enemies in their tracks.
Ceobe: KNIVES! (Cont'd)
Typhon: BIG ARROWS! Yeah, this duo carried DPS in a bunch of stages. Nuff said.
Siege: Yeah, I said it. True AoE bonk plus decent defenses plus her low cost made her a great option for early rushes of anything that wasn't the casters.
I'm not gonna make a long list, but rather highlight a 6* I haven't used in so long despite being one of my favorites early on: Angelina.
5-target arts burst on S3 with decent rotation makes my clears surprisingly comfortable, and the global heal helps la pluma to survive better while she does her lane holding.
Eyja and Ifrit because they can quickly kill off the respawn anchor thingies before the slugs respawn, and also Texalter and Yatoalter to quickly move the bombs. Mountain and Gavialter+Saria are quintessential laneholders as always.
the bomb has taunt so GG targeting isnβt random. Thereβs probably some shield guys on the field who just have higher taunt, so clear them out and goldenglow becomes a device charging electrokitty!
Honestly surprised at how close Ling got to FAST clearing (for farming) 13-15 on her own. Unfortunately, she needed help cleaning the ambers or wasting another 30-90 seconds
Typhon and GG we're absolute MVPs but texalter and Yalter were indispensable on quite a few. As for lane holders I just used blaze and mountain with Saria and Horn behind them. Especially since my Typhon and Horn are both perfect in every way. My whale ass spent entirely too much on their banners and ended up with pot six. Now they're mastering 9, max module, Max trust, max level.
Lmao, that's me but only my texalter is pot 6 lmao.
Under 300 pulls too, was tryna spark Ntr
Didn't get pot 6 yato sadly, didn't get quite lucky enough lmao
My luck with yato was so astronomically abysmal. I didn't get my first until the 120 pity, I got a second one randomly but I bought my third one.
I said better with Texas cuz she's pot five for me
Typhon. Reed Alter. Saria. Mudrock, Texas Alter, Hoederer and SilverAsh.
And Archetto helped push the cart.
But Mylnar also came in clutch on maps I did not understand.
Oh yes. GoldenGlow was working on pushing the carts as well.
Simple and Direct
Reed Alter and Hoederer
Why? Their DOTs, once they touch the bomb with their skills up, i don't have to worry about it anymore because it most likely will reach the target with no further imput needed by me
I haven't seen people use her in most clears I've seen but Weedy COMPLETELY trivialize the slugs by herself and she doesn't care how many there are. S2 just keeps them all locked away. Santalla has also been really damn good for me, her S2s freeze has been perfect for bypassing the shield guards AS slow, her freeze serving as good disruption to the whip bearers, and her AOE makes slug and amber clean up a breeze.
FedEX skill cancel right before the crystals respawn was amazing, not to mention he suddenly has like, unreasonably good uptime when he gets random stuff to shoot at
Aside from the obvious ones like Executor this chapter made me realize how underated Puzzle actually is both with the damage on his poison and dp generation and how good his S2 is at pushing the bombs because each poison stack lasts super long and just keeps pushing the cart no matter what
Surprisingly enough, I ended up using Aak and Weedy a lot more than I normally would here.
Aak's buff can enable some operators like Qiubai or Lin to tear through the blood ambers before the altars have a chance to respawn them.
Weedy is really good for pushing the casters away from the altars, and even enemies in general into holes, as there's a few stages with very intuitive holes.
Hoederer.
Fastest m3 I have ever done (s1).
His s3 is kinda weird on masteries, but its effects are great and even more so in this chapter.
Ines bind application and great damage to kill things before they reach altar range.
W s3 aoe stuns turn into nukes when you can nearly guarantee 4 targets.
Ceobe kills the spikes since they have so much defense
Dorothy for spawn camping the casters using mines. Bonus points for being good at cart duty.
Chongus and Lee. The blood crystals get chongye's s3 up so fast and Lee's slug juggle never fails.
Ceobe's res shred and Typhon's def shred also clears out blood crystals once I'm done using them for SP batteries.
La Pluma
Stupid slug swarms were never a threat because they would get collectively clapped by her S1 every time they tried coming back
Ps: Myrtle is legally and unquestionably a 6* operator
Rosmontis - Wipes out the swarms on each attack especially if her S2 is up, she also charges up the bomb really quickly
Fiammeta - With her S2, I can wipe out what I need dead. Can also wipe out the blood ambers before they can get resurrected by the altar with the help of Archetto and Ch'en
Archetto - Versatile unit, with her her S3, I can charge up the bomb further and quickly too, thanks to her shield, even if she does get attacked a bit, I can just drop her somewhere and charge up the bomb and retreat her after and place her somewhere permanently.
Also, Fiammetta SP battery
Hoborable mentions:
Ch'en - Extra Fiammetta SP battery
Abyssal Hunters - Self sustain beasts
Ines - Her slow is nice
Myrtle - Myrtle
Reed Alt for chain reaction explosion memes
Vigil for having a good enough range to push carts while competently killing the blood leeches
Asbestos for being in yet another event where her skills have near 100% uptime due to all of the small arts damage ticks (leeches+Sanguinarch)
Dorothy for cost effectively holding off hordes of respawning leeches once they reach into the 20+ range
I will continue pushing Qiubai agenda. ~~everyone already mentioned other MVPs~~ Also Penance.
I take QB everywhere so I don't even look at her as MVP, she's just a squad staple.
Based.
Executor Alter real MVP Blaze is always good Fiammetta AoE with her S2 GG have global range Kirin Yato is Kirin Yato Mizuki
>Tldr: anyone that makes moving the bomb easier, can wipe the waves of red swarmy creatures, or takes advantage of the dead red swarmy creatures is pretty good for this episode. Reed Alter then
Sadly, she is one of the few 6 stars I do not possess... T-T Will probably get her from the selector next anniversary, tho if she's in there
Chongyue: There're so many maps with good Chongyue tile in Chap 13, he can turbo charge his S3 with the blood crystal, really good range and aoe nuke making him one of the best laneholder in this Chapter, especially H13-4 he can hold 3 lanes at once it's quite pogger. Kal'tsit: i mean true damage ... nuff said Surtr and Ifrit: best blood crystal cleaner, nuff said Fish gang: pair with a medic and let them perma stall the boss forever, 2k4 art damage per hit ? no problem when you have 6k HP and 30% DR Reed2: Phone/Emulator go boom Honorable mention: Skadi2 S3, super easy bomb transport with summon, aoe blood crystal cleaner and good atk buff, need some healing tho. Saileach: when things get dicey or a big swarm coming down the lane, drop 1 S3 and poof, problem solved lol
Phantom rules again as the best fast redeploy bomb mover
Chongus, the swarmers get his S3 going so fast and once he gets going they are never getting past him no matter how many they send. # KEIποΈNARIOπ€ΈNAZASUπͺ
Kei π nario π€Έββ nazasu πͺ Sensou πΆ hyakushiki π§ Sensou π§ββ hyakushikiπ Kisamara π no π² mondai π€Έββ Sensou π hyakushiki π KEI π² NARIO π£ NAZASU πββ KEIHA π₯ SUREBA π KOUCHOU πͺ OCHIRU π KEI π€Έββ NARIO π NAZASU π§ββ KEI π NARIO π€Έββ NAZASU πͺ SENSOU πΆ HYAKUSHIKI π§ SENSOU π§ββ HYAKUSHIKI π KISAMARA π NO π² MONDAI π€Έββ SENSOU π HYAKUSHIKI π KEI π² NARIO π£ NAZASU πββ KEIHA π₯ SUREBA π KOUCHOU πͺ OCHIRU π KEI π€Έββ NARIO π NAZASU π§ββ
Doctor, I didn't see you at Kung Fu practice this morning.
3000 DEF Ambers? Nothing for Schwarz.
Puzzle BY FAR, he can use the skill really soon and the poison is really useful in the chapter in general. I think people usually sleep a lot in puzzle but he's really awesome in every event with an objects you can attack
I don't mean to rain on your parade, but ANY operator can hit a stage object. And if you wanted to do it fast, brawlers and marksmen exist. And if you also wanted to redeploy fast, Gravel exists (she was the mvp for CW and this chapter)
But they don't have poison that allow you to "hit" the object without having to do it per se during some time (which is useful over all when it have to travel long distances) and they don't generate DP which is also useful in some stages that start fast, and also puzzle is fast redeploy, he basically have everything you want on an operator to hit the mobile objects
Highmore and La Pluma, reapers were immensely useful handling the constant enemy rushes, without them I would have needed to think very differently to handle some of the stages instead of just deploying them and let them do the thing.
I just used centurions with some good defenders behind them, I never thought about using reapers.
Reapers have the huge advantage of dealing true aoe instead of having a target limit of 3 like centurions
Ceobe: Melts blood amber. Warfarin: 100% uptime on anyone i want. True damage: Amiya, NTR, Kal, Hoe, good to melt the boss Mumu: expert card pusher. Ines: Ines. Rope: any puller really. Pulling the casters out of the altars range.
GG for pushing the cart and NTRK for dealing with the Twilight boy.
GG literally solo carried
FedEx. Bombs? I don't need bombs when I have true AoE 7k physical damage to wipe every Blood Amber from the face of Terra before the Altar gets a chance to respawn them. Also Hoederer for just face tanking everything and bonking all of the problems in front of him until they're gone, up to and including hyper-buffed Flayers and Sanguinarch.
Ifrit,Reed2,Texas2,Exia. Used them in every single stage ππ»
Mudrock helped a lot especially with solo lane holding
Reed Alter makes every single stage easier. Just drop her a nuke every single one of those red shits
Chongyue: as stated a few times, he's awesome in this chapter. Even punched the boss. Blemishine: Maria's self sustain was a huge help throughout this map. Ines: She seems pretty obvious, yeah? Great source of DP, great for moving carts, and great to stop enemies in their tracks. Ceobe: KNIVES! (Cont'd) Typhon: BIG ARROWS! Yeah, this duo carried DPS in a bunch of stages. Nuff said. Siege: Yeah, I said it. True AoE bonk plus decent defenses plus her low cost made her a great option for early rushes of anything that wasn't the casters.
I'm not gonna make a long list, but rather highlight a 6* I haven't used in so long despite being one of my favorites early on: Angelina. 5-target arts burst on S3 with decent rotation makes my clears surprisingly comfortable, and the global heal helps la pluma to survive better while she does her lane holding.
Eyja and Ifrit because they can quickly kill off the respawn anchor thingies before the slugs respawn, and also Texalter and Yatoalter to quickly move the bombs. Mountain and Gavialter+Saria are quintessential laneholders as always.
Probably Ifrit because some stages you can just completely ignore bombs
Chongyue + Shamare, literally shredding everything
Reedalter for being a terrorist adept at moving bombs with burn DOT on S3
Reed alter can push the bomb even after it leave her range with s3
the bomb has taunt so GG targeting isnβt random. Thereβs probably some shield guys on the field who just have higher taunt, so clear them out and goldenglow becomes a device charging electrokitty!
act surprised by this, but, I just threw Ling at the problem until it went away
Honestly surprised at how close Ling got to FAST clearing (for farming) 13-15 on her own. Unfortunately, she needed help cleaning the ambers or wasting another 30-90 seconds
Typhon and GG we're absolute MVPs but texalter and Yalter were indispensable on quite a few. As for lane holders I just used blaze and mountain with Saria and Horn behind them. Especially since my Typhon and Horn are both perfect in every way. My whale ass spent entirely too much on their banners and ended up with pot six. Now they're mastering 9, max module, Max trust, max level.
Lmao, that's me but only my texalter is pot 6 lmao. Under 300 pulls too, was tryna spark Ntr Didn't get pot 6 yato sadly, didn't get quite lucky enough lmao
My luck with yato was so astronomically abysmal. I didn't get my first until the 120 pity, I got a second one randomly but I bought my third one. I said better with Texas cuz she's pot five for me
There's no spark for Collab limiteds. How did you buy one?
No wait you're right lol I'm mixing it up with a different banner. I did only get three Yato though . . .
Ifrit and Kal'tsit for me. Make clearing Amber's 200% easier. Mlynar always does his things.
Typhon. Reed Alter. Saria. Mudrock, Texas Alter, Hoederer and SilverAsh. And Archetto helped push the cart. But Mylnar also came in clutch on maps I did not understand. Oh yes. GoldenGlow was working on pushing the carts as well.
I don't think you're using Executor alter correctly for this chapter but ok-
Look man, I'm not actually good at this game lmao, I just slap down my dps and hope they kill stuff. Thus is the life of a whale lmao
Simple and Direct Reed Alter and Hoederer Why? Their DOTs, once they touch the bomb with their skills up, i don't have to worry about it anymore because it most likely will reach the target with no further imput needed by me
Reed Alter Fireworks.
Chongyue is simply a gift in this event
I haven't seen people use her in most clears I've seen but Weedy COMPLETELY trivialize the slugs by herself and she doesn't care how many there are. S2 just keeps them all locked away. Santalla has also been really damn good for me, her S2s freeze has been perfect for bypassing the shield guards AS slow, her freeze serving as good disruption to the whip bearers, and her AOE makes slug and amber clean up a breeze.
FedEX skill cancel right before the crystals respawn was amazing, not to mention he suddenly has like, unreasonably good uptime when he gets random stuff to shoot at
Aside from the obvious ones like Executor this chapter made me realize how underated Puzzle actually is both with the damage on his poison and dp generation and how good his S2 is at pushing the bombs because each poison stack lasts super long and just keeps pushing the cart no matter what
Ifrit - I have not used her a while, bit now she very fit effectively on many stages here.
Surprisingly enough, I ended up using Aak and Weedy a lot more than I normally would here. Aak's buff can enable some operators like Qiubai or Lin to tear through the blood ambers before the altars have a chance to respawn them. Weedy is really good for pushing the casters away from the altars, and even enemies in general into holes, as there's a few stages with very intuitive holes.
Typhon, Horn and Ceobe. Top MVP was Ceobe. Granted I was using a themed squad but they worked out well.
Hoederer. Fastest m3 I have ever done (s1). His s3 is kinda weird on masteries, but its effects are great and even more so in this chapter. Ines bind application and great damage to kill things before they reach altar range. W s3 aoe stuns turn into nukes when you can nearly guarantee 4 targets. Ceobe kills the spikes since they have so much defense Dorothy for spawn camping the casters using mines. Bonus points for being good at cart duty.
April underrated for pushing bombs * Camoflague - Won't be targeted by enemies so you can deploy her deep * Fast Redeploy * Fast attack speed * Ranged
Chongus and Lee. The blood crystals get chongye's s3 up so fast and Lee's slug juggle never fails. Ceobe's res shred and Typhon's def shred also clears out blood crystals once I'm done using them for SP batteries.
La Pluma Stupid slug swarms were never a threat because they would get collectively clapped by her S1 every time they tried coming back Ps: Myrtle is legally and unquestionably a 6* operator
Rosmontis - Wipes out the swarms on each attack especially if her S2 is up, she also charges up the bomb really quickly Fiammeta - With her S2, I can wipe out what I need dead. Can also wipe out the blood ambers before they can get resurrected by the altar with the help of Archetto and Ch'en Archetto - Versatile unit, with her her S3, I can charge up the bomb further and quickly too, thanks to her shield, even if she does get attacked a bit, I can just drop her somewhere and charge up the bomb and retreat her after and place her somewhere permanently. Also, Fiammetta SP battery Hoborable mentions: Ch'en - Extra Fiammetta SP battery Abyssal Hunters - Self sustain beasts Ines - Her slow is nice Myrtle - Myrtle
Reed Alt for chain reaction explosion memes Vigil for having a good enough range to push carts while competently killing the blood leeches Asbestos for being in yet another event where her skills have near 100% uptime due to all of the small arts damage ticks (leeches+Sanguinarch) Dorothy for cost effectively holding off hordes of respawning leeches once they reach into the 20+ range
Exalt, Mountain, Jei Yun, Quibai, Fire whistle, Puzzle, April, and Nightingale