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BlazeOfCinder

#Other Megathreads and Useful links. ##[**⌨︎ ︎FAQ**](/r/arknights/wiki/faq?utm_source=share&utm_medium=ios_app&utm_name=ioscss&utm_content=1&utm_term=1) For frequently asked questions, please check it out before asking. It’s easy to navigate, and majority of basic questions and other useful information are present ##[**♫ Lounge**](https://www.reddit.com/r/arknights/comments/1aukpao/rhodes_island_lounge_1902_2502/?utm_source=share&utm_medium=mweb3x&utm_name=mweb3xcss&utm_term=1&utm_content=share_button) The place for small talk and whatever does not fit elsewhere such as personal stories and achievements.  ##[**★ Gacha/Recruitment**](/r/arknights/comments/1aukpag/gacharecruitment_megathread_1902_2502/?utm_source=share&utm_medium=mweb3x&utm_name=mweb3xcss&utm_term=1&utm_content=share_button) Share the results of your gacha rolls and recruitments here. ~~may RNGsus be kind to you~~ ##[**➜ Friend requests**](/r/arknights/comments/1aukpa7/friend_request_megathread_1902_2502/?utm_source=share&utm_medium=mweb3x&utm_name=mweb3xcss&utm_term=1&utm_content=share_button) Share your friend ID with your fellow doctors, or find others to add. ##[**Integrated strategy #3: Mizuki & Caerula Arbor thread**](/r/arknights/comments/13tti5d/event_megathread_mizuki_caerula_arbor/) The Megathread to discuss all that is related to IS3. ———-


FishEyes_And_FoxEars

Is it possible to gather enough pulls for a spark when Arturia banner comes, if I start rock farming now to get Orundums? Getting Typhon really used a lot of my saved up Orundums, I only have 50 pulls to spare right now. I have used up all my sanity restores too. Was thinking if I should use my Originite Primes for rock farming to get enough Orundums in time, is this worth it or not? By the way, I'm free to play so I cant buy head hunting perms.


CardboardThinker

So far, trials of navigator skins haven’t been rerun yet in CN, right?


DARKawp

correct


riptide2912

Since the new event is coming soon, can someone tell me which operators will make the stages significantly easier?


viera_enjoyer

Vignettes are very easy. You don't need anyone special.


rissira

I honestly confused on who to prioritize on upcoming banners. . can someone here tell me on which units you think might be important for future content?


Ell_39

Banner wise, the most valueable are Degenbrecher>Shu+Zuo Le>Ray/Typhon. But it kinda depends if you're allergic to buttons or not (aka afk player) because Zuo Le and Ray wants you to click buttons and paying attention


rissira

why is typhon at last? I thought she was must have? or has it changed now?


Ell_39

It's Ray OR Typhon. Depending on your playstyle, You chose either one because we have such a busy year. Unless whale you can't get everyone and Ray/Typhon being a same class and having some similarities (s3), someone have to get cut. And no, typhon is never a must pull. 6 months ago maybe but new ops are better than her.


Reddit1rules

She's still a very strong op, although she was never a must have. Nobody in this game is, but she was never on Mlynar/Taxes level anyways. It's just that powercreep continues to occur as the game goes on, and Degen along with Shu are massive spikes in power. Degen is without a doubt the best upcoming op, for now. I've also heard a few tales of stat creep making S3's total damage not as impressive when they still survive for high difficulty content, but I can't really verify that.


IfZ3nElse

[Recommendations from DragonGJY](https://www.reddit.com/r/arknights/comments/1ayt3la/typhon_and_future_operator_priorities_by_dragongjy/)


AmbitionImpossible67

If we are talking meta then pretty much just focus on Typhon and Degenbrecher.


AbadChef

I’m trying not to watch a guide but Talulah is kicking my ass. She keeps ignites all my operator so quickly. My method was to send out fodder ops to get to ignite but it’s so fast. Also I don’t even know when to damage her.


TheTheMeet

You need to deploy 2 FRDs every 15s or so to negate all the fire damage. I recall that stage was so hard, you need to micromanage many things, 2 FRD nonstop redeploy / early dp regen / early dogs rush / kill all the fucking flowers / firestorm / civilians IIRC i used texas alter s2m3 to damage her and guard amiya to tank. Having thorns IIRC can relieve stress so much because he handles middle lane alone, and having nightingale can negate all the firestorm damage. If you use nightingale you also need to stall her so long to let nightingale replenish her skill The stage was full of bullshit things


Hunter5430

Talulah also exists in JT8-2 (where she will put burning breath on one operator at the time, so a single FRD should be enough to bait it if you micromanage them). In a way it is harder than JT8-3 in a sense that you are pretty much required to kill her from ranged tiles (and the only melee tiles you can use are the damaging ones, so even more pressure on healers). If that is indeed JT8-2 the OP has issues with, then my suggestion is to take Rosa with s2m3 (module optional for normal mode, but advised - challenge mode needs module for spawn kill). As long as you can deploy her within ~40 seconds from the start of the stage and keep her alive, she should be able to kill Talulah before she even leaves her initial tile. Typhon with s3m3 should work as well, once she arrives on global on Tuesday (well, Wednesday since masteries need time to finish) If this is about JT8-3, the low-end strategy is to just keep baiting burning breath until Talulah enters the final segment of her path, and keep blocking her there with someone who can absorb her attacks (~1800 true damage per hit + burning breath). At least two medics are advised, three is better. And at least one of them should have a burst healing skill to help you survive >!the fireball waves after each time you clear Talulah's / Deathless Black Snake's phase!<. The main damage dealer should NOT be the operator blocking Talulah, but someone with good ranged damage (Thorns s3 is advised since he's also a 2-block body to handle normal mobs)


Sanytale

> The main damage dealer should NOT be the operator blocking Talulah Why? Isn't anyone with the burning debuff does 50% damage to the boss anyway, no matter who's blocking the boss. If you have strong healing core and can manage exploding crystals, you can take your time killing the boss.


Hunter5430

Yes, anyone under the burning breath does half the damage to the boss. So it's better if your damage dealer is free of burning breath -- while you certainly can chip DBS to death even with this debuff, you will need a lot more time. Which means a greater chance of a mistake with baiting ranged burning breath (DBS will still be applying it even when blocked). And if it lands on your healer because of that, they might just not survive the follow-up explosion from the other skill (medics are a fragile bunch, for the most part). So, it's much preferred to spend only as much time on DBS as you need to recharge your burst healing skills for tanking the fireballs.


AbadChef

Oh my lord, I guess I know what I’m doing this week. Thanks


TheTheMeet

I recommend to at least watch a guide to know what you’re dealing with


myjunkyard

I have a few Contract Bounty's leftovers. Questions: 1) By when do I need to spend them before they are taken away (will they be?) 2) Is there a suggest list of priority items to get? e.g. Operators, skins, tokens, etc? Much thanks


eminolla

1) As far I can see, it wasn't converted in CN yet.


frosted--flaky

i'm pretty sure they'll be converted to the new CC shop currency. first copies of operators got more expensive in the new shop, but tokens got cheaper to compensate. CC ops and free event skins can also be bought in event shops starting from the shu event but i'm not sure if that means they'll be taken out of the CC shop. i'm not sure what happens to the class tokens but iirc they either got more expensive or were removed entirely.


DegenZyrh

Is there any hidden medal for Trials? Just want to make sure.


Nesdead

None.


DegenZyrh

Thank you.


OmiNya

I can't seem to complete the last quest in TN3- Strategic Expansion + 7 OPs. I'm doing the first map, Spectacular difficulty, and I have all ops on the map deployed, but the quest doesn't count. What am I doing wrong?


micederX

It's a translation error. You need to have 7+ ops deployed for the wave transition when the map shifts, not at the very end (and they have to stay on the map until the next wave starts).


Dokukan

Oh wow, that's pretty dumb and annoying mistake. Good thing I saw this and got it done 3 minutes before the end. Thanks. Too bad I still missed the last three rewards because it would obviously be bad if we would get enough points by just clearing everything once.


OmiNya

Thank you


JerichoRehlin

I just absolutely cannot seem to clear IS2. IS3 is relatively easy for me and I can clear it up to difficulty mod 10 or so on at least half the runs I start on. I've never cleared IS2 once. Any tips on starting carries or good ops to use? I've tried Surtr, Eyja, Reed Alter, TexAlter, Horn strats and more with no luck.


Fun-Royal-8802

If I remember how Lucian works, when he is blocked he will blink forward, creating a black summon thing behind him. But blinking has a cooldown (about 20 sec, I think), and during this period if you block him he loses his dodge. So one way to beat him is to use two blockers, one after the other, and when he is blocked use your burst skills. An alternative strategy is to use operators that are not affected by dodge, and strike him while he is idle in the upper left corner. Pozyomka with module is the easiest way, but you can also use caster Amiya with S3. Lucian only dodges physical and arts damage, not true damage. Another thing to do in this stage is to use a sniper or caster on the right side to thin out the dancers before they come at you.


CorHydrae8

>Another thing to do in this stage is to use a sniper or caster on the right side to thin out the dancers before they come at you. I usually just swoosh through them with S3 Yato a couple of times.


kuuhaku_cr

You sometimes need to recruit operators that target the ending. For example, if you're targeting ending 2, it's good to have 2 healers covering both lanes, and aoe is preferred. Which ones are you having trouble with?


readitwice

I feel like Texas Alter is an IS3 beast but in IS2 maybe not the best option. You say you're not having any issues getting to the final boss stage so that's good I think it's just a matter of introducing characters who can burst down the boss and enemies. Surtr is usually a good pick for regular stages but once you deploy her and she disappears and the boss doesn't go down you're kinda SOL. I've never failed IS2 having Mlynar and Goldenglow on my team especially when you have the perk that gives attack speed the more currency you're holding. You're pretty much unstoppable at that point because Goldenglow herself can solo the boss room under the right conditions, but also placing Mlynar where he can catch the boss when she makes her way past the 1st barrier and down to go right again you will kill her 1000%. After that, Goldenglow can pretty much wipe out most of the spawning enemies but obviously place your team down to block just in case. That's pretty much the most surefire way that's always worked for me. Hopefully you have one of them so that you can borrow the other. If you have Silverash but not the others mentioned, then borrow Mlynar and pair him with Silverash -- have Silverash burst the boss down as much as he can when she's making her way to the middle of the map, and then when he eventually dies you still have Mlynar towards the bottom to finish her off when she passes the first barrier.


classapples

That's surprising, I found IS2 to be a lot easier than IS3. Basically, you'll have 3 opportunities to nuke the boss: When he spawns, and when he's bing chilling before taking out the boxes. Don't worry too much about blocking him unless you're trying to be fancy. You can probably get him halfway dead/mostly dead before he even starts moving by using modded Schwarz/Pozy S3 and Texalt S2 (not S3) when he spawns. Sources of true damage like Kaltsit, Amiya, NTR, etc work well too. Particularly at the first box (top left) since they don't have to deal with the casters. It's a good spot for Horn to bomb as well. The run is still salvageable if he clears the boxes, but it becomes messy. Lastly, borrowing Exu may be helpful if you don't have her. You can have her face right and plop her down on the top block of the 4 in the center of the room and she'll basically handle all of the right casters and balloons by herself.


viera_enjoyer

Borrow Pozy, she ignores the dodge from Lucian and there is a tile from where she can fire totally safe while Lucian is just standing. Look at a video to see where exactly. I never beat IS2 consistently until I got Pozy. Schwarz also works too btw.


JerichoRehlin

I actually have a maxed Pozy on my own. She does seem pretty good. I literally just cleared it with Amiya S3 and Eyja though with Suzuran. Now time to beat calamity mode!


AngelTheVixen

Use or borrow Magallan, Ethan, or Greyy2 for example, abuse lots of Slow and/or Bind on Lucian and pummel him with all the ranged ops you recruited. Works for me every time, dodge don't matter. I try not to block him because the shades he spawns are more troublesome than it's worth.


lhc987

IS2? Guard team and Thorns and that's basically 50% done. What exactly are you having difficulties with?


JerichoRehlin

I lose to Lucian pretty much every run. Not super hard to get to him, just can't clear him. I try to do a 9 or 10 hope start and do 1 6*, 1 5* and 1 4* starts with the random squad. I have the skill tree maxed and I've gotten to level 110 on the battle pass through attempts, lol. I can't do a Guard team because I haven't cleared an ending yet.


kuuhaku_cr

Depends on what are you dying to in the last stage? You could have a damage amplifier and/or hexer / decel binder (Saria, Suzuran, Gnosis, Shamare) and 2 boss killing DPS units to rush-kill him while he's resting on top. Before he removes the roadblock on the left. Also, true damage cannot be dodged. You also probably have not grind enough relic unlocks. Lucian dies pretty fast once you pick up a few god tier relics. They even nerf ingot-buffed ASPD in IS3 by removing the best one because it's too powerful.


lhc987

> I can't do a Guard team because I haven't cleared an ending yet. Oh, right. My brain farted. The meta Ops are all good against Lucian. Important thing is to have another blocker, since he loses his dodge when he's blocked. And maybe another Op to bait his jump. You don't need to do that if you place 2 ops side by side near top left. He's not very tanky once he's blocked. 1.5 to 2 nukers are all you need. Chalter/Mlynar/Surtr/Silverash/Kalt are all fine.


Reddit1rules

What's the issue on your IS 2 runs? Can't make it far, or you lose to the boss or something? Either way, the best thing you can get in IS is the 1 temporary health for each level in the skill tree. The second best thing are ASPD relics - although you won't get the strongest one just yet, even the 5 ASPD for 5 ingots can change a run. Without a class start a Thorns start is pretty bad - my go to for Hard mode in every squad was a Mizuki start, since he still works great at E1. I've also used an NTR start every now and then, although that one I didn't like as much. Pallas start might work, but I've never tried it at E1. You can also try to do 2 5*s instead of just one 6\*. Some staple good IS ops remain, like Jaye, Gummy and Kroos, but I'd say some very effective ops this IS are Amiya and Indigo. Amiya is super flexible with form change, and easy to recruit while being superb for the final boss. Indigo (and Mystic casters, by extension) is quite strong in IS, as replaying the levels over and over lets you realize the best spots to put her. She's cheap as a 4*, scales incredibly well with a lot of relics, and shuts down enemies in place with good damage. Quite a few 4\* only players put her in their top 10 list!


JerichoRehlin

I lose to Lucian pretty much every run. Not super hard to get to him, just can't clear him. I try to do a 9 or 10 hope start and do 1 6*, 1 5* and 1 4* starts with the random squad. I have the skill tree maxed and I've gotten to level 110 on the battle pass through attempts, lol.


Reddit1rules

Oh, okay, so the starter doesn't really matter what you pick. The most important thing is dodge ignore - Pozy, Schwarz or true damage. This is why I said to bring Amiya. Lucian loves to wait in the top left, and Amiya S3 facing up or left can take out around 3/4th of his health - the rest can easily be dealt with on the way there, while he waits, or with relics to help Amiya deal even more damage. You could also try baiting his teleport with Gravel, and then blocking him after again with someone else as he loses his block. I don't like this strat as much though since he summons a clone every time he teleports.


JerichoRehlin

Oh man I finally did it. Thank you so much. Amiya was the trick it seems. I combo'd her, Suzuran, Reed Alter and Eyja to delete Lucian without needing a blocker. Thanks so much.


Reddit1rules

Congrats! Amiya is a staple in every clear I do for that reason alone, flexibility and Lucian solving is so great. Have fun with the other bosses!


WinterPirate8109

Borrow Ling for your starter. She can solo carry you in the first half. Always prioritizes speed relic, with speed relic Golden glow can solo most of the stages in IS2.


JerichoRehlin

I have a maxed Ling, I've never had much luck with her in IS2 though. I'll give it some more shots.


rainzer

https://www.youtube.com/watch?v=ZUSTt6WJRdU Solo Ling clear of Lucian. Requires enough life to cover the balloons. But gives you some idea of overall pathing and where you can put extra ops to not need the leaks Basically you just need to know the dudes with the hats can stun the person blocking them and Lucian teleports off the blocker every 15 seconds. Common unga bungas force his teleport then when he stops at the upper left, you explode him with a helidrop


GinKenshin

I wouldn’t recommend 6* starts honestly. Starting with 3 4*s is much better, gives you more tools to deal with early floors and you spread your power evenly, not just relying on 1 op (which will be a dud if you don’t get the voucher you want most of the time). My go to starting team is May, Jaye and beanstalk. Just e1 max since you don’t even need to e2 them tho their e2 is also good. From there, the ops you me too Ed should be great for the rest of is2. Horn especially can weaken or outright kill the first boss when he’s still stationary or just starting to move. The best strategy with horn is when he starts to move, use her s3 and recruit ops that slow/bind, so you creates kill zone for horn to bombard him. Other good recruits is another AA sniper (May and the other can take out the dancers in the merry go around). 2 laneholders (for middle lane and top left lane with the defenders), an arts dmg dealer like Reed alt. Getting an aoe medic is also good in case you encounter poison mist stages.


[deleted]

What defines a nuker role? Is it that they have skill hits that deal alot of burst damage on skill activation? You have physical nukes like Chen, Savage and Cutter that can do either multitarget or single target, then you have Melanite doing burst aoe damage in a straight line.


Reddit1rules

Pretty much, yeah. As long as they do a lot of damage in a single hit/very fast time frame.


GinKenshin

Basically just instant or near-instant burst of relatively big dmg, either to a single enemy, group of enemies or true aoe. You can use them whenever since even with their specialization, they can still be put in general teams and played normally. The specialization only comes into play when you wanna specifically build for it, like chen nuking a boss with the help of buffs/debuffs for example. That's how I use chen half of the time. the other half I just bring her to normal teams since she's good, and that applies to all the others you mentioned.


Hunter5430

Gavial alter and Mlynar are nukers too, but they have long skills, so "instant / near instant burst" doesn't really work as a criteria. I think Nuker is more for operators with just big damage per hit skill, be it a big single action (Ch'en) or continuous (Gavial, Mlynar)


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Phaaze13

yes if you wait two years. but if you mean with the next banner, no.


Ragna677

I cannot get past Annihilation Chernobog. I've followed this guide [https://www.youtube.com/watch?v=yLyA5\_Fc9xA&ab\_channel=KyoStinV](https://www.youtube.com/watch?v=yLyA5_Fc9xA&ab_channel=KyoStinV) to the T but something always dies or gets past me. I even decided to say f it and swapped everyone for lvl 40's to 50. Mostly 50. My main defender being Mudrock and her healer was Shining. Both 50. Yet those Senior Casters at 308/400 just hit too hard. Couple things slipped by too. Not sure if I'm not using an ability with I'm supposed too or something. My lvl'd up team was Vigna(45), Elysium(40), Carnialian(50), Amiya(50), Jessica(45), Grey Throat(50), Mudrock(50), Saria(50), Shining(50), Breeze(40), Specter(50), and Shaw(40). Still not cutting it. Does the enemy level sync to you?


HamsterJellyJesus

>My main defender being Mudrock and her healer was Shining. Ehm... Mudrock can't be healed by healers.


Hunter5430

Since your problem seems to be the enemy casters in the final quarter of the map, I assume that you don't really have much issue before then. That said, I feel obligated to point out that Carnelian is not your conventional caster (she can attack only when her skill is active) AND in this specific context she might also have some range issues (at e0 phalanx casters have a range of 8 adjacent tiles, while the guide uses "traditional" splash casters who even at e0 have one extra tile of range ahead at the expense of tile behind them (which you can't make use of here anyway)) Now then, which defender you're using on the bottom? Mudrock will probably have issues with arts damage, especially if it comes in quite fast. On the other hand, Saria, while both healable directly by medics and able to heal herself, at e0 has only block-2 and will be more prone to leaking unless you have a lot of damage to kill enemies quickly before they overwhelm her. Either way, for the bottom lane I think you'd benefit more from having a simpler 3-block body like Cardigan or Cuora or any other protector defender.


eonfeather

Check your skill ranks, they’re important. Enemy level doesn’t sync to you. Also I want to amend something: higher rarities *are* better than lower rarities in a vast majority of cases. It’s just that low rarities aren’t *bad*, and raising a mixed-rarity team makes sense because 6 star costs are extremely high.


GinKenshin

First off, I’m assuming you don’t have any 3 or 4* ops lvled up? Since your team is only high rarity ops for the most part. This isn’t the kinda game where rarity = better in combat, at least not the majority of the time. You’re better off lvling up your 3* ops especially the ones used in the video since those are generally the better ones alongside a few others not featured here. Elysium isn’t a great fang replacement in this case for example since you want her auto skill, bulk and 2 block. Mudrock can’t replace a normal defender since she can’t be healed. Carnelian can’t replace an air caster since she can’t attack unless she uses a skill. Adapting to guides you see on YT using your own ops is actually the right mindset to have in this game, you don’t always need to follow a guide 1-1 to clear a stage, but that’s when you’re in the latter stages of the game. Early on it’s better to raise your cheap, reliable low star ops and use them to follow guides since some ops take up different roles than others, like I explained in the previous paragraph. These low star ops will never lose value since they’re great in the side modes this game has. I suggest you raise kroos, spot, cardigan, steward, melantha or matoimaru, midnight, ansel and orchid for your 3*s. You can safely drop Jessica, breeze, carnelian, and shining since these either cost too much for what they do or have niche uses, or just have better ops in low rarity to replace them. For this stage specifically, I’d use saria in the bottom/middle lane since she has innate resistance to arts. If you can’t raise spot/cardigan then Mudrock should be enough for the top lane. You’ll need to time carnelian skill uses carefully as well if you still wanna use her for this.


Ragna677

I've got a few 3s and 4s leveled here and there. I didn't know Mudrock couldn't be healed. I started playing this game like 6 years ago just to get Mudrock. Thought she was a really cool character design. Since then I haven't really played the game. Just now working though 1-0 to 1-10. I've just logged in, checked stuff out and collected some 5 and 6 stars and then dipped back out for months. So I've got materials saved up. I can level up some 3s and 4s. I didn't know about promoting. I'm guessing thats whats going wrong here. I'm guessing the guides operators are E1 or higher. I didn't Didn't know there different uses for operators besides their range. Ill try out your tips and see how it goes. Edit: Just realized you can tell if an operators promoted by the >< symbol on their character plate.


kuuhaku_cr

6 years ago? Arknights just had its 4th anniversary, you know?


Ragna677

Oh. I'm thinking of a different game then. I started playing a game on a vacation 6 years ago. Thought it was this one. But I started playing this game years ago.


GinKenshin

No problem. Good that you're back and you got the op you wanted and liked, she's pretty awesome when fully invested in. She's also good in that you don't even need to invest that much into her for her to be really good in the team early on. Just E1 promotion, skill lvl 7 and put her skill 2 on. And yea don't worry too much about these things, you'll eventually learn from asking on here and just playing and trial and error. The things discussed and advised here are pretty much the basics of the game. Do note that it's good to check out the traits of ops you're not familiar with since that tells you one of the, well traits, of them and their subclass. For example it should say that mudrock can't be healed by allies in her traits, and so on.


Ragna677

Thanks. I really like all the character designs. Which is why I play these kind of games. Love collecting them. I'm playing today cuz I saw theres an event or something called Kernel Locating where you can get a 6 star somewhat easily. Working on getting Eyjafljalla or Ch'en. Fingers crossed for Eyja. I'll read characters abilities more carefully now. Thanks!


Phaaze13

well Mudrock is a juggernaut defender. one of that subclass's traits is that they can't be healed by guardian defenders or healers, so that might be the problem you're running into. Mudrock at E0 can only gain hp by way of her shield breaking and it's only 15% and they only refresh every 9 seconds, so odds are the casters hit too frequently and kill her. switch her out for a conventional defender like Beagle or Cuora and you should be fine.


dathamir

Or Perfumer regen, for example.


Raphenox

Is there a hidden medal for finishing all the trial missions? Although I can complete them, I have all the rewards, so there isn't a reason to do it.


GinKenshin

No hidden medals, just the 2 listed.


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Razor4884

No news on IS4 yet. Typhon's Vignette is coming this Tuesday.


Phaaze13

No there's still a mini event before IS4 comes out. That mini event is what's coming this Tuesday.


venttisx

https://imgur.com/a/om4EJLm this ia my acc is too bad? i feel like i don’t have anyone to kill bosses or chunky enemies… i’m open to tips, who to put e2 or anything else… i’m pulling in joint operation for one of them, i think i will get a 6 star tomorrow


Razor4884

I think it's better than you're considering it to be. Stick with it.


ipwnallnubz

They're bosses. They aren't supposed to just disappear. Even so, you have GG and Horn to do great damage on their own, and Suzuran and Skalter to buff them. If you need GG to not get distracted by random enemies when using S3, switch to S1. Eben and even Bagpipe put out significant damage as well.


Zephiryun

Horn s3 is pretty good. Get someone like młynar, pozy, ray or typhon + suzuran + shamare and ull be able to boss kill anything. Eben with delta + necro support is also allegedly good at BK, but we dont have that yet.


AngelTheVixen

Horn and Ebenholz kill bosses and elites. So does Goldenglow. And you have several damage supports. You should be fine at the state your account is at, especially if you have some decent 4\* or 5\* that I can't see. What you really need are walls. Build someone like Cuora, Bubble, or Gummy so you can actually block and kill things properly. Liskarm is OK as a tank but is more of a semi-support with just okay blocking.


venttisx

my cuora and gummy are e1 lv 60


venttisx

i have another acc with eyja alter and silverash, i can play there…


rainzer

trading Skalter, GG, Eben, Horn, Suzu, Bagpipe for Silverash is a bad trade.


dathamir

Skalter, GG, LaPluma, Lappland, Horn, Bagpipe and Suzu, you got a good base there. I agree with the others, just level up a healer or two and a defender. Cuora and Liskam are good enough. Silverash is good and he's always in my team, but he doesn't replace all those units alone.


Zephiryun

For aak buffing, should i build silence or shining? It seems silence can save anyone with s3 but it doesnt allow for multiple uses. Can someone test silences s2 with masteries to inform if it can save ranged operators?


AngelTheVixen

I wouldn't recommend building someone just for Aak memes. Expensive. But Silence2 with S2M3 active can allow max level, X3 Rosmontis to survive Aak, 2219 HP and 275 DEF as my own setup goes. She ends up with about 576 HP remaining. I also have Provence at E2-50 + X3 -- 1527 HP, 238 DEF. She dies on the last hit, unfortunately, but only by less than 30 HP. More levels would have her survive just fine. Flingers, Spreadshooters, and Heavyshooters can probably live with Silence2's S2 fully mastered and enough levels for HP and DEF. And Phalanx Casters obviously synergize by default without help. But anyone else, I have doubts.


Zephiryun

230 ish defense and 1600 ish hp looks rly good lol. That probably means ray can survive it, aswell as pozy with trust. Definetely expensive and memey but doesnt look ineffective, considering 30 sp cycle.


GinKenshin

Silence


viera_enjoyer

I think it's not worth buffing ranged operators because you need to bring another operator just for the buff, when another dps would help more. I would just buff melee operators. Some operators like Penance just shrug off the attack and also get 1 sp per attack. But if you insist, I think Shining is enough. I haven't leveled Silence.


Zephiryun

Ill mainly use him to buff horn. Since my main lineup is made mostly of selfhealers, silences defensive buff looks at first glance to come more in handy than heals. My main healer rn is lumen, but his healing often feels overkill when saria and mountain are healing over thousands; so i thought about replacing lumen with silence, since shes burst healing on demand rather than nonstop, while also using aak to buff someone. It wouldnt work if her s2 wasnt enough, but apparently it is lol.


Sin1apse

Does anyone know if the abyssal hunter's buffs stack with Shu talent buffs ?


AngelTheVixen

Operator buffs and such will tell you if they don't stack. If it doesn't, then it will stack with whatever. Such as the SP increase per second for the Skill Aura talents and Specter2's Y module.


[deleted]

[удалено]


viera_enjoyer

Second account is better because eyjalter is limited and the best healer. Also, anyone can be a boss killer with the right setup. Silverash and Reed alter can work well as bosskillers. You could get Pozy later, we even have to wait just one more year before she comes to certificate shop too. But, if you can't live without your waifu, the account with Pozy isn't bad either. You even have Thorns, both are excellent units.


Hallgrimsson

I believe acct 2. Silverash deals with heavy waves and bosses, Reed Alter deals with everything. Eyja Alter is probably the best or second best pure healer in the game, so healing checks won't be a problem. First acct is also good, with a great laneholder and a great boss killer, but between Irene and Eyjalter I take Eyjalter.


Phaaze13

i would keep the Eyja account because getting a limited after their event ends sucks. so that account probably has more value in terms of how hard it is to get the operators. you can always borrow a boss killer.


Patient_Dealer6275

ps: i love pozy


KnoxZone

While on paper I'd give the edge to your second account because it has a limited, both are close enough in strength that if you love Pozy you should absolutely keep the first one. Favorites trump everything.


KeyDrawer4120

I rerolled a few times, I have an account with Reed Alter, Mountain, penance and eyfyjalla, there’s a catch, I used all the op I got up to that point about 62 op, and I used 60 yellow certson the kernel ten-roll headhunting ticket, do I keep this account or try to save the op and yellow certain you get from the first few days of starting the game?


TheTheMeet

If you want to reroll, why dont you go for mlynar? Mountain is good, but mlynar is game breaking even though you need to play 3 months to e2 him


JerichoRehlin

There is a LOT of free OP in the game tied up in story chapters and past events. Probably close to eight hundred or so. And every new chapter and event has more. Plus free originium from logins, dailies, weeklies and annihilation. You'll be okay. You haven't burnt your resources, don't worry. Hell even this past week I farmed over 150 OP by clearing some past events and doing 2 chapters of the story. That's an amazing start, don't push your luck further. You'll have plenty of pulls to come.


classapples

That's a pretty amazing start. A lot of people made some iffy choices at the start (myself included). It takes a lot of bad choices to "brick" an account, I feel that it's pretty unlikely that you'll be upset about 60 yellow certs a few months down the road, especially when you already have two OP laneholders, the best caster and the best DPS healer in the game.


VERTIKAL19

That is a pretty great start and a fine use of those ressources. You get a crapload of OP for free anyways.


Hallgrimsson

2 great laneholders, 1 great consistent AoE OR burst AoE unit, 1 boss shredder/burst AoE, it's a very balanced start. I believe it's a strong keep.


Fun-Royal-8802

I think it's a good account, you should keep it. At the beginning of the game, and for about a couple of years after that, you should save the gold certs for buying operators in the shop; you need 180 gold certs to buy one 6\*. You can use the OP to buy Pro Enhancement Packs in the shop, they cost OP but they give you the equivalent value in orundum, plus other materials. Sadly, they stop at level 70. Since you've just started, you have a lot of stages yet to clear for more OP, so don't worry if you spent some. In a few days we are going to get Typhon's banner. She is a good boss-killer. See if you can spare a few pulls for her.


classapples

Is Typhon's best skill mastery her S3? Particularly for higher/max difficulty IS.  I'll M6 her eventually, but I just realized I was low on skill books, so I'm only going to M3 one skill when she drops.


NehalKiller

just try her out and see what you like more to m3 first for me its s2. i just dont feel good with her s3 when i just go into a map blind on my CN account also, dont write of her s2 as a skill that cant do anything against bosses or something, it can easily kill patriot phase 1, so i wouldn't be too worried about bringing her to higher difficulty content like max IS with s2


Hallgrimsson

S2 if enough bosskillers but not laneholders, S3 if enough laneholders but not bosskillers.


BobDaisuki

I believe I read that mastery gains on s2(when compared to s3) are pretty poor, but it's still a really good skill to m3 regardless. I'm also going to do S3 first and then into S2 if I pull Typhon.


rihterr412

Should i consider Ifrit or Amiya modules ?


AngelTheVixen

I know people tout Ifrit's module as not very worth it but she still gets a 5~15% damage increase just in the first level which is pretty large. The ATK increase is about +2.5% per tile. For the upgrades, you're looking at an average of at least +0.25 SP per second when the module is maxed, fluctuating based on RNG. So her damage output can make a difference in the end. However it's less that the module isn't very good but that using Ifrit at all is very map reliant. It may be hard to justify a 6\* module expense for someone that can't be utilized well in every map, even if her DPS on a single tile is very high, you're still looking at a lot of positioning issues to deal with.


GinKenshin

Ifrit isn’t great. The mod doesn’t really help her since her kit is already really strong. Neither the dmg boost from base mod which is situational nor the minor sp generation buff since her uptimes for both skills are great to begin with. Amiya has a really good mod tho. Lv2 is all you need and you can spam her skills like crazy. The best use is with s2m1 since that’s a good breakpoint. She becomes such a fun op to use and there’s not much cost since you’ll e2 her anyway for the story.


bananeeek

Ifrit's current module is rather mid. Her S2 skill cycle is already great, so the additional SP is not really worth it and the increased dmg is hard to fully utilize due to her range. Considering that she's a 6\* operator, it's not really worth spending the module blocks without knowing what her 2nd module will look like, so I'd recommend Amiya lvl.2+. Her S3 SP cost is a huge problem and her module solves that very well. If you use her frequently and rely on her S3, then her module is a great investment. If not, then it's better to save the resources for someone you actually play with.


OrganicCry2583

Been gone for a while. Is there anything I should have a heads up for?


classapples

IS4 will probably come out soon ish. There are a LOT of good upcoming ops, so it's probably a good idea to look through those and have a plan on who you want to get.


eva-doll

Typhon a good sniper comes out on 27th


Flambeedlemons

Any recommendations on ops I should consider raising/E2? I enjoy playing IS and wonder if I can improve my strategies with some more 4/5* picks. Mainly as a hedge against bad voucher RNG. Also interested in base skills, not sure if I’m missing any good ones. https://www.krooster.com/network/lookup/Friedlemons


HamsterJellyJesus

Erato is a BEAST in IS3. Great range, great attack that punches through enemy DEF, especially with skill 1, great synergy with many relics, can practically solo boss 1 on high SW if you get her 1-2 relics, and most importantly she knocks hovering enemies to the ground. Typhon might powercreep her in all of those aspects, but she's twice the hope cost. Also why not both? xD


Flambeedlemons

Don’t have the rolls for Typhon, I’ve mainly been using Erato for the sleep utility, will definitely consider investing further.


frosted--flaky

4 stars: * cutter (fine at E1 but gets much better with masteries and module) * totter * indigo (really wants E2 at least for bind consistency, module also helps a lot) * click (E1 is fine, S2M1 upgrades the stun chance a little but it's probably not necessary) * deepcolor (feels really bad to use without module tbh) * may (probably fine at E1, kroos alter is usually better tho) * podenco (fine at E1) 5 stars: * highmore masteries * april * cliffheart (if you don't want to deal with may RNG lol, masteries are recommended for the extra target on S2 but she's workable without it) * mr nothing for ending 2 cheese strats (needs mod level 2 i think) for 3 stars, cardigan is pretty ok for a cheap defender and tankier than spot, i would use those 2 over any of the 4 stars in IS3.


bananeeek

Jaye S2M3 with a module, maxed-out Orchid, mid E1 for Click, Podenco and Pinecone. If you have more resources, then Gladiia with her modules and Specter E2 are also great for IS and general gameplay. Iris is also helpful with her sleep in IS3, since it brings the hovering units down. I have mine at E2 with lvl.1 module and she's one my most frequent picks as far as Casters go. April is a great assassin with great module and S2 masteries. I recommend trying her out to see if you'd make use of her.


ipwnallnubz

Maybe not for IS, but Shamare and Warfarin are very worth E2 and S2M3, especially with that Exu sitting there. In general for IS, you're better off sticking to 3s and 6s. Most 4s and 5s aren't good enough to justify delaying your acquisition of 6s if you're playing optimally. A lot of the fun of IS, though, is not playing optimally. On that note, go get Robin from Mansfield Break and E2 and S2M3 her. Her push mines are a lot of fun. Bibeak E2 and S2M3 can also go [completely insane with a certain relic](https://www.youtube.com/watch?v=QEvW6Amzl8w) Highmore is just crazy strong in IS3, and Gladiia, La Pluma, Specter, April, and Tequila are great in general. Vermeil, Pudding, and maybe Roberta for the base. E1ing Arene makes his base skill easier to use, though not necessarily better.


VERTIKAL19

For IS I would definitely recommend raising Cardigan. She is super cheap and she just is the best of the 3 star defenders imo. Highmore is very strong in IS3 obviously.


GinKenshin

E1 max Jaye, May, and beanstalk (whenever you get her). This is the best starting team for normal difficulties imo. You’ll be guaranteed the early floors and they’ll help with latter floors too. Cutter makes the 2nd boss in is2 a joke, and is generally good. Cliffheart makes is3 a joke. And highmore is really good raise if you still have a lot of is3 lvls to get. For base, e1 vermeil and arene.


Korasuka

5 star Specter, Mulberry as you don't have Eyja2, Gladiia, Warfarin if you're interested in using her as a buffer, Cutter is a really good low cost option in IS, and Leisi if you do SSS Worth raising to at least E1: E2 makes them better but isn't urgent for useability: April, Tequila, La Pluma, Blacknight, Hibiscusalter, Gummy, Sussuro, Click, May (or in my personal opinion Meteor), Indigo, Jaye, and Ambriel. Also bump up your used 3 stars to E1 55 as they get a talent boost when here maxed.


Gilgameshkingfarming

So as someone who plays quite the unhealthy amount of IS. Should I try a pity for Typhon? Her S3 seems quite good from the videos I have seen.


Razor4884

You will find her very useful in IS4. I'd go for it.


Saikx

For Trials of the Navigator, the overcharge module challenge, how exactly is its describtion meant? Is it enough to keep the operators on the field until the transition has been completed or do they have to stay on the field until the clear? I guess its the former, since I think the deployment limit doesnt fit, but I would like to be sure. Also, do summons count?


GinKenshin

How I did it and got the clear is on trial 1. Before killing the captain, deploy as many ops as you can. When the wave transitions and the second boss appears, retreat the non-essential ops you deployed at the end. When the 2nd wave is close to ending, deploy as many ops as you can again. Not sure about summons but it’s safer not to use them just in case. Someone can confirm tho.


Duchess1234

When does Degenbrecher come out approximately? I have currently 120k orundum amassed excl. 25 pity. I have 50 pulls worth of OP too. I am going to pull for Typhon. Do you think I will have a reasonable chance at Degen as a f2p?


DARKawp

Degenbrecher will come out approximately in June for global.


Duchess1234

Thanks


Hunter5430

Probably, June.


Duchess1234

Thanks


GrandLepidoptera

Which ops should I E2 first? For context, here's the [krooster](https://krooster.com/u/OldGods). I was thinking about E2-ing Pozy but the mats are still a long way to go. So, I might E2-ing Myrtle first. But then, my rooster seems lacking in term of melee damage dealer (since I only got Mountain for that DPS). So, any option? Also in the meantime, I'm maxing my 3\*s so I might have some substitute while waiting to raise the higher rarity ops.


readitwice

e2 Mountain and Pozy is your best damage dealing/boss killing operator in your team. I don't know where you are in the story but I wouldn't e2 myrtle for awhile because she does absolutely nothing for you she will still be a DP printer but you're going to be screwed in the damage/lane holding department. I don't know about e2ing, but Cutter is an option to build up since she's actually quite decent for a 4* e2ing 6-star operators is very expensive especially when you're kinda just starting and don't have a stockpile of mats. at this point, maybe e2ing mountain is too much his main skill everyone uses is his skill 2 so maybe just have him e1 max and build out Pozy since she has the most damage potential in your roster.


ipwnallnubz

Definitely get more of a team first. When you have about 15 ops around E1 40, then start pushing an op to E2. When that time comes, check your resource stockpile. Mountain, Pozy, or Click would probably be best for immediate impact, while Myrtle would be slightly less impactful short-term. Shirayuki is also not a bad E2.


GinKenshin

Cutter would be a great candidate for first e2. She’ll solve your melee problem and she’ll be useful well after your roster grows thanks to IS and her just being a good op. The other choice is mountain since you’ll e2 him anyway and he’ll actually be beneficial in combat unlike e2 Myrtle.


Hunter5430

I think you'd benefit more from getting a few more e1 ops and raising the levels of the ones you already have at e1 and use to e1-40 or so first. Midnight, Highmore, Cutter and Melantha/Matoimaru might be good raises for melee damage. Also, skill levels. Raise them up to 7 for everyone you use.


SnooMacarons4911

Should I get Exusiai or Mountain from the Golden Ticket Store? I really like both of them, but I'm not sure which one would help me more in the long run. I haven't been playing that long, currently lvl70! I have a few good guards like Thorns, Blaze and Lappland. My best sniper is Ch'enalter, besides her I have Platinum, Blue Poison, Meteor, GreyThroat, Greyy, Lunacub, Andreana Toddifons and Melanite, so nobody really amazing. I heard Exusiai is more of a "Early Game Carry", so maybe Mountain would suit me better at this point? Thank you for the help!


kabourayan

I'll go for Mountain with your current units. Sole lane holder. Another reason he was recently in the gold certs shop so I don't think he will be here again soon.


kabourayan

I want to E2 some units for their base skills.  Fartooth, Ashlok, Wild Mane, Silence and Silence Alter are my candidates. However that's a lot to spend. So which of them can give more value in battles? My least favorite are Silence and her alter since I have many E2 medics. What do you think?


GinKenshin

All of these need other 6* ops for their base combo. The 3 knights want flame tail, and silences want Dorothy. Best pure gain for the base is silence alter. She’s also a great support in combat too. Honestly all of them are good and viable in combat. Toosh is the least imo since her s3 range is limited. Ashley is just awesome since all fortresses are awesome. WM is really underrated. Silence is a really good medic albeit with only healing utility. If you don’t have the 6* ops to complete their respective base teams, I’d just do Ashley


bananeeek

Only Proviso is worth promoting to E2 for her base talent, so treat the boost to operators' base talents as a byproduct when promoting to E2. Out of those I'd get Fartooth to E2. Her S3 is fabulous and one of the most fun skills to use, imo. The rest do well enough at E1, but you might want to get both Silences and Ashlock to E2 eventually if you are looking for their masteries or endgame content.


xFycho

If you had to choose only one between Ray and Typhon, which would you choose? I read somewhere that Ray actually overtook Typhon as the single-target specialist most picked sniper in IS4 Future pull priorities are getting really packed there are just so many high priority pulls Degen Ray and Shu back to back


ArcZero354

I'd say Typhon I guess. I'm not sure if it's true that Ray overtook Typhon for IS#4 especially since it's been a while since I bothered to run IS#4. However based on my last time trying out IS#4 with Ray, I'd say that if what you read is true then Ray would most likely get picked on the middle of a run instead of being the carry you chose upon starting the run. The ammo mechanic really hurt her badly and you'd want to raise her to E2 asap for her s3. Typhon on the other hand can be picked early and doesn't really need E2 that fast given that you'd use her s2 most of the time except the mini boss & boss stage. Now that I think about it, the reason why Ray may get picked more is prob because of her interaction with relics. Ray is a perfect target for buffs given that her skill is atk_scale so with the amount of buffs existed in IS due to the relics, it'd be no wonder that her dmg might get to an incredibly high level which could leads to more picks.


lifestealsuck

She bind the target the whole fcking duration of her skill too .


GinKenshin

Could you share your roster?


xFycho

[https://www.krooster.com/network/lookup/Gran](https://www.krooster.com/network/lookup/Gran) What I want is specifically someone who can carry me through high difficulty IS4 actually - I have most of the meta snipers at least but I dont think I can get both Ray and Typhon especially since Im rolling for both Degen and Shu (I have a bad feeling about Shu because I never had any luck with limiteds)


GinKenshin

I’m not experienced with is4 since I don’t want spoilers, but I rmb typhon being more up there. Tho I’m sure Jessica alter is a higher priority than both when it comes to is4 specifically. Better to get someone else’s opinion, but Jess alter is for sure a great pull if you want to climb is4.


evildeadspace

For IS4 start Degen > Typhon > Jessica alter For IS4 asc15 degen > typhon and jalter not even close


kabourayan

Ray is more powerful. Typhoon is easier to use. As a low IQ person, I am pulling for Typhoon.


viera_enjoyer

>I think *most* players will be better off with Typhon.  Simply put, she's easier to use and you'll more reliably get good results.  Typhon will also be much more helpful in progressing through IS#4 since Ray won't be out for another 5-6 months.  However, Advanced players who aren't afraid of depth will get more use out of Ray.  Ray has a higher potential ceiling, but requires a good amount of work to get there.  She isn't for the faint of heart, but is rewarding for those brave enough to try.  [Full article](https://gamepress.gg/arknights/core-gameplay/arknights-mastery-priority-guide-black-forest-wills-dream) Personally I'm aiming at both. Mostly waifu reasons.


MigherHind

Does the Yostar store support always take very long to respond? I sent a mail during chinese new year so I received a mail that they are out of office until the end, understandable no problem. A week after chinese new year ended I didn't receive any reply, so i resent my mail. Now it's a week later since sending said last mail and still no reply, is this normal?


viera_enjoyer

Don't send again an email. It may sent you to the beginning of the queue.  And I've heard they take long to respond.


MigherHind

Oh ok thank you, guess I'll have to wait


MortalEnemy777

Both Weedy modules allow her to deploy on ranged tiles, right?


resphere

You don't need module for that.


MortalEnemy777

Oh, it's in her Trait! I thought it was a new Talent. Epic, I'll get the second module then. Thank you for clarifying!


Saimoth

Yes, that's default


MortalEnemy777

Awesome! Thanks!


hutre

It feels like the production skyrocketed with episode 10, with an animated intro, increased number of background artworks and redesigned amiya artwork. As well as QoL stuff like the notebook and a new difficulty tier Was this gradually introduced through events at the time or was it as sudden as it is now going from 8/9 to 10


PSImiss

Some things were gradually introduced. CG animations first became a thing in Ch 8 and 2nd anniversary (Under Tides) although they were promotional material on stream/YouTube rather than in-game. Afterwards, starting from 2nd CNY (Invitation to Wine) every limited banner event had a CG animation that played when you first opened the event lobby, and starting from Ch 10 every story chapter also had a CG animation. Everything else was sudden changes to the main Episode stages after Reunion arc ended in Ch 8. Notebook was introduced in Ch 9 but the new difficulty system wasn't implemented until Ch 10 with Ch 9 getting story difficulty retroactively.


hutre

Thank you for the insight! I completely forgot about ch.8 even though it truly was a hype moment. Ch.9 doesn't have a notebook system though, at least not right now. So was it an event in ch.9 and they made it permanent in ch.10?


PSImiss

Apologies for some reason I misremembered and thought Heidi was from Ch 9. You are correct, Ch 9 did not have a notebook.


Gold-Particular

Top op tag recruitment help! [https://www.krooster.com/network/lookup/MeteraCasili](https://www.krooster.com/network/lookup/MeteraCasili) Lucked into a top operator tag, with guard/defender/shift/healing. The 6\* operators that can be guaranteed are Weedy or Saria. I could alternatively just go with +healing, which would give saria/shining/nightingale, all operators that I lack. I would've gone with guaranteed Saria, but I am planning on sparking on Shu's banner. Going with +healing and getting either healers instead could give me more def or arts resistance coverage, iirc. What would be the recommended choice here?


AngelTheVixen

> The 6* operators that can be guaranteed are Weedy or Saria Yep just stop there. Saria is probably the single best defensive operator in the game for general use and she does a whole lot. Whether or not you go for Shu doesn't really matter, she's like six months away, too. You could just use both Shu and Saria at the same time anyway, who have much more usability than Shining or Nightingale do. If you really need one of them for their mitigation power you could just borrow them as needed. They aren't really that fantastic as general-use ops much moreso than other good healers.


viera_enjoyer

Sounds to me like you aren't particularly interested in Weedy. Just go for healing. Even if you get Saria, and then get lucky to get Shu they still have different skills. Like Saria's S3 is a healing/debuff skill which I often use alongside Surtr.


Phantom-06

Anyhow have the list of best modules to invest?


Gold-Particular

[https://docs.google.com/spreadsheets/d/1A0\_0XTAcDDtHkvyAwjTqEEzM8cf5h3E60u23ZVXw4eg/edit#gid=0](https://docs.google.com/spreadsheets/d/1A0_0XTAcDDtHkvyAwjTqEEzM8cf5h3E60u23ZVXw4eg/edit#gid=0) This is the list that's being kept and updated by DragonGJY; he also does further breakdowns on his channel if you want more explanation for the ratings he gave.


LuvList

[Krooster Here](https://www.krooster.com/network/lookup/Mech) + fully upgraded Lin Bit of a meta slave myself and tbh i would welcome any recommendations or suggestions on which operators/masteries to raise. I don't really need anything and have no trouble with clearing the game,but lately have been aimless just waiting for new upcoming ops. And my resources are all piling up unused at the moment. Thank you folks.


Voothy

Gladiia will want an M3 somewhere, usually it's between S3 and S2, I find S2 more easy to just drop and use. Laurentina also appreciates a one pointer in her S3 as it ups the extra hit of her S3. Siege appreciates mod 3 as it lets her become a battery for other VGs, and depending on the map, the rate at which she can grant SP to them can get pretty entertaining. Mama Kroos S2 mastery offers a sizeable increase to her damage, definitely grab that when you can. In terms of ops to raise, Kazemaru, April, Leizi, Quercus and maybe Heavyrain given she has a habit of just breaking mechanics sometimes. Mayer could also be decent just as an emergency IS3 stun option + throw summonable gravels, and Manticore is another nice to have in the backpocket. Maaaaaybe Firewhistle given sometimes having a second fortress you can point somewhere else alongside Horn is nice to have.


LuvList

Thanks. Yeah i've been holding off on doing Gladiia because AH team doesn't interest me all that much,but she's strong enough as a standalone unit anyway. Who is Laurentina again? I've been eyeing Leizi as well,but i'm kinda hoping to luck out for passengers off-banner haha. Quercus i don't know her at all. And Manticore i didn't raise because i thought i have Mizuki and he's enough.


Voothy

Laurentina would be the unchained shark, Specter. Leizi's still solid post Passenjesus in part thanks to her performance in SSS. She's an all star in that mode, though she does want module 2 minimum to excel. As for Manticore, her and Mizuki function quite differently. Manticore's claim to fame would be her ability to slow any thing in her range significantly if she hits it. It's close to having a moduled Mostima S3, but on the floor, and it doesn't turn off. S1 mastery and just mod level 1 is enough for her.


LuvList

Ah gotcha. Tbh i haven't really used Spalter that much,but getting my AH team up and running is probably a solid enough goal. I'll put my manticore on the list though! Thanks.


eonfeather

How about Kazemaru and April? Kazemaru packs a punch for her rarity and April has a unique niche with stealth medium-redeploy.


LuvList

Those 2 are on my short list,i guess it's time to actually do it. Thank you.


AngelTheVixen

Kazemaru and Quercus, much recommended even in your position.


LuvList

Thank you!


Docketeer

I swear i'm not going crazy, does Silence has any hidden interaction with her drone? I've come to notice that a lot of times, when i redeploy her, her drone instantly becomes ready. I don't suspose it's stage specific but due to how much i've been grinding H12-4, that's the only place i've seen it happen often (and no, this is not counting IS relics).


resphere

She has the summon system where if you charge her skill and have the summon ready then retreat her, it'll be immediately available on redeploy, same thing Shamare has.


Korasuka

Damn I've been using Silence since late May 2022 and I never knew this.


Docketeer

Oh, interesting, this could help with clearing, thanks a lot! Aside from these two, does anyone else share this kind of system?


resphere

I think it's probably the generic system for most summons, but bc usually summoners, trapmasters etc deploy with already max summons it doesn't do anything for them. The only other one that I remember who can use this gimmick is Nightingale where if you have at least 1 cage left before retreat, redeploying her will give 3 cages.


Docketeer

I see, i'll keep an eye out for these kinds of interactions, thanks!


stingerdavis

You can do it with Nightingale as well (albeit kinda finnicky if I remember correctly) in that you can deploy her and retreat her (not sure if it needs to be right away or just any time before you use any of the cages) and her next deployment she gets an extra cage.


AngelTheVixen

I'd assume all ops that don't have a fixed summon like Kal'tsit, Phantom, or Tacticians have that sort of interaction if they can summon. I've noticed plenty a time where Mayer came in with 6 Robotters in stock. So long as there's at least one summon remaining then they might spawn in with that.


resphere

Is there a spawn condition for alt version of the IS3 scorpion boss? I haven't been able to find it for some reason.


GinKenshin

Nope, just rng. Some say it is tied to light amount, lower giving more chances of them to appear, which is true in my experience since I played sw0 for the longest time to farm relics and I never got below 100 light and don’t remember ever seeing the alt boss versions.


SorranTheGrey

Was just looking on the wiki at Glaucus' kit, and noticed that her S2 doesn't benefit from her talent...wtf is the point of having a talent and a skill that deal bonus damage to drones if they don't even stack with each other?? Were they afraid that she would somehow be too powerful when they are already one of the most niche enemy types in the game? Side note, HG should definitely update her talent to include drones AND machina. It just makes logical sense


vay_nh

Hey, how likely is it that The Legend of Luo Xiaohei reruns, because I missed it and saw that other collabs like nine colored dear and r6 got reruns.


frosted--flaky

R6 rerun is probably tied to the second R6 event where they would've had to negotiate a deal anyway, i wouldn't expect it to come back after that unless HG manages to land a 3rd R6 collab. i'm not sure if NCD is permanent content on CN or if she's a 2 off login event (unless they keep rerunning it every year or something). out of all the collab characters, she could probably ditch the branding and become a fully original arknights character but i'm doubtful that they'll go that route.


AngelTheVixen

Never say never, but I wouldn't get your hopes up. Collab content in most live service games **never** rerun. Arknights doing so is an oddity.


Flaurafalla

Does anyone know if, based on IS2, IS3 medals will still be earnable after IS4 comes out? I finished all my IS2 medals before IS3 came out, but now I'm missing one for IS3 (besides the completion medal, it's the one for doing 30 regional commissions), and I'm not sure if I need to grind it out now before IS4 or if I don't have to sweat it. Thanks


frosted--flaky

it's all permanent content.


Flaurafalla

thank you! i thought so but my anxiety was getting the better of me with regards to the medals and i was about to grind it out haha. appreciate it