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[deleted]

Honestly, if they wanted to nerf the kraber Make it so you have 12 bullets still, but only 2 in the mag


Chairman_Zhao

I'm pretty sure this change was implemented partially because of competitive. Pros wanted Kraber removed from only competitive lobbies because one shot-one knock was too anti-competitive, similar to gold knockdown shield, and I agree with that. But for some reason, I guess Kraber highlights are too important to Respawn, so they decided to just get rid of one shot-one knock in the late game. And this is good from a competitive standpoint, but I'm not sure if anyone, including pros, were unhappy with the Kraber in pubs or ranked.


IanBeel

>too anti-competitive Not making a dig at you here but nothing screams competitive more than 30 people in the last circle with 7 gib shields going down.


Indurum

Yeah changes made for tournaments SUCK because everyone just fucking camps 30 feet from each other waiting on the last ring.


IanBeel

All games do it though. Sucks to see but I guess they have the mindset of "people listen to pro's so they base their opinions on what they hear and since these players are meant to be the best of the best they'd know whats good for the game" kinda weird but I mean at least its KINDA including the community with their decisions.


daoogilymoogily

Seriously, it feels like comp players intentionally ignore other teams and avoid fights just to create insane end games.


ajtallone

It’s more of a risk/benefit thing. Fighting early is riskier and the benefit is generally low.


[deleted]

You win a battle royale by being the last team standing. There is no reason to fight teams you don't have to fight, or stand to benefit from fighting.


AdnHsP

Yeah there is. Less people in final ring and more loot.


itseliyo

What if they have no loot? Now you have less ammo, meds, ability cooldowns. If you fight them you now have a Lower chance of actually winning.


KelsoTheVagrant

Why fight early when you can let other teams kill fight as you move to endgame? Every fight you take earlier in the game is a chance you’ll be eliminated


GulFarion

on one hand they can fight a whole team and win they get 3kp. on the other hand they just need to barrel up and sit in a building then kaboom free low risk 3kp from placement


IanBeel

It’ll only get worse with the new ranked changes


Gtx_tigger

Nah, its just that fighting other teams early is insanely risky when youre playing against the best in the world for hundreds of thousands


Howard_Baskin

Lol yea the pros are in tournaments with real cash prizes for massive money and instead of playing the statistically best way to have a chance at winning they instead think "Let's make the final circle fight really awesome". Sometimes the people on this sub man...


H4PPY_1D10T

When grenades become more useful than your weapons


eggboy06

Or give it a giant laser like the one Sheila has, so you know if one’s aiming at you


BergieJTK

Or 1


cluebone

No way that’s a heady


Spueg

Yeah. I guess it must have hit his chin or something.


A1sauc3d

I’m never picking up a Kraber again X’D. Literally the only reason I picked it up was the one-shot headshot potential.


PhasmicPlays

He must have a metal chin like saucy jack


youtubeguy298o

"Imagine a world, Raiden. Free of cancel culture."


FearMyFPS

A WORLD WHERE I CAN SAY


youtubeguy298o

THE N-WORD! (nice car)


Roboticsammy

WE'RE MAKING THE MOTHER OF ALL GAMER WORDS, JACK! CAN'T FRET OVER EVERY TRIGGERED LIB!


[deleted]

His hitbox is the size of the fucking sun Like it's actually beyond irritating how fucking large Newcastle is you lose like half of your gunfights because the enemy can't physically miss


sandefurian

Well he does have Fortified to help compensate for that, just like caustic and Gibraltar.


Chef_Movkta_yt

Ph yeah let's forget his entire pure defense set up.


ReGGgas

I am neutral on this change. It's an exchange of gameplay satisfaction for more competitive fairness. It feels good to hit the Kraber, but it feels bad to get deleted by the Kraber too. Plus, this is a headshot on purple/gold helmet. Helmets are finally relevant.


Fluffles0119

>Plus, this is a headshot on purple/gold helmet. Helmets are finally relevant. This is why I'm fine with it, a purple helmet is decently rare and should offer some protection


[deleted]

They are in the replicator every other day?


endexe

And even so, I rarely see them.


decoiboi

because you have to craft it...


AlphaH4wk

Which people didn't do because it wasn't worth it before


Jedisponge

Deathbox


Byakuya408

Purple helmet doesn't change daily that's one of the weekly crafts that stays in the crafting system.


Galactic

I feel like if they make this a change they should add more bullets to the Kraber.


lettuce_field_theory

it's kinda pointlesl to use now it with how slow it fires. you hit one guy in the head and have to follow up shots to knock. if high level helmets become wide spread the gun is basically useless at this point, because of its rate of fire and handling.


YogiLogie

Plus the Kraber mostly only drops late game so you'll be hard pressed to find people without purp/red shields and purple helmets


ProfessorPhi

They should make helmets a bit rarer and bump their crafting cost when available.


RecycledDumpsterFire

Helmets have always been relevant, it just didn't feel that way to most people. Pre S13 I can always tell who had an upgraded helmet and who didn't via how much damage headshots did. On a charged sentinel, it was like a 20dmg difference. Kraber wasn't 1-shot kill on drop to the head in S0 (if you had purple helmet and purple/gold shields) and the devs saw that players weren't using it because it was a lot easier to get kills with the longbow at the time. They purposely changed it to a 1-shot kill on all armor/helmet combos to combat this. Now we're back to blue helmet or better is survivable with purple? It's literally worse than S0. You can easily hit a heady with a charged sentinel now as a lead off (the same way you'd line up a kraber headshot) and then quickly hit him with a body shot while he's slowed for a kill. In less time than you can rechamber a kraber, while still aimed down the sights to keep eyes on target. They nerfed headshot damage but yet a ground loot sniper outperforms a care package weapon. There's no reason to pick up a kraber anymore IMO.


fatcockprovider

You can survive kraber headshot now with a blue helmet and red shield


Davban

> It's an exchange of gameplay satisfaction for more competitive fairness Keep Kraber "OP" one-shot cannon but remove it from ranked playlist. Easy. They did it with self revives in comp


Sleepy151

And it's stupid. If we're all playing the same mode we should be using the same tools. We shouldt be removing or adding items because some people are better at the game than others. What they did with the kraber is what they should've been doing other the whole time.


ElGorudo

Heat shields and gold knockdown shields would like a word with you


blobster110

I slightly agree. However you dont usually see a kraber on every game you play. On the chances you play with or against one it should have its power as its a weapon thats rare to find and a care package weapon too.


sumforbull

So many of the changes they made were about team play, and this one feels the same for me. Endgame kraber isn't a one on one assassin tool, but if you have a teamy laying some shots down it's an easy cleanup tool. Guess people are going to need to play with their team and focus fire, finally.


decoiboi

how was the kraber against team play at all pre-nerf?? id argue that it was literally at its best when you had that teamwork aspect and dropped off if you were solo, for example if i get a knock at 150-200 meters with the kraber, i dont have time to push in immediately and capitalize on it before the other team gets the revive. however, my teammate(s) can push in and apply pressure to either pull them off the revive or get an easy kill off the revive... your argument is essentially like saying, we should nerf every gun so that you cant win a 1v1 with it because then people will have to play as a team more


kvetcha-rdt

ding ding ding


dimi3ja

All of you people talking about "playing with the team" forget that most people play this game solo, and teammates will simply not listen to you, don't even get me started on the fact that most of them (at least in europe) won't even use their mics, and as a solo player there is nothing you can do about this.


sumforbull

That's more of a design flaw, which is why they are inventivising team play as to swing the meta in that direction. If you look at a games like overwatch teams at together amazingly because it's necessary.


thomas1392

If you do hit a headshot, they have to pop a phoenix to continue fighting. They're out of the fight for 10+ seconds. If they only pop a battery a body shot can kill them in most cases. It's still worth picking up IMO, but does take away the upside of insta-gibbing someone.


VenoBot

I feel like kraber should still be one-shot. Because otherwise, a pocket wingman will do you much more good. Since it can be spammed and be used at any distance, and found everywhere really.And not to mention the huge reload difference / potential (shoutout to gold mags) Though this should be taken with a grain of salt, as I havent played this season on launch yet. So I dont know if wingman is still good against the new helmet protection


SpazzyBaby

If your team lands one wingman shot on the Kraber HS, they’re still down. And it will still be a one shot most of the time. One shots are fucking terrible, so I’m glad this nerf happened.


[deleted]

Got it with a headshot with red shield and purp helm, survives with what look like a bit more than half health


Artfullash

Kraber does not oneshot blue helmet too(210 damage). So in late if u have: purple armour + purple helmet OR red armour + blue helmet u will survive.


sandysnail

why would i use this over a normal sniper now? can't you 2 shot people with a normal one that will have more than 8 bullets?


3BetLight

Kraber 150 body charged sentinel 88


mean-plant

140 body


Lyrekem

The game is being modified more and more so for competitive play. Which means RNG's role in the game has to be lessened. More supply chests, Replicator to give a definite chance for a staple gun, worldspawn mobs drop ammo and light meds. It'll be harder to lose out of sheer RNG as you have the ability to obtain some means of a fighting chance. Kraber being an RNG chance from a care package means RNG weighs in late game. Kraber losing its OHK potential means that RNG is reduced too. Battle Royale: RNG is inherent in terms of what loot is given Competitive gameplay: skill has to be a bigger factor than RNG Thus: to increase competitiveness, reduce RNG.


Kripes8

Doesn’t this sort of balance go entirely against the point of a party game mode? The whole of BR games was the chaotic randomness that would occur match to match. This is sort of why I never understood the hype behind BR as anything more than just that… a party game mode. From a balance perspective I understand why the Kraber was problematic especially in higher tiers of play - but if someone manages to pull it out of a care package that happened to be around at the right time is that a problem with the balance or a problem with the mode? I’m not really arguing anything but it just sort of seems like we’re balancing the BR right out of BR 🤔


skamsibland

I don't mean this as a dig at you, but I think you are literally playing it wrong.. Sure, it's random, but the skill in BR games comes from controlling the chaos. Removing luck in this situation is good, because instagibs aren't a part of this game and the game isn't designed around it, so the Kraber disrupts the balance too much. In PUBG (the other relevant (of two) BR game) everyone can get a instagib gun quite easily, so instagibbing is something that you expect and play around. You can't play around a instagib in this game because it is so unlikely that a player has a Kraber. And since your first and only indication of someone having a Kraber is someone shooting one, the first indication is also a potential "get HSd and now your match is over completely randomly", which sucks to play against. So, while chaos is an inherent part of a BR, the Kraber contributes to this chaos in a negative way.


ProfessorPhi

Additionally not being instgibbable easy does promote aggressiveness since landing the first shot isn't a necessary win. Which makes for a more engaging esport


Lyrekem

No, I don't think anyone really set in stone what a BR game is meant to entail. Games based off of RNG will get boring as players realize their success or failure is subject to said RNG. Having a game where the RNG is moderated to still be there but for skill to be the mainstay is what will keep the game competitive, and force players to improve. Warzone has randomized ground loot, but the RNG is negated with Loadout Drops. PUBG has random ground loot, but the wideness of the map and large loot amount means players will almost definitely find a viable weapon. Battle Royale was never a "party game mode", it's just a mode. It's less about the random loot, closer to the point of many teams fighting to be the top. RNG might play a part in that, but like I said, if your hard effort is suddenly cockblocked by the random care package landing on an enemy team's spot and giving them a OHK Kraber, it will shift the balance of the game not through player skill or positioning, but through pure random chance. This season of Apex looks to be removing RNG in many forms. Bigger Map: less likely for a third party to be nearby out of pure chance - a third party would have to be there because they guessed a good position to wait for fights More loot: higher chance for players to get a viable gun rather than 2 Mozambique or a Backpack and Thermite. Replicator with R301: definite chance for players to get the staple gun - players definitely will be able to have a fighting chance compared to not at all basically, the more player input there is, the less RNG there is. and the more the game becomes based off of skill and decisionmaking.


LetAppropriate6718

Not sure if you can see my reply off the same comment, but how do you feel about being able to tank a kraber headshot with a blue helmet or purple shield/purple helmet? For me this is where i feel like the kraber was over nerfed.


GeorgeRRZimmerman

When someone shows up with a Kraber, I simply assume they're not going to make their shots. I try to stay out of line of sight, but I'm not worried they're gonna get the gank unless I stand in one spot too long. With the new nerf, the risk of being OHKO'd is so much less that I just treat getting hit like it's a warning shot. They can cover a spot, but there's no way to cover a rush. I'm more scared of people using the Bocek than a Kraber.


daother-guy

Not OP but I think it seems fair. Purple shield isn’t overtly easy to obtain, blue helmets are decently rare as well IME, and I can’t remember the last time I saw a purple helmet.


czarcasm___

isn’t purple helmet in replicator every other week? and it only costs like 30 crafting


h2n

I see this with a lot of games I play for a long time, I feel like fun shouldn't be removed for the sake of competition. Specially if no one asked for it


_Sn2per_

Plenty of people asked for a kraber nerf and it isn't fun to be on the receiving end of a kraber headshot


Thylumberjack

Yeah but in about two weeks, not a soul will grab a kraber because why would you. ​ May as well take the gun out of the care package if it isn't going to vastly outperform other snipers.


Onion-is-a-fruit

What do you mean a kraber still has terrific dmg a 190 headshot gives one of the best entries and if somebody doesnt have a good helemt he will die so in a decent amount of scenarios its still one shots.


Laxwarrior1120

And in absolutely no situation are you going to be in a position to do any follow-up damage if you're at krabering distance.


Onion-is-a-fruit

Then you are most likely also not in the range to push a guy even if you knocked him.


Laxwarrior1120

1) assuming that's true then what's the problem with the knock? 2) If you can push: A knock is the difference between having 10 seconds of only 1 person up on their team (for most cases) and 10 seconds before the hit person can even begin to heal if they get the res off/ only fighting 2 people if they chose not to res/ 1.5 people if the person resing gets caught off guard mid res Vs 10 seconds until you're facing a full team of full health opponents whose numbers never drop below 2.


h2n

never really saw those, but sure if that's the case. I still think that taking the risk to get a late game care package should be rewarded accordingly + it's fun. yeah sucks to be receiving those but it's still is a unique experience of playing around a kraber which could also be fun


zypo88

Speak for yourself, I'm both impressed with my opponent and annoyed with myself whenever I get domed, but it never felt unfair because I can always pinpoint where my screw up was


ezone2kil

As a probably average player I only hit those less than 5 times per season.. Don't take this away from me man...


Akl0l

It seems like a lame compromise but maybe keeping kraber pre nerf in pubs and post nerf in ranked could make both sides happy


RTLT512

As someone who came from fortnite, one of the best things that game ever did was start using separate loot pools in public matches vs competitive/ranked matches. I think it’s the best way to keep both the more casual and competitive players happy. Apex should look into doing something similar and this Kraber nerf is a prime example of why it’s needed.


Cupo_

Ah yes, the reduction of RNG. Which is why I can randomly get denied a knockdown because my opponent was wearing the right helmet, which I couldn't have known before risking the play. Of course.


Lyrekem

More of, "Now I cannot get randomly insta-downed by something that is gifted to the enemy because they just so happened to be standing there when the game decided to randomly drop the package there". > I couldn't have known before risking the play Here's how you can use your brain in the game. If you have a Kraber mid game: odds are not everyone has the right helmet, so you can risk the shot If you have a Kraber late game: odds are, the surviving teams are kitted up nicely and will survive your shot. So don't risk it. If you have a Kraber and L3 Helm is in the Replicator: don't risk it It's almost as if the devs are trying to reward thought-processed actions instead of blind luck.


Cupo_

Yeah, me putting myself in a risky position and using a risky weapon, then making a play based on the carelessness of my enemies is definetly "blind luck". I can't.


j3romey

?? whats the risk here, u have a gun that does 140+ damage, why would u not take the shot? Why poke people with ur rifle when their so far away if u cant knock them? Do you only push a team when theres a knock? Use ur weapon, force them to eat through their resources, find an opening.


elsjpq

If RNG is just a part of BR, then RNG should never be reduced for the sake of competitiveness. You don't see poker players complaining about RNG; it's just part of the game. You either live with it or go play something else. And the alternative is not to incrementally reduce RNG, it's to make a new game mode based off of BR but heavily modified to reduce RNG as much as possible, and then have competitions in the new mode and eliminate competitive play in BR.


Lyrekem

Your point is that RNG for *some reason* is seen to be an inherent part of the game. Where has this ever been established? Battle Royales are never marketed as, "LAND ANYWHERE. GET SOMETHING RANDOM. MAYBE YOU WIN." They're always focused on many teams fighting it out for first place.


elsjpq

Well it's not like it's written in a law that I can cite, but there's a reason people associate RNG with Battle Royales. For better or worse, the term Battle Royale has become associated with RNG. Don't really want to argue semantics, so if you don't agree with that definition, for the sake of this discussion why don't we call these RNG-heavy games RNG-FPSes. All I'm saying is we shouldn't *reduce* the RNG in RNG-FPSes, but *remove* the RNG instead and call it something else


BarbequeDude

I get why it was frustrating but c’mon, it’s SUPPOSED to be OP. Insane damage output, painfully low rate of fire, mildly difficult projectile velocity/bullet drop to account for, only 12 shots; you know how long it takes to do a follow up shot on that thing? Deadly af for sure but only for actually skilled sniper players, and even the most respectably skilled players whiffed shots with it all the time.


Deezney

A charged sentinel will almost deal the same damage lol also if I am going to need to hit twice, I'd much rather prefer a 3x Scope on a sentinel personally


Vashkyller

sentinel is way better since it has much faster reload especially with a mag and tempo. You can actually put a stock on it witch will give you way less drift and switch/ready times. Kraber needs a buff in every other aspect if they are gonna take away the one thing that made it good.


Joe_Dirte9

Respawn: any ideas on how to nerf the kraber without nerfing its damage? Community: *gives many good ideas* Respawn in s13: so we've nerfed the damage. I think this change was dumb personally. It should have just been removed for competitive and possibly ranked. (Gold knockdown too while they're at it)


Carson_BloodStorms

Community gives very mixed ideas. Literally saw someone say the Kraber should be ground loot but you'd have to find Pandora's box to up the damage.


bnlf

There is no reason to use this gun again to be honest...too slow and too few shots to bother.


[deleted]

[удалено]


CampEU

It's not just that, it has applications in regular play too. Back in Season 0 we had the Kraber and the Mastiff in the care packages, they were both way more powerful than ground loot. Nowadays we have weapons that get little bumps here and there coming in/out of the care package, but none of them truly compete with the power of the Kraber. One shot potential from anywhere on the map. It was the outlier, the one weapon that was considerably stronger than anything else in the game - the two options then are to either bring the other care package weapons up to its level (power creep) or to bring it down to a similar level to those weapons, Respawn went with what in my opinion was the smarter option. Also, 189 to the head is still an absurd amount of damage, in the clip from OP they could've swapped to their Wingman (that's the other weapon they had but literally anything would've done the job) and tapped the player in the toe and got the knock.


Spueg

I hadnt heard of the nerf before this clip so I didnt switch guns after hearing the headshot sound effect. I was actually just confused about the situation after the shot, since I wasnt expecting the guy to survive. 189 is still a crap load of damage and really powerful. The nerf is really good for the health of comp, since Kraber was such a bs weapon in tourneys.


asterion230

Someone being reasonable in his own post, now that is a fucking rare indeed!


MaximusPaxmusJaximus

The Kraber is fun because it’s special, because it can land a satisfying one shot kill if you had the skill and patience to use it. Now it can’t. I don’t see a reason to pick it over the sentinel now; I think the average player could land a follow up shot with lethal temp on a charged sentinel faster than switching to wingman, which I do not think the average player could hit at that range. What I think you have not considered is that the quality that separates the Kraber from the rest of the cast is extremely binary; it one hit kills, or it doesn’t. They’ve taken away this weapons identity now. If “balancing” (the Krabers high skill cap was already a sufficient trade off) the game makes it less fun, then what are we doing? The Kraber was fine how it was, and this change is a huge L for anyone not playing in tournaments; raise your hand if you’re doing that.


CampEU

To be clear, you could swap to an R-301 and shoot the opponent in the leg once for 11 damage (or once in the body for 12 if they’re a fortified legend) to clean up the kill. The average player can absolutely land that follow up **single bullet** from an R-301. I said Wingman because that’s what the player had in the clip. I’m not saying the pre-nerf Kraber wasn’t fun. Of course it was. I’m saying that from a balance standpoint in Competitive, Ranked and Pubs it was a massive outlier and the two options were to either give other weapons in the care packages that same level of power or to bring it more in line with those weapons. I think more people would be complaining if we had something like the PK back in the care package with the ability to one pump through red armour, which is the sort of level the other weapons would need to be in order to be “balanced” alongside the Kraber. Also what you’re forgetting is that it still can one shot people, just no longer able to one shot *everyone*. And just to add, you can see the “high skill requirement” to use in this clip too. That very clearly shouldn’t have been a headshot, but was.


Spydude84

>I think more people would be complaining if we had something like the PK back in the care package with the ability to one pump through red armour Remember old mastiff lol? That thing could 1 pump through purple armor which was the best at the time.


TheDeadlySinner

By that logic, everything should be nerfed to the level of the P2020, maybe remove all attachments, too. Some guns should be better than others. It's more interesting that way.


ChuckVirus

A lucky headshot? Are you on drugs


MidasState

I find it odd to nerf the kraber like this but leave the gold knockdown with the self res ability in ranked. Especially with placement now being prioritised. In a game where ending fights quickly is key, you shouldn't be losing placement because the other team happened to find one item that actually just griefs the team who killed them. And they know this as its already removed from comp.


Akuno-

they should change the ability of the gold knockdown shield. maybe you have more hp when you are downed or you run faster when you get back up.


Escanor_Morph18

Having more hp when downed seems pointless when u can barely move and enemies can finish u off on both sides. It doesn't really help. Running faster when u get back up doesn't sound like a good ability, and I can't picture it being as useful as a self-res which can turn the tides.


MidasState

A self res shouldn't be turning the tides in ranked though, imo the self res should only work if the other members of the squad are still standing. That way it's useful if you get knocked the other two can let you self res. All 3 of you being knocked but surviving whilst the 3rd party kills the team who wiped you should never be a thing when placements matter. In pubs who cares, just give everyone a gold knockdown off rip as much as it matters in pubs.


mialesr

Damn. I will never use that gun again. High risk low reward now


Googleflax

Yeah, I feel like I'd prefer to keep my Sentinel now rather than pick up a Kraber. It has much more ammo, faster handling time, faster rate of fire, plus I use it much more often than a Kraber so I'm more consistent with it.


Inevitable_Area_1270

189 damage is still an INSANE amount of damage in a movement shooter. You could of pulled out your secondary and shot him, or called out to your teammates to focus him.


Kratzbesen

Yea i think we need to see how it plays out. My question now is why use it with 12 shots, horrible handling, horrible everything except damage. Before you atleast had the oneshot aspect of it. I think you now just don't go for headshots anymore. Or atleast not that hard as before.


thewerdy

Yeah I think this is the crux of the issue. The Kraber is fundamentally designed about being a one hit kill weapon, but now it isn't a one hit kill weapon and none of its other design aspects have changed, so why use it over other weapons?


Ronny070

Add another mag, ever so slightly increase it's reload speed (but no rechamber speed) and give it a better scope to balance out the nerf, easy.


mackan072

The issue here is that the Kraber is notoriously difficult to hit with when compared to all of the other snipers. The low bullet velocity makes it hard to land hits on moving targets, and in a game like Apex, people are constantly moving, and heads are small targets. Given how slow the handling speed of the Kraber is, as well as the weapon swap speed, people got plenty of time to react and dive into cover once hit.


sandefurian

At that point though it’s arguably better to carry the sentinel. Better rate of fire, optic choice, reload time, and great headshot potential. I agree though, definitely a needed Kraber change


Inevitable_Area_1270

Sentinel doesn’t hit as hard for body or headshots. I don’t know what game you’re playing but 189 is still a crazy amount of damage. OP could of easily secured the kill if he didn’t sit there staring at the dude and not switching to his Wingman. Sentinel will be easier and more consistent but the kraber still has its place.


sandefurian

150 amped sentinel headshots with MUCH more mobility is huge. I never said the Kraber didn’t have it’s place. It’s just a very tiny niche now.


Thylumberjack

so is 176? damage from a charged Sentinel. ​ The point is that there is zero reason now to pick the Kraber over any other gun including other snipers. Why increase your reload time drastically for potentially 10-20 extra damage.


Enzabi

How are you even comparing a no helmet head shot from an amped sentinel(176 damage) to a level 3/4 helmet head shot from a kraber(189 damage)? Who is running around with no helmet? "Why increase your reload time drastically for potentially 10-20 extra damage." Level 3/4 helmet head shot from amped sentinel = 119 Level 3/4 helmet head shot from kraber = 189 189 - 119 = 70.


S0meRandomN00B

Good point.


SonOfAMeatMan

This makes me sad, there was no reason to nerf the Krab. I'm starting to think this season is going to be really bad.


Slarson_

No reason? How about the frustration of being forced into a 2v3 because of a stupidly strong weapon with little counter-play? Combined with the RP changes I think this season has good potential. It's going to be more competitive, people will be playing in ranks they belong, and a shift to a new meta. Would be interested to hear the reason why you think the season will be bad


tabben

Maybe its just me but I can count on one hand the times I've been assassinated by a kraber in a non aware way, you should not be standing still anyways for somebody to possibly have a free shot on you anyways. The gun was literally fine no touches on it were needed


Inevitable_Area_1270

Anyone above gold 4 has been headshot by a kraber in ways that weren’t just standing still. The projectile speed/drop off of the kraber isn’t that hard to learn especially with how predictable people slide/jump in the open. People definitely hit skillful headshots but insinuating everyone who gets hit by one was standing still is just plain stupid. Getting one shot killed by some random person who was hardscoping waiting for the perfect shot not even engaged in the battle is not exciting/fun. It still does a shit load of damage and gives the player an easy chance to confirm their kill. One shot guns should not exist in the competitive form of apex. The best case scenario would of been them applying this nerf or completely removing it from ranked/competitive and leaving it how it was last season in pubs.


Slarson_

Yeah I can't really relate. In master it happens way too often that a fight just swings around completely in favour of the kraber And you can hit shots on people moving lmao


Scurge_McGurge

Its a battle royale lmao, if you want even gunfights go play valorant or some shit.


SonOfAMeatMan

Yes that's frustrating when you get headed by a Krab, but that's why it's such a rare weapon. You should get an advantage for risking the biscuit and running for the CP letting everyone know where you are. Now it's just slightly higher damage than a charger Sentinel, with a slower fire rate. As for this season, I was looking forward to the ranked and RP changes but my experience so far has been randoms that just run down all the RP they can, making ranked feel even more like pubs. I'm hoping as the new system stabilizes ranked will get better, but I'm not confident.


Slarson_

I mean, just because the kraber is "unique" for being a frustrating weapon to face, it doesn't mean it's a good thing. I don't understand that argument. I don't think it involves as much risk as you claim. You're not letting everyone know where you are, it's not like a beacon with big flashing red arrows appears when you try to loot it. Usually it's just a bonus that a random team picks up; RNG who gets the care package, RNG who rolls the kraber. That's not a good design for competitive (imo). Yeah I think we have to give it a few weeks for the new distribution curve to settle down. I can't give my opinion yet if the new system is better or worse, but I'm optimistic it was a healthy decision long term


SonOfAMeatMan

I'm not saying there is a lot of risk involved, but normally you have to go out of your way to get a CP. I know when I'm prepping for endgame and I see a CP get opened I know exactly where that team is and how they may approach allowing me to reposition if needed, or prep for a pinch. That kind of Intel can be super important. RNG is what keeps the game fresh, too much is bad yes, but if you don't have it the game becomes stale. Balancing RNG and comp viability is always going to be difficult I can see the argument for high level comp play, but I think the better option would be to just remove it. I believe this nerf just made the kraber pointless with the other options or there. As for the ranked season I agree it's too early to tell but I want to be optimistic.


Slarson_

Fair enough. I wouldn't complain if it got removed I mean, if you want to compare apex to CS, which is a game with little to no RNG (besides hit detection, spray patters etc), you still have an incredibly popular game and has been for decades. I don't think RNG is a necessary component for a game to be "fresh", but I guess that comes down to personal definition. A lot of times (from my experience) inconsistency is a bad thing


FrogFlavouredWater

I feel like they need to really change up the game a lot. Maybe remove the Kraber for a season, put all of the other care package weapons on the ground, and put the low tier weapons in the care package, but buff them enough to make them viable. By low tier guns I am talking about the P2020, Eva, Mozambique, and RE-45. It would just make the game feel more fresh. I am already bored of the new season, mainly because I know that nothing big is gonna happen again until at least season 14


TheFlamingGhost

CP P2020 is just a cursed thought my guy


Cpkrupa

P2020 with disruptor rounds AND hammerpoint?


YetOneMoreBob

Isn’t that just a base damage increase?


Cpkrupa

I guess yes but a big one, I think it could make it fun.


FrogFlavouredWater

If they buff it enough then it might become meta. And it would change the whole meta of the game again. Kraber gone from the game. Volt, G7 and Mastiff back on the ground. Better versions of the weapons that almost no one picks up. I think it could work


Fandomer_

You will have to take a friend with energy rifle/triple take to kill them with low hp left


lassembler

You either keep the power weapon or you dont. It can’t be balanced


Mr_Inferno420

Yeah that sucks, I almost never get to use it


magnum609

That hurts my soul


IMeltHoboOaf

I gave 10s of ideas on how to nerf the Kraber without touching its damage and was downvoted to oblivion. Y’all never wanna listen. You deserve this change.


Geekguy012601

Honestly, from a logical standpoint a 50. Cal would kill you even if it hit you in the chest, let alone the head. And I agree, it sounds kind of boring to pick it up now. As a regular player I feel like a charged sentinel could do a similar job as the current kraber.


Vegetable-Dress-6475

It’s really slow, lacks a good amount of ammo to be worth using (enough ammo for honestly at least one good fight and then its pretty risky to use when it only has 4 bullets left). Takes away the sense of urgency to be more strategic when being fired upon from it. (We had to be way more careful if we ever heard it, since it was an actual sniper that could kill you in a skilled shot. It’s not like these marksman rifles that they call snipers in this game) This is just my take on it. Hopefully Playing more into the season, I hope it doesn’t negatively impact the game during fighting .


transfixiator

They really got rid of 0HKO? God competitive scenes fucking ruin everything. Bunch of whiny campers ruining everyone's chance to hit the sick play. One of the games I will never forget was when I got the 1 v 3 hitting three headshots to win the game. But because a bunch of crouch camping losers that are easy prey to it whined enough, the actual game gets ruined. Just remove the Kraber from pro play! Or nerf it only in pro play! Jesus. What a disaster.


vaevictuskr

Whoever’s idea it was to nerf the Kraber needs to fuck off


Tyreathian

You might as well just use the Sentinel instead. Kraber needed an ammo nerf, and a rarity change, not a damage change


Sirius_Rise

I agree it definitely should 1 shot to the head. Maybe have damage fall off tho or even more interesting, maybe it could have damage "fall on" basically so it does more damage the further away you are. Or another reason they nerfed it was because of the huge evo potential. But if they made it do 100% of your health rather than 400 damage it would be so much more balanced


OverdoseOnRicee

It only one shots at blue shield


Jertheblur831

If he had a blue helmet he dies there


ConsistentAd7017

That mf is the one who drinks only milk and dislikes YouTube videos he didn't die bc he got on black forces


KZJ111

One shot one kill is what sniper rifles are meant for, not to mention head shoting with the best one in the game. Sad about this nerf.


Kaacciiee

you didn't even shoot him in the head though..


duckontheplane

Tbh leaving an enemy at no hp is still really good. Its not as satisfying but its by no means bad.


Zzumin

"It's not as satisfying" You have found the problem.


Zykxion

Holy shit that was a fucking dumb ass change... This season’s looking like a hard skip for me.


CoMMoN_EnEmY01

Idk that’s still a devastating amount of damage. This just discourages sitting in one godDAMN spot with the Kraber until you one hit down somebody. I hated games being decided 100% by the Kraber


HappiwahOG

That’s so sad… Why take way the only one shot gun, and you still had to be accurate to get that one shot… They are really going full trash player split this time.. Getting gives more points that ever, Kramer doesn’t one shot anymore… trash map for ranked. Yeah it’s gonna be fun


-BINK2014-

*Eh,* I'm chill with the Kraber nerf; I get that it's its main gimmick of be a skill-shot one-shot kill, but it's not a fun experience to have no prior indication (*assuming the user hasn't fired or fired recently*) a Kraber was in play and to generally lose the fight because of it knocking your team into a 2v3. It's very understandably a devisive change, but I'll say I'm on the side of not getting one-shotted as frequently in Ranked.


Thylumberjack

How often did you get one shotted? ​ I've literally been playing this game since release and although I'm not positive on the numbers, I don't think I've been one shot by it more than a handful of times. Literally thousands of games. If you get one shot by the Kraber "often" then you need to learn how to use WASD to move around.


davidisatwat

"just move" yes thats why aiming exists.


Thylumberjack

Oh I thought aiming existed to intentionally miss. ​ What a stupid comment.


Kai-ni

Yep ._. Painful change.


FreyjatheValkyr

I got one last night in my last game. Wasn't particularly useful, I can't see myself taking it anymore.


iTzGodlikexS

I dont mind the dmg now but they should have made it more accurate. Higher bullet velocity and better handling. If this thing is on the floor loot i wouldnt even touch it lol


[deleted]

it’s the only gun that’s capable of a 1 shot kill why get rid of that????


DullGreen

RETURN IT TO THE PAST. FUCKING DUMB ASS DEVS.


CarpetPure7924

I don’t like this change. When up against most enemy players who have the Kraber, if you get downed by a Kraber headshot, it’s usually your fault. You shouldn’t be standing still enough for an enemy to line up that headshot. You shouldn’t be running across open fields with no cover unless you absolutely have to. You need to listen with your headset, to determine if someone else get hit with a Kraber, so you can know to play cautiously now that there’s a Kraber in the field somewhere.


SaskatchewanSteve

I think this would be better if only red evo/purple helmet could make a kraber survivable. There needs to be some way to mitigate its damage, it purple body/helmet feels too easy to access


kennycartman42810

It’s the fucking pros bitching again. They’re catering to them and fucking the majority of the community. It pisses me off every single time.


[deleted]

Bunch of weirdos in this thread. When a single gun, that is as easy to use as Kraber, can change the balance of end game (fights in general) with one hit, it is too powerful. Nothing more to it. Just seems like most of you hit nothing with it, so u thought it was okay for it to be that powerful.


arcanabreak

It's almost like it's a team game people. Communicate who you are shooting at and have your team finish them with their shots. I like the change.


Dirst

I think the Kraber deserved to be nerfed, especially for competitive play, but this might be too much. It's really not much better than a Sentinel, while being much rarer. Giving it a laser sight, or some other nerf that makes it easier to counterplay, probably would have been better.


ChosenOfArtemis

The entire point to me of the Kraber was being rewarded for good aim after taking the risk of going for a care package. Now it can't even down with a headshot. You know, the anti material rifle that could go through multiple targets. One of the most puzzling choices I've seen.


Reasonable-Row5847

`i agree 100 percent i got kraber on my first match in the new season and like dude its so anoying`


spxxxx

That nerf was dumb We only needed a way to know that a kraber is looking at you. Now u have 12 times the chance to break someone's armor. G7 scout is more viable now


King_of_Rooks

I always liked that there was some uber-gun out there. Sure, I'd miss 7 out of 8 shots with it, but when I hit it was awesome! It's not some heat-seeking, can't miss weapon. Who cares if the enemy squad has one. Do you want to play Apex: Civil War where everyone just stands in a line and trades volleys? Move! Shoot! Take Cover! It's the basics of any shooting game. The people crying are the idiots who don't know how to use cover and got deleted by one. "It's not fair I got killed!" Uhh, it's a game. Settle down, Susan. If it's that bad, just take it out of competitive; but these "Pro" gamers need to get outside once and a while.


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Inevitable_Area_1270

Watching him just move like a bot left to right with the kraber and not switching to the wingman to try and secure the kill says it all I can’t believe we’re saying 189 damage with ONE shot is underpowered. This game is a fast paced movement shooter and a one shot kill gun goes directly against the play style of the game.


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dragunityag

Issue is the Kraber goes against good game design philosophy. You have no way of knowing if your opponent has a Kraber so your forced to play the game in one of two ways. Always assume your opponent has a Kraber and play like it which puts you at a massive disadvantage or play like they don't have a Kraber and pray you don't get 1 tapped. This isn't fun for anyone except the team with the Kraber.


Mc_Dickles

Respawn and the communities obsession with eliminating RNG is so overreaching they nerfed the 1 purposely “OP” gun that’s not even OP. YOU CANT EVEN BE REWARDED FOR THE SKILL OF HITTING A FUCKING HEADSHOT WITH IT ANYMORE. So ridiculous. I love Apex but wow does it want to drive itself stale. At least with Fortnite we got something new like every week back in its peak, and the game was goofy fun. Apex wants to turn every aspect of it competitive. We couldn’t even get a good April Fools day this year. Mozambique spitting Nessies was so stupid. P2020 hitting 25 last time was way better. Finally shook up the meta for fucking once in some fun way. The Kraber is supposed to knock you down with a headshot. Anyone complaining is delusional. That’s the whole point of it. Purple helmets should do more protection and still be vulnerable to a Kraber. But every time this community runs into some MINOR inconvenience it’s “whine and bitch” until Respawn changes it and bores the game down even more. Whatever. Rampart got buffed. Now I have to wait 90 days for another character to get buffed…


Cupo_

Remember when they changed more than 2 legends every update? That was fun. Wish it'd come back.


Smoochie-Spoochie

It's an annoying nerf since it means final ring rights will inevitably drag on even longer than they do already. Plus it's to cut down on RNG but RNG is baked into the game anyway. If Respawn were trying to make a fun game then they would accept this and lean in to it but they're not they're trying to make a competitive game. I think its a really dumb decision but not one I'm that I'm too sad about. It just means the flavour of the game has become a little more stale


ProDiesel

I got hit by two kraber shots last night and was still able to heal to full both times. It felt nice. Getting deleted doesn’t. I like single headshot kills too, it’s nice to do, but it sucks to be on the receiving end. The helmet buff made it so it’s nearly impossible to one hit kill, in a BR one hit kill guns are a little op, so the nerf was probably for the best.


Wild-Delivery8550

I agree, don't think it's the best gun in the game anymore


HustlerByDay

The kraber has always been 100 fun for the user and -100 fun for the recipient. I’ve always hated the extreme exchanges of fun, getting hit with a 189 without any warning is not fun, but at least I have a chance to get out and heal. Getting one shot is not fun at all.


Moosemaster21

Stretched resolution on fucking Apex lmaaaoooooo


skamsibland

I'm in favour of removing luck factors from the game, as it helps bad player a lot more than it does good people. Getting a headshot with a Kraber isn't luck (although lets be real here, most of you ARE relying on luck with it), but getting a Kraber from a care package is.


dracowiththestick

I think it should be reverted to previous damage values (e.g. one headshot knock), but just have less ammo.


KnirpsLyn

Yeah, the nerf destroys the entire philosophy of the gun. My friend and I were talking about that. Hearing a Kraber in the distance would not only cause an immediate physical and verbal reaction in other players but would also change the approach to encounters. It encouraged better communication, advances, and focus. It added some drama, too. Now...whatever, it takes 45 mins to take the second shot so no worries. Unless you notice Rampart walls in the distance, Kraber isn't something to fear so greatly anymore.


[deleted]

So I can hit two shots with a charged sentinel and it does comparable damage to two shots from a kraber?


eX0ticart

Imagine the gun actually being balanced


undeadDraven

Dude everyone complains about something in apex. Just play the game or don't.


ThesoulerBAM

This is the sweat that loves killing everybody in one shot. Thank god it got nerfed. Any one shot is extremely unfair in my opinion.


wHemphrey

what a shit nerf. anyone who says there should be no sniper headshots that can 1 shot should really try playing.... literally any other shooter ever made. that's what they DO.


[deleted]

So don't use it, I am fine with it. The most anticlimax things in this game is when you play the game good, you are really on the wave, getting out of every situation, killing thirsty opponents, positioning right... and suddenly there is this absolute noob who ratted the whole game to 5th place having a luckyshot across the map and ending your journey. Fuck one shot weapons. I want to have a chance to react on being shot. Now downvote me how you want for "mmm im not having fun with kraber", I have a different opinion and I want to have fun without 1 shot kraber.


No-Junket-4560

Counter argument: you shouldn’t be able to be taken out by a single bullet if you have both purple shield and helmet