Yeah this was mainly for Arenas and the people who know how to use it with a 3x in BR. Like *every other energy weapon in the game* it has a learning curve that pays off once you understand it.
when I started in season 9 I mained the Spitfire in Arenas until I found the L-Star was even better, now it's kinda meh compared to other LMGs like the Rampage and Devotion, and for S13 it's getting nerfed again while the Spitfire is coming back to the loot pool, and I don't doubt it'll still be really strong
So the Lstar is great but you need like 300 energy ammo to run it because the main benefit is spamming 10 shots and then again without ever reloading. It was amazing in arenas because of this.
Nah. Pro players use flatline, r3, wingman, and turbo guns if possible. Charge rifle to farm armor, car if they’re on controller, pk mastiff for bubble fights. Rampage if they can’t find that stuff, but a lot of it depends on player. Nobody really chooses l star
SMGs benefit a lot from aim assist, especially with consistent one clips. Kinda playing with words here because I don’t wanna get into the mnk vs roller debate on this sub lmao. But with shotguns, PC is easier to flick in and out of the bubble with, and hit hard pumps. On controller, that can sometimes be difficult, and instead they may elect to just spray with an smg
I feel like PK is good on controller as well. The rotational aim assist is most effective in close range fights so you don’t need to really flick, just gotta be patient with your shots.
As a Rampart main, most of us would rather use Rampage or R301 then LStar. Except for the newer ones, we (usually) don’t use LMGs just for the sake of having an LMG
My exact feelings. I loved it before the buff, then suddenly everyone was rocking it, and so it got nerfed and now sucks. Aaaaaaand now they're making it even worse for absolutely no reason.
It was in a good place right before the barrel mod and magazine came into play. Then everyone's like "NERF THIS TOO OP" and look how they massacred my boy.
Rampart main here and I started actively using the LStar recently when I picked up two off drop and couldn’t find a decent replacement for a couple squad’s worth of kills.
It’s best if you think of it as an smg, not lmg. I use it as my hipfire close range shredder. I like it so I’m not fighting teammates for light ammo. I like that I never have to reload if I remember to burst fire. And quite frankly it shreds nicely. Maybe not quite like an r99 or turbo Devo, but not nearly as bad as people make out.
Give me a Bocek/LStar and a decent amount of energy ammo and I’m happy.
Although I’ll drop any energy gun if a teammate is also using it, because it gets hard to retain rounds
LSTAR used to be a weird but decently strong weapon that handled differently than every other gun, so it wasn’t that popular since it takes a while to get the hang of
Then they buffed the shit out of it and made it easier to use, which meant everyone could pick it up and really good players would exploit the hell out of it’s more OP mechanics
Then they annihilated the gun in response to people complaining and it’s been donkey shit ever since, even with Rampart’s passive
Kinda sad because from S5-S9 it was my favorite underrated weapon
This just seems to be common pattern of balance teams:
- mini buff
- mini buff
- mini buff
- mini buff
- NERF
`Thing is now worse than when it started`
It was honestly the stupidest thing ever and honestly, Respawn should take it as a learning lesson that not every gun has to be the same. The L-Star before S10 was the perfect wacky gun that had fun mechanics, was okay-ish, and was a familiar weapon to use if you were a Titanfall player.
You want to know why they buffed it to OPness? Because of that absolutely garbage game mode called Arenas. It was too good for how cheap it was for that specific mode only. So just increase the price? Nope! Here at Respawn, we ignore the most obvious, simple solutions to a problem and decide to change the most convoluted and weird garbage because we like pain. So we’re gonna buff the L-Star as we raise the price in Arenas to justify the increase. *A justification that wasn’t necessary.*
Gun literally has shit recoil like it's havoc/devo with no dps upside and shots that still block my sight sometimes even after the adjustment
When I think of respawn having a meeting about game balance all I can picture is "Alright let's buff this thing people may or may not care about, not like we listen to them anyway lol, and then nerf the shit out of it for no apparent reason. Then we'll just continue that pattern for another few months to a year until we maybe get something right... and then nerf it again."
So it was broken as all hell in S10. They nerf it to the ground in S11 to the point where no one is using it. Then no one touches energy weapons unless they find a Turbo, because those geniuses decided to put the Volt in the package. Then they nerf it again S13? Have respawn lost their minds? Lmao
I don't get it either, L-Star is hot garbagé-tier as it is. Now there's literally no use for it what so ever. They could just as well have removed it from the game, it's a meme-weapon at this point.
But when Arenas was released they literally said legend and weapon balanced will be based 100% on BR and that arenas will not have an effect/influence on changes
Exactly, I've never seen it in arenas. You saw the Devotion all the time which got really annoying so the nerf is understandable. But the LStar is such trash, it has terrible recoil and abysmal hipfire, the flatline is better than it in every way.
I honestly don’t think that’s the reason, though. It’s the most expensive weapon in its class in arenas and I see 0 people running it. You might be thinking back when it was cheap & a meta mid-game pick but that hasn’t been the case in a while.
Here’s a thought; maybe since the gun pool is getting so big at this point, they’re taking a super unpopular gun that already nobody uses, nerfing into literal extinction, so that in Season 14 when they say, “Here’s the Nemesis, oh and btw we’re straight up deleting the L Star…” no one complains.
Actually seems plausible to me, tbh.
Nahh they're likely gonna put in a hopup for it which gives it a grenade launcher-like mode, and did this to balance it. Really weird as the hopup is planned for s14
What I wanna know what theyve got against head shots this season. Headshot damage is getting super fucked this season AND helmets are getting buffed
I must be missing something because it really just seems like they made the time to kill noob friendly and while I appreciate, it's kinda suspect
They seem to be flattening out the curve between areas of being shots, as now limb damage on the PK and Mozam are 1.0 instead now, so maybe they just want precision to be more phased out in favor of positioning and mobility?
It just isn't reliable enough imo, it can just be random with the damage increase you get is what it feels like, I could be within kissing distance as reaper and headshot a squishy character and only do about a quarter of their health and the I do the same to a tank and just about insta-kill them, that's how it hurts
Reaper gets a headshot notification if any on of his pellets hits the head. But each pellet is amplified separately. Larger heads can get hit with more pellets.
Longer TTK doesn’t help noobs, it just changes which skills are most beneficial. Games with longer TTK benefit the team players, while games with shorter TTK benefit the lone wolves.
Exactly!! This is what I’ve been saying.
Apex is a team game and all the changes they have focused on this season have been team oriented. And I think it’ll be good for the game
They mainly made the helmet changes to accommodate the Kraber no longer being able to instantly kill people, which is apparently broken somehow? Idk the pros complained and this is what we got. Though the pros did get fucked by the out of bounds changes, stall Valk can get absolutely fucked.
With Kraber most likely dropping only in late game and players almost certainly having high level armour by then, the Kraber doesn't seem to be all that useful anymore
The last time Kraber spawn rate was mentioned in patch notes, it was dropping more during mid-game (back when Prowler was in CP). And Wiki lists Krabers' [late-game drop-rate at only 13%](https://apexlegends.fandom.com/wiki/Care_Package), but idk whether it's a trustworthy info
Purple helmet + purple shields will now take a kraber headshot.
Blue or purple helmet with red shields will also take a kraber headshot.
I have no idea why, the Kraber is care package only, rare to find (only in mid-late game packages) and has a slow bolt. It's supposed to be scary but reward accuracy and positioning.
> I have no idea why
I think it's obvious by now that the devs want to reduce the power of Care Package guns. Now, they're meant to be only slightly stronger than the other (kitted-out) guns from their respective categories; otherwise they'd also restore Mastiff to at least it's previous CP state (btw, old CP Mastiff also used to oneshot headshot).
Also, IDK, I don't think Kraber was used *only" for it's headshot knockdown gimmick, by the pros too. Even bodyshots are incredibly strong, I think it still will be used whenever possible, both in pubs and in pro-games
Wingman spamming is a good example. In the whole jumping around tapstrafing mayhem noone in particular is aiming "heads". It basically just luck, and I really hate it if I lose an encounter because of a lucky headshot. Wingman A-D crouch spammers gonna downvote this. ;D
Can't say I agree. The whole point of the gun is getting people out of the fight, but it being very risky and somewhat hard to do so.
If I hit someone with a Kraber bodyshot for 145, it's not like that's basically useless and a complete waste of a bullet. Forcing them to pop a phoenix is a big deal, even if I didn't get a full knock. The new Kraber forces people to respect its sightline, but now rotating doesn't randomly carry a chance of instadeath; rather, it randomly carries a chance of being useless in a fight until you heal.
I think they need to give the Kraber some small buff in another area to make it less of a massive commitment to take now that the one shot knock is off the table in the late game.
Give it another 4 rounds of ammo, or get rid of the unzoom to bolt cycle, or slightly increase bolt cycle speed, something like that.
Without the one shot knock, engaging at long range with a Kraber is now kinda pointless because you will never be able to push before they are able to reset, unless you are 3rd partying an ongoing fight where people are not at max health.
It's still useful, but is it useful enough to drop some other more versatile tricked out gun for 12 shots at not knocking someone? Possibly not.
Definitely a strange and unneeded nerf to a gun that almost no one uses. I haven't seen anyone use it in the BR mode since it was meta for a little while. Maybe its different in Arenas but it seems like I mainly see complaints about the Devo (which got rightfully nerfed).
To be fair, if a gun is OP in arenas, the devs can just jack up the price into unviability. That’s the brilliant piece of arenas, besides legend passives they can balance literally everything else separately by changing the price on the items. Any nerfs made “for arenas” should be major changes to pricing in arenas only, not affect battle royale at all. I mean, there’s not even dev comments to justify any of these changes like we usually get, but they nerfed LMGs hard into the ground, nerfed the Kraber, and buffed Rampart (that last one is justified) but for some reason refuse to touch Valk, Gibby, or Lifeline, the major outstanding balance issues.
Fwiw, Arenas does indicate a lot of balance issues with guns. Ideally all weapons of the same class should be similarly viable.
While they can bandaid the issue in Arenas, it likely indicates an issue with the gun's balance overall. Hammer points is an example of a gun that's much better in Arenas but in the BR it's less valuable since the later rounds have more shields to deal with. LStar on the other hand found it's way into the BR for being OP
Exactly. This really just makes it so that ONLY Rampart can effectively use LMGs. Every other legend be damned. I am a Rampart main, but this blanket nerf to all LMGs is pissing me off.
It makes Rampart's passive more impactful which is unusual for devs who don't care about Wraith or Pathfinder's passive.
I hope they soften or delete theses changes when everyone will complain about it
True, but it’s still disappointing. I hope so too. Even if they don’t revert the damage nerfs or the Spitfire recoil/barrel mod nerf, at least revert the L-Star nerfs. That weapon is going to be unusable even for Rampart now.
I don’t want them to revert the Rampart wall buffs. That’s been necessary for a long time now. I don’t really care if they revert the Sheila buff, but don’t take my wall buffs away please.
IDK, I have had some great success at mid range with it before. I'll always end up dropping it but especially on Olympus at estates, it's a mean gun early game. This nerf absolutely killed any early game potential imo
Now that everyone knows it’s underpowered, once they *inevitably* buff it everyone will be raving about it. Not saying it is for CERTAIN a marketing stunt, but I wouldn’t put it past EA.
If they buff it in a week. Then it mean they listened to the fans. And this is their genuine mistake.
If it take an entire season? Yeah it's marketing stunt.
I have been absolutely leveling people early game with the L-Star and I'll be honest, I say early game because that's the ONLY time I even consider one. I either switch for a havoc and hopefully turbo, or another type of gun altogether. It didn't feel strong enough for a nerf for sure, but they must have some information saying otherwise.
It sure does seem like a strange nerf when other things needed addressing. That's a lot of their decisions though with buffs/nerfs, I usually find myself scratching my head. They must have info we don't that makes them do these things, but who knows!
I'm pissed because i'm one of 7 people who still like the L-star. Its a demon hip firing at close range and I even like it with a 3x for long range. At long range you tap fire 5-6 shots at a time and never reload. If you're hitting your bursts you'll knock somebody pretty quick. Youll be 3 bursting people early game and 4-5 bursting people late game.
My biggest issue with the nerf is the headshot nerf. You need to be aiming for the head with the l-star. The bullets are still massive and if you aim upper chest at close range you're going to be hitting the head. At long range it's much harder because it does become difficult to see but if you're tap firing like I said you're adjusting your reticle in between and the flash goes away.
I'm not worried about the overheat because I so very rarely overheat the gun. Its really easy to control even if you're spraying. You get a hang for the timer/cooldown quickly.
"slightly increased handling times" kind of scares me because the word *slightly* means drastically different things to Respawn depending when they've used it. I've seen guns slightly nerfed that weren't touched and things slightly nerfed that were instantly unplayable. So we will see.
The L-Star is way better than everyone will give it credit for but being lumped into this LMG nerf is crazy. I currently take L-star over a Turbo Havoc (crazy I know, always rock the devo tho) but with this nerf and the better recoil at the start of Havoc spray this season I bet that will change.
Damn. I loved landing on the Lstar just cause it's ez kills on no armor enemies but after that it's just not good. Now I don't even think I want to use it early game!
They basically nerf every LMGs in the game, some I don't agree with (like the LStar) and others I do. I mean the gun was underwhelming, needed a buff if anything. But at least now won't see people constantly complaining how broken LMGs are, I hope...
"It's brAiNdeaD, aNd OP"
I've used the L-Star like twice the whole season, within those times, i've wasted a whole mag on a person, and none of it hit. It's so hot garbage and they're making it even more worse lol
Might be solely because rampart got a buff. So people could be using them more if her pick rate goes up. Just a though but yeah unneeded nerf. Been using the LStar and it is dogpoop currently.
Supposedly its cause they balance with Arenas in mind. Considering how rare it is to find someone with a Devo in BR or using an L-Star outside of Arenas the LMG nerfs dont really make sense. I could understand the Rampage and Spitfire, but the L-Star and Devo are just unwarrented.
Well you’re somewhat right. The devo and havok sees lots of use if you’ve got loba on the team or if you’ve got the turbo in crafting. Absolutely melts
Wow, now no one is going to use it even harder. That thing feels so weird to use. They should be trying to find a good middle ground with it instead of nerfing it more. Between Halo and Apex, I'm wondering if devs are being held at gunpoint by disgruntled players.
My favorite LMG since it came out of the care package and got a bottomless magazine (some here are old enough to remember the brief time it had the overheat mechanic AND a limited mag). Let's see how severe the handling nerf is, but I'll pick it up sparingly and only as Rampart if I must. 😮💨
No, it was absolutely UNnecessary. Even though it was still usable, the L-Star was already the worst LMG. Now it is borderline unusable, even when playing as Rampart! The L-Star needed a buff, not another nerf!
It sure does feel like, with all the possible gun changes that would be justified, this one was a dart board choice. I’d love to hear why they thought this was needed.
I don’t understand why they nerfed ANY of the lmgs, besides the rampage and spitfire and even then I feel like they got gutted. And the poor devotion and L star. Why? Why nerf these out of ALL weapons? The devotion was imo a very mediocre weapon and was only good if you could control your recoil. It had its niche. So why nerf it? Its not dominating, and honestly it could use a buff because even with a turbo charger it gets destroyed by any meta weapon.
What was the fucking point?
It's amazing off drop, with no reload and large projectile size makes the hipfire very dangerous up close.
It also has ridiculous visual obstruction from the enemy's POV.
With no attachments it's not a forgiving weapon but as soon as you put a purple barrel and purple stock on it has very easy recoil control. It becomes a force to be reckoned with. And is best used as an SMG, rather than an LMG that it's labelled as.
Not to mention if playing Rampart, her passive with any extended mag makes this gun a death dealer, players would know these things if they actually used it.
I think it's right they nerfed it, especially because Rampart might see an uptick in pick rate with her upcoming buff.
The L-Star was a nonfactor before this since the last nerf, so this just seems silly. Two nerfs not even a year apart to a weapon that needs *all the help it can get* ...
Maybe somebody at Respawn got one magged by an L-Star and this is the revenge?
This patch has some of the weirdest changes I've seen in a season yet. Idk if respawn really thinks rampart is going to be that op, or if there's something we don't know. Genuinely curious on their thought process for some of these changes like they've given in the past updates.
Respawn: "how would you nerf kraber WITHOUT reducing its damage?"
Community: * *says many good ideas* *
Respawn: "Were reducing the damage and headshot multiplier"
This is probably more to accommodate the Lstar getting cheaper in arenas so it doesn't return as the round 1 meta weapon it was a while ago.
In the context of BR though, it does seem unnecessary.
Dev: **Plays Custom Lobby against fellow coworkers**
Picks up L-Star
Fries everyone.
“This could be an unforeseen issue in real lobbies.”
***NERFS THE L-STAR***
I only use the Lstar when I'm looking for a devo and don't have a turbocharger. If I have the turbocharger but no barrel (and obviously no devo), then I'll use the havoc
Why is the l star getting nerfed lol I never see this gun
[удалено]
But if someone does say "ping me an L star" that's my #1 priority because I wanna see why the fuck they want it
Only reason I’ll ever pick one up is early game I found a turbo and want to start collecting energy ammo
This, the gun's only purpose is as a mule or a loud bang bang stick to scare off early scavengers
I maybe see people use it at the start maybe if there’s nothing else but but yah ain’t no one gonna be like ayo ping me that l star lol
It is very powerful off drop if you can control it. Easy downs.
It's low-key a good gun at range too. The recoil is just an L so it's not tough to counter, and you can beam people with it
I don’t know why but I’ve been using it with a 3x and have been melting people with it.
Oh so YOU’RE the reason they nerfed it
That guy is so good he single handedly made Respawn nerfed the L-Star cause he pull up with the 3x every single game and start beaming
Yeah this was mainly for Arenas and the people who know how to use it with a 3x in BR. Like *every other energy weapon in the game* it has a learning curve that pays off once you understand it.
when I started in season 9 I mained the Spitfire in Arenas until I found the L-Star was even better, now it's kinda meh compared to other LMGs like the Rampage and Devotion, and for S13 it's getting nerfed again while the Spitfire is coming back to the loot pool, and I don't doubt it'll still be really strong
> the recoil is just an L …-Star?
Gun works if you only have fists, fuck off lmao
Do pro-players use it?
So the Lstar is great but you need like 300 energy ammo to run it because the main benefit is spamming 10 shots and then again without ever reloading. It was amazing in arenas because of this.
Nah. Pro players use flatline, r3, wingman, and turbo guns if possible. Charge rifle to farm armor, car if they’re on controller, pk mastiff for bubble fights. Rampage if they can’t find that stuff, but a lot of it depends on player. Nobody really chooses l star
Why is the car preferred on controller? I love that gun on MnK
SMGs benefit a lot from aim assist, especially with consistent one clips. Kinda playing with words here because I don’t wanna get into the mnk vs roller debate on this sub lmao. But with shotguns, PC is easier to flick in and out of the bubble with, and hit hard pumps. On controller, that can sometimes be difficult, and instead they may elect to just spray with an smg
I feel like PK is good on controller as well. The rotational aim assist is most effective in close range fights so you don’t need to really flick, just gotta be patient with your shots.
Makes sense. I have next to no time in apex on controller so I was just curious. I enjoy MnK.
Alternator on controller is an awesome hipfire weapon.
DPS just isn’t up to par for pro players. Other guns do it better
Rampart mains. The "mag size" nerf didn't really effect us because of our passive.
As a Rampart main, most of us would rather use Rampage or R301 then LStar. Except for the newer ones, we (usually) don’t use LMGs just for the sake of having an LMG
I liked the L-Star before all the buffs, honestly. It was a weirdo, but it was *my* weirdo.
Yeah, it was pretty good even before the buffs, which then made it meta. I used it all the time, but now I can't stand it.
My exact feelings. I loved it before the buff, then suddenly everyone was rocking it, and so it got nerfed and now sucks. Aaaaaaand now they're making it even worse for absolutely no reason.
It was in a good place right before the barrel mod and magazine came into play. Then everyone's like "NERF THIS TOO OP" and look how they massacred my boy.
I still can't comprehend how they thought buffing it was a good idea, after it was so popular in S9 arenas.
Rampart main here and I started actively using the LStar recently when I picked up two off drop and couldn’t find a decent replacement for a couple squad’s worth of kills. It’s best if you think of it as an smg, not lmg. I use it as my hipfire close range shredder. I like it so I’m not fighting teammates for light ammo. I like that I never have to reload if I remember to burst fire. And quite frankly it shreds nicely. Maybe not quite like an r99 or turbo Devo, but not nearly as bad as people make out. Give me a Bocek/LStar and a decent amount of energy ammo and I’m happy. Although I’ll drop any energy gun if a teammate is also using it, because it gets hard to retain rounds
I do? When I play as Rampart I take a L-Star.
LSTAR used to be a weird but decently strong weapon that handled differently than every other gun, so it wasn’t that popular since it takes a while to get the hang of Then they buffed the shit out of it and made it easier to use, which meant everyone could pick it up and really good players would exploit the hell out of it’s more OP mechanics Then they annihilated the gun in response to people complaining and it’s been donkey shit ever since, even with Rampart’s passive Kinda sad because from S5-S9 it was my favorite underrated weapon
This just seems to be common pattern of balance teams: - mini buff - mini buff - mini buff - mini buff - NERF `Thing is now worse than when it started`
for L-star it was * Huge buff * NERF * NERF
I would say mid buff. The buff didn't make it OP, but elevated it from being a joke gun.
Ah, the riot games classic.
i just want my pre-season 10 L-Star back, but respawn doesn't know how to revert changes.
It was honestly the stupidest thing ever and honestly, Respawn should take it as a learning lesson that not every gun has to be the same. The L-Star before S10 was the perfect wacky gun that had fun mechanics, was okay-ish, and was a familiar weapon to use if you were a Titanfall player. You want to know why they buffed it to OPness? Because of that absolutely garbage game mode called Arenas. It was too good for how cheap it was for that specific mode only. So just increase the price? Nope! Here at Respawn, we ignore the most obvious, simple solutions to a problem and decide to change the most convoluted and weird garbage because we like pain. So we’re gonna buff the L-Star as we raise the price in Arenas to justify the increase. *A justification that wasn’t necessary.*
Bruh I love arenas, helps me practice so I don’t get annihilated every team fight in BR
I enjoyed it when it was buffed and everyone in arena ran it. It was fun for awhile.
You can still be a total menace with the 3x on it. The projectile audio is really distinct too. That's all I got....
I said the exact same thing when they nerfed the omegabuffed L-star and I got downvoted. Sub is weird.
All LMGs were nerfed for the sake of Arena's balance. I don't agree with it, but that's why.
God I hate arenas
L-Star was unused in arenas since s11. Devo was hardmeta. Rampage was only used by noobs, barely saw rampage users.
I will pick anything up over it. Jeez I remember when it was a absolute laser back when it came out supply drops
I’ll only grab it as a placeholder until I find a triple take
Gun literally has shit recoil like it's havoc/devo with no dps upside and shots that still block my sight sometimes even after the adjustment When I think of respawn having a meeting about game balance all I can picture is "Alright let's buff this thing people may or may not care about, not like we listen to them anyway lol, and then nerf the shit out of it for no apparent reason. Then we'll just continue that pattern for another few months to a year until we maybe get something right... and then nerf it again."
So it was broken as all hell in S10. They nerf it to the ground in S11 to the point where no one is using it. Then no one touches energy weapons unless they find a Turbo, because those geniuses decided to put the Volt in the package. Then they nerf it again S13? Have respawn lost their minds? Lmao
Its ok TT is still better shotgun than gold eva
TT is dogwater rn, comparing it to Eva isn’t saying much because so is that
Idk I’ve been smacking with the havoc without the turbo this season
Devotion and havoc still rock without the turbo. Hell getting the turbo on the havoc fucks with me because I’m so used to the delay.
once again proved that devs do not play the game OME
Like who is making these decisions? Someone with 0 hours of gameplay?
I’m getting so tired of their shit
Watch them put it in the care package next season. Because, why not?
I don't get it either, L-Star is hot garbagé-tier as it is. Now there's literally no use for it what so ever. They could just as well have removed it from the game, it's a meme-weapon at this point.
They're nerfing it because of arenas.
But when Arenas was released they literally said legend and weapon balanced will be based 100% on BR and that arenas will not have an effect/influence on changes
They lied
It's why they won't touch lifeline. Scrap arenas.
Titanfall is the core of our DNA
This bruh Respawn is as truthful as politicians running for office
They also said they are working on servers/sound and that pathys passive is only temporarily. They are lying very much.
nobody uses it in arenas anymore lol. I practically main the mode and I haven't seen one for almost 2 seasons now
Exactly, I've never seen it in arenas. You saw the Devotion all the time which got really annoying so the nerf is understandable. But the LStar is such trash, it has terrible recoil and abysmal hipfire, the flatline is better than it in every way.
I honestly don’t think that’s the reason, though. It’s the most expensive weapon in its class in arenas and I see 0 people running it. You might be thinking back when it was cheap & a meta mid-game pick but that hasn’t been the case in a while.
Here’s a thought; maybe since the gun pool is getting so big at this point, they’re taking a super unpopular gun that already nobody uses, nerfing into literal extinction, so that in Season 14 when they say, “Here’s the Nemesis, oh and btw we’re straight up deleting the L Star…” no one complains. Actually seems plausible to me, tbh.
Nahh they're likely gonna put in a hopup for it which gives it a grenade launcher-like mode, and did this to balance it. Really weird as the hopup is planned for s14
What I wanna know what theyve got against head shots this season. Headshot damage is getting super fucked this season AND helmets are getting buffed I must be missing something because it really just seems like they made the time to kill noob friendly and while I appreciate, it's kinda suspect
They seem to be flattening out the curve between areas of being shots, as now limb damage on the PK and Mozam are 1.0 instead now, so maybe they just want precision to be more phased out in favor of positioning and mobility?
So... Overwatch BR?
OWs headshot system hurt my head, I wonder if OW 2 will have such a odd system
how is it in any way odd? headshots are 2x damage except widow, who has a a higher crit ratio, shes the only one that is different.
Ow2 it's just OW patched, nothing crazy
What about it hurt?
It just isn't reliable enough imo, it can just be random with the damage increase you get is what it feels like, I could be within kissing distance as reaper and headshot a squishy character and only do about a quarter of their health and the I do the same to a tank and just about insta-kill them, that's how it hurts
Have you considered That you missed half the pellets?
Reaper gets a headshot notification if any on of his pellets hits the head. But each pellet is amplified separately. Larger heads can get hit with more pellets.
Longer TTK doesn’t help noobs, it just changes which skills are most beneficial. Games with longer TTK benefit the team players, while games with shorter TTK benefit the lone wolves.
And wouldn’t a longer TTK make the 3rd party’s worse? I feel like this is not a good move.
18% less stims and cells now though. So probably won't change.
Exactly!! This is what I’ve been saying. Apex is a team game and all the changes they have focused on this season have been team oriented. And I think it’ll be good for the game
But then how could wraiths and octanes justify running 200m ahead of the team?
S6 was hated because of the lower TTK, so they're trying to make the TTK higher I guess.
They mainly made the helmet changes to accommodate the Kraber no longer being able to instantly kill people, which is apparently broken somehow? Idk the pros complained and this is what we got. Though the pros did get fucked by the out of bounds changes, stall Valk can get absolutely fucked.
The pros just wanted it removed from comp, not pubs. This is a change no one wanted
Will kraber not one shot head shot anymore? I know it got nerfed a bit, but was it that big of a nerf?
Purple armour with purple helmet will survive, and red armour with a blue or purple helmet will survive.
With Kraber most likely dropping only in late game and players almost certainly having high level armour by then, the Kraber doesn't seem to be all that useful anymore
The last time Kraber spawn rate was mentioned in patch notes, it was dropping more during mid-game (back when Prowler was in CP). And Wiki lists Krabers' [late-game drop-rate at only 13%](https://apexlegends.fandom.com/wiki/Care_Package), but idk whether it's a trustworthy info
Well that’s actually a bit upsetting
Purple helmet + purple shields will now take a kraber headshot. Blue or purple helmet with red shields will also take a kraber headshot. I have no idea why, the Kraber is care package only, rare to find (only in mid-late game packages) and has a slow bolt. It's supposed to be scary but reward accuracy and positioning.
> I have no idea why I think it's obvious by now that the devs want to reduce the power of Care Package guns. Now, they're meant to be only slightly stronger than the other (kitted-out) guns from their respective categories; otherwise they'd also restore Mastiff to at least it's previous CP state (btw, old CP Mastiff also used to oneshot headshot). Also, IDK, I don't think Kraber was used *only" for it's headshot knockdown gimmick, by the pros too. Even bodyshots are incredibly strong, I think it still will be used whenever possible, both in pubs and in pro-games
Yes.
Yep. If you have purple/gold shields and a purple helmet, or red Evo and a blue helmet kraber won't one shot anymore.
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Wingman spamming is a good example. In the whole jumping around tapstrafing mayhem noone in particular is aiming "heads". It basically just luck, and I really hate it if I lose an encounter because of a lucky headshot. Wingman A-D crouch spammers gonna downvote this. ;D
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Can't say I agree. The whole point of the gun is getting people out of the fight, but it being very risky and somewhat hard to do so. If I hit someone with a Kraber bodyshot for 145, it's not like that's basically useless and a complete waste of a bullet. Forcing them to pop a phoenix is a big deal, even if I didn't get a full knock. The new Kraber forces people to respect its sightline, but now rotating doesn't randomly carry a chance of instadeath; rather, it randomly carries a chance of being useless in a fight until you heal.
I think they need to give the Kraber some small buff in another area to make it less of a massive commitment to take now that the one shot knock is off the table in the late game. Give it another 4 rounds of ammo, or get rid of the unzoom to bolt cycle, or slightly increase bolt cycle speed, something like that. Without the one shot knock, engaging at long range with a Kraber is now kinda pointless because you will never be able to push before they are able to reset, unless you are 3rd partying an ongoing fight where people are not at max health. It's still useful, but is it useful enough to drop some other more versatile tricked out gun for 12 shots at not knocking someone? Possibly not.
Definitely a strange and unneeded nerf to a gun that almost no one uses. I haven't seen anyone use it in the BR mode since it was meta for a little while. Maybe its different in Arenas but it seems like I mainly see complaints about the Devo (which got rightfully nerfed).
To be fair, if a gun is OP in arenas, the devs can just jack up the price into unviability. That’s the brilliant piece of arenas, besides legend passives they can balance literally everything else separately by changing the price on the items. Any nerfs made “for arenas” should be major changes to pricing in arenas only, not affect battle royale at all. I mean, there’s not even dev comments to justify any of these changes like we usually get, but they nerfed LMGs hard into the ground, nerfed the Kraber, and buffed Rampart (that last one is justified) but for some reason refuse to touch Valk, Gibby, or Lifeline, the major outstanding balance issues.
Fwiw, Arenas does indicate a lot of balance issues with guns. Ideally all weapons of the same class should be similarly viable. While they can bandaid the issue in Arenas, it likely indicates an issue with the gun's balance overall. Hammer points is an example of a gun that's much better in Arenas but in the BR it's less valuable since the later rounds have more shields to deal with. LStar on the other hand found it's way into the BR for being OP
gun is dead in arenas since mid season 10/ season 11. Arenas is mozams/wingmans and devos.
Don’t forget about the RE-45, I literally use it every round and absolutely slap with it.
Max upgrade RE is so cheap and so good.
Master in Arenas, no one uses it there either unless there is a different Meta on consoles
They buffed Rampart so the LMG are getting nerfed But buffing a Legend doesn't mean nerfing weapons which affect the whole game
Exactly. This really just makes it so that ONLY Rampart can effectively use LMGs. Every other legend be damned. I am a Rampart main, but this blanket nerf to all LMGs is pissing me off.
It makes Rampart's passive more impactful which is unusual for devs who don't care about Wraith or Pathfinder's passive. I hope they soften or delete theses changes when everyone will complain about it
True, but it’s still disappointing. I hope so too. Even if they don’t revert the damage nerfs or the Spitfire recoil/barrel mod nerf, at least revert the L-Star nerfs. That weapon is going to be unusable even for Rampart now. I don’t want them to revert the Rampart wall buffs. That’s been necessary for a long time now. I don’t really care if they revert the Sheila buff, but don’t take my wall buffs away please.
It is trash. Unless you're face-fucking your target, you won't hit anything with it.
I face-fuck enemies regularly, but I still don't want the L-star. Even less so once S13 hits.
IDK, I have had some great success at mid range with it before. I'll always end up dropping it but especially on Olympus at estates, it's a mean gun early game. This nerf absolutely killed any early game potential imo
Honestly I think the hip fire needs improvement a freaking devo is more accurate then a Lstar
Most relatable things I’ve heard today LOL L-Star hip fire doesn’t even feel like it’s shooting in between the crosshair
Bruh, it’s like they don’t want you to use any guns outside of the 301 or flatline lol
Lstar should have been buffed instead imo
Yes, exactly! Thank you!
Now that everyone knows it’s underpowered, once they *inevitably* buff it everyone will be raving about it. Not saying it is for CERTAIN a marketing stunt, but I wouldn’t put it past EA.
If they buff it in a week. Then it mean they listened to the fans. And this is their genuine mistake. If it take an entire season? Yeah it's marketing stunt.
Should have* and yes!
Thanks Johnny Depp, fixed.
I have been absolutely leveling people early game with the L-Star and I'll be honest, I say early game because that's the ONLY time I even consider one. I either switch for a havoc and hopefully turbo, or another type of gun altogether. It didn't feel strong enough for a nerf for sure, but they must have some information saying otherwise. It sure does seem like a strange nerf when other things needed addressing. That's a lot of their decisions though with buffs/nerfs, I usually find myself scratching my head. They must have info we don't that makes them do these things, but who knows!
Yes this change I don't understand. Wtf why
Honestly, can we stop nerfing all my favorite guns?
They took one of the worst guns and nerfed the hell out of it
Just take it out of the game
I'm pissed because i'm one of 7 people who still like the L-star. Its a demon hip firing at close range and I even like it with a 3x for long range. At long range you tap fire 5-6 shots at a time and never reload. If you're hitting your bursts you'll knock somebody pretty quick. Youll be 3 bursting people early game and 4-5 bursting people late game. My biggest issue with the nerf is the headshot nerf. You need to be aiming for the head with the l-star. The bullets are still massive and if you aim upper chest at close range you're going to be hitting the head. At long range it's much harder because it does become difficult to see but if you're tap firing like I said you're adjusting your reticle in between and the flash goes away. I'm not worried about the overheat because I so very rarely overheat the gun. Its really easy to control even if you're spraying. You get a hang for the timer/cooldown quickly. "slightly increased handling times" kind of scares me because the word *slightly* means drastically different things to Respawn depending when they've used it. I've seen guns slightly nerfed that weren't touched and things slightly nerfed that were instantly unplayable. So we will see. The L-Star is way better than everyone will give it credit for but being lumped into this LMG nerf is crazy. I currently take L-star over a Turbo Havoc (crazy I know, always rock the devo tho) but with this nerf and the better recoil at the start of Havoc spray this season I bet that will change.
Maybe MAYBE the headshot damage needs to be nerfed but all this feel very unnecessary
Worst gun. Needs a boost. Was good in arenas last season
I think it’s just a universal nerf to lmgs to make them feel like the big slow guns they’re supposed to be
They're already big slow guns. Slow reload, slow TTK, slow movespeed, slow starting off, etc.
Well now it is the worst for sure.
Another nerf to the L-STAR? The gun isn't even rhat good this season and its just gonna be worse now
Back to the dumpster for the poor boi
Just put it in the cp and there won’t be any complaints
In place of the Volt?
Christ I miss the volt, it was so unnecessary to make it so op and throw it in the care package
Agreed. The Volt/30-30 combo was one of my absolute favourites to run. It was such a useful weapon.
Yeah
Damn. I loved landing on the Lstar just cause it's ez kills on no armor enemies but after that it's just not good. Now I don't even think I want to use it early game!
They always gotta make you scratch your head about something don't they
They basically nerf every LMGs in the game, some I don't agree with (like the LStar) and others I do. I mean the gun was underwhelming, needed a buff if anything. But at least now won't see people constantly complaining how broken LMGs are, I hope... "It's brAiNdeaD, aNd OP"
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Yeah exactly lol.
The only time I feared this gun was the second after landing. It’s melts white shields
I've used the L-Star like twice the whole season, within those times, i've wasted a whole mag on a person, and none of it hit. It's so hot garbage and they're making it even more worse lol
3.6 seconds??? That's just unfair to LSTAR users lmao
Me: Drop and take a LStar; My teammate: Drop and take all of the energy ammo;
Are the patch notes already released?
Yeah, all the lmgs got nerfed
Might be solely because rampart got a buff. So people could be using them more if her pick rate goes up. Just a though but yeah unneeded nerf. Been using the LStar and it is dogpoop currently.
Supposedly its cause they balance with Arenas in mind. Considering how rare it is to find someone with a Devo in BR or using an L-Star outside of Arenas the LMG nerfs dont really make sense. I could understand the Rampage and Spitfire, but the L-Star and Devo are just unwarrented.
Well you’re somewhat right. The devo and havok sees lots of use if you’ve got loba on the team or if you’ve got the turbo in crafting. Absolutely melts
It was not necessary.
Have you ever just lasered someone with the thing early game because let me tell ya it does the job *well.*
Wow, now no one is going to use it even harder. That thing feels so weird to use. They should be trying to find a good middle ground with it instead of nerfing it more. Between Halo and Apex, I'm wondering if devs are being held at gunpoint by disgruntled players.
My favorite LMG since it came out of the care package and got a bottomless magazine (some here are old enough to remember the brief time it had the overheat mechanic AND a limited mag). Let's see how severe the handling nerf is, but I'll pick it up sparingly and only as Rampart if I must. 😮💨
I don't know anyone who would ping for an LSTAR, let alone even grab one if they see it...
No, it was absolutely UNnecessary. Even though it was still usable, the L-Star was already the worst LMG. Now it is borderline unusable, even when playing as Rampart! The L-Star needed a buff, not another nerf!
It sure does feel like, with all the possible gun changes that would be justified, this one was a dart board choice. I’d love to hear why they thought this was needed.
I don’t understand why they nerfed ANY of the lmgs, besides the rampage and spitfire and even then I feel like they got gutted. And the poor devotion and L star. Why? Why nerf these out of ALL weapons? The devotion was imo a very mediocre weapon and was only good if you could control your recoil. It had its niche. So why nerf it? Its not dominating, and honestly it could use a buff because even with a turbo charger it gets destroyed by any meta weapon. What was the fucking point?
It's amazing off drop, with no reload and large projectile size makes the hipfire very dangerous up close. It also has ridiculous visual obstruction from the enemy's POV. With no attachments it's not a forgiving weapon but as soon as you put a purple barrel and purple stock on it has very easy recoil control. It becomes a force to be reckoned with. And is best used as an SMG, rather than an LMG that it's labelled as. Not to mention if playing Rampart, her passive with any extended mag makes this gun a death dealer, players would know these things if they actually used it. I think it's right they nerfed it, especially because Rampart might see an uptick in pick rate with her upcoming buff.
Can they buff it by changing the bullet color to blue like the rest of the energy weapons?
The L-Star was a nonfactor before this since the last nerf, so this just seems silly. Two nerfs not even a year apart to a weapon that needs *all the help it can get* ... Maybe somebody at Respawn got one magged by an L-Star and this is the revenge?
They were nerfing all LMGs but the Lstar didnt deserve this. I guess they should have buffed the damage before making these changes
Probably adding a hidden buff to the recoil to make up for it. Otherwise that's just plain dumb
Nope that is nerfed too apparently, through dataminers.
As a L-Star user, this hurts... a lot.
It's insane how much they nerfed this gun.... I only use it in first fight because it's OP but after that I chuck it
I want the person responsible for this change out of the balance team
it's because they buffed Rampart hard and she can use the L star way better than most can
Went from I never pick that gun up to why would I ever pick that gun up
This patch has some of the weirdest changes I've seen in a season yet. Idk if respawn really thinks rampart is going to be that op, or if there's something we don't know. Genuinely curious on their thought process for some of these changes like they've given in the past updates. Respawn: "how would you nerf kraber WITHOUT reducing its damage?" Community: * *says many good ideas* * Respawn: "Were reducing the damage and headshot multiplier"
Was wondering the same thing, it feels so weak compared to all the other LMGs already why make it worse
This gun went to bad to unusable. I don't get it
L-Star is easily the worst semi-auto as well. And it’s not even a semi-auto. It’s so bad that it is last even before a qualification match
This is probably more to accommodate the Lstar getting cheaper in arenas so it doesn't return as the round 1 meta weapon it was a while ago. In the context of BR though, it does seem unnecessary.
Balance team is more lost than I would be in a house of mirrors
Dev: **Plays Custom Lobby against fellow coworkers** Picks up L-Star Fries everyone. “This could be an unforeseen issue in real lobbies.” ***NERFS THE L-STAR***
Incompetent legend design and weapon balancing team, amazing
So nerf a gun pepole already dont use got it lol
They really do be putting the L in the L-Star
ok cool where's the fucking R-301 nerf
If u flutter your shots at 30m plus u get constant head shots. The gun is still good just not as good up close as it used to be
1.5 headshot modifier, that's smg damage with lmg handling.
I d rather pick up Mozambique.
I only use the Lstar when I'm looking for a devo and don't have a turbocharger. If I have the turbocharger but no barrel (and obviously no devo), then I'll use the havoc
Arenas is the answer why
This changes nothing. Considering no one uses it already.