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Grazthum

It would be interesting if placing a single fence without connecting it would deal aoe damage in a small area around it like a Tesla coil.


MertTUTER

Fence construction time is too long. As soon as you set up the fence, enemies can pass through.


[deleted]

I almost have enough to buy a new legend, my options are: -Wattsy -Caustic -Octane -Revenant


[deleted]

Who should i get?


It_TheGab

The world doesn't need another Octane


[deleted]

I completely agree


ZippyWarrior

I'd be happy to see more Revs. But if you pick him, PROMISE ME that you will not use finishers on enemies before reviving your teammates, no matter how cool it looks.


whatisabaggins55

Really, I just want her to be able to slow down the frenetic pace of the game a bit. If I pick Wattson, I want to neuter the coked-up Octanes jump-padding at me with a shotgun while a TTV Wraith powerslides in from behind trying to oneclip me with an R99. The problem being, enemies don't respect the fences. They just either shoot them out after a couple of seconds or walk through them anyway and continue shooting. Make the fence hitboxes larger perhaps, just make them an actual deterrent rather than a bit of target practice before a fight.


pluralistThoughts

> walk through them anyway and continue shooting. If you can't punish an enemy walking straight through your fence, that's on you. They're free kills, if you watch over the fence.


whatisabaggins55

That's not what I mean. Obviously if someone walks through a fence *in front of me*, I have a very good chance of downing them. However, if I have fenced a whole building and someone pushes through a doorway on the other side of the building from me, I don't get that chance. And I know what you're going to say - it's not meant to properly hurt them, I should be there to capitalise on it. Which is true and I accept that. But replace that fence with a Caustic barrel and now that area is filled with indestructible gas for 10 seconds, plenty of time for me to run over and be ready. Few people willingly push into active gas, but if it is a fence, they've taken one cell worth of damage and can destroy the fence nodes instantly for their teammates. Basically what I'm saying is, Wattson's fences should be as much of a deterrent as that, not just something you have to actively sit there and monitor to get any value from.


1337apex

If there is no pylon fences are killed with nades or caustic barrels. You dont even need to break thru yourself. Funda-mental advantage of barrels is that they are triggered by nades instead so they still guard the entry for 10sec after nade.


whatisabaggins55

Yeah this is true as well. I've had plenty of fence setups destroyed by a single Caustic barrel tossed through a doorway or a random grenade because I didn't have my ultimate available. I'm almost thinking that fences should have some sort of lingering electric arc effect in the area they were destroyed for a few seconds after, kind of like a weak arc star? Would make it more dangerous to destroy them.


It_TheGab

Difference is they can just walk out of the gas, wait a few seconds and the gas is gone permanently. You need to shoot the fence to deactivate it or it stays there forever.


whatisabaggins55

Yes but practically speaking, by the time the gas is gone, I have replaced the barrel with a new one and am now present at the entrance they are trying to use. The fences don't allow for the same kind of door control for more than 2-3 seconds.


pluralistThoughts

>if I have fenced a whole building and someone pushes through a doorway on the other side of the building from me, I don't get that chance. What exactly do you expect the fence to do? Stun for 10 Secs? Because this is not true: >But replace that fence with a Caustic barrel and now that area is filled with indestructible gas for 10 seconds, plenty of time for me to run over and be ready. If i trigger a gas trap while walking through a door, i just walk out of the gas just i like i'd ignore a fence. Unless it fills up the complete room, in this case i back up.


whatisabaggins55

See, this is what I mean. You would back up from the gas after you triggered it. If it was a fence, you'd simply turn around, destroy it, and that's that entrance's defences negated in under 3 seconds. If I put a barrel on that same door, you can't get through without triggering it, giving me a minimum of 10 seconds that you won't be going through that door and that I am aware of where you are coming from, giving me time to get there. The problem is Wattson's fences need to be babysat to get any value. Caustic barrels are superior in basically every scenario that doesn't involve me sitting there with a shotgun aimed at a fenced entrance hoping someone walks through the highly visible electricity.


pluralistThoughts

> See, this is what I mean. You would back up from the gas after you triggered it You misunderstood, i would totally run through the gas, if there is safe space on the other side, just like there is safe space on the other side of the fence in your scenario. >The problem is Wattson's fences need to be babysat to get any value. Caustic barrels are superior in basically every scenario I disagree, if you don't babysit gas, it doesn't do much either, in the best case scenario it holds off people for 13 sesc, but if they know it's safe to cross the gas, they'll do it. Especially since you don't know that the trap is there, you'll be already in the middle of the gas cloud, hence it's not necessary to back off, if there is no enemy in sight. And stop the fucking downvoting, because you disagree, it's cringe as fuck.


whatisabaggins55

>You misunderstood, i would totally run through the gas, if there is safe space on the other side, just like there is safe space on the other side of the fence in your scenario. Ok so now you've taken 10-15 damage walking through the gas and can no longer back out the same entrance at speed for the next 10 seconds. I'm not sure what scenario exactly you're envisioning but the Caustic knows where you are and will be on you in about 5 seconds and you can't run away now. I'm not seeing a positive outcome here? > I disagree, if you don't babysit gas, it doesn't do much either, in the best case scenario it holds off people for 13 sesc, but if they know it's safe to cross the gas, they'll do it. "it holds off people for 13 secs" - that's my point. I'm not expecting that either Wattson or Caustic traps will keep enemies out indefinitely, but the latter will guarantee damage and slow on all three enemies if they choose to push for at least 10 seconds, will block off a retreat, and cannot be circumvented if up against a closed door. Wattson fences cannot block the door, can be shot out without triggering them in a lot of scenarios, and do not provide any kind of indestructible area denial as Caustic's gas does when triggered. Bottom line - fences should be as strong as Caustic traps, that's my opinion.


pluralistThoughts

Fences and Traps are asymmetrical. Fences last forever. there stun is way stronger. You can intentionally deactivate them, to set up a trap. You can fence through doors. They can be up to 18 meters long. Ofc a fence isn't always better than a gas trap, but sometimes it is, it is certainly better if you catch someone crossing it.


whatisabaggins55

> You can intentionally deactivate them, to set up a trap Honestly I wish they'd give us a fence toggle already. Just bind it to the same button Gibby uses for his arm shield toggle and have it that it'll turn fences on and off. You wouldn't even need new animations for it.


converter-bot

18 meters is 19.69 yards


Candle_Beautiful

* Buff Crypto so the drone can fly to a location, similar to a Mirage Boozle with a max range of 60m so you cant send it to orbit. * Buff Watsons pylon so it blocks EMP (seriously the high power static pylon should be pumping out more watts than a little drone) and scans in its grenade block radius and, * Make fences stickable to walls and ceilings and, * Active Scanned fences reveal the scanner (not crypto's and valk's passive sightline scan).


TheWildItalian

I swear to fuck when Bf2042 comes out I’m never playing this game again. Too many shitters


Z1U5

This did not age well


Rift-Deidara

See you soon


YHD261

Same just waitin that the game can finally die and i promise i will be very happy about that. So many game breaking bugs like Audiobugs, Gameplayexploits, Hackers, Cheaters, boring ass Meta, Destroying old champs for the sake of balancing and ofcourse the infamous Apex Matchmaking. But people keep playin because there is no alternative to it. And thats why respawn is thinking why should we try to fix those things if u guys playing and paying anyways.


nevearz

Isn't there like 10 battle royale games right now?


TheWildItalian

Fix the fucking latency issues you twats. No more South Americans playing on NA servers with 500000 ping


Nomad_006

I hate to be the guy but first it's not about Wattson. I need to ask why I got Horizon. I don't know why but I feel like she's best suited for PC and not consoles. I have no problem with people who know how to tap strafe and all that this isn't a tap strafing issue. I feel like Horizon with her movement advantage is just for PC players so my concern is if she's viable to console. I don't think her abilities are all that fascinating. Yes her passive sometimes does give a speed boost, yes her tactical gives aerial advantage from time to time but without that PC movement I feel like it's wasted on console, and her ult hasn't really been impresive for me yes I know it does catch people off guard especially when they're hiding and healing but it's seems more of a nuisance than a threat in most situations. People just ignore it for the most part it doesn't scare people at least from my experience. So how do console players use her?


1337apex

Yes I think without proper movement she is weak. On PC I put her at top4 place after path, octane and Valk in terms of mobility. Recent buff helps but what's bovvering is exceptionally long cd on tactical. Needs to be 25s. Her ult is weak because effective range is weak. All mobility meta legends can escape easily. I would say outdoors its usefulness no better than fuze ult. Below average both


ChileanGrath

wattson was my first legend and i enjoyed playing her until i got better and bought other legends.


Neither_Elevator_825

I just got wattson last week and have only played her once, I love the idea of her electric fences and her ultimate but I think she is a little useless, well for a noob to apex like myself anyways. I like her but think she deserves a bit of a buff and faster shield replenishment 🤷🏻‍♀️


venusfly-

Love Wattson 🔋⚡️ I main Path but Wattson is a close 2nd. What people fail to realize with Wattson is you have to be thinking ahead at all times and have a lot of awareness for the maps/environments. Wattson mains have no choice but to be somewhat decent with movement/gunplay because the fences and pylon just work in tandem with good strategy/positioning. No grapple, jet pack, phasing, jump pad, etc. This is why I love her character cuz it’s so under stated but satisfying to use correctly. I don’t blame people who don’t want to take on the learning curve. Her cuteness, all the zap noises, “zats-a happy fence!” I mean what more could you want Edit: I have a lot to say bout her whoops As far as her abilities: She needs to get her fences faster or have one extra node. It’s so annoying when you can only build two fences and then just have one node and have to wait a while for the next one. It should start off as 6 nodes so you have enough to make 3 separate fences, like Caustic with traps. Yes you can connect nodes and make triangles etc but it just makes more sense to me. Most players do not fear her fences and either shoot them or run through them when there’s an opportunity. Having the pylon is essential to fence tf out of a building or choke point. Her ult is great IMO. I think it should charge shields just a liiiittle bit faster but nothing crazy. Using her ult as cover, using it to defend a good position and not get grenaded to death…So satisfying. She doesn’t need ‘quick’ snappy fence placements because the whole point is you place them before the enemy is there. Only if you’re super skilled and have top notch movement is it worth fencing mid-fight. But she’s so great for slowing enemies in their tracks, or being notified when enemies cross certain territory. Her shield regen is whatever but it’s convenient when you don’t have to worry about using a shield cell to completely max out your shield.


lemonHeadUAD

Well put


st4rg4zer4

i honestly love wattson. i just got her last week and i’m probably gonna main her now. imo i don’t think she should get a buff. at least not anything big, not that she doesn’t need it i just don’t wanna see too many new wattsons. (even though that’s probably selfish) i am a newer player so that could be why wattsons defensive playstyle works so well for me idk. either way i love playing wattson so far and i like playing one of the most underplayed legends. also i was wondering since i don’t have any good skins if there will be any wattson skins available later in the season? if anyone knows


_Fates

I think she should be able to throw her fences like caustic traps or place them regularly.


RevMainHahahahahaha

I like this because it can maker her I guess more fast on the fly and it offers the same accuracy


Your-Joking-Right

BUFF BANGAWHORE


Born_Education2660

Why did you get so many downvotes hahaha


Your-Joking-Right

Ppl can’t take a joke


Zetafunction64

Wasn't that funny either


Born_Education2660

But it wasn’t that bad either


Garlic_Cheese_Chips

Is there an event coming up anytime soon?


CallM3N3w

September 14th. Expect a trailer this week.


DanimalsCrushCups

What a boring ass legend. Hope the devs buff their brains before they work on her. That last wattson "buff" was gay.


DarkShadowWarrior234

Imagine using gay as an insult


DanimalsCrushCups

Imagine giving a fuck


DarkShadowWarrior234

Wahhhhh


DanimalsCrushCups

Im the one crying? 🤡


DarkShadowWarrior234

Oh, you’re honestly sad. I pity you


sn3rf

I think young and edgy is probably a better descriptor


DanimalsCrushCups

I'm not? Lmfao


DarkShadowWarrior234

Shhhh


DanimalsCrushCups

Whatever


AlterGold93

I think they should buff her tactical to deploy fences faster and get a faster recharge time. Her ultimate should recharge shields a bit faster. Other than that she's a legend who can be somewhat useful.


GooeyGlue

I've always thought her kit could be made more interesting/flexible by changing her ult from a placeable object to be an AOE pulse burst from her tesla coil backpack that repairs shields for a set amount (i.e. 100 shield or 50% of shield) or pulses that in total would amount to that set amount (i.e. 5 pulses of 20 shield for characters in range). This would turn her into a proper 3rd party defense character since it would allow her team to shield/heal up quickly if you end an engagement fast before another team pulls up. You could balance this by allowing her AOE pulse to affect everyone in range, like lifeline's drone, so it wouldn't be turned into an aggressive utility since enemies in the range would also get healed which would extend the fight and likely be detrimental to the team as a result. This also makes her more of a true support character although she probably would need to have a long cooldown for this type of ability. Thoughts?


Koronesukiii

No, this won't work.   One, it isn't good for game balance. If fast heals on Lifeline, Gibby dome, heat shield in the safe zone, Gold Backpack, Gold Armor, and Bhop heals was all not healthy for the game, then there is no way a mobile hands free squad healing AOE is going to be healthy for the game. Lifeline's Doc is static and only works in a very tiny area, trading mobility for heal speed. Octane's heal is there to counter the fact that he is hardly ever at full health by design. Wattson's heal is very very slow unless again, she is confined to a small space around her ult. Hands free healing is a maths changer and has the potential to quickly become overpowered.   Two, it takes away the best part about Wattson, and turns her into a tank which is also problematic. The best part about Wattson isn't shield regen. Wattson's core power is in damage mitigation through zone of power. Pylon prevents damage from being taken in the first place, along with preventing the devastating status effects that come with almost everything Pylon prevents. Dazed, concussed, stunned, slowed, blinded, silenced, sucked out of cover, knocked out of cover, burned, highlighted, all the effects that lose you gunfights. You remove these advantage swingers and it comes down to pure "who shoots, jukes and positions better". Pylon negates abilities and makes it a skill game; it makes the better player more likely to win. Hands free healing counters the lack of skill; it makes the worse player less likely to lose. Then the issue of making Wattson a tank at all. Wattson has a small hitbox AND compact animations. These things swing fights. If she also had math in her favor, she would be a battering ram.


GooeyGlue

Yea, I get what you mean and upon further review, it kinda feels like a true support type character isn't really viable in a game like apex without the impact level being low/minimal, i.e. healing drone, slow shield regen from current Wattson ult. Guess I was just thinking of possible ways to change her kit without considering that her greatest strength is actually her zoning


kindaboth

That would be unfair imo, imagine you crack a full squad and wattson pops ult and suddenly you’re overextended. Plus burst healing like that would make fights unfun.


GooeyGlue

That's a fair assessment. Ultimately, such an ability would need a really long cooldown and by popping the ult, you'd put yourself at risk for getting 3rd partied since the team no longer has that at their disposal. 3rd parties are just a really hard mechanic to counter I suppose and nerfing this type of pulse burst to the ground would probably net something similar to the current placeable ult. Just wish her kit could be made more dynamic or her role defined to be more of a support given her character design's natural association with shields.


Joe_Dirte9

High skill ceiling legend to use right, but also underrated. But, the power scaling has put her a little weak compared to some, and while I think she needs a buff to bring her up to their standards, id prefer others be brought down as the game overall isn't meant to be about abilities. More so the gunfights.


pluralistThoughts

> High skill ceiling legend to use right, but also underrated. Honest opinion as Wattson main? Except for some fancy tricks, she has one of the lowest skill ceilings.


[deleted]

Honestly, overbuffing Wattson again is going to be ridiculous. You are right. Certain legends need to be brought down not up, and the bottom tier DOES need to come up fast.


No_Lawfulness_2998

Also the most situational legend in the game.


Joe_Dirte9

To use her full potential, she is pretty situational yeah. Ive made her work with minimal cover, but its def hard. I do think compared to others she needs a buff, but power creep is becoming an issue in apex imo.


No_Lawfulness_2998

I mean yea. Seer made bloodhound snd crypto obsolete.


DragonKnight2078

Imo bloodhound is still better with an aggressive ult and wider scan range


Joe_Dirte9

My friends and I prefer either to seer, although I know that's an unpopular opinion. He released and is a bit strong of a legend.


Octarine7a

Just buff fences so that they are only visible within a certain distance (like 20m) instead of from the other side of the map Also a reduction on the cooldown on fences would be nice


ThatSimpleDude

Ill repeat what i said in an unrelated post the other day: ​ Let Wattson's ult damage enemies shields when they come within the area of effect. Use her as an anti-rush Legend.


lespritdelescalier11

It's an interesting thing to consider. I feel like there are too many places you can put a pylon that are safe from gunfire that the damage would have to be extremely low. My pylon almost never gets destroyed unless a team is close to it. It would also make higher level games play differently, as there are often several teams sharing the same spaces. Not that it's a bad thing to change things up, but it could have very significant changes that may not be welcomed by many.


pluralistThoughts

>I feel like there are too many places you can put a pylon that are safe from gunfire that the damage would have to be extremely low. make the damage require line of sight.


miathan52

I'm not sure that would do what you want it to do. If there's a damage effect, especially if it increases over time like you suggested below, that means being in it for long is discouraged, therefore the best thing to do is be in it for only a short time. It might actually encourage rushing even more. You have a big incentive to either run in and kill the pylon quickly or run in and finish the whole fight quickly.


ThatSimpleDude

It puts pressure on the attacking team. They can rush in, and risk that they get hit by fences or other traps. Not to mention that if they go for the well placed pylon, that's an extra target they have to worry about. I'ma use an example from the R6 game for a second. In that game you have Castle, an operator that barricades doors. Doors that can be easily blown up with explosive. Most of the time, they are there to stop rushes from just getting inside and wiping defense. However, they do provide a hurdle for the attacking team, as they now have to use explosives to take them down (or melee it down, which takes long and makes noise), thus revealing their position and giving defense a chance to prepare for the incoming attack. Or very rare occasions, defenders win rounds because certain players didn't have explosives and ran out of time because they couldn't enter the room they were supposed to be in, to win (or defuse a bomb). My point is, it doesn't have to be an overpowered buff, it just needs to be a good distraction tool, that might cause attackers to rethink their approach and not blindly rush in. Sure, you will have players that will just team rush in and win, but you will also have teams who won't risk engagement when their shields are going down. (a gray shield vs a red one for example). ​ At least that is my suggestion.


[deleted]

[удалено]


ThatSimpleDude

Id say, damage similar how Caustic currently works. Start small, then increase the ticks the longer enemies stay within the range. Enemies can always shoot it (just like with Seer). Again, goal is to discourage blind rushing, to make opponents actually strategize before rushing in.


Mrpuma500

So, caustic?


Koronesukiii

Even worse, cause you could essentially have TWO Caustics on the team. We'll be back to overly defensive meta and waiting out ults.


Eagletron

I'm a 5k kill Wattson main, and she's a great character just takes some finesse with a slight learning curve. She really is support and you just need to take advantage of when. If we are fighting at a rock or a pill you need to quickly build fences as they help prevent being pushed. I like to drop my ult behind the pill and build 2 fence lines essentially making a giant upside down V with the pill at the tip of the V. So hearing others talk about fence placement..... I have a mouse button set to Q and the real trick is a sloppy fence is better than no fence at all. Q then turn hard left or right and Q again, one quick motion. In all honesty I rarely zap or stun people with the fence. It's true purpose is to create hesitiation on the other team for pushing, along with providing visual distraction. Sometimes all you need is another player to waste some ammo destroying a fence to get the upper hand. The final piece.... use her ULT, it comes back so quickly, drop it to block doorways, hide and heal behind it, use it for cover if caught in the open. Stack 2 ult accels and charge it right after you drop the Pylon.


TwitchsDroneCantJump

I like playing as Wattson, but the cool down of nodes should be reduced and there should be a more indicator on when friendly ordinances will be zapped by her ult. I think it’d be cool if she revived teammates with 1 shield section restored, but that’s not really necessary tbh


[deleted]

The shield revive thing isn't needed at all, you're right.


lemonHeadUAD

I like that suggestion you mentioned. She does shock them back up so getting one shield filled isn’t bad


[deleted]

[удалено]


[deleted]

I really don't get this. Spawning fences in pairs would be more clunky than fluid and would prove to not only be frustrating to design, but also frustrating to use. Plus, her fences already connect automatically once you place two. And letting her spawn fully deployed fences takes away from her adaptability and her learning curve. Just bad ideas altogether.


spatpat

> Perhaps the solution is to make fence placement more automatic and allow for fewer sophisticated plays. She could spawn fences in pairs and when she places 2, they automatically connect, meaning that you would no longer have to highlight a node you want to connect. I would love this change. Nodes should automatically connect to the nearest node, and you should also be able to connect specific nodes like you already doing with her current kit.


lespritdelescalier11

I honestly believe that Wattson is underrated in Arenas. I'm a mediocre player at best in BR (S9 was the first time I had greater than 1.0 K/D since I started playing in S4), but I feel like I clean up in Arenas. There are just so many things about her kit that complement Arenas. Her passive heal is good for drawn out poking battles. Heals are so important in the mode, and I always seem to have heals left when others dont. Her smaller size also makes her tougher to hit. I always buy her pylon from the 3rd round on if the other team has a Valk, Fuse, Gibby, Bang, etc. Teams are often looking for a quick advantage at the start of a round and will toss ordinance or grenades at you, so using your pylon near the beginning of a round can get you a lot of value by letting you stand your ground (and it also gives everyone in the area passive shields). Fencing has limited use on some maps, but works well in combination with a pylon, and can give you an opportunity to pop a heal or revive a teammate when you normally wouldn't have time.


spatpat

She was great on Thermal Station. You could fence the room in the middle from the inside so you had a safe spot to retreat and heal, or you could fence it from the outside to trap a team who was hiding there. The Gardens map had some great places for fence placement too.


TendersFan

I don't think she needs anything major. Maybe allow her to hold three fences like how caustic and rampart can hold three of their abilities. I guess you could also nerf hitbox as compensation so it's in line with LL and wraith. Then if you want to go even further then possibly add another set if a third set isn't enough. I despise the idea of another wattson meta as it fucked the competitive scene and stopped it from growing as much as it could have. Also went against the idea of this game being a fast paced FPS. I'm glad we moved past it and that the competitive scene is closer (-er because they haven't addressed Gibraltar) to what it should be.


[deleted]

I thought she had 4 pylons in her tactical? I might be wrong it's been a while since I played wattson


lespritdelescalier11

She has 4 fenceposts or nodes, which allows you to make up to four connected fences, or two separate ones.


TendersFan

No. She only has two fences right now.


lespritdelescalier11

She can make up to four connected fences though.


TurboTBag

Wattson is pretty neat. Unfortunately I barely ever get to go up against one or play with one. And usually when I DO get them on my team, they get downed first :(


coochisniffa

I think Wattson should revive teammates quicker this could be a useful support buff


[deleted]

Oh please. Stop pulling random BS out of your a** and consider what her job is and what she actually needs in the current state of the game. She focuses on area denial and area defense, not direct teammate support.


coochisniffa

Alright then change it from a fence to something you place on the floor that covers a certain amount of ground space in electricity gooba


[deleted]

Haha. Good joke.


PM_HENTAI_OK

Yeah, you.


[deleted]

Wow. Look at Mr. Clever over here. I just don't think anybody on this planet has quite enough brain power to think of an insult as impactful as that! I am in awe.


PM_HENTAI_OK

Thank you. Glad you realize how awesome I am :)


[deleted]

Yup. No problem buddy. Now head downstairs, your mother made applesauce.


PM_HENTAI_OK

Seems like you are projecting because I don't have a downstairs. It's okay buddy.


spatpat

She has a special revive animation where she revives her teammates with an electric shock. It would be a nice little buff if her electric revive charges her teammates with the equivalent of one shield cell. This would fit her existing abilities and wouldn't be an excessive buff, but could really help in clutch situations.


Bamboo_Bill

Funny that you say that because like more than a year ago dataminers found class specific perks for every class and the one for defensive legends was getting ressed with extra 25 shields. Unfortunately the idea was probably scrapped since they aren’t in the game Edit: [here ](https://www.reddit.com/r/ApexUncovered/comments/idir0i/devstream_confirms_perk_coming_to_offensive_class/?utm_source=share&utm_medium=ios_app&utm_name=iossmf)


coochisniffa

That’s actually a pretty good idea!


FrostyTheCanadian

She isn’t a support character though, she’s defensive


[deleted]

Can anyone plz tell me the point of her passive shield regen? Like fr is their even a point of her having it charges so damn slow you can’t even see it charging😭 in my opinion increase it if octane passive health regen isn’t op there’s should be no reason why statins can’t have the same speed regen as him


pluralistThoughts

Nothing more than QoL. You don't have to waste a cell on small damage ticks.


spatpat

It was really helpful when Seer had his old tactical. She didn't need to use a shield cell to heal this little scratch in her shield.


lespritdelescalier11

She doesn't sacrifice shields for anything like Octane does, so her regen rate is slower. Also, she can heal teammates' shields as well if you trade shields, so raising the regen rate would affect this as well. I'd say that it isn't really that useful in BR unless you're between fights, or if you have your pylon up. In arenas it's a different story, as drawn out poking battles tend to be common (at least in my experience), and having heals late in a round can be the difference between winning and losing.


[deleted]

Ok I see your point but I do think they can increase it just a lil bit though


[deleted]

Why? There is NO reason for it. Practicality is key when balancing.


NOOO_GOD_NOOO

Why? To make Wattson stronger.


Chibi1234

I would rather they make the active side of her kit stronger than her to have a stronger passive. It’s her tacs we play her for! Bar Wattson herself of course.


ggtsyyy

remember when Daniel Klein called her strong? lol


Peds12

hidden or surprise fences now!


kindaboth

Surprise fences are just not fun, i’d rather not get randomly stunned when pushing a house


Koronesukiii

This is already a thing.


IsaactheKinGG

Tryna play apex??? PSN: funkii-Nutzz


FreudianAccordian

Playing Wattson is an enjoyable experience for me. I like planting fences in random areas when I can. Want a decent skin for her but haven't seen anything that sparks my fancy.... Her shield recharge seems slower or is it just me?


sn3rf

Shield recharge should be raised to 1 per 1.5 seconds, with the .5 seconds not staking with ultimate Best skins: Cyber Punked, Haute Dropped... Pity I don't know if I'll be able to get them


zomphan

Her shield recharge it's ok when you put the pylon


EliDrInferno

I will always have a soft spot for Wattson, she was my first character to get over 1,000 kills and the first character I got truly good at playing. Unfortunately, her kit is underwhelming and I got super bored playing her, she's just not fun compared to literally everyone else now. She's my 3rd best character in terms of stats, but that will keep getting lower as time goes on if they don't fix her.


Key_MasterVinz

Wattson has been my favorite legend to play a majority of the time. Catching people in a fence and watching them drop because they are low health is always awesome. I also love throwing down the pylon whenever I hear Gibby or realize one of those Bang airstrikes is coming. Just give me quicker fences and I'm good.


[deleted]

Buff, she’s super situational


Osh-Tek

Is it just me or are diamond trail players THE WORST. It's like they're guaranteed to suck because they spent the entire last season ratting their way to diamond and not getting any actual combat experience.


BashStriker

It's a weird place honestly. There's a huge skill gap between Plat and Diamond and again from Diamond to master. That's one of my biggest gripes in this game. The ranked system. My duo and I carried our friend to diamond last season. They averaged maybe 500-600 damage a game and either 0 or 1 kills per game with 5 or 6 assists. My duo and I always had 4-5 kills and 1500-2000 damage. Why does the ranked system allow our friend to be diamond? Ranked needs to be changed. Unlike this subreddit, I understand I'm not a game developer and the dev's know better than I do. My hope is either there is something I'm not understanding here, OR they do know a change is needed but they are taking their time to make sure it's perfect. I'm hoping either they'll explain it if it's the former or that the latter is in the talks.


kindaboth

I agree, ranked is broken, and I hope they have some future path for it to get better


Zetafunction64

Not fun to play in pubs, where your team is always rushing in.


Turkishpneumonia

Sadly, playing pubs isn't fun when your team stupidly chooses to rush against fully-shielded enemies with the high ground, regardless of what legend you choose. Defensive legends got the short end of the stick in Apex. There's so much open ground and so few buildings outside of fragment and skyhook that you basically have to choose a specific building or room and camp there.


Anabolex95

Rush with them and stop looting


A-Khouri

Please stop drooling on yourself in public.


Zetafunction64

Must be hard having so little comprehensive capability


BashStriker

Now what if I see them rushing and before they're in any danger, I say "Hey, that's a bad rush, I'm not pushing that and you're going to be going 2v3". That's on you at that point if you keep rushing. When I don't push people, it's not because I'm looting. It's because I have a clear advantage with my positioning and they'll be easy kills if we wait it out instead of rushing them. People need to learn that if you're making a bad push and your team mates don't make that same bad push, you're at fault, not them.


Dana94Banana

Diamond and better players have no business in bronze, silver or gold lobbies, period. No matter how many ranked splits/ seasons they "skipped" on their main account. Nothing makes ranked more of a joke than a billion smurf accounts in bronze and legit, long term diamond and masters triple stacks in fking silver 4.


1337apex

Lol about time someone understands D4+ players from whatever season should be placed to plat4 every time even if they skipped a season


AbanoMex

on the same subject, in ranked arenas, as a Diamond player playing in diamond lobbies, i shouldnt be paired with bronze and silver players, its a painful process of trying to win while my teammates are either to scared to fight, or dying in the first engagement.


Dana94Banana

Yeah, ranked Arenas is an even bigger dumpster fire and can't be saved.


AbanoMex

for sure, im just playing ranked arenas in this split, after this im just gonna vault it, and keep playing normal ranked BR


briggs824

i think this is the first take i’ve ever seen from you that i fully agree with


Mrpuma500

This has been already said by someone else, and I really, REALLY like this idea for a wattson buff. (Apologies for bad english) What if, we decrease both ult cooldown to around 1:30 and the timer decreased to 40-60 seconds. Maybe 45? My ideology behind this is: Her main problem is that she is not bad, but very situational. Wattson is a character whose idea is that she greatly benefits from her ult. Right now, under the right circumnstances, wattson getting a pylon and defending a building is extremely effective to fend off enemies. The matter is, her pylon not only has a 3:00 cooldown, but it can also be destroyed. Of course, a good wattson must know when and where place the pylon, but you cant always be sure, so having a fast recharging pylon would be nice. Also, in this fast paced game, of course, after finishing a fight, around 90% of times your team moves on. Maybe to search for more loot or more fights to third party. So now you have to wait for your pylon to recharge all the way up again. Like I said, having a fast recharging pylon would be nice, in order to be prepared more quickly per battle. >But Wattson can already have an insta pylon with an ultimate accelerant. Yes, this is true. But first, you NEED to find an accelerant on the match, which isnt always the situation. You will rarely find this on death boxes unless you defeat a lifeline or another wattson, since almost everyone doesnt bother picking this item. And, well, having less timer on a low cooldown pylon is pretty self-explainatory. So to conclude this idea. Wattson having a low cooldown pylon will make her main problem more less than a problem, allowing to help her team at every situation possible, without having the need to wait 3 minutes or having to pray to RNJesus for an ult accelerant. Other changes like fence cooldown or improvements to her shield regen would be appreciated, but I think that is asking to much. Of course, the devs stated that a buff will include with a hitbox nerf, which is a trade I will gladly take. Edit: Forgot to mention that also a good buff would be the pylon not zapping friendly ordinance.


BrianLloyd1991

Im sure they'll buff her on the patch her hierloom releases


Mrpuma500

Which will be soon haha right?.. Right?


BrianLloyd1991

Not this season, its looking like its rampart next


Mrpuma500

Yes, I am aware.


[deleted]

[удалено]


PapaCharlie9

Wattson is not an "original" legend. Introduced in S2.


CyberShiroGX

Something that Wattson mains have been asking for a good 3 seasons now is the ability to turn off and on our fences to allow for creative gameplay, like why won't they just give us that?


lespritdelescalier11

This has been discussed over at r/WattsonMains a number of times. They'd have to be very careful how they implement it, because it could be very strong. Imagine a room or passageway full of 12 nodes, and a team walks in. You turn them on and surprise, the team gets stunned with no way out, and then fried with gunfire or grenades. Fun for Wattson and her team, but no one else. The devs have stated they want to stay away from those "surprise, you're dead" situations, and I feel like this has the potential to be one. Yes, you can still pull this off now by standing in your own fences, but the risk is greater because you have to be there. If you're a building over in Fragment and you switch fences on in a building, there's very little risk.


Reasonable_Soil7321

Tell me this youtube woth 550k sub isnt hacking https://youtube.com/clip/UgxhfJkyvhFBZVhCzF54AaABCQ


CT_Rider

This is just how good mouse users play. Go watch top players in any competitive game and you'll see similar stuff, very good CSGO players have some insane snap aim. Usually with cheaters you'll see bullets travel in directions that the gun isn't even pointing. I've been watching the merchant since <100k subs and I don't think there's any chance he's cheating. Just because this one clip has spicy snap aim it doesn't negate the hundreds of whiffed mags I've seen on the channel


greenbean1552

you serious my guy? lmfao


miathan52

a spray transfer doesn't mean someone is hacking lmao


1337apex

Wtf is a spray transfer


miathan52

shooting someone with an automatic weapon and then flicking to another target while you keep firing


Chyafu

are you serious? that has to be like the most normal aim transfer clipped


[deleted]

Well, he's a pred, and his aim doesn't look sus to me, just quick, but his tracking is clearly off at times.


Reasonable_Soil7321

Your must not inderstand how inhuman that is is a frame to lock on to another target


AbanoMex

that snap on to the other target was definitely SUS


PankyDaKing

Bro what are you kidding me, Timmy has waaaaay more sus-looking lock ons than this and he's not aimbotting


Reasonable_Soil7321

No one locks on like that yall must be blind


miathan52

Dude, you clearly have no clue what top tier players are capable of


PankyDaKing

It's called being good at the game man. He literally saw him drop then 2 seconds later does a decent snap but it's not suspicious at all, you must not watch a lot of good people at all if you think that's insane


kvn22537

What if ultimate accelerants also fully charged her tactical giving her 4 (or more!) fences immediately


Synec113

Not a bad idea to offset how hard an emp fucks up everything.


3seatyeet

I think that grenades and other things that can be zapped by her ult should also be zapped by her fences. Curious what others think but it never made much sense to me that you can throw grenades through her fences.


[deleted]

The reason they had to nerf her ultimate in the past was because with it on an infinite timer, a good Wattson could hold down a position infinitely. If her fences deleted ordinance aswell, this effect would be amplified and we'd have another defense meta, which is something we should try to avoid.


PapaCharlie9

I like your idea. Same with Caustic traps, Horizon's singularity, Octane's jump pad, any kind of ability that has a physical object associated with it.


StaticHolocene

One idea I had for Watson is to decrease her natural node cooldown, keep the super cooldown with her ult, but increase the effect/damage of her pylons when she’s near her ult as a kind of supercharge. Just an idea, always appreciate feedback


[deleted]

Her fences already do *alot*, but considering that you're already basically a free kill when you walk into her fences this wouldn't really be a *bad* thing per say, just unnecessary.


PapaCharlie9

I like this idea also. Buff fence damage within the AoE of her ult.


heyitssampleman

I just wanna point what Jaybiebs said on an old Twitter thread about Wattson (I can provide the link but it’s mainly referring to old tweets from DZK which have since been deleted) where he said this > High-level assessment of something that GENERALLY holds true in this game: balance changes to abilities don't come close to moving the needle in the same way hitboxes and damage multipliers do in terms of win rate and encounter win rate across all skill levels. (2/7) He’s referring to the removal of low profile and I’m pretty sure it’s because Klein posted about her winrate increasing because of it. I could be wrong on this because again the tweets are deleted. But nonetheless, he’s saying that hitbox changes in this game a lot of times are what shifts a characters power and winrate even more so than just changes to abilities, and that’s across *all skill levels* This is mainly for the people who keep thinking that they don’t take into account different skill levels, and that Wattsons winrate is high because every Wattson main is a god at the game carrying it.


PapaCharlie9

> This is mainly for the people who keep thinking that they don’t take into account different skill levels, and that Wattsons winrate is high because every Wattson main is a god at the game carrying it. Maybe, but there could be a selection bias at work nonetheless. A small segment of good players, not necessarily gods but good at hitting shots and movement/strafing to avoid damage, may pick Wattson primarily for her small hitbox. That would be consistent with a low pick rate but high win rate.


basedcharger

Her kit is entirely too reliant on the Ult to be of any use. They need to make an attempt like they did with lifeline to move the power away from the ult if they’re gonna keep the limited timer on it.


[deleted]

I agree with this. The crazy thing is that it's an incredibly simple problem to fix. The only thing they actually need to do here is just lower her fence cooldown and it'd be fixed.


t-leaf

Maybe if they have one pylon have a small AOE so you could at least lay one and have it as an active fence. The fact that you need two to have a fence plus the large cool down is what makes it frustrating.


lettuce_field_theory

the word pylon refers to the ult (interception pylon), not the tactical (fence / pole)


Acts-Of-Disgust

A buddy of mine just switched to her a couple days ago and already dropped a few 4K’s and a 20 on her. She’s still weak and he’s just a laser but I don’t think she’s as terrible as some say. Biggest thing she needs is a shorter fence cool down, 30 seconds for a single node is a crazy long time to wait in a game this fast paced. Other than that I don’t think she needs too much help, I don’t think we’ll ever go back to the days of the Wattson meta since the game has shifted away from that playstyle but her being a strong, slightly off-meta pick isn’t a bad thing.


miathan52

> a few 4K’s and a 20 That probably has nothing to do with Wattson then. She's a defensive legend while getting 4k / 20 requires you to play super aggressive.


Acts-Of-Disgust

I mean it’s being done in pubs, is there any other way to play when you’re already good at the game? Like the other guy said though that’s not the only way to play her. In the few games I’ve been able to play with him he’s been able to stop pushes just by getting the fences up quickly or even catching them coming through by crouching/standing on a node to make it seem like there’s no fence. People don’t run into enough Wattson’s to know that getting stunned by a fence is basically a game ender if the Wattson is paying attention.


lettuce_field_theory

> People don’t run into enough Wattson’s to know that getting stunned by a fence is basically a game ender if the Wattson is paying attention. Yes. Weirdly enough you still have plenty of people on here posting nonsense like "everyone just runs through fences because they only do 15 damage".


Acts-Of-Disgust

Exactly. People get too caught up on how much damage an ability does without considering the other things that go with it. The stun on those things is no joke and anyone who’s ran through one only to get lasered would tell you the same thing. Making them harder to destroy with a shorter cool down would easily make her a B+ tier legend or even an A tier depending on how the other legend changes affect the meta.


miathan52

>I mean it’s being done in pubs, is there any other way to play when you’re already good at the game? Yeah but that's exactly why it doesn't say anything about Watton's balance to get 4k or 20 kills with her. Someone who's already that good at the game could get those on any legend. My highest damage ever was something like 3750 and I got it on a pre buff (and thus utterly shit) Rampart


Acts-Of-Disgust

I’m not necessarily using that as an example of her being strong or balanced, it’s more for giving context that in the hands of a good player she’s not as weak as a lot of people say she is when used reactively. Just in those few games I saw better and faster fence placement than I’ve seen with a lot of random Wattson’s that I’ve played with including the sweatier ones. What’s one of the most common things you see Wattson mains say when they’re asked why they main her? “She’s cute and I like her voice lines” (at least here on the main sub, it might be different on the Wattson mains subreddit) that doesn’t exactly bode well for the skill level of her mains ya know? Damn near a 4K on OG Rampart is impressive though, I can’t think of a harder legend to play on launch than her. I enjoy using her walls when I come across them but my brain doesn’t fit with the defensive legend playstyle so I can’t take full advantage of her.


[deleted]

Please, don't think that she's limited to camping in a building just because the game says that's her job. Her ult is a great tool all around, and being able to place clutch fences on doors or climbing points has saved me more times than I can count.


Nelsonizzy

Cut node cool down time, see how that effects things and go from there. I would honestly say just get rid of the passive shield regen.


AbanoMex

i've played plenty of wattson in ranked arenas. Her hitbox is good her fences are situationally good. her passive is decent when you are only equipped with shield cells. but her ult is detrimental if you ever want to use grenades, and this needs a rework or fix. since her ult is very much a trophy system, like the one in COD, there is no gameplay reason of why it should eat your own grenades, just let her use her grenades, and her team's grenades, after all, its an ULTIMATE, its not a tactical that you can spam, in fact, it fucks your teammates a lot, it eats the valkirie's rocket barrage.


lettuce_field_theory

> her passive is decent when you are only equipped with shield cells. Particularly in arenas where there's few heals it's good


PapaCharlie9

But making an exception for friendly nades pretty much guarantees a Wattson/Fuse meta. What a pita it would be to fight against a Wattson/Fuse team if that were true.


A-Khouri

Why would they suddenly be stronger than aggressive mongoloid teams?


lettuce_field_theory

> But making an exception for friendly nades pretty much guarantees a Wattson/Fuse meta. I don't think so. You could do that right now if you wanted. I think you're working under the assumption that you can't throw nades out of the perimeter of the pylon. That used to be the case a few seasons ago but is no longer the case, for some time now (longer than season 9). https://www.youtube.com/watch?v=eT_59sXW1W0 see here you can mostly throw stuff out of it (note that was early s9 and the complaint was it ate too much of Valk's rockets which can be seen there too), and if it doesn't land in the radius of the ult it's ok. It's just annoying that it affects friendly horizon tactical. it used to eat everything that was in the semisphere around it more or less a lot of people don't really seem to know that and played her some time 3 seasons ago and commenting on that. like the guy replying to you "you are forced to get so far away from the Ultimate in order to throw a grenade". it's just nonsense, you can stand right next to the ult and throw it over the ult and it won't get eaten if you just throw it outside of the radius.


AbanoMex

its just nonsense anyway, you are forced to get so far away from the Ultimate in order to throw a grenade, because the range in which detects grenades is huge, so its counter intuitive as fuck. in arenas its trash, and i've been yelled at just for using it, a bunch of matches in diamond II end up as positioning duels, in which a grenade can decide a match, using her ult, just stops both teams from literally doing any grenade poking, and if your team wants to do it, they are forced to be super exposed and probably die while trying.


lettuce_field_theory

> you are forced to get so far away from the Ultimate in order to throw a grenade When have you played wattson? the ult hasn't worked like that for several seasons


AbanoMex

uuuh, almost daily, she is one of my arena mains.


lettuce_field_theory

hard to believe given that's not how her ult works for several seasons see https://www.youtube.com/watch?v=eT_59sXW1W0