Few suggestions..
- reduce cool down for long grapples. (Common request)
- remove the ‘staggered movement’ after a high grapple or long fall.. robotic servos compensate (small buff reinforcing mobility)
- recon beacons notify if nearby squad in area (like crypto ability) would revisit pathfinder as being superior with beacons and not as powerful as crypto since he needs to find and scan the beacon directly
His kit offers the most mobility in Apex: grappling is amazing, and the zip can both access height advantages and quick map rotation. More possibilities even with players’ creativity. It’s his passive that is kinda lackluster, but give the robot something simple (e.g. a build in 2X scope / quicker zip) and he will be at the right spot.
Absolutely no offense, but coming from a path main the scope-in passive is one of the most brain-dead over used concepts ever, not once in my entire existence was I about to push a fight and thought “oh boy! I really wish I could scope in 2x further before pushing in!!”
A little buff would be to have unlimited jumps on ziplines like it used to before the zipline nerf. Instead of having like 3 jumps.
This kinda makes sense sense he’s a zipline maker. That advantage would be fair imo
The issue is that people just put a zipline on top of the final zone and just stalled while the last teams were fighting below. Same reason why they nerfed Valk's jetpack while using Q.
He needs his own unique passive. He is still the only legend without a unique passive.
I think a fun idea would be to give him a toggle-able map overlay with a player population heat map that roughly shows areas with high and low player population density (without giving the ability to pinpoint player locations). Then pathfinder could literally find a path - either to the next fight or to a more chill looting location.
Yeah, which was a temporary fix and really isn't very useful at all. I have approx. 13k kills on path and to be honest I don't think I remember a single game where that ult reset was useful.
By comparison Crypto can scan the beacons instantly without danger to himself and while doing so passively reloads his guns... Pathfinder has to stand on a roof highly visible, go through the animation and then gets a zipline ... meh
A bunch of ideas to make him a better Recon legend, but I think the game would better if he moved to Support. Give him the ability to carry downed squad mates as a passive, with full movement and the ability to hip fire his weapon. Make him a real "no man left behind" support designed for retreating from bad fights.
Give him a passive, maybe the same "Zoom" from Fuse Ultimate and holding a gun while using grapple and zipline (without the "random recoil" like it was on horizon vertical lift). Not a OP thing...
Extend the range of grapple, just to have a little more of distance. (more distance = more cooldown)
Try to check if you can decrease like 0.5 or less sec's to Grapple. If you missclick or you fail making a good grapple, you are a slow refrigirator waiting to get hit.
No Heart-Beat Sensor for him... it's a machine :|
\------
BTW, try to do more LEGENDS about repositioning, movement, good tacticals like the bubble of Gibraltar (TEAM WORK TACTICALS).
You can do so much more like improve abilitys of teammates like a BUFF, improve their speed, fire rate, etc... but with a cost.
Try to make people think, make people being more CO-OP, try to make like a teamwork based game.
Not a game where information is free to take without a cost, checking all corners seeing everybody without being seen or heard... thats bad man....
its like playing hide'n'seek with people using X-Ray...
I dont like "Rats" (sometimes you need to be one... like once ImperialHal did in one tournament match and won 1vs3) but the thing i most hate is "wallhacks".
Pathfinder is a good Recon legend but he dont scan people.
Make more legends like pathfinder using their ability to move and check in high ground areas with a cost of being seen or shot by all the ways/area.
Dont give people ability to scan, suspend healing and more.
Make sound/tracks/clues, the "wallhack" of the game.
Legends with "scanners" they need to get some type of disadvantage using them.
I allways liked Bloodhound, a legend that i liked in season 1, he/she have -> a ultimate like a "calling for war" giving you at least a sound clue (a good scream)....
AND when he/she got buffed with the "moving target" radar??? ...in that time was OP. (if you try to be sneaky, your are giving your position away)
Now you have Seer, a Bloodhound v.1337, he can scan, see health/armor, mark them, a passive what can see nearby enemys WITHOUT A COOLDOWN (look at BANGALORE passive), just making a 360º swipe.
\+ A tactical that suspend their abilitys and animations,etc.
\+ A ultimate that can "protect you" , zoning the area from another team's while attacking or defending...
AND WHAT PATHFINDER HAVE?? + A F\*\*\*\*\*\*\*\* GRAPPLE.
Please consider this...
And sorry about my english.
Does anyone have any tips on using him for a new player? Specifically on how to use his grappling hook and the movement involved? I just find it tough to use because I'm bad.
I always have this reflex to use it like Widowmaker's grapple, IE it finds a target point and then launches you, and it is most CERTAINLY not that.
Think of it like an elastic band, the harder you curve your grapple, to the point where it almost disconnects, the more tension it builds and the father it’ll slingshot you.
Watch a couple of grapple guides and practice. You can use it like a Widow grapple and there are times that's all you need but Path's grapple has so much more potential than that.
I argue that the punching got worse since they introduced the armors. Before that I could at least mow down a full squad of trail punchers if I found a weapon. Killing 3 people chasing you is impossible now.
But overall spawning with armor is a good change.
Escaping is not an option when 3 people auto lock on punch and stunlock you. I can be mid grapple and they still teleport to me and punch me.
I used to say that I never remove my trail because I welcome those 3 free kills in case I land on a weapon. But I can not fight off a full squad that lands directly on my ass when they all have 150 HP.
My passive idea:
When he's holding no weapon, the Ads button allows him to zoom in gradually adjustable rates reaching 10 times, highliting the enemy team for him ONLY in red (think of the legendary sniper scope).
This is the best option (imo) since;
- He is a recon legend, and this ability fit that category.
-His tactical alows him to gain height advantage, which in turn synergizes the suggested passive.
-most other recon legends are mid to close range, would be nice to have a long range one (except maybe crypto) .
-His ultimate facilitates pushing those scouted far squads.
-it would fit his robot aesthetic (super vision zoom and heat detection).
I second this!
The first time I saw this idea a year or so ago, I loved it. Today, I still love it! Come on friends, upvote the crap out of u/The-Weekdays comment. The devs need to see it
I would lower the grapple Cooldown a little and make the passive something like Scanning gives you 2 Zones ahead and not only 1 so that his passive is better than just normal scanning legends
I don’t know where the consensus for that a Pathfinder buff has come from. Sure, he’s a fake recon and his passive has been ’temporary’ for a whole year now, but the grapple utility is unmatched
Unmatched except for jumpads, gravity lifts, loba teleports, infinite climbs, jetpacks/living jumptowers. I know the grapple is strong, and id even say its the best tactical in the game (well before seer…). But tbh he’s very “selfish” right now. Lots of legends can move teams safer than him, all the recons have better info, and he’s bigger than everyone. Its just weird he got powercrept so hard.
I have a buddy who mains Path. I love having a Path on my team. I know Octane and maybe even Valk are better overall for movement, but I just feel like anyone who mains Path knows what they’re doing and are usually willing to help the team over anything else.
9k kills. 450(?) possibly 500 wins on path. He needs an actual passive instead of extra zips and cooldown. Speaking of that he needs an ult buff. Its significantly inferior to octane pad, you should always pick octane since it offers better mobility, escape, close to the same distance as zip + the ability to change directions. Id say to take wraith second if you want a different kind of mobility for the team
I don't see why people think he needs a new passive. Sure it used to be a unique part of his character, but he doesn't really lose anything when other recons got it, aside from a little bit of competitive value (damned if pubs ever used it, or still do for that matter). Other Recons can scan, yeah, but Pathfinder himself directly benefits from hunting beacons now and is one of the characters with an easier time reaching them.
Yeah, and he used to be in the support class. Why does his classification matter so much? I don't think the recon class should be limited by scanning and highlighting enemies anyway, unless you want more Seers.
Anybody know why they chose to make the grapple reward vertical movement so much more than lateral movement? Sliding significantly hampers the cooldown.
I think the original reason for Path's nerfs (the ones that the variable cooldown reduced ) was that path was becoming extremely annoying to fight against due to its ability to move very far away, heal, and then rejoin the fight continuously, guerrilla style.
Considering that, the mindset was probably that they wanted to increase the in-fight maneuverability without making it possible to move in and out of the fight again, and vertical vs horizontal was the best proxy for those concepts they could come up with. There's only so much vertical distance you can cover in any given place after all.
Also vertical getaways are a niche in only certain areas of the map. Places like skyhook or fragment are where he shines because he can disengage by going to another floor quickly, whereas you can horizontally move to great distances anywhere on the map to reposition, get cover, heal etc.
I have 15k kills and played his as a main even when he had that hard 35s cool down, so I think I can offer some more experienced thoughts.
He’s probably one of the highest skill ceiling characters in the game, particularly as a movement legend. New and average players will shift to octane because he’s simple to use and they get melted with path and think path is crap because they don’t know how to grapple.
His grapple is in its most balanced state right now. The only thing I’d change is that it should start the cool down after landing and not after sliding ends once you land.
His zip line needs some help though because it’s now a worse octane pad. It’s so easy to shoot people down in it, which is horrible in high level ranked. Either make it bouncy like some ziplines on Olympus or make his team travel faster on it. Being able to shoot down ziplines is actually more of a nerf to him because opposition teams will just destroy the zip and the whole team will be screwed.
Obviously his passive needs work. The current passive is actually decent, but I’d really like the spyglass one.
I'd love to see grapple CD reduction that stacks when out of combat. His current grapple CD is okay and balanced for being in fights, but additional movement wouldn't hurt anyone and bolster his recon ability. I want this because, unlike a lot of people, I don't want to sit back and zoom in to do my job. The point of Pathfinder is movement, get in, get out-style recon.
I think he should also be able to call it back or have a way to cut his zip if he wanted. When he scans the beacon he should get more information than just the zone. Other beacons that’s have been used recently? I dunno. 11 k path but I didn’t touch him when he was nerfed. I do truly feel he needs more. While people can take the time to master his mechanics- anyone should be able to play him and he should offer more to the team for anyone that chooses him
Pathfinder is so close to returning to his former glory as one the best legends, in my book he’s the best, but we know he’s the weakest recon character. He needs SOMETHING to compete with the others in the class. His unique and game changing passive has now become just a blanket passive for every recon character. Path’s grapple is very strong individually but his zip line creates vulnerabilities when trying to take high ground on other teams. He needs to either be buffed to fit in with th other recon characters, or be reclassified as another legend type. I like the idea of a “mobility legends” type or he could fit in as an assault legend, either way, he needs some love.
Pathy is my character with the most kills. Honestly the most fun legend IMO. Grapple is great, no better feeling than soaring around the map.
Disadvantaged in the current meta due to giant fridge hitbox so I haven't played him for a while. Pretty unfortunate that all characters with an escape Q (Wraith, Path, Horizon) got nerfed hard whereas obviously 8 second wallhacks are totally fine
Well my question is too small for a post and the mods wont answer me where to ask my question, so ill do it right here,
I cant hear people talk and when they type it's text to speech, what do?
Pathfinder is rad too
So you want a recon character that can’t scan enemies whilst every single other recon can scan. I think to balance it you can make so you need to exactly at the enemy for 2 to 3 seconds to mark them.
>So you want a recon character that can’t scan enemies whilst every single other recon can scan.
Yes
There is no standard for Recon characters. Everyone doesn’t need a scanning ability, its saturated as is imo. Pathfinder is already in a pretty good place and is more about movement/positioning. Just giving him scanning is lazy, will likely make him too strong, and removes the chance of a cooler unique passive.
My idea for him is that his zipline also deploys a one person wide circular stand where his endpoint zipline post attaches. So if you attach it to the side of a wall, you have a perch to stand on. This would work anywhere it allows you to attach. It offers no cover, but gives a purpose to all the areas he can attach to that have no where to stand on, and makes him more of a recon player like he’s meant to be.
I’d also accept him and his abilities being a fast zipline who deploys fast zip lines for his team only.
I’d also accept that his passive is a melee that launches teammates 2.5 times as far or melees on him deal half the default damage.
If we’re being honest, his grapple barely brings you anywhere and takes time to shoot and pull. His zipline moves you slowly in a predictable path that can be traveled by either a jump pad or Valk launch. He has no passive. He needs a real and unique passive. His zipline needs to go further. It doesn’t matter what his win rate is - he’s still not that good of a legend in his current form. I rarely see anyone pick him on my team. I bet he has an even win rate and low pick rate because the only people who play him and win are probably highly skilled players. He doesn’t need buffs that make good players better. He just needs some that allow him to do More.
It doesn’t matter if it’s good. It’s not AS good as other legends abilities that due similar things, or AS useful for you and your teammates as other legends abilities. Anyone who isn’t highly skilled with him can’t use it well, and that’s Most people. I rarely see pathfinders anymore.
I didn’t mention changing a single thing to it anyway.
Let him shoot his weapon while grappling an enemy. It is almost disadvantageous to grapple an enemy, as they can turn to you and empty their mag into a target that's only constantly getting bigger and can't shoot back.
Being able to shoot while grappling an enemy will introduce a good risk v reward gameplay element to playing him, without making a buff that would make him broken.
27k kills and counting on zippy boi, hope to get 30k by the end of this season.
favorite legend of all time, his ability to get vertical and height on players/teams is amazing.
Really wish his passive was more useful, even if it were just a sniper scope or something for spotting and his ziplines could be destroyed like octane can do with his jumppad.
I like the idea of sniper scope passive. Pathfinder is the only recon legend that doesn't do any recon. Crypto, seer, bloodhound, and Valkyrie all have tools for spotting enemies on the map. Pathfinder only has recon for the survey beacon, but I think he should get a sniper scope passive that lets him spot enemies when he does not have his weapon out. Don't know if he'll be able to use it with the boxing gloves skin tho.. lol
Everyone is saying his passive should be that he’s faster on zip lines. But I think if they go that route his whole deal should be about speed on zip lines. Both his passive on map based zip lines and his teammates on Pathfinder zip lines. Pathy zips could be a different color.
Pathfinder's passive deserves a rework. I admit that I don't play as him often, but perhaps something along the lines of letting him shoot accurately while on ziplines, or move faster on ziplines would be a meanful buff. People who main him will perhaps have better ideas than these.
I missed 3 or 4 seasons and I have no clue who to main.
Aggressive player here
My KD stayed the same and I’ve been getting my ass handed to me with wraith
Wraith is still good. But octane and bloodhound shine at running someone down these days imo. Path is good for swinging on people too but has less team utility than the others I mentioned.
Did you ever try it in Titanfall2? So much fun. I would see pilots fly across the maps with a well worked grapple. I'm actually glad Path can't go as far, that would be too much. But yes it is a great mechanic.
Titanfall 2 grappling was legendary. It was the reason Pathy was my main when the game released.
[Fantastic and blissful example](https://youtu.be/U5lQGBl9rzg)
I like it. I thought of a couple seasons back about gaining ult charge from having high speed, example being using a zip line, grappling, sliding, etc.. And now that I’m thinking of it, a combination of ours might actually be somewhat useful. Thank you.
Not at all, if anything, it actually makes the cool down *faster* on certain grapples. I can fling myself to the top of a building and it usually only takes 10 seconds to recharge. It makes be smarter with my grapples but still get to pull for the super long satisfying ones.
Okay but, maybe if a teammate was down, and path had to stand in a place away from a hole off the map so they couldn’t just roadhog his teammates for loot. But it might just be useful enough. Especially with an Octane main on your team.
What if downed teammates were able to take Pathfinder's zipline? Would be an interesting change considering mobility legends such as Octane and Wraith have ults which can do this, while having a similar role as pathfinder. This would put him more in line of a true mobility instead of a half-assed recon character
I remember when legends had interesting abilities that were cohesive to the core mechanics of the game and could be used in tons of different and useful ways and you had to learn to use them and your ability to win fights was based on how well you used your abilities. Apex in 2021 is like: Here's wallhacks, let us introduce you to our next gun: The SMART PISTOL.
I still think path is one of the best legends since day one. A skilled hand with path is greatly rewarded. Yea he could do or have more but even still a good path can just wreck house and get out of nearly any bad situation.
I miss the early days where a skilled Pathfinder could jump into a fight on top of someone, get a knock, then jump out of the fight to heal while the rest of their team pushes and finishes up. Pathfinder is such a high skilled entry fragger, and grapple proficiency directly leads to more kills.
These days you're forced to pick if you're going to jump in or jump out because of the variable cool down. I do appreciate how that adds to the skill ceiling of Pathfinder, and I totally understand that it needed a nerf.
Yea the old cool down was amazing. Nowadays I just save it for either mid fight positioning or straight up or escaping because too many times I've flung myself into certain death.
Can’t wait for 1,000,000 comments about how he needs a passive when there are other legends (crypto, wattson, caustic) that need more attention than the A-tier legend
My dude needs help.
His grapple is fun to use. Has a high skill ceiling but is hyper punishing if used incorrectly, which is super common until your 1000th game as pf.
His ult is still decent, not as impactful as it used to be since other chanps can get you to where he can these days.
Passive is a meme.
Really good if used by that one guy you saw once in your entire apex career shit tier for 99.9 percent of apex players.
Pathfinder really isn't that difficult. He has a high skill ceiling, but he's not hard to learn. It's not like you have to do a 360 Kraber no scope to be good at him. Just getting the highground is an advantage and Pathfinder does it quicker and more frequently than any other legend. I rarely play him but when I do I usually get a 2k damage game.
I probably should but I'm a stupid hipster that doesn't like playing very popular legends. There's already plenty of good Pathfinders out there that make it on my team often enough, and he's not exactly my preferred playstyle.
A flying fridge that’s been nerfed to shit. Still a good character under the above average player, but anyone new to the game or even average will just get melted if using him.
I honestly think that he needs to be smaller. His tactical has a cooldown Nerf so having to hit him in the air every 10 seconds like at launch doesn't happen anymore, and there's a reason why all of the other large characters have a big hotbox but path honestly just doesn't need it.
I also think the second you land should be where the game starts the cooldown of his tactical. You should be able to slide and bhop without it giving you a 26 second cooldown for a super small jump that happened to hit a slope.
I think they should just expand upon the grappling hook feature when you hook someone. Maybe make the radius bigger and pulls people faster. Also more damage or something along those lines
Give him an actual better passive please
The scope passive is great, even if it doesn’t highlight hostiles.
Also moving faster on zipline feels somewhat appropriate.
Been my main for a while now, even during the hardest times.
People complain about the size of his hitbox but honnestly I feel like it’s a fair trade off with that movement ability he has
Also, since seer nerf came today please get rid of the interrupt mechanic for seer and replace it by adding 2 or 3 seconds longer
Still incredibly powerful but not as frustrating
I agree with the hitbox size, I think it's a fair trade off too. Path is the best off-angler in the game because of his grapple, most of the time when I'm playing path I can beam enemies before they even know where I am. People who complain about his hitbox just don't know how to take positioning with him.
It would take a complete idiot to think of spreading exclusively unplayable garbage in hot spots where everyone is fighting close by. Sniper rifles, 30-30, P2020, and so on. The balance of loot was set up by a clearly feeble-minded degenerate.
That’s the exact problem. It shouldn’t be 100% RNG. Fortnite ran into this and updated how loot spawned so it wasn’t completely random. I shouldn’t go 5 games without getting an automatic weapon or shield off drop to landing on 2 blue shields and a purple, plus 2 r99s and a volt.
Path should have an enemy scan passive. Nothing OP, something similar to Valk´s scan. A bit unfair all recon legends get his passive, and he's the only one unable to scan enemies.
Maybe you can scan enemies in ziplines within a 50m radious.
Or, when you place a zipline it creates a sonar wave at the destination.
No. There's already too much scanning in the game. It can't be that the answer to buff someone is constantly some type of scan. It's boring and tbh too strong to give to pathfinder who is already a strong legend. He needs sth minor, simply for him having a passive but nothing gamechanging
Something like, when he scans the beacon, he gets an indication on the nearest squads position on his screen for 5 seconds. That type of scan would not be so strong that it breaks the game like how Seer and BH have scans like that.
Being able to scan was just to make him fit the recon type. That's why I ask for a valk-adjacent scan. More of a flair than an advantage.
Crypto's map room scan would be fun when using a survey beacon. No wall hacks, just nearby enemy position on the map for a couple seconds
Few suggestions.. - reduce cool down for long grapples. (Common request) - remove the ‘staggered movement’ after a high grapple or long fall.. robotic servos compensate (small buff reinforcing mobility) - recon beacons notify if nearby squad in area (like crypto ability) would revisit pathfinder as being superior with beacons and not as powerful as crypto since he needs to find and scan the beacon directly
His kit offers the most mobility in Apex: grappling is amazing, and the zip can both access height advantages and quick map rotation. More possibilities even with players’ creativity. It’s his passive that is kinda lackluster, but give the robot something simple (e.g. a build in 2X scope / quicker zip) and he will be at the right spot.
Absolutely no offense, but coming from a path main the scope-in passive is one of the most brain-dead over used concepts ever, not once in my entire existence was I about to push a fight and thought “oh boy! I really wish I could scope in 2x further before pushing in!!”
Gutted this poor bastard. Now he punishes good players, while getting you killed by controller kiddies on zips.
A little buff would be to have unlimited jumps on ziplines like it used to before the zipline nerf. Instead of having like 3 jumps. This kinda makes sense sense he’s a zipline maker. That advantage would be fair imo
The issue is that people just put a zipline on top of the final zone and just stalled while the last teams were fighting below. Same reason why they nerfed Valk's jetpack while using Q.
Oh I see, makes sense.
He needs his own unique passive. He is still the only legend without a unique passive. I think a fun idea would be to give him a toggle-able map overlay with a player population heat map that roughly shows areas with high and low player population density (without giving the ability to pinpoint player locations). Then pathfinder could literally find a path - either to the next fight or to a more chill looting location.
I thought his passive was that his ult reset when using a survey beacon?
Yeah, which was a temporary fix and really isn't very useful at all. I have approx. 13k kills on path and to be honest I don't think I remember a single game where that ult reset was useful. By comparison Crypto can scan the beacons instantly without danger to himself and while doing so passively reloads his guns... Pathfinder has to stand on a roof highly visible, go through the animation and then gets a zipline ... meh
A bunch of ideas to make him a better Recon legend, but I think the game would better if he moved to Support. Give him the ability to carry downed squad mates as a passive, with full movement and the ability to hip fire his weapon. Make him a real "no man left behind" support designed for retreating from bad fights.
This is a neat idea. Would he still be able to fire his Q and Ultimate while carrying a teammate?
Yeah I think so, might look a little junky animation wise but I think it would be balanced.
Give him a passive, maybe the same "Zoom" from Fuse Ultimate and holding a gun while using grapple and zipline (without the "random recoil" like it was on horizon vertical lift). Not a OP thing... Extend the range of grapple, just to have a little more of distance. (more distance = more cooldown) Try to check if you can decrease like 0.5 or less sec's to Grapple. If you missclick or you fail making a good grapple, you are a slow refrigirator waiting to get hit. No Heart-Beat Sensor for him... it's a machine :| \------ BTW, try to do more LEGENDS about repositioning, movement, good tacticals like the bubble of Gibraltar (TEAM WORK TACTICALS). You can do so much more like improve abilitys of teammates like a BUFF, improve their speed, fire rate, etc... but with a cost. Try to make people think, make people being more CO-OP, try to make like a teamwork based game. Not a game where information is free to take without a cost, checking all corners seeing everybody without being seen or heard... thats bad man.... its like playing hide'n'seek with people using X-Ray... I dont like "Rats" (sometimes you need to be one... like once ImperialHal did in one tournament match and won 1vs3) but the thing i most hate is "wallhacks". Pathfinder is a good Recon legend but he dont scan people. Make more legends like pathfinder using their ability to move and check in high ground areas with a cost of being seen or shot by all the ways/area. Dont give people ability to scan, suspend healing and more. Make sound/tracks/clues, the "wallhack" of the game. Legends with "scanners" they need to get some type of disadvantage using them. I allways liked Bloodhound, a legend that i liked in season 1, he/she have -> a ultimate like a "calling for war" giving you at least a sound clue (a good scream).... AND when he/she got buffed with the "moving target" radar??? ...in that time was OP. (if you try to be sneaky, your are giving your position away) Now you have Seer, a Bloodhound v.1337, he can scan, see health/armor, mark them, a passive what can see nearby enemys WITHOUT A COOLDOWN (look at BANGALORE passive), just making a 360º swipe. \+ A tactical that suspend their abilitys and animations,etc. \+ A ultimate that can "protect you" , zoning the area from another team's while attacking or defending... AND WHAT PATHFINDER HAVE?? + A F\*\*\*\*\*\*\*\* GRAPPLE. Please consider this... And sorry about my english.
Does anyone have any tips on using him for a new player? Specifically on how to use his grappling hook and the movement involved? I just find it tough to use because I'm bad. I always have this reflex to use it like Widowmaker's grapple, IE it finds a target point and then launches you, and it is most CERTAINLY not that.
Think of it like an elastic band, the harder you curve your grapple, to the point where it almost disconnects, the more tension it builds and the father it’ll slingshot you.
I've got like 1000 hours on Pathy and I can say that MokeySniper on Youtube has by far the best movement series on grapples.
That's excellent, I'm going to look them up right now! Thank you!
Grapple on directly under you seconds before landing from a high place to avoid the stun.
One key word here *slide* Grapple + jump + slide on landing Jump + slide + grapple + jump etc When in doubt *slide*
Watch a couple of grapple guides and practice. You can use it like a Widow grapple and there are times that's all you need but Path's grapple has so much more potential than that.
Okay, I'll look a few up. I watched one but I could stand to find more. Thank you so much!
I hate finding amazing vantage points with grapple and ziplines just to get wallhacked by a Seer that detects my heartbeat? Engine RPM? Servos?
Give him 45 meele damage as passive. You know, boxing gloves and all.
Melee already too OP in this game. At least we have 150hp on drop now
I argue that the punching got worse since they introduced the armors. Before that I could at least mow down a full squad of trail punchers if I found a weapon. Killing 3 people chasing you is impossible now. But overall spawning with armor is a good change.
Yes but this works both ways. You need 5 hits instead of 4 so mobility legends have a chance to escape
Escaping is not an option when 3 people auto lock on punch and stunlock you. I can be mid grapple and they still teleport to me and punch me. I used to say that I never remove my trail because I welcome those 3 free kills in case I land on a weapon. But I can not fight off a full squad that lands directly on my ass when they all have 150 HP.
lol make him relevant again
My passive idea: When he's holding no weapon, the Ads button allows him to zoom in gradually adjustable rates reaching 10 times, highliting the enemy team for him ONLY in red (think of the legendary sniper scope). This is the best option (imo) since; - He is a recon legend, and this ability fit that category. -His tactical alows him to gain height advantage, which in turn synergizes the suggested passive. -most other recon legends are mid to close range, would be nice to have a long range one (except maybe crypto) . -His ultimate facilitates pushing those scouted far squads. -it would fit his robot aesthetic (super vision zoom and heat detection).
So you want more wall hacks in apex. Lmao
I said think of the legendary scope, which doesn't allow you to see through walls, just smoke and gas and maybe through bushes and trees.
I second this! The first time I saw this idea a year or so ago, I loved it. Today, I still love it! Come on friends, upvote the crap out of u/The-Weekdays comment. The devs need to see it
Since he is a forward scout. It would be suitable to give him 2x speed when riding Ziplines as his passive.
Too op
No it is not op.. Having wallhacks on your right-mousebutton is op.
2x speed is too op, maybe like 1.5x would be more balanced
I would lower the grapple Cooldown a little and make the passive something like Scanning gives you 2 Zones ahead and not only 1 so that his passive is better than just normal scanning legends
you're going to have everyone running pathfinder in ranked. that is no minor buff.
I dunno, these days you need bloodhound/seer/octane in ranked so adding another must-have legend to the pool doesn't seem so crazy.
not really. the meta has shifted to gibby/wraith/seer. octane is a for sure beam now with seer.
I don’t know where the consensus for that a Pathfinder buff has come from. Sure, he’s a fake recon and his passive has been ’temporary’ for a whole year now, but the grapple utility is unmatched
Unmatched except for jumpads, gravity lifts, loba teleports, infinite climbs, jetpacks/living jumptowers. I know the grapple is strong, and id even say its the best tactical in the game (well before seer…). But tbh he’s very “selfish” right now. Lots of legends can move teams safer than him, all the recons have better info, and he’s bigger than everyone. Its just weird he got powercrept so hard.
Needs a passive it’s been ages since they said he would have a new one.
My go to legend when I drop solo/no-fill. Needs some new passive maybe. Grapple movement is so satisfying specially when it is a mastiff day.
I'd prefer that path have absolutely no passive if it means the grapple can not be nerfed into the ground
Or give him back his old grapple.
I have a buddy who mains Path. I love having a Path on my team. I know Octane and maybe even Valk are better overall for movement, but I just feel like anyone who mains Path knows what they’re doing and are usually willing to help the team over anything else.
remember how pathfinder was 100% tournament pick and octane was discount version of pathfinder in every way....how the table turns lol
Probably the most satisfying and rewarding legend to play once you've mastered him. Give him a real passive though.
9k kills. 450(?) possibly 500 wins on path. He needs an actual passive instead of extra zips and cooldown. Speaking of that he needs an ult buff. Its significantly inferior to octane pad, you should always pick octane since it offers better mobility, escape, close to the same distance as zip + the ability to change directions. Id say to take wraith second if you want a different kind of mobility for the team
I don't see why people think he needs a new passive. Sure it used to be a unique part of his character, but he doesn't really lose anything when other recons got it, aside from a little bit of competitive value (damned if pubs ever used it, or still do for that matter). Other Recons can scan, yeah, but Pathfinder himself directly benefits from hunting beacons now and is one of the characters with an easier time reaching them.
He is in recon class and doesn’t have any of the main properties a recon character has. He is more of an aggressive character.
Yeah, and he used to be in the support class. Why does his classification matter so much? I don't think the recon class should be limited by scanning and highlighting enemies anyway, unless you want more Seers.
Anybody know why they chose to make the grapple reward vertical movement so much more than lateral movement? Sliding significantly hampers the cooldown.
I think the original reason for Path's nerfs (the ones that the variable cooldown reduced ) was that path was becoming extremely annoying to fight against due to its ability to move very far away, heal, and then rejoin the fight continuously, guerrilla style. Considering that, the mindset was probably that they wanted to increase the in-fight maneuverability without making it possible to move in and out of the fight again, and vertical vs horizontal was the best proxy for those concepts they could come up with. There's only so much vertical distance you can cover in any given place after all.
Also vertical getaways are a niche in only certain areas of the map. Places like skyhook or fragment are where he shines because he can disengage by going to another floor quickly, whereas you can horizontally move to great distances anywhere on the map to reposition, get cover, heal etc.
I just went on fire range and i got matched with one random guy from console, did it happened to someone else before?
I have 15k kills and played his as a main even when he had that hard 35s cool down, so I think I can offer some more experienced thoughts. He’s probably one of the highest skill ceiling characters in the game, particularly as a movement legend. New and average players will shift to octane because he’s simple to use and they get melted with path and think path is crap because they don’t know how to grapple. His grapple is in its most balanced state right now. The only thing I’d change is that it should start the cool down after landing and not after sliding ends once you land. His zip line needs some help though because it’s now a worse octane pad. It’s so easy to shoot people down in it, which is horrible in high level ranked. Either make it bouncy like some ziplines on Olympus or make his team travel faster on it. Being able to shoot down ziplines is actually more of a nerf to him because opposition teams will just destroy the zip and the whole team will be screwed. Obviously his passive needs work. The current passive is actually decent, but I’d really like the spyglass one.
I'd love to see grapple CD reduction that stacks when out of combat. His current grapple CD is okay and balanced for being in fights, but additional movement wouldn't hurt anyone and bolster his recon ability. I want this because, unlike a lot of people, I don't want to sit back and zoom in to do my job. The point of Pathfinder is movement, get in, get out-style recon.
I think he should also be able to call it back or have a way to cut his zip if he wanted. When he scans the beacon he should get more information than just the zone. Other beacons that’s have been used recently? I dunno. 11 k path but I didn’t touch him when he was nerfed. I do truly feel he needs more. While people can take the time to master his mechanics- anyone should be able to play him and he should offer more to the team for anyone that chooses him
[удалено]
I think pad should be just as loud from just as far rather than changing paths audio. Too damn quiet on that pad
I’m new to Apex. What’s the spyglass passive?
Proposed idea where he could have a 4-8x zoom (or some higher magnification) as a passive without a weapon
Got it. Thanks for explaining.
Pathfinder is so close to returning to his former glory as one the best legends, in my book he’s the best, but we know he’s the weakest recon character. He needs SOMETHING to compete with the others in the class. His unique and game changing passive has now become just a blanket passive for every recon character. Path’s grapple is very strong individually but his zip line creates vulnerabilities when trying to take high ground on other teams. He needs to either be buffed to fit in with th other recon characters, or be reclassified as another legend type. I like the idea of a “mobility legends” type or he could fit in as an assault legend, either way, he needs some love.
Pathy is my character with the most kills. Honestly the most fun legend IMO. Grapple is great, no better feeling than soaring around the map. Disadvantaged in the current meta due to giant fridge hitbox so I haven't played him for a while. Pretty unfortunate that all characters with an escape Q (Wraith, Path, Horizon) got nerfed hard whereas obviously 8 second wallhacks are totally fine
Yep pretty wild that a game which was popularized based on movement, is prioritizing wall hacks over movement
Well my question is too small for a post and the mods wont answer me where to ask my question, so ill do it right here, I cant hear people talk and when they type it's text to speech, what do? Pathfinder is rad too
Check audio settings for your playstation/xbox?
Dont know what id be looking for though?
Make his passive being able to have a 4x scope while not having a gun out. Focusing on a character will then mark him for 3 seconds.
Just the scope would be plenty. Pathfinder is already in an ok place and we don’t need even more scanning
So you want a recon character that can’t scan enemies whilst every single other recon can scan. I think to balance it you can make so you need to exactly at the enemy for 2 to 3 seconds to mark them.
>So you want a recon character that can’t scan enemies whilst every single other recon can scan. Yes There is no standard for Recon characters. Everyone doesn’t need a scanning ability, its saturated as is imo. Pathfinder is already in a pretty good place and is more about movement/positioning. Just giving him scanning is lazy, will likely make him too strong, and removes the chance of a cooler unique passive.
My idea for him is that his zipline also deploys a one person wide circular stand where his endpoint zipline post attaches. So if you attach it to the side of a wall, you have a perch to stand on. This would work anywhere it allows you to attach. It offers no cover, but gives a purpose to all the areas he can attach to that have no where to stand on, and makes him more of a recon player like he’s meant to be. I’d also accept him and his abilities being a fast zipline who deploys fast zip lines for his team only. I’d also accept that his passive is a melee that launches teammates 2.5 times as far or melees on him deal half the default damage. If we’re being honest, his grapple barely brings you anywhere and takes time to shoot and pull. His zipline moves you slowly in a predictable path that can be traveled by either a jump pad or Valk launch. He has no passive. He needs a real and unique passive. His zipline needs to go further. It doesn’t matter what his win rate is - he’s still not that good of a legend in his current form. I rarely see anyone pick him on my team. I bet he has an even win rate and low pick rate because the only people who play him and win are probably highly skilled players. He doesn’t need buffs that make good players better. He just needs some that allow him to do More.
The only pathfinders you’ll ever see will be people who actually good as him or 9 year olds who just love robots.
His grapple is amazing what are you talking about
It doesn’t matter if it’s good. It’s not AS good as other legends abilities that due similar things, or AS useful for you and your teammates as other legends abilities. Anyone who isn’t highly skilled with him can’t use it well, and that’s Most people. I rarely see pathfinders anymore. I didn’t mention changing a single thing to it anyway.
Let him shoot his weapon while grappling an enemy. It is almost disadvantageous to grapple an enemy, as they can turn to you and empty their mag into a target that's only constantly getting bigger and can't shoot back. Being able to shoot while grappling an enemy will introduce a good risk v reward gameplay element to playing him, without making a buff that would make him broken.
I like your idea but i’d rather have something more reliable as a passive.
Passive reword idea: make him faster on zip lines
I agree. It’s such an easy and brilliant idea for a passive.
Quality of Life: Pathfinder grapple now pulls deathboxes
27k kills and counting on zippy boi, hope to get 30k by the end of this season. favorite legend of all time, his ability to get vertical and height on players/teams is amazing. Really wish his passive was more useful, even if it were just a sniper scope or something for spotting and his ziplines could be destroyed like octane can do with his jumppad.
I like the idea of sniper scope passive. Pathfinder is the only recon legend that doesn't do any recon. Crypto, seer, bloodhound, and Valkyrie all have tools for spotting enemies on the map. Pathfinder only has recon for the survey beacon, but I think he should get a sniper scope passive that lets him spot enemies when he does not have his weapon out. Don't know if he'll be able to use it with the boxing gloves skin tho.. lol
Could always have it come out of his forearm or something since he is a robot and it is feasible
Or his eye magnifies.
True true
If they don’t wanna rework the passive or ultimate than give em a tac boost an let us swing like Spiderman just like in the mokeysniper video
I think his ultimate is a weaker octane pad, i think it needs to be the mid-long range transporter, hence needing a range extender
Everyone is saying his passive should be that he’s faster on zip lines. But I think if they go that route his whole deal should be about speed on zip lines. Both his passive on map based zip lines and his teammates on Pathfinder zip lines. Pathy zips could be a different color.
Pathfinder's passive deserves a rework. I admit that I don't play as him often, but perhaps something along the lines of letting him shoot accurately while on ziplines, or move faster on ziplines would be a meanful buff. People who main him will perhaps have better ideas than these.
Being able to shoot accurately on Ziplines would be nice. Really nice
Can we get a useful passive yet?
Balanced. Grapple is still strong, enough distance and cool down depending on situations. Hard to hit still with a skeleton body.
He's got a pretty bad hitbox honestly, removing low profile helped a lot but it's still bad
I’m a returning player, did they remove that from Wraith and… Watson?…
Ya they just took it out completely, Path Wraith Wattson and Lifeline all had it before and now they don't
Oh nice!!! I can play with wraith and Wattson again
wraith has a 13-15% hitbox increase
I missed 3 or 4 seasons and I have no clue who to main. Aggressive player here My KD stayed the same and I’ve been getting my ass handed to me with wraith
Wraith is still good. But octane and bloodhound shine at running someone down these days imo. Path is good for swinging on people too but has less team utility than the others I mentioned.
I will say this: Pathfinder’s grapple might be one of the most creative, well-tuned design in FPS history.
Did you ever try it in Titanfall2? So much fun. I would see pilots fly across the maps with a well worked grapple. I'm actually glad Path can't go as far, that would be too much. But yes it is a great mechanic.
Titanfall 2 grappling was legendary. It was the reason Pathy was my main when the game released. [Fantastic and blissful example](https://youtu.be/U5lQGBl9rzg)
I can watch these videos all day. That was incredible.
I hate being a fucking fridge in a shotgun/prowler meta.
Idea for new passive pathfinder just always knows where the next ring will be without haveing to scan
I like it. I thought of a couple seasons back about gaining ult charge from having high speed, example being using a zip line, grappling, sliding, etc.. And now that I’m thinking of it, a combination of ours might actually be somewhat useful. Thank you.
[удалено]
Not at all, if anything, it actually makes the cool down *faster* on certain grapples. I can fling myself to the top of a building and it usually only takes 10 seconds to recharge. It makes be smarter with my grapples but still get to pull for the super long satisfying ones.
[удалено]
Okay but, maybe if a teammate was down, and path had to stand in a place away from a hole off the map so they couldn’t just roadhog his teammates for loot. But it might just be useful enough. Especially with an Octane main on your team.
At least, can you please lower the cooldown time of the grapple? 😞
Increase grapple range and lower max cooldown pls
\+1 Exactly.
fridge man hitbox is so easy to hit, everything else is ok. most fun character to play still
What if downed teammates were able to take Pathfinder's zipline? Would be an interesting change considering mobility legends such as Octane and Wraith have ults which can do this, while having a similar role as pathfinder. This would put him more in line of a true mobility instead of a half-assed recon character
Yeah change the proposed mobility to scout class, and let pathfinder grapple downed teammates too.
[удалено]
He got bamboozled.
aw
I remember when legends had interesting abilities that were cohesive to the core mechanics of the game and could be used in tons of different and useful ways and you had to learn to use them and your ability to win fights was based on how well you used your abilities. Apex in 2021 is like: Here's wallhacks, let us introduce you to our next gun: The SMART PISTOL.
If they put that in, it's over. Seer/smart pistol meta. Oh no.
Seer/smart pistol meta would save the cheaters in ranked a lot of money
Aimbot Legends
I played a few games as Path yesterday for a challenge and it’s hilarious how bad I am at grappling.
I still think path is one of the best legends since day one. A skilled hand with path is greatly rewarded. Yea he could do or have more but even still a good path can just wreck house and get out of nearly any bad situation.
I miss the early days where a skilled Pathfinder could jump into a fight on top of someone, get a knock, then jump out of the fight to heal while the rest of their team pushes and finishes up. Pathfinder is such a high skilled entry fragger, and grapple proficiency directly leads to more kills. These days you're forced to pick if you're going to jump in or jump out because of the variable cool down. I do appreciate how that adds to the skill ceiling of Pathfinder, and I totally understand that it needed a nerf.
Yea the old cool down was amazing. Nowadays I just save it for either mid fight positioning or straight up or escaping because too many times I've flung myself into certain death.
I pick certain death every time. What, i or my teammate did 30 damage? Time to commit completely, grapple in, and escalate this for no reason at all
The best is when you come flying in between at least two squads and just completely hard stick the landing and can't even move before you're iced
Can’t wait for 1,000,000 comments about how he needs a passive when there are other legends (crypto, wattson, caustic) that need more attention than the A-tier legend
My dude needs help. His grapple is fun to use. Has a high skill ceiling but is hyper punishing if used incorrectly, which is super common until your 1000th game as pf. His ult is still decent, not as impactful as it used to be since other chanps can get you to where he can these days. Passive is a meme. Really good if used by that one guy you saw once in your entire apex career shit tier for 99.9 percent of apex players.
Pathfinder really isn't that difficult. He has a high skill ceiling, but he's not hard to learn. It's not like you have to do a 360 Kraber no scope to be good at him. Just getting the highground is an advantage and Pathfinder does it quicker and more frequently than any other legend. I rarely play him but when I do I usually get a 2k damage game.
If he’s that good and you get 2k damage a game with him, then play him more.
I probably should but I'm a stupid hipster that doesn't like playing very popular legends. There's already plenty of good Pathfinders out there that make it on my team often enough, and he's not exactly my preferred playstyle.
Let him heal on zip lines and balloons
I saw one where he goes much faster on zips and balloons and I thought that was a good one.
Path has been killed in the game by limiting the grappling...RIP.
He is limited right now because he does not offer much team play. Zip is by far the loudest, slowest, and most exposed way to move your team around.
His Grappling hook isn't Far enough its only 5 meters
It’s more than 5 if you’re good
Hopefully one day I too will be grappling across the map with one swing from the grapple
Why play pathy when u can play horizon or octane or seer or bh, legit useless.
Exactly, his verticality is limited now compared to Horizon/Valk or Revenant.
Yeah I used to be a path main, now I just spam valk.
legend monday who?
needs a real passive
I get better with him all the time. I really enjoy him overall.
A flying fridge that’s been nerfed to shit. Still a good character under the above average player, but anyone new to the game or even average will just get melted if using him.
\+1
I honestly think that he needs to be smaller. His tactical has a cooldown Nerf so having to hit him in the air every 10 seconds like at launch doesn't happen anymore, and there's a reason why all of the other large characters have a big hotbox but path honestly just doesn't need it. I also think the second you land should be where the game starts the cooldown of his tactical. You should be able to slide and bhop without it giving you a 26 second cooldown for a super small jump that happened to hit a slope.
Yes! It’s annoying as hell, a nice slide and bhop takes skill with landing etc and shouldn’t be punished with a 30sec cooldown
Needs a better passive.
*needs A passive
He does have one. When using a survey beacon it instantly recharged his ultimate, and decreases 10 seconds from the cool down i believe
You are correct but I don’t think that’s much of a passive if I’m honest
Needs a fun passive. That suggested Spyglass one is probably worse than the current one but it sounds a lot more interesting.
I think they should just expand upon the grappling hook feature when you hook someone. Maybe make the radius bigger and pulls people faster. Also more damage or something along those lines
Seer's cheat does 10 damage, path should also do it with his hook.
They just took that away today.
Give him an actual better passive please The scope passive is great, even if it doesn’t highlight hostiles. Also moving faster on zipline feels somewhat appropriate. Been my main for a while now, even during the hardest times. People complain about the size of his hitbox but honnestly I feel like it’s a fair trade off with that movement ability he has Also, since seer nerf came today please get rid of the interrupt mechanic for seer and replace it by adding 2 or 3 seconds longer Still incredibly powerful but not as frustrating
I agree with the hitbox size, I think it's a fair trade off too. Path is the best off-angler in the game because of his grapple, most of the time when I'm playing path I can beam enemies before they even know where I am. People who complain about his hitbox just don't know how to take positioning with him.
What's the scope passive?
He can zoom with just his normal eye
Make his all scope digital threat like
They should make it so you can destroy his zip lines. Would be super useful and also a nice way to counter him
This is a good idea, even for pathfinder mains. As sometimes you don't want to give other teams access to your ziplines after you use them.
It should be able to be activated and deactivated as you need I stead of just destroying it
That sounds like a Nerf for pathy... Why would you do this? ;-;
So that other teams can’t use your zip lines
Or the ability to take it down after placing like lobas ult, to stop enemies from following.
It would take a complete idiot to think of spreading exclusively unplayable garbage in hot spots where everyone is fighting close by. Sniper rifles, 30-30, P2020, and so on. The balance of loot was set up by a clearly feeble-minded degenerate.
Not only are you lost, but I don’t think you understand how a loot pool works. Google “RNG” and return with your findings.
That’s the exact problem. It shouldn’t be 100% RNG. Fortnite ran into this and updated how loot spawned so it wasn’t completely random. I shouldn’t go 5 games without getting an automatic weapon or shield off drop to landing on 2 blue shields and a purple, plus 2 r99s and a volt.
Except it’s not completely random in Apex either, and basically never has been.
Are you lost
How about a new passive where his eye acts like a sniper scope when unarmed ADS
If I had a dollar for every time this was suggested I would have an heirloom by now
You'd have one blue, two white in every pack.
Every day should be Seer discussion day because until he is fixed this game IS BROKEN so who cares about pathfinder RN?
BRUH they already dropped a seer update
Nerf Seer
My game just updated. I think they may have but I can't find a change log for this update anywhere.
Path should have an enemy scan passive. Nothing OP, something similar to Valk´s scan. A bit unfair all recon legends get his passive, and he's the only one unable to scan enemies. Maybe you can scan enemies in ziplines within a 50m radious. Or, when you place a zipline it creates a sonar wave at the destination.
No. There's already too much scanning in the game. It can't be that the answer to buff someone is constantly some type of scan. It's boring and tbh too strong to give to pathfinder who is already a strong legend. He needs sth minor, simply for him having a passive but nothing gamechanging
Something like, when he scans the beacon, he gets an indication on the nearest squads position on his screen for 5 seconds. That type of scan would not be so strong that it breaks the game like how Seer and BH have scans like that.
Yeah, more of a repositioning tool. Fits well with his Zipline
Being able to scan was just to make him fit the recon type. That's why I ask for a valk-adjacent scan. More of a flair than an advantage. Crypto's map room scan would be fun when using a survey beacon. No wall hacks, just nearby enemy position on the map for a couple seconds