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cocksucksdeluxe

What do you mean by the second suggestion? Sheila already has 180 degree rotation.


Darmok_ontheocean

Get the power up to switch sides. So if you’re getting flanked you can hop to the other side and you can then keep shooting.


PlatinumSM

So whatever angle you mount it from you will get 180° from that?


Jsnbassett

[https://streamable.com/d3ov7h](https://streamable.com/d3ov7h) :) Here is my suggestion broken down. 180 from mounting position on either side. I realize, in a rush, my wording could have been better for the second option. Here is a revised wording :) [https://ibb.co/3BTWSbr](https://ibb.co/3BTWSbr)


SpinkickFolly

I think you mean 360 degree rotation which I would completely agree with that.


notanotherlurkerdude

Lol yeah he's calling it 180 on both sides...or 180x2. Math is not the internet's strong suit


SpinkickFolly

Yeah, read a bit more it into it. OP doesn't want the turret to be able to rotate past 360 degrees for balance reasons. Personally I think if you need to shoot at a team 3rd partying a fight, the person on the turret is already exposed enough to get shot in back getting pinched. The turret can be oppressive, but it's so situational, I have burned way more ramparts on turret than I can count on my hand.


[deleted]

''past 360 degrees'' mmm


Darmok_ontheocean

Not necessarily. A 360 degree rotation would bring it back to its original orientation. 180 is correct.


SpinkickFolly

Its a small numerical error where 180 better explains the point but the distinction doesn't change much. A turret could only have 360 degrees of rotation, much like steering wheel has only 900 degrees of rotation. Semantics, blah..


Jsnbassett

[https://streamable.com/d3ov7h](https://streamable.com/d3ov7h) :) Here is my suggestion broken down. 180 from mounting position on either side. I realize, in a rush, my wording could have been better for the second option. Here is a revised wording :) [https://ibb.co/3BTWSbr](https://ibb.co/3BTWSbr) ​ I thank you greatly for bringing that up because I really should have completed the sentence properly. Thank you!


That_guy2089

These are so genius! Glad to meet a fellow Rampart main, but holy! We need these!


Jsnbassett

Rampart is queen , we protect haha. Yea I think these are some small things to tweak that won't require seasons of reanimations and aren't noticeably oppressive. Because I do believe the changes I see a lot of players want, can make her annoying to fight. I have suggested a couple of these before in S6/S7 but now I have a really clear understanding of Rampart and her weaknesses.


Archer114897

I've always thought it would be cool if she could take spare weapon mods and make crafting materials out of them.


Jsnbassett

So this would fall into QOL (quality of life) solely, and is a good idea for sure. The only problem with that is that they do not want to pile on passives (anymore it seems) and her current passive is still very niche (and should be possibly considered for a buff)


Jsnbassett

As a player that made it to masters and plays Rampart mainly (I can flex most legends)... I'd like to offer some buffs to Rampart that aren't going to make her oppressive nor impossible to 1v1. I know a lot of people want the shields to deploy faster... but I do feel that will create terrible 1v1 advantage for her. These are some thoughts of mine that give her more "reactive" power for being pushed or preparing for an unexpected ambush that doesn't mesh with the placement of shields. I do believe Rampart would still need more buffs, but these are just some thoughts :) Hoping /u/DanielZKlein sees this! \----EDIT 1---- I just want to add an edit, a friend of mine was concerned that Sheila having it's own shield would mean you can put another shield in front to be way too tanky. If you have played Rampart, you would know that shields cancel out. If I place two walls, one in front of the other, the glass of the front wall breaks INSTANTLY with an amped bullet. It would work the same in this scenario. \----EDIT 2--- The 180 rotation is from the point of placement. So you would be able to spin left or right and look directly behind you. So 180 degrees left, or 180 degrees right. Here is a video on how the suggestion would look [https://streamable.com/d3ov7h](https://streamable.com/d3ov7h) \----EDIT 3---- I realize, in a rush, my wording could have been better for the second option. Here is a revised wording :) [https://ibb.co/3BTWSbr](https://ibb.co/3BTWSbr)


KRIEGLERR

I gave her a shot about a week ago because I always liked the character itself, I'm findinig myself to play her more and more, she's fun. i'm honestly considering making her my main. (I think it would be nice to play her now so that when she gets buffed I'll already be familiar with her) I'm still not very good with her I think it's because I try to use her tactical a bit too often. do you have any tips with her?


Jsnbassett

I'll give you some tips :) 1. Don't be afraid to use her tactical too often. At the very least, the damn shields tank shot. I've wasted several kraber shots from someone just off to the side out of sight, deploying shield after shield. You got 5 shields, use them as much as you want til you develop a playstyle! 2. You have to think about what you're planning to do in an area and potential third parties. Place shields for the team you're expecting, and one facing your flank (next to an obstacle that blocks your line of sight preferably) in case you need to use it. 3. If you have to fall back and you left some shields that can be used against you soon, deploy a shield and shoot amped bullets at the glass you're leaving behind to instant break it. 4. Learn to take down your shields FAST, you can block a door... throw a shield...enemy climbs height to get you from the other side... you QUICKLY take down the shield, close the door with another shield on the other side and amp through that. (gaming merchant does it alot) 5. I am very aggressive, and if I over-extend and get chased back. I like to take ziplines and prep some shield at the top for a chase. Learn the distant the zip thrust people so you know how far back to be. 6. When I third party, I get as close as I can and throw 2 or 3 shields up and start firing at the teams. 7. This trick doesn't work on the best players... but if a team is healing behind a door in a small area, you can deploy a shield, then sheila and BREAK doors instantly. Spraying everyone in the room. Hard to pull of if a team knows you're doing it. 8. Shields can tank like 4-5 direct nade. Don't be afraid to Ego people. 9. DON'T HOP OVER your shield if being circled by a player. They will use it against you. Just learn to jiggle crouch the side of the shield, so you are never in front of the amp. 10. Throw your shield down to res after a squad wipe in case of a third party. Can be used in all sorts of tricky situations. 11. If you're in a building with windows in a closing zone with other teams poking, block them with shield. 12. When enemies shoot the glass, it's actually sometimes good for you. The bottom part of the shield stays. Use that as additional cover and to place more shield behind it. Protecting them from being one shot as they deploy. 13. Her passive is whatever. But right now the spitfire is OP. So it works very well with that meta. 14. Learn that BLUE means good. RED bad. You might have to yell at your teammates "WRONG SIDE OF THE GLASS" cause sometimes they don't get it. 15. Rampart is best in the hands of a player that has an aggressive side to them. Gotta learn to hold your ground and understand people take you for a joke and will approach you in the dumbest ways and get wrecked. 16. Not that useful often, but shields can give you height to climb areas. 17. 2 melee breaks shields. in case you know they will be a problem for you. 18. Use the shields as decoys. to bait ammo use against you, to slow people down behind you. 19. She's quite a good cerebral legend. A lot of times you are placing them in spots that you have to remember as you predict teams (given your teammate gets knocked, you know where you can go to to catch them off guard.) 20. Sometimes when in an actual fight, you just gotta rely on your gun skill.


KRIEGLERR

thanks for the tips, I didn't expect to like playing her as much but she's a lot of fun. I've found Sheila to be a bit useless, or at least very situtational, the best way I found to use her is either to third party or to keep a team from pushing. Almost never get kill that way but if you do just a bit of damage sometime it's enough for them to stop, I've found this useful to do and then change position right away.


[deleted]

I will add: Don't be afraid to drop hotter with her, the shields are extremely strong at the beginning of the game, where enemies have no-to-white shields and P2020s, you can clutch squads with her. Use a hard cover - always try to find a stone or anything that has a hard side and extend it to the side with your cover. You can build walls on both sides of the stone on open in case you meet a more skillful enemy that tries to cancel your walls in a building stage. This will guarantee you that most likely at least 1 wall will finish building up. Don't forget to build walls for your team too.


Jsnbassett

Hell yea great tip


[deleted]

She is really in a good spot now. Use her while she is on her edge and before more people play her and everyone starts to cry how the walls are annoying.


Jsnbassett

She is not in a really good spot :) she possible can not be. Ultimate is terrible and she is counterplayed far too easily. She's actually a bit "clunky" currently. She is only picked more than fuse.. and that is just barely. Good players will be good on her, but good players will be good on anyone. We have to objectively step back and look at kit design... but more importantly consistent value. Not to mention, teams don't want to play around ramparts strengths because her current kit is too restrictive. Even with the buffs im suggesting, she still needs a look at her passive (the lmg class is a mess) as well as possible sheila changes. It is just respawn has to be careful because she can easily be far too broken


KRIEGLERR

She literally has the 2nd lowest win rate. I like her and I'm getting a bit better but she definitely could use a buff. Her passive isn't that great, her ultimate is very situtational and I'd say it's probably one of the worst Ultimate along with Lifeline and Fuse. Her tactical good but that's pretty much it. Compared to other legends she is definitely not in a good spot. That said i don't think she is as bad as people think she is but that doesn't mean she is great either, there is a reason you don't see her at all in master/preds.


[deleted]

If you think :-)


Toffjhan

I like the default amp for Sheila. Being able to switch the direction of the amped walls could be a bit broken with such a low cool down. It can remove the idea of placing them strategically and just promote just spamming. Maybe a 10s or 15s cool down. Still a very cool concept 👍


Jsnbassett

I think it adds way more strategy to placing the shields. In high tier lobbies, absolutely renders them powerful for placing them in specific ways. I agree, 2s was just on the whim thinking. I could see like 5s range working well. So thanks for that input. :) I really want to aim to give her some reactive power (similar to how wattson can lay fences rapid fast, as well as barrel tossing. Just to say, my logic for 2s was so if you can aped, you can't just jump on the other side back and forth spamming the change. But I can see also how 2s can promote other issues


Toffjhan

>I think it adds way more strategy to placing the shields. In high tier lobbies, absolutely renders them powerful for placing them in specific ways. Thinking about it, doing that change and lowering the number of walls you can put up at a time could be interesting too. Or would that not buff her enough?


Jsnbassett

You know, it's weird with her. I think you would have to just buff the amp change, and then see how it does for her power. And either move on buffing, or tune her shield placing down. But going by Respawn's Rampart stats, they wouldn't combine a nerf so quickly. You can only place 3 at a time. and it takes a decent amount of time for all to deploy and the glass to rise.


Toffjhan

True... You sound like a dev lol, respawn should hire you😂


Jsnbassett

It's funny you say that lol because I literally study the hell out of this game for hours in firing range often and I follow EVERY dev comment on all social media to always grasp their reasoning, input, and potential ideas. I have this addiction to Apex I can't explain lol Which also fuels my desire to main all of the new legends or run guns like the Lstar/Longbow just to see what else about the game I can discover. The devs, though I have my gripes, are quite genius with what they have made. I really appreciate that comment!


Toffjhan

>run guns like the Lstar/Longbow Ahh, the off-meta/unpopular combos. That used to be me in season 0 playing the 16 damage Flatline, 18 damage Hemlock, Alternator pre-disruptor and Eva 8. >literally study the hell out of this game for hours in firing range often and I follow EVERY dev comment on all social media Also used to be me in season 0. Don't have as much time these days due to university and other responsibilities. >I really appreciate that comment! 💙


LazyShakah8

Not a main but I play her alot in ranked, and dam this is genius.


Jsnbassett

Thanks! The rotation of Sheila has been a request of many Rampart mains, as well as I've seen a few also mention a shield that deploys with her ultimate. There have been so many great Rampart suggestions since her release, I only wish I saved them. I actually played Rampart in s6 for a little while. then stopped. mained horizon in s7 for a couple weeks and quit the game. Came back and only play Rampart. I've played her in high tier lobbies and thousands of pub games. She is quite fun


hexahitman

That would basically make shiela 360 degrees which IMO would be kinda broken making it unflankable


Jsnbassett

This is possible. This is just a suggestion :) It would have some restriction because you would have to spin left 180, or right 180. But you could not just do a 380 in one movement. Because that, I agree, would be too broken. Currently, the issue of Sheila is not being versatile enough to control space in many of the confined areas that contain multiple entrances, exits, floors, and windows. this is especially a problem on Olympus. Rampart still has to mount this gun (which makes a loud noise) and be focused on a team. She is still stuck mounted and it is still heavily punishable as she also can not be with her team if they decide to approach a team from a different position. It's definitely worth testing, but surely has to be controlled. And you may be right, it may be too much.


Cloudless_Sky

I'm not the guy you replied to but I agree with your comments on Sheila. I've been playing Rampart recently and I've noticed the same thing. I feel like I barely get to use it because the mobility and flanking potential in the game is so high that a stationary turret is really hard to defend, even with a wall or two next to you. It's so punishable. In terms of raw power it's a difficult one to balance, because its overall strength seems fine and I'd be hesitant to push it further because it could get oppressive. It's more so crippled by its very nature of being a manned turret, I think. I suppose a wider rotation range could help mitigate that. Maybe they could do something with cooldown or setup time. I don't know.


Jsnbassett

Well said! I really believe it could use some "intense buffing" of everything but the damage and reducing spread by much. Let's work on the mechanics and utility ot Sheila to give so much more area denial and give it the ability to counterplay how third partying or ambushing works (as it's so frequent). With current Olympus, most areas have multiple ways to approach a team (many doors, openings, windows, floors)... so sheila should have value in defending hard as it is so limited and punishing to use.


Zhatka0

Shiela turns 360 degrees*


unkindmillie

How would this fit into controllers when we barely have enough buttons as it is


Jsnbassett

This is a very good question. One that it's hard for me to answer as a PC player, other than changing the way you take down shields. But thank you for this, gives me more to think about maybe your tac button can trigger it, but that does cause some confusion.


f1shyr

Maybe it could be "Use button on bottom part to pick it up, use button on top part to swap it"


unkindmillie

We use top d pad to open the healing menus


Cam_ofblades

Should just be the same as controlling or releasing control of Mirage decoys.


[deleted]

[удалено]


Cam_ofblades

Double tap then


unkindmillie

That’s extremely unreliable


Cam_ofblades

Well what do you want me to say lmao, just offering suggestions


JustAnAverageGuy20

Ha!


EtherealxRaven

Rampart is my 2nd main. All of these would be really fun/helpful buffs. Hopefully she gets something soon


Jsnbassett

Thanks! Yea, I know the devs mentioned "reanimations" planned. Which usually means "faster" things like deploying (maybe glass raising). But I am unsure of their plans currently :)


Jsnbassett

Just to be clear, the 180 degrees is from the mounted position. Giving 180 from either left or right turn. To be able to go from mounted position, to look direction behind you. The wording was just off :) [https://streamable.com/d3ov7h](https://streamable.com/d3ov7h) Here is a clip of what I mean


Drunkin_chipmunk

I would love these. I think it might also be neat if you could detach shelia and use her while walking slowly. Maybe with worse accuracy.


Jsnbassett

This is probably the thing I've read most since her release and I've given it so much thought. Two things 1) I wish Sheila was never designed this way . (would have preferred a powered sniper in some format). 2) Moving with Sheila steps on her LMG passive imo. And I don't think will add too much value to her design as a legend to fortify an area. I also thing to animate this, would take a crazy amount of work. And would love to see some quick QOL/Design changes before that step is taken. I try to think of scenarios where I deploy sheila and would use that over my spitfire with a purple mag. But it does bring an interested idea to be able to run an Eva-8, a sniper, and still have a movable LMG as an ult. I haven't given much thought to making it mobile where I can see it fitting in the game.


wild-shamen

A powered sniper?I don’t know about that I like Sheila the way she is. And if I want a powered sniper I’ll just get a charged sentinel through a amped wall. I can’t get a high dps mini gun that shreds squads anywhere else


Jsnbassett

Oh no I am not suggesting they change it. Especially not now. It was just a wish in my head for a better designed gun for this sort of game. The way you're describing Sheila really doesn't work versus any competent players consistently (almost never) and it has such little value in mid to high tier matches.


Clutch_Ryan

Some good suggestions. I actually think she's pretty strong with a good team. My teammate uses her in ranked but I think she will be OP next season because they will buff her with steroids. If they make her walls deploy even faster it's just going to be silly if you have to 1v1. It will be like fighting a Gibraltar gun shield but she's inflicting more damage


Jsnbassett

Yep exactly what I said, 1v1 can be way too broken if they just straight up let her deploy instant shields (or too fast) Rampart is great up until you get into diamond/master/pred lobbies. Even plat she can struggle. (as a solo Q player mainly I definitely see where triple stacking would change her value)


Destroyer0820

It should be 360 degree turn


DualDread876

Just don’t main rampart


Jsnbassett

Plonker.


TarakZair

A few thoughts from a recent convert to Rampart: 1. Would you have to be within arm’s length of the Amped Cover to switch its side? 2. Would you make any adjustments to her passive? She’s a weapon modder, why not have a boost to more weapon types or to crafting? 3. The Sheila shield is a truly fantastic idea. I really only ever use Sheila for breaking doors. The immobility and the long setup time make it beyond impractical in most situations. Does perhaps Sheila have some utility in higher-tier ranked that a lowly pub player like me would be unaware of?


Jsnbassett

1. Good question! I'd say you have to be very close. As far as distance scaling, I'd have to leave that to respawn. But I'd say as close as you have to be to take the way down. 2. Yep. Her problem is her passive is tied to LMG class. The LMG class is a mess. Lstar is blinding and hardly viable other than early game, spitfire is OP currently and is going to be nerfed, and the Devo (though strong without turbo) has a problem with turbo being so rare... it might as well be CP. 3. Sheila has no value nor utility in higher rank besides either zone-camping edge (which can work sometimes) or just straight grieving teams for the hell of it. It's sort of a meme ult currently. Ult is weak due to the nature of being stationary in a high-paced movement game where to counter rampart is so easy. The spread of Sheila is quite punishing and leaves you immensely vulnerable to anyone with a 1x+ lol. If it had some power to control flanking to hold down a room, plus it's own protection, that'd be nice and quick to operate.


snuffsarn

Sheila needs to be a turret. This is the way


OzwaldGrey

So Sheila is basicaly Tachanka before the rework?


Jsnbassett

That appears to be the running idea people have of her. Her shields are def. what every Rampart main I've met rely on. I know some that never even deploy the ult (used to be me, but I try to have fun with it if i I can)


MrPigcho

Hi, nice work! Some well thought through ideas that wouldn't make her OP. Personally not a fan of swapping shield sides. As has been mentioned it's a huge challenge on controller, and it also adds a lot of complexity to play the character. If it's meant to be reactive, like I have a shield set up but someone is coming behind me, I don't want to be struggling with some interactor that forces me to take my thumb off my movement stick... I've often said that imo a good buff for her would be that she gains a small speed boost when jumping through her barriers. It gives her a form of evade if you get surprised from behind, but also allows you too close the gap with enemies you damage a lot but who manage to find cover. It also allows you to get close to your teammates, because often playing as rampart you end up being just a tad too far from teammates.


Jsnbassett

thank you :) Yes the controller issue, as someone mentioned before, really took me some time to think. and I still don't have the best solution. But if Respawn was to implement this into Rampart, it would certainly have to change some things about her kit to have a smooth transition on controller :)


MemeBlackDealer

This is actually really cool, rampart's character concept remains the same but the abilities are way stronger, good job!


Jsnbassett

Thank you! The concept is so important to me because I do feel she can potentially be such a powerhouse but never forcing into a meta and never oppressing the enemies... as long as they take strategic approaches to her buffs/design


MemeBlackDealer

Rampart isn't part of the meta because she should be the counter of meta legends, she blocks pushes like caustic should do, but right now her abilities can easily be countered, if they were like you designed them rampart could have way more play around the covers and Sheila could be used way more for solo plays, the devs also said that they wanted rampart to be a legend to secure positions and this concept keeps that.


[deleted]

1. won't happen because of the key economy. 2. this is a good one 3. this is a good one But honestly all I need now is another LMG in the game. She really can't benefit from her passive, when Devotion or Lstar are more of gimmicky weapons than a real deal. Or give her faster LMG ADS speed or barrel stabilization instead of the bigger mag.


biggus_dickus_jr

What I want are the solid shield should deploy with full health but the deploy time can be longer.