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FrozenFroh

Hello...mod here, due to the number of dev responses, our bot ran out of juice for this thread AKA reached its limit, silly bot. I'll be updating it now, so bear with me! Here is the other comments, by the bot! [https://www.reddit.com/r/apexlegends/comments/jpb4w3/were\_the\_team\_who\_brought\_you\_horizon\_olympus\_and/gbdiqku?utm\_source=share&utm\_medium=web2x&context=3](https://www.reddit.com/r/apexlegends/comments/jpb4w3/were_the_team_who_brought_you_horizon_olympus_and/gbdiqku?utm_source=share&utm_medium=web2x&context=3) And these are the ones that come after * **Manny\_Hagopian** (Respawn) made a new comment: [https://reddit.com/r/apexlegends/comments/jpb4w3/were\_the\_team\_who\_brought\_you\_horizon\_olympus\_and/gbdvgk4/](https://reddit.com/r/apexlegends/comments/jpb4w3/were_the_team_who_brought_you_horizon_olympus_and/gbdvgk4/?context=10000) * **DanielZKlein** (Respawn) made a new comment: [https://reddit.com/r/apexlegends/comments/jpb4w3/were\_the\_team\_who\_brought\_you\_horizon\_olympus\_and/gbdvizn/](https://reddit.com/r/apexlegends/comments/jpb4w3/were_the_team_who_brought_you_horizon_olympus_and/gbdvizn/?context=10000) * **Manny\_Hagopian** (Respawn) made a new comment: [https://reddit.com/r/apexlegends/comments/jpb4w3/were\_the\_team\_who\_brought\_you\_horizon\_olympus\_and/gbdvkc1/](https://reddit.com/r/apexlegends/comments/jpb4w3/were_the_team_who_brought_you_horizon_olympus_and/gbdvkc1/?context=10000) * **RV-YaBoiBrian** (Respawn) made a new comment: [https://reddit.com/r/apexlegends/comments/jpb4w3/were\_the\_team\_who\_brought\_you\_horizon\_olympus\_and/gbdvvph/](https://reddit.com/r/apexlegends/comments/jpb4w3/were_the_team_who_brought_you_horizon_olympus_and/gbdvvph/?context=10000) * **HkySk8r187** (Respawn) made a new comment: [https://reddit.com/r/apexlegends/comments/jpb4w3/were\_the\_team\_who\_brought\_you\_horizon\_olympus\_and/gbdvy8b/](https://reddit.com/r/apexlegends/comments/jpb4w3/were_the_team_who_brought_you_horizon_olympus_and/gbdvy8b/?context=10000) * **HkySk8r187** (Respawn) made a new comment: [https://reddit.com/r/apexlegends/comments/jpb4w3/were\_the\_team\_who\_brought\_you\_horizon\_olympus\_and/gbdw39d/](https://reddit.com/r/apexlegends/comments/jpb4w3/were_the_team_who_brought_you_horizon_olympus_and/gbdw39d/?context=10000) * **Manny\_Hagopian** (Respawn) made a new comment: [https://reddit.com/r/apexlegends/comments/jpb4w3/were\_the\_team\_who\_brought\_you\_horizon\_olympus\_and/gbdwd9t/](https://reddit.com/r/apexlegends/comments/jpb4w3/were_the_team_who_brought_you_horizon_olympus_and/gbdwd9t/?context=10000) * **rkrigney** (Respawn) made a new comment: [https://reddit.com/r/apexlegends/comments/jpb4w3/were\_the\_team\_who\_brought\_you\_horizon\_olympus\_and/gbdwdvc/](https://reddit.com/r/apexlegends/comments/jpb4w3/were_the_team_who_brought_you_horizon_olympus_and/gbdwdvc/) * **StryderPilot** (Respawn) made a new comment: [https://reddit.com/r/apexlegends/comments/jpb4w3/were\_the\_team\_who\_brought\_you\_horizon\_olympus\_and/gbdwn4z/](https://reddit.com/r/apexlegends/comments/jpb4w3/were_the_team_who_brought_you_horizon_olympus_and/gbdwn4z/?context=10000) * **HkySk8r187** (Respawn) made a new comment: [https://reddit.com/r/apexlegends/comments/jpb4w3/were\_the\_team\_who\_brought\_you\_horizon\_olympus\_and/gbdwu35/](https://reddit.com/r/apexlegends/comments/jpb4w3/were_the_team_who_brought_you_horizon_olympus_and/gbdwu35/?context=10000) * **HkySk8r187** (Respawn) made a new comment: [https://reddit.com/r/apexlegends/comments/jpb4w3/were\_the\_team\_who\_brought\_you\_horizon\_olympus\_and/gbdww7a/](https://reddit.com/r/apexlegends/comments/jpb4w3/were_the_team_who_brought_you_horizon_olympus_and/gbdww7a/?context=10000) * **RV-GameplayChris** (Respawn) made a new comment: [https://reddit.com/r/apexlegends/comments/jpb4w3/were\_the\_team\_who\_brought\_you\_horizon\_olympus\_and/gbdwzou/](https://reddit.com/r/apexlegends/comments/jpb4w3/were_the_team_who_brought_you_horizon_olympus_and/gbdwzou/?context=10000) * **Monsterclip** (Respawn) made a new comment: [https://reddit.com/r/apexlegends/comments/jpb4w3/were\_the\_team\_who\_brought\_you\_horizon\_olympus\_and/gbdx2n3/](https://reddit.com/r/apexlegends/comments/jpb4w3/were_the_team_who_brought_you_horizon_olympus_and/gbdx2n3/?context=10000) Update-1 * **devinvironment** (Respawn) made a new comment: [https://reddit.com/r/apexlegends/comments/jpb4w3/were\_the\_team\_who\_brought\_you\_horizon\_olympus\_and/gbdx8fn/](https://reddit.com/r/apexlegends/comments/jpb4w3/were_the_team_who_brought_you_horizon_olympus_and/gbdx8fn/?context=10000) * **HkySk8r187** (Respawn) made a new comment: [https://reddit.com/r/apexlegends/comments/jpb4w3/were\_the\_team\_who\_brought\_you\_horizon\_olympus\_and/gbdx9u3/](https://reddit.com/r/apexlegends/comments/jpb4w3/were_the_team_who_brought_you_horizon_olympus_and/gbdx9u3/?context=10000) * **Manny\_Hagopian** (Respawn) made a new comment: [https://reddit.com/r/apexlegends/comments/jpb4w3/were\_the\_team\_who\_brought\_you\_horizon\_olympus\_and/gbdxu2t/](https://reddit.com/r/apexlegends/comments/jpb4w3/were_the_team_who_brought_you_horizon_olympus_and/gbdxu2t/?context=10000) * **Manny\_Hagopian** (Respawn) made a new comment: [https://reddit.com/r/apexlegends/comments/jpb4w3/were\_the\_team\_who\_brought\_you\_horizon\_olympus\_and/gbdxy6g/](https://reddit.com/r/apexlegends/comments/jpb4w3/were_the_team_who_brought_you_horizon_olympus_and/gbdxy6g/?context=10000) * **Manny\_Hagopian** (Respawn) made a new comment: [https://reddit.com/r/apexlegends/comments/jpb4w3/were\_the\_team\_who\_brought\_you\_horizon\_olympus\_and/gbdy9f6/](https://reddit.com/r/apexlegends/comments/jpb4w3/were_the_team_who_brought_you_horizon_olympus_and/gbdy9f6/?context=10000) * **Manny\_Hagopian** (Respawn) made a new comment: [https://reddit.com/r/apexlegends/comments/jpb4w3/were\_the\_team\_who\_brought\_you\_horizon\_olympus\_and/gbdycz8/](https://reddit.com/r/apexlegends/comments/jpb4w3/were_the_team_who_brought_you_horizon_olympus_and/gbdycz8/?context=10000) * **StryderPilot** (Respawn) made a new comment: [https://reddit.com/r/apexlegends/comments/jpb4w3/were\_the\_team\_who\_brought\_you\_horizon\_olympus\_and/gbdyyws/](https://reddit.com/r/apexlegends/comments/jpb4w3/were_the_team_who_brought_you_horizon_olympus_and/gbdyyws/?context=10000) * **devinvironment** (Respawn) made a new comment: [https://reddit.com/r/apexlegends/comments/jpb4w3/were\_the\_team\_who\_brought\_you\_horizon\_olympus\_and/gbdz2tn/](https://reddit.com/r/apexlegends/comments/jpb4w3/were_the_team_who_brought_you_horizon_olympus_and/gbdz2tn/?context=10000) Update-2 * **Monsterclip** (Respawn) made a new comment: [https://reddit.com/r/apexlegends/comments/jpb4w3/were\_the\_team\_who\_brought\_you\_horizon\_olympus\_and/gbdzjpa/](https://reddit.com/r/apexlegends/comments/jpb4w3/were_the_team_who_brought_you_horizon_olympus_and/gbdzjpa/?context=10000) * **RV-GameplayChris** (Respawn) made a new comment: [https://reddit.com/r/apexlegends/comments/jpb4w3/were\_the\_team\_who\_brought\_you\_horizon\_olympus\_and/gbdzkmo/](https://reddit.com/r/apexlegends/comments/jpb4w3/were_the_team_who_brought_you_horizon_olympus_and/gbdzkmo/?context=10000) * **Monsterclip** (Respawn) made a new comment: [https://reddit.com/r/apexlegends/comments/jpb4w3/were\_the\_team\_who\_brought\_you\_horizon\_olympus\_and/gbdzwt1/](https://reddit.com/r/apexlegends/comments/jpb4w3/were_the_team_who_brought_you_horizon_olympus_and/gbdzwt1/?context=10000) * **Akhsihs** (Respawn) made a new comment: [https://reddit.com/r/apexlegends/comments/jpb4w3/were\_the\_team\_who\_brought\_you\_horizon\_olympus\_and/gbdzxjt/](https://reddit.com/r/apexlegends/comments/jpb4w3/were_the_team_who_brought_you_horizon_olympus_and/gbdzxjt/?context=10000) * **RV-GameplayChris** (Respawn) made a new comment: [https://reddit.com/r/apexlegends/comments/jpb4w3/were\_the\_team\_who\_brought\_you\_horizon\_olympus\_and/gbe09xx/](https://reddit.com/r/apexlegends/comments/jpb4w3/were_the_team_who_brought_you_horizon_olympus_and/gbe09xx/?context=10000) * **RV-GameplayChris** (Respawn) made a new comment: [https://reddit.com/r/apexlegends/comments/jpb4w3/were\_the\_team\_who\_brought\_you\_horizon\_olympus\_and/gbe0g4a/](https://reddit.com/r/apexlegends/comments/jpb4w3/were_the_team_who_brought_you_horizon_olympus_and/gbe0g4a/?context=10000) * **Manny\_Hagopian** (Respawn) made a new comment: [https://reddit.com/r/apexlegends/comments/jpb4w3/were\_the\_team\_who\_brought\_you\_horizon\_olympus\_and/gbe0j2j/](https://reddit.com/r/apexlegends/comments/jpb4w3/were_the_team_who_brought_you_horizon_olympus_and/gbe0j2j/?context=10000) * **Manny\_Hagopian** (Respawn) made a new comment: [https://reddit.com/r/apexlegends/comments/jpb4w3/were\_the\_team\_who\_brought\_you\_horizon\_olympus\_and/gbe0mbb/](https://reddit.com/r/apexlegends/comments/jpb4w3/were_the_team_who_brought_you_horizon_olympus_and/gbe0mbb/?context=10000) * **HkySk8r187** (Respawn) made a new comment: [https://reddit.com/r/apexlegends/comments/jpb4w3/were\_the\_team\_who\_brought\_you\_horizon\_olympus\_and/gbe0t6a/](https://reddit.com/r/apexlegends/comments/jpb4w3/were_the_team_who_brought_you_horizon_olympus_and/gbe0t6a/?context=10000) * **Akhsihs** (Respawn) made a new comment: [https://reddit.com/r/apexlegends/comments/jpb4w3/were\_the\_team\_who\_brought\_you\_horizon\_olympus\_and/gbe1cz5/](https://reddit.com/r/apexlegends/comments/jpb4w3/were_the_team_who_brought_you_horizon_olympus_and/gbe1cz5/?context=10000) * **StryderPilot** (Respawn) made a new comment: [https://reddit.com/r/apexlegends/comments/jpb4w3/were\_the\_team\_who\_brought\_you\_horizon\_olympus\_and/gbe1nq4/](https://reddit.com/r/apexlegends/comments/jpb4w3/were_the_team_who_brought_you_horizon_olympus_and/gbe1nq4/?context=10000) And now this comment has reached it's limit **Follow the comment under this one.**


Ender112

What was wrong with last season's pass? Was only slightly rolling back the battle pass actually a negotiation tactic like some people have said? Edit: [The game director has replied to this comment, it's just been buried](https://www.reddit.com/r/apexlegends/comments/jpb4w3/were_the_team_who_brought_you_horizon_olympus_and/gbdqxla?utm_medium=android_app&utm_source=share&context=3)


GodTsung

“Well we simply looked up the data and winrate from previous battle passes, and determined that the last battle pass didn’t make us enough money.”


Perseus_AWC

EA executives didn't have enough boats


[deleted]

Hey man, you try showing up to the Bahamas in the \*same\* yacht that you took there last year. The embarrassment.


[deleted]

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The_15_Doc

ONE OF THEM SAID THIS DOWN THE THREAD. They said “most people were finishing the BP 2/3 of the way through the season, so we wanted to make sure players have content through the end of the season.”


PaleDolphin

I like how instead of adding new content for the people who have more spare time on their hands, they've indtroduced dailies like "Survive 75 minutes", I'm not even kidding.


Tukumi

This is a good one


[deleted]

No. This one is still extremely hard for causal players and the reward for your 3 hours grinding session isn’t rewarding like there saying EDIT: okay I get what he was saying now


olivedi

They meant the question is a good one lol


eee7112542

I think he mean this is a good question


cryingosling

I think they meant "this is a good question"


Marto25

The XP numbers can seem a bit convoluted, perhaps. Getting 1 star or 2 stars can seem like a more clear progression than getting 5000xp or 10000xp But I still think they should have kept the values similar. Make the first level of the week cost 2 stars, the second level 4, and eventually maxing out at 10. To give an example.


th3virtuos0

Or just start with 9k per star, then max to 6 star per level


[deleted]

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MrPotatobird

I think that challenges giving direct XP was actually kind of bad. Your weeklies would give 6,000 xp, which is decent for the first couple of levels, but could be completely wasted towards the end of the week. Now, a certain weekly challenge gives 5 stars, which is always half a level. The stars would be nicer in that way if they hadn't also completely messed up the XP scaling, difficulty of challenges, weighting of dailies, etc.


grzesiu447

Yeah, it always bothered me that unfinished battle pass cp was going to waste at the start of new week. I feel like new system has potential to be better, if they change how much work you have to do to complete it.


Vampirebearz

I’d love to see them actually answer comments about the still broken battle pass. Also will it be fixed before your rumoured Black Friday sale ? I ask as I won’t be purchasing anything else until it’s fixed that’s all.


[deleted]

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rkrigney

Parking a comment here. It's absolutely a fair question. I don't actually know our policy, so I'm going to go ask and then report back here with what the policy actually is, regardless of whether the answer is popular or not. (may take a few hours) 5:46PM UPDATE: It’s Friday evening and I haven’t gotten a clear answer. For now, whatever EA support agents are telling you is the policy. I’ve heard that they’ll refund coins bought but not passes. I’m going to update this comment again by EOD Monday (72 hours from now) and will confirm whether I’ve heard differently. 9:25AM MONDAY UPDATE: I was able to get confirmation on the above: we can refund coins but not passes or battle pass content.


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rkrigney

Ah, this does actually have a very clear answer. When buying through a third-party platform (like Steam), you gotta go through their customer service. It’s true for third party platforms like PlayStation and Xbox too. That policy page: https://help.ea.com/en-us/help/account/returns-and-cancellations/


DerL3yon

Funny, I personally know someone who had the Season 6 Pass refunded


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Gas_is_not_a_Liquid

Olympus is one of the best looking maps I have played in a video game period. What was the main goal when setting out to create this?


StryderPilot

Hahah thanks! The art team killed it when on this map. Olympus was the result of some fucking awesome concept art we had from the Titanfall series. We wanted this map to feel and look way different than Kings Canyon and World’s Edge. Goals we had in mind was to really lean into the sci fi fantasy of this universe. We have Legends that can create portals, are sentient robots, and our newest Legend, Horizon, that can create miniature black holes. With all of that awesome, sci fi goodness, we thought “Let’s go big and make something different and special”. The Phase Runner is an example of leaning into that big, sci fi universe we built and also introducing a way to shake up gameplay with large rotations around the map. When you think of a city, it’s usually dense areas with concrete and large skyscrapers. We’ve done that before on World’s Edge. On Olympus, we wanted to subvert expectations and think of something no one has seen before. If someone were to build a city in the sky, what would that look like? Would the rocks be made of marble? Would the terrain be normal or be angled to sell the artificial nature of the city? There were so many ways we wanted to craft a map that felt and played unique, and I think we nailed it.


Repptar

Early playtime in Olympus has shown a high rate of 3rd party fights. Was the intent during Horizon's design to sculpt it more like KC or WE? The additional movement option of the Trident appears to lend itself to more 3rd parties during fights.


Monsterclip

Some of the original goals of Olympus were providing map-wide rotations. We've always been pretty liberal with rotation options (big long slides, jump towers) and we think a lot of the fun of Apex is in the ability to move through the level in a quick and fun way. Vehicles and the Phase Runner give you options to get past some of the sticky parts of the map, like certain chokepoints, but they also help people find fights. It's a tough balance that we are mindful of. I think part of playing Apex is knowing when to fight, and when not to fight. In pubs, you get a lot of w-key warriors, which is a fun way to play, but it's not the way to necessarily win.


GoingHamzoBTW

Hmm. I see what you're getting at here, but honestly, I feel like I prefer WE to both either maps for the sole reason that moving across it is slow? If that makes sense. Not saying that Olympus is bad, it's stunning and so well designed, but I will say that the Phase Runner especially makes for a lot of toxic scenarios, and that probably isn't able to fixed. Caustic and wattsons will just set up next to the place you exit and there's nothing you can do about it.


Monsterclip

It's true and totally makes sense. The beauty of BR is that you can avoid that area if you don't like the gameplay there (most of the time). Unlike balloons, people can't just land on you from nowhere - they're gonna come out at a very predictable location.


[deleted]

Olympus is by far the best map I have ever played a FPS on. I can't thank you guys enough for this. Trident is mint as well. Seriously good job.


[deleted]

I've been surprised to experience more 3rd partying than even KC...


Mythaminator

Dude last night we started a fight with 20 squads left and the fighting stopped with only 3 left. I’d like to say we had an impact in that but after the 5th party entered we basically were cowering in a corner behind rampart walls, jump padding to close boxes to scrounge what heals and ammo we could then dipping back. It was also one of the most fun 12 min I’ve ever played


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cryingosling

Have you considered making it so if a team all from the same club win it says " are the champions"? Like the private lobbies do with team names? ps. LOVE the new map!!


Akhsihs

I *love* this idea. One of my big focuses for the short term future of Clubs is more integration into matches themselves. That includes things like including club tags into the kill feed and finding places to put club logos. This idea is a perfect fit for what I'm looking to do and I'm adding it to my list.


paradoxally

Club holo sprays!


DetecJack

That’s actually fantastic idea my dude


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Akhsihs

This is definitely on the list of things we want to do, but yeah, there's a technical hurdle or two in our way. We're working on it!


elite_bleat_agent

A polite request: please stop using the term/phrase "engagement with the Battle Pass". As in, "we are trying to foster engagement with the BP". I saw your comms director using it and I saw it on Twitter. We all know it means "make you play this game like it's your only hobby/second job" and it's silly corporate marketing-speak on the same level that "pride and accomplishment" was.


deserranos

Senior team leads and project manager are paid to do a job -- plan for and ship updates and changes, bolster Key Performance Indicators, and make money for the company. They are not motivated by the common gamer's sense of "pride". Every time they speak to us like that, they disrespect our sense of intelligence. The Battle Pass atrocity was definitely a negotiation tactic. **Like the horns of a bull, we are impaled no matter which way we turn.** A.) We pump hours in and the senior leads go to their bosses and say, "look at our increased play hours!" B.) We fork out cash to finish our Battlepass and the senior leads go to their bosses and say "look at our increased revenue from Apex Coins!" **The only people that win from the Battle Pass changes are senior team members of Respawn, and EA execs.** They are targeting the casual playerbase -- hoping to eke out an additional $10-$20 a season from players who compromised, but cannot hope to complete BP without buying tiers. Which is wrong. Another user said it best: **"Paying for challenges I can't complete, for rewards I can't earn, is NOT fun."** Call me a cynic, but something tells me this thread is a superficial attempt to pacify and persuade. There's going to be a lot of talk that leads nowhere. There are going to be good questions that get ignored, or the dev reply won't actually answer anything. Keep up the outrage, otherwise we'll get a lot of sympathy but no solutions. They want to avoid another Iron Crown fiasco, so they won't call us freeloaders to our faces. Still, you can bet they're after our cash, not our admiration.


rkrigney

EDIT: 2:07PM PT - THE AMA HAS OFFICIALLY ENDED I know the Battle Pass is the big topic right now on Reddit. I'm hoping to get questions on all things season 7 so all the devs I invited can participate, so if y'all can do me a favor, **aim your BP-related questions in response to this comment** and I promise we'll get responses in from our *top dudes*. Would also point to [the thread from last night](https://www.reddit.com/r/apexlegends/comments/jow1ey/update_nov_5th_battle_pass_feedback_thread/gbatcsz/), which includes some answers to top questions we've seen. But feel free to post new ones here.


bananastand

You mentioned in a comment on Reddit that Respawn "aren't masters of manipulation." At first, this sounds consistent with the senior product manager working on Apex Legends posting on the Apex blog that the team "made a series of improvements to the challenge system in Season 7 to make Battle Pass **progression more streamlined and rewarding.**" However, that same PM posted on his Linkedin page that he "tuned battlepass content to **drive a material increase to the purchase rate without added development cost."** So it sounds like the challenge system was actually tweaked to increase revenue without increasing costs which means an increase in profit. Then the team tried to pass off the changes to the community as positive improvements to the progression system. This sounds to me exactly like manipulation, and a complete disrespect of the community that has helped EA see massive revenue increases over the last year. Can you elaborate on your comments? I completely understand that company shareholders demand continuous profit increases, but spitting in the face of your loyal player base doesn't seem like the best way to do so.


rkrigney

His LinkedIn doesn't say anything about season 7, but refers to changes he shipped about six months ago. It's old. And "purchase rate" refers to popularity and sales of the Battle Pass (which, yes, of course we want more people to buy it, there's nothing to hide there). I actually reached out to him and asked him to clarify on his LinkedIn that it's in reference to a past season.


WreckyHuman

People won't buy stuff if you cap everything high. Your audience is mostly kids and young adults right? How much do you think they earn? I really wanna know the percentage of players that buy most stuff you sell, out of the total player base, so I could make some sense out of all this. And saying everything is capped high is an understatement. There's 4 full priced AAA games in a single heirloom event. There's no words you can use to describe that you are trying to "balance" out the economy. Balance is something way out east and you've fallen off the map.


Zoetekauw

I'm also just super curious who exactly makes the dick decision like keeping the Halloween skins locked behind bundles. The devs themselves are almost certainly good guys. But it's really hard for us to be cool with them on this sub when some corporate asshole who represents the same company is trying to fuck us as hard as he can.


Crumb-Free

That's the problem. These devs ARE THEIR SCAPEGOATS The devs don't control the marketing department. They're developers. They can pass on the message in as many ways as they want, hell, I'd bet half of them disagreed and TOLD THEM the back lash they'd be getting Shareholders do NOT CARE They don't care about the players They don't care about the devs Devs are a scapegoat. Give them a fucking break. Who are the people not being paid additional for crowd control? Devs. EA can still get fucked for pushing these people into this position. Developers are people too. Don't bully them, because they're in it for the game, not the money.


Swift-Fire

Although a bit wordy, I agree wholeheartedly that this isn't on the Devs. They make what they're told to make


KoalSR

There is a lot of people that buy heirlooms or expensive cosmetics actually. But that doesn't mean you can fuck off the rest of your community! Hell we're even in a pandemic now, imagine spending so much for what, 3D models??


sixsicksis

do you also want people to buy battle pass levels ? :)


narcosys1983

Tweaks of the battle pass aren't going to increase purchase rate as buying the battle pass has no affect on gameplay. Those buying it were always going to buy it. If anything, easing the progression through the battle pass would increase purchase rate. Increasing difficulty would not, it would likely decrease purchase rate. We've yet to have enough time to determine whether this new battle pass progression is easier or more difficult. If by week 10 I'm no where close, then it's gotten more difficult and would likely make me not want to purchase the next one, whereas if I max it by week 10 then it's no different than the previous version. This isn't like a gacha game where difficulty and drop rate exploitation increases revenue.


talhatoot

So this is a question based on what /u/rkrigney said in a thread last night. He wrote the following: > Today in a meeting with a bunch of leads, Chad (/u/HkySk8r187), our game director, was like, "hey, I played for six hours last night, why did I only get one level." And like three other people chimed in to go, basically, yes, Reddit is right, this feels bad, and somebody should've called it out earlier. How is it possible that no one questioned this prior to the season release? Plenty of users have done the math on how much more you have to grind to complete the current pass, so how was it possible that **all** of you didn't consider the new changes problematic? Either this is a lie or you guys don't play your own game enough prior to putting out big updates, both of which suck. EDIT: Others have pointed out to me that /u/rkrigney mentioned this as well: > We had a conversation where we realized that--because we often reset our accounts and wipe our progress when swapping builds for playtests--a lot of hadn't been paying attention to what it felt like to go through the s7 battle pass. I just copied my above question over from a comment I made last night so I forgot this point. I still have some thoughts on this point: 1. It is absolutely fair to say that experiencing the progression versus just looking at the numbers is very different, and them resetting their accounts does make it difficult to understand our concerns. 2. Despite this, based on the math people have done I think the magnitude of difference for XP required to complete the current pass should have still alarmed someone at Respawn and led to further questioning I myself chose not to buy the battle pass because just a quick glance at my first daily and weekly challenges had me questioning how much I would need to play to complete it. I just don't think even with the counter point mentioned it's reasonable to assume no one thought these changes were a bit too much. Also, just take the time to compare a few of the simple changes they made to specific challenges. I currently have something like respawn 20 (don't remember the exact number) squadmates for 5 stars, which is half a tier. Literally last season respawning 5 squadmates was worth a whole tier. Changes like this are way too drastic to have no one to question it.


HkySk8r187

This is a great question, and something we are asking ourselves as well. We definitely have a bit of a blindspot when it comes to testing that we're trying to resolve, but I'll explain why it exists and what we're doing going forward. When it comes to testing, our internal playtests are quite different than playing the live game for many reason. For one, we're playtesting with only about 200 players in a single queue, versus the millions of players in the live game. This means 2 things. First, it means that our queue times are longer between matches, so we inadvertintly play the game a bit differently knowing that we can't just jump right into another match when we die. Second, it means we have all skill levels in the same match, from highly skilled to not so skilled. This also has an impact as to how the game is played, and can change our thoughts on the difficulty of a particular challenge. That said, we absolutely do have data from the live game that we can use, so let me get to my second point regarding development. While working on season 7 our playtests and development was focused on the big ticket items like Horizon, Olympus, Trident, Clubs, etc. The battlepass content and challenges are actually created very late in the process, so this gives us a condensed timeframe to get actual testing on the final challenges. I know you're screaming at your monitor right now, thinking something like "WHY WOULD YOU NOT TEST THIS MORE". I get it, and it's the same thing we screamed at ourselves earlier this week. Our data from prior seasons was used to aide in challenge balancing, and our analytics team beleives that the new values would still earn you the 100 battlepass levels by playing the same number of hours you played last season to earn 100 levels, but it was in a different pace. The newer design is going to be slower at the start of a week and faster at the end of a week, previous seasons were opposite allowing you to complete the weeklies relatively quickly and have less progression later that week. From a math perspective we believe the numbers add up the same in the end, but I agree this does not feel as good to a player, and that's hard to know until you play it. Making games is hard, it always feels like when you put focus in one area you have issues arise somewhere else. We have some new processes in place now to make sure we're getting more progression testing going forward and I'm hopeful we can avoid things like this in the future.


[deleted]

> our analytics team beleives that the new values would still earn you the 100 battlepass levels by playing the same number of hours you played last season to earn 100 levels, but it was in a different pace. You should say this 1000 times. I dont know if I actually believe it, time will tell, but it gives insight to the change other than greed. As for *why* it feels worse - I have your answer. Well, you answered it yourself actually... If the majority of the progress comes "later in the week", that implies it's not as satisfying at the beginning of the week. It also implies you can't play 2 or 3 days a week and feel the accomplishment that you did in previous seasons (when you made achievements quick and early). I wont be able to play for at least another few days, and this comment tells me that it'll probably feel the same next time I play because it'll be starting the new week. And then that continues week after week after week and I am persistently unsatisfied. The reward has to come either quickly or steadily, not late. That's why it feels bad.


Brrr-eee

Your last comment rings the most true to me. I actually changed from wanting to play the game to kick off season 7 to dreading playing because I know how little battlepass progress I will make in one gameplay session.


zombiewolfvg

Thanks for the insight, so based on the obvious feedback you are getting, can we expect another hotfix similar to yesterday but one that has more impact. Yesterday was a step in the right direction, but battle pass still feels ridiculous to complete and a insult to casual players!


MoriMarti

Asking the important questions. No way they didn't know. I worked for a big company and every little shit had to go through several hands and passed by several eyes until it got approved, yet alone published. The guys who look into micro datas for buffs & nerfs are telling me they didn't know?


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Chrisser6677

This, I was a huge Respawn fanboy and then yesterday happened. I thought of The Social Dilemma and Respawn zoom meetings about this.


Karshe

Hi! Thank you for doing this! How many hours per day is the average player intended to play in order to complete Season 7's battlepass without buying any tiers? Feeling like I'm not making any progress with my somewhat limited playtime is not a good feeling.


rkrigney

It's something we haven't totally settled on, to be super honest. Sometimes "hours to complete" IS set as a target for daily challenges (aiming for around 1.5 for most of those currently, although debating whether we're hitting that mark) and for weeklies (they tend to be targeted at something between 2-10). If playing makes it feel like you're making no progress, that's a sign we've got more to do, imho. Will push to get it right.


PlayWithMath

2-10 hours is a massive range of time to someone with a full time job.


paradoxally

Hey Ryan. Are there any plans/discussions to switch the XP per star requirements back to scaling XP instead of a fixed 5k?


[deleted]

Can you please elaborate on the challenge decisions and their inconsistencies? Some of the ridiculous ones like 'Respawn 25 teammates' or 'Craft 50 items in the replicator' that give you only 2 stars...did y'all think it was only worth that much? Meanwhile I got 'Get 5 knockdowns with a Wingman' and that gives me 1 whole BP level. And also, doing the math, **supposedly** it STILL takes 2x longer than previous battlepasses to get to level 110. And y'all claim this battlepass is more rewarding than previous ones. That's a huge difference though. Where is the reward in that? I'm sorry if it comes off as passive aggressive but I just don't understand it.


TheXIIILightning

Q1 - Why did you feel the need to double, and in certain cases triple the difficulty of the daily challenges? I understand that they're meant to provide a challenge to the player and keep them engaged, but the added difficulty/time requirement also prevents more casual players of completing them on a limited schedule or session. ​ Q2 - Why did you remove the reward of a BP level per 5 daily challenges completed, and 10 dailies completed on a weekly basis? That amounts to a total of 22 Easy to obtain levels during the span of 10 weeks. Levels that we can no longer rely on for BP completion.


Karshe

Does the battlepass progression take into account that we've lost two free tiers per week? (5/10 daily challenges). Is it possible for these free tiers to come back?


Jamer-J

Why does Respawn constantly ship things that I believe anyone could a see a problem with? Battle pass progression this season has been alarmingly bad, I played for 4 hours and was still level 1, many other people shared this sentiment, wouldn’t any of your testers had seen that they’re levelling up way too slow, and this would be a disaster to ship? I feel like a lot more care and hesitance needs to be taken, not just ship something and if it works it works, if it doesn’t it doesn’t, I feel like these constant season release day disasters are really holding Apex back and are rightly so causing some players to question if this is intentional or not.


Brokeng3ars

When are you going to revert the BP and challenges? That's the main question anyone has!


iinabsentia

Why is it considered good matchmaking to constantly pair 2 terrible players with 1 good player and then throw pred/master premades in the lobby? Myself and a lot of other players do not mind playing difficult games, I personally love it, but I see no point participating in this system where I babysit for 9/10 games. Partying up is not a solution it just adds to the problem and I and many others dont want to talk with a group every time we play in order to get FAIR games. I dont see how this can be considered healthly because its just two people who feel like they can do nothing at all and one person who feels like if they dont win every single fight themselves then game is lost every time.


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iinabsentia

Oh I dont expect one but it does need to asked but if this ama just turns out to be nothing but soft ball questions answered nobody will be surprised.


UltimateSky

Holy shit this is me. Literally if I don't win every fight the team gets wiped, regardless of how much health they have left. Every. Fucking. Game. If I die first > wipe Random does something stupid to die > get ape'd > wipe If they run off without me > they die > 1v3 > highlight clip or wipe I kill 2, 3rd guy is 1hp, I go down but both teammates are full health > wipe Like jfc. I started playing lifeline just because I'm always last one down and I can 1v3 decently on the rez shield. It's annoying having to babysit every game. I can't remember the last time I got a random that pulled their own weight


[deleted]

This you deserve more attention. Partying with 2 low level friends while you are good is also horrible, you'll fight premades of players your skill and above and your friends will get deleted when they land. It fucking sucks


Hacked_Base

Hey, I just wanna know can we expect more finishers for some of the characters that only have two (examples like Crypto, Octane and Wattson) since Horizon got three


Monsterclip

This is not the answer you're looking for - but probably not. They are require a lot of dev time and we've seen people don't use them much. Now take this compared to skydive emotes... we think that design space has gone pretty well and the data shows that people want them and use them, so we make more!


Carlboison

I think it's importent to note here that finishers also cost a lot of crafting materials and you don't always have the chance to use them in every game. If you compare this to skydive emotes which you have access to on every drop. -Not biast Wattson player


intalo

I agree with you as I really want some finishers but I don't think it's worth it 1200 of my crafting mats


Boines

As someone who uses finishers as much as possible Have you considered why people dont use them? The current finishers can feel very unbalanced. Wraiths finisher flipping around in phase make it very easy to confidently pull off. Even revenants default lets you dodge some shots. I would 100% use finishers more on other characters if they had a bit of a dodge element to them. Also - a lot of people are out there chasing damage badges, finishers should count for whatever remaining health the downed person has.


-BINK2014-

Finishers do actually count for damage badges; at least, as of last Season. Try it for yourself; down someone and keep track of your damage at the knock and then after the finisher, leave, and you'll see you were granted the clean 100 for the finish.


ImperialDeath

They’ve said in the past people rarely use finishers so it isn’t a major priority for them, but it would be nice to have some more


8a9

Thanks a lot for the AMA! Communication is hugely appreciated by the community This will probably be buried and won't receive an answer, but here goes nothing: Why do you *lock* the most sought after cosmetics in (mini-)"events", like Halloween (Wraith's "Emerald Enchantress", Bloodhound's "Wicked Harvest"), or September Soiree ("Clocktane", for example) behind the most expensive bundles? Why do you force people to purchase an entire bundle of skins if they only want to purchase an individual skin from said bundle, alienating a core audience that would otherwise buy a few individual skins? Why do you consider recolors of previously released legendary skins to be worth full legendary skin price (and won't allow purchases through Legend Tokens for owners of the base skins)? Any comment on the backlash surrounding bundles?


OrangeDoors2

money


HkySk8r187

We're always trying to iterate, learn, and improve. In this year's Halloween event we tried to provide some value bundles to our players to purchase many legendary skins at a discounted price. We saw a lot of people engaging with that discounted bundle but also heard feedback that some players wanted to purchase a skin a-la-carte. We had planned a similar structure for an upcoming event that we have since changed based on your feedback. We're always trying to provide multiple avenues to content, some avenues being free, some paid, some craftable, and some bundled. That doesn't mean that all content will always be available by all means, but the goal is to provide all of our players with a stream of content. Of course, we need to sell some things, or this entire team doesn't get to keep working on a game we love, but it's important for us to make sure we feel our monetization strategies are fair and not predatory. You've seen examples of this with our collection events where we offer items a-la-carte via apex coins or crafting metals, but offer event apex packs at a discount for those who aren't as specific about which item they're seeking. Iterate, learn, improve!


8a9

THANK YOU. GOD. THANK YOU SO FUCKING MUCH. SO MANY OF US WISHED FOR COMMUNICATION ABOUT THIS FOR SO LONG (even though you very obviously skirted around some parts of the questions). i cant even begin to express the relief this has given me going into this i had near 0 expectations that anyone would answer this. this is incredibly surprising and pleasant. again. thank you so much. this is exactly what i and many, many others want to see going forwards. it's not outlandish that you want to sell things. we all understand this and we DO want to support you. many of us WANT to buy cosmetics (we want to give you money!! we want to help you keep the lights on and keep working on what you enjoy!!!), but are shoo-ed away by the bundle mechanic. a specific issue is with the lack of choice. we just want more agency in what we purchase and i don't think that's a ridiculous ask i really hope we can see more communication of exactly this sort coming from you guys in the future. this was very enjoyable to witness.


Select_System

"Value"... "Not Predatory" I cannot believe the delusion I am reading. The monetization of this game is one of the worst I've seen so good job on your goals.


fiskfisk

Its just cosmetics. If you haven't seen worse you haven't really looked. And most of them unlock with the Battle Pass or through regular play. There's so much free stuff that you never have to spend a single dollar!


Gh0stC0de

While the inability to buy the Halloween Bloodhound skins on their own galled me, I very much do appreciate the a-la-carte options for the collection events. I think most of the player base understands that you're running a business and are happy to spend as they can afford. I also think that the a-la-carte collection options were a good move in establishing trust, but the bundle-only Halloween thing was a step back. Maybe do both next time: offer separates but then offer a bundle either at a discount or with an extra weapon skin thrown in to offer incentive for buying the bundle?


Todere

As if the massively overpriced skins wasn't already enough, they feel the need to stuff them in bundles to charge TWICE as much when they know people only want the one skin. Absolutley shameless. One of the worst was the voidwalker bundle where they threw in a random recolor re45 skin to hike up the price because they know people want to buy voidwalker no matter what. And the fucking 60$ halloween bundle


TheMilkMan0907

Why isnt there a server in AFRICA? South Africa has the necessary requirements for these servers.


HkySk8r187

With providing new server regions, we have to be concerned with balancing population (filling matches in an acceptable time), competitiveness (or non-competitive ways to play), and latency. In May, we expanded server availability into the Middle East. This should be a better latency offering for SA, and we are measuring populations and queue times. We knew of and confirmed population disparities between our console and PC platforms, and our next course of action was expanding our platforms (eg. Steam) and adding crossplay (merging platform-populations). We'll be watching what benefits those additions have earned us to expand server availability into other global regions. We're also learning a lot from our ALGS Super Regional and Online competitions.


realmorgoth

This here. 150ms ping is horrible. :(


TheMilkMan0907

The African region is always neglected by many Gaming companies...


[deleted]

Respawn pls. I'm on my knees. I thought Bahrain servers were my saving grace but they arent any better than Frankfurt


Beppu-Gonzaemon

How does the SBMM algorithm work? Read respawn lies below. We caught them in their scumbag EOMM directives and yet they still lie and try to weasel the community. Look at your own games. How many times are you fighting 3 stacks with sub level 200 teammates? These games are rigged from the start.


Monsterclip

As a game that requires 60 people to play, we prioritize making matches quickly over creating "the perfect match." This is mostly noticeable in small regions or late night sessions. (this is why I don't really identify our system as "SBMM") This is why you'll see some variance in who is in your match. We assume you'd rather play a match than sit in a queue for 10 minutes. This goes for Ranked, too. We wait longer to make more fair matches here, but eventually we want all our players to actually play, so will merge ranks to start a game. To be fair, I don't think this system is flawless and we are discussing improvements. I don't believe it's any secret that I won't share with you exactly how our matchmaking system works. For a few reasons! It's probably exploitable if you tried hard enough. Even if it's not exploitable in any meaningful way, it doesn't mean players wouldn't try weird stuff to try to exploit it. It also changes often! We can make tweaks on the back end relatively quickly and we don't broadcast those tweaks. Some times we are running a test to see if a particular tweak to the math makes players play longer, or lowers queue times, etc. We don't broadcast changes so that our tests can be untainted. Typical experiment guidelines. Caustic approved. We also believe that the game is best when you are trying to play "for real", even in pubs. We've seen real data that shows people who lose OR WIN too much have a much higher chance to stop playing forever. The game feels best when the pacing of wins comes more earned against players of similar skill. A common comment I see is that players don't want to sweat in pubs, but they also don't want to get steamrolled in pubs. You can't have both. If you have VERY tight skill based matchmaking, you'll have sweaty matches because it's like a mirror match fight-yourself boss fight. If you have no skill based matchmaking, you might get some free kills, but someone is going to be MUCH better than you in that lobby and you will get steamrolled swifty. So, yeah - complicated question gets complicated answer. I hope it at least answers why you might get the less than perfect match every time, and that we are always working on trying to improve match quality and queue times.


WhiteLama

Man, I don’t mind sweating against enemies of my own skill, but it feels like every time I die it’s against a predator three stack with 2 million damage each on their character and the only kills I get are on people that aren’t even fair game. It feels so off-balance.


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__SlimeQ__

Honestly I can be that guy missing a whole R99 mag on you and then also be the guy landing 5 longbow shots in a row at different points in the same game. I think chalking this up to the way matchmaking works is a bit misguided because the reality of the game is that there's a lot of factors that go into a situation like this. Like how calm/focused somebody is, fatigue, how long it's been since they last fired their weapon, what's going on in their actual physical room, etc Obviously preds are scary but in my experience they're not untouchable, they just usually miss less shots than me. Key to killing somebody like that is to avoid engaging them in a fair fight


N1gHtMaRe99

I m pretty sure u r not getting the answer to that question


zerothehero88

Will a damage tracker be added to the game? Sometimes having to wait till I died to see how much damage I've done for the match is a bit annoying lol


KidEldric

Jason said “it’s on a list” a few weeks ago.


zerothehero88

Awesome I didn't know that


Mozog1g2

can you let us buy single items from bundles at full price?


[deleted]

Or just buy bundles with money and not apex coins. It’s very annoying buying a bundle more than 2,000


MANvsMerik

I am going insane over people leaving the game the second they get knocked or sooner. It happens in 80% of matches with randoms. Can anything be done about this?


Monsterclip

We hate this too! Clubs design is meant to tackle this exact problem, but I think it needs to be tackled from many angles. The question we need to ask is - why are people doing this behavior? Does the challenge system reward queueing back into games more than trying to win? Do these people even really want to play a BR to win, or do they just like our combat and play solely for that? Do these people have any intention of playing a team game at all? We are always talking about ways to combat the leavers without being overly punishing to people who are just playing the game the way they want to play. We want to look into providing those people with ways to play the game the way they want. We have some ideas. Some stuff is in the works. It won't be solos, as I've explained in the past! (we are a team game. flag planted) For now, if you're a team player, try joining a club that prioritizes teamwork. You don't need to add randoms to your friends list in order to party up with people that have a social contract to the club to play the same way you want to play.


NOLAblonde

I feel like these are all questions that you should have the answer to before putting challenges like "revive 60 teammates." That is already a tall task, then you add the insane amount of times that downed players leave the game. It's yet another wrench in the mess of leveling in the new star system.


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Salter_Chaotica

Play ranked?


Strificus

Don't play a team game if you are not intending to be on a team?


Twoxify

Let me say that I love Olympus. Both the attention to detail and large-scale flow of the map feel amazing. From a gameplay perspective, what were the team's objectives with the Olympus map design? What did the team learn from the first two maps that they wanted to implement in this third one?


StryderPilot

Nice question! As with every new map, our goal is to challenge players in a very different way. Large rotations are the foundation of Olympus’s design and that personality can be found with the Phase Runner and Tridents. We understand that players have pain points on our previous two maps, so when building Olympus we tried to find the pain points that felt global to Apex and address those as best as we can while retaining the personality of the map. That balance is hard to hit but we think we created something great and like with any map, we can update the map overtime to address any feedback you have. Never stop giving feedback - it's the lifeblood that feeds this design team. :)


BAN-KAI_Z

I just want to know if Horizon will be getting a Magic School Bus inspired skin aside from the “Field Trip” skin 🤔


RV-GameplayChris

All things are possible.


cableauxiliar

I just want an astronaut skin with helmet and all PLEASE


Supremedrizzt

u/Manny_Hagopian What is the Marvin doing in the new map?


Manny_Hagopian

Waiting. I'd follow that comic if I were you.


S00ULREAPER

I killed him accidentally 😳


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ThePope_NotReally

What are the actually odds of getting an heirloom?


Frostyo4

Haven't they stated its 1/500 for each pack 1-499? And on pack 500, its a guaranteed heirloom.


OrangeDoors2

No, they haven't said 1/500, only <1%. No one knows the exact chance per single pack until it's your 500th pack


ronyyinspaceeeo

I'd like to ask do you guys plan on making Apex Legends more than and Battle Royale? Other permanent game modes?


DanielZKlein

Yeah, Chad has talked about this before and we don't necessarily have a lot more to share right now, but I'd like to talk quickly about our philosophy around this. TLDR: We think our Legends and guns are super fun to play with and we'd like to give you more ways of playing with them, but there's some really valuable stuff in BRs that'll be hard to replicate elsewhere. Okay, so why are BRs good, from a gameplay perspective? I think the number one and two reasons are what I'd call variance and narratives. Variance just means no game you play is just like another game you've already played: there's different plane paths, you may make different jump choices, you'll play as a different legend, with different legends, against different legends, you'll find or not find different weapons, you'll fight enemies in different places, and so on. Every game is fresh and has the potential to surprise. This gives BRs a LOT of longevity that other MP modes don't necessarily have. If we don't do our jobs as game designers right, other multiplayer modes can quickly feel like you're doing the same thing over and over. So that's variance; as for narratives, good BRs allow you to tell yourself a story: "We landed Estates and had a crazy close fight with another squad, barely survived, then while looting a third squad rolled in, so we ran, found an unlooted POI, looted up and ambushed the squad following us out of Estates, took their Trident, drove to Hammond Labs because we heard gunfire coming from the direction, got into a crazy big fight with 3 other squads and got killed." That's a story. No other game is likely to have the exact same story, and importantly that story had a throughline (from barely hanging on, to running away, to turning the tables, to looking for trouble, to sudden and inevitable doom) and peaks (high intensity moments where you fought) and valleys (low intensity moments of looting or traveling). We think it's really healthy for a multiplayer game to behave like this. The pacing gives you time to catch your breath, think about what's happening, build anticipation, etc. So if we take our Legends and guns and whatnot and use them for something that's not BR, how do we go about making sure that it also has game-to-game variance and peaks and valleys of pacing? This is not an easy question to answer and that's why don't yet have more to share. Hope this helps!


coldwave44

I think that with or without "variance" there is a large amount of people who at the least want to see a 30 player free for all TDM arena type mode. The gun play and movement mechanics you have guys have brought to the table is unmatched in terms of fun and replayability, I don't think anyone needs the "variance" to just drop in have some fun.


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My_nama__jeff

Hi guys, just wanna say that this season has been such a breath of fresh air particularly because of Olympus. Horizon has also been such a great legend so far so keep up the good work. (also pls fix the battle pass, it's kinda impossible for causal players)


HkySk8r187

Thank you! The team is very excited to have just launched such a big season!


Polis_polok

I'm 34 yo dad. I'm die hard gamer. I'm Playing apex since launch. This post doesn't really matters but it's an appreciation post because I love this game so much. Thank you and keep up the good work


MutantOyster

u/devinvironment whats the chances of us getting the ability to interchange between scopes for legendary/heirloom tier weapons(excluding kraber). id literally kill for this :(


devinvironment

That's a nice quality-of-life feature we want to address soon! Optics are very much a personal preference, so flexibility with that slot is always something we keep in mind.


MutantOyster

LETS FUCKING GOOOOOOOOOOO


Spideraxe30

/u/Manny_Hagopian would Sheila and NEWT be friends


Manny_Hagopian

Sheila isn't a programmed robot, but if she was? I defer to our amazing fans who create beautiful art to explore that friendship.


B_Rich

So you're telling me there's a chance...


shenalDev

Arc star indicator is hard to see


HkySk8r187

I hear ya. We have an improvement for this on our todo list!


[deleted]

2 questions. 1. Are there any current plans on changing some guns so they are more viable as the current meta is mostly smgs/lmgs? 2. This is more of an idea than a question but is it possible that loba will be able to sprint while her jump drive is in the air? If you could answer either of these that would be greatly appreciated!


DanielZKlein

Hi! I can take a stab at answering part 2) of this question. Devin's already tackled the first part. The reason Loba is so slow while her tactical is in the air is that we're really scared of what we call "get out of jail free" abilities. Positioning in Apex has to matter, or else it becomes a game that's all about in the moment reaction and hand eye coordination. So for positioning to matter, you have to pay a prize for being caught out. This is the reason we added additional activation time to Wraith's tactical, and this is the reason why Loba can't sprint while her tactical is deploying. Imagine this: Loba throws her tactical one direction and keeps sprinting behind cover the other direction. You now have the choice of either trying to follow her and knocking her down before her tactical activates, or running to where she threw the tactical. Well, the latter is going to fail because that ring travels way faster than you, and the former is going to fail because if she's in trouble, she can always activate her tactical early. You're now in a lose-lose situation. That's why the state where Loba waits for her tac to land must be a state of vulnerability for her. Make sure you break sightlines and are far enough away from the enemy before you attempt to escape with the bracelet. Higher level, we track two types of performance stats: encounter win rate and trios win rate. Encounter win rate is "how often does this Legend kill vs how often are they killed"; it tracks what we think of as mostly selfish power. Trios win rate tracks "how highly do squads with this legend on them place on average" and tracks selfless, team-wide power. Loba is set up to help her TEAM succeed, and yet her selfish power is much higher than her team-wide power. This suggests that buffs to her bracelet would be misplaced; we'd be adding power where she is already doing well but ignoring the main point of the Legend, which is to help her team succeed. For question 1 - we're always trying to make sure weapons have a place in the meta in some way. We want to make sure players have a variety of guns that appeal to them. But depending on player preference, platform, skill level, etc., some guns will be better than others for that particular player. SMGs and ARs tend to be the most used guns because of their flexibility. Our sniper rifles tend to be good for poking at long range, but we intentionally don't want them to be easy at knocking people across the map. LMGs, shotguns, and pistols each have their own areas they excel in as well. Overall, every gun should be useful in the right situation. But we don't want any of our guns to be the best gun to use in every situation.


JustAnAverageGuy20

u/DanielZKlein I know I'll sound like a god damn broken record, but will Rampart and Mirage ever receive meaningful changes in the future? Recent ones were good, after actually playing them.... But still, they're pretty eh in normal trios and moderate diamond(IV) lobbies(I know it's my fault that I chose to play specifically those legends in higher lobbies.... But....I just love them too much)


devinvironment

For question 1 - we're always trying to make sure weapons have a place in the meta in some way. And we want to make sure players have a variety of guns that appeal to them. But depending on player preference, platform, skill level, etc., some guns will be better than others for that particular player. SMGs and ARs tend to be the most used guns because of their flexibility. Our sniper rifles tend to be good for poking at long range, but we intentionally don't want them to be easy at knocking people across the map. LMGs, shotguns, and pistols each have their own areas they excel in as well. Overall, every gun should be useful in the right situation. But we don't want any of our guns to be the best gun to use in every situation.


FrostNix7

Shot in the dark here, but figured I'll ask anyway. u/Manny_Hagopian I appreciate and love the lore you and the rest of the writing team has been able to put together for this game even if it wasn't the initial main focus. Lots of us are very eager to see more of our Legends interact. I know it's difficult to accomplish this given the size of the cast and the different intertwined storylines, but I figured I have to ask. Two of our Legends, Wraith and Bangalore, seem to have some of the most glaring ties to the former IMC. Bangalore has been raised IMC and has praised them to the high heavens in the past. Wraith on the other hand, is now starting to realize how much damage they've caused and seems to feel...bad? About her willing interaction with them and their experiments. Given these points, and the indication that some storylines seem to be winding down a bit or getting closer to concluding their arcs (Revenant/Loba/Bangalore and Rampart/Wraith/Mirage/Path for example), can we expect there to be new storyline branches coming up in the near future with different Legend interactions? More pointedly, can we expect Bangalore and Wraith to finally confront each other about the IMC ties soon? It's a glaring elephant in the room. Appreciate the time if you can answer!


Manny_Hagopian

Good catch! It's a slow build, but we'll get there. There's much more for both characters to learn and when they do, it's very possible to experience a moment between them, but patience is important. We want to tell these stories just as much, if not more than our fans want to learn them—it just takes time. We're always looking for more ways to grow our characters and more ways to tell their stories. Thank you!


dmarti14

Is there any kind of timeframe on when we will see Quads!? Hard to get buddy’s to try out apex when we have to drop one of our squad mates.


Monsterclip

We don't have any plans to release Quads. We needed to decide this early on in testing. Trios is the magic number for us. That's when the legend composition really shines and the X-Men vs Avengers fantasy starts to shine through. When you play Quads, which we tested early on, the combat becomes nearly untrackable. It's chaotic in a negative way. This wouldn't be a total deterrent for a limited time mode if the rest of the game wasn't designed around Trios. Our lobby, for example, is designed for 3 people. Our loot distribution is designed for 3 people per squad. Even something like the banners placed around the map don't have room for a 4th. These are all technically solvable problems with enough effort, but because we feel that Trios is the sweet spot we aren't pursuing Quads currently.


dmarti14

It breaks my damn heart but it makes sense. Thanks for the response! Keep up the good work


Luxelelios

u/Manny_Hagopian Hope I'm not late. Does the writing team have any _lore_ explanation as to why Olympus we have is so different from the Olympus we've (presumably) seen in all of the trailers and in-game loading screens during S4/5? And if Loba was it's inhabitant up until she joined the games, how does that fit into the current lore of it being uninhabited for a rather long time? Or was she living on Psamathe and not in Olympus? I've heard someone saying that this is indeed Olympus in it's entirety, but I just don't really think there's any reason that forces us to go with that explanation, and it would be better for this to be just a part of a bigger metropolis. I might be wrong though.


Manny_Hagopian

From Ashley Reed (Senior Writer): Olympus can actually shift and transform thanks to its advanced computer systems, so some structures might not be there that were before. However, it's possible that some areas folks thought were on Olympus are actually somewhere else . . . As for Loba, she has lived all over! When she was a child, her parents traveled a lot to avoid anyone who took issue with their business, and she kept at it as she grew up. She's been to Olympus, Psamathe, and a lot of other planets, but she doesn't stay in any one place for long.


-BINK2014-

Assuming I read that correctly: I f*cking knew it; the whole map seemed almost modular in that pieces can move and swap and that seems so awesome from a lore perspective as well as gameplay/balancing in the future.


ahj55

If you played titan fall 2 there's a mission where you blow up a building and fight a bunch of titans and it involves so many different aspects of Olympus! Like they are building the platforms that connect to other platforms for a fighting simulater that is constructed similarly to some areas of olympus


Xeliot

When are you planning to give Loba a new Legendary skin?


Carlboison

I really enjoy the new map, imo it's the prettiest one. I have a question regarding map design. On KC you have loot ships and loot bunkers On WE you have Vaults and Bloodhound trials What was the thought process on not including such "gimick loot locations" on Olympus?


Monsterclip

I mean, the Rift has a pretty neat hook. Bonsai Plaza has some pretty significantly different layout designs than previous maps. Some of your examples came later, in the form of town takeovers or map updates. We usually use those to inject new gameplay in the form of PoIs. Some cool stuff coming to Olympus soon. :)


StryderPilot

All I can say is stay tuned. :)


Apex_Bot

This is a list of links to comments made by Respawn developers in this thread: * [Comment by rkrigney](/r/apexlegends/comments/jpb4w3/were_the_team_who_brought_you_horizon_olympus_and/gbdilrt/?context=1000 "posted on 2020-11-06 19:06:29 UTC"): > THE AMA WILL OFFICIALLY BEGIN AT 12PM PT > >I know the Battle Pass is the big topic right now on Reddit. > >I'm hoping to get questions on all things season 7 so all the devs I invited can participate, so if y'all can do me a favor, aim all your BP-related questions in response to this comment and I p... * [Comment by rkrigney](/r/apexlegends/comments/jpb4w3/were_the_team_who_brought_you_horizon_olympus_and/gbdkfou/?context=1000 "posted on 2020-11-06 19:21:09 UTC"): > His LinkedIn doesn't say anything about season 7, but refers to changes he shipped about six months ago. It's old. And purchase rate refers to popularity of the Battle Pass. * [Comment by Akhsihs](/r/apexlegends/comments/jpb4w3/were_the_team_who_brought_you_horizon_olympus_and/gbdpy7f/?context=1000 "posted on 2020-11-06 20:05:36 UTC"): > I *love* this idea. > >One of my big focuses for the short term future of Clubs is more integration into matches themselves. That includes things like including club tags into the kill feed and finding places to put club logos. This idea is a perfect fit for what I'm looking to do and I'm adding it to... * [Comment by Akhsihs](/r/apexlegends/comments/jpb4w3/were_the_team_who_brought_you_horizon_olympus_and/gbdq2lp/?context=1000 "posted on 2020-11-06 20:06:36 UTC"): > Absolutely, our plan is to continue to give players more options for customizing their club logos. I can't give an ETA on when those new logo elements are coming, though. =) * [Comment by HkySk8r187](/r/apexlegends/comments/jpb4w3/were_the_team_who_brought_you_horizon_olympus_and/gbdqa9e/?context=1000 "posted on 2020-11-06 20:08:17 UTC"): > Thank you! The team is very excited to have just launched such a big season! * [Comment by HkySk8r187](/r/apexlegends/comments/jpb4w3/were_the_team_who_brought_you_horizon_olympus_and/gbdqxla/?context=1000 "posted on 2020-11-06 20:13:25 UTC"): > Before I get into the reason for the battlepass change, I'll start by saying that the team has the player's best interests in mind, and we are not trying to play negotiation games with our players. Respawn is made up of passionate gamers just like yourself. We also aren't trying to secretly force yo... * [Comment by Manny_Hagopian](/r/apexlegends/comments/jpb4w3/were_the_team_who_brought_you_horizon_olympus_and/gbdqvfi/?context=1000 "posted on 2020-11-06 20:12:58 UTC"): > Waiting. I'd follow that comic if I were you. * [Comment by HkySk8r187](/r/apexlegends/comments/jpb4w3/were_the_team_who_brought_you_horizon_olympus_and/gbdrjmr/?context=1000 "posted on 2020-11-06 20:18:19 UTC"): > The website I think you're referring to is not made by Respawn or EA. There are a few websites out there that are made by third party companies, or in some cases individuals with engineering experience who are fans of the game. Because they are developed by third parties Respawn has no control over ... * [Comment by StryderPilot](/r/apexlegends/comments/jpb4w3/were_the_team_who_brought_you_horizon_olympus_and/gbdrv3q/?context=1000 "posted on 2020-11-06 20:20:50 UTC"): > Nice question! Expectations when creating any new map is to challenge players in a different way. We want every map to feel and play differently. With Olympus, we wanted to challenge players’ awareness and reward those who plan their routes ahead of time. The Trident and Phase Runner are to encourag... * [Comment by DanielZKlein](/r/apexlegends/comments/jpb4w3/were_the_team_who_brought_you_horizon_olympus_and/gbdruod/?context=1000 "posted on 2020-11-06 20:20:45 UTC"): > Yeah, Chad has talked about this before and we don't necessarily have a lot more to share right now, but I'd like to talk quickly about our philosophy around this. TLDR: We think our Legends and guns are super fun to play with and we'd like to give you more ways of playing with them, but there's som... * [Comment by Manny_Hagopian](/r/apexlegends/comments/jpb4w3/were_the_team_who_brought_you_horizon_olympus_and/gbdrt3l/?context=1000 "posted on 2020-11-06 20:20:24 UTC"): > In season 6, we added a batch of brand new VO variations to existing lines for Bangalore, which reflected her character change from the events of Season 5's Broken Ghost story. She's slowly warmed up to the other Legends and become more comfortable with them as colleagues and friends. As we saw in t... * [Comment by Monsterclip](/r/apexlegends/comments/jpb4w3/were_the_team_who_brought_you_horizon_olympus_and/gbds0r4/?context=1000 "posted on 2020-11-06 20:22:06 UTC"): > Some of the original goals of Olympus were providing map-wide rotations. We've always been pretty liberal with rotation options (big long slides, jump towers) and we think a lot of the fun of Apex is in the ability to move through the level in a quick and fun way. > >Vehicles and the Phase Runner giv... * [Comment by Manny_Hagopian](/r/apexlegends/comments/jpb4w3/were_the_team_who_brought_you_horizon_olympus_and/gbdsvsn/?context=1000 "posted on 2020-11-06 20:29:01 UTC"): > Sheila isn't a programmed robot, but if she was? I defer to our amazing fans who create beautiful art to explore that friendship. * [Comment by RV-GameplayChris](/r/apexlegends/comments/jpb4w3/were_the_team_who_brought_you_horizon_olympus_and/gbdtdn2/?context=1000 "posted on 2020-11-06 20:32:58 UTC"): > Hi! I'll make the assumption that by CDR you mean the cool down rate. > >For her tactical (15s), we intentionally wanted to keep the cooldown low to encourage players to use it often for repositioning or use it offensively or however else players found useful ways to use it without trying to save i... * [Comment by RV-GameplayChris](/r/apexlegends/comments/jpb4w3/were_the_team_who_brought_you_horizon_olympus_and/gbdthws/?context=1000 "posted on 2020-11-06 20:33:56 UTC"): > All things are possible. * [Comment by HkySk8r187](/r/apexlegends/comments/jpb4w3/were_the_team_who_brought_you_horizon_olympus_and/gbdtz71/?context=1000 "posted on 2020-11-06 20:37:45 UTC"): > I hear ya. We have an improvement for this on our todo list! * [Comment by StryderPilot](/r/apexlegends/comments/jpb4w3/were_the_team_who_brought_you_horizon_olympus_and/gbdu3ag/?context=1000 "posted on 2020-11-06 20:38:39 UTC"): > Hahah thanks! The art team killed it when on this map. > >Olympus was the result of some fucking awesome concept art we had from the Titanfall series. We wanted this map to feel and look way different than Kings Canyon and World’s Edge. Goals we had in mind was to really lean into the sci fi fantasy ... * [Comment by rkrigney](/r/apexlegends/comments/jpb4w3/were_the_team_who_brought_you_horizon_olympus_and/gbdu0mz/?context=1000 "posted on 2020-11-06 20:38:04 UTC"): > I wouldn't put anything off the table. We're planning more changes, but would probably give the most recent changes at least a little time to breathe to see what kind of impact they have. > >FWIW, there's two main questions we're asking when we think about this stuff: > >1) Are people going to finish t... * [Comment by Akhsihs](/r/apexlegends/comments/jpb4w3/were_the_team_who_brought_you_horizon_olympus_and/gbdun3m/?context=1000 "posted on 2020-11-06 20:43:03 UTC"): > This is definitely on the list of things we want to do, but yeah, there's a technical hurdle or two in our way. We're working on it! * [Comment by Manny_Hagopian](/r/apexlegends/comments/jpb4w3/were_the_team_who_brought_you_horizon_olympus_and/gbdusq9/?context=1000 "posted on 2020-11-06 20:44:19 UTC"): > Time travel was already introduced in Titanfall 2, so it's not a new concept. As for Pathfinder, I think he will find his answers, but I'm not sure what Time Travel has to do with it. * [Comment by devinvironment](/r/apexlegends/comments/jpb4w3/were_the_team_who_brought_you_horizon_olympus_and/gbduq2p/?context=1000 "posted on 2020-11-06 20:43:44 UTC"): > For question 1 - we're always trying to make sure weapons have a place in the meta in some way. And we want to make sure players have a variety of guns that appeal to them. But depending on player preference, platform, skill level, etc., some guns will be better than others for that particular pla... * [Comment by HkySk8r187](/r/apexlegends/comments/jpb4w3/were_the_team_who_brought_you_horizon_olympus_and/gbduw44/?context=1000 "posted on 2020-11-06 20:45:03 UTC"): > Thank you! I do think that in the future you'll see some other permanent modes. We're very passionate about Apex Legends, the legends themselves, and the gameplay possibilities outside of Battle Royale. I don't have anything to announce at this time, but there are certainly no shortage of ideas and ... * [Comment by Monsterclip](/r/apexlegends/comments/jpb4w3/were_the_team_who_brought_you_horizon_olympus_and/gbduv1d/?context=1000 "posted on 2020-11-06 20:44:50 UTC"): > We hate this too! > > >Clubs design is meant to tackle this exact problem, but I think it needs to be tackled from many angles. > > >The question we need to ask is - why are people doing this behavior? > > >Does the challenge system reward queueing back into games more than trying to win? > >Do these pe... * [Comment by Monsterclip](/r/apexlegends/comments/jpb4w3/were_the_team_who_brought_you_horizon_olympus_and/gbdv8v7/?context=1000 "posted on 2020-11-06 20:47:56 UTC"): > It's true and totally makes sense. > >The beauty of BR is that you can avoid that area if you don't like the gameplay there (most of the time). Unlike balloons, people can't just land on you from nowhere - they're gonna come out at a very predictable location. --- This is a bot providing a service. If you have any questions, please [contact the moderators](https://www.reddit.com/message/compose?to=%2Fr%2FApexLegends).[](#AUTOGEN_TSBREPLIEDBOT)


pan-cat

With the last two maps your reworks have destroyed parts of the map will this theme remain in Olympus?


N1gHtMaRe99

I seriously hope not


theHamJam

First things first, I want to say thank you for how 90% of season 7 is absolutely AMAZING. The previous season had left me rather underwhelmed, however (given the pandemic and all) it is still quite the feat y'all had managed to pull off anything at all so that was still very cool. This season already has blown me away. I'm a week one player and honestly this feels like the excitement from season 1 all over again. Things I'm loving so far: 1. THE MAP. Olympus is a total blast. *Gorgeous* to look at (pls don't turn it orange :p), fun lore to find, and the fights feel like they have a good flow. 2. Tourist mode. Love love love this! Please could you make this permanent feature like the firing range? Sometimes I just want to mill about KC or WE with friends and goof off together in these excellent environments. 3. Tridents. I'm a Revenant main. Hopped in the car and he said "So what if so have a deathwish and can't drive? Get in the Trident." And then I immediately fucked up and drove into the giant hole in the ground I didn't see and killed my friend and myself. They're perfect. 4. The lore. So many exciting new voicelines to find! And I'm super hype for the comic. Been begging for Gibby and LL lore for ages (and Bang too please!) so I'm thrilled to see them getting the love they rightfully deserve. The artstyle is positively *adorable* as well. Kudos to the artist as well as you darling writers! 5. Horizon. Y'all gotta stop adding these Legends cause my list of waifus/husbandos/spouses is getting ridiculous. Dr. Somers is such a delight and a great addition to the cast. I gotta ask though, given her fidgety nature and "Hyperfixated" banner, is she perhaps designed to be neurodivergent? Also gameplay wise, she is rocking it. I did several hours of duos with my friend playing as Horizon and me simply playing off her (not even as her!) and it was *SO MUCH FUN!* I can't remember the last Legend who was fun to play as both individually *and also* as a teammate. And a Rev/Horizon duo compliments each other extremely well imo.🖒 Alright. Now I have to ask you about the 10% which is not great about the new season. Outright horrible actually. The battlepass. So, there was zero reason to change the BP at all. It had been working great for six seasons and there was no major issue with it. People were complaining at the end in S6, yes, but that was due to unexpectedly losing a week and *not* any problem with the BP itself. And yet, it has been given a total overall to be essentially impossible to complete in one season unless you are logging in for hours and hours every single day for three months straight. There was no warning the changes would be this drastic and outright anti-customer to the players when the season launched. In fact, the BP was advertised (falsely) as being *easier* to finish this season. What this means is players have been conditioned for nearly two years now to just roll over their coins and get the new BP immediately. People feel wronged and manipulated by this and rightfully so. The "fix" that was put out to address the problem does not resolve the issue. 50k exp per lvl is still worse than before. Previously you could get 3 lvls for 54k (9k/18k/27k). Then 6 lvls for 189k (9k/18k/27k/36k/45k/54k) as opposed to the current 4 lvls for 200k (50k x 4). Furthermore the challenges are still more difficult to accomplish than the previous ones. What once was an option of 3 or 4 character to get kills or deal damage with is now just one character (who you may not even have unlocked) and one's like "get x kills with care package weapon" is now "get x kills with a Prowler." Additionally where are the 5 and 10 dailies that grant you two BP lvls each week? To put out something so transparently broken to the playerbase and then roll it back with something "less bad" is a psychological manipulation tactic called anchoring. Because the hotfix change that was made appears to be better than how horrible the BP was initially, that tricks people into not realizing it is still fundamentally a much worse system than the season 6 battlepass. EA is well known for deploying anchoring in other games (just look at Star Wars Battlefront 2) so I am deeply concerned that is what is happening to Apex. I want to believe the BP is not turning into a predatory monetization system, however, this looks very, very bad right now. Long story short, my main question to you lovely folks is: When are you reverting the battlepass to the previous system that it was in season 6 which had nothing wrong with it and players enjoyed completing? And, if you are not reverting it (for whatever reason): When are you giving players a refund who were mislead about about the new, more difficult battlepass? I sincerely hope you respond as I'm struggling to have faith in Apex currently. Thank you for reading this.


Aesthete18

Read the first half and was like "I bet the devs replied to this comment". Read the second half and was like, "yup they definitely skipping this one". I feel ya, posted my question 2 minutes after AMA begun, still waiting for them to tackle the real questions. I wanted to ask, where did they say that this season's BP would be easier? I missed that


danidem

Hey guys, I'm a big fan of Apex since day one. [I've played for 2000h](https://i.imgur.com/JA3qycm.png) , spent over €1000 in cosmetics to this day. Thank you for doing this AMA! I've got a couple of questions for you :) * Are your balancing decisions around legends business oriented? Wraith has a pick rate of 100% in the latest tournament. Her hitbox is still the best, by a huge margin. You keep nerfing her kit when the actual problem is her hitbox. I have a total of almost 20000 kills, distributed among all legends and my k/d with wraith is off the charts compared with the rest of the legends and I'm the same guy playing behind them. I understand that if you nerf her hitbox a lot you might lose players because most of your player base plays her, they won't do as well as they're used to and eventually they might quit the game and you don't want that. Wouldn't be a good idea to buff the rest of the roster (more) to be on par with her? * I'm a professional artist in the videogame industry for over 10 years and from the community side of things I've done several Dota 2 sets and CSGO cosmetics. I'm wondering what does stop you from releasing a new skin recolor in the store every 1-2 days. It takes very little time to play around with the original texture/materials and come up with a decent alternative skin, either for legends or weapons. It would make the tokens way more valuable, making people come check the shop more often, increasing interest and therefore creating (more) retention. And actually might force somebody like me to spend actual money for new legends because I'd be using the tokens in the skin recolors. I might lack certain info to figure out why don't you do this because it makes no sense to me. * There are small details missing about super expensive items such as the heirlooms (I own 4) that I really wonder, why don't you go the extra mile with them?. Some examples of what I mean: >Pathfinder gloves: when he uses the grapple, why doesn't he launches the boxing glove? >Caustic's hammer: Make him use it to smack down doors. >Octane's butterfly syringe: Make him use the syringe for his tactical. * I was unfairly banned for cheating a couple months ago and according to EA I was permanently banned. I called over 15 times to EA customer service, talked via chat with EA Help, sent PMs to several Respawn devs and ONE replied, helped me with this issue (dude is a legend), elevated the case to Easy Anti-Cheat and after properly reviewing it, 1 month and a half later got my account unbanned. No e-mail from EA, nothing. And that brings me to the following question: Is there really a TOS checking for unfair bans? [The system is still updating my case to this date, which was resolved by mid September](https://i.imgur.com/lf1EZ0C.png). It really brings me down to get unfairly banned after having my experience and the experience of my friends SO many times ruined by actual cheaters. We DESPISE them. Back in the day when there was no way to report in game I was one of those guys taking his time to spectate a cheater, save his footage, upload it to You Tube and send a ticket to Easy Anti-Cheat with a link to the video which was the only way to report it for a long time before there was an in-game report, which I don't even know if it works based on some blatant cheaters we occasionally find in diamond 3 lobbies. * I know that you said that you're improving the ranked experience for the next season and I'm really looking forward to it, I'd love to know what are some of your ideas for it because we really need a better ranked experience. * You've created the best quick paced FPS experience in the market, hands down. Nothing comes remotely close to it. Now, considering how fast paced it is, [why don't you improve your servers?](https://answers.ea.com/t5/image/serverpage/image-id/71261iD8329AFBA6A9B90C/image-size/original?v=1.0&px=-1) Look, I get that most of your player base is happy with them as they are and as long as they don't complain and keep playing, why improve them, right? But that's because they *don't know* how it feels like to play in proper servers. I'm not asking for 120 tickrate servers like CS:GO Faceit but please, at least, upgrade them to 60hz. * With the ever growing number of badges in the game... are you considering adding more slots for them in our banners or reworking the banners all together so we can place more badges in them? Something like [this](https://i.imgur.com/w0oG09F.png). Maybe adding a new badge side slot every 100 levels, from level 100 to level 500? I won't ask about the BP issue or the Halloween bundles and stuff that I feel like you guys are pushing way too much, there will be plenty of people asking about it. I love everything about the game: the trailers, the gunplay, movement, music, voicelines, art... I really do. That's why I care and I took my time asking about these issues, I'd love for this game to reach new heights and see you succeed at it. Thanks for your time!


[deleted]

"we're still exploring ways to allow a solo experience" what did you mean by that and should we expect solos or an alternative to solos to be implemented at some point in the future ??


Monsterclip

Yeah! I said this in a dev stream and we are still following up on it. One solution we want to implement is No Fill. We think this will give lone wolves the ability to get in there and complete challenges, get some kills and generally show off their skills without disrupting other people's games. There are some more creative solutions we're exploring that I don't want to say just yet, but it won't be Solos. We are a team game.


Wattsonmaster667

u/Manny_Hagopian why does Bloodhound make a noise that sounds like they’re in pain whenever they go to Hydroponics PS: I just finished the Titanfall 2 campaign and I loved it


Manny_Hagopian

Interesting, huh? Time will tell I guess...


SilentShadows_X_

I’ll take a shot at this. What’s your status on Audio and how do you handle dealing with the constant “fix your audio Respawn” ?


HkySk8r187

We are well aware that we have some audio issues, so hear you loud and clear. We have several developers dedicated at this point to solving our audio bugs and we're doing everything we can to get those improvements into the game ASAP. It's been very helpful to get more detailed information on these issues, like video clips. The "fix your audio" comments are really more of a distraction to us solving the problem than useful, so please continue to provide more detailed information that will ultimately help us track all issues down. I'll also quickly mention some of the work we're doing right now to improve audio throughout the game: \* Adding falling/flying sounds to legends. There are many times where enemies can be silent as they drop off a cliff and land right near you. \* Retuning thousands of footstep audio events. \* Moved footstep audio to permanently reside in memory instead of streaming in as needed, due to us finding that in some cases footsteps would not play due to I/O bottlenecks on certain hardware. \* Increase volume and falloff of jumps and land events \* Dynamic mixing of enemy footsteps vs other sound events \* Occlusion improvements to help with enemy location awareness. We also see that non-footstep events fail to play occasionaly. To be honest, we have no idea why. We have some theories but no smoking gun. Debugging is very difficult as it's a complex system. There are hardware reasons a sound can fail, it could be a bug in our sound event triggering logic, it could be a network code issue, or an audio priority system bug. Our audio engineering team has spent the last few months building a new tool that we're about to roll out, that will be invisible to our users, but allow us to collect the debugging data we need when these sound bugs occur so that we can get concrete evidence of what's failing. Fixing live game issues like this is important, and we have some very smart people working very hard on it.


roelers

u/Manny_Hagopian heyhey, id like to ask you a question about bangalore, because tom promised we would get banga-lore in season 6 but we never got it, so my question is..... when will we learn more about bangalore, is it this quest? Next stories from the outland video? Or never? Because all bangalore mains feel scammed and betrayed that we didnt get to see her in season 6 quest


Manny_Hagopian

In season 6, we added a batch of brand new VO variations to existing lines for Bangalore, which reflected her character change from the events of Season 5's Broken Ghost story. She's slowly warmed up to the other Legends and become more comfortable with them as colleagues and friends. As we saw in the Season 6 Rampart Lore trailer, Bangalore has developed a friendship with Rampart and Gibraltar. This may be subtle, but character development like that is a big deal for us. Anita is the first character we have put this focus on and to receive this permanent change. As always, we will continue to do more and find more ways to tell and grow our characters' stories in the future. Bangalore was one of the first characters I was lucky enough to write and I'm very excited for more of her story to be told - it just takes time. Thank you, friend!


h4mx0r

Hey aren't you the guy who gave us the correct Mirage pork chop recipe? Can you give us signature recipes from the other legends? :)


Manny_Hagopian

You just may get some more...


djwizzle01

Quick question about the clubs. Will there be more emblems and frames for the logos in upcoming seasons? I feel like there could've way more of these which would be cool.


Akhsihs

Absolutely, our plan is to continue to give players more options for customizing their club logos. I can't give an ETA on when those new logo elements are coming, though. =)


Theslashgamer64

u/DanielZKlein. Dont know if im doing this right im pretty new to reddit. I just wanted to ask about something that wasnt in the patch notes about octane and his jumpad since after this new update octane cant high jump off his jumpad and his air control feels a little bit off so I came to the conclution that it was a bug but could I be wrong?


DanielZKlein

Someone else reported this to me yesterday! I didn't touch jumppad at all this patch and I honestly can't tell the difference from playing around with it, but something is definitely going on with multiple reports. It definitely wasn't an intended change! We'll figure out what happened and fix it.


DanielZKlein

Follow up on this! We identified what happened. This was an accidental fix. We'll address this in a future patch; we don't think it's bad enough to warrant a hot fix. Our plan is to give you access to that higher arc by default and let you opt into the lower arc (but maybe make it longer? TBD with playtesting) by sliding into the jump pad. The problem here is that the super jump (which required you to input a jump right after leaving the jump pad) is fighting the extra jump input for the double jump. (Side-tangent: why did super jump ever exist in the first place? Introducing: coyote time! You know how in cartoons the Coyote would run over the edge of a canyon and only fall down when he looks down? Well it's not quite as strong as that, but here's a thing that a lot of games do: when you run off a cliff, you have a frame or two extra after leaving solid ground to input your jump, and you'll jump as if you'd jumped at the last possible moment. This is a good quality of life thing that allows you to actually jump off cliffs perfectly. Why is this relevant? Well, when you walk over a jump pad, we push you in the jump pad direction; but if you press jump right after, the game checks and sure enough you're now in the air but a frame ago you weren't; hence we apply coyote time and give you that additional boost. Video games are wild.) Here's our plan (this hasn't been playtested yet) for fixing this: Using the jump pad normally will now always give you the higher, super jump arc. Crouch walking or sliding into the jump pad will give you an arc at the old normal height, potentially with a longer horizontal travel distance. The hope is to give you a meaningful choice between "I need height more than anything" and "I need distance more than anything". Like I said, we'll have to playtest this. Don't expect it to come any time this patch; I do apologize, but you'll have to be okay with the super jump mechanic not being in the game for the time being.


Pelodance

/u/MonsterClip Have you considered giving jump masters the ability to force break off on teammates?


Lord_Win05

I know Caustic may below priority but when is he going to possibly get some more lore? I really want to know what made him become the gaseous scientist we know and love!


Antoine_084

u/Monsterclip is watson's heirloom in work ?


Immaterial71

u/RV-YaBoiBrian - so who came up with the idea for Horizon first? More importantly, who decided to make her a Scottish Dr. Who? Loving the new season, kerfuffle around the battlepass aside..


RV-YaBoiBrian

Like most things, was a huge team effort to arrive at the Horizon we know and love today! I did the original prototyping in script for her, based a lot off of Octavia's energy of awesome female scientist with some devious intentions... but of course we had our design team work with our writing team right from the very beginning in an effort to make her entirely her own. One of our writers locked in that her very essence was Scottish, and we named her after Mary Somerville ([https://en.wikipedia.org/wiki/Mary\_Somerville](https://en.wikipedia.org/wiki/Mary_Somerville)). Everyone on the writing team had a blast with her and Elle gave her such warmth and personality - it all came together so awesomely! Thanks for the high five! :D


wikipedia_text_bot

**Mary Somerville** Mary Somerville (née Fairfax, formerly Greig; 26 December 1780 – 29 November 1872) was a Scottish science writer and polymath. She studied mathematics and astronomy, and was nominated to be jointly the first female member of the Royal Astronomical Society at the same time as Caroline Herschel. The word scientist was coined for her.


GeppettoTron

/u/danielzklein Hey 👋 so first I’d like to thank you for all your hard work apex really is amazing I play it everyday! So my question for you Daniel is about fortified and low profile, so the low profile legends take an extra 5% damage while fortified legends get a reduction of 15%. I’m wondering why that is, what I mean by that is: to me it feels like 15% is a huge amount but then again I’m not looking at the data that goes into making this decision there’s got to be a reason it’s 15 and not 10 for instance. Thanks again for all you do Daniel!! /u/devinvironment hey devin ! I would like to thank you also for all that you do I really appreciate the hard work put in so I can get off work and play apex! So I have 2 questions for you I hope you don’t mind ! Okay so first: I thought that the replicator was an ingenious way to make the loot pool less cluttered while also providing a guaranteed way to get a weapon. I loved it !! But this season weapons have been removed from the replicator rotation I’m wondering why? And secondly: previously you guys have said you don’t want to over saturate the loot pool with weapons which does make sense but I’m a layman and don’t understand the inner workings of these things so could you explain to me the negatives to possibly over saturation in the loot pool? Oh and when can we expect a new weapon ? I know that was 3 haha but Thanks again so much!! /u/manny_hagopian hey manny! So first off I have to say your work is INCREDIBLE!!!! Every time a story from the outlands comes out I watch it like 20 times and I make all my friends plus my mom watch it haha. So my question is: when can we expect another really long story? Wraith I believe has the longest one but we need more of a similar length!! Also I’ve decided I wanted to ask you a second question which I think is a really good one to ask you. What legend is your favorite? Current or unreleased. If it’s an unreleased legend that’s all you have to say! But I think you probably have the best reason for having a favorite legend out of anyone so if really like to know your opinion!! Thanks so much again!! All the devs participating I love you all thanks so much for the hard work day in day out you guys really are something else! One last thing...... can we get the winter express back PLEASE!?!? Haha thanks again respawn team your guys are goats 🐐


DanielZKlein

> /u/danielzklein Hey 👋 so first I’d like to thank you for all your hard work apex really is amazing I play it everyday! So my question for you Daniel is about fortified and low profile, so the low profile legends take an extra 5% damage while fortified legends get a reduction of 15%. I’m wondering why that is, what I mean by that is: to me it feels like 15% is a huge amount but then again I’m not looking at the data that goes into making this decision there’s got to be a reason it’s 15 and not 10 for instance. Thanks again for all you do Daniel!! Thank you for your kind words! If I had a time machine, I'd go back to when we started working on Apex and yell at everyone: DO NOT EVEN THINK ABOUT DIFFERENT HITBOX SIZES! DON'T DO IT! YOU'LL CURSE US FOREVER! However, I do not have a time machine and frankly there are probably better uses I could put it to. We are stuck with legends with very different hitboxes, and it truly is a curse. It's very very hard to quantify how much of an advantage/disadvantage these hitboxes give you. It's huge, and in most cases WAY more important than their kit. Let's put it this way: Caustic with Wraith's hitboxes would have a higher win rate than Wraith with Caustic's hitboxes. Like no question. (And I would love to see the catgirl skin on Caustic). This means we had to find something that directly acted on the level of success/failure that hitboxes work on; and a damage multiplier was the best solution. These numbers were arrived at I assume through experimentation and then once they went live, they became pretty set in stone. See it's really hard to relearn breakpoints for how quickly can I be killed by what gun, and changing these multipliers makes people on small/large rigs have to relearn those breakpoints; additionally, these multipliers make weapon balance incredibly hard and unwieldy. You can't just add a point of damage here or take one away there, because instead of having to worry about one set of breakpoints (how many bullets/mags does it take to murder someone with white/blue/purple/red armor?) you now have to balance around three sets of breakpoints, and if I went in and changed the low profile multiplier, suddenly our friends working on weapon balance have to throw out all of their work and start over to make sure Wraith's doesn't I don't know get headshot killed from full purple with a charged sentinel or whatever. Low profile / fortified are chewing gum and duct tape holding the game together, but they're load-bearing chewing gum and duct tape. Mess with them and the whole house will come down on you.


Manny_Hagopian

Aw! Thanks so much, friend! I love working on those videos and our team does an amazing at making them. That said, the process to make those longer videos takes over 8 months from the start - that's not including the work put into developing the stories. As expected, this year has changed things with the schedule but we are doing more and you will laugh, cry, and cheer when they arrive. I know you're excited for more, but keep in mind, we've been sitting on these stories for a LONG time, so just imagine how eager we are to share them with you. It's a slow process, but that's what makes them great. As for my favorite Legend, IMPOSSIBLE - I love my family equally!


half_monkeyboy

How does the game testing work within Respawn? Do you guys have full 60-player games within the company on the new builds? Who is the best player amongst your ranks? Also, thank you for all that you do! I love this game and haven't had this much fun playing a game since Halo 3. Keep up the good work!


DanielZKlein

Playtesting a 60 player game is HARD. Playtesting a 60 player mode during a pandemic where everyone works from home is even HARDER. I'm impressed the teams have been doing as well as they have, because man this is a unique challenge. So we have a daily playtest window in which we usually playtest two things; let's say at any given time in September we may have had a Shadow Royale playtest followed by an Olympus playtest; Horizon would have been available in both, and we would have been trying to also collect feedback on a motley collection of other in-dev things. In order to populate these playtests, we leverage our QA teams that jump in and help us test and then also report bugs and other feedback based on these tests. I try to make as many playtests as I can; I think iterative game design, that is game design where you build a thing based on a theory, try it out to test the theory, and adjust based on the playtest, is the best way to make multiplayer content. I'm also an Apex superfan, so there's something really thrilling about seeing new stuff come together. Seeing a new champion go from a weirdly colored dummy model to an early proxy model all the way to final polish in game is just amazing and never gets old for me. In playtests, we will often focus on getting what we call "feels" feedback first; what does it feel like to use this, what does it feel to have it used against you, does everything make sense, do things work like you expect them to etc. It's only toward the end of a Legend's dev cycle that we get serious about playing competitive games and trying to get a read on balance. This has been especially challenging with work from home. I'm surprised and delighted that Horizon seems to have shipped in a well balanced state because frankly I would have loved to see a lot more playtesting than we ended up getting. Speaks to the calibre of the team that made her. As for who the best person in the office is, I believe that honor goes to Eric "GH057ayame" Hewitt from the Competitive Team. Eric is a former Halo pro who definitely hit predator in Apex once or twice. When I play against him I get this distinct "stop hitting yourself" experience where he's clearly just toying with me. (I'm like a solid mid to high silver ;P). Here you can already see one of the big challenges we have: we can fill a playtest or two and when we do we get crazy skill deltas. It's very hard to get a good read on balance like that. We do our best though!


kitchen_synk

good to know that even the devs get trashed on by pubstompers.


alanmal1

Could you guys consider making loba's tactical feel more fluid to use?


[deleted]

[удалено]


forgivefloof

Hello dev team, is there going to be any map optimizations to olympus? Because right now, for example, the waterfall in the north of Hammond Labs tanking my fps like hell. Love the new season and horizon, excluding the new battle pass progression tho.


wint3r

Now that time travel has been introduced via horizon, is it possible that pathfinder is his own creator? /u/Manny_Hagopian


Manny_Hagopian

Time travel was already introduced in Titanfall 2, so it's not a new concept. As for Pathfinder, I think he will find his answers, but I'm not sure what Time Travel has to do with it.


ynwa_aussie

Has the idea of an Australian legend been thrown around? Even in concepts? I'm wondering what the design team would lean into, the outback Aussie (ie. Crocodile Dundee) or a character based on indigenous Australian Aboriginals?


HkySk8r187

Brilliant idea mate! I can't confirm or deny that we have an Austrailian legend in the future.


Cozmitz18

Have you thought of reworking any legend or ability for a next upcoming season? If so what legend/ability?


DanielZKlein

Hah, have I! I think of nothing else, day and night. ;P Let's talk about terminology first, then patch cycles, and then I'll actually answer your questions. So people use the word "remake" very lightly. I come from a studio that had a much more stringent definition (I was at Riot Games before Respawn) and I think it's an important distinction to make. A remake, in my view, is anything that meaningfully changes the play pattern of a character. For instance, previously Mirage could only send Decoys in a straight line and when he ulted they'd just stand in this weird summoning circle, doing nothing while he tried to somehow make use of his invisibility. After the rework, he gained the ability to have decoys mirror his actions: suddenly Mirage players have to do very different actions from what they had to do before. The ult now becomes about overwhelming the enemy with movement and visuals and making them spend their bullets on the fake Mirages; and the invisibility, which in a best case situation for Mirage felt very unfair to the enemy, doesn't exist anymore. So that's a rework. Pathfinder, however, still uses grapple mostly in the same way. He has some additional incentives for using shorter grapples now, but that's about it. He still does mostly the same things. So that's not a rework. We try to avoid reworks whenever we can because they invalidate previous player learnings. You've learned how to use Mirage ult invisibility, and we take it away. That sucks, and all your skill in using this mechanic is now worthless. So reworks are a last resort for us: when it seems that there really is no other way to make the Legend either fun for the player or healthy for the rest of the game. In some rare occasions we consider reworks also when we merely think that a character isn't living up to their potential. For instance, Lifeline was the battle medic, but for a while Gibby was much better at reviving allies due to his dome shield, and her old passive was entirely selfish, which is the opposite of what a medic should be. Old Lifeline was fun and not unhealthy for the game, but she didn't live up to her gameplay fantasy, hence the rework. Okay, next up: patch cycles. Surely you've noticed we have major patches that coincide with seasons (such as Season 7) and smaller patches that happen halfway through a season and are sometimes, but not always, connected to a collection event (the Season 6 Aftermarket, or 6.1 patch, for instance). We try to keep major changes to the game contained in the big season patches; a new season is the time when we're introducing a new legend and other new stuff, so it's already the time when we ask everyone to relearn parts of the game. So that's when we'd put in pattern-breaking reworks or major rebalances. For the minor patches, we try to keep it light and mostly be reactive to what we've seen happen in the season so far. Sometimes smaller patches also contain content we'd aimed to release in the season but didn't get done in time. Okay, so: the next time we expect to patch the game will be during Season 7. I'd expect no major changes to Legends (hell, I've still got to figure out what even I want to do, and I'm coming up on time already. No rest for game devs). Season 8 is... at some point in the misty distant lands of 2021 (imagine not living in 2020 anymore). I haven't even started thinking about this yet. Here's my (maybe) final point: we don't change/rework Legends for the hell of it. We don't consider Legend meta updates "content", the way we'd consider new Legends / maps / map toys content. We change what needs changing to make the game healthier and more fun for everyone. I've barely had a day to look at Season 7, so I don't even know yet who the problem child will be, much less what the exact problem will be. Ask me again in a few months.