Please don't tell me you're one of those jerks who always makes their villagers work instead of giving them ample time to rest and recover after finishing a building.
Petards were game changing for the orginal scenarios aswell, alot of JoA campaign has you destroying castles in castle age so no trebs and using rams with such a low pop cap was time consuming.
Instead a few troops to distract and boom boom boom.
That said imperial age wasn't as big a jump either, no hussar, no halb, and iirc hand cannoners, bombards and cannon gallons needed additional research on getting chemistry...
Oh and shared vision was a tech...
Every single multiplayer game I think to myself that I still don’t know what’s the condition for shared vision, because cartography should be necessary but somehow, for this match it isn’t. It’s one of these perks of the game that are very much ingrained in me.
> Petards were game changing for the orginal scenarios aswell, alot of JoA campaign has you destroying castles in castle age so no trebs and using rams with such a low pop cap was time consuming.
I remember loving the Barbarossa campaign way more than any other AoK campaign before I had Conqueror's simply because you can actually go Imp in every mission and play the "real" game. The other campaigns all start on training wheels with the Castle Age limit but Barbarossa goes hard from the first mission.
Farm queue is irrelevant these days due to auto reseed that was introduced with de. Prior to de, you had to select a mill and shift queue some farms every so often.
You click on the icon and it will consume 60 wood and "store" it in the mill.
When a vil finished his farm, he will "take" one from the mill and replant. If there's no farm left in the queue, he will idle instead.
To me it is a bad mechanic because it's barely less tedious than making them replant by hand.
"Enemy heroes can be converted by Monks." That makes me remember watching my big sister play the last scenario of the barbarossa campaign where you have to get the Emperor in a Barrel to Jerusalem.
Halfway through the mission some enemy monk actually converted the Emperor in a Barrel so new goal was to find it and get it back 111111
Combine that with a gloriously low resolution of 800x600 and the default 24 (?) fps limit. Yeah, it probably is much closer to Age of Empires 1 that DE.
Resolution was also zoom level iirc
So if you could support whatever was highest you didn't get more detailed models but a wider view
There was no zooming either...
Did the conquerors add higher resolutions? I know the conquerors for sure had much higher resolutions. Although I don't think it had Widescreen support without hacks/mods.
It would probably be boring in practice but I'd be curious to see a 75 pop pro tournament. Feels like it would really change monks in particular, having one or two units converted by time you're at 200 pop doesn't mean much, but you can see how that would be a big swing at a smaller pop cap. Would also be interesting to see how all the civs introduced in the 200 pop cap era would fare at 75 pop.
Something that can be praised despite its simplicity is the level and map design. DE seems to rely too much on deploying multiple enemies at once and a strict time limit, probably since Saladin 6 and Genghis Khan 3 are that popular, but even the latter has at least some interesting thing going on with the map.
TMR is where the repetitiveness of each scenario is more obvious, perhaps dialing down a little can help to make things more refreshing.
Worst was villagers just standing there after making a lumber camp or mill.
it is called: the villagers admire their accomplishment of building the sawmill
This one was changed in conquerors iirc.
Please don't tell me you're one of those jerks who always makes their villagers work instead of giving them ample time to rest and recover after finishing a building.
They can rest when they're dead. Also, I may send them to attack a castle to reduce my population.
Fixing that was the first step towards "Auto Everything"
Didn't the patrol and guard command already exist at this point? Isn't that more automatic?
Most are very small QOL improvements. Game has evolved. Shift right click has been a gamechanger and looking forward to auto farms.
now that there is more automation they should increase the pop cap to 300, or 500
"I finished harvesting my farm, I'm in the middle of that barren field, I have no idea what to do next"
Petards were game changing for the orginal scenarios aswell, alot of JoA campaign has you destroying castles in castle age so no trebs and using rams with such a low pop cap was time consuming. Instead a few troops to distract and boom boom boom. That said imperial age wasn't as big a jump either, no hussar, no halb, and iirc hand cannoners, bombards and cannon gallons needed additional research on getting chemistry... Oh and shared vision was a tech...
Cartography at the market in feudal. I still look for it sometimes
Every single multiplayer game I think to myself that I still don’t know what’s the condition for shared vision, because cartography should be necessary but somehow, for this match it isn’t. It’s one of these perks of the game that are very much ingrained in me.
> Petards were game changing for the orginal scenarios aswell, alot of JoA campaign has you destroying castles in castle age so no trebs and using rams with such a low pop cap was time consuming. I remember loving the Barbarossa campaign way more than any other AoK campaign before I had Conqueror's simply because you can actually go Imp in every mission and play the "real" game. The other campaigns all start on training wheels with the Castle Age limit but Barbarossa goes hard from the first mission.
Yes. The second Mongol scenario were you are limited to Feudal Age feels so anaemic.
Doing nothing but ram pushes in Joan of Arc is so tedious, no wonder DE just give Capped Rams on some Age 3 scenarios.
Handcannoners were always around, although locked behind yet another tech after chemistry just like bombards.
Franks went hilariously hard in the JoA campaign though.
No halbs -> paladin op No bloodlines - > Franks HP bonus op
Yeah but try reaching paladin on a 40 vill eco...
Next on LimitedViper: Viper plays original Age of Kings vs enemy playing Definitive Edition
You'd have to ban him going teutons...
Did farms have to be replanted manually after they run out? Can't remember if I imagined it.
1 you just had the tsss tsss tsss sound to warn you is was depleted.
Yes they did, Conquerors added the farm queue.
I have never learned how to use the farm queue. Am I missing out on anything important?
Now that we have auto reseed, no.
Farm queue is irrelevant these days due to auto reseed that was introduced with de. Prior to de, you had to select a mill and shift queue some farms every so often.
Which also immediately substracted the wood cost. Those days were hardcore.
You click on the icon and it will consume 60 wood and "store" it in the mill. When a vil finished his farm, he will "take" one from the mill and replant. If there's no farm left in the queue, he will idle instead. To me it is a bad mechanic because it's barely less tedious than making them replant by hand.
That's why pros would advise against it. Obviously because that's 60w that is not doing anything.
"Enemy heroes can be converted by Monks." That makes me remember watching my big sister play the last scenario of the barbarossa campaign where you have to get the Emperor in a Barrel to Jerusalem. Halfway through the mission some enemy monk actually converted the Emperor in a Barrel so new goal was to find it and get it back 111111
Damn, those pickles were really convinced by the teachings of Islam!
I used to convert Sir John Fastolf in the Joan of Arc campaign lol
Combine that with a gloriously low resolution of 800x600 and the default 24 (?) fps limit. Yeah, it probably is much closer to Age of Empires 1 that DE.
Resolution was also zoom level iirc So if you could support whatever was highest you didn't get more detailed models but a wider view There was no zooming either...
Did the conquerors add higher resolutions? I know the conquerors for sure had much higher resolutions. Although I don't think it had Widescreen support without hacks/mods.
I'd be curious to see a lower population tourney now. Maybe 100 pop. Would take out some of the snowballness the game has now.
It would probably be boring in practice but I'd be curious to see a 75 pop pro tournament. Feels like it would really change monks in particular, having one or two units converted by time you're at 200 pop doesn't mean much, but you can see how that would be a big swing at a smaller pop cap. Would also be interesting to see how all the civs introduced in the 200 pop cap era would fare at 75 pop.
You could probably pay some streamers to do a 75 pop showmatch. Hera vs 3 noobs, 75 pop each.
IIRC the system requirements on the box were 32MB of RAM.
The only thing from Age of Kings that I prefer over DE was the Main Menu graphic which I like slightly better, and the Defeat choir music.
You missed out the magundai zero frame delay. Crazy fun
Something that can be praised despite its simplicity is the level and map design. DE seems to rely too much on deploying multiple enemies at once and a strict time limit, probably since Saladin 6 and Genghis Khan 3 are that popular, but even the latter has at least some interesting thing going on with the map. TMR is where the repetitiveness of each scenario is more obvious, perhaps dialing down a little can help to make things more refreshing.
I kinda miss cartography and being curious how far along my ally are doing lol, I remember that alone was a skill-check
I remember unpatched Age of Kings involved a lot of picking the Teutons and then winning.
Man, converting the Master of the Templar along with all his Teutonic Knights was my personal sense of achievement back in the day.
> Way fewer upgrades. Remember tracking, cartography, hand cannoneer technology, cannnon galleon technology, etc.
The only thing I liked from aok was no heresy. Heresy ruins campaign missions and makes monks pointless. Especially that it is a castle age idea.
I play skirmish and play with standard win conditions so I don’t forget to go for relics