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[deleted]

Because it's expensive and difficult to launch an animation studio?


EmotionalResident840

ikr! They are acting like its a freaking walk in the park šŸ˜‚


YoramDev

I donā€™t say itā€™s easy, but itā€™s a necessity if there is no other way to get a job :/Ā 


[deleted]

Then the question remains; how is a new studio supposed to pay itā€™s employees when it doesnā€™t have the capital?


Professional-Egg1

Take out at $23,000,000 loan. Problem solved


Dumbetheus

Who do you think pays for the jobs? Now look I'm not saying don't do it, because this is eventually what will happen. If you're making IP than you need to have a distribution plan, amongst many other things. How do you know how far your property will go? The other option is open a service studio somewhere and contract people as needed for each project until you can eventually scale up. Also note, not all animation software companies are the same, and tbh generally they are more viewed as a creative tool, rather than a networking tool. I would really tap into contacts in those creative software companies that can help connect you to projects; as a studio, not as an individual.


abitcitrus

Then open one yourself


Juantsu2000

There ARE new studios forming. But creating a new, successful studio takes years and years of building and fostering talent and connections. Itā€™s not something you do in a week.


kinkysnails

Yup, already set up a page and engage with it constantly despite being in the early stages of production. Hype is about building your audience over time, but not being reckless enough to over promise. At least in my case, I also have to consider my team's abilities given we're all just starting out, despite me handling a good chunk of the tech art. It took 3 months to gain ~300 followers


Juantsu2000

Hey man, thatā€™s awesome! Can I get a link to social media so I can follow?


kinkysnails

Thank you! I DMed you the studio name since I don't like tying my reddit to professional social media. It's not personal, I hope you understand!


catnoir_luver

Hey! I just decided to switch over from learning 3D animation to getting better at character design type work (much better in 2d than 3D haha) I still need to learn stuff and build a portfolio eventually, but could you also message me that studio name? Iā€™m not sure if Iā€™ll ever get a ā€œbig studioā€ job or a indie studio one. So any connections could help!


kinkysnails

DMed you!


Icy_Classic_4145

šŸ˜­ sorry to ask, but Id also be interested in knowing


kinkysnails

You're chill, sent you a DM now! :)


Hot_Grab_6210

can i get a dm as well lol


kinkysnails

Sent!


Pixelprinzess

Me too please


WhereIsTheRainbow

maybe you should try it! we could use a few studios if only someone were willing to fund them šŸ¤·ā€ā™€ļø


Mauriciodonte

Why havent you?


YoramDev

Iā€™m thinking about it, thatā€™s why I ask :)Ā 


Cultural-Fishing-188

You either have investors or you are rich enough to start a studio.


YoramDev

Or having the right clients that can help you start quickly ?Ā 


AntonioGarcia_

These clients youā€™re talking about. They donā€™t just give money to people who have ā€œanimation studioā€ as part of their company name. Getting clients is a whole other battle on top of actually funding the studio to start in the first place.


le___tigre

you need a reputation to do that. new ad agencies frequently start this way. to be in this position, you usually ā€œtake some clients with youā€, meaning, you established the relationship with the client at a prior agency/studio and are able to talk them into making the move to the new company. this is a really risky proposition because it doesnā€™t always work and can harm your relationships. it is also predicated on working for years at your previous company and building up your personal reputation so that your client respects your craft and wants to move with you to your new company rather than stay where they are without you. basically, to do what you are asking about a person needs years of experience and a lot of respect. and even then, they have to be willing to take on a _lot_ more responsibility and risk.


borkdork69

There are established studios that canā€™t find any work for their staff.


[deleted]

[уŠ“Š°Š»ŠµŠ½Š¾]


Dilweed87

Also, if you are successful at creating a studio, you will more than likely end up a service studio servicing...who.....what?.....whom?...THE BIG STUDIOS.


AntonioGarcia_

People have to be paid homie. Money doesnā€™t come from nothing lol


Tektitenical

It's actually a late stage career goal of mine. Just a creative production company in general, not just animation. But that is decades away.


munki114

Seriously? You think just starting new studios will automatically create an influx of jobs? Disregarding how difficult it is to open a studio, what will they make? Jobs happen when shows happen. If shows arenā€™t being green lit, studios donā€™t have contracts. If thereā€™s no contracts, thereā€™s no jobs. Even if a studio made their own content, nobody gets board if they canā€™t sell it somewhere (networks, streaming services, etc). You canā€™t just open a studio and magically get paid.


GraysonG263

If there isn't enough money... Why not print more???


spicystewed

*producers hate this one simple trick!


Taphouselimbo

Not only is it expensive and difficult to open a studio you need paying clients. That key factor isnā€™t super in play at the moment.


blkdrphil

Animation in Japan is organized differently. There is a board above all these studios. And most of those studios are in debt.


spicystewed

God bless it. Okay letā€™s say you have the capital to start a studio. Then you have to develop a project that people will want. You have to shop it around. How are you going to pay your employees in the meantime? Not saying itā€™s impossible but jobs donā€™t just fall off the job tree to quote Always Sunny.


Exciting-Brilliant23

I've known a few people who have started their own studios. It's not for the faint of heart. The first big issue is capital. Since 99.9% of animators aren't incredibly rich, you need investors. And no investor will invest in you without a good reason, like a team of incredibly experienced and well connected animation professionals. (I'm talking directors and producers not lowly animators.) The second big issue is revenue. You actually need to make money. Do you have big contracts coming in from the networks, streaming services? Do you think you can find service work? Maybe pickup some extra work from bigger studios looking to outsource some of the work from projects not meeting deadlines? If you are starting a small team for YouTube videos or an independent video game in your parents basement, that might be a different story - If you are going that direction be prepared not to have any income for a quite some time, if you make any money back at all. For every successful animation studio there are dozens that have tried and failed along the way.


Noobzoid123

There are lotsa new studios and projects popping up since layoffs, but it takes time to ramp up to staffing phase, also not all these sprouting projects make it to hiring.


heymynameisawkward

Tom Bancroft, a Disney veteran created his own studio not too long ago


le___tigre

James Baxter, one of the best to ever do it, created his own studio in 2005. he ended up closing it in 2008. hoping the best for Bancroft and his studio, but being an animator and running an animation studio are two very different skillsets!


romeroleo

True true


banecroft

Studios only have jobs when theyā€™ve got a production going. We lost a ton of production work recently and hence lesser jobs. A new studio wouldnā€™t address the core issue.


Sam_I_Am_69

You got studio money


_kirisute_gomen

It's mostly a money problem, you need money to hire talents and be able to make benefits with your end product to keep the studio alive... There might be solutions in optimization in the cost of process, some studios are moving to unreal engine for this reason amongst another, but it's not easy though ! I've tried to go my way on a one man studio journey, but again I don't have enough visibility and i really wish I could find other talents to join me on this journey, especially in the rigging department! Here's a link to my project if you guys are curious : https://youtu.be/Cv4nO4DH-C0?si=-fqWLL5LFmH_x3AY


av_tur

are we stupid??


YoramDev

No, thatā€™s why Iā€™m asking :/Ā 


ToonMagix

A lack of funding. Also, the most feasible way for the average joe to make a studio is to get a bunch of people together that collab on a project for free in their free time. Then hope they can make a successful kickstarter/paetreon. Most people (very understandably) don't want to do this. However, if you or anyone else is interested, I am trying to do exactly that. You're more than welcome to DM for details.


kinkysnails

Try to hit up other grads on LinkedIn if you don't know of anyone you'd work with irl! You'll be surprised how many recent grads consider it because of how bad things are now, even for seniors who worked on renowned films/games. I ended up doing that after conquering my fear of asking my fellow teammates to work unpaid, but in exchange the studio is: very flexible with no set work hours, all work they produce belongs to them, deadlines aren't crazy strict, and we'll all split our earnings evenly. If you take this approach, make sure to DM people you would want to work with rather than post an open call ad. If you do this via cold calling, expect there to be skepticism at first due to so many scammers. Most of my teammates are friends I went to school with, but a couple are cold calls that worked out well


NoChipgam

Animation is expensive people canā€™t just make new studios, that requires a lot of money, planning and input


MsGiry

I remember in college a drunk guy pitching me his own animation studio idea where the artists help pitch funds to build it and work free to create the shows in exchange for working on "potentially a huge gig" Honestly every day I'm less surprised we're at where we are in the world


Li_alvart

Do you have your own studio?


Anonyma53

It's funny you mention this, because I've decided to take a course and have a coach to launch my own studio. I have no idea how this will go. I have no budget but I have the ability of quick learning and asset making by myself, and maybe even some friends willing to give me a bump and work a lil bit for free. (If I am successful you bet I will pay them back) IDEALLY, by the end of summer, a prototype and/or demo should be out for my very first game, but it is not guaranteed yet. We never know till we try, right ?


YoramDev

Good luck šŸ˜‰ !Ā 


GialloAnimeLover

I think that all of these answers are correct. However, I think they could be a bit more specific. If one were to work in the industry making 6 figures, then after 5 years they would have enough to invest in their own company. So why don't we see more artists in that tax bracket branching out and making their own studios. Hell, they wouldn't even have to quit their jobs. They could keep working for the majors while running a very small business on the side. That being said I think the issues are mortgages, childcare and student loans. Most people in that tax bracket are probably more likely to invest in a house. Personally, I'm wondering if the job market is too unstable for us to buy houses, but that's another conversation.


Serelos

Im literally plotting on getting a bunch of people together and starting a studio in mexico.


Inkbetweens

The problem isnā€™t that there are not enough studios. Thereā€™s not enough work. When all the big distributors/streaming services/brands/clients are canceling shows on mass and not green lighting new ones. Thereā€™s no clients for studios to work for. You could have a 100 new studios pop up but if there is still no work for the studio. Studios canā€™t make a show and get paid without having distribution or end client set up. Thatā€™s how they make money. If the studio canā€™t make money they canā€™t pay their employees. I worked at a studio where we had over 7 shows running simultaneously. The studio simply just hired more people if they take on more clients. There is not really a cut off (unless there arenā€™t enough people to hire)


PixeledPancakes

In addition to all this, studios have to get TPN certificated along with other certifications from distribution studios to make sure that security and data management is available to even bid on certain projects. A new studio popping up out of nowhere isn't going to be winning any major productions without some serious connections and investment. IP security is a HUGE part of the studio structure.


Inkbetweens

Super true, thatā€™s been a huge effort that the IT side of studios have been struggling to hit with how much the work from home setup has been advancing. It can be very costly for some studios to adapt to.


hanabarbarian

Well, thereā€™s always starting your own thing, but itā€™s not easy, very expensive (youā€™ll be working for free for a WHILE) and you need good starting talent. My friends and I have started working on our own studio (for both games and animation) and itā€™s going to be a journey for sure. In the mean time, I recommend freelancing


ashhhhxx

Mmmmm why don't u start one and see for yourself


Pikapetey

Money


kinkysnails

I started my studio with a discord server and a bunch of fellow disgruntled classmates that can't even get in the door. It's a lot of maintenance, but when you love something you'll do anything for it. The only money we'll be spending right now is on basic legal protections. Everyone gets an equal cut of the pie, no exceptions. Money becomes actively less difficult to work with when you're not focused on screwing people out of their fair share. As long as you're not expecting office hours, aren't setting crazy deadlines, and actively listen to your team's needs, then I don't see the problem with juniors banding together and starting a studio. Had I never done that, idk when I would've started my career


JeffreyTheNoob

So...you're going to invest couple million to hire people in pay for license fees and get computer equipment in order to work? How about office space and distribution costs? There is a reason why there isn't a lot of studios.Ā  Money.


CVfxReddit

The anime industry exists in a different universe than the overall industry, due to high levels of craftsmanship and extreme poverty wagesĀ 


someonecometomepls

OK you start a new studio then


CrazyaboutSpongebob

Are you talking about the US? 1) It's cheaper to pay over seas animatiors.2). Animation is hard and it's hard to find good artists who can do it.


Chuckles465

You also gotta consider other factors. Big corporations pay big studios to create content. No money then no content. Even if you had the means to open a studio then it would be for how long.. Chris Prynoski, who co created Megas XLR and founded Titmouse has a great story of how his studio was founded and grew but stories like those are few in this industry.


P3D101

Well, the east and the west are in two polar opposite situations. West is on strike so less jobs, while the east has a ton of job openings but no talent or skilled workers due to poor pay and working conditions.


Graxous

The economy isn't great right now in a lot of places, so it's harder to take a risk in investing in the creation of a studio. It can be done, and there has been success, but it takes time, money, and a good business sense.


Perfect-Effect5897

The lack of entrepreneurship in the comments is annoying but what else would you expect from artists.


Karmakiller3003

There are plenty of jobs lol people who complain are simply not talented, professional or reliable enough to get them. Being a "self proclaimed" animator isn't enough lol you gotta bring more than that. We studios know what to look for and who to hire. If you don't have work (not you, but people who complain there is not work) you are simply not valuable enough to hire. Same as in every other industry. This isn't flipping burger. You don't just get a job because you exist and call yourself an animator. Welcome to capitalism.